local LocalPlayer = game.Players.LocalPlayer local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local MainEvent = ReplicatedStorage.MainEvent local HB = RunService.Heartbeat local function fail(r) return LocalPlayer:Kick(r) end local usedCache = shared.__urlcache and next(shared.__urlcache) ~= nil shared.__urlcache = shared.__urlcache or {} local function httpload(url) local success, result if shared.__urlcache[url] then success, result = true, shared.__urlcache[url] else success, result = pcall(game.HttpGet, game, url) end if (not success) then return fail(string.format("Failed to GET url %q for reason: %q", url, tostring(result))) end local fn, err = loadstring(result) if (type(fn) ~= "function") then return fail(string.format("Failed to loadstring url %q for reason: %q", url, tostring(err))) end local results = {pcall(fn)} if (not results[1]) then return fail(string.format("Failed to initialize url %q for reason: %q", url, tostring(results[2]))) end shared.__urlcache[url] = result return unpack(results, 2) end do local oldFunc = nil oldFunc = hookfunction( MainEvent.FireServer, newcclosure( function(Event, ...) local args = {...} if args[1] == "CHECKER_1" or args[1] == "TeleportDetect" or args[1] == "OneMoreTime" then return nil end return oldFunc(Event, ...) end ) ) HB:Connect( function() local root = LocalPlayer.Character and LocalPlayer.Character.PrimaryPart if root then for i, v in pairs(getconnections(root:GetPropertyChangedSignal("CFrame"))) do v:Disable() end end end ) local function added(char) while true do if not char then return end HB:Wait() for i, v in pairs(char:GetChildren()) do if v:IsA("Script") and v:FindFirstChildOfClass("LocalScript") then v:FindFirstChildOfClass("LocalScript").Source = "Cleared by Demise" return end end end end if LocalPlayer.Character then added(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(added) end -- Aiming -- Aiming local repo = "https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/" local Library = loadstring(game:HttpGet(repo .. "Library.lua"))() local ThemeManager = loadstring(game:HttpGet(repo .. "addons/ThemeManager.lua"))() local SaveManager = loadstring(game:HttpGet(repo .. "addons/SaveManager.lua"))() -- notification librarys local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))() local Notify = AkaliNotif.Notify --vKhonshu library local Library1 = loadstring(game:HttpGet("https://raw.githubusercontent.com/vKhonshu/intro2/main/ui2"))() local NotifyLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/sdadsaasddsa/main/sdadsa"))() -- dxhook.cc notif local l = loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/sdadsaasddsa/main/noti", true))() local Window = Library:CreateWindow( { Title = "demise.cc | rewrite", Center = true, AutoShow = true } ) local Tabs = { Aiming = Window:AddTab("Rage"), otha = Window:AddTab("Player") } -- Visuals = Window:AddTab('Visuals'), local aimlockshhh = Tabs.Aiming:AddRightGroupbox("Aimbot") local LeftGroupBox123 = Tabs.otha:AddLeftGroupbox("-") local LeftGroupBox321 = Tabs.otha:AddLeftGroupbox("*") local LeftGroupBox456 = Tabs.otha:AddLeftGroupbox("^") local LeftGroupBox1234 = Tabs.otha:AddRightGroupbox("CFrame") local LeftGroupBox12345 = Tabs.otha:AddRightGroupbox("Wrist") local eigthballniaaa = Tabs.otha:AddLeftGroupbox("Misc") local TpTabs233 = Tabs.otha:AddRightGroupbox("Character") local dggdg = Tabs.otha:AddRightGroupbox("Spinbot") getgenv().Aiming = { Target = { Enabled = false, Prediction = 0.1337, AirshotFunc = false, Part = "HumanoidRootPart", -- Head UpperTorso HumanoidRootPart LowerTorso AirshotPart = "RightFoot", -- i use rightfoot and rightarm Key = "q", Notifications = false, Toggle = false, velcotit = false }, TargetExtras = { SpectatePlayer = false, TeleportToPlayer = false } } --getgenv().Aiming.Target.velcotit client = { Color = Color3.fromRGB(255, 255, 255), Worldc = Color3.fromRGB(242, 3, 255), Brightness1 = 0, Contrast1 = 0, Saturation1 = 0, clr = Color3.fromRGB(255, 0, 0), chm1 = Color3.fromRGB(255, 0, 0), chm2 = Color3.fromRGB(255, 0, 0), ng1 = Color3.fromRGB(255, 255, 255), speed = 5, deesp = 5, chamspeed = 5, highlightspeed = 5, ballspeed = 5, ambiencespeed = 5 } local notifytype = { Typexx = "Library" } Aimlock = { Key = Enum.KeyCode.C, Hitpart = "Head", Prediction = 10, Enabled = false, Targeting = false, Smoothed = true, SmoothVelocity = 0.092, Airshot = false, Notifffs = false, Notitypes = "Library", VelocityResolver = false } local settings = { Colorthingidkklolllllll = Color3.fromRGB(161, 165, 162), Colorthingidkklolllllll1 = Color3.fromRGB(161, 165, 162), uuuuuuuuuuuuuuuuuuuucolourrrrrrr = 0.82, Raingaybow = false, TracersOptions = "Character", TracersEnabled = false, fakehitcocx = false, fakehitcocx1 = false, fakehitsize = 70, material = "ForceField", ShowingDot = false, spinbotgangy = false, spinbotangle = 110 } local CurrentCamera = game:GetService("Workspace").CurrentCamera local RunService = game:GetService("RunService") local Plr = game.Players.LocalPlayer local lp = game.Players.LocalPlayer local Mouse = game.Players.LocalPlayer:GetMouse() local Other = { Camera = workspace.CurrentCamera, BeamPart = Instance.new("Part", workspace) } getgenv().Show = false local fuckniggas = { Color = Color3.fromRGB(255, 255, 255) } _G.Color = Color3.fromRGB(255, 255, 255) _G.Size = Vector3.new(15, 15, 15) local Part = Instance.new("Part", game.Workspace) Part.Anchored = true Part.CanCollide = false Part.Parent = game.Workspace Part.Shape = Enum.PartType.Ball Part.Size = _G.Size Part.Transparency = 0.2 Part.Material = Enum.Material.ForceField local ballspos = CurrentCamera:WorldToViewportPoint( Plr.Character[getgenv().Aiming.Target.Part].Position + (Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100) ) local circle2 = Drawing.new("Circle") circle2.Thickness = 2 circle2.NumSides = 350 circle2.Transparency = 1 circle2.Radius = 9.5 circle2.Visible = false circle2.Filled = true local line = Drawing.new("Line") line.Visible = false line.From = Vector2.new(0, 0) line.To = Vector2.new(200, 200) _G.FUCKYUN = Color3.fromRGB(255, 110, 238) line.Color = _G.FUCKYUN --line.Thickness = 0.89 --line.Transparency = 1. local aiming = { grippos = { enabled = true, key = Enum.KeyCode.X, targeting = false } } getgenv().espcolors = { boxcolor = Color3.fromRGB(255, 255, 255), healthcolor = Color3.fromRGB(0, 255, 0), namecolor = Color3.fromRGB(255, 255, 255), toolcolor = Color3.fromRGB(255, 255, 255), outlinecolor = Color3.fromRGB(0, 0, 0), crosshaircolor = Color3.fromRGB(255, 255, 255), distance = 120, textsize = 13 } getgenv().boxes = false getgenv().weapon = false getgenv().health = false getgenv().healthnumber = false getgenv().displaynames = false local CurrentCamera = game:GetService("Workspace").CurrentCamera local Lighting = game:GetService("Lighting") local LocalMouse = game.Players.LocalPlayer:GetMouse() -- // uis local UserInputService = game:GetService("UserInputService") local Plr function getClosestPlayerToCursor() local ClosestDistance, ClosestPlayer = math.huge, nil for _, Player in next, game:GetService("Players"):GetPlayers() do local ISNTKNOCKED = Player.Character:WaitForChild("BodyEffects")["K.O"].Value ~= true local ISNTGRABBED = Player.Character:FindFirstChild("GRABBING_COINSTRAINT") == nil if Player ~= game.Players.LocalPlayer then local Character = Player.Character if Character and Character.Humanoid.Health > 1 and ISNTKNOCKED and ISNTGRABBED then local Position, IsVisibleOnViewPort = CurrentCamera:WorldToViewportPoint(Character.HumanoidRootPart.Position) if IsVisibleOnViewPort then local Distance = (Vector2.new(LocalMouse.X, LocalMouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude if Distance < ClosestDistance then ClosestPlayer = Player ClosestDistance = Distance end end end end end return ClosestPlayer, ClosestDistance end game:GetService("UserInputService").InputBegan:Connect( function(keyinput, stupid) if keyinput.KeyCode == aiming.grippos.key and Toggles.wristposk.Value then -- the 2nd var checks every fucking key so we finna stop this hoe aiming.grippos.targeting = not aiming.grippos.targeting if aiming.grippos.targeting then gcptc2 = getClosestPlayerToCursor() gplr = tostring(gcptc2) spawn( function() if gplr and gcptc2 ~= nil and aiming.grippos.targeting and aiming.grippos.enabled == true then local Plr = game.Players.LocalPlayer local Hand = Plr.Character.RightHand game:GetService("RunService").Heartbeat:Connect( function() if gplr and gcptc2 ~= nil and aiming.grippos.targeting and aiming.grippos.enabled == true then Hand.CFrame = CFrame.new( game.Players[gplr].Character.Head.Position + Vector3.new(0, aiming.grippos.height, 0) ) end end ) if Hand:FindFirstChild("RightWrist") then Hand.RightWrist:Destroy() end game.Workspace.CurrentCamera.CameraSubject = Hand Hand.Transparency = 1 end end ) elseif not aiming.grippos.targeting then if aiming.grippos.enabled == true then game:GetService("Workspace").CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid local Plr = game.Players.LocalPlayer local Hand = Plr.Character.RightHand Hand.Transparency = 0 Hand.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Head.Position - Vector3.new(0, 10, 0)) end end end end ) lolnigga = { NiggaKey = "q" } Mouse.KeyDown:Connect( function(KeyPressed) if KeyPressed == (getgenv().Aiming.Target.Key) then if getgenv().Aiming.Target.Toggle == true then if getgenv().Aiming.Target.Enabled == true then getgenv().Aiming.Target.Enabled = false if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "StarterGui" then Plr = FindClosestUser() game.StarterGui:SetCore( "SendNotification", { -------------- all of this is if key is pressed the notification will pop up and will lock on to the closest player via m2p Title = "demise.cc", Text = "Untargeted", Icon = "http://www.roblox.com/asset/?id=10038026545" } ) end if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Library" then Library:Notify("Untargeted") end if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "vKhonshu" then NotifyLib.prompt("demise.cc", "Untargeted", 5) end if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "dxHook" then l:Notify("demise.cc", "Untargeted", 0.14) end if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Akali" then Notify( { Description = "Untargeted", Title = "demise.cc", Duration = 5 } ) end if game.Workspace:FindFirstChild("xd") then vvv = game.Workspace.xd vvv:Destroy() end if settings.ShowingDot == true then circle2.Visible = false end --getgenv().Aiming.Target.Prediction if getgenv().Aiming.TargetExtras.SpectatePlayer == true then game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character end while getgenv().Show == true do wait() Part.Transparency = 0.50 end while getgenv().Show == false do wait() Part.Transparency = 1 end else Plr = FindClosestUser() getgenv().Aiming.Target.Enabled = true if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "StarterGui" then game.StarterGui:SetCore( "SendNotification", { Title = "demise.cc", Text = "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName), Icon = "http://www.roblox.com/asset/?id=10038026545" } ) end if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Library" then Library:Notify("Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName)) end if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "Akali" then Notify( { Description = "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName), Title = "demise.cc", Duration = 5 } ) end if getgenv().Aiming.Target.velcotit == true then getgenv().Aiming.Target.Prediction = 0 end if settings.fakehitcocx == true then local Tracerhfsdisyfdfdd = Instance.new("Part", game.Workspace) Tracerhfsdisyfdfdd.Name = "xd" Tracerhfsdisyfdfdd.Anchored = true Tracerhfsdisyfdfdd.CanCollide = false Tracerhfsdisyfdfdd.Transparency = 0 Tracerhfsdisyfdfdd.Parent = game.Workspace Tracerhfsdisyfdfdd.Shape = Enum.PartType.Block Tracerhfsdisyfdfdd.Size = Vector3.new(7, 7, 7) Tracerhfsdisyfdfdd.Material = "ForceField" Tracerhfsdisyfdfdd.Color = Color3.fromRGB(200, 0, 227) spawn( function() game:GetService("RunService").Stepped:Connect( function() Tracerhfsdisyfdfdd.Color = settings.Colorthingidkklolllllll1 Tracerhfsdisyfdfdd.Position = Plr.Character[getgenv().Aiming.Target.Part].Position + (Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100) Tracerhfsdisyfdfdd.Transparency = settings.uuuuuuuuuuuuuuuuuuuucolourrrrrrr Tracerhfsdisyfdfdd.Size = Vector3.new( settings.fakehitsize, settings.fakehitsize, settings.fakehitsize ) Tracerhfsdisyfdfdd.Material = settings.material end ) end ) end if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "vKhonshu" then NotifyLib.prompt("demise.cc", "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName), 5) end if getgenv().Aiming.Target.Notifications == true and notifytype.Typexx == "dxHook" then l:Notify("demise.cc", "Targeting : " .. tostring(Plr.Character.Humanoid.DisplayName), 0.14) if getgenv().Aiming.TargetExtras.SpectatePlayer == true then game.Workspace.CurrentCamera.CameraSubject = Plr.Character end if getgenv().Aiming.TargetExtras.TeleportToPlayer == true then lp.Character.HumanoidRootPart.CFrame = Plr.Character.HumanoidRootPart.CFrame end end end end end end ) function FindClosestUser() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then local pos = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude -- this getclosestplayer function is ass but it works ig if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end UserInputService.InputBegan:Connect( function(keyinput, stupid) if keyinput.KeyCode == Aimlock.Key then -- the 2nd var checks every fucking key so we finna stop this hoe Aimlock.Targeting = not Aimlock.Targeting if Aimlock.Targeting then PlrbRop = getClosestPlayerToCursor() if Aimlock.Notifffs == true and Aimlock.Notitypes == "Library" then Library:Notify("Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName)) end if Aimlock.Notifffs == true and Aimlock.Notitypes == "Akali" then Notify( { Description = "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName), Title = "demise.cc", Duration = 5 } ) end if Aimlock.Notifffs == true and Aimlock.Notitypes == "vKhonshu" then NotifyLib.prompt( "demise.cc", "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName), 5 ) end if Aimlock.Notifffs == true and Aimlock.Notitypes == "dxHook" then l:Notify("demise.cc", "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName), 0.14) end if Aimlock.Notifffs == true and Aimlock.Notitypes == "StarterGui" then game.StarterGui:SetCore( "SendNotification", { -------------- all of this is if key is pressed the notification will pop up and will lock on to the closest player via m2p Title = "demise.cc", Text = "Locked onto : " .. tostring(PlrbRop.Character.Humanoid.DisplayName), Icon = "http://www.roblox.com/asset/?id=10038026545" } ) end if Aimlock.VelocityResolver == true then Aimlock.Prediction = 0 else Aimlock.Prediction = Options.aimlockpred.Value end elseif not Aimlock.Targeting then if Aimlock.Enabled == true then if Aimlock.Notifffs == true and Aimlock.Notitypes == "Library" then Library:Notify("Unlocked") end if Aimlock.Notifffs == true and Aimlock.Notitypes == "Akali" then Notify( { Description = "Unlocked", Title = "demise.cc", Duration = 5 } ) end if Aimlock.Notifffs == true and Aimlock.Notitypes == "vKhonshu" then NotifyLib.prompt("demise.cc", "Unlocked", 5) end if Aimlock.Notifffs == true and Aimlock.Notitypes == "dxHook" then l:Notify("demise.cc", "Unlocked", 0.14) end if Aimlock.Notifffs == true and Aimlock.Notitypes == "StarterGui" then game.StarterGui:SetCore( "SendNotification", { -------------- all of this is if key is pressed the notification will pop up and will lock on to the closest player via m2p Title = "demise.cc", Text = "Unlocked", Icon = "http://www.roblox.com/asset/?id=10038026545" } ) end end end end end ) spawn( function() game:GetService("RunService").Stepped:Connect( function() if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then if settings.ShowingDot == true then local worldPosition = Plr.Character.HumanoidRootPart.Position local screenPosition, onScreen = CurrentCamera:WorldToScreenPoint(worldPosition) if onScreen then circle2.Visible = true else circle2.Visible = false end local rayhit69, hitpos69 = workspace:FindPartOnRayWithIgnoreList( Ray.new(Plr.Character.Head.Position, Plr.Character.Head.CFrame.LookVector * 1), {CurrentCamera, Plr.Character}, false, true, "" ) local viewportpointhit, isOnScreen = CurrentCamera:WorldToViewportPoint(hitpos69) local headpos123 = CurrentCamera:WorldToViewportPoint( Plr.Character[getgenv().Aiming.Target.Part].Position + Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100 ) circle2.Position = Vector2.new(headpos123.X, headpos123.Y) --[[ elseif Plr ~= nil and settings.ShowingDot and getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") == false then]] end end end ) end ) local peace = { Part = "HumanoidRootPart", Prediction = 0.165, FOVHolder = true, ShowFOV = false, Radius = 76, Enabled = false, Locking, Wallcheck = false, Airshot = false, AirshotPart = "RightFoot", RandomHP = false } --[[local bitchboy = Drawing.new("Circle") local Inset = game:GetService("GuiService"):GetGuiInset().Y local Camera = workspace.CurrentCamera local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget local Storage = { Instance = {} } local GuiService = game:GetService("GuiService") local xplr ]] local bitchboy = Drawing.new("Circle") local CurrentCamera = game:GetService("Workspace").CurrentCamera local GuiService = game:GetService("GuiService") local Inset = GuiService:GetGuiInset().Y local LocalPlayer = game.Players.LocalPlayer local xplr local RunService = game:GetService("RunService") local Mouse = LocalPlayer:GetMouse() local Camera = workspace.CurrentCamera local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget local Storage = {Instance = {}} local GetService = setmetatable( {}, { __index = function(self, key) return game:GetService(key) end } ) bitchboy.Filled = false bitchboy.Transparency = 1 bitchboy.Thickness = 2 bitchboy.Color = Color3.fromRGB(255, 255, 255) function updatehoe() if bitchboy then if (peace.FOVHolder) then bitchboy.Radius = peace.Radius bitchboy.Visible = peace.ShowFOV bitchboy.Position = Vector2.new(LocalMouse.X, LocalMouse.Y + Inset) -- 0,36 return bitchboy elseif not peace.FOVHolder then bitchboy.Visible = false end end end RunService.RenderStepped:Connect( function() updatehoe() xplr = FindClosestUser() end ) function IsNetwork(GetPlayer) return GetPlayer and GetPlayer.Character and GetPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil and GetPlayer.Character:FindFirstChild("Humanoid") ~= nil and GetPlayer.Character:FindFirstChild("Head") ~= nil and true or false end local CharacterAdded = LocalPlayer.CharacterAdded local CharacterAddedWait = CharacterAdded.Wait function WallCheck(OriginPart, Part) if IsNetwork(LocalPlayer) then local IgnoreList = {CurrentCamera, LocalPlayer.Character, OriginPart.Parent} local Parts = CurrentCamera:GetPartsObscuringTarget( { OriginPart.Position, Part.Position }, IgnoreList ) for i, v in pairs(Parts) do if v.Transparency >= 0.3 then Storage.Instance[#Storage.Instance + 1] = v end if v.Material == Enum.Material.Glass then Storage.Instance[#Storage.Instance + 1] = v end end return #Parts == 0 end return true end --[[local function CheckTargetPart(TargetPartName) local TargetPart = FindFirstChild(Character, TargetPartName) if (TargetPart) then local PartPos, onScreen = WorldToViewportPoint(CurrentCamera, TargetPart.Position) local Magnitude = (Vector2new(PartPos.X, PartPos.Y) - Vector2new(Mouse.X, Mouse.Y)).Magnitude if (Magnitude < ShortestDistance) then ClosestPart = TargetPart ClosestPartPosition = PartPos ClosestPartOnScreen = onScreen ClosestPartMagnitudeFromMouse = Magnitude ShortestDistance = Magnitude end end end]] local ClosestPart = nil local ClosestPartPosition = nil local ClosestPartOnScreen = false local ClosestPartMagnitudeFromMouse = nil local ShortestDistance = 1 / 0 function FindClosestUser() local closestPlayer local shortestDistance = math.huge for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then local pos, IsVisibleOnViewPort = CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position) if IsVisibleOnViewPort then local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).magnitude if peace.FOVHolder == true then if peace.Radius > magnitude and magnitude < shortestDistance then if (not peace.Wallcheck or WallCheck(v.Character.HumanoidRootPart, LocalPlayer.Character.HumanoidRootPart)) then closestPlayer = v shortestDistance = magnitude end end else if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end end end return closestPlayer, shortestDistance end --IsVisibleOnViewPort RunService.Heartbeat:Connect( function() if peace.RandomHP and peace.Enabled then myTable = { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso", "RightFoot", "LeftFoot" } peace.Part = myTable[math.random(0, #myTable - 1)] else peace.Part = "HumanoidRootPart" end end ) local gmt = getrawmetatable(game) setreadonly(gmt, false) local old = gmt.__namecall gmt.__namecall = newcclosure( function(...) local args = {...} local method = getnamecallmethod() if peace.Enabled and method == "FireServer" and args[2] == "UpdateMousePos" and xplr ~= nil then args[3] = xplr.Character[peace.Part].Position + (xplr.Character[peace.Part].Velocity * peace.Prediction) return old(unpack(args)) end return old(...) end ) if peace.Airshot then if xplr.Character.Humanoid.Jump == true and xplr.Character.Humanoid.FloorMaterial == Enum.Material.Air then peace.Part = peace.AirshotPart else xplr.Character:WaitForChild("Humanoid").StateChanged:Connect( function(old, new) if new == Enum.HumanoidStateType.Freefall then peace.Part = peace.AirshotPart else peace.Part = "HumanoidRootPart" end end ) end end local coreGui = game:GetService("CoreGui") local highlight = Instance.new("Highlight") highlight.Parent = coreGui --highlight.FillColor = client.chm2 local whathuhhigh = Instance.new("Highlight") --whathuhhigh whathuhhigh.Parent = coreGui local mt = getrawmetatable(game) local gold = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure( function(...) local args = {...} if getgenv().Aiming.Target.Enabled and Plr and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character[getgenv().Aiming.Target.Part].Position + (Plr.Character[getgenv().Aiming.Target.Part].Velocity * getgenv().Aiming.Target.Prediction / 100) ----- MAIN return gold(unpack(args)) end return gold(...) end ) -- airshot function bellow then end of target code if getgenv().Aiming.Target.AirshotFunc == true then if Plr.Character.Humanoid.Jump == true and Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then getgenv().Aiming.Target.Part = getgenv().Aiming.Target.AirshotPart else Plr.Character:WaitForChild("Humanoid").StateChanged:Connect( function(old, new) if new == Enum.HumanoidStateType.Freefall then getgenv().Aiming.Target.Part = getgenv().Aiming.Target.AirshotPart else getgenv().Aiming.Target.Part = "LowerTorso" end end ) end end RunService.Stepped:connect( function() if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") then Part.CFrame = CFrame.new(Plr.Character[getgenv().Aiming.Target.Part].Position) else Part.CFrame = CFrame.new(0, 9999, 0) end end ) -- Esp / visuals local Visuals = Window:AddTab("Visuals") local RightVisuals = Visuals:AddRightGroupbox("World") local LeftVisuals = Visuals:AddLeftGroupbox("Rainbows") local MapLightingJmp = Instance.new("ColorCorrectionEffect") RightVisuals:AddToggle("World", {Text = "World Ambience"}):AddColorPicker( "wrld11", { Default = Color3.fromRGB(233, 203, 255), -- Bright green Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it) } ) Options.wrld11:OnChanged( function() client.Worldc = Options.wrld11.Value end ) local VisualjH1 = Visuals:AddRightGroupbox("Color Correction") VisualjH1:AddToggle("st1", {Text = "Saturation"}) VisualjH1:AddSlider( "SaturationValue", { Text = "Saturation Value", Default = 0, Min = 0, Max = 10, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.SaturationValue:OnChanged( function() client.Saturation1 = Options.SaturationValue.Value end ) VisualjH1:AddToggle("st12", {Text = "Contrast"}) VisualjH1:AddSlider( "ContrastValue", { Text = "Saturation Value", Default = 0, Min = 0, Max = 10, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.ContrastValue:OnChanged( function() client.Contrast1 = Options.ContrastValue.Value end ) VisualjH1:AddToggle("st123", {Text = "Brightness"}) VisualjH1:AddSlider( "BrightnessValue", { Text = "Brightness Value", Default = 0, Min = 0, Max = 3, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.BrightnessValue:OnChanged( function() client.Brightness1 = Options.BrightnessValue.Value end ) local Ballsakcs = { Enabled = nil, Duration = nil, Color = nil, Material = nil, Speed = nil } local BVisuals = Visuals:AddRightGroupbox("Backtrack Chams") BVisuals:AddToggle('CloneChamsEnabled', { Text = 'Clone Chams', Default = false, Tooltip = 'Clone Chams Enabled', }) Toggles.CloneChamsEnabled:OnChanged(function() Ballsakcs.Enabled = Toggles.CloneChamsEnabled.Value end) Toggles.CloneChamsEnabled:AddColorPicker('CloneChamsColor', { Default = Color3.fromRGB(255,255,255), Title = 'Clone Chams Color' }) Options.CloneChamsColor:OnChanged(function() Ballsakcs.Color = Options.CloneChamsColor.Value end) local bootycall = { bootyduration = nil } local SexVisuals = Visuals:AddLeftGroupbox("Fake Lag") SexVisuals:AddToggle('Niggas', { Text = 'Fake Lag', Default = false, Tooltip = 'Fake Lag Enabled', }) SexVisuals:AddSlider( "BootyValue", { Text = "Lag Value", Default = 0.5, Min = 0.1, Max = 3, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.BootyValue:OnChanged( function() bootycall.bootyduration = Options.BootyValue.Value end ) task.spawn(function () while true do wait() if Ballsakcs.Enabled then repeat game.Players.LocalPlayer.Character.Archivable = true local Clone = game.Players.LocalPlayer.Character:Clone() for _,Nigga in next, Clone:GetDescendants() do if Nigga.Name == "HumanoidRootPart" or Nigga:IsA("Humanoid") or Nigga:IsA("LocalScript") or Nigga:IsA("Script") or Nigga:IsA("Decal") then Nigga:Destroy() elseif Nigga:IsA("BasePart") or Nigga:IsA("Meshpart") or Nigga:IsA("Part") then if Nigga.Transparency == 1 then Nigga:Destroy() else Nigga.CanCollide = false Nigga.Anchored = true Nigga.Material = Ballsakcs.Material Nigga.Color = Ballsakcs.Color Nigga.Transparency = 0 Nigga.Size = Nigga.Size + Vector3.new(0.03, 0.03, 0.03) end end pcall(function() Nigga.CanCollide = false end) end Clone.Parent = game.Workspace wait(Ballsakcs.Duration) Clone:Destroy() until Ballsakcs.Enabled == false end end end) BVisuals:AddSlider('DurationSliderWHAT', { Text = 'Duration', Default = 0.1, Min = 0.1, Max = 3, Rounding = 2, Compact = false, }) Options.DurationSliderWHAT:OnChanged(function() Ballsakcs.Duration = Options.DurationSliderWHAT.Value end) BVisuals:AddDropdown('CloneChamsMaterial', { Values = { 'Neon', 'ForceField', 'Plastic' }, Default = 2, Multi = false, Text = 'Clone Chams Material', Tooltip = 'Clone Chams Material', }) Options.CloneChamsMaterial:OnChanged(function() Ballsakcs.Material = Options.CloneChamsMaterial.Value end) local Skyboxes1 = { Type = "Idk" } local Visuxb = Visuals:AddLeftGroupbox("Skyboxes") Visuxb:AddToggle('SkyboxEnabled', { Text = 'Skybox Enabled', Default = false, Tooltip = 'Skyboxes Enabled', }) getgenv().nix = nil Toggles.SkyboxEnabled:OnChanged(function() getgenv().nix = Toggles.SkyboxEnabled.Value end) Visuxb:AddDropdown('Skyboxtype', { Values = { 'Nebula', 'Gloomy Clouds', 'Dark Night', 'Space'}, Default = 1, Multi = false, Text = 'Custom Skybox', Tooltip = 'Custom Skybox', }) Options.Skyboxtype:OnChanged(function() Skyboxes1.Type = Options.Skyboxtype.Value end) local Light = game:GetService("Lighting") local RunService = game:GetService("RunService") game:GetService("RunService").Heartbeat:Connect( function() if getgenv().nix == true and Skyboxes1.Type == "Gloomy Clouds" then Light["ClockTime"] = "12"; local skybox = Instance.new("Sky") skybox.Parent = game.Lighting skybox.SkyboxBk = "rbxassetid://6285733679" skybox.SkyboxDn = "rbxassetid://6285735209" skybox.SkyboxFt = "rbxassetid://6285737080" skybox.SkyboxLf = "rbxassetid://6285738756" skybox.SkyboxRt = "rbxassetid://6285742177" skybox.SkyboxUp = "rbxassetid://6285743752" elseif getgenv().nix == true and Skyboxes1.Type == "Nebula" then Light["ClockTime"] = "12"; local sky1 = Instance.new("Sky") sky1.Parent = game.Lighting sky1.SkyboxBk = "rbxassetid://6277563515" sky1.SkyboxDn = "rbxassetid://6277565742" sky1.SkyboxFt = "rbxassetid://6277567481" sky1.SkyboxLf = "rbxassetid://6277569562" sky1.SkyboxRt = "rbxassetid://6277583250" sky1.SkyboxUp = "rbxassetid://6277586065" elseif getgenv().nix == true and Skyboxes1.Type == "Dark Night" then Light["ClockTime"] = "12"; local guys = Instance.new("Sky") guys.Parent = game.Lighting guys.SkyboxBk = "rbxassetid://6285719338" guys.SkyboxDn = "rbxassetid://6285721078" guys.SkyboxFt = "rbxassetid://6285722964" guys.SkyboxLf = "rbxassetid://6285724682" guys.SkyboxRt = "rbxassetid://6285726335" guys.SkyboxUp = "rbxassetid://6285730635" elseif getgenv().nix == true and Skyboxes1.Type == "Space" then Light["ClockTime"] = "12"; local suygs = Instance.new("Sky") suygs.Parent = game.Lighting suygs.SkyboxBk = "rbxassetid://877168885" suygs.SkyboxDn = "rbxassetid://877169070" suygs.SkyboxFt = "rbxassetid://877169154" suygs.SkyboxLf = "rbxassetid://877169233" suygs.SkyboxRt = "rbxassetid://877169317" suygs.SkyboxUp = "rbxassetid://877169431" else local box = Instance.new("Sky") box.Parent = game.Lighting box.SkyboxBk = "rbxassetid://600830446" box.SkyboxDn = "rbxassetid://600831635" box.SkyboxFt = "rbxassetid://600832720" box.SkyboxLf = "rbxassetid://600886090" box.SkyboxRt = "rbxassetid://600833862" box.SkyboxUp = "rbxassetid://600835177" end end) local TpTab = Window:AddTab("Teleports") local mTpTab = TpTab:AddLeftTabbox() local TpTabs = mTpTab:AddTab("Locations") TpTabs:AddDropdown( "SchoolDropdown", { Values = {"None", "Bank", "Casino", "Downhill Guns", "Taco", "Admin", "Sewer", "School", "Mountain"}, Default = 1, Multi = false, Text = "Locations", Tooltip = "Locations" } ) Options.SchoolDropdown:OnChanged( function() if Options.SchoolDropdown.Value == "None" then elseif Options.SchoolDropdown.Value == "Bank" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-423, 22, -284) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location elseif Options.SchoolDropdown.Value == "Casino" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-948, 21, -105) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location elseif Options.SchoolDropdown.Value == "Downhill Guns" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-588, 8, -744) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location elseif Options.SchoolDropdown.Value == "Taco" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-278, 22, -807) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location elseif Options.SchoolDropdown.Value == "Admin" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-872, -32, -534) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location elseif Options.SchoolDropdown.Value == "Sewer" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(112, -38, -296) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location elseif Options.SchoolDropdown.Value == "School" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-599, 21, 214) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location elseif Options.SchoolDropdown.Value == "Mountain" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-68, 138, -692) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end end ) --[[TpTabs:AddButton('Bank', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-423,22,-284) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs:AddButton('Casino', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-948,21,-105) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs:AddButton('Downhill Guns', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-588, 8, -744) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs:AddButton('Taco And Hamburger', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-278,22,-807) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs:AddButton('Admin Base', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-872, -32, -534) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs:AddButton('Sewer', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(112, -38, -296) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs:AddButton('Mountain', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-68, 138, -692) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs:AddButton('School', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-599, 21 ,214) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs:AddButton('Popcorn', function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-995, 21.6998043, -153.100037, 1, 0, 0, 0, 1, 0, 0, 0, 1) end) TpTabs:AddButton('Main Food', function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-338.352173, 23.6826477, -297.2146, -0.0060598203, -1.03402984e-08, -0.999981582, -1.61653102e-09, 1, -1.03306892e-08, 0.999981582, 1.55389912e-09, -0.0060598203) end)]] local m1TpTab = TpTab:AddRightTabbox() local TpTabs1 = m1TpTab:AddTab("Guns") TpTabs1:AddDropdown( "GunDropdown", { Values = {"None", "Rev", "DB", "Shotgun", "Tact", "SMG", "RPG", "Others", "All"}, Default = 1, Multi = false, Text = "Guns", Tooltip = "Guns" } ) Options.GunDropdown:OnChanged( function() if Options.GunDropdown.Value == "None" then elseif Options.GunDropdown.Value == "Rev" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-643, 21, -118) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location elseif Options.GunDropdown.Value == "DB" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-1042, 21, -256) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location elseif Options.GunDropdown.Value == "Shotgun" then getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0) elseif Options.GunDropdown.Value == "Tact" then getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( 470.877533, 45.1272316, -620.630676, 0.999999821, 0.000604254019, -2.60802135e-08, -0.000604254019, 0.999999821, -8.63220048e-05, -2.60802135e-08, 8.63220048e-05, 1 ) elseif Options.GunDropdown.Value == "SMG" then getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1) elseif Options.GunDropdown.Value == "RPG" then getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -794.814697, -42.5468521, -932.97998, 5.96046448e-08, 2.91038305e-11, 1, -0.000610388815, 0.999999821, 2.91038305e-11, -0.999999762, -0.000610388815, 5.96046448e-08 ) elseif Options.GunDropdown.Value == "Others" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-588, 8, -744) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location elseif Options.GunDropdown.Value == "All" then local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-872, -32, -534) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end end ) --[[ TpTabs1:AddButton('Revolver', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-643, 21, -118) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs1:AddButton('DB Shotgun', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-1042, 21, -256) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs1:AddButton('Shotgun', function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-578.623657, 5.47212696, -725.131531, 0, 0, 1, 0, 1, -0, -1, 0, 0) end) TpTabs1:AddButton('Tatical Shotgun', function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(470.877533, 45.1272316, -620.630676, 0.999999821, 0.000604254019, -2.60802135e-08, -0.000604254019, 0.999999821, -8.63220048e-05, -2.60802135e-08, 8.63220048e-05, 1) end) TpTabs1:AddButton('SMG', function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-577.123413, 5.47666788, -718.031433, -1, 0, 0, 0, 1, 0, 0, 0, -1) end) TpTabs1:AddButton('RPG', function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-794.814697, -42.5468521, -932.97998, 5.96046448e-08, 2.91038305e-11, 1, -0.000610388815, 0.999999821, 2.91038305e-11, -0.999999762, -0.000610388815, 5.96046448e-08) end) TpTabs1:AddButton('Armour', function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-607.978455, 7.44964886, -788.494263, -1.1920929e-07, 0, 1.00000012, 0, 1, 0, -1.00000012, 0, -1.1920929e-07) end) TpTabs1:AddButton('Other Guns', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-588, 8, -744) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs1:AddButton('All Guns', function() local pl = game.Players.LocalPlayer.Character.HumanoidRootPart local location = CFrame.new(-872, -32, -534) local humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid:ChangeState(Enum.HumanoidStateType.Jumping) wait(0.1) pl.CFrame = location end) TpTabs1:AddButton('Filler', function() getgenv().game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-338.352173, 23.6826477, -297.2146, -0.0060598203, -1.03402984e-08, -0.999981582, -1.61653102e-09, 1, -1.03306892e-08, 0.999981582, 1.55389912e-09, -0.0060598203) end) ]] local mTpTab12 = TpTab:AddRightTabbox() local TpTabs2 = mTpTab12:AddTab("Food Autobuys") TpTabs2:AddDropdown( "AutoFood", { Values = {"None", "Pizza", "Chicken", "Taco", "Hot dog", "Hamburger", "Lettuce", "Donut", "Popcorn"}, Default = 1, Multi = false, Text = "Food", Tooltip = "Food" } ) Options.AutoFood:OnChanged( function() if Options.AutoFood.Value == "None" then elseif Options.AutoFood.Value == "Pizza" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Pizza] - $5"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoFood.Value == "Chicken" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Pizza] - $5"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Pizza] - $5"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoFood.Value == "Taco" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Taco] - $2"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Taco] - $2"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoFood.Value == "Hot dog" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[HotDog] - $8"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[HotDog] - $8"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoFood.Value == "Hamburger" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Hamburger] - $5"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Hamburger] - $5"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoFood.Value == "Lettuce" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Lettuce] - $5"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Lettuce] - $5"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoFood.Value == "Donut" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Donut] - $5"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Donut] - $5"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoFood.Value == "Popcorn" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["[Popcorn] - $7"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["[Popcorn] - $7"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end ) local mTpTab123 = TpTab:AddLeftTabbox() local TpTabs23 = mTpTab123:AddTab("Ammo Autobuys") TpTabs23:AddDropdown( "AutoAmmo", { Values = {"None", "Rev", "DB", "Smg", "AK", "LMG", "Glock", "Silencer", "RPG"}, Default = 1, Multi = false, Text = "Ammo", Tooltip = "Ammo" } ) Options.AutoAmmo:OnChanged( function() if Options.AutoAmmo.Value == "None" then elseif Options.AutoAmmo.Value == "Rev" then local LocalPlayer = game:GetService "Players".LocalPlayer local gunName = "12 [Revolver Ammo] - $75" local k = game.Workspace.Ignored.Shop[gunName] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop[gunName].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoAmmo.Value == "DB" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["18 [Double-Barrel SG Ammo] - $60"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoAmmo.Value == "Smg" then LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["80 [SMG Ammo] - $60"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoAmmo.Value == "AK" then LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["90 [AK47 Ammo] - $80"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoAmmo.Value == "LMG" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["200 [LMG Ammo] - $300"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoAmmo.Value == "Glock" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["25 [Glock Ammo] - $60"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoAmmo.Value == "Silencer" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["25 [Silencer Ammo] - $50"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) elseif Options.AutoAmmo.Value == "RPG" then local LocalPlayer = game:GetService "Players".LocalPlayer local k = game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"] local savedsilencerpos = LocalPlayer.Character.HumanoidRootPart.Position game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = k.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector) fireclickdetector(game.Workspace.Ignored.Shop["5 [RPG Ammo] - $1000"].ClickDetector) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(savedsilencerpos) end end ) local shitcool198191 = Tabs.Aiming:AddLeftTabbox() local pussyuzi = shitcool198191:AddTab("Rage") local silentaim = shitcool198191:AddTab("Legit") pussyuzi:AddToggle( "MyToggle", { Text = "Enable Target", Default = false, -- Default value (true / false) Tooltip = "Target Aim Toggle" -- Information shown when you hover over the toggle } ) local Key = { keylol = Enum.KeyCode.C } --lolxdniggaballs local Table = { LookAt = false } pussyuzi:AddToggle( "lookat", { Text = "Look At", Default = false, -- Default value (true / false) Tooltip = "Enables look at mode" -- Information shown when you hover over the toggle } ) Toggles.lookat:OnChanged( function() Table.LookAt = Toggles.lookat.Value end ) RunService.RenderStepped:Connect( function() if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and Table.LookAt then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position, Vector3.new( Plr.Character.HumanoidRootPart.CFrame.X, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y, Plr.Character.HumanoidRootPart.CFrame.Z ) ) end end ) --table pussyuzi:AddToggle( "MyToggle1", { Text = "Enable Airshot Function", Default = false, -- Default value (true / false) Tooltip = "Enables or disables airshot function" -- Information shown when you hover over the toggle } ) pussyuzi:AddToggle( "resvvelcoity", { Text = "Velocity Resolver", Default = false, -- Default value (true / false) Tooltip = "Resolver Toggle" -- Information shown when you hover over the toggle } ) Toggles.resvvelcoity:OnChanged( function() getgenv().Aiming.Target.velcotit = Toggles.resvvelcoity.Value end ) pussyuzi:AddToggle( "d111d", { Text = "Notification Mode", Default = false, -- Default value (true / false) Tooltip = "Enables or disables notification mode" -- Information shown when you hover over the toggle } ) Toggles.d111d:OnChanged( function() getgenv().Aiming.Target.Notifications = Toggles.d111d.Value end ) pussyuzi:AddDropdown( "ddd1111", { Values = {"Library", "StarterGui", "Akali", "vKhonshu", "dxHook"}, Default = "Library", -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Type of Notification", Tooltip = "Let's you choose between various notification libraries" -- Information shown when you hover over the textbox } ) Options.ddd1111:OnChanged( function() notifytype.Typexx = Options.ddd1111.Value end ) --ez silentaim:AddToggle("senable", {Text = "Enable Silent Aim"}) Toggles.senable:OnChanged( function() peace.Enabled = Toggles.senable.Value end ) silentaim:AddToggle("fovshow", {Text = "Draw FOV"}) Toggles.fovshow:OnChanged( function() peace.ShowFOV = Toggles.fovshow.Value end ) silentaim:AddSlider( "radiusfov", { Text = "FOV Value", Default = 100, Min = 1, Max = 275, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.radiusfov:OnChanged( function() peace.Radius = Options.radiusfov.Value end ) silentaim:AddToggle("hprand", {Text = "Random Hitpart"}) Toggles.hprand:OnChanged( function() peace.RandomHP = Toggles.hprand.Value end ) silentaim:AddToggle("checkwall", {Text = "Wall Check"}) Toggles.checkwall:OnChanged( function() peace.Wallcheck = Toggles.checkwall.Value end ) silentaim:AddToggle("shotair", {Text = "Enable Airshot"}) Toggles.shotair:OnChanged( function() peace.Airshot = Toggles.shotair.Value end ) silentaim:AddDivider() silentaim:AddDropdown( "airpart", { Values = {"LowerTorso", "RightFoot"}, Default = 4, -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Airshot Part", Tooltip = "Changes aimbot hit part" -- Information shown when you hover over the textbox } ) Options.airpart:OnChanged( function() peace.AirshotPart = Options.airpart.Value end ) silentaim:AddDropdown( "silpart", { Values = {"Head", "UpperTorso", "HumanoidRootPart"}, Default = "HumanoidRootPart", -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Regular Hitpart", Tooltip = "Let's you choose between various Hitparts" -- Information shown when you hover over the textbox } ) Options.silpart:OnChanged( function() peace.Part = Options.silpart.Value end ) local coolshit7274 = Tabs.Aiming:AddLeftTabbox() local lilpzui = coolshit7274:AddTab("Visuals") local bubbletar2 = coolshit7274:AddTab("Hitbox") local trac77wer = coolshit7274:AddTab("Tracer") lilpzui:AddToggle( "MyToggle2", { Text = "Show Bubble", Default = false, -- Default value (true / false) Tooltip = "Shows forcefield material like bubble" -- Information shown when you hover over the toggle } ):AddColorPicker("dcvxa", {Default = Color3.fromRGB(0, 255, 140)}) Options.dcvxa:OnChanged( function() Part.Color = Options.dcvxa.Value end ) --[[RunService.Heartbeat:Connect(function() FF.Color = Visualize.VisualizeSettings.FFSettings.Color end)]] lilpzui:AddToggle( "lolxdniggaballs", { Text = "Highlight Targets", Default = false, -- Default value (true / false) Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle } ):AddColorPicker("bhallfuck", {Default = Color3.fromRGB(0, 255, 140)}):AddColorPicker( "fuckbxha", {Default = Color3.fromRGB(0, 255, 140)} ) Options.bhallfuck:OnChanged( function() highlight.FillColor = Options.bhallfuck.Value end ) Options.fuckbxha:OnChanged( function() highlight.OutlineColor = Options.fuckbxha.Value end ) lilpzui:AddToggle( "loooool", { Text = "ForceField Targets", Default = false, -- Default value (true / false) Tooltip = "Enables forcefield material on selected target" -- Information shown when you hover over the toggle } ) trac77wer:AddToggle( "ShowTracer", { Text = "Show Tracer", Default = false, Tooltip = "Toggle to enable or disable to show a tracer to the opponent" } ):AddColorPicker( "ShowTracercpPORM", { Default = Color3.new(1, 1, 1), -- Bright green Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it) } ) trac77wer:AddSlider( "thcnaa", { Text = "Thickness Value", Default = 1, Min = 1, Max = 7, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.thcnaa:OnChanged( function() line.Thickness = Options.thcnaa.Value end ) trac77wer:AddSlider( "nahc", { Text = "Thickness Value", Default = 0.50, Min = 0.1, Max = 1, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.nahc:OnChanged( function() line.Transparency = Options.nahc.Value end ) bubbletar2:AddToggle( "FAKEHITBOXXXXXXXXXXXXXXX", { Text = "Fake Hitbox", Default = false, Tooltip = "Toggle to enable or disable to show a big retarded box" } ):AddColorPicker( "Showuwudiockcuddddddm", { Default = Color3.fromRGB(233, 203, 255), -- Bright green Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it) } ) Toggles.FAKEHITBOXXXXXXXXXXXXXXX:OnChanged( function() settings.fakehitcocx = Toggles.FAKEHITBOXXXXXXXXXXXXXXX.Value end ) Options.Showuwudiockcuddddddm:OnChanged( function() settings.Colorthingidkklolllllll1 = Options.Showuwudiockcuddddddm.Value end ) bubbletar2:AddSlider( "pussyeatergrablollll", { Text = "Hitbox Transparency", Default = 0.9, Min = 0., Max = 1, Rounding = 2, Compact = false -- If set to true, then it will hide the label } ) bubbletar2:AddSlider( "pussyeatergrablollll1", { Text = "Hitbox Size ", Default = 1, Min = 1, Max = 20, Rounding = 2, Compact = false -- If set to true, then it will hide the label } ) Options.pussyeatergrablollll:OnChanged( function() settings.uuuuuuuuuuuuuuuuuuuucolourrrrrrr = Options.pussyeatergrablollll.Value end ) Options.pussyeatergrablollll1:OnChanged( function() settings.fakehitsize = Options.pussyeatergrablollll1.Value end ) bubbletar2:AddDropdown( "fatniggaautisitc", { Values = {"ForceField", "Neon"}, Default = "ForceField", -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Hitbox Material", Tooltip = "Let's you choose between various Materials for ur hitbox" -- Information shown when you hover over the textbox } ) Options.fatniggaautisitc:OnChanged( function() settings.material = Options.fatniggaautisitc.Value end ) Options.ShowTracercpPORM:OnChanged( function() _G.FUCKYUN = Options.ShowTracercpPORM.Value end ) Toggles.ShowTracer:OnChanged( function() settings.TracersEnabled = Toggles.ShowTracer.Value end ) lilpzui:AddToggle( "ballnix", { Text = "Dot Targets", Default = false, -- Default value (true / false) Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle } ):AddColorPicker("dchotlopr", {Default = Color3.fromRGB(0, 255, 140)}) lilpzui:AddDivider() Options.dchotlopr:OnChanged( function() circle2.Color = Options.dchotlopr.Value end ) Toggles.ballnix:OnChanged( function() settings.ShowingDot = Toggles.ballnix.Value end ) trac77wer:AddDropdown( "TracerHome", { Values = {"Mouse", "Character"}, Default = "Character", -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Tracer Home", Tooltip = "Part where silent aim connects" -- Information shown when you hover over the textbox } ) Options.TracerHome:OnChanged( function() settings.TracersOptions = Options.TracerHome.Value end ) --[[Options.cx1:OnChanged( function() client.chm2 = Options.cx1.Value end )]] Toggles.MyToggle:OnChanged( function() getgenv().Aiming.Target.Toggle = Toggles.MyToggle.Value end ) Toggles.MyToggle1:OnChanged( function() getgenv().Aiming.Target.AirshotFunc = Toggles.MyToggle1.Value end ) Toggles.MyToggle2:OnChanged( function() getgenv().Show = Toggles.MyToggle2.Value end ) local sh477zz = Tabs.Aiming:AddRightTabbox() local s787 = sh477zz:AddTab("Slider") s787:AddSlider( "MyTextboxlamo", { Text = "Target Prediction", Default = 12.5, Min = 10.5, Max = 20, Rounding = 6, Compact = false -- If set to true, then it will hide the label } ) s787:AddSlider( "lmaotext", { Text = "Silent Prediction", Default = 0.165, Min = 0.1, Max = 0.2, Rounding = 4, Compact = false -- If set to true, then it will hide the label } ) Options.MyTextboxlamo:OnChanged( function() getgenv().Aiming.Target.Prediction = Options.MyTextboxlamo.Value end ) Options.lmaotext:OnChanged( function() peace.Prediction = Options.lmaotext.Value end ) -- -- pussyuzi:AddDivider() pussyuzi:AddDropdown( "MyDropdown", { Values = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso"}, Default = 2, -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Part", Tooltip = "Changes Target Part" -- Information shown when you hover over the textbox } ) pussyuzi:AddDropdown( "weeezzee230", { Values = {"LowerTorso", "LeftFoot", "RightFoot"}, Default = 2, -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Airshot Function Part", Tooltip = "Changes Target Aim Airshot Function part" -- Information shown when you hover over the textbox } ) Options.weeezzee230:OnChanged( function() getgenv().Aiming.Target.AirshotPart = Options.weeezzee230.Value end ) local ui2737 = Tabs.Aiming:AddRightTabbox() local lftgb1 = ui2737:AddTab("Strafe") local lftgb = ui2737:AddTab("Options") local dfff1 = { targetstwafeuwu = false, speed = 2, distance = 10, yposition = 0, type = "Orbit" } local z1 = { zposition = 0 } lftgb1:AddToggle( "sfr", { Text = "Target Strafe", Default = false, -- Default value (true / false) Tooltip = "Enables target aim with strafe (orbit)" -- Information shown when you hover over the toggle } ) Toggles.sfr:OnChanged( function() dfff1.targetstwafeuwu = Toggles.sfr.Value end ) lftgb1:AddSlider( "ddffff", { Text = "Speed Value", Default = 2, Min = 1, Max = 10, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.ddffff:OnChanged( function() dfff1.speed = Options.ddffff.Value end ) --ShowTracercpPORM lftgb1:AddSlider( "ddddffff", { Text = "Distance Value", Default = 6, Min = 1, Max = 20, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.ddddffff:OnChanged( function() dfff1.distance = Options.ddddffff.Value end ) lftgb1:AddSlider( "ffffdddd", { Text = "Height Value", Default = 0, Min = 0, Max = 20, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.ffffdddd:OnChanged( function() dfff1.xposition = Options.ffffdddd.Value end ) local wtf = { visulizerotationcp = Color3.fromRGB(255, 25, 25), transxp = 1, thcnk = 1 } lftgb:AddToggle("visualizepath", {Text = "Visualize Rotation"}):AddColorPicker( "cclllr", {Default = Color3.fromRGB(255, 25, 25)} ) Options.cclllr:OnChanged( function() wtf.visulizerotationcp = Options.cclllr.Value end ) lftgb:AddSlider( "fdddssdadsad1", { Text = "Transparency", Default = 1, Min = 0, Max = 1, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.fdddssdadsad1:OnChanged( function() wtf.transxp = Options.fdddssdadsad1.Value end ) lftgb:AddSlider( "ffcfff", { Text = "Thickness", Default = 0.8, Min = 0, Max = 20, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.ffcfff:OnChanged( function() wtf.thcnk = Options.ffcfff.Value end ) lftgb:AddDropdown( "strxfetype", { Values = {"Orbit", "Sky", "Side"}, Default = "Orbit", -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Type of Strafe", Tooltip = "Let's you choose between various Strafe Types" -- Information shown when you hover over the textbox } ) Options.strxfetype:OnChanged( function() dfff1.Type = Options.strxfetype.Value end ) lilpzui:AddToggle( "nhxa", { Text = "Rainbow Highlight Targets", Default = false, -- Default value (true / false) Tooltip = "Highlights selected target" -- Information shown when you hover over the toggle } ) lilpzui:AddToggle( "xdlolll", { Text = "Rainbow ForceField Targets", Default = false, -- Default value (true / false) Tooltip = "Enables forcefield material on selected target" -- Information shown when you hover over the toggle } ) lilpzui:AddToggle( "togglemy2", { Text = "Rainbow Forcefield", Default = false, -- Default value (true / false) Tooltip = "Shows Rainbow forcefield [ Bubble ]" -- Information shown when you hover over the toggle } ) RunService.Stepped:connect( function() if Toggles.nhxa.Value then highlight.FillColor = Color3.fromHSV(tick() % client.speed / client.speed, 1, 1) highlight.OutlineColor = Color3.fromHSV(tick() % client.speed / client.speed, 1, 1) end end ) lilpzui:AddSlider( "dfqqqq", { Text = "Highlight Speed", Default = 3, Min = 1, Max = 5, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.dfqqqq:OnChanged( function() client.speed = Options.dfqqqq.Value end ) lilpzui:AddSlider( "qfd", { Text = "ForceField Speed", Default = 3, Min = 1, Max = 5, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.qfd:OnChanged( function() client.deesp = Options.qfd.Value end ) local Yung = loadstring(game:HttpGet("https://raw.githubusercontent.com/hujuuhgi/ddasddsa/main/bliss"))() local Circle2222 = Yung:New3DCircle() Circle2222.Visible = false Circle2222.ZIndex = 1 spawn( function() game:GetService("RunService").Stepped:Connect( function() if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and dfff1.targetstwafeuwu == true and Toggles.visualizepath.Value then Circle2222.Color = wtf.visulizerotationcp Circle2222.Transparency = wtf.transxp Circle2222.Thickness = wtf.thcnk Circle2222.Visible = true Circle2222.Radius = dfff1.distance Circle2222.Position = Plr.Character.HumanoidRootPart.Position else Circle2222.Visible = false end end ) end ) aimlockshhh:AddToggle( "aiimlocktoggle", { Text = "Enable", Default = false, Tooltip = "Enables or disables aimbot" } ):AddKeyPicker( "KeyPickerforaimlock", { Default = "C", SyncToggleState = false, Mode = "Toggle", Text = "Aimlock", NoUI = false } ) Options.KeyPickerforaimlock:OnClick( function() Aimlock.Key = Enum.KeyCode[Options.KeyPickerforaimlock.Value] end ) Toggles.aiimlocktoggle:OnChanged( function() Aimlock.Enabled = Toggles.aiimlocktoggle.Value end ) aimlockshhh:AddToggle( "SMoothingToggleee", { Text = "Smoothing", Default = false, Tooltip = "Toggle to enable or disable smoothing on aimbot" } ) Toggles.SMoothingToggleee:OnChanged( function() Aimlock.Smoothed = Toggles.SMoothingToggleee.Value end ) aimlockshhh:AddSlider( "smoothamount", { Text = "Smoothing Multiplier ", Default = 0.019, Min = 0.004, Max = 0.1, Rounding = 4, Compact = false -- If set to true, then it will hide the label } ) Options.smoothamount:OnChanged( function() Aimlock.SmoothVelocity = Options.smoothamount.Value end ) aimlockshhh:AddSlider( "aimlockpred", { Text = "Prediction ", Default = 1.9, Min = 1, Max = 8, Rounding = 2, Compact = false -- If set to true, then it will hide the label } ) Options.aimlockpred:OnChanged( function() Aimlock.Prediction = Options.aimlockpred.Value end ) aimlockshhh:AddToggle( "Aimlcnot", { Text = "Notification Mode", Default = false, Tooltip = "Toggles aimbot notification mode" } ) Toggles.Aimlcnot:OnChanged( function() Aimlock.Notifffs = Toggles.Aimlcnot.Value end ) aimlockshhh:AddToggle( "VelocityResolver", { Text = "Velocity Resolver", Default = false, Tooltip = "Resolves Velocity" } ) Toggles.VelocityResolver:OnChanged( function() Aimlock.VelocityResolver = Toggles.VelocityResolver.Value end ) aimlockshhh:AddDropdown( "amlpcoockckckckckc", { Values = {"Library", "StarterGui", "Akali", "vKhonshu", "dxHook"}, Default = "Library", -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Type of Notification", Tooltip = "Let's you choose between various notification libraries" -- Information shown when you hover over the textbox } ) Options.amlpcoockckckckckc:OnChanged( function() Aimlock.Notitypes = Options.amlpcoockckckckckc.Value end ) aimlockshhh:AddDropdown( "HITPARTHITCOCKAIM", { Values = {"Head", "HumanoidRootPart", "UpperTorso", "LowerTorso", "RightUpperLeg"}, Default = 4, -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Hit Part", Tooltip = "Changes aimbot hit part" -- Information shown when you hover over the textbox } ) Options.HITPARTHITCOCKAIM:OnChanged( function() Aimlock.Hitpart = Options.HITPARTHITCOCKAIM.Value end ) spawn( function() game:GetService("RunService").RenderStepped:Connect( function() if Aimlock.Smoothed and Aimlock.Enabled and Aimlock.Targeting == true then local Main = CFrame.new( workspace.CurrentCamera.CFrame.Position, PlrbRop.Character[Aimlock.Hitpart].Position + PlrbRop.Character[Aimlock.Hitpart].Velocity * Aimlock.Prediction / 10 ) workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp( Main, Aimlock.SmoothVelocity, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut ) elseif Aimlock.Smoothed == false and Aimlock.Enabled and Aimlock.Targeting == true then workspace.CurrentCamera.CFrame = CFrame.new( workspace.CurrentCamera.CFrame.Position, PlrbRop.Character[Aimlock.Hitpart].Position + PlrbRop.Character[Aimlock.Hitpart].Velocity * Aimlock.Prediction / 10 ) end end ) end ) --local LeftGroupBox123 = Tabs.otha:AddLeftGroupbox('Anti Locks') --local LeftGroupBox1234 = Tabs.otha:AddRightGroupbox('Speed n sh') plr = game:GetService("Players").LocalPlayer LocalPlayer = game.Players.LocalPlayer local Reverse = { Speed = 3 } local nigga = { hip = 4.8, vel = -70 } local Settings = { Cframe = 69, underground = 4.8, LOL = "Underground", cframeoptions = "Blatant", cframespedtoggle = true, CFramespedamout = 1000, Modelol = "UI" } local Reverse = { Speed = 3 } local uu = { niggerboy = -1000 } function anti() end LeftGroupBox123:AddToggle("Anti1", {Text = "Anti Lock Underground"}) LeftGroupBox123:AddSlider( "HipHeight", { Text = "Hip Height", Default = 2, Min = 1, Max = 10, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.HipHeight:OnChanged( function() nigga.hip = Options.HipHeight.Value end ) LeftGroupBox123:AddSlider( "Velocity", { Text = "Velocity UU", Default = -50, Min = -100, Max = 0, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.Velocity:OnChanged( function() nigga.vel = Options.Velocity.Value end ) LeftGroupBox321:AddToggle("Speedster", {Text = "Reverse Anti Lock"}) LeftGroupBox321:AddSlider( "Speed1", { Text = "Reverse Anti Speed", Default = 3, Min = 0, Max = 5, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.Speed1:OnChanged( function() Reverse.Speed = Options.Speed1.Value end ) LeftGroupBox456:AddToggle("un1", {Text = "Overhead Anti aim"}) LeftGroupBox456:AddSlider( "un12", { Text = "Overhead Anti", Default = -1000, Min = 0, Max = -10000, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.un12:OnChanged( function() uu.niggerboy = Options.un12.Value end ) LeftGroupBox1234:AddToggle( "CFrameSpeedToggle", { Text = "Enable", Default = false, Tooltip = " Cframe pro sanic " } ):AddKeyPicker( "Keypickersanic", { Default = "Z", SyncToggleState = false, Mode = "Toggle", Text = "CFrame", NoUI = false } ) Toggles.CFrameSpeedToggle:OnChanged( function() Settings.cframespedtoggle = Toggles.CFrameSpeedToggle.Value end ) LeftGroupBox1234:AddSlider( "speedgangyimocolerstop", { Text = "Speed", Default = 1, Min = 1, Max = 7, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.speedgangyimocolerstop:OnChanged( function() Settings.CFramespedamout = Options.speedgangyimocolerstop.Value end ) LeftGroupBox1234:AddDropdown( "typeofcframe", { Values = { "Blatant", "Legit" }, Default = "Blatant", -- number index of the value / string Multi = false, -- true / false, allows multiple choices to be selected Text = "Options", Tooltip = "Type of movment" -- Information shown when you hover over the textbox } ) Options.typeofcframe:OnChanged( function() Settings.cframeoptions = Options.typeofcframe.Value end ) Options.MyDropdown:OnChanged( function() getgenv().Aiming.Target.Part = Options.MyDropdown.Value end ) LeftGroupBox12345:AddToggle("wristposk", {Text = "Enable"}):AddKeyPicker( "wristposkeypicker", {Text = "Wrist Position", Default = "X"} ) Options.wristposkeypicker:OnClick( function() aiming.grippos.key = Enum.KeyCode[Options.wristposkeypicker.Value] end ) LeftGroupBox12345:AddSlider("wristposheight", {Text = "Height", Min = 1, Max = 20, Rounding = 0, Default = 10}) Options.wristposheight:OnChanged( function() aiming.grippos.height = Options.wristposheight.Value end ) eigthballniaaa:AddToggle("Stomps", {Text = "Anti Stomp"}) eigthballniaaa:AddToggle("Reloads", {Text = "Auto Reload"}) eigthballniaaa:AddToggle( "AutoStomp", { Text = "Auto Stomp", Default = false } ) eigthballniaaa:AddToggle( "Slowdownlol", { Text = "Anti Slowdown", Default = false } ) dggdg:AddToggle("bslltotrt", {Text = "Spinbot"}) dggdg:AddSlider( "dd12d", { Text = "Spinbot Direction", Default = 1, Min = 1, Max = 350, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.dd12d:OnChanged( function() settings.spinbotangle = Options.dd12d.Value end ) Toggles.bslltotrt:OnChanged( function() settings.spinbotgangy = Toggles.bslltotrt.Value end ) TpTabs233:AddDropdown( "FortniteVisual", { Values = {"Korblox", "Headless"}, Default = nil, Multi = false, Text = "Misc", Tooltip = "Char Stuff" } ) TpTabs233:AddDropdown( "ViusalFortnite", { Values = {"Beastmode", "Playful Vampire", "Super Happy Face"}, Default = nil, Multi = false, Text = "Faces", Tooltip = "Char Stuff" } ) TpTabs233:AddDropdown( "FortVis", { Values = {"FE Korblox", "FE Headless"}, Default = nil, Multi = false, Text = "FE", Tooltip = "Char Stuff" } ) Options.FortniteVisual:OnChanged( function() if Options.FortniteVisual.Value == "None" then elseif Options.FortniteVisual.Value == "Korblox" then local ply = game.Players.LocalPlayer local chr = ply.Character chr.RightLowerLeg.MeshId = "902942093" chr.RightLowerLeg.Transparency = "1" chr.RightUpperLeg.MeshId = "http://www.roblox.com/asset/?id=902942096" chr.RightUpperLeg.TextureID = "http://roblox.com/asset/?id=902843398" chr.RightFoot.MeshId = "902942089" chr.RightFoot.Transparency = "1" elseif Options.FortniteVisual.Value == "Headless" then game.Players.LocalPlayer.Character.Head.Transparency = 1 game.Players.LocalPlayer.Character.Head.Transparency = 1 for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do if (v:IsA("Decal")) then v.Transparency = 1 end end end end ) Options.ViusalFortnite:OnChanged( function() if Options.ViusalFortnite.Value == "None" then elseif Options.ViusalFortnite.Value == "Beastmode" then local L_412_ = game.Players.LocalPlayer.Character local L_413_ = L_412_:WaitForChild("Head") local L_414_ = L_413_:WaitForChild("face") L_414_.Texture = "rbxassetid://127959433" elseif Options.ViusalFortnite.Value == "Playful Vampire" then local L_415_ = game.Players.LocalPlayer.Character local L_416_ = L_415_:WaitForChild("Head") local L_417_ = L_416_:WaitForChild("face") L_417_.Texture = "rbxassetid://2409281591" elseif Options.ViusalFortnite.Value == "Super Happy Face" then local L_415_ = game.Players.LocalPlayer.Character local L_416_ = L_415_:WaitForChild("Head") local L_417_ = L_416_:WaitForChild("face") L_417_.Texture = "rbxassetid://494290547" end end ) Options.FortVis:OnChanged( function() if Options.FortVis.Value == "None" then elseif Options.FortVis.Value == "FE Headless" then local L_418_ = game.Players.LocalPlayer L_418_.Character.Head:BreakJoints() L_418_.Character.Head.Position = Vector3.new(0, 999999999999, 0) elseif Options.FortVis.Value == "FE Korblox" then game.Players.LocalPlayer.Character.RightUpperLeg:Destroy() end end ) spawn( function() game:GetService("RunService").Stepped:Connect( function() if settings.spinbotgangy == true then task.wait() local LocalPlayer = game.Players.LocalPlayer local Jit = Speed or math.random(30, 90) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.CFrame.Position) * CFrame.Angles( 0, math.rad(settings.spinbotangle) + math.rad((math.random(1, 2) == 1 and Jit or -Jit)), 0 ) end end ) end ) --[[ getgenv()["Desync"] = false local Players = game:GetService("Players"); local Player = Players["LocalPlayer"]; local Humanoid = Player["Character"]:WaitForChild("Humanoid"); while getgenv()["Desync"] do local angle = math["random"](1,360) * math.rad(1) -- if Humanoid["Health"] > Humanoid["MaxHealth"]/2 then wait(1)end local dir = Vector3["new"](math["cos"](0,360,0), 0, math["sin"](angle)) Humanoid:Move(dir) wait(math["random"]()) Humanoid:Move(dir) game:GetService("RunService")["RenderStepped"]:wait() end ]] RightVisuals:AddToggle("Body", {Text = "Body Chams"}):AddColorPicker( "chamthingg", { Default = Color3.fromRGB(233, 203, 255), -- Bright green Title = "Some color" -- Optional. Allows you to have a custom color picker title (when you open it) } ) Options.chamthingg:OnChanged( function() client.Color = Options.chamthingg.Value end ) BulletTracers = true RightVisuals:AddToggle("cln", {Text = "Highlight Chams"}):AddColorPicker( "fuckvhaa", {Default = Color3.fromRGB(0, 255, 140)} ):AddColorPicker("vhafhck", {Default = Color3.fromRGB(0, 255, 140)}) Options.fuckvhaa:OnChanged( function() whathuhhigh.FillColor = Options.fuckvhaa.Value end ) Options.vhafhck:OnChanged( function() whathuhhigh.OutlineColor = Options.vhafhck.Value end ) RightVisuals:AddLabel("Highlight Colors") LeftVisuals:AddToggle("raonbiwo", {Text = "Rainbow Body Chams"}) LeftVisuals:AddSlider( "raib", { Text = "Rainbow Chams Speed Value", Default = 3, Min = 1, Max = 5, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.raib:OnChanged( function() client.chamspeed = Options.raib.Value end ) LeftVisuals:AddToggle("rnbnb", {Text = "Rainbow Highlight Chams"}) RunService.Stepped:connect( function() if Toggles.rnbnb.Value then whathuhhigh.FillColor = Color3.fromHSV(tick() % client.highlightspeed / client.highlightspeed, 1, 1) whathuhhigh.OutlineColor = Color3.fromHSV(tick() % client.highlightspeed / client.highlightspeed, 1, 1) end end ) LeftVisuals:AddSlider( "brai", { Text = "Rainbow Highlight Speed Value", Default = 3, Min = 1, Max = 5, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.brai:OnChanged( function() client.highlightspeed = Options.brai.Value end ) LeftVisuals:AddToggle("Rainbowworld", {Text = "Rainbow World Ambience"}) LeftVisuals:AddSlider( "ddddaaaffgggg", { Text = "Rainbow Ambience Speed Value", Default = 3, Min = 1, Max = 5, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.ddddaaaffgggg:OnChanged( function() client.ambiencespeed = Options.ddddaaaffgggg.Value end ) LeftVisuals:AddToggle("Brainbow", {Text = "Rainbow Backtrack Chams"}) LeftVisuals:AddSlider( "dfadsdsajudsausda", { Text = "Rainbow Ambience Speed Value", Default = 3, Min = 1, Max = 5, Rounding = 1, Compact = false -- If set to true, then it will hide the label } ) Options.dfadsdsajudsausda:OnChanged( function() Ballsakcs.Speed = Options.dfadsdsajudsausda.Value end ) --[[ FOVHolder = true, ShowFOV = false, Radius = 76,]] local Tabs = { ["UI Settings"] = Window:AddTab("UI Settings") } local MenuGroup = Tabs["UI Settings"]:AddLeftGroupbox("Menu") local df1group = Tabs["UI Settings"]:AddRightGroupbox("Menu") Library:SetWatermark("demise.cc | rewrite > buyer build | v1.1.0") Library.KeybindFrame.Visible = false -- I set NoUI so it does not show up in the keybinds menu MenuGroup:AddButton( "Unload", function() Library:Unload() end ) MenuGroup:AddLabel("Menu bind"):AddKeyPicker( "MenuKeybind", {Default = "RightShift", NoUI = true, Text = "Menu keybind"} ) df1group:AddToggle("Rainbow", {Text = "Rainbow Accent Color"}) df1group:AddToggle("Keybinds", {Text = "Show Keybinds Menu", Default = true}):OnChanged( function() Library.KeybindFrame.Visible = Toggles.Keybinds.Value end ) df1group:AddToggle("Watermark", {Text = "Show Watermark", Default = true}):OnChanged( function() Library:SetWatermarkVisibility(Toggles.Watermark.Value) end ) Library.ToggleKeybind = Options.MenuKeybind -- Allows you to have a custom keybind for the menu -- Addons: -- SaveManager (Allows you to have a configuration system) -- ThemeManager (Allows you to have a menu theme system) -- Hand the library over to our managers ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library) -- Ignore keys that are used by ThemeManager. -- (we dont want configs to save themes, do we?) SaveManager:IgnoreThemeSettings() -- Adds our MenuKeybind to the ignore list -- (do you want each config to have a different menu key? probably not.) SaveManager:SetIgnoreIndexes({"MenuKeybind"}) -- use case for doing it this way: -- a script hub could have themes in a global folder -- and game configs in a separate folder per game ThemeManager:SetFolder("MyScriptHub") SaveManager:SetFolder("MyScriptHub/specific-game") -- Builds our config menu on the right side of our tab SaveManager:BuildConfigSection(Tabs["UI Settings"]) -- Builds our theme menu (with plenty of built in themes) on the left side -- NOTE: you can also call ThemeManager:ApplyToGroupbox to add it to a specific groupbox ThemeManager:ApplyToTab(Tabs["UI Settings"]) -- You can use the SaveManager:LoadAutoloadConfig() to load a config -- which has been marked to be one that auto loads! --Plr.Character spawn( function() game:GetService("RunService").Stepped:Connect( function() if settings.TracersOptions == "Character" then if Plr ~= nil and settings.TracersEnabled and getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and Plr.Character.Humanoid.health > 0 then local rayhit, hitpos = workspace:FindPartOnRayWithIgnoreList( Ray.new( Plr.Character[getgenv().Aiming.Target.Part].Position, Plr.Character[getgenv().Aiming.Target.Part].CFrame.LookVector * 1 ), {CurrentCamera, Plr.Character}, false, true, "" ) local viewportpointhit, isOnScreen = CurrentCamera:WorldToViewportPoint(hitpos) local headpos = CurrentCamera:WorldToViewportPoint( Plr.Character[getgenv().Aiming.Target.Part].Position + (Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100) ) local rayhit2, hitpos2 = workspace:FindPartOnRayWithIgnoreList( Ray.new( game.Players.LocalPlayer.Character.HumanoidRootPart.Position, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector * 1 ), {CurrentCamera, game.Players.LocalPlayer.Character}, false, true, "" ) local viewportpointhit2, isOnScreen2 = CurrentCamera:WorldToViewportPoint(hitpos) local headpos2 = CurrentCamera:WorldToViewportPoint( game.Players.LocalPlayer.Character.LowerTorso.Position + (game.Players.LocalPlayer.Character.LowerTorso.Velocity * 0.007) ) line.To = Vector2.new(headpos.X, headpos.Y) line.From = Vector2.new(headpos2.X, headpos2.Y) local worldPosition = Plr.Character.HumanoidRootPart.Position local screenPosition, onScreen = CurrentCamera:WorldToScreenPoint(worldPosition) if onScreen then line.Visible = true else line.Visible = false end if settings.Raingaybow == true then else line.Color = _G.FUCKYUN end else line.Visible = false end elseif settings.TracersOptions == "Mouse" then if Plr ~= nil and settings.TracersEnabled and getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and Plr.Character.Humanoid.health > 0 then idx = 10 local rayhit5, hitpos5 = workspace:FindPartOnRayWithIgnoreList( Ray.new( Plr.Character[getgenv().Aiming.Target.Part].Position, Plr.Character[getgenv().Aiming.Target.Part].CFrame.LookVector * idx ), {CurrentCamera, Plr.Character}, false, true, "" ) local viewportpointhit5, isOnScreen5 = CurrentCamera:WorldToViewportPoint(hitpos5) local headpos5 = CurrentCamera:WorldToViewportPoint( Plr.Character[getgenv().Aiming.Target.Part].Position + (Plr.Character.LowerTorso.Velocity * getgenv().Aiming.Target.Prediction / 100) ) line.To = Vector2.new(headpos5.X, headpos5.Y) line.From = Vector2.new( game.Players.LocalPlayer:GetMouse().X, game.Players.LocalPlayer:GetMouse().Y + 35 ) line.Visible = true if settings.Raingaybow == true then else line.Color = _G.FUCKYUN end else line.Visible = false end end end ) end ) getgenv().xdstrafekey = Enum.KeyCode.Q local ballssack = game:GetService("CoreGui") UserInputService.InputBegan:Connect( function(keygo, ok) if (not ok) then if (keygo.KeyCode == getgenv().xdstrafekey) then if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and Options.strxfetype.Value == "Orbit" and dfff1.targetstwafeuwu == true then spawn( function() -- uwu dev forums repeat task.wait() for i = 0, 360, dfff1.speed do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position) * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(dfff1.distance, dfff1.xposition, z1.zposition) --CFrame.new(dfff1.distance, 0, 0) task.wait() end until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or --Plr.Character == false or dfff1.targetstwafeuwu == false end ) end end end end ) UserInputService.InputBegan:Connect( function(keypicks, lol) if (not lol) then if (keypicks.KeyCode == getgenv().xdstrafekey) then if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and Options.strxfetype.Value == "Sky" and dfff1.targetstwafeuwu == true then spawn( function() repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Plr.Character.HumanoidRootPart.CFrame * CFrame.new(0, dfff1.xposition, 0) until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or --Plr.Character == false or dfff1.targetstwafeuwu == false end ) end end end end ) UserInputService.InputBegan:Connect( function(pickeys, lmao) if (not lmao) then if (pickeys.KeyCode == getgenv().xdstrafekey) then if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and Options.strxfetype.Value == "Side" and dfff1.targetstwafeuwu == true then spawn( function() repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Plr.Character.HumanoidRootPart.CFrame * CFrame.new(dfff1.distance, 0, 0) until Plr.Character.Humanoid.health < 1 or getgenv().Aiming.Target.Enabled == false or --Plr.Character == false or dfff1.targetstwafeuwu == false end ) end end end end ) game:GetService("RunService").Heartbeat:Connect( function() if Toggles.cln.Value then -- highlight.FillColor = Color3.fromRGB(255,255,255) --[[ local players = game:GetService("Players") local localPlayer = plr.LocalPlayer local storage = {} ]] --[[ for a,b in pairs(game.Players:GetChildren()) do for i,v in pairs(b.Character:GetChildren()) do if v:IsA("BasePart") then ]] whathuhhigh.Adornee = LocalPlayer.Character else whathuhhigh.Adornee = nil end if Toggles.Anti1.Value and Settings.LOL == "Underground" then task.wait() local oldvel = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, nigga.vel, oldvel.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, oldvel.Y, oldvel.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldvel.X, nigga.vel, oldvel.Z) game.Players.LocalPlayer.Character.Humanoid.HipHeight = nigga.hip elseif Toggles.Anti1.Value == false then game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2 end if Toggles.Speedster.Value then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + -game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Reverse.Speed end if Toggles.CFrameSpeedToggle.Value and Settings.cframeoptions == "Blatant" then local state = Options.Keypickersanic:GetState() if state then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Settings.CFramespedamout end end if Toggles.CFrameSpeedToggle.Value and Settings.cframeoptions == "Legit" then local state = Options.Keypickersanic:GetState() if state then local char = plr.Character char.HumanoidRootPart.Velocity = char.HumanoidRootPart.CFrame.lookVector * Settings.CFramespedamout * 62 end end if Toggles.Body.Value then game.Players.LocalPlayer.Character.LeftHand.Material = "ForceField" game.Players.LocalPlayer.Character.RightHand.Material = "ForceField" game.Players.LocalPlayer.Character.LeftLowerArm.Material = "ForceField" game.Players.LocalPlayer.Character.RightLowerArm.Material = "ForceField" game.Players.LocalPlayer.Character.LeftUpperArm.Material = "ForceField" game.Players.LocalPlayer.Character.RightUpperArm.Material = "ForceField" game.Players.LocalPlayer.Character.LeftFoot.Material = "ForceField" game.Players.LocalPlayer.Character.RightFoot.Material = "ForceField" game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "ForceField" game.Players.LocalPlayer.Character.RightLowerLeg.Material = "ForceField" game.Players.LocalPlayer.Character.UpperTorso.Material = "ForceField" game.Players.LocalPlayer.Character.LowerTorso.Material = "ForceField" game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "ForceField" game.Players.LocalPlayer.Character.RightUpperLeg.Material = "ForceField" game.Players.LocalPlayer.Character.Head.Material = "ForceField" LocalPlayer.Character.LeftHand.Color = client.Color LocalPlayer.Character.RightHand.Color = client.Color LocalPlayer.Character.LeftLowerArm.Color = client.Color LocalPlayer.Character.RightLowerArm.Color = client.Color LocalPlayer.Character.LeftUpperArm.Color = client.Color LocalPlayer.Character.RightUpperArm.Color = client.Color LocalPlayer.Character.LeftFoot.Color = client.Color LocalPlayer.Character.RightFoot.Color = client.Color LocalPlayer.Character.LeftLowerLeg.Color = client.Color LocalPlayer.Character.RightLowerLeg.Color = client.Color LocalPlayer.Character.UpperTorso.Color = client.Color LocalPlayer.Character.LowerTorso.Color = client.Color LocalPlayer.Character.LeftUpperLeg.Color = client.Color LocalPlayer.Character.RightUpperLeg.Color = client.Color LocalPlayer.Character.Head.Color = client.Color else game.Players.LocalPlayer.Character.LeftHand.Material = "Plastic" game.Players.LocalPlayer.Character.RightHand.Material = "Plastic" game.Players.LocalPlayer.Character.LeftLowerArm.Material = "Plastic" game.Players.LocalPlayer.Character.RightLowerArm.Material = "Plastic" game.Players.LocalPlayer.Character.LeftUpperArm.Material = "Plastic" game.Players.LocalPlayer.Character.RightUpperArm.Material = "Plastic" game.Players.LocalPlayer.Character.LeftFoot.Material = "Plastic" game.Players.LocalPlayer.Character.RightFoot.Material = "Plastic" game.Players.LocalPlayer.Character.LeftLowerLeg.Material = "Plastic" game.Players.LocalPlayer.Character.RightLowerLeg.Material = "Plastic" game.Players.LocalPlayer.Character.UpperTorso.Material = "Plastic" game.Players.LocalPlayer.Character.LowerTorso.Material = "Plastic" game.Players.LocalPlayer.Character.LeftUpperLeg.Material = "Plastic" game.Players.LocalPlayer.Character.RightUpperLeg.Material = "Plastic" game.Players.LocalPlayer.Character.Head.Material = "Plastic" end if Toggles.Body.Value and Toggles.raonbiwo.Value then LocalPlayer.Character.LeftHand.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.RightHand.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.LeftLowerArm.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.RightLowerArm.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.LeftUpperArm.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.RightUpperArm.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.LeftFoot.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.RightFoot.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.LeftLowerLeg.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.RightLowerLeg.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.UpperTorso.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.LowerTorso.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.LeftUpperLeg.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.RightUpperLeg.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) LocalPlayer.Character.Head.Color = Color3.fromHSV(tick() % client.chamspeed / client.chamspeed, 1, 1) end if Toggles.Brainbow.Value and Toggles.CloneChamsEnabled.Value then Ballsakcs.Color = Color3.fromHSV(tick() % Ballsakcs.Speed / Ballsakcs.Speed, 1, 1) end if Toggles.World.Value then game:GetService("Lighting").ColorCorrection.TintColor = client.Worldc else if Toggles.Rainbowworld.Value then game:GetService("Lighting").ColorCorrection.TintColor = Color3.fromHSV(tick() % client.ambiencespeed / client.ambiencespeed, 1, 1) else game:GetService("Lighting").ColorCorrection.TintColor = Color3.fromRGB(255, 255, 255) end end -- game:GetService("ColorCorrectionEffect").ColorCorrection.Saturation = client.Worldc if Toggles.st1.Value then game:GetService("Lighting").ColorCorrection.Saturation = client.Saturation1 else game:GetService("Lighting").ColorCorrection.Saturation = 0 end if Toggles.st12.Value then game:GetService("Lighting").ColorCorrection.Contrast = client.Contrast1 else game:GetService("Lighting").ColorCorrection.Contrast = 0 end if Toggles.st123.Value then game:GetService("Lighting").ColorCorrection.Brightness = client.Brightness1 else game:GetService("Lighting").ColorCorrection.Brightness = 0 end if Toggles.Reloads.Value then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ) then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild( "Ammo" ).Value <= 0 then game:GetService("ReplicatedStorage").MainEvent:FireServer( "Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") ) end end end end if Toggles.Stomps.Value then if game.Players.LocalPlayer.Character.Humanoid.Health <= 5 then for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v:Destroy() end end end end while Toggles.Niggas.Value do game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true wait(bootycall.bootyduration) game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false wait(bootycall.bootyduration) end if Toggles.Slowdownlol.Value then local player = game.Players.LocalPlayer local DeletePart = player.Character.BodyEffects.Movement:FindFirstChild("NoJumping") or player.Character.BodyEffects.Movement:FindFirstChild("ReduceWalk") or player.Character.BodyEffects.Movement:FindFirstChild("NoWalkSpeed") if DeletePart then DeletePart:Destroy() end if player.Character.BodyEffects.Reload.Value == true then player.Character.BodyEffects.Reload.Value = false end end if Toggles.AutoStomp.Value then game.ReplicatedStorage.MainEvent:FireServer("Stomp") wait(0.2) end end ) game:GetService("RunService").Heartbeat:Connect( function() if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and Toggles.lolxdniggaballs.Value then highlight.Adornee = Plr.Character else highlight.Adornee = nil end if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and Toggles.loooool.Value then Plr.Character.Head.Material = "ForceField" Plr.Character.LeftHand.Material = "ForceField" Plr.Character.RightHand.Material = "ForceField" Plr.Character.LeftLowerArm.Material = "ForceField" Plr.Character.RightLowerArm.Material = "ForceField" Plr.Character.LeftUpperArm.Material = "ForceField" Plr.Character.RightUpperArm.Material = "ForceField" Plr.Character.LeftFoot.Material = "ForceField" Plr.Character.RightFoot.Material = "ForceField" Plr.Character.LeftLowerLeg.Material = "ForceField" Plr.Character.RightLowerLeg.Material = "ForceField" Plr.Character.UpperTorso.Material = "ForceField" Plr.Character.LowerTorso.Material = "ForceField" Plr.Character.LeftUpperLeg.Material = "ForceField" Plr.Character.RightUpperLeg.Material = "ForceField" else Plr.Character.Head.Material = "Plastic" Plr.Character.LeftHand.Material = "Plastic" Plr.Character.RightHand.Material = "Plastic" Plr.Character.LeftLowerArm.Material = "Plastic" Plr.Character.RightLowerArm.Material = "Plastic" Plr.Character.LeftUpperArm.Material = "Plastic" Plr.Character.RightUpperArm.Material = "Plastic" Plr.Character.LeftFoot.Material = "Plastic" Plr.Character.RightFoot.Material = "Plastic" Plr.Character.LeftLowerLeg.Material = "Plastic" Plr.Character.RightLowerLeg.Material = "Plastic" Plr.Character.UpperTorso.Material = "Plastic" Plr.Character.LowerTorso.Material = "Plastic" Plr.Character.LeftUpperLeg.Material = "Plastic" Plr.Character.RightUpperLeg.Material = "Plastic" end if getgenv().Aiming.Target.Enabled and Plr.Character and Plr.Character:FindFirstChild("LowerTorso") and Toggles.loooool.Value and Toggles.xdlolll.Value then Plr.Character.LeftHand.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.RightHand.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.LeftLowerArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.RightLowerArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.LeftUpperArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.RightUpperArm.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.LeftFoot.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.RightFoot.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.LeftLowerLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.RightLowerLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.UpperTorso.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.LowerTorso.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.LeftUpperLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.RightUpperLeg.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) Plr.Character.Head.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) end if Toggles.togglemy2.Value then Part.Color = Color3.fromHSV(tick() % client.deesp / client.deesp, 1, 1) end end ) spawn( function() while task.wait() do if Toggles.un1.Value then while Toggles.un1.Value do local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity local oldVelocity = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(-2, 15, -2) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z) task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(2, 30, 2) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -140, oldVelocity.Z) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2.8674 task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, 700, oldVelocity.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -140, 140) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -26969000000000000000000000000000000000000000000000000696, 140) -- change the .y to the number (make it negative) game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z) end end end end ) task.spawn( function() while game:GetService("RunService").RenderStepped:Wait() do if Toggles.Rainbow.Value == true then local Registry = Window.Holder.Visible and Library.Registry or Library.HudRegistry for Idx, Object in next, Registry do for Property, ColorIdx in next, Object.Properties do if ColorIdx == "AccentColor" or ColorIdx == "AccentColorDark" then local Instance = Object.Instance local yPos = Instance.AbsolutePosition.Y local Mapped = Library:MapValue(yPos, 0, 1080, 0, 0.3) / 0.45 local Color = Color3.fromHSV((Library.CurrentRainbowHue - Mapped) % 1, 0.59, 1) if ColorIdx == "AccentColorDark" then Color = Library:GetDarkerColor(Color) end Instance[Property] = Color end end end end end end ) Toggles.Rainbow:OnChanged( function() if not Toggles.Rainbow.Value then UpdateTheme() end end ) --getgenv()["Watermark"] = true