local Players = game:GetService("Players") local RunService = game:GetService("RunService") local lp = Players.LocalPlayer local pulling = false local conn = nil -- keybind is "C" btw game:GetService("UserInputService").InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode ~= Enum.KeyCode.C then return end pulling = not pulling if pulling then conn = RunService.Heartbeat:Connect(function() local myHRP = lp.Character and lp.Character:FindFirstChild("HumanoidRootPart") if not myHRP then return end for _, p in ipairs(Players:GetPlayers()) do if p == lp then continue end local hrp = p.Character and p.Character:FindFirstChild("HumanoidRootPart") -- 200 studs so it dosent frickin get people in lobby if hrp and (hrp.Position - myHRP.Position).Magnitude <= 200 then hrp.CFrame = myHRP.CFrame * CFrame.new(0, 0, -2) end end end) else -- stops tping 😱 if conn then conn:Disconnect() conn = nil end end end) -- slicedd_ was here 🥹❤️‍🩹