local gg = getgenv() gg.chucnang = { ["mot"] = false, ["hai"] = false, ["ba"] = false, } local gui = Instance.new("ScreenGui") gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") gui.Enabled = true gui.SafeAreaCompatibility = Enum.SafeAreaCompatibility.FullscreenExtension gui.ResetOnSpawn = false gui.IgnoreGuiInset = false gui.Name = "gui" gui.DisplayOrder = 0 gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling gui.ScreenInsets = Enum.ScreenInsets.CoreUISafeInsets gui.ClipToDeviceSafeArea = true local frame = Instance.new("Frame") frame.Parent = gui frame.LayoutOrder = 0 frame.BorderMode = Enum.BorderMode.Outline frame.Interactable = true frame.AnchorPoint = Vector2.new(0, 0) frame.BorderColor = BrickColor.new("Really black") frame.SizeConstraint = Enum.SizeConstraint.RelativeXY frame.ZIndex = 1 frame.AutomaticSize = Enum.AutomaticSize.XY frame.Size = UDim2.new(0.2, 0, 0.3, 0) frame.Draggable = false frame.Visible = true frame.ClipsDescendants = false frame.BorderColor3 = Color3.fromRGB(0, 0, 0) frame.Selectable = false frame.Style = Enum.FrameStyle.Custom frame.SelectionOrder = 0 frame.Rotation = 0 frame.Transparency = 0 frame.BackgroundTransparency = 0 frame.Position = UDim2.new(0.09516836702823639, 0, 0.2587772309780121, 0) frame.Active = false frame.Name = "frame" frame.BorderSizePixel = 0 frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) local ULL = Instance.new("UIListLayout") ULL.Parent = frame ULL.FillDirection = Enum.FillDirection.Vertical ULL.HorizontalAlignment = Enum.HorizontalAlignment.Center ULL.HorizontalFlex = Enum.UIFlexAlignment.Fill ULL.VerticalAlignment = Enum.VerticalAlignment.Bottom ULL.SortOrder = Enum.SortOrder.LayoutOrder ULL.Name = "ULL" ULL.Wraps = false ULL.Padding = UDim.new(0, 0) ULL.ItemLineAlignment = Enum.ItemLineAlignment.Automatic ULL.VerticalFlex = Enum.UIFlexAlignment.None local UDD = Instance.new("UIDragDetector") UDD.Parent = frame UDD.MinDragAngle = 0 UDD.SelectionModeRotateSpeed = 90 UDD.MinDragTranslation = UDim2.new(0, 0, 0, 0) UDD.SelectionModeDragSpeed = UDim2.new(0, 300, 0, 300) UDD.BoundingBehavior = Enum.UIDragDetectorBoundingBehavior.Automatic UDD.ResponseStyle = Enum.UIDragDetectorResponseStyle.Offset UDD.DragSpace = Enum.UIDragDetectorDragSpace.Parent UDD.Enabled = true UDD.UIDragSpeedAxisMapping = Enum.UIDragSpeedAxisMapping.XY UDD.Name = "UDD" UDD.DragStyle = Enum.UIDragDetectorDragStyle.TranslatePlane UDD.DragRotation = 0 UDD.ActivatedCursorIconContent = Content.none UDD.MaxDragTranslation = UDim2.new(0, 0, 0, 0) UDD.CursorIconContent = Content.none UDD.DragRelativity = Enum.UIDragDetectorDragRelativity.Absolute UDD.MaxDragAngle = 0 UDD.DragUDim2 = UDim2.new(0, 0, 0, 0) UDD.CursorIcon = "" UDD.DragAxis = Vector2.new(1, 0) UDD.ActivatedCursorIcon = "" local button1 = Instance.new("TextButton") button1.Parent = frame button1.LayoutOrder = 0 button1.FontSize = Enum.FontSize.Size24 button1.LineHeight = 1 button1.Active = true button1.Interactable = true button1.TextStrokeTransparency = 1 button1.TextTruncate = Enum.TextTruncate.None button1.SizeConstraint = Enum.SizeConstraint.RelativeXY button1.ZIndex = 1 button1.BorderSizePixel = 0 button1.Draggable = false button1.RichText = false button1.Modal = false button1.AutoButtonColor = true button1.SelectionOrder = 0 button1.TextYAlignment = Enum.TextYAlignment.Center button1.TextScaled = false button1.BackgroundColor3 = Color3.fromRGB(255, 255, 255) button1.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json", Enum.FontWeight.Regular, Enum.FontStyle.Normal) button1.BorderMode = Enum.BorderMode.Outline button1.Selectable = true button1.OpenTypeFeatures = "" button1.AnchorPoint = Vector2.new(0, 0) button1.Visible = true button1.TextXAlignment = Enum.TextXAlignment.Center button1.BorderColor = BrickColor.new("Really black") button1.TextWrapped = false button1.Selected = false button1.AutomaticSize = Enum.AutomaticSize.XY button1.Size = UDim2.new(0, 200, 0, 50) button1.TextWrap = false button1.TextTransparency = 0 button1.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) button1.ClipsDescendants = false button1.BorderColor3 = Color3.fromRGB(0, 0, 0) button1.Text = "Auto Farm Trees" button1.TextSize = 20 button1.TextDirection = Enum.TextDirection.Auto button1.Rotation = 0 button1.Font = Enum.Font.SourceSans button1.BackgroundTransparency = 0 button1.Position = UDim2.new(0, 0, 0, 0) button1.TextColor3 = Color3.fromRGB(0, 0, 0) button1.MaxVisibleGraphemes = -1 button1.Style = Enum.ButtonStyle.Custom button1.Name = "button1" local button2 = Instance.new("TextButton") button2.Parent = frame button2.LayoutOrder = 0 button2.FontSize = Enum.FontSize.Size24 button2.LineHeight = 1 button2.Active = true button2.Interactable = true button2.TextStrokeTransparency = 1 button2.TextTruncate = Enum.TextTruncate.None button2.SizeConstraint = Enum.SizeConstraint.RelativeXY button2.ZIndex = 1 button2.BorderSizePixel = 0 button2.Draggable = false button2.RichText = false button2.Modal = false button2.AutoButtonColor = true button2.SelectionOrder = 0 button2.TextYAlignment = Enum.TextYAlignment.Center button2.TextScaled = false button2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) button2.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json", Enum.FontWeight.Regular, Enum.FontStyle.Normal) button2.BorderMode = Enum.BorderMode.Outline button2.Selectable = true button2.OpenTypeFeatures = "" button2.AnchorPoint = Vector2.new(0, 0) button2.Visible = true button2.TextXAlignment = Enum.TextXAlignment.Center button2.BorderColor = BrickColor.new("Really black") button2.TextWrapped = false button2.Selected = false button2.AutomaticSize = Enum.AutomaticSize.XY button2.Size = UDim2.new(0, 200, 0, 50) button2.TextWrap = false button2.TextTransparency = 0 button2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) button2.ClipsDescendants = false button2.BorderColor3 = Color3.fromRGB(0, 0, 0) button2.Text = "Auto Open Chests" button2.TextSize = 20 button2.TextDirection = Enum.TextDirection.Auto button2.Rotation = 0 button2.Font = Enum.Font.SourceSans button2.BackgroundTransparency = 0 button2.Position = UDim2.new(0, 0, 0, 0) button2.TextColor3 = Color3.fromRGB(0, 0, 0) button2.MaxVisibleGraphemes = -1 button2.Style = Enum.ButtonStyle.Custom button2.Name = "button2" local button3 = Instance.new("TextButton") button3.Parent = frame button3.LayoutOrder = 0 button3.FontSize = Enum.FontSize.Size24 button3.LineHeight = 1 button3.Active = true button3.Interactable = true button3.TextStrokeTransparency = 1 button3.TextTruncate = Enum.TextTruncate.None button3.SizeConstraint = Enum.SizeConstraint.RelativeXY button3.ZIndex = 1 button3.BorderSizePixel = 0 button3.Draggable = false button3.RichText = false button3.Modal = false button3.AutoButtonColor = true button3.SelectionOrder = 0 button3.TextYAlignment = Enum.TextYAlignment.Center button3.TextScaled = false button3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) button3.FontFace = Font.new("rbxasset://fonts/families/SourceSansPro.json", Enum.FontWeight.Regular, Enum.FontStyle.Normal) button3.BorderMode = Enum.BorderMode.Outline button3.Selectable = true button3.OpenTypeFeatures = "" button3.AnchorPoint = Vector2.new(0, 0) button3.Visible = true button3.TextXAlignment = Enum.TextXAlignment.Center button3.BorderColor = BrickColor.new("Really black") button3.TextWrapped = false button3.Selected = false button3.AutomaticSize = Enum.AutomaticSize.XY button3.Size = UDim2.new(0, 200, 0, 50) button3.TextWrap = false button3.TextTransparency = 0 button3.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) button3.ClipsDescendants = false button3.BorderColor3 = Color3.fromRGB(0, 0, 0) button3.Text = "No Clip Trees (OFF)" button3.TextSize = 20 button3.TextDirection = Enum.TextDirection.Auto button3.Rotation = 0 button3.Font = Enum.Font.SourceSans button3.BackgroundTransparency = 0 button3.Position = UDim2.new(0, 0, 0, 0) button3.TextColor3 = Color3.fromRGB(0, 0, 0) button3.MaxVisibleGraphemes = -1 button3.Style = Enum.ButtonStyle.Custom button3.Name = "button3" function autofarmtrees() while gg.chucnang.mot do for i, trees in pairs(game.workspace.TreesFolder:GetChildren()) do if trees:IsA("Model") then local args = { [1] = "damage", [2] = trees.Name, } game:GetService("ReplicatedStorage") :WaitForChild("Signal") :WaitForChild("Tree") :FireServer(unpack(args)) end end task.wait(1) end end button1.MouseButton1Click:Connect(function() gg.chucnang.mot = not gg.chucnang.mot if gg.chucnang.mot == true then button1.Text = "On" task.spawn(autofarmtrees) else button1.Text = "Auto Farm Trees" end end) function autoopenchest() while gg.chucnang.hai do local chestopening = game:GetService("Players").LocalPlayer.PlayerGui.ChestOpening local open = chestopening.Buttons.Open if chestopening.Enabled == true then if open.Visible == true then firesignal(open.MouseButton1Click) end end task.wait() end end button2.MouseButton1Click:Connect(function() gg.chucnang.hai = not gg.chucnang.hai if gg.chucnang.hai == true then button2.Text = "On" task.spawn(autoopenchest) else button2.Text = "Auto Open Chests" end end) function nocliptrees() while gg.chucnang.ba do task.wait() for i, trees in pairs(workspace.TreesFolder:GetChildren()) do for ia, hitpart in pairs(trees:GetChildren()) do if hitpart:IsA("BasePart") then if hitpart.CanCollide == true then pcall(function() hitpart.CanCollide = false end) end end end end end end button3.MouseButton1Click:Connect(function() gg.chucnang.ba = not gg.chucnang.ba if gg.chucnang.ba == true then button3.Text = "No Clip Trees (On)" task.spawn(nocliptrees) else button3.Text = "No Clip Trees (OFF)" end end)