require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Remant V1 Loaded",true) wait(2) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Depth Loaded",true) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Kill Depth Loaded",true) wait(2) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Rage Loaded",true) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Kill Loaded",true) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Entity Loaded",true) require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Credits To ScriptGaming ScripterGaming",true) wait(10) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local stamina = 100 local maxStamina = 100 local staminaDrain = 25 local staminaRegen = 15 local isSprinting = false local canSprint = true local sprintCoroutine = nil spawn(function() while true do wait(0.5) pcall(function() if humanoid and not isSprinting then humanoid.WalkSpeed = 16 end end) end end) local screenGui = Instance.new("ScreenGui") screenGui.Name = "SprintHUD" screenGui.Parent = player:WaitForChild("PlayerGui") local sprintButton = Instance.new("TextButton") sprintButton.Size = UDim2.new(0, 80, 0, 80) sprintButton.Position = UDim2.new(1, -100, 0.5, -40) sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) sprintButton.BackgroundTransparency = 0.3 sprintButton.Text = "SPRINT" sprintButton.TextColor3 = Color3.new(1, 1, 1) sprintButton.TextSize = 14 sprintButton.Font = Enum.Font.SourceSansBold sprintButton.BorderSizePixel = 2 sprintButton.BorderColor3 = Color3.new(1, 1, 1) sprintButton.Parent = screenGui local buttonCorner = Instance.new("UICorner") buttonCorner.CornerRadius = UDim.new(1, 0) buttonCorner.Parent = sprintButton local staminaFrame = Instance.new("Frame") staminaFrame.Size = UDim2.new(0, 80, 0, 10) staminaFrame.Position = UDim2.new(1, -100, 0.5, 45) staminaFrame.BackgroundColor3 = Color3.new(0, 0, 0) staminaFrame.BackgroundTransparency = 0.5 staminaFrame.BorderSizePixel = 1 staminaFrame.BorderColor3 = Color3.new(1, 1, 1) staminaFrame.Parent = screenGui local staminaBar = Instance.new("Frame") staminaBar.Size = UDim2.new(1, 0, 1, 0) staminaBar.BackgroundColor3 = Color3.new(0, 1, 0) staminaBar.BorderSizePixel = 0 staminaBar.Parent = staminaFrame local staminaText = Instance.new("TextLabel") staminaText.Size = UDim2.new(1, 0, 1, 0) staminaText.Position = UDim2.new(0, 0, 0, -12) staminaText.BackgroundTransparency = 1 staminaText.Text = "100%" staminaText.TextColor3 = Color3.new(1, 1, 1) staminaText.TextSize = 10 staminaText.Font = Enum.Font.SourceSansBold staminaText.Parent = staminaFrame local function updateBar() staminaBar.Size = UDim2.new(stamina / maxStamina, 0, 1, 0) staminaText.Text = math.floor(stamina) .. "%" if stamina <= 30 then staminaBar.BackgroundColor3 = Color3.new(1, 0, 0) sprintButton.BackgroundColor3 = Color3.new(0.5, 0, 0) elseif stamina <= 60 then staminaBar.BackgroundColor3 = Color3.new(1, 1, 0) sprintButton.BackgroundColor3 = Color3.new(0.5, 0.5, 0) else staminaBar.BackgroundColor3 = Color3.new(0, 1, 0) sprintButton.BackgroundColor3 = Color3.new(0, 0.5, 0) end end spawn(function() while true do wait(0.1) if not isSprinting and stamina < maxStamina then stamina = math.min(maxStamina, stamina + staminaRegen / 10) updateBar() end if stamina >= maxStamina and not canSprint then canSprint = true sprintButton.BackgroundTransparency = 0.3 end end end) local function stopSprint() if isSprinting then isSprinting = false humanoid.WalkSpeed = 16 sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) sprintButton.BackgroundTransparency = 0.3 sprintButton.Text = "SPRINT" if sprintCoroutine then coroutine.close(sprintCoroutine) sprintCoroutine = nil end end end local function startSprint() if isSprinting then stopSprint() wait(0.1) end if canSprint and stamina > 0 then isSprinting = true humanoid.WalkSpeed = 21 sprintButton.BackgroundColor3 = Color3.new(0, 0.8, 0) sprintButton.BackgroundTransparency = 0 sprintButton.Text = "SPRINTING" sprintCoroutine = coroutine.create(function() while isSprinting and stamina > 0 do wait(0.1) stamina = math.max(0, stamina - staminaDrain / 10) updateBar() if stamina <= 0 then isSprinting = false canSprint = false humanoid.WalkSpeed = 16 sprintButton.BackgroundColor3 = Color3.new(0.3, 0, 0) sprintButton.BackgroundTransparency = 0.5 sprintButton.Text = "RECHARGE" break end end end) coroutine.resume(sprintCoroutine) end end sprintButton.MouseButton1Down:Connect(startSprint) sprintButton.MouseButton1Up:Connect(stopSprint) sprintButton.TouchTap:Connect(function() if isSprinting then stopSprint() else startSprint() end end) player.CharacterAdded:Connect(function(newChar) character = newChar humanoid = character:WaitForChild("Humanoid") stamina = maxStamina isSprinting = false canSprint = true updateBar() sprintButton.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2) sprintButton.BackgroundTransparency = 0.3 sprintButton.Text = "SPRINT" if sprintCoroutine then coroutine.close(sprintCoroutine) sprintCoroutine = nil end end) spawn(function() while true do wait(0.1) pcall(function() local lighting = game:GetService("Lighting") lighting.FogColor = Color3.new(0, 0, 0) lighting.FogEnd = 100 lighting.FogStart = 5 end) end end) local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://108780908532387" sound.Volume = 0.5 sound.Looped = true sound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart sound:Play() local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://140635119444127" sound.Volume = 1 sound.Looped = true sound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart spawn(function() while true do wait(0.5) pcall(function() for _, v in pairs(workspace:GetDescendants()) do if v.Name:find("Door") or v.Name:find("door") then if not v:FindFirstChild("DoorTouch") then v.Touched:Connect(function(hit) if hit.Parent == game.Players.LocalPlayer.Character then sound:Play() end end) end end end end) end end) spawn(function() while true do wait(0.5) for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Part") and not v:IsDescendantOf(game.Players.LocalPlayer.Character) then v.Material = Enum.Material.Slate v.BrickColor = BrickColor.new("Dark stone grey") end if v.Name:find("Door") or v.Name:find("door") then for _, child in pairs(v:GetDescendants()) do if child:IsA("BillboardGui") or child.Name:find("Number") or child.Name:find("Num") then child:Destroy() end end end end end end) coroutine.wrap(function() while true do wait(800) loadstring(game:HttpGet("https://raw.githubusercontent.com/arkanzulfadliputra-oss/Entities-Models/refs/heads/main/Mode%20Tool/Rage.lua"))() require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Rage Spawned",true) end end)() coroutine.wrap(function() while true do wait(1000) loadstring(game:HttpGet("https://raw.githubusercontent.com/arkanzulfadliputra-oss/Entities-Models/refs/heads/main/Mode%20Tool/Rebound%20Old.lua"))() require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Rebound Spawned",true) end end)() coroutine.wrap(function() while true do wait(600) loadstring(game:HttpGet("https://raw.githubusercontent.com/arkanzulfadliputra-oss/Entities-Models/refs/heads/main/Mode%20Tool/Depth.lua"))() require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Depth Spawned",true) end end)() local screech = game.ReplicatedStorage.Entities.Screech local slimeTop = screech:FindFirstChild("Slime_Top") if slimeTop then slimeTop:Destroy() print("_--_-+++++") end print("Spawn!") coroutine.wrap(function() while true do wait(35) local remote = game:GetService("ReplicatedStorage"):FindFirstChild("Entities") if remote then remote:FireServer("Screech") print("Screech botak spawn!") end end end)() local ASSET_ID = "rbxassetid://118827851802626" local function applyCustom(seek) local success, err = pcall(function() for _, part in pairs(seek:GetDescendants()) do if (part:IsA("BasePart") or part:IsA("MeshPart")) and part.Name ~= "HumanoidRootPart" then part:Destroy() end end local custom = Instance.new("MeshPart") custom.Name = "Custom3DAsset" custom.MeshId = ASSET_ID custom.Size = Vector3.new(4, 4, 4) custom.Parent = seek local root = seek:FindFirstChild("HumanoidRootPart") if root then local weld = Instance.new("Weld") weld.Part0 = root weld.Part1 = custom weld.Parent = custom end end) if not success then print("?????: " .. tostring(err)) local failedCustom = seek:FindFirstChild("Custom3DAsset") if failedCustom then failedCustom:Destroy() end end end while true do task.wait(1) for _, seek in pairs(game:GetDescendants()) do if seek.Name == "Seek" and seek:IsA("Model") then if not seek:FindFirstChild("Custom3DAsset") then applyCustom(seek) end end end end