local DrRayLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/AZYsGithub/DrRay-UI-Library/main/DrRay.lua"))() local window = DrRayLibrary:Load("Leaf hub", "Default") local tab = DrRayLibrary.newTab("Main", "4483345998") tab.newButton("Death autofarm", "Execute in lobby then join a singleplayer game (use mods for more knobs)", function() task.spawn(queue_on_teleport or syn and syn.queue_on_teleport, game:HttpGet("https://raw.githubusercontent.com/ActualMasterOogway/Scripts/main/Doors/Death-Farm.lua")) end) tab.newButton("crucifix anything", "hold Q and left click on anything", function() _G.Uses = 414141414141 _G.Range = 30 _G.OnAnything = true _G.Fail = false _G.Variant = "Electric" loadstring(game:HttpGet('https://raw.githubusercontent.com/PenguinManiack/Crucifix/main/Crucifix.lua'))() end) tab.newButton("mspaint V3", "Halloween Update", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/notpoiu/mspaint/main/main.lua"))() end) tab.newButton("FF3 Hub", "Halloween Update", function() loadstring(game:HttpGet('https://rawscripts.net/raw/DOORS-FFJ-Hub-11365'))() end) tab.newButton("Morph GUI", "Halloween Update", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/ChronoAccelerator/Public-Scripts/main/Morphing/MorphScript.lua"))() end) tab.newButton("Kaiden shader", "kaiden famous doors hacker lolcat friend shader script", function() local Bloom = Instance.new("BloomEffect", game.Lighting) Bloom.Intensity = 0.12 Bloom.Size = 9e9 Bloom.Threshold = 0.05 local DepthOfField = Instance.new("DepthOfFieldEffect", game.Lighting) DepthOfField.FarIntensity = 0.3 DepthOfField.FocusDistance = 20 DepthOfField.InFocusRadius = 0 DepthOfField.NearIntensity = 0 local SunRays = Instance.new("SunRaysEffect", game.Lighting) SunRays.Intensity = 0.1 SunRays.Spread = 0.8 local ColorCorrection = Instance.new("ColorCorrectionEffect", game.Lighting) ColorCorrection.Brightness = 0.025 ColorCorrection.Contrast = 0.13 ColorCorrection.Saturation = 0.15 game.Lighting.GlobalShadows = false game.Lighting.OutdoorAmbient = Color3.fromRGB(35, 35, 45) end) tab.newButton("Grumble spawner", "Spawns grumbles (they dont deal damage) click Q to spawm use the sword to dispawn them", function() -- Q TO SPAWN local Speed = 12 local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Debris = game:GetService("Debris") local UserInputService = game:GetService("UserInputService") local Player = Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Sword = game:GetObjects("rbxassetid://72674416931709")[1] local Cache = game:GetObjects("rbxassetid://96223289630255")[1] local Cache2 = game:GetObjects("rbxassetid://103869039972033")[1] Cache:Destroy() Cache2:Destroy() Sword.Parent = Player.Backpack task.spawn(function() local Tool = Sword local Handle = Tool:WaitForChild("Handle") local Humanoid = Character.Humanoid local Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("HumanoidRootPart") local function Create(ty) return function(data) local obj = Instance.new(ty) for k, v in pairs(data) do if type(k) == 'number' then v.Parent = obj else obj[k] = v end end return obj end end local BaseUrl = "rbxassetid://" local DamageValues = { BaseDamage = 5, SlashDamage = 10, LungeDamage = 30 } local Animations = { R15Slash = 522635514, R15Lunge = 522638767 } local Damage = DamageValues.BaseDamage local Grips = { Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0), Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1) } local Sounds = { Slash = Handle:WaitForChild("SwordSlash"), Lunge = Handle:WaitForChild("SwordLunge"), Unsheath = Handle:WaitForChild("Unsheath") } local ToolEquipped = false Tool.Grip = Grips.Up Tool.Enabled = true local function IsTeamMate(Player1, Player2) return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor) end local function TagHumanoid(humanoid, player) local Creator_Tag = Instance.new("ObjectValue") Creator_Tag.Name = "creator" Creator_Tag.Value = player Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = humanoid end local function UntagHumanoid(humanoid) for i, v in pairs(humanoid:GetChildren()) do if v:IsA("ObjectValue") and v.Name == "creator" then v:Destroy() end end end local function CheckIfAlive() return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent) and true) or false) end local function Blow(Hit) if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then return end local RightArm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightHand") if not RightArm then return end local RightGrip = RightArm:FindFirstChild("RightGrip") if not RightGrip or (RightGrip.Part0 ~= Handle and RightGrip.Part1 ~= Handle) then return end local character = Hit.Parent if character == Character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid or humanoid.Health == 0 then return end local player = Players:GetPlayerFromCharacter(character) if player and (player == Player or IsTeamMate(Player, player)) then return end UntagHumanoid(humanoid) TagHumanoid(humanoid, Player) humanoid:TakeDamage(Damage) end local function Attack() Damage = DamageValues.SlashDamage Sounds.Slash:Play() if Humanoid then if Humanoid.RigType == Enum.HumanoidRigType.R6 then local Anim = Instance.new("StringValue") Anim.Name = "toolanim" Anim.Value = "Slash" Anim.Parent = Tool elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then local Anim = Tool:FindFirstChild("R15Slash") if Anim then local Track = Humanoid:LoadAnimation(Anim) Track:Play(0) end end end end local function Lunge() Damage = DamageValues.LungeDamage Sounds.Lunge:Play() if Humanoid then if Humanoid.RigType == Enum.HumanoidRigType.R6 then local Anim = Instance.new("StringValue") Anim.Name = "toolanim" Anim.Value = "Lunge" Anim.Parent = Tool elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then local Anim = Tool:FindFirstChild("R15Lunge") if Anim then local Track = Humanoid:LoadAnimation(Anim) Track:Play(0) end end end wait(0.2) Tool.Grip = Grips.Out wait(0.6) Tool.Grip = Grips.Up Damage = DamageValues.SlashDamage end Tool.Enabled = true local LastAttack = 0 local function Activated() if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then return end Tool.Enabled = false local Tick = RunService.Stepped:wait() if (Tick - LastAttack < 0.2) then Lunge() else Attack() end LastAttack = Tick Damage = DamageValues.BaseDamage local SlashAnim = (Tool:FindFirstChild("R15Slash") or Create("Animation"){ Name = "R15Slash", AnimationId = BaseUrl .. Animations.R15Slash, Parent = Tool }) local LungeAnim = (Tool:FindFirstChild("R15Lunge") or Create("Animation"){ Name = "R15Lunge", AnimationId = BaseUrl .. Animations.R15Lunge, Parent = Tool }) Tool.Enabled = true end local function Equipped() if not CheckIfAlive() then return end ToolEquipped = true Sounds.Unsheath:Play() end local function Unequipped() Tool.Grip = Grips.Up ToolEquipped = false end Tool.Activated:Connect(Activated) Tool.Equipped:Connect(Equipped) Tool.Unequipped:Connect(Unequipped) Handle.Touched:Connect(Blow) end) UserInputService.InputBegan:Connect(function(input, gP) if input.KeyCode == Enum.KeyCode.Q and not gP then local Dummy = game:GetObjects("rbxassetid://96223289630255")[1] local Grumbo = game:GetObjects("rbxassetid://103869039972033")[1] Dummy.Parent = workspace Grumbo.Parent = workspace Dummy.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Vector3.new(math.random(-15, 15), 0, math.random(-15, 15)) task.wait() local Idle = Grumbo.GrumbleRig.AnimationController.Animator:LoadAnimation(Grumbo.GrumbleRig.Idle) Idle.Looped = true Idle:Play() local Blink = Grumbo.GrumbleRig.AnimationController.Animator:LoadAnimation(Grumbo.GrumbleRig.Blink) local Stun = Grumbo.GrumbleRig.AnimationController.Animator:LoadAnimation(Grumbo.GrumbleRig.Stun) task.spawn(function() while Grumbo:IsDescendantOf(workspace) do task.wait(math.random(2, 5)) Blink:Play() end end) local function followPlayer() local Direction = (Character.HumanoidRootPart.Position - Dummy.HumanoidRootPart.Position).unit Dummy.HumanoidRootPart.Velocity = Direction * Speed Dummy.HumanoidRootPart.CFrame = CFrame.new(Dummy.HumanoidRootPart.Position, Character.HumanoidRootPart.Position) end Dummy.Humanoid:GetPropertyChangedSignal("Health"):Connect(function() if Dummy.Humanoid.Health <= 0 then Stun:Play() task.wait(1) Dummy:Destroy() Grumbo:Destroy() end end) RunService.RenderStepped:Connect(function() if Grumbo:IsDescendantOf(workspace) and Dummy:IsDescendantOf(workspace) and Dummy:FindFirstChild("HumanoidRootPart") and Dummy:FindFirstChild("Humanoid").Health > 0 then local Distance = (Character.HumanoidRootPart.Position - Dummy.HumanoidRootPart.Position).magnitude if Distance <= math.huge then followPlayer() end Grumbo:PivotTo(Dummy.HumanoidRootPart.CFrame) end end) end end) end) tab.newButton("Enable floor 2 (The mines)", "Get floor 2 without the badge", function() CustomModifiers:EnableFloor("Mines", true) end) tab.newButton("Enable floor 0 (Backdoor)", "Get floor 0 without the badge", function() CustomModifiers:EnableFloor("Backdoor", true) end)