local client = game:GetService("Players").LocalPlayer local applyGun = game:GetService("ReplicatedStorage").Events.ApplyGun coroutine.wrap(function() -- Server Crash Loop if not workspace:FindFirstChild("C4") then repeat task.wait() until workspace:FindFirstChild("C4") end -- Wait until bomb is planted for i = 1,7500 do applyGun:FireServer({Model = game:GetService("Workspace"):FindFirstChild("C4"),Name = "USP"}, client) task.wait() end end) applyGun:FireServer({Model = game:GetService("ReplicatedStorage").Hostage,Name = "USP"}, client) -- Godmode