local ReplicatedStorage = game:GetService("ReplicatedStorage") local Signal = ReplicatedStorage:WaitForChild("Signal"):WaitForChild("Tree") local TreesFolder = workspace local HIT_DELAY = 0.1 for _, obj in pairs(TreesFolder:GetDescendants()) do if obj:IsA("Model") and string.find(obj.Name, "World 1_") then task.spawn(function() while obj.Parent do Signal:FireServer("damage", obj.Name) task.wait(HIT_DELAY) end end) end end