local rs = game:GetService("ReplicatedStorage") local player = game:GetService("Players").LocalPlayer local base = player.Base.Value local value = 1e10 while true do rs.RemoveEvents.SetupConveyorTouches:FireServer(value, 1) rs.RemoveEvents.SetupConveyorTouches:FireServer(value, 1) rs.RemoveEvents.SetupConveyorTouches:FireServer(base.PlacedPieces.Seller, value, 1) task.wait(0.1) end