if not game:IsLoaded() then game.Loaded:Wait() end get_service = setmetatable({}, { __index = function(self, index) return cloneref(game.GetService(game, index)) end }) local proximityprompt_service = get_service.ProximityPromptService local marketplace_service = get_service.MarketplaceService local replicated_storage = get_service.ReplicatedStorage local user_input_service = get_service.UserInputService local virtual_user = get_service.VirtualUser local run_service = get_service.RunService local workspace = get_service.Workspace local players = get_service.Players local stats = get_service.Stats local info = marketplace_service:GetProductInfo(game.PlaceId) local local_player = players.LocalPlayer local backpack = local_player.Backpack local world = workspace:FindFirstChild("World") if not world then return local_player:Kick("World folder not found!") end local npcs = world:FindFirstChild("NPCs") if not npcs then return local_player:Kick("NPCs folder not found!") end local zones = world:FindFirstChild("Zones"):FindFirstChild("_Ambience") if not zones then return local_player:Kick("Zones folder not found!") end local hole_folders = world:FindFirstChild("Zones"):FindFirstChild("_NoDig") if not hole_folders then return local_player:Kick("Holes folder not found!") end local totems = workspace:FindFirstChild("Active"):FindFirstChild("Totems") if not totems then return local_player:Kick("Totems folder not found!") end local bosses = workspace:FindFirstChild("Spawns"):FindFirstChild("BossSpawns") if not bosses then return local_player:Kick("Bosses folder not found!") end local purchaseable_names = {} local boss_names = {} local zone_names = {} local npc_names = {} local staff_option = "Notify" local dig_method = "Fire Signal" local dig_option = "Legit" local auto_sell_delay = 5 local tp_walk_speed = 10 local auto_pizza = false local anti_staff = false local auto_sell = false local auto_hole = false local inf_jump = false local anti_afk = false local auto_dig = false function get_tool() return local_player.Character:FindFirstChildOfClass("Tool") end function closest_totem() local totem = nil local dist = 9e99 for _, v in totems:GetChildren() do if v:GetAttribute("IsActive") then local distance = (v:GetPivot().Position - local_player.Character:GetPivot().Position).Magnitude if distance < dist then dist = distance totem = v end end end return totem end local anti_afk_connections = local_player.Idled:Connect(function() if anti_afk then virtual_user:CaptureController() virtual_user:ClickButton2(Vector2.new()) end end) local dig_connection = local_player.PlayerGui.ChildAdded:Connect(function(v) if auto_dig and not auto_pizza and v.Name == "Dig" then local strong_hit = v:FindFirstChild("Safezone"):FindFirstChild("Holder"):FindFirstChild("Area_Strong") local player_bar = v:FindFirstChild("Safezone"):FindFirstChild("Holder"):FindFirstChild("PlayerBar") local mobile_button = v:FindFirstChild("MobileClick") local minigame_connection = player_bar:GetPropertyChangedSignal("Position"):Connect(function() if not auto_dig or auto_pizza then return end if dig_option == "Legit" and math.abs(player_bar.Position.X.Scale - strong_hit.Position.X.Scale) <= 0.04 then if dig_method == "Fire Signal" then firesignal(mobile_button.Activated) task.wait() elseif dig_method == "Tool Activate" then local tool = get_tool() if tool then tool:Activate() task.wait() end end elseif dig_option == "Blatant" then player_bar.Position = UDim2.new(strong_hit.Position.X.Scale, 0, 0, 0) if dig_method == "Fire Signal" then firesignal(mobile_button.Activated) task.wait() elseif dig_method == "Tool Activate" then local tool = get_tool() if tool then tool:Activate() task.wait() end end end end) end end) user_input_service.JumpRequest:Connect(function() if inf_jump and not tweeksiscute then tweeksiscute = true local_player.Character:FindFirstChild("Humanoid"):ChangeState("Jumping") wait() tweeksiscute = false end end) local movement_connection = run_service.Heartbeat:Connect(function() if tp_walk and local_player.Character:FindFirstChild("Humanoid") then if local_player.Character.Humanoid.MoveDirection.Magnitude > 0 then local_player.Character:TranslateBy(local_player.Character.Humanoid.MoveDirection * tp_walk_speed / 10) end end end) local wind_ui = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() local window = wind_ui:CreateWindow( { Title = "Made By @kylosilly", Icon = "zap", Author = "@kylosilly on discord", Folder = "ur a skid", Size = UDim2.fromOffset(1000, 1000), Transparent = true, Theme = "Dark", SideBarWidth = 200, Background = "", BackgroundImageTransparency = 0.42, HideSearchBar = true, ScrollBarEnabled = false, User = { Enabled = true, Anonymous = true, Callback = function() end } } ) local farm_tab = window:Tab({ Title = "Farm", Icon = "tractor", Locked = false, }) local misc_tab = window:Tab({ Title = "Misc", Icon = "cog", Locked = false, }) local inventory_tab = window:Tab({ Title = "Inventory", Icon = "backpack", Locked = false, }) local teleport_tab = window:Tab({ Title = "Teleport", Icon = "flip-horizontal-2", Locked = false, }) farm_tab:Section( { Title = "Dig Settings", TextXAlignment = "Left", TextSize = 17 } ) farm_tab:Toggle({ Title = "Auto Dig Minigame", Desc = "Automatically does the dig minigame for you", Icon = "check", Type = "Checkbox", Default = auto_dig, Callback = function(value) auto_dig = value if value then if local_player.PlayerGui:FindFirstChild("Dig") and not auto_pizza then local strong_hit = local_player.PlayerGui.Dig:FindFirstChild("Safezone"):FindFirstChild("Holder"):FindFirstChild("Area_Strong") local player_bar = local_player.PlayerGui.Dig:FindFirstChild("Safezone"):FindFirstChild("Holder"):FindFirstChild("PlayerBar") local mobile_button = local_player.PlayerGui.Dig:FindFirstChild("MobileClick") local minigame_connection = player_bar:GetPropertyChangedSignal("Position"):Connect(function() if not auto_dig then return end if dig_option == "Legit" and math.abs(player_bar.Position.X.Scale - strong_hit.Position.X.Scale) <= 0.04 then if dig_method == "Fire Signal" then firesignal(mobile_button.Activated) task.wait() elseif dig_method == "Tool Activate" then local tool = get_tool() if tool then tool:Activate() task.wait() end end elseif dig_option == "Blatant" then player_bar.Position = UDim2.new(strong_hit.Position.X.Scale, 0, 0, 0) if dig_method == "Fire Signal" then firesignal(mobile_button.Activated) task.wait() elseif dig_method == "Tool Activate" then local tool = get_tool() if tool then tool:Activate() task.wait() end end end end) end end end }) Instance.new("RemoteEvent", replicated_storage:FindFirstChild("Remotes")).Name = "bWFkZSBieSBAa3lsb3NpbGx5IG9uIGRpc2NvcmQgPDM" farm_tab:Dropdown({ Title = "Choose Dig Option:", Values = { "Legit", "Blatant"}, Value = dig_option, Callback = function(value) dig_option = value end }) farm_tab:Dropdown({ Title = "Choose Dig Method:", Values = { "Fire Signal", "Tool Activate"}, Value = dig_method, Callback = function(value) dig_method = value end }) farm_tab:Toggle({ Title = "Auto Holes", Desc = "Creates holes if not in dig minigame", Icon = "check", Type = "Checkbox", Default = auto_hole, Callback = function(value) auto_hole = value if value then repeat if not auto_pizza then local tool = get_tool() if not tool or not tool.Name:find("Shovel") then for _, v in backpack:GetChildren() do if v.Name:find("Shovel") then v.Parent = local_player.Character end end end if hole_folders:FindFirstChild(local_player.Name.."_Crater_Hitbox") then hole_folders[local_player.Name.."_Crater_Hitbox"]:Destroy() end if not local_player.PlayerGui:FindFirstChild("Dig") then tool:Activate() end end task.wait(.5) until not auto_hole end end }) farm_tab:Section( { Title = "Farm Settings", TextXAlignment = "Left", TextSize = 17 } ) farm_tab:Toggle({ Title = "Auto Pizza Delivery", Desc = "Automatically does pizza deliverys", Icon = "check", Type = "Checkbox", Default = auto_pizza, Callback = function(value) auto_pizza = value if value then repeat replicated_storage:WaitForChild("Remotes"):WaitForChild("Change_Zone"):FireServer("Penguins Pizza") replicated_storage:WaitForChild("DialogueRemotes"):WaitForChild("StartInfiniteQuest"):InvokeServer("Pizza Penguin") wait(math.random(1, 3)) local_player.Character:MoveTo(workspace:FindFirstChild("Active"):FindFirstChild("PizzaCustomers"):FindFirstChildOfClass("Model"):GetPivot().Position) wait(math.random(2, 5)) replicated_storage:WaitForChild("Remotes"):WaitForChild("Quest_DeliverPizza"):InvokeServer() wait(math.random(1, 3)) replicated_storage:WaitForChild("Remotes"):WaitForChild("Change_Zone"):FireServer("Penguins Pizza") replicated_storage:WaitForChild("DialogueRemotes"):WaitForChild("CompleteInfiniteQuest"):InvokeServer("Pizza Penguin") task.wait(math.random(60, 90)) until not auto_pizza end end }) misc_tab:Section( { Title = "Staff Settings", TextXAlignment = "Left", TextSize = 17 } ) function is_staff(v) local rank = v:GetRankInGroup(35289532) local role = v:GetRoleInGroup(35289532) if rank >= 2 then if staff_warn_method == "Kick" then local_player:Kick(role.." detected! Username: "..v.DisplayName) elseif staff_warn_method == "Notify" then wind_ui:Notify( { Title = "Staff Detected!", Content = role.." detected! Username: "..v.DisplayName, Icon = "message-circle-warning", Duration = 5 } ) end end end local player_join_connection = players.PlayerAdded:Connect(function(v) is_staff(v) end) misc_tab:Toggle({ Title = "Anti Staff", Desc = "Kicks/Notifies you when staff joins", Icon = "check", Type = "Checkbox", Default = false, Callback = function(value) anti_staff = value if value then for _, v in players:GetPlayers() do if v ~= local_player then is_staff(v) end end end end }) misc_tab:Dropdown({ Title = "Choose Staff Method:", Values = { "Notify", "Kick" }, Value = staff_option, Callback = function(value) staff_option = value end }) misc_tab:Section( { Title = "Anti Afk Settings", TextXAlignment = "Left", TextSize = 17 } ) misc_tab:Toggle({ Title = "Anti Afk", Desc = "Wont disconnect you after 20 minutes", Icon = "check", Type = "Checkbox", Default = anti_afk, Callback = function(value) anti_afk = value end }) misc_tab:Section( { Title = "LocalPlayer Settings", TextXAlignment = "Left", TextSize = 17 } ) misc_tab:Toggle({ Title = "Inf Jump", Desc = "Lets you jump infinitely", Icon = "check", Type = "Checkbox", Default = inf_jump, Callback = function(value) inf_jump = value end }) misc_tab:Toggle({ Title = "Tp Walk", Desc = "Lets You Move Fast", Icon = "check", Type = "Checkbox", Default = tp_walk, Callback = function(value) tp_walk = value end }) misc_tab:Slider({ Title = "Tp Walk Speed:", Step = 1, Value = { Min = 1, Max = 100, Default = tp_walk_speed, }, Callback = function(value) tp_walk_speed = tonumber(value) end }) inventory_tab:Section( { Title = "Sell Settings", TextXAlignment = "Left", TextSize = 17 } ) inventory_tab:Toggle({ Title = "Auto Sell", Desc = "Automatically sells every item in your inventory", Icon = "check", Type = "Checkbox", Default = auto_sell, Callback = function(value) auto_sell = value if value then repeat for _, v in backpack:GetChildren() do replicated_storage:WaitForChild("DialogueRemotes"):WaitForChild("SellHeldItem"):FireServer(v) end task.wait(sell_delay) until not auto_sell end end }) inventory_tab:Slider({ Title = "Auto Sell Delay:", Step = 1, Value = { Min = 1, Max = 60, Default = sell_delay, }, Callback = function(value) sell_delay = tonumber(value) end }) inventory_tab:Button({ Title = "Sell All Items Once", Desc = "Sells all items in your inventory", Locked = false, Callback = function() for _, v in backpack:GetChildren() do replicated_storage:WaitForChild("DialogueRemotes"):WaitForChild("SellHeldItem"):FireServer(v) end end }) inventory_tab:Button({ Title = "Sell Held Item", Desc = "Sells held item", Locked = false, Callback = function() local tool = get_tool() if not tool then return wind_ui:Notify( { Title = "No Tool", Content = "No Tool Found!", Icon = "message-circle-warning", Duration = 5 } ) end if not tool:GetAttribute("InventoryLink") then return wind_ui:Notify( { Title = "Cant Sell!", Content = "Cant Sell This Item!", Icon = "message-circle-warning", Duration = 5 } ) end replicated_storage:WaitForChild("DialogueRemotes"):WaitForChild("SellHeldItem"):FireServer(tool) end }) inventory_tab:Section( { Title = "Journal Settings", TextXAlignment = "Left", TextSize = 17 } ) inventory_tab:Button({ Title = "Claim Unclaimed Discovered Items", Desc = "Claims every unclaimed Discovered item in journal", Locked = false, Callback = function() for _, v in local_player.PlayerGui:FindFirstChild("HUD"):FindFirstChild("Frame"):FindFirstChild("Journal"):FindFirstChild("Scroller"):GetChildren() do if v:IsA("ImageButton") and v:FindFirstChild("Discovered").Visible then firesignal(v.MouseButton1Click) end end end }) teleport_tab:Section( { Title = "Misc Teleports", TextXAlignment = "Left", TextSize = 17 } ) teleport_tab:Button({ Title = "Teleport To Merchant", Desc = "Teleports to merchant", Locked = false, Callback = function() local_player.Character:MoveTo(npcs:FindFirstChild("Merchant Cart"):GetPivot().Position) end }) teleport_tab:Button({ Title = "Teleport To Meteor", Desc = "Teleports to meteor", Locked = false, Callback = function() if workspace:FindFirstChild("Active"):FindFirstChild("ActiveMeteor") then local_player.Character:MoveTo(workspace.Active.ActiveMeteor:GetPivot().Position) else wind_ui:Notify( { Title = "No Meteor", Content = "No Meteor Found!", Icon = "message-circle-warning", Duration = 5 } ) end end }) teleport_tab:Button({ Title = "Teleport To EnchantmentAltar", Desc = "Teleports to EnchantmentAltar", Locked = false, Callback = function() local_player.Character:MoveTo(world:FindFirstChild("Interactive"):FindFirstChild("Enchanting"):FindFirstChild("EnchantmentAltar"):FindFirstChild("EnchantPart"):GetPivot().Position) end }) teleport_tab:Button({ Title = "Teleport To Active Totem", Desc = "Teleports to closest active totem", Locked = false, Callback = function() local totem = closest_totem() if not totem then return wind_ui:Notify( { Title = "No Totem", Content = "No Active Totem Found!", Icon = "message-circle-warning", Duration = 5 } ) end local_player.Character:MoveTo(totem:GetPivot().Position) end })