local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))() local window = library:Window("Cut Tree's") window:Label("Possible lag on tree mods", Color3.fromRGB(127, 143, 166)) local model = workspace:WaitForChild("TreesFolder") local invisibleLoop = false local visibleLoop = false local function applyInvisible(instance) for _, child in ipairs(instance:GetChildren()) do if child:IsA("BasePart") then if child.Name == "Hitpart" then child.Transparency = 1 child.CanCollide = false else child.Transparency = 1 child.CanCollide = false end elseif child:IsA("Decal") or child:IsA("Texture") then child.Transparency = 1 elseif child:IsA("SurfaceGui") or child:IsA("BillboardGui") then child.Enabled = false end applyInvisible(child) end end local function applyVisible(instance) for _, child in ipairs(instance:GetChildren()) do if child:IsA("BasePart") then if child.Name == "Hitpart" then child.Transparency = 1 child.CanCollide = false else child.Transparency = 0 child.CanCollide = true end elseif child:IsA("Decal") or child:IsA("Texture") then child.Transparency = 0 elseif child:IsA("SurfaceGui") or child:IsA("BillboardGui") then child.Enabled = true end applyVisible(child) end end window:Button("Tree's Invisible?", function() invisibleLoop = not invisibleLoop visibleLoop = false task.spawn(function() while invisibleLoop do applyInvisible(model) task.wait(2) -- refresh speeed end end) end) window:Button("Tree's Visible?", function() visibleLoop = not visibleLoop invisibleLoop = false task.spawn(function() while visibleLoop do applyVisible(model) task.wait(2) -- refresh speed end end) end) window:Button("Delete ALL trees", function() model:Destroy() print("All trees destroyed, cannot be undone. Rejoin if u wanna undo ig") end) local char = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.ChracterAdded:Wait() window:Button("MASSIVE Tool", function() local tool = char:FindFirstChildWhichIsA("Tool") local function ToolSize(size1,size2,size3) if char and tool then local handle = tool:FindFirstChild("Handle") handle.Size = Vector3.new(size1,size2,size3) end end local function WalkSpeed(Speed) char.Humanoid.WalkSpeed = Speed end ToolSize(1000,1000,1000) -- here is weapon size (x,y,z) u can change like 100,100,100 end) window:Button("Speed +75", function() local function WalkSpeed(Speed) char.Humanoid.WalkSpeed = Speed end WalkSpeed(75) -- set ur speed end) window:Button("Close Script", function() print("Menu Closed!") window:Destroy() end)