local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local UserInputService = game:GetService("UserInputService") local HttpService = game:GetService("HttpService") local TweenService = game:GetService("TweenService") local TeleportService = game:GetService("TeleportService") local MarketplaceService = game:GetService("MarketplaceService") local StarterGui = game:GetService("StarterGui") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local Rayfield = loadstring(game:HttpGet("https://sirius.menu/rayfield"))() local Window = Rayfield:CreateWindow({ Name = "1kzuya MVS", LoadingTitle = "1kzuya MVS Open Source", LoadingSubtitle = "By 1kzuya", ConfigurationSaving = { Enabled = false }, KeySystem = false }) local function getTeamFrames() local success, redFrame, blueFrame = pcall(function() local playerGui = LocalPlayer:FindFirstChildOfClass("PlayerGui") if not playerGui then return nil, nil end local main = playerGui:FindFirstChild("Main") if not main then return nil, nil end local mainGameFrame = main:FindFirstChild("MainGameFrame") if not mainGameFrame then return nil, nil end local playersFrame = mainGameFrame:FindFirstChild("PlayersFrame") if not playersFrame then return nil, nil end return playersFrame:FindFirstChild("TeamRedFrame"), playersFrame:FindFirstChild("TeamBlueFrame") end) if success then return redFrame, blueFrame end return nil, nil end local function getFrameChildrenNames(frame) local names = {} if not frame then return names end for _, child in ipairs(frame:GetChildren()) do if child:IsA("Frame") then table.insert(names, child.Name) end end return names end local function sanitizeName(name) return tostring(name):gsub("%s+", "") end local function getEnemyPlayers() local redFrame, blueFrame = getTeamFrames() if not redFrame or not blueFrame then return {}, {} end local redPlayers = getFrameChildrenNames(redFrame) local bluePlayers = getFrameChildrenNames(blueFrame) local isLocalPlayerInRed = false local isLocalPlayerInBlue = false local sanitizedLocalPlayerName = sanitizeName(LocalPlayer.Name) for _, name in ipairs(redPlayers) do if sanitizeName(name) == sanitizedLocalPlayerName then isLocalPlayerInRed = true break end end for _, name in ipairs(bluePlayers) do if sanitizeName(name) == sanitizedLocalPlayerName then isLocalPlayerInBlue = true break end end if not isLocalPlayerInRed and not isLocalPlayerInBlue then return {}, {} end local enemyFrame = isLocalPlayerInRed and blueFrame or redFrame local enemyNames = getFrameChildrenNames(enemyFrame) local enemyPlayerInstances = {} for _, name in ipairs(enemyNames) do local player = Players:FindFirstChild(name) if player and player ~= LocalPlayer then table.insert(enemyPlayerInstances, player) end end local enemyTeamColor = isLocalPlayerInRed and Color3.fromRGB(0, 0, 255) or Color3.fromRGB(255, 0, 0) return enemyPlayerInstances, enemyTeamColor end local AimAssistTab = Window:CreateTab("AimAssist") AimAssistTab:CreateLabel("Easy Win Fr") local aimDistance = 250 local clickShootEnabled = false local autoShootEnabled = false local currentWeapon = nil local isWeaponEquipped = false local function updateWeaponScripts() pcall(function() if not currentWeapon or not currentWeapon.Parent or not currentWeapon:IsDescendantOf(game) then return end local scripts = {} for _, descendant in ipairs(currentWeapon:GetDescendants()) do if descendant:IsA("Script") or descendant:IsA("LocalScript") then table.insert(scripts, descendant) end end table.insert(scripts, currentWeapon:FindFirstChild("Client")) table.insert(scripts, currentWeapon:FindFirstChild("GunScript")) for _, script in ipairs(scripts) do if script and script.Disabled ~= _G.BlockClick then script.Disabled = _G.BlockClick end end end) end local function initializeWeaponScript() local character = LocalPlayer.Character if not character then currentWeapon = nil isWeaponEquipped = false return end local equippedTool for _, child in ipairs(character:GetChildren()) do if child:IsA("Tool") and child:FindFirstChild("fire") then equippedTool = child break end end if equippedTool and currentWeapon ~= equippedTool then currentWeapon = equippedTool isWeaponEquipped = true updateWeaponScripts() elseif not equippedTool and isWeaponEquipped then currentWeapon = nil isWeaponEquipped = false end end local function updateBlockState() if (clickShootEnabled or autoShootEnabled) and _G.BlockClick then _G.BlockClick = false updateWeaponScripts() elseif not (clickShootEnabled or autoShootEnabled) and not _G.BlockClick then _G.BlockClick = true updateWeaponScripts() end end local function SetClickShootState(state) clickShootEnabled = state updateBlockState() end local function SetAutoShootState(state) autoShootEnabled = state updateBlockState() end UserInputService.InputBegan:Connect(function(input) if input.KeyCode == blockShootKey then if not clickShootEnabled and not autoShootEnabled then return end _G.BlockClick = not _G.BlockClick updateWeaponScripts() end end) AimAssistTab:CreateInput({ Name = "Aim Distance", PlaceholderText = "1 - 10000", RemoveTextAfterFocusLost = false, CurrentValue = tostring(aimDistance), Callback = function(text) local num = tonumber(text) if num then aimDistance = math.clamp(num, 1, 10000) end end, }) AimAssistTab:CreateLabel("Shoot Types (For Guns)") AimAssistTab:CreateToggle({ Name = "Click Shoot", CurrentValue = false, Callback = SetClickShootState }) AimAssistTab:CreateToggle({ Name = "Auto Shoot", CurrentValue = false, Callback = SetAutoShootState }) -- Backpack listeners if LocalPlayer.Backpack then LocalPlayer.Backpack.ChildRemoved:Connect(function(child) if child:IsA("Tool") and child == currentWeapon then isWeaponEquipped = false task.wait(0.1) initializeWeaponScript() end end) LocalPlayer.Backpack.ChildAdded:Connect(function(child) if child:IsA("Tool") and child:FindFirstChild("fire") and currentWeapon and child.Name == currentWeapon.Name then currentWeapon = nil isWeaponEquipped = false updateWeaponScripts() end end) end task.spawn(function() while task.wait(0.1) do initializeWeaponScript() end end) -- Closest player & visibility local function getClosestPlayer(playerListProvider) local players = playerListProvider() if not players or type(players) ~= "table" then return nil end local character = LocalPlayer.Character if not character or not character:IsDescendantOf(Workspace) then return nil end local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return nil end local closestPlayer, minDistance = nil, aimDistance or 100 for _, player in ipairs(players) do if player and typeof(player) == "Instance" and player:IsA("Player") then local targetCharacter = player.Character if targetCharacter and targetCharacter:IsDescendantOf(Workspace) then local targetHrp = targetCharacter:FindFirstChild("HumanoidRootPart") local targetHumanoid = targetCharacter:FindFirstChild("Humanoid") if targetHrp and targetHumanoid and targetHumanoid.Health > 0 then local success, distance = pcall(function() return (hrp.Position - targetHrp.Position).Magnitude end) if success and distance < minDistance then minDistance = distance closestPlayer = player end end end end end return closestPlayer end local function canSeeTarget(targetPlayer) if not targetPlayer then return false end local localCharacter = LocalPlayer.Character if not localCharacter or not localCharacter:IsDescendantOf(Workspace) then return false end local targetCharacter = targetPlayer.Character if not targetCharacter or not targetCharacter:IsDescendantOf(Workspace) then return false end local localHrp = localCharacter:FindFirstChild("HumanoidRootPart") local targetHrp = targetCharacter:FindFirstChild("HumanoidRootPart") local targetHumanoid = targetCharacter:FindFirstChild("Humanoid") if not localHrp or not targetHrp or not targetHumanoid then return false end local success, distance = pcall(function() return (localHrp.Position - targetHrp.Position).Magnitude end) if not success or distance > (aimDistance or 100) then return false end local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Blacklist raycastParams.FilterDescendantsInstances = { localCharacter } raycastParams.IgnoreWater = true raycastParams.CollisionGroup = "Default" local direction = targetHrp.Position - localHrp.Position local raycastResult = Workspace:Raycast(localHrp.Position, direction.Unit * math.min(distance, aimDistance or 100), raycastParams) if not raycastResult then return true end local hitPart = raycastResult.Instance if hitPart and hitPart:IsDescendantOf(targetCharacter) then return true end return false end local lastFireTime = 0 local fireDelay = 1.5 local function shootLogic() if tick() - lastFireTime < fireDelay then return end lastFireTime = tick() if not isWeaponEquipped then return end local target = getClosestPlayer(getEnemyPlayers) if not target then return end if not canSeeTarget(target) then return end local localCharacter = LocalPlayer.Character if not localCharacter or not localCharacter:IsDescendantOf(Workspace) then return end local localHrp = localCharacter:FindFirstChild("HumanoidRootPart") if not localHrp then return end local targetCharacter = target.Character if not targetCharacter or not targetCharacter:IsDescendantOf(Workspace) then return end local targetHrp = targetCharacter:FindFirstChild("HumanoidRootPart") if not targetHrp then return end local predictedPosition = targetHrp.Position local handle = currentWeapon:FindFirstChild("Handle") or currentWeapon if not handle then return end pcall(function() currentWeapon.fire:FireServer() end) pcall(function() local beamRemote = ReplicatedStorage:FindFirstChild("LocalBeam") if beamRemote then beamRemote:Fire(handle, predictedPosition) end local showBeamRemote = currentWeapon:FindFirstChild("showBeam") if showBeamRemote then showBeamRemote:FireServer(predictedPosition, localHrp.Position, handle) end end) pcall(function() local direction = (predictedPosition - localHrp.Position).Unit currentWeapon.kill:FireServer(target, direction, localHrp.Position) end) end task.spawn(function() while RunService.Heartbeat:Wait() do if autoShootEnabled and isWeaponEquipped and currentWeapon and not _G.BlockClick then local target = getClosestPlayer(getEnemyPlayers) if target and canSeeTarget(target) then shootLogic() end end end end) Mouse.Button1Down:Connect(function() if clickShootEnabled and isWeaponEquipped and currentWeapon and not _G.BlockClick then local target = getClosestPlayer(getEnemyPlayers) if target and canSeeTarget(target) then shootLogic() end end end) local ESPTab2 = Window:CreateTab("ESP") ESPTab2:CreateLabel("ESP Enemy Team") local espEnabled = false local espHighlights = {} local function removeHighlight(player) if espHighlights[player] then pcall(function() espHighlights[player]:Destroy() end) espHighlights[player] = nil end end local function updateHighlight(player, color) local character = player.Character if not character then removeHighlight(player) return end local highlight = espHighlights[player] if not highlight or not highlight.Parent then if highlight then removeHighlight(player) end highlight = Instance.new("Highlight") highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.Parent = character espHighlights[player] = highlight end highlight.Adornee = character highlight.FillColor = color end local function updateAllHighlights() if not espEnabled then for player, _ in pairs(espHighlights) do removeHighlight(player) end return end local enemyPlayers, enemyColor = getEnemyPlayers() if not enemyPlayers then return end local currentEnemies = {} for _, player in ipairs(enemyPlayers) do currentEnemies[player] = true updateHighlight(player, enemyColor) end for player, _ in pairs(espHighlights) do if not currentEnemies[player] then removeHighlight(player) end end end ESPTab2:CreateToggle({ Name = "Enable ESP", CurrentValue = false, Callback = function(state) espEnabled = state updateAllHighlights() end, }) RunService.Heartbeat:Connect(function() if espEnabled then pcall(updateAllHighlights) end end) -- Handles respawn and player joins local function trackCharacter(player) local function onCharAdded(character) task.wait(0.1) if espEnabled then updateAllHighlights() end end player.CharacterAdded:Connect(onCharAdded) end for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then trackCharacter(player) end end Players.PlayerAdded:Connect(function(player) if player ~= LocalPlayer then trackCharacter(player) end end) LocalPlayer.CharacterAdded:Connect(function() task.wait(0.1) if espEnabled then updateAllHighlights() end end) Players.PlayerRemoving:Connect(function(player) removeHighlight(player) end) Rayfield:Notify({ Title = "1kzuya MVSD Loaded", Content = "Please Report Any Bugs Found", Duration = 5, })