local toggle = true -- on/off local damageValue = 9999999999 -- Adjust Knockback value as needed local player = game:GetService("Players").LocalPlayer local function hitOthers() if not toggle then return end for _, otherPlayer in pairs(game:GetService("Players"):GetPlayers()) do if otherPlayer ~= player and otherPlayer.Character then game:GetService("ReplicatedStorage").remotes.hit:FireServer(otherPlayer.Character, damageValue) end end end while wait(0.1) do hitOthers() end