local brek = { buffer.fromstring("\001\018\000BreakthroughServer\005\000begin\004\000main\000\000\000\000") } -- credit: fbloodieCrypt local Players = game:GetService("Players") local player = Players.LocalPlayer local plrStats = player:WaitForChild("PlrStats") local currentQi = plrStats:WaitForChild("CurrentQi").Value local qiNeeded = plrStats:WaitForChild("QiNeeded").Value while true do if currentQi > qiNeeded then game:GetService("ReplicatedStorage"):WaitForChild("ByteNetReliable"):FireServer(unpack(brek)) -- print("OK") -- activated this print if you want to see if this code woreg(worked) or not end wait(0.1) end