local CoreGui = game:GetService("CoreGui") if CoreGui:FindFirstChild("QXNzZXRz") then CoreGui["QXNzZXRz"]:Destroy() end local AssetsFolder = Instance.new("Folder") AssetsFolder.Name = "QXNzZXRz" AssetsFolder.Parent = CoreGui local AlertSound = Instance.new("Sound") AlertSound.Name = "Alert" AlertSound.SoundId = "rbxassetid://139302680939651" AlertSound.PlaybackSpeed = 1.5 AlertSound.Volume = 1 AlertSound.Parent = AssetsFolder local Reverb = Instance.new("ReverbSoundEffect") Reverb.DecayTime = 1 Reverb.Density = 1 Reverb.Diffusion = 1 Reverb.DryLevel = -6 Reverb.WetLevel = 0 Reverb.Parent = AlertSound EntityNames = { "A60", "monster2", -- A-200 "AmbushMoving", "RushCounterpart", -- Cease "Deer God", "Frostbite", "ReboundMoving", "Death", -- Ripper "RushMoving", "Silence", "Eyes", "BackdoorRush" -- Blitz } local StarterGui = game:GetService("StarterGui") function SendAlert(Title, Content, PlaySound) StarterGui:SetCore("SendNotification", { ["Title"] = Title, ["Text"] = Content }) if PlaySound then AlertSound.TimePosition = 0 AlertSound:Play() end end SendAlert("Entity Notifier Loaded", "Successfully loaded and executed script version 1.12042026", false) workspace.ChildAdded:Connect(function(Added) if table.find(EntityNames, Added.Name) then if Added.Name == "A60" then SendAlert("A-60 spawned!", "", true) elseif Added.Name == "monster2" then SendAlert("A-200 spawned!", "", true) elseif Added.Name == "AmbushMoving" then SendAlert("Ambush spawned!", "", true) elseif Added.Name == "RushCounterpart" then SendAlert("Cease spawned!", "", true) elseif Added.Name == "Deer God" then SendAlert("Deer God spawned!", "", true) elseif Added.Name == "Frostbite" then SendAlert("Frostbite spawned!", "", true) elseif Added.Name == "ReboundMoving" then SendAlert("Rebound spawned!", "", true) elseif Added.Name == "Death" then SendAlert("Ripper spawned!", "", true) elseif Added.Name == "RushMoving" then SendAlert("Rush spawned!", "", true) elseif Added.Name == "Silence" then SendAlert("Silence spawned!", "", true) elseif Added.Name == "Eyes" then SendAlert("Eyes spawned!", "", true) elseif Added.Name == "BackdoorRush" then SendAlert("Blitz spawned!", "", true) end end end)