local UIS=game:GetService'UserInputService' getgenv().KeyBind="Q"--Has to be letters UIS.InputBegan:Connect(function(Key) if Key.KeyCode==Enum.KeyCode[getgenv().KeyBind] and not UIS:GetFocusedTextBox() then require(game.StarterGui.MainUI.Initiator.Main_Game.RemoteListener.Modules.Screech)(require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game), workspace.CurrentRooms[game.Players.LocalPlayer:GetAttribute("CurrentRoom")]) end end)