local replicatedStorage = game:GetService("ReplicatedStorage") local hallowEvent = replicatedStorage:WaitForChild("Hallow") local userInputService = game:GetService("UserInputService") userInputService.InputBegan:Connect(function(input, gameProcessedEvent) if gameProcessedEvent then return end -- ignore keys that are already being used by Roblox if input.KeyCode == Enum.KeyCode.T then hallowEvent:FireServer() end end)