--Made By: Shag420#6729 getgenv().autofarm = true --turn to false and re-execute to stop local plr = game.Players.LocalPlayer repeat local trashnum = #game.workspace.Trash:GetChildren() repeat local trashnum = #game.workspace.Trash:GetChildren() task.wait() until trashnum ~= 0 or autofarm == false if plr.Character:FindFirstChild("Trash Bag") then for i,v in next, game.workspace.Trash:GetChildren() do plr.Character.HumanoidRootPart.CFrame = v:FindFirstChild("MainColor").CFrame task.wait(0.2) fireproximityprompt(v:FindFirstChild("ProximityPrompt")) end plr.Character.HumanoidRootPart.CFrame = game.workspace.Items.Trash["Trash Can"].Primary.CFrame task.wait(0.2) fireproximityprompt(game.workspace.Items.Trash["Trash Can"].ProximityPrompt) else if plr.Backpack:FindFirstChild("Trash Bag") then plr.Backpack["Trash Bag"].Parent = plr.Character else plr.Character.HumanoidRootPart.CFrame = game.workspace.Items["Trash Bag"].Part.CFrame task.wait(0.2) fireproximityprompt(game.workspace.Items["Trash Bag"].ProximityPrompt) end end task.wait(1) print("Trash remaining: "..trashnum) until autofarm == false