repeat wait() until game:IsLoaded() local azureLoader = Instance.new("ScreenGui") local BackFrame = Instance.new("Frame") local UICorner = Instance.new("UICorner") local TopFrame = Instance.new("Frame") local UICorner_2 = Instance.new("UICorner") local UIGradient = Instance.new("UIGradient") local TextLabel = Instance.new("TextLabel") local UIGradient_2 = Instance.new("UIGradient") local LoadingText = Instance.new("TextLabel") local LoadingFrame = Instance.new("Frame") local UICorner_3 = Instance.new("UICorner") local UIGradient_3 = Instance.new("UIGradient") local Loading = Instance.new("Frame") local UICorner_4 = Instance.new("UICorner") local UIGradient_4 = Instance.new("UIGradient") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") azureLoader.Name = "azureLoader" azureLoader.Parent = game.CoreGui azureLoader.ZIndexBehavior = Enum.ZIndexBehavior.Sibling BackFrame.Name = "BackFrame" BackFrame.Parent = azureLoader BackFrame.AnchorPoint = Vector2.new(0.5, 0.5) BackFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) BackFrame.Position = UDim2.new(0.493000001, 0, 1.07000005, 0) BackFrame.Size = UDim2.new(0, 361, 0, 101) UICorner.CornerRadius = UDim.new(0, 12) UICorner.Parent = BackFrame TopFrame.Name = "TopFrame" TopFrame.Parent = BackFrame TopFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TopFrame.Size = UDim2.new(0, 361, 0, 29) UICorner_2.CornerRadius = UDim.new(0, 12) UICorner_2.Parent = TopFrame UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(54, 0, 121)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(85, 0, 182))} UIGradient.Rotation = 90 UIGradient.Parent = TopFrame TextLabel.Parent = TopFrame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.Position = UDim2.new(0.387811601, 0, -0.0344827585, 0) TextLabel.Size = UDim2.new(0, 87, 0, 29) TextLabel.Font = Enum.Font.Code TextLabel.Text = "Azure" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true UIGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(76, 0, 182)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(37, 0, 81))} UIGradient_2.Offset = Vector2.new(0.5, 0) UIGradient_2.Rotation = 90 UIGradient_2.Parent = BackFrame LoadingText.Name = "LoadingText" LoadingText.Parent = BackFrame LoadingText.BackgroundColor3 = Color3.fromRGB(255, 255, 255) LoadingText.BackgroundTransparency = 1.000 LoadingText.Position = UDim2.new(0.0775623247, 0, 0.286810249, 0) LoadingText.Size = UDim2.new(0, 312, 0, 25) LoadingText.Font = Enum.Font.Code LoadingText.Text = "welcome" LoadingText.TextColor3 = Color3.fromRGB(163, 163, 163) LoadingText.TextScaled = true LoadingText.TextSize = 14.000 LoadingText.TextWrapped = true LoadingFrame.Name = "LoadingFrame" LoadingFrame.Parent = BackFrame LoadingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) LoadingFrame.Position = UDim2.new(0.0526315793, 0, 0.605504572, 0) LoadingFrame.Size = UDim2.new(0, 321, 0, 26) UICorner_3.CornerRadius = UDim.new(0, 12) UICorner_3.Parent = LoadingFrame UIGradient_3.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(106, 106, 106)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(61, 61, 61))} UIGradient_3.Rotation = 90 UIGradient_3.Parent = LoadingFrame Loading.Name = "Loading" Loading.Parent = LoadingFrame Loading.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Loading.Position = UDim2.new(0, 0, -0.00988065265, 0) Loading.Size = UDim2.new(0.0280373823, 0, 1.00988066, 0) UICorner_4.CornerRadius = UDim.new(0, 12) UICorner_4.Parent = Loading UIGradient_4.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(92, 0, 220)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(51, 0, 115))} UIGradient_4.Rotation = 90 UIGradient_4.Parent = Loading UIAspectRatioConstraint.Parent = BackFrame UIAspectRatioConstraint.AspectRatio = 3.574 local function TFOQWM_fake_script() local script = Instance.new('LocalScript', Loading) local LoadingTxt = script.Parent.Parent local goingDownxd = script.Parent.Parent.Parent.Parent.BackFrame local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() wait(2) script.Parent:TweenSize(UDim2.new(0, 88,0, 26)) script.Parent.Parent.Parent.LoadingText.Text = "setting up" print("[1/4] Setting up Script") local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() wait(1) script.Parent:TweenSize(UDim2.new(0, 165,0, 26)) script.Parent.Parent.Parent.LoadingText.Text = "bypassing anticheat" assert(getrawmetatable) grm = getrawmetatable(game) setreadonly(grm, false) old = grm.__namecall grm.__namecall = newcclosure(function(self, ...) local args = {...} if tostring(args[1]) == "TeleportDetect" then return elseif tostring(args[1]) == "CHECKER_1" then return elseif tostring(args[1]) == "CHECKER" then return elseif tostring(args[1]) == "GUI_CHECK" then return elseif tostring(args[1]) == "OneMoreTime" then return elseif tostring(args[1]) == "checkingSPEED" then return elseif tostring(args[1]) == "BANREMOTE" then return elseif tostring(args[1]) == "PERMAIDBAN" then return elseif tostring(args[1]) == "KICKREMOTE" then return elseif tostring(args[1]) == "BR_KICKPC" then return elseif tostring(args[1]) == "BR_KICKMOBILE" then return end return old(self, ...) end) print("[2/4] Bypassing Anticheat") local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() wait(1.2) script.Parent:TweenSize(UDim2.new(0, 232,0, 26)) script.Parent.Parent.Parent.LoadingText.Text = "checking if whitelisted.." print("[3/4] Checking if Whitelisted") local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() wait(1.5) script.Parent:TweenSize(UDim2.new(1,0,1,0)) script.Parent.Parent.Parent.LoadingText.Text = "executing ui" print("[4/4] Executing ui in 2S") local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://3320590485" sound.Parent = game:GetService("SoundService") sound:Play() wait(2) goingDownxd:TweenPosition(UDim2.new(0.493, 0,1.07, 0)) wait(1) script.Parent.Parent.Parent.Parent.Parent.azureLoader:Destroy() end coroutine.wrap(TFOQWM_fake_script)() local function DDIVBK_fake_script() local script = Instance.new('LocalScript', BackFrame) script.Parent:TweenPosition(UDim2.new(0.5, 0,0.499, 0)) end coroutine.wrap(DDIVBK_fake_script)() wait(8.8) function CheckStatus(param) if param == "visualc0de" or "dhscripts1" or "l4ost" then return "Special" end return "Whitelisted" end function GetSubPrefix(str) local str = tostring(str):gsub(" ","") local var = "" -- if #str == 2 then local sec = string.sub(str,#str,#str+1) var = sec == "1" and "st" or sec == "2" and "nd" or sec == "3" and "rd" or "th" end -- return var end local title_string = "Azure | User Status : "..CheckStatus(game.Players.LocalPlayer.Name).." | %A, %B" local day = os.date(" %d", os.time()) local second_string = ", %Y." title_string = os.date(title_string, os.time())..day..GetSubPrefix(day)..os.date(second_string, os.time()) local lplr = game.Players.LocalPlayer local camera = game:GetService("Workspace").CurrentCamera local CurrentCamera = workspace.CurrentCamera local worldToViewportPoint = CurrentCamera.worldToViewportPoint local mouse = game.Players.LocalPlayer:GetMouse() local UserInput = game:GetService("UserInputService") _G.FakeAnim1 = game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId _G.FakeAnim2 = game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId _G.FakeAnim3 = game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId getgenv().taffy_esp = { box = { enabled1 = true, enabled = false, outline = false, healthbar = false, color1 = Color3.fromRGB(255, 255, 255), color2 = Color3.fromRGB(0, 0, 0), healthbarcolor = Color3.fromRGB(4, 0, 255) }, tracer = { enabled = false, unlocktracers = false, color = Color3.fromRGB(255, 255, 255) }, name = { enabled = false, outline = false, size = 13, font = 2, color = Color3.fromRGB(255, 255, 255) }, misc = { teamcheck = false, useteamcolors = false, visibleonly = true }, Toolsshow = { enable = false, outline = false, size = 8, font = 3, color = Color3.fromRGB(147, 39, 161) } } function esp(v) -- box -- local BLOCKOUTLINE = Drawing.new("Square") BLOCKOUTLINE.Visible = false BLOCKOUTLINE.Color = Color3.new(0,0,0) BLOCKOUTLINE.Thickness = 3 BLOCKOUTLINE.Transparency = 1 BLOCKOUTLINE.Filled = false local BOXPLAYER = Drawing.new("Square") BOXPLAYER.Visible = false BOXPLAYER.Color = taffy_esp.box.color1 BOXPLAYER.Thickness = 1 BOXPLAYER.Transparency = 1 BOXPLAYER.Filled = false local HealthBarOUTLINE = Drawing.new("Square") HealthBarOUTLINE.Thickness = 3 HealthBarOUTLINE.Filled = false HealthBarOUTLINE.Color = Color3.new(0,0,0) HealthBarOUTLINE.Transparency = 1 HealthBarOUTLINE.Visible = false local HealthBarITSELF = Drawing.new("Square") HealthBarITSELF.Thickness = 1 HealthBarITSELF.Filled = false HealthBarITSELF.Transparency = 1 HealthBarITSELF.Visible = false local Tracer = Drawing.new("Line") Tracer.Visible = false Tracer.Color = Color3.new(1,1,1) Tracer.Thickness = 1 Tracer.Transparency = 1 local Name = Drawing.new("Text") Name.Transparency = 1 Name.Visible = false Name.Color = taffy_esp.name.color Name.Size = 16 Name.Center = true Name.Outline = false Name.Font = 2 Name.Text = "name [100/100]" local toolshow = Drawing.new("Text") toolshow.Transparency = 1 toolshow.Visible = false toolshow.Color = getgenv().taffy_esp.Toolsshow.color toolshow.Size = 16 toolshow.Center = true toolshow.Outline = false toolshow.Font = 2 toolshow.Text = "" game:GetService("RunService").RenderStepped:Connect(function() if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 and (not taffy_esp.misc.teamcheck or v.TeamColor == lplr.TeamColor) then local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position) local Distance = (CurrentCamera.CFrame.p - v.Character.HumanoidRootPart.Position).Magnitude local RootPart = v.Character.HumanoidRootPart local Head = v.Character.Head local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position) local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + Vector3.new(0,0.5,0)) local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - Vector3.new(0,3,0)) if (not taffy_esp.misc.visibleonly or onScreen) then if taffy_esp.box.enabled1 then BLOCKOUTLINE.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) BLOCKOUTLINE.Position = Vector2.new(RootPosition.X - BLOCKOUTLINE.Size.X / 2, RootPosition.Y - BLOCKOUTLINE.Size.Y / 2) BLOCKOUTLINE.Visible = taffy_esp.box.outline BLOCKOUTLINE.Color = taffy_esp.box.color2 BOXPLAYER.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y) BOXPLAYER.Position = Vector2.new(RootPosition.X - BOXPLAYER.Size.X / 2, RootPosition.Y - BOXPLAYER.Size.Y / 2) BOXPLAYER.Visible = taffy_esp.box.enabled if not taffy_esp.misc.useteamcolors then local color = v.TeamColor BOXPLAYER.Color = taffy_esp.box.color1 else BOXPLAYER.Color = taffy_esp.box.color1 end HealthBarOUTLINE.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y) HealthBarOUTLINE.Position = HealthBarOUTLINE.Position - Vector2.new(6,0) HealthBarOUTLINE.Visible = taffy_esp.box.outline HealthBarITSELF.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (v.Character.Humanoid.MaxHealth / math.clamp(v.Character.Humanoid.Health, 0,v.Character.Humanoid.MaxHealth))) HealthBarITSELF.Position = Vector2.new(BOXPLAYER.Position.X - 5, BOXPLAYER.Position.Y + (1 / HealthBarITSELF.Size.Y)) HealthBarITSELF.Color = taffy_esp.box.healthbarcolor HealthBarITSELF.Visible = taffy_esp.box.healthbar else BLOCKOUTLINE.Visible = false BOXPLAYER.Visible = false HealthBarOUTLINE.Visible = false HealthBarITSELF.Visible = false end if taffy_esp.tracer.enabled then if taffy_esp.tracer.unlocktracers then Tracer.From = Vector2.new(mouse.X, mouse.Y + 36) else Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1) end Tracer.To = Vector2.new(Vector.X, Vector.Y) Tracer.Visible = taffy_esp.tracer.enabled if not taffy_esp.misc.useteamcolors then local color = v.TeamColor Tracer.Color = taffy_esp.tracer.color else Tracer.Color = taffy_esp.tracer.color end else Tracer.Visible = false end if taffy_esp.Toolsshow.enable then local Equipped = v.Character:FindFirstChildOfClass("Tool") and v.Character:FindFirstChildOfClass("Tool").Name or "None" toolshow.Text = Equipped toolshow.Position = Vector2.new(workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).X, workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).Y + 30) toolshow.Color = getgenv().taffy_esp.Toolsshow.color toolshow.Font = 3 Name.Size = taffy_esp.Toolsshow.size toolshow.Visible = true else toolshow.Visible = false end if taffy_esp.name.enabled then Name.Text = tostring(v.Character.Humanoid.DisplayName).. " [" .. tostring(math.floor(v.Character.Humanoid.Health + 0.5)) .. "/" .. tostring(v.Character.Humanoid.MaxHealth) .. "]" Name.Position = Vector2.new(workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).X, workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).Y - 30) Name.Visible = true Name.Size = taffy_esp.name.size if not taffy_esp.misc.useteamcolors then local color = v.TeamColor Name.Color = taffy_esp.name.color else Name.Color = taffy_esp.name.color end Name.Outline = taffy_esp.name.outline else Name.Visible = false end else BLOCKOUTLINE.Visible = false BOXPLAYER.Visible = false toolshow.Visible=false HealthBarOUTLINE.Visible = false HealthBarITSELF.Visible = false Tracer.Visible = false Name.Visible = false end else toolshow.Visible=false BLOCKOUTLINE.Visible = false BOXPLAYER.Visible = false HealthBarOUTLINE.Visible = false HealthBarITSELF.Visible = false Tracer.Visible = false Name.Visible = false end end) end for i,v in pairs(game.Players:GetChildren()) do esp(v) end game.Players.PlayerAdded:Connect(function(v) esp(v) end) local azure = { UISettings = { Rainbow = nil }, Aiming = { Aimbot = { Enabled = nil, Prediction = nil, Hitbox = nil, Smoothing = { Enabled = nil, Value = nil }, VelocityResolver = nil, ReverseResolver = nil, Alerts = nil }, Target = { Enabled = nil, Prediction = nil, Hitbox = nil, Alerts = nil, Tracer = { Enabled = nil, Color = nil, From = nil, }, PingBased = nil, Highlight = { Enabled = nil, FillColor = nil, OutlineColor = nil }, LookAt = nil, ViewAt = nil, FakeHitbox = { Enabled = nil, Color = nil, Size = nil, Material = nil }, Offset = { Y = nil }, Dot = { Enabled = nil,Color = nil } }, WristPos = { Enabled = nil, Distance = nil }, TargetStrafe = { Enabled = nil, Speed = nil, Distance = nil, Height = nil, Visualize = { Enabled = nil, Color = nil } } }, Blatant = { CFrame = { Enabled = nil, Value = nil }, Exploits = { AutoStomp = nil, AntiBag = nil, NoSlow = nil, JumpCooldown = nil }, AntiStomp = { Enabled = nil, Type = nil }, FakeLag = { Enabled = nil, Duration = nil }, AntiAim = { SemiLegit = nil, VelocityUnderGround = nil, VelocityUnderGroundAmount = nil, RotVelocity = { Enabled = nil,Value = nil } }, GunMod = { AutoReload = nil }, ToolReach = nil }, Visuals = { Local = { Chams = nil, Highlight = { Enabled = nil, FillColor = nil, OutlineColor = nil, }, CloneChams = { Enabled = nil, Duration = nil, Color = nil, Material = nil } }, } } local LocalPlayer = game.Players.LocalPlayer local LocalPlayerObjs = { Mouse = LocalPlayer:GetMouse() } local RunService = game:GetService("RunService") local repo = 'https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/' local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))() local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))() local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))() local Window = Library:CreateWindow({ Title = 'Azure | Beta', Center = true, AutoShow = true, }) local Tabs = { Aiming = Window:AddTab('Aiming'), Blatant = Window:AddTab('Blatant'), Visuals = Window:AddTab('Visuals'), Misc = Window:AddTab('Misc'), ['UI Settings'] = Window:AddTab('Settings'), } local AimbotTab = Tabs.Aiming:AddLeftGroupbox('Aimbot') local TargetTab = Tabs.Aiming:AddRightGroupbox('Target Aim') local WristPosXOther = Tabs.Aiming:AddLeftTabbox() local WristPositionTab = WristPosXOther:AddTab('Wrist Position') local StrafeTab = WristPosXOther:AddTab('Strafe') local ExploitsTab = Tabs.Blatant:AddLeftGroupbox('Exploits') local FlyTab = Tabs.Blatant:AddRightGroupbox('Fly') local CFrameTab = Tabs.Blatant:AddRightGroupbox('CFrame') local AntiStompTab = Tabs.Blatant:AddLeftGroupbox('Anti-Stomp') local GunModTab = Tabs.Blatant:AddLeftGroupbox('Gun Modification') local FakeLagTab = Tabs.Blatant:AddRightGroupbox('Fake Lag') local AntiAimTab = Tabs.Blatant:AddRightGroupbox('Anti Aim') local SpinbotTab = Tabs.Blatant:AddLeftGroupbox('Spinbot') local fakeanimTab = Tabs.Blatant:AddLeftGroupbox('FakeAnimations (AA)') local removehitboxTab = Tabs.Blatant:AddRightGroupbox('Remove Hitbox') local LocalTab = Tabs.Visuals:AddRightGroupbox('Character') local FOVTag = Tabs.Visuals:AddRightGroupbox('FOV') local CrosshairTab = Tabs.Visuals:AddRightGroupbox('Crosshair') local ESPTab = Tabs.Visuals:AddLeftGroupbox('ESP') local WorldTab = Tabs.Visuals:AddLeftGroupbox('World') local SkyboxTab = Tabs.Visuals:AddRightGroupbox('Sky box') local AnimationsTab = Tabs.Misc:AddLeftGroupbox('Animations') AnimationsTab:AddLabel("Don't change animations while moving") local TeleportTab = Tabs.Misc:AddRightGroupbox('Teleports') local OtherGroupbox = Tabs["UI Settings"]:AddRightGroupbox('Other') AimbotTab:AddToggle('AimbotEnabledTggle', { Text = 'Enable', Default = false, Tooltip = 'Enable Aimbot', }) Toggles.AimbotEnabledTggle:OnChanged(function() azure.Aiming.Aimbot.Enabled = Toggles.AimbotEnabledTggle.Value end) Toggles.AimbotEnabledTggle:AddKeyPicker('AimbotKeyPickerXD', { Default = 'None', SyncToggleState = false, Mode = 'Toggle', Text = 'Aimbot', NoUI = false, }) Options.AimbotKeyPickerXD:OnClick(function() if azure.Aiming.Aimbot.Enabled then AimbotBindEnabled = not AimbotBindEnabled if AimbotBindEnabled then AimbotTarget = AimbotGetTarget() if azure.Aiming.Aimbot.Alerts then Library:Notify("Aiming : "..tostring(AimbotTarget.Character.Humanoid.DisplayName)) end elseif not AimbotBindEnabled then if azure.Aiming.Aimbot.Alerts then Library:Notify("Unaiming : "..tostring(AimbotTarget.Character.Humanoid.DisplayName)) end end end end) AimbotTab:AddInput('AimbotPredictionTextbox', { Default = '', Numeric = false, Finished = false, Text = 'Prediction', Tooltip = 'Aimbot Prediction', Placeholder = 'Example = 7', }) Options.AimbotPredictionTextbox:OnChanged(function() azure.Aiming.Aimbot.Prediction = Options.AimbotPredictionTextbox.Value end) AimbotTab:AddToggle('AimbotDrawFOVTggle', { Text = 'Draw FOV', Default = false, Tooltip = 'Enable Aimbot FOV', }) Toggles.AimbotDrawFOVTggle:OnChanged(function() AimbotDrawFOV = Toggles.AimbotDrawFOVTggle.Value end) Toggles.AimbotDrawFOVTggle:AddColorPicker('LocalHighlxxxxxxxxxxightFillColorColorPicker', { Default = Color3.fromRGB(255,0,0), Title = 'Aimbot FOV Color' }) Options.LocalHighlxxxxxxxxxxightFillColorColorPicker:OnChanged(function() AimbotFOVClr = Options.LocalHighlxxxxxxxxxxightFillColorColorPicker.Value end) AimbotTab:AddSlider('AimbotFOVSizex', { Text = 'Aimbot FOV', Default = 5, Min = 1, Max = 5, Rounding = 2, Compact = false, }) Options.AimbotFOVSizex:OnChanged(function() AimbotFOVSize = Options.AimbotFOVSizex.Value*100 end) AimbotTab:AddDropdown('AimbotHitboxDropdownn', { Values = { 'Head', 'HumanoidRootPart', 'UpperTorso', 'LowerTorso' }, Default = 2, Multi = false, Text = 'Hitbox', Tooltip = 'Aimbot Hitbox', }) Options.AimbotHitboxDropdownn:OnChanged(function() azure.Aiming.Aimbot.Hitbox = Options.AimbotHitboxDropdownn.Value end) AimbotTab:AddToggle('AimbotAlertsTggl', { Text = 'Alerts', Default = false, Tooltip = 'Enable Aimbot Alerts', }) Toggles.AimbotAlertsTggl:OnChanged(function() azure.Aiming.Aimbot.Alerts = Toggles.AimbotAlertsTggl.Value end) AimbotTab:AddToggle('AimbotVelocityResolverToggle', { Text = 'Velocity Resolver', Default = false, Tooltip = 'Enable Aimbot Velocity Resolver', }) Toggles.AimbotVelocityResolverToggle:OnChanged(function() azure.Aiming.Aimbot.VelocityResolver = Toggles.AimbotVelocityResolverToggle.Value end) AimbotTab:AddToggle('ReverseResolverAimbotTggle', { Text = 'Reverse Resolver', Default = false, Tooltip = 'Enable Aimbot Reverse Resolver', }) Toggles.ReverseResolverAimbotTggle:OnChanged(function() azure.Aiming.Aimbot.ReverseResolver = Toggles.ReverseResolverAimbotTggle.Value end) AimbotTab:AddToggle('AimbotSmoothingTggle', { Text = 'Enable Smoothing', Default = false, Tooltip = 'Enable Aimbot Smoothing', }) Toggles.AimbotSmoothingTggle:OnChanged(function() azure.Aiming.Aimbot.Smoothing.Enabled = Toggles.AimbotSmoothingTggle.Value end) AimbotTab:AddInput('AimbotSmoothingTextBox', { Default = '', Numeric = false, Finished = false, Text = 'Smoothing Value', Tooltip = 'Smoothing Value', Placeholder = 'Example = 0.01', }) Options.AimbotSmoothingTextBox:OnChanged(function() azure.Aiming.Aimbot.Smoothing.Value = Options.AimbotSmoothingTextBox.Value end) --// target TargetTab:AddToggle('TargetEnabledToggle', { Text = 'Enable', Default = false, Tooltip = 'Enable Target', }) Toggles.TargetEnabledToggle:OnChanged(function() azure.Aiming.Target.Enabled = Toggles.TargetEnabledToggle.Value end) Toggles.TargetEnabledToggle:AddKeyPicker('TargetKeyPickerXD', { Default = 'None', SyncToggleState = false, Mode = 'Toggle', Text = 'Target Aim', NoUI = false, }) Options.TargetKeyPickerXD:OnClick(function() if azure.Aiming.Target.Enabled then TargetBindEnabled = not TargetBindEnabled if TargetBindEnabled then TargetTarget = TargetGetTarget() if azure.Aiming.Target.Alerts then Library:Notify("Targeting : "..tostring(TargetTarget.Character.Humanoid.DisplayName)) end elseif not TargetBindEnabled then if azure.Aiming.Target.Alerts then Library:Notify("Untargeting : "..tostring(TargetTarget.Character.Humanoid.DisplayName)) end end end end) TargetTab:AddInput('TargetPredictionTextbox', { Default = '', Numeric = false, Finished = false, Text = 'Prediction', Tooltip = 'Target Prediction', Placeholder = 'Example = 0.165', }) Options.TargetPredictionTextbox:OnChanged(function() azure.Aiming.Target.Prediction = Options.TargetPredictionTextbox.Value end) TargetTab:AddToggle('TargetTabFovTggle', { Text = 'Draw FOV', Default = false, Tooltip = 'Enable Target FOV', }) Toggles.TargetTabFovTggle:OnChanged(function() TargetFOvEnabled = Toggles.TargetTabFovTggle.Value end) Toggles.TargetTabFovTggle:AddColorPicker('LocalHighxlxxxxxxxxxxightFillColorColorPicker', { Default = Color3.fromRGB(255,0,0), Title = 'Target FOV Color' }) Options.LocalHighxlxxxxxxxxxxightFillColorColorPicker:OnChanged(function() TargetFovClr = Options.LocalHighxlxxxxxxxxxxightFillColorColorPicker.Value end) TargetTab:AddSlider('AimbotFOVSxizex', { Text = 'Target FOV', Default = 5, Min = 1, Max = 5, Rounding = 2, Compact = false, }) Options.AimbotFOVSxizex:OnChanged(function() TargetFOVSize = Options.AimbotFOVSxizex.Value*100 end) TargetTab:AddDropdown('TargetHitboxDropdown', { Values = { 'Head', 'HumanoidRootPart', 'UpperTorso', 'LowerTorso' }, Default = 2, Multi = false, Text = 'Hitbox', Tooltip = 'Target Hitbox', }) Options.TargetHitboxDropdown:OnChanged(function() azure.Aiming.Target.Hitbox = Options.TargetHitboxDropdown.Value end) TargetTab:AddToggle('TargetAlertsTggl', { Text = 'Alerts', Default = false, Tooltip = 'Enable Target Alerts', }) Toggles.TargetAlertsTggl:OnChanged(function() azure.Aiming.Target.Alerts = Toggles.TargetAlertsTggl.Value end) TargetTab:AddToggle('TargetLookAtTggle', { Text = 'Look At', Default = false, Tooltip = 'Enable Look At', }) Toggles.TargetLookAtTggle:OnChanged(function() azure.Aiming.Target.LookAt = Toggles.TargetLookAtTggle.Value end) TargetTab:AddToggle('TargetViewAtTggle', { Text = 'View At', Default = false, Tooltip = 'Enable View At', }) Toggles.TargetViewAtTggle:OnChanged(function() azure.Aiming.Target.ViewAt = Toggles.TargetViewAtTggle.Value end) TargetTab:AddToggle('PingbasedTggle', { Text = 'Ping Based', Default = false, Tooltip = 'recommended on 100 ping', }) Toggles.PingbasedTggle:OnChanged(function() azure.Aiming.Target.PingBased = Toggles.PingbasedTggle.Value end) TargetTab:AddToggle('TracerEnabledTracerTarget', { Text = 'Tracers', Default = false, Tooltip = 'Tracers Enabled', }) Toggles.TracerEnabledTracerTarget:OnChanged(function() azure.Aiming.Target.Tracer.Enabled = Toggles.TracerEnabledTracerTarget.Value end) Toggles.TracerEnabledTracerTarget:AddColorPicker('AddColorPickerForTracerTargetThingy', { Default = Color3.fromRGB(255,255,255), Title = 'Target Tracer Color' }) Options.AddColorPickerForTracerTargetThingy:OnChanged(function() azure.Aiming.Target.Tracer.Color = Options.AddColorPickerForTracerTargetThingy.Value end) TargetTab:AddDropdown('TargetTracerFrom', { Values = { 'Mouse', 'Head', 'UpperTorso', 'LowerTorso','Gun' }, Default = 5, Multi = false, Text = 'Tracer From:', Tooltip = 'Tracer From', }) Options.TargetTracerFrom:OnChanged(function() azure.Aiming.Target.Tracer.From = Options.TargetTracerFrom.Value end) TargetTab:AddToggle('HighlightEnabledTggle', { Text = 'Highlight', Default = false, Tooltip = 'Highlight Enabled', }) Toggles.HighlightEnabledTggle:OnChanged(function() azure.Aiming.Target.Highlight.Enabled = Toggles.HighlightEnabledTggle.Value end) Toggles.HighlightEnabledTggle:AddColorPicker('HighlightFillColorColorPicker', { Default = Color3.fromRGB(255,0,0), Title = 'Highlight Fill Color' }) Options.HighlightFillColorColorPicker:OnChanged(function() azure.Aiming.Target.Highlight.FillColor = Options.HighlightFillColorColorPicker.Value end) Toggles.HighlightEnabledTggle:AddColorPicker('HighlightOutLineColor', { Default = Color3.fromRGB(255,255,255), Title = 'Highlight Outline Color' }) Options.HighlightOutLineColor:OnChanged(function() azure.Aiming.Target.Highlight.OutlineColor = Options.HighlightOutLineColor.Value end) TargetTab:AddToggle('FakeHitboxTggle', { Text = 'Fake Hitbox', Default = false, Tooltip = 'Fake Hitbox Enabled', }) Toggles.FakeHitboxTggle:OnChanged(function() azure.Aiming.Target.FakeHitbox.Enabled = Toggles.FakeHitboxTggle.Value end) Toggles.FakeHitboxTggle:AddColorPicker('FakeHitboxColor', { Default = Color3.fromRGB(255,255,255), Title = 'Fake Hitbox Color' }) Options.FakeHitboxColor:OnChanged(function() azure.Aiming.Target.FakeHitbox.Color = Options.FakeHitboxColor.Value end) TargetTab:AddDropdown('TargetFakeHitboxMaterial', { Values = { 'Neon', 'ForceField', 'Plastic' }, Default = 1, Multi = false, Text = 'Fake Hitbox Material', Tooltip = 'Fake Hitbox Material', }) Options.TargetFakeHitboxMaterial:OnChanged(function() azure.Aiming.Target.FakeHitbox.Material = Options.TargetFakeHitboxMaterial.Value end) TargetTab:AddSlider('TarggeetFakeHitboxSize', { Text = 'Fake Hitbox Size', Default = 5, Min = 1, Max = 20, Rounding = 2, Compact = false, }) Options.TarggeetFakeHitboxSize:OnChanged(function() azure.Aiming.Target.FakeHitbox.Size = Options.TarggeetFakeHitboxSize.Value end) TargetTab:AddToggle('DotPARENTEnabedx', { Text = 'Dot', Default = false, Tooltip = 'Dot Enabled', }) Toggles.DotPARENTEnabedx:OnChanged(function() azure.Aiming.Target.Dot.Enabled = Toggles.DotPARENTEnabedx.Value end) Toggles.DotPARENTEnabedx:AddColorPicker('DotParentForColorxXD', { Default = Color3.fromRGB(255,255,255), Title = 'Dot Color' }) Options.DotParentForColorxXD:OnChanged(function() azure.Aiming.Target.Dot.Color = Options.DotParentForColorxXD.Value end) TargetTab:AddSlider('TargetOffsetYSlider', { Text = 'Target Offset (Y)', Default = 0, Min = -0.5, Max = 0.5, Rounding = 2, Compact = false, }) Options.TargetOffsetYSlider:OnChanged(function() azure.Aiming.Target.Offset.Y = Options.TargetOffsetYSlider.Value end) WristPositionTab:AddToggle('WristPosEnabledTggle', { Text = 'Enable', Default = false, Tooltip = 'Enable Wrist Position', }) Toggles.WristPosEnabledTggle:OnChanged(function() azure.Aiming.WristPos.Enabled = Toggles.WristPosEnabledTggle.Value end) Toggles.WristPosEnabledTggle:AddKeyPicker('WristPosBindEnabled', { Default = 'None', SyncToggleState = false, Mode = 'Toggle', Text = 'Wrist Position', NoUI = false, }) Options.WristPosBindEnabled:OnClick(function() if azure.Aiming.WristPos.Enabled then WristPosBind = not WristPosBind WristPosTarget = GetTarget() end end) WristPositionTab:AddSlider('WristPosOffsetSlider', { Text = 'Offset (Y)', Default = 1, Min = 1, Max = 25, Rounding = 2, Compact = false, }) Options.WristPosOffsetSlider:OnChanged(function() azure.Aiming.WristPos.Distance = Options.WristPosOffsetSlider.Value end) WristPositionTab:AddLabel("Drops FPS (could be buggy)") StrafeTab:AddToggle('TargetStrafeEnabled', { Text = 'Enable', Default = false, Tooltip = 'Enable Target Strafe Enabled', }) Toggles.TargetStrafeEnabled:OnChanged(function() azure.Aiming.TargetStrafe.Enabled = Toggles.TargetStrafeEnabled.Value end) Toggles.TargetStrafeEnabled:AddKeyPicker('StrafeKeyPickerXD', { Default = 'None', SyncToggleState = true, Mode = 'Toggle', Text = 'Strafe (Target)', NoUI = false, }) StrafeTab:AddToggle('TargetStrafeVisualizatiONcOLR', { Text = 'Visualize Rotation', Default = false, Tooltip = 'Visualize Rotation Enabled', }) Toggles.TargetStrafeVisualizatiONcOLR:OnChanged(function() azure.Aiming.TargetStrafe.Visualize.Enabled = Toggles.TargetStrafeVisualizatiONcOLR.Value end) Toggles.TargetStrafeVisualizatiONcOLR:AddColorPicker('TargetStrafeVisualizatiONcOLRXX', { Default = Color3.fromRGB(255,255,255), Title = 'Visualize Rotation Color' }) Options.TargetStrafeVisualizatiONcOLRXX:OnChanged(function() azure.Aiming.TargetStrafe.Visualize.Color = Options.TargetStrafeVisualizatiONcOLRXX.Value end) StrafeTab:AddSlider('TargetStrafeSpeedLSid', { Text = 'Speed', Default = 5, Min = 1, Max = 5, Rounding = 0, Compact = false, }) Options.TargetStrafeSpeedLSid:OnChanged(function() if Options.TargetStrafeSpeedLSid.Value == 5 then azure.Aiming.TargetStrafe.Speed = 0.5 elseif Options.TargetStrafeSpeedLSid.Value == 4 then azure.Aiming.TargetStrafe.Speed = 0.6 elseif Options.TargetStrafeSpeedLSid.Value == 3 then azure.Aiming.TargetStrafe.Speed = 0.7 elseif Options.TargetStrafeSpeedLSid.Value == 2 then azure.Aiming.TargetStrafe.Speed = 0.8 elseif Options.TargetStrafeSpeedLSid.Value == 1 then azure.Aiming.TargetStrafe.Speed = 0.9 end end) StrafeTab:AddSlider('TargetStrafeDistanceSlid', { Text = 'Distance', Default = 0, Min = 0, Max = 20, Rounding = 2, Compact = false, }) Options.TargetStrafeDistanceSlid:OnChanged(function() azure.Aiming.TargetStrafe.Distance = Options.TargetStrafeDistanceSlid.Value end) StrafeTab:AddSlider('TargetStrafeHeightSlid', { Text = 'Height', Default = 0, Min = 0, Max = 20, Rounding = 2, Compact = false, }) Options.TargetStrafeHeightSlid:OnChanged(function() azure.Aiming.TargetStrafe.Height = Options.TargetStrafeHeightSlid.Value end) StrafeTab:AddLabel("FPS Based") ExploitsTab:AddToggle('JumpCooldownTggle', { Text = 'No Jump Cooldown', Default = false, Tooltip = 'Removes Jump Cooldown', }) Toggles.JumpCooldownTggle:OnChanged(function() azure.Blatant.Exploits.JumpCooldown = Toggles.JumpCooldownTggle.Value end) ExploitsTab:AddToggle('NoSlowdownTgle', { Text = 'No Slowdown', Default = false, Tooltip = 'Enable No Slowdown', }) Toggles.NoSlowdownTgle:OnChanged(function() azure.Blatant.Exploits.NoSlow = Toggles.NoSlowdownTgle.Value end) ExploitsTab:AddToggle('AutoStompTggle', { Text = 'Auto Stomp', Default = false, Tooltip = 'Enable Auto Stomp', }) Toggles.AutoStompTggle:OnChanged(function() azure.Blatant.Exploits.AutoStomp = Toggles.AutoStompTggle.Value end) ExploitsTab:AddToggle('AntiFlingEnabled', { Text = 'Anti-Fling', Default = false, Tooltip = 'Enable Anti-Fling', }) Toggles.AntiFlingEnabled:OnChanged(function() LocalPlayer.Character.HumanoidRootPart.Anchored = Toggles.AntiFlingEnabled.Value end) ExploitsTab:AddToggle('AntiBagEnabledx', { Text = 'Anti-Bag', Default = false, Tooltip = 'Enable Anti-Bag ( do not use when antilocking )', }) Toggles.AntiBagEnabledx:OnChanged(function() azure.Blatant.Exploits.AntiBag = Toggles.AntiBagEnabledx.Value end) ExploitsTab:AddToggle('NoclipEnabled', { Text = 'Noclip', Default = false, Tooltip = 'Enable Noclip', }) Toggles.NoclipEnabled:OnChanged(function() if Toggles.NoclipEnabled.Value then NoclipLoop = game:GetService("RunService").Stepped:Connect(function() for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v:IsA("BasePart") and v.CanCollide == true then v.CanCollide = false end end end) elseif Toggles.NoclipEnabled.Value == false and NoclipLoop then NoclipLoop:Disconnect() end end) Toggles.NoclipEnabled:AddKeyPicker('NoclipBind', { Default = 'None', SyncToggleState = true, Mode = 'Toggle', Text = 'Noclip', NoUI = false, }) AntiStompTab:AddToggle('aNTIStompTggle', { Text = 'Enable', Default = false, Tooltip = 'Enable AntiStomp', }) Toggles.aNTIStompTggle:OnChanged(function() azure.Blatant.AntiStomp.Enabled = Toggles.aNTIStompTggle.Value end) AntiStompTab:AddDropdown('AntiStompDropdown', { Values = { 'Remove Character', 'Remove Humanoid' }, Default = 1, Multi = false, Text = 'Anti Stomp Type', Tooltip = 'Anti Stomp Type', }) Options.AntiStompDropdown:OnChanged(function() azure.Blatant.AntiStomp.Type = Options.AntiStompDropdown.Value end) CFrameTab:AddToggle('CFrameSpeedTggle', { Text = 'Enable', Default = false, Tooltip = 'Enable CFrame', }) Toggles.CFrameSpeedTggle:OnChanged(function() azure.Blatant.CFrame.Enabled = Toggles.CFrameSpeedTggle.Value end) Toggles.CFrameSpeedTggle:AddKeyPicker('CFrameSpeedBind', { Default = 'None', SyncToggleState = true, Mode = 'Toggle', Text = 'CFrame', NoUI = false, }) CFrameTab:AddSlider('CFrameSpeedAmountXD', { Text = 'CFrame Speed Amount', Default = 1, Min = 1, Max = 5, Rounding = 2, Compact = false, }) Options.CFrameSpeedAmountXD:OnChanged(function() azure.Blatant.CFrame.Value = Options.CFrameSpeedAmountXD.Value end) FakeLagTab:AddToggle('FakeLagEnabledTggle', { Text = 'Enable', Default = false, Tooltip = 'Enable Fake Lag', }) Toggles.FakeLagEnabledTggle:OnChanged(function() azure.Blatant.FakeLag.Enabled = Toggles.FakeLagEnabledTggle.Value end) FakeLagTab:AddSlider('FakeLagEnabledSlider', { Text = 'Duration', Default = 1, Min = 1, Max = 10, Rounding = 2, Compact = false, }) Options.FakeLagEnabledSlider:OnChanged(function() azure.Blatant.FakeLag.Duration = Options.FakeLagEnabledSlider.Value end) local PredictorPart = Instance.new("Part",game.Workspace) local newBillboardx = Instance.new("BillboardGui", PredictorPart) local newFramex = Instance.new("Frame", newBillboardx) local newUiCornorx = Instance.new("UICorner", newFramex) task.spawn(function () PredictorPart.Anchored = true PredictorPart.CanCollide = false PredictorPart.CFrame = CFrame.new(0,9999,0) PredictorPart.Transparency = 1 newBillboardx.Name = "azure_billboardpredictor" newBillboardx.Adornee = PredictorPart newBillboardx.Size = UDim2.new(1, 0, 1, 0) newBillboardx.AlwaysOnTop = true newFramex.Size = UDim2.new(1, 0, 1, 0) newFramex.BackgroundTransparency = 0 newUiCornorx.CornerRadius = UDim.new(50, 50) end) AntiAimTab:AddToggle('PredictiorRoblox', { Text = 'Predictor', Default = false, Tooltip = 'Predictor Enabled', }) Toggles.PredictiorRoblox:OnChanged(function() if Toggles.PredictiorRoblox.Value then PredictorHook = game:GetService("RunService").Stepped:Connect(function () PredictorPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position+(LocalPlayer.Character.HumanoidRootPart.Velocity*0.11)) spawn(function () newFramex.BackgroundColor3 = PredictorColoxr end) end) elseif Toggles.PredictiorRoblox.Value == false and PredictorHook then PredictorHook:Disconnect() PredictorPart.CFrame = CFrame.new(0,5000,0) end end) Toggles.PredictiorRoblox:AddColorPicker('AddColorPickerForTxxxxxxxxxxracerTargetThingy', { Default = Color3.fromRGB(255,255,255), }) Options.AddColorPickerForTxxxxxxxxxxracerTargetThingy:OnChanged(function() PredictorColoxr = Options.AddColorPickerForTxxxxxxxxxxracerTargetThingy.Value end) AntiAimTab:AddToggle('VelUnderGroundToggle', { Text = 'Velocity Underground', Default = false, Tooltip = 'Velocity Underground Enabled', }) Toggles.VelUnderGroundToggle:OnChanged(function() azure.Blatant.AntiAim.VelocityUnderGround = Toggles.VelUnderGroundToggle.Value end) Toggles.VelUnderGroundToggle:AddKeyPicker('NoclipBind', { Default = 'None', SyncToggleState = true, Mode = 'Toggle', Text = 'V-Underground', NoUI = false, }) AntiAimTab:AddSlider('VelocityUndergroundSLider', { Text = 'V-Underground Velocity', Default = 1, Min = 1, Max = 500, Rounding = 2, Compact = false, }) Options.VelocityUndergroundSLider:OnChanged(function() azure.Blatant.AntiAim.VelocityUnderGroundAmount = Options.VelocityUndergroundSLider.Value end) AntiAimTab:AddSlider('VelocityHipheightUnderground', { Text = 'HipHeight', Default = 2, Min = 2, Max = 11, Rounding = 2, Compact = false, }) Options.VelocityHipheightUnderground:OnChanged(function() VelocityUndergroundHipheight = Options.VelocityHipheightUnderground.Value end) AntiAimTab:AddToggle('VFallTggle', { Text = 'Velocity Fall', Default = false, Tooltip = 'Velocity Fall Enabled', }) Toggles.VFallTggle:OnChanged(function() if Toggles.VFallTggle.Value then VFallHook = RunService.Stepped:Connect(function () LocalPlayer.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new) if new == Enum.HumanoidStateType.Freefall == true and Toggles.VFallTggle.Value == true then wait(0.28) LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -V_FallVelocity, 0) end end) end) elseif Toggles.VFallTggle.Value == false and VFallHook then VFallHook:Disconnect() end end) AntiAimTab:AddSlider('VFallVel', { Text = 'V-Fall Velocity', Default = 1, Min = 1, Max = 50, Rounding = 2, Compact = false, }) Options.VFallVel:OnChanged(function() V_FallVelocity = Options.VFallVel.Value end) GunModTab:AddToggle('AutoReloadTggle', { Text = 'Auto Reload', Default = false, Tooltip = 'Enable Auto Reload', }) Toggles.AutoReloadTggle:OnChanged(function() azure.Blatant.GunMod.AutoReload = Toggles.AutoReloadTggle.Value end) SpinbotTab:AddToggle('RotVelocitySpinbot', { Text = 'Enable', Default = false, Tooltip = 'Spinbot Enabled', }) Toggles.RotVelocitySpinbot:OnChanged(function() if Toggles.RotVelocitySpinbot.Value then RotVelHook = RunService.Stepped:Connect(function () LocalPlayer.Character.HumanoidRootPart.RotVelocity = Vector3.new(Spinbot_X,Spinbot_Y,Spinbot_Z) end) elseif Toggles.RotVelocitySpinbot.Value == false and RotVelHook then RotVelHook:Disconnect() end end) SpinbotTab:AddSlider('SpinbotY', { Text = 'Speed', Default = 1, Min = 1, Max = 100, Rounding = 2, Compact = false, }) Options.SpinbotY:OnChanged(function() Spinbot_Y = Options.SpinbotY.Value end) fakeanimTab:AddToggle('MoonWalk', { Text = 'MoonWalk ( 1 )', Default = false, Tooltip = 'Prediction can be weird', }) Toggles.MoonWalk:OnChanged(function() if Toggles.MoonWalk.Value then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "rbxassetid://696096087" game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "rbxassetid://696096087" game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://696096087" elseif Toggles.MoonWalk.Value == false then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1 game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2 game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3 end end) fakeanimTab:AddToggle('MoonWalk1', { Text = 'MoonWalk ( 2 )', Default = false, Tooltip = 'Prediction can be weird', }) Toggles.MoonWalk1:OnChanged(function() if Toggles.MoonWalk1.Value then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "" game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "" game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "" elseif Toggles.MoonWalk1.Value == false then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1 game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2 game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3 end end) fakeanimTab:AddToggle('NonHeadshotWalk', { Text = 'HeadshotWalk', Default = false, Tooltip = 'Enemie cant 2 tap', }) Toggles.NonHeadshotWalk:OnChanged(function() if Toggles.NonHeadshotWalk.Value then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=1083222527" game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1083222527" game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=1083222527" elseif Toggles.NonHeadshotWalk.Value == false then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1 game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2 game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3 end end) fakeanimTab:AddToggle('ArmSwingWalk', { Text = 'Arm Spread', Default = false, Tooltip = 'Prediction can be weird', }) Toggles.ArmSwingWalk:OnChanged(function() if Toggles.ArmSwingWalk.Value then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "rbxassetid://754656200" game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "rbxassetid://754656200" game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "rbxassetid://754656200" elseif Toggles.ArmSwingWalk.Value == false then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1 game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2 game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3 end end) fakeanimTab:AddToggle('FlossWalk', { Text = 'FlossWalk', Default = false, Tooltip = 'Prediction can be weird', }) Toggles.FlossWalk:OnChanged(function() if Toggles.FlossWalk.Value then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=5917459365" game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=5917459365" game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=5917459365" elseif Toggles.FlossWalk.Value == false then game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1 game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2 game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3 end end) removehitboxTab:AddDropdown('RemovalDropdown', { Values = { 'None','RightLeg', 'LeftLeg',"LeftArm" }, Default = 1, Multi = false, Text = 'RemovalDropdown', Tooltip = 'RemoveHitboxes', }) Options.RemovalDropdown:OnChanged(function() if Options.RemovalDropdown.Value == "None" then elseif Options.RemovalDropdown.Value == "RightLeg" then game.Players.LocalPlayer.Character.RightUpperLeg:Destroy() elseif Options.RemovalDropdown.Value == "LeftLeg" then game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy() elseif Options.RemovalDropdown.Value == "LeftArm" then game.Players.LocalPlayer.Character.LeftUpperArm:Destroy() end end) LocalTab:AddToggle('ChamsEnabledTggle', { Text = 'Enable Chams', Default = false, Tooltip = 'Enable Chams', }) Toggles.ChamsEnabledTggle:OnChanged(function() azure.Visuals.Local.Chams = Toggles.ChamsEnabledTggle.Value end) task.spawn(function () while true do wait() if azure.Visuals.Local.Chams then for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v.Material = "ForceField" end end else for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v.Material = "Plastic" end end end end end) --[[ LocalTab:AddToggle('GunChamsTggle', { Text = 'Enable Gun Chams', Default = false, Tooltip = 'Gun Chams Enabled', }) Toggles.GunChamsTggle:OnChanged(function() azure.Visuals.Local.GunChams.Enabled = Toggles.GunChamsTggle.Value end) Toggles.GunChamsTggle:AddColorPicker('GunChamsColr', { Default = Color3.fromRGB(255,255,255), Title = 'Gun Chams Color' }) Options.GunChamsColr:OnChanged(function() azure.Visuals.Local.GunChams.Color = Options.GunChamsColr.Value end) task.spawn(function () while true do wait() if azure.Visuals.Local.GunChams.Enabled then if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Default.Material = "ForceField" game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Default.Color = azure.Visuals.Local.GunChams.Color end else if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Default.Material = "Plastic" end end end end) ]] local LocalHL = Instance.new("Highlight") LocalTab:AddToggle('LocalHighlight', { Text = 'Highlight', Default = false, Tooltip = 'Highlight Enabled', }) Toggles.LocalHighlight:OnChanged(function() azure.Visuals.Local.Highlight.Enabled = Toggles.LocalHighlight.Value end) task.spawn(function () while true do wait() if azure.Visuals.Local.Highlight.Enabled then LocalHL.Parent = LocalPlayer.Character LocalHL.FillColor = azure.Visuals.Local.Highlight.FillColor LocalHL.OutlineColor = azure.Visuals.Local.Highlight.OutlineColor else LocalHL.Parent = game.CoreGui end end end) Toggles.LocalHighlight:AddColorPicker('LocalHighlightFillColorColorPicker', { Default = Color3.fromRGB(255,0,0), Title = 'Highlight Fill Color' }) Options.LocalHighlightFillColorColorPicker:OnChanged(function() azure.Visuals.Local.Highlight.FillColor = Options.LocalHighlightFillColorColorPicker.Value end) Toggles.LocalHighlight:AddColorPicker('LocalHighlightOutLineColor', { Default = Color3.fromRGB(255,255,255), Title = 'Highlight Outline Color' }) Options.LocalHighlightOutLineColor:OnChanged(function() azure.Visuals.Local.Highlight.OutlineColor = Options.LocalHighlightOutLineColor.Value end) LocalTab:AddToggle('CloneChamsEnabled', { Text = 'Clone Chams', Default = false, Tooltip = 'Clone Chams Enabled', }) Toggles.CloneChamsEnabled:OnChanged(function() azure.Visuals.Local.CloneChams.Enabled = Toggles.CloneChamsEnabled.Value end) Toggles.CloneChamsEnabled:AddColorPicker('CloneChamsColor', { Default = Color3.fromRGB(255,255,255), Title = 'Clone Chams Color' }) Options.CloneChamsColor:OnChanged(function() azure.Visuals.Local.CloneChams.Color = Options.CloneChamsColor.Value end) task.spawn(function () while true do wait() if azure.Visuals.Local.CloneChams.Enabled then repeat game.Players.LocalPlayer.Character.Archivable = true local Clone = game.Players.LocalPlayer.Character:Clone() for _,Obj in next, Clone:GetDescendants() do if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then Obj:Destroy() elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then if Obj.Transparency == 1 then Obj:Destroy() else Obj.CanCollide = false Obj.Anchored = true Obj.Material = azure.Visuals.Local.CloneChams.Material Obj.Color = azure.Visuals.Local.CloneChams.Color Obj.Transparency = 0 Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03) end end pcall(function() Obj.CanCollide = false end) end Clone.Parent = game.Workspace wait(azure.Visuals.Local.CloneChams.Duration) Clone:Destroy() until azure.Visuals.Local.CloneChams.Enabled == false end end end) LocalTab:AddSlider('DurationSliderWHAT', { Text = 'Duration', Default = 0.1, Min = 0.1, Max = 3, Rounding = 2, Compact = false, }) Options.DurationSliderWHAT:OnChanged(function() azure.Visuals.Local.CloneChams.Duration = Options.DurationSliderWHAT.Value end) LocalTab:AddDropdown('CloneChamsMaterial', { Values = { 'Neon', 'ForceField', 'Plastic' }, Default = 2, Multi = false, Text = 'Clone Chams Material', Tooltip = 'Clone Chams Material', }) Options.CloneChamsMaterial:OnChanged(function() azure.Visuals.Local.CloneChams.Material = Options.CloneChamsMaterial.Value end) FOVTag:AddSlider('FOVSLlider', { Text = 'Amount', Default = 70, Min = 70, Max = 120, Rounding = 2, Compact = false, }) Options.FOVSLlider:OnChanged(function() workspace.CurrentCamera.FieldOfView = Options.FOVSLlider.Value end) ESPTab:AddToggle('BoxESPEnabled', { Text = 'Box', Default = false, Tooltip = 'Box ESP Enabled', }) Toggles.BoxESPEnabled:OnChanged(function() getgenv().taffy_esp.box.enabled = Toggles.BoxESPEnabled.Value end) Toggles.BoxESPEnabled:AddColorPicker('BoxESPColor', { Default = Color3.fromRGB(255,255,255), Title = 'Box ESP Color' }) Options.BoxESPColor:OnChanged(function() getgenv().taffy_esp.box.color1 = Options.BoxESPColor.Value end) ESPTab:AddToggle('HealthESPEnabled', { Text = 'Health', Default = false, Tooltip = 'Health ESP Enabled', }) Toggles.HealthESPEnabled:OnChanged(function() getgenv().taffy_esp.box.healthbar = Toggles.HealthESPEnabled.Value end) Toggles.HealthESPEnabled:AddColorPicker('HealthESPColor', { Default = Color3.fromRGB(0,255,0), Title = 'Health ESP Color' }) Options.HealthESPColor:OnChanged(function() getgenv().taffy_esp.box.healthbarcolor = Options.HealthESPColor.Value end) task.spawn(function () while true do wait() if getgenv().taffy_esp.box.healthbar or getgenv().taffy_esp.box.enabled then getgenv().taffy_esp.box.outline = true elseif getgenv().taffy_esp.box.healthbar == false or getgenv().taffy_esp.box.enabled == false then getgenv().taffy_esp.box.outline = false end if getgenv().taffy_esp.box.healthbar == true and getgenv().taffy_esp.box.enabled == false then getgenv().taffy_esp.box.outline = false end end end) ESPTab:AddToggle('TracerESPEnabled', { Text = 'Tracer', Default = false, Tooltip = 'Tracer ESP Enabled', }) Toggles.TracerESPEnabled:OnChanged(function() getgenv().taffy_esp.tracer.enabled = Toggles.TracerESPEnabled.Value end) Toggles.TracerESPEnabled:AddColorPicker('TracerESPColor', { Default = Color3.fromRGB(0,255,0), Title = 'Tracer ESP Color' }) Options.TracerESPColor:OnChanged(function() getgenv().taffy_esp.tracer.color = Options.TracerESPColor.Value end) ESPTab:AddToggle('UnlockedTracerEnabled', { Text = 'Unlock Tracer', Default = false, Tooltip = 'Unlock Tracer Enabled', }) Toggles.UnlockedTracerEnabled:OnChanged(function() getgenv().taffy_esp.tracer.unlocktracers = Toggles.UnlockedTracerEnabled.Value end) ESPTab:AddToggle('NameESPEnabled', { Text = 'Name', Default = false, Tooltip = 'Name ESP Enabled', }) Toggles.NameESPEnabled:OnChanged(function() getgenv().taffy_esp.name.enabled = Toggles.NameESPEnabled.Value end) Toggles.NameESPEnabled:AddColorPicker('NameESPColor', { Default = Color3.fromRGB(255,255,255), Title = 'Name ESP Color' }) Options.NameESPColor:OnChanged(function() getgenv().taffy_esp.name.color = Options.NameESPColor.Value end) ESPTab:AddToggle('ToolESPEnabled', { Text = 'Held Tool', Default = false, Tooltip = 'Held Tool ESP Enabled', }) Toggles.ToolESPEnabled:OnChanged(function() getgenv().taffy_esp.Toolsshow.enable = Toggles.ToolESPEnabled.Value end) Toggles.ToolESPEnabled:AddColorPicker('ToolESPColor', { Default = Color3.fromRGB(255,255,255), Title = 'Held Tool ESP Color' }) Options.ToolESPColor:OnChanged(function() getgenv().taffy_esp.Toolsshow.color = Options.ToolESPColor.Value end) WorldTab:AddLabel('Ambient'):AddColorPicker('AmbientColorPicker', { Default = Color3.fromRGB(0,0,0), Title = 'Ambient', }) Options.AmbientColorPicker:OnChanged(function() if AmbientRainbowMode == true then else game.Lighting.Ambient = Options.AmbientColorPicker.Value end end) WorldTab:AddToggle('RainbowAmbient', { Text = 'Rainbow Ambient', Default = false, Tooltip = 'Rainbow Ambient Enabled', }) Toggles.RainbowAmbient:OnChanged(function() AmbientRainbowMode = Toggles.RainbowAmbient.Value if Toggles.RainbowAmbient.Value then while Toggles.RainbowAmbient.Value do wait() game:GetService("Lighting").Ambient = Color3.new(255/255,0/255,0/255) for i = 0,255,10 do wait() game:GetService("Lighting").Ambient = Color3.new(255/255,i/255,0/255) end for i = 255,0,-10 do wait() game:GetService("Lighting").Ambient = Color3.new(i/255,255/255,0/255) end for i = 0,255,10 do wait() game:GetService("Lighting").Ambient = Color3.new(0/255,255/255,i/255) end for i = 255,0,-10 do wait() game:GetService("Lighting").Ambient = Color3.new(0/255,i/255,255/255) end for i = 0,255,10 do wait() game:GetService("Lighting").Ambient = Color3.new(i/255,0/255,255/255) end for i = 255,0,-10 do wait() game:GetService("Lighting").Ambient = Color3.new(255/255,0/255,i/255) end if Toggles.RainbowAmbient.Value == false then break end end end end) local AmbientReset = WorldTab:AddButton('Reset to Default', function() Options.AmbientColorPicker:SetValueRGB(Color3.fromRGB(0,0,0)) end) WorldTab:AddLabel('Outdoor Ambient'):AddColorPicker('OutdoorAmbientColor', { Default = Color3.fromRGB(152, 152, 146), Title = 'Outdoor Ambient', }) Options.OutdoorAmbientColor:OnChanged(function() if OutdoorAmbientRainbowMode then else game.Lighting.OutdoorAmbient = Options.OutdoorAmbientColor.Value end end) WorldTab:AddToggle('RainbowOutdoorAmbient', { Text = 'Rainbow Outdoor', Default = false, Tooltip = 'Rainbow Outdoor Ambient Enabled', }) Toggles.RainbowOutdoorAmbient:OnChanged(function() OutdoorAmbientRainbowMode = Toggles.RainbowOutdoorAmbient.Value if Toggles.RainbowOutdoorAmbient.Value then while Toggles.RainbowOutdoorAmbient.Value do wait() game:GetService("Lighting").OutdoorAmbient = Color3.new(255/255,0/255,0/255) for i = 0,255,10 do wait() game:GetService("Lighting").OutdoorAmbient = Color3.new(255/255,i/255,0/255) end for i = 255,0,-10 do wait() game:GetService("Lighting").OutdoorAmbient = Color3.new(i/255,255/255,0/255) end for i = 0,255,10 do wait() game:GetService("Lighting").OutdoorAmbient = Color3.new(0/255,255/255,i/255) end for i = 255,0,-10 do wait() game:GetService("Lighting").OutdoorAmbient = Color3.new(0/255,i/255,255/255) end for i = 0,255,10 do wait() game:GetService("Lighting").OutdoorAmbient = Color3.new(i/255,0/255,255/255) end for i = 255,0,-10 do wait() game:GetService("Lighting").OutdoorAmbient = Color3.new(255/255,0/255,i/255) end if Toggles.RainbowOutdoorAmbient.Value == false then break end end end end) local OutdoorAmbientReset = WorldTab:AddButton('Reset to Default', function() Options.OutdoorAmbientColor:SetValueRGB(Color3.fromRGB(152, 152, 146)) end) WorldTab:AddSlider('FogEndSlider', { Text = 'Fog End', Default = 500, Min = 1, Max = 500, Rounding = 1, Compact = false, }) Options.FogEndSlider:OnChanged(function() game.Lighting.FogEnd = Options.FogEndSlider.Value end) WorldTab:AddLabel('Fog Color'):AddColorPicker('FogColorColorPicker', { Default = Color3.fromRGB(100, 87, 72), Title = 'Fog Color', }) Options.FogColorColorPicker:OnChanged(function() if FogRainbowMode then else game.Lighting.FogColor = Options.FogColorColorPicker.Value end end) WorldTab:AddToggle('RainbowFogColor', { Text = 'Rainbow Outdoor', Default = false, Tooltip = 'Rainbow Outdoor Ambient Enabled', }) Toggles.RainbowFogColor:OnChanged(function() FogRainbowMode = Toggles.RainbowFogColor.Value if Toggles.RainbowFogColor.Value then while Toggles.RainbowFogColor.Value do wait() game:GetService("Lighting").FogColor = Color3.new(255/255,0/255,0/255) for i = 0,255,10 do wait() game:GetService("Lighting").FogColor = Color3.new(255/255,i/255,0/255) end for i = 255,0,-10 do wait() game:GetService("Lighting").FogColor = Color3.new(i/255,255/255,0/255) end for i = 0,255,10 do wait() game:GetService("Lighting").FogColor = Color3.new(0/255,255/255,i/255) end for i = 255,0,-10 do wait() game:GetService("Lighting").FogColor = Color3.new(0/255,i/255,255/255) end for i = 0,255,10 do wait() game:GetService("Lighting").FogColor = Color3.new(i/255,0/255,255/255) end for i = 255,0,-10 do wait() game:GetService("Lighting").FogColor = Color3.new(255/255,0/255,i/255) end if Toggles.RainbowFogColor.Value == false then break end end end end) local ResetFogEnd = WorldTab:AddButton('Reset to Default', function() Options.FogEndSlider:SetValue(500) Options.FogColorColorPicker:SetValueRGB(Color3.fromRGB(100, 87, 72)) end) WorldTab:AddToggle('GlobalShadowsEnabled', { Text = 'Global Shadows', Default = true, Tooltip = 'Global Shadows Enabled', }) Toggles.GlobalShadowsEnabled:OnChanged(function() game.Lighting.GlobalShadows = Toggles.GlobalShadowsEnabled.Value end) WorldTab:AddSlider('Saturation', { Text = 'Saturation', Default = 0, Min = 0, Max = 10, Rounding = 1, Compact = false, }) Options.Saturation:OnChanged(function() local ColorCorrection = game.Lighting:FindFirstChildOfClass("ColorCorrectionEffect") or Instance.new("ColorCorrectionEffect") ColorCorrection.Saturation = Options.Saturation.Value end) WorldTab:AddSlider('Contrast', { Text = 'Contrast', Default = 0.1, Min = 0, Max = 10, Rounding = 1, Compact = false, }) Options.Contrast:OnChanged(function() local ColorCorrection = game.Lighting:FindFirstChildOfClass("ColorCorrectionEffect") or Instance.new("ColorCorrectionEffect") ColorCorrection.Contrast = Options.Contrast.Value end) CrosshairTab:AddToggle('CrosshairEnabledTop', { Text = 'Top', Default = true, Tooltip = 'Top Enabled', }) Toggles.CrosshairEnabledTop:OnChanged(function() LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.Visible = Toggles.CrosshairEnabledTop.Value end) Toggles.CrosshairEnabledTop:AddColorPicker('CrosshairTopColor', { Default = Color3.fromRGB(255,255,255), }) Options.CrosshairTopColor:OnChanged(function() if RainbowCrossHairMode then else LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Options.CrosshairTopColor.Value end end) CrosshairTab:AddToggle('CrosshairEnabledDown', { Text = 'Bottom', Default = true, Tooltip = 'Bottom Enabled', }) Toggles.CrosshairEnabledDown:OnChanged(function() LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.Visible = Toggles.CrosshairEnabledDown.Value end) Toggles.CrosshairEnabledDown:AddColorPicker('CrosshairBottomXd', { Default = Color3.fromRGB(255,255,255), }) Options.CrosshairBottomXd:OnChanged(function() if RainbowCrossHairMode then else LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Options.CrosshairBottomXd.Value end end) CrosshairTab:AddToggle('CrosshairEnabledLeft', { Text = 'Left', Default = true, Tooltip = 'Left Enabled', }) Toggles.CrosshairEnabledLeft:OnChanged(function() LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.Visible = Toggles.CrosshairEnabledLeft.Value end) Toggles.CrosshairEnabledLeft:AddColorPicker('CrosshairLeftColor', { Default = Color3.fromRGB(255,255,255), }) Options.CrosshairLeftColor:OnChanged(function() if RainbowCrossHairMode then else LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Options.CrosshairLeftColor.Value end end) CrosshairTab:AddToggle('CrosshairEnabledRight', { Text = 'Right', Default = true, Tooltip = 'Right Enabled', }) Toggles.CrosshairEnabledRight:OnChanged(function() LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.Visible = Toggles.CrosshairEnabledRight.Value end) Toggles.CrosshairEnabledRight:AddColorPicker('CrosshairRightColor', { Default = Color3.fromRGB(255,255,255), }) Options.CrosshairRightColor:OnChanged(function() if RainbowCrossHairMode then else LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Options.CrosshairRightColor.Value end end) CrosshairTab:AddLabel('Middle'):AddColorPicker('CrosshairMiddle', { Default = Color3.fromRGB(255,255,255), Title = 'Middle', }) Options.CrosshairMiddle:OnChanged(function() if RainbowCrossHairMode then else LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Options.CrosshairMiddle.Value end end) CrosshairTab:AddToggle('RainbowCrosshair', { Text = 'Rainbow Crosshair', Default = false, Tooltip = 'Rainbow Crosshair Enabled', }) Toggles.RainbowCrosshair:OnChanged(function() RainbowCrossHairMode = Toggles.RainbowCrosshair.Value if Toggles.RainbowCrosshair.Value then while Toggles.RainbowCrosshair.Value do wait() for i = 0,255,10 do wait() game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(255/255,i/255,0/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(255/255,i/255,0/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(255/255,i/255,0/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(255/255,i/255,0/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(255/255,i/255,0/255) end for i = 255,0,-10 do wait() game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(i/255,255/255,0/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(i/255,255/255,0/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(i/255,255/255,0/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(i/255,255/255,0/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(i/255,255/255,0/255) end for i = 0,255,10 do wait() game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(0/255,255/255,i/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(0/255,255/255,i/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(0/255,255/255,i/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(0/255,255/255,i/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(0/255,255/255,i/255) end for i = 255,0,-10 do wait() game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(0/255,i/255,255/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(0/255,i/255,255/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(0/255,i/255,255/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(0/255,i/255,255/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(0/255,i/255,255/255) end for i = 0,255,10 do wait() game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(i/255,0/255,255/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(i/255,0/255,255/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(i/255,0/255,255/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(i/255,0/255,255/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(i/255,0/255,255/255) end for i = 255,0,-10 do wait() game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(255/255,0/255,i/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(255/255,0/255,i/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(255/255,0/255,i/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(255/255,0/255,i/255) game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(255/255,0/255,i/255) end if Toggles.RainbowCrosshair.Value == false then break end end end end) TeleportTab:AddDropdown('SchoolDropdown', { Values = { 'None','Food', 'Roof', 'Secret Room' }, Default = 1, Multi = false, Text = 'School', Tooltip = 'School Tps', }) Options.SchoolDropdown:OnChanged(function() if Options.SchoolDropdown.Value == "None" then elseif Options.SchoolDropdown.Value == "Food" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-613.674194, 21.8749924, 289.857483, 0.00497477828, 2.20831442e-08, -0.999987602, -3.01110035e-08, 1, 2.19336211e-08, 0.999987602, 3.00015159e-08, 0.00497477828) elseif Options.SchoolDropdown.Value == "Secret Room" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-503.606995, 21.8749924, 361.749969, 0.999836385, -4.32269722e-08, -0.0180903766, 4.39084253e-08, 1, 3.72720521e-08, 0.0180903766, -3.80602749e-08, 0.999836385) elseif Options.SchoolDropdown.Value == "Roof" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-606.53656, 68.6249771, 325.997162, 0.99997282, 3.51442764e-10, 0.00737056695, -3.13645859e-10, 1, -5.12924192e-09, -0.00737056695, 5.12679055e-09, 0.99997282) end end) TeleportTab:AddDropdown('BankDropdown', { Values = { 'None','Food', 'Roof', 'Vault' }, Default = 1, Multi = false, Text = 'Bank', Tooltip = 'Bank Tps', }) Options.BankDropdown:OnChanged(function() if Options.BankDropdown.Value == "None" then elseif Options.BankDropdown.Value == "Food" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-334.105621, 23.6826458, -297.371765, 0.0062069688, 8.89299017e-08, -0.999980748, 1.73607013e-08, 1, 8.9039375e-08, 0.999980748, -1.79130311e-08, 0.0062069688) elseif Options.BankDropdown.Value == "Vault" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-508.115051, 23.169693, -284.901337, -0.0288586095, -4.23028865e-08, -0.999583483, -4.83239475e-08, 1, -4.0925368e-08, 0.999583483, 4.71227715e-08, -0.0288586095) elseif Options.BankDropdown.Value == "Roof" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-459.32785, 39.0389023, -285.086548, 0.0124173071, 5.90856395e-08, -0.999922931, 3.85150489e-09, 1, 5.91380243e-08, 0.999922931, -4.58554306e-09, 0.0124173071) end end) TeleportTab:AddDropdown('UphillTps', { Values = { 'None','Food', 'Guns', 'Uphill Building 1','Uphill Building 2','Armor' }, Default = 1, Multi = false, Text = 'Uphill', Tooltip = 'Uphill Tps', }) Options.UphillTps:OnChanged(function() if Options.UphillTps.Value == "None" then elseif Options.UphillTps.Value == "Food" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(299.117859, 49.2826538, -613.93158, 0.999884248, -2.11976445e-08, -0.015215965, 2.13970885e-08, 1, 1.29448381e-08, 0.015215965, -1.32689166e-08, 0.999884248) elseif Options.UphillTps.Value == "Guns" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(481.662781, 48.0704918, -622.017944, -0.999999166, 8.56621298e-08, 0.00129488122, 8.56506901e-08, 1, -8.88794016e-09, -0.00129488122, -8.77702444e-09, -0.999999166) elseif Options.UphillTps.Value == "Uphill Building 1" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(435.492004, 106.683769, -627.779114, -0.999886215, 4.09484855e-08, -0.0150852418, 4.09440126e-08, 1, 6.05427153e-10, 0.0150852418, -1.22920268e-11, -0.999886215) elseif Options.UphillTps.Value == "Uphill Building 2" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(300.213928, 106.03389, -620.259521, -0.999988019, 1.25798518e-08, -0.00488910545, 1.23825759e-08, 1, 4.03804208e-08, 0.00488910545, 4.03193994e-08, -0.999988019) elseif Options.UphillTps.Value == "Armor" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(533.781738, 50.3253212, -637.361084, 0.0147596924, -1.06152655e-07, 0.999891043, -2.64739004e-08, 1, 1.06555007e-07, -0.999891043, -2.80437362e-08, 0.0147596924) end end) TeleportTab:AddDropdown('DownhillTps', { Values = { 'None','Guns','Armor','Admin Base' }, Default = 1, Multi = false, Text = 'Downhill', Tooltip = 'Downhill Tps', }) Options.DownhillTps:OnChanged(function() if Options.DownhillTps.Value == "None" then elseif Options.DownhillTps.Value == "Guns" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-581.334473, 8.31477833, -736.237427, -0.00332057965, -4.02167544e-08, -0.999994516, -5.74397596e-08, 1, -4.00262437e-08, 0.999994516, 5.73065329e-08, -0.00332057965) elseif Options.DownhillTps.Value == "Armor" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-604.672913, 10.3496885, -788.588745, -0.0184768867, -9.57051682e-09, 0.999829292, -3.11832942e-08, 1, 8.99588226e-09, -0.999829292, -3.10117549e-08, -0.0184768867) elseif Options.DownhillTps.Value == "Admin Base" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-797.611328, -39.6492157, -886.291382, 0.0349296406, -6.03186034e-09, 0.999389768, -1.15090231e-08, 1, 6.43779474e-09, -0.999389768, -1.17268701e-08, 0.0349296406) end end) TeleportTab:AddDropdown('CasinoTps', { Values = { 'None','Popcorn','DB','Casino' }, Default = 1, Multi = false, Text = 'Casino', Tooltip = 'Casino Tps', }) Options.CasinoTps:OnChanged(function() if Options.CasinoTps.Value == "None" then elseif Options.CasinoTps.Value == "Popcorn" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-989.919678, 24.600008, -152.482224, 0.99982506, 1.5004666e-08, 0.0187029168, -1.51050052e-08, 1, 5.22361621e-09, -0.0187029168, -5.50521007e-09, 0.99982506) elseif Options.CasinoTps.Value == "DB" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1039.74451, 21.7499943, -260.811493, -0.999998271, 3.43565993e-08, 0.0018673077, 3.42738211e-08, 1, -4.4362519e-08, -0.0018673077, -4.42984422e-08, -0.999998271) elseif Options.CasinoTps.Value == "Casino" then LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-866.869263, 21.7499943, -116.072456, -0.99939853, -1.97582839e-09, 0.0346787088, 1.85263072e-09, 1, 1.10365839e-07, -0.0346787088, 1.103637e-07, -0.99939853) end end) FlyTab:AddToggle('FlyTggle', { Text = 'Enable', Default = false, Tooltip = 'Enable Fly', }) Toggles.FlyTggle:OnChanged(function() if Toggles.FlyTggle.Value == true then FlyLoop = game:GetService("RunService").Stepped:Connect(function() spawn(function() pcall(function() local speed = FlySpeed local velocity = Vector3.new(0, 1, 0) local UserInputService = game:GetService("UserInputService") if UserInputService:IsKeyDown(Enum.KeyCode.W) then velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.lookVector * speed) end if UserInputService:IsKeyDown(Enum.KeyCode.A) then velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.rightVector * -speed) end if UserInputService:IsKeyDown(Enum.KeyCode.S) then velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.lookVector * -speed) end if UserInputService:IsKeyDown(Enum.KeyCode.D) then velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.rightVector * speed) end LocalPlayer.Character.HumanoidRootPart.Velocity = velocity LocalPlayer.Character.Humanoid:ChangeState("Freefall") end) end) end) elseif Toggles.FlyTggle.Value == false and FlyLoop then FlyLoop:Disconnect() LocalPlayer.Character.Humanoid:ChangeState("Landing") end end) Toggles.FlyTggle:AddKeyPicker('FlyBind', { Default = 'None', SyncToggleState = true, Mode = 'Toggle', Text = 'Fly', NoUI = false, }) FlyTab:AddSlider('FlySepedSlider', { Text = 'Speed', Default = 1, Min = 1, Max = 5, Rounding = 2, Compact = false, }) Options.FlySepedSlider:OnChanged(function() FlySpeed = Options.FlySepedSlider.Value*50 end) AnimationsTab:AddDropdown('RunAnimations', { Values = { 'None','Rthro','Werewolf','Zombie','Ninja','Toy','Superhero','OldSchool','Cartoony','Stylish','Vampire' }, Default = 1, Multi = false, Text = 'Run', }) Options.RunAnimations:OnChanged(function() ChangeAnimHook = game:GetService("RunService").Stepped:Connect(function () if Options.RunAnimations.Value == "None" then elseif Options.RunAnimations.Value == "Rthro" then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=2510198475" elseif Options.RunAnimations.Value == "Werewolf" then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1083216690" elseif Options.RunAnimations.Value == "Zombie" then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682" elseif Options.RunAnimations.Value == "Ninja" then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=656118852" elseif Options.RunAnimations.Value == "Toy" then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=782842708" elseif Options.RunAnimations.Value == "Superhero" then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616117076" elseif Options.RunAnimations.Value == "OldSchool" then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=5319844329" elseif Options.RunAnimations.Value == "Cartoony" then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=742638842" elseif Options.RunAnimations.Value == "Stylish" then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616140816" elseif Options.RunAnimations.Value == "Vampire" then LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1083462077" end end) end) AnimationsTab:AddDropdown('JumpAnimations', { Values = { 'None','Rthro','Werewolf','Zombie','Ninja','Toy','Superhero','OldSchool','Cartoony','Stylish','Vampire' }, Default = 1, Multi = false, Text = 'Jump', }) Options.JumpAnimations:OnChanged(function() ChangeJumpAnimHook = game:GetService("RunService").Stepped:Connect(function () if Options.JumpAnimations.Value == "None" then elseif Options.JumpAnimations.Value == "Rthro" then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=2510197830" elseif Options.JumpAnimations.Value == "Werewolf" then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792" elseif Options.JumpAnimations.Value == "Zombie" then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616161997" elseif Options.JumpAnimations.Value == "Ninja" then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=656117878" elseif Options.JumpAnimations.Value == "Toy" then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=782847020" elseif Options.JumpAnimations.Value == "Superhero" then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616115533" elseif Options.JumpAnimations.Value == "OldSchool" then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=5319841935" elseif Options.JumpAnimations.Value == "Cartoony" then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=742637942" elseif Options.JumpAnimations.Value == "Stylish" then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616139451" elseif Options.JumpAnimations.Value == "Vampire" then LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083455352" end end) end) AnimationsTab:AddDropdown('FallAnimations', { Values = { 'None','Rthro','Werewolf','Zombie','Ninja','Toy','Superhero','OldSchool','Cartoony','Stylish','Vampire' }, Default = 1, Multi = false, Text = 'Fall', }) Options.FallAnimations:OnChanged(function() ChangeFallAnimHook = game:GetService("RunService").Stepped:Connect(function () if Options.FallAnimations.Value == "None" then elseif Options.FallAnimations.Value == "Rthro" then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=2510195892" elseif Options.FallAnimations.Value == "Werewolf" then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1083189019" elseif Options.FallAnimations.Value == "Zombie" then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616157476" elseif Options.FallAnimations.Value == "Ninja" then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=656115606" elseif Options.FallAnimations.Value == "Toy" then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=782846423" elseif Options.FallAnimations.Value == "Superhero" then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616115533" elseif Options.FallAnimations.Value == "OldSchool" then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=5319839762" elseif Options.FallAnimations.Value == "Cartoony" then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=742640026" elseif Options.FallAnimations.Value == "Stylish" then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616134815" elseif Options.FallAnimations.Value == "Vampire" then LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1083443587" end end) end) targetstraferangepart = Instance.new("MeshPart") local TracerLine = Drawing.new("Line") local HLTarget = Instance.new("Highlight") local FakeHitboxPart = Instance.new("Part",game.Workspace) local DotParent = Instance.new("Part",game.Workspace) local newBillboard = Instance.new("BillboardGui", DotParent) local newFrame = Instance.new("Frame", newBillboard) local newUiCornor = Instance.new("UICorner", newFrame) task.spawn(function () newBillboard.Name = "azure_billboarddot" newBillboard.Adornee = DotParent newBillboard.Size = UDim2.new(1, 0, 1, 0) newBillboard.AlwaysOnTop = true newFrame.Size = UDim2.new(1, 0, 1, 0) newFrame.BackgroundTransparency = 0 newUiCornor.CornerRadius = UDim.new(50, 50) DotParent.CanCollide = false DotParent.Anchored = true DotParent.CFrame = CFrame.new(0,2000,0) DotParent.Transparency = 1 targetstraferangepart.MeshId = "rbxassetid://3726303797" targetstraferangepart.CanCollide = false targetstraferangepart.Anchored = true targetstraferangepart.Material = Enum.Material.Neon targetstraferangepart.Parent = game.Workspace end) RunService.Stepped:Connect(function () if azure.Aiming.Target.Enabled and TargetBindEnabled and TargetTarget.Character then if azure.Aiming.Target.Dot.Enabled then DotParent.CFrame = CFrame.new(TargetTarget.Character[azure.Aiming.Target.Hitbox].Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character[azure.Aiming.Target.Hitbox].Velocity*azure.Aiming.Target.Prediction)) task.spawn(function () newFrame.BackgroundColor3 = azure.Aiming.Target.Dot.Color end) spawn(function () if azure.Aiming.Target.Dot.Enabled == false then DotParent.CFrame = CFrame.new(0,2000,0) end end) end if azure.Aiming.Target.FakeHitbox.Enabled then FakeHitboxPart.CFrame = CFrame.new(TargetTarget.Character.HumanoidRootPart.Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character.HumanoidRootPart.Velocity*azure.Aiming.Target.Prediction)) spawn(function () if azure.Aiming.Target.FakeHitbox.Enabled == false then FakeHitboxPart.CFrame = CFrame.new(0,9999,0) end end) task.spawn(function () FakeHitboxPart.CanCollide = false FakeHitboxPart.Anchored = true FakeHitboxPart.Color = azure.Aiming.Target.FakeHitbox.Color FakeHitboxPart.Size = Vector3.new(1*azure.Aiming.Target.FakeHitbox.Size,1*azure.Aiming.Target.FakeHitbox.Size,1*azure.Aiming.Target.FakeHitbox.Size) if azure.Aiming.Target.FakeHitbox.Material == "Neon" then FakeHitboxPart.Transparency = 0 FakeHitboxPart.Material = "Neon" end if azure.Aiming.Target.FakeHitbox.Material == "ForceField" then FakeHitboxPart.Transparency = 0 FakeHitboxPart.Material = "ForceField" end if azure.Aiming.Target.FakeHitbox.Material == "Plastic" then FakeHitboxPart.Transparency = 0.75 FakeHitboxPart.Material = "Plastic" end end) end if azure.Aiming.Target.ViewAt then workspace.CurrentCamera.CameraSubject = TargetTarget.Character.Humanoid spawn(function () if azure.Aiming.Target.ViewAt == false then workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid end end) end if azure.Aiming.Target.Tracer.Enabled then local LineVec = workspace.CurrentCamera:WorldToViewportPoint(TargetTarget.Character[azure.Aiming.Target.Hitbox].Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character[azure.Aiming.Target.Hitbox].Velocity*azure.Aiming.Target.Prediction)) local humanoidt = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.UpperTorso.Position) local headt = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.Head.Position) local lowert = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.LowerTorso.Position) local gunt = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.RightHand.Position) TracerLine.Color = azure.Aiming.Target.Tracer.Color TracerLine.Transparency = 1 TracerLine.Thickness = 2 TracerLine.To = Vector2.new(LineVec.X, LineVec.Y) TracerLine.Visible = true if azure.Aiming.Target.Tracer.From == "Mouse" then TracerLine.From = Vector2.new(LocalPlayerObjs.Mouse.X, LocalPlayerObjs.Mouse.Y + game:GetService("GuiService"):GetGuiInset().Y) end if azure.Aiming.Target.Tracer.From == "Head" then TracerLine.From = Vector2.new(headt.X, headt.Y) end if azure.Aiming.Target.Tracer.From == "UpperTorso" then TracerLine.From = Vector2.new(humanoidt.X, humanoidt.Y) end if azure.Aiming.Target.Tracer.From == "LowerTorso" then TracerLine.From = Vector2.new(lowert.X, lowert.Y) end if azure.Aiming.Target.Tracer.From == "Gun" then TracerLine.From = Vector2.new(gunt.X, gunt.Y) end spawn(function () if azure.Aiming.Target.Tracer.Enabled == false or azure.Aiming.Target.Enabled == false then TracerLine.Visible = false end end) end if azure.Aiming.Target.Highlight.Enabled then HLTarget.Parent = TargetTarget.Character HLTarget.FillColor = azure.Aiming.Target.Highlight.FillColor HLTarget.OutlineColor = azure.Aiming.Target.Highlight.OutlineColor spawn(function () if azure.Aiming.Target.Highlight.Enabled == false then HLTarget.Parent = game.CoreGui end end) end if azure.Aiming.TargetStrafe.Visualize.Enabled and azure.Aiming.TargetStrafe.Enabled then targetstraferangepart.CFrame = TargetTarget.Character.HumanoidRootPart.CFrame spawn(function () targetstraferangepart.Size = Vector3.new(azure.Aiming.TargetStrafe.Distance * 0.7, 0.01, azure.Aiming.TargetStrafe.Distance * 0.7) targetstraferangepart.Color = azure.Aiming.TargetStrafe.Visualize.Color end) spawn(function () if azure.Aiming.TargetStrafe.Visualize.Enabled == false or azure.Aiming.TargetStrafe.Enabled == false then targetstraferangepart.CFrame = CFrame.new(0,9999,0) end end) end else TracerLine.Visible = false HLTarget.Parent = game.CoreGui workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid FakeHitboxPart.CFrame = CFrame.new(0,999,0) DotParent.CFrame = CFrame.new(0,2000,0) targetstraferangepart.CFrame = CFrame.new(0,9999,0) end if azure.Aiming.Target.PingBased == true then pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() split = string.split(pingvalue,'(') ping = tonumber(split[1]) if ping < 360 then azure.Aiming.Target.Prediction = 0.16537 elseif ping < 270 then azure.Aiming.Target.Prediction = 0.195566 elseif ping < 260 then azure.Aiming.Target.Prediction = 0.175566 elseif ping < 250 then azure.Aiming.Target.Prediction = 0.1651 elseif ping < 240 then azure.Aiming.Target.Prediction = 0.16780 elseif ping < 230 then azure.Aiming.Target.Prediction = 0.15692 elseif ping < 220 then azure.Aiming.Target.Prediction = 0.165566 elseif ping < 210 then azure.Aiming.Target.Prediction = 0.16780 elseif ping < 200 then azure.Aiming.Target.Prediction = 0.165566 elseif ping < 190 then azure.Aiming.Target.Prediction = 0.166547 elseif ping < 180 then azure.Aiming.Target.Prediction = 0.19284 elseif ping < 170 then azure.Aiming.Target.Prediction = 0.1923111 elseif ping < 160 then azure.Aiming.Target.Prediction = 0.16 elseif ping < 150 then azure.Aiming.Target.Prediction = 0.15 elseif ping < 140 then azure.Aiming.Target.Prediction = 0.1223333 elseif ping < 130 then azure.Aiming.Target.Prediction = 0.156692 elseif ping < 120 then azure.Aiming.Target.Prediction = 0.143765 elseif ping < 110 then azure.Aiming.Target.Prediction = 0.1455 elseif ping < 100 then azure.Aiming.Target.Prediction = 0.130340 elseif ping < 90 then azure.Aiming.Target.Prediction = 0.136 elseif ping < 80 then azure.Aiming.Target.Prediction = 0.1347 elseif ping < 70 then azure.Aiming.Target.Prediction = 0.119 elseif ping < 60 then azure.Aiming.Target.Prediction = 0.12731 elseif ping < 50 then azure.Aiming.Target.Prediction = 0.127668 elseif ping < 40 then azure.Aiming.Target.Prediction = 0.125 elseif ping < 30 then azure.Aiming.Target.Prediction = 0.11 elseif ping < 20 then azure.Aiming.Target.Prediction = 0.12588 elseif ping < 10 then azure.Aiming.Target.Prediction = 0.9 end end if WristPosBind and azure.Aiming.WristPos.Enabled and WristPosTarget.Character and WristPosTarget.Character:FindFirstChild("HumanoidRootPart") then if LocalPlayer.Character.RightHand:FindFirstChild("RightWrist") then LocalPlayer.Character.RightHand.RightWrist:Destroy() end repeat task.wait() LocalPlayer.Character.RightHand.CFrame = CFrame.new(WristPosTarget.Character.HumanoidRootPart.Position) * CFrame.new(0,azure.Aiming.WristPos.Distance,0) LocalPlayer.Character.RightHand.Transparency = 1 until WristPosBind == false or azure.Aiming.WristPos.Enabled == false if WristPosBind == false or azure.Aiming.WristPos.Enabled == false then LocalPlayer.Character.RightHand.CFrame = LocalPlayer.Character.RightUpperArm.CFrame LocalPlayer.Character.RightHand.Transparency = 0 end end end) local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if azure.Aiming.Target.Enabled and TargetBindEnabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = TargetTarget.Character[azure.Aiming.Target.Hitbox].Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character[azure.Aiming.Target.Hitbox].Velocity*azure.Aiming.Target.Prediction) return old(unpack(args)) end return old(...) end) RunService.RenderStepped:Connect(function () if azure.Aiming.Aimbot.VelocityResolver then pcall(function () AimbotTargetVelocity = AimbotTarget.Character.HumanoidRootPart.Velocity AimbotTarget.Character.HumanoidRootPart.Velocity = Vector3.new(AimbotTargetVelocity.X, -0.000000000000000000000000000000001, AimbotTargetVelocity.Z) end) end if azure.Aiming.Aimbot.Enabled and AimbotBindEnabled and azure.Aiming.Aimbot.Smoothing.Enabled == false then if azure.Aiming.Aimbot.ReverseResolver == true then local zxc = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position - AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction) workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zxc, 1, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) end if azure.Aiming.Aimbot.ReverseResolver == false then local zxc = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position + AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction) workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zxc, 1, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) end elseif azure.Aiming.Aimbot.Enabled and AimbotBindEnabled and azure.Aiming.Aimbot.Smoothing.Enabled == true then if azure.Aiming.Aimbot.ReverseResolver == true then local zx = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position - AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction) workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zx, azure.Aiming.Aimbot.Smoothing.Value, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) end if azure.Aiming.Aimbot.ReverseResolver == false then local zx = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position + AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction) workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zx, azure.Aiming.Aimbot.Smoothing.Value, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut) end end if TargetBindEnabled and azure.Aiming.Target.Enabled and TargetTarget.Character and TargetTarget.Character:FindFirstChild("HumanoidRootPart") then if azure.Aiming.Target.LookAt then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position, Vector3.new(TargetTarget.Character.HumanoidRootPart.CFrame.X, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y, TargetTarget.Character.HumanoidRootPart.CFrame.Z)) LocalPlayer.Character.Humanoid.AutoRotate = false spawn(function () if azure.Aiming.Target.LookAt == false then LocalPlayer.Character.Humanoid.AutoRotate = true end end) end else LocalPlayer.Character.Humanoid.AutoRotate = true end end) angle_Y = 0 RunService.Stepped:Connect(function (param,FPS) if azure.Aiming.TargetStrafe.Enabled then if azure.Aiming.Target.Enabled and TargetBindEnabled then if Toggles.TargetLookAtTggle.Value == true then Toggles.TargetLookAtTggle:SetValue(false) wait() Toggles.TargetLookAtTggle:SetValue(true) end angle_Y = angle_Y + FPS / azure.Aiming.TargetStrafe.Speed % 1 LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(TargetTarget.Character.HumanoidRootPart.Position) * CFrame.Angles(0, 2 * math.pi * angle_Y, 0) * CFrame.new(0, azure.Aiming.TargetStrafe.Height, azure.Aiming.TargetStrafe.Distance) end end end) local circleinstance = Drawing.new("Circle") local circleinstancex = Drawing.new("Circle") RunService.Heartbeat:Connect(function () if AimbotDrawFOV then circleinstance.Position = Vector2.new(game.Players.LocalPlayer:GetMouse().X, game.Players.LocalPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y) circleinstance.Visible = true circleinstance.Thickness = 2 circleinstance.Radius = AimbotFOVSize circleinstance.NumSides = 60 circleinstance.Color = AimbotFOVClr else circleinstance.Visible = false end if TargetFOvEnabled then circleinstancex.Position = Vector2.new(game.Players.LocalPlayer:GetMouse().X, game.Players.LocalPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y) circleinstancex.Visible = true circleinstancex.Thickness = 2 circleinstancex.Radius = TargetFOVSize circleinstancex.NumSides = 60 circleinstancex.Color = TargetFovClr else circleinstancex.Visible = false end if azure.Blatant.CFrame.Enabled then if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then for i = 1, azure.Blatant.CFrame.Value do LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection) end end end if azure.Blatant.Exploits.JumpCooldown then LocalPlayer.Character.Humanoid.UseJumpPower = false else LocalPlayer.Character.Humanoid.UseJumpPower = true end if azure.Blatant.Exploits.NoSlow then wait() local bodyeffectsBounderies = LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('NoJumping') or LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('ReduceWalk') or LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('NoWalkSpeed') if bodyeffectsBounderies then bodyeffectsBounderies:Destroy() end if LocalPlayer.Character.BodyEffects.Reload.Value == true then LocalPlayer.Character.BodyEffects.Reload.Value = false end end if azure.Blatant.Exploits.AutoStomp then game.ReplicatedStorage.MainEvent:FireServer("Stomp") end if azure.Blatant.Exploits.AntiBag then if LocalPlayer.Character["Christmas_Sock"] then LocalPlayer.Character["Christmas_Sock"]:Destroy() end end if azure.Blatant.AntiStomp.Enabled then if LocalPlayer.Character.Humanoid.Health <= 1 then if azure.Blatant.AntiStomp.Type == "Remove Character" then for i, v in pairs(LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v:Destroy() end end elseif azure.Blatant.AntiStomp.Type == "Remove Humanoid" then LocalPlayer.Character.Humanoid:Destroy() end end end if azure.Blatant.FakeLag.Enabled then repeat wait() Toggles.AntiFlingEnabled:SetValue(true) wait(azure.Blatant.FakeLag.Duration/4) Toggles.AntiFlingEnabled:SetValue(false) until azure.Blatant.FakeLag.Enabled == false end if azure.Blatant.AntiAim.VelocityUnderGround then VelocityUnderGroundAA() else LocalPlayer.Character.Humanoid.HipHeight = 2 end if azure.Blatant.AntiAim.RotVelocity.Enabled then RotVelocityAA() end if azure.Blatant.GunMod.AutoReload then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo") then if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo").Value <= 0 then game:GetService("ReplicatedStorage").MainEvent:FireServer("Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool")) end end end end end) OtherGroupbox:AddToggle('RainbowModeXD', { Text = 'Rainbow Theme', Default = true, Tooltip = 'Enable Rainbow Mode', }) Toggles.RainbowModeXD:OnChanged(function() azure.UISettings.Rainbow = Toggles.RainbowModeXD.Value end) OtherGroupbox:AddToggle('WatermarkEnabled', { Text = 'Watermark', Default = true, Tooltip = 'Watermark Enabled', }) Toggles.WatermarkEnabled:OnChanged(function() Library:SetWatermarkVisibility(Toggles.WatermarkEnabled.Value) end) OtherGroupbox:AddToggle('KeybindFrameEnabled', { Text = 'Keybind Frame', Default = true, Tooltip = 'Keybind Frame Enabled', }) Toggles.KeybindFrameEnabled:OnChanged(function() Library.KeybindFrame.Visible = Toggles.KeybindFrameEnabled.Value end) Library:SetWatermark(title_string) Library:OnUnload(function() Library.Unloaded = true end) local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('Menu') MenuGroup:AddButton('Unload Cheat', function() Library:Unload() end) MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'RightShift', NoUI = true, Text = 'Menu keybind' }) Library.ToggleKeybind = Options.MenuKeybind ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({ 'MenuKeybind' }) ThemeManager:SetFolder('MyScriptHub') SaveManager:SetFolder('MyScriptHub/specific-game') SaveManager:BuildConfigSection(Tabs['UI Settings']) ThemeManager:ApplyToTab(Tabs['UI Settings']) function AimbotGetTarget() local distance = AimbotFOVSize local zclosest for i, v in pairs(game.Players:GetPlayers()) do if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then local pos = workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalPlayer:GetMouse().X, LocalPlayer:GetMouse().Y)).magnitude if magnitude < distance then zclosest = v distance = magnitude end end end return zclosest end function TargetGetTarget() local distance = TargetFOVSize local zclosest for i, v in pairs(game.Players:GetPlayers()) do if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then local pos = workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalPlayer:GetMouse().X, LocalPlayer:GetMouse().Y)).magnitude if magnitude < distance then zclosest = v distance = magnitude end end end return zclosest end function GetTarget() local distance = math.huge local zclosest for i, v in pairs(game.Players:GetPlayers()) do if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then local pos = workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalPlayer:GetMouse().X, LocalPlayer:GetMouse().Y)).magnitude if magnitude < distance then zclosest = v distance = magnitude end end end return zclosest end function VelocityUnderGroundAA() local oldVelocity = LocalPlayer.Character.HumanoidRootPart.Velocity LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -azure.Blatant.AntiAim.VelocityUnderGroundAmount, oldVelocity.Z) LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z) LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -azure.Blatant.AntiAim.VelocityUnderGroundAmount, oldVelocity.Z) LocalPlayer.Character.Humanoid.HipHeight = VelocityUndergroundHipheight end function RotVelocityAA() LocalPlayer.Character.HumanoidRootPart.RotVelocity = Vector3.new(0, azure.Blatant.AntiAim.RotVelocity.Value, 0) end task.spawn(function() while game:GetService("RunService").RenderStepped:Wait() do if azure.UISettings.Rainbow then local Registry = Window.Holder.Visible and Library.Registry or Library.HudRegistry for Idx, Object in next, Registry do for Property, ColorIdx in next, Object.Properties do if ColorIdx == "AccentColor" or ColorIdx == "AccentColorDark" then local Instance = Object.Instance local yPos = Instance.AbsolutePosition.Y local Mapped = Library:MapValue(yPos, 0, 1080, 0, 0.5) * 0.69 local Color = Color3.fromHSV((Library.CurrentRainbowHue - Mapped) % 1, 0.43, 1) if ColorIdx == "AccentColorDark" then Color = Library:GetDarkerColor(Color) end Instance[Property] = Color end end end end end end)