-- @build-failed -- crash server local getservice = game.GetService local runservice = getservice(game, "RunService") local replicatedstorage = getservice(game, "ReplicatedStorage") local CarsRemoteEvent = replicatedstorage:WaitForChild("Specific Remotes"):WaitForChild("CarsRemoteEvent") for i = 1, 30 do runservice.Heartbeat:Connect(function() CarsRemoteEvent:FireServer("Vugatti Layron") end) end