--hello chez your script leaked but.......
--is shittyhaxx now đđđđđ
-- say hello raven.cc
-- RAVEN.CC GOD!
--SHITTY CODE ALERT!!
--SHITTY CODE ALERT!!
--SHITTY CODE ALERT!!
--SHITTY CODE ALERT!!
--SHITTY CODE ALERT!!
--SHITTY CODE ALERT!!
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local cheatLoadingStartTick = os.clock()
local tick = tick
local env = getgenv()
if env.Hack then return end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--ANCHOR Game loading waiting
if not game:IsLoaded() then
game.Loaded:Wait()
end
if game.ReplicatedFirst:FindFirstChild("Session") then
game.ReplicatedFirst.Session:Destroy()
end
if game.Players.localPlayer.PlayerScripts:FindFirstChild("scapter") then
game.Players.localPlayer.PlayerScripts.scapter:Destroy()
end
-- mooooooom i bypassed new shitty source
-- xD
-- XD
-- Xd
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- Identifiy our executor
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
-- ZOV ZOV ZOV ZOV ZOV
local executor = syn and "Synapse" or nil
local platform = "Windows"
if not executor then
executor, platform = identifyexecutor()
end
--ANCHOR Uilib (hi invaded)
local Library
do
-- Ui lib thing or smth December 12th 2021
-- UI funcs and tables
local Menu = {}
local KeyBindList = {}
local UILibrary = {}
local UIUtilities = {}
local OpenCloseItems = {}
local CheatSections = {}
local SubSections = {}
local UIAccents = {}
local Signal = loadstring(game:HttpGet("https://raw.githubusercontent.com/Quenty/NevermoreEngine/version2/Modules/Shared/Events/Signal.lua"))()
function UILibrary:Start(Parameters)
local UIStyle = Parameters
local ClipboardColor
-- Important Bullshit
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TextService = game:GetService("TextService")
local HttpService = game:GetService("HttpService")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local Plr = Players.localPlayer
local Mouse = Plr:GetMouse()
local fading = false
function UIUtilities:Create(ClassName, Properties)
local NewInstance = Instance.new(ClassName)
for property, value in next, (Properties) do
NewInstance[property] = value
end
return NewInstance
end
local function thread(func)
if type(func) == "function" then return coroutine.resume(coroutine.create(func)) end
end
local valid_chars = {}
local function set_valid(x, y)
for i = string.byte(x), string.byte(y) do
table.insert(valid_chars, string.char(i))
end
end
set_valid('a', 'z')
set_valid('A', 'Z')
set_valid('0', '9')
function UIUtilities:random_string(length)
local s = {}
for i = 1, length do s[i] = valid_chars[math.random(1, #valid_chars)] end
return table.concat(s)
end
function UIUtilities:Tween(...)
TweenService:Create(...):Play()
end
local function RGBtoHSV(Color)
local color = Color3.new(Color.R, Color.G, Color.B)
local h, s, v = color:ToHSV()
return h, s, v
end
local function realWait(n)
return task.wait(n)
end
local Core = UIUtilities:Create("ScreenGui", {
Name = UIUtilities:random_string(math.random(16, 64)),
DisplayOrder = 6942069,
})
Core.Parent = game.CoreGui
local function AutoApplyBorder(Parented, Suffix, StartZIndex, c1, c2, forgetIt)
local BorderContainer = UIUtilities:Create("Folder", {
Name = "Border" .. Suffix,
Parent = Parented
})
local v1 = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = c1,
BorderSizePixel = 0,
Name = "v1" .. Suffix,
Parent = BorderContainer,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 2, 1, 2),
ZIndex = StartZIndex - 1
})
local v2 = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = c2,
BorderSizePixel = 0,
Name = "v2" .. Suffix,
Parent = v1,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 2, 1, 2),
ZIndex = v1.ZIndex - 1
})
if forgetIt then
table.insert(OpenCloseItems, v1)
table.insert(OpenCloseItems, v2)
end
return BorderContainer, v1, v2
end
local function AutoApplyAccent(Parented, Suffix, StartZIndex, forgetIt)
local Accent = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BorderSizePixel = 1,
BorderColor3 = UIStyle.UIcolors.ColorJ,
Name = "UI",
Parent = Parented,
Position = UDim2.new(0.5, 0, 0, -1),
Size = UDim2.new(1, 0, 0, 2),
ZIndex = StartZIndex
})
if forgetIt then
table.insert(OpenCloseItems, Accent)
end
local Hue, Sat, Val = RGBtoHSV(UIStyle.UIcolors.Accent)
local color = UIStyle.UIcolors.Accent
local AccentStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromHSV(Hue, Sat, Val)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(math.clamp(color.R * 255 - 40, 0, 255), math.clamp(color.G * 255 - 40, 0, 255), math.clamp(color.B * 255 - 40, 0, 255)))
}),
Rotation = 90,
Parent = Accent
})
table.insert(UIAccents, AccentStyling)
return Accent, AccentStyling
end
local isColorThingOpen
local isColorThingOpen2
local isDropDownOpen
UILibrary.tooltip = {}
do
local FakeBackGround = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BackgroundTransparency = 1,
BorderColor3 = UIStyle.UIcolors.FullWhite,
BorderMode = Enum.BorderMode.Outline,
BorderSizePixel = 0,
Name = "Event",
Parent = Core,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(0, 0, 0, 0),
ZIndex = 29
})
local EventLogContainer = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BackgroundTransparency = 1,
BorderColor3 = UIStyle.UIcolors.FullWhite,
BorderMode = Enum.BorderMode.Outline,
BorderSizePixel = 0,
Name = "Event",
Parent = FakeBackGround,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, -4),
ZIndex = 29
})
local fuckingFolder, fuckingThing, fuckingOtherThing = AutoApplyBorder(EventLogContainer, "a", 29, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local BackGroundStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = EventLogContainer
})
local BackGroundAccent = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BorderSizePixel = 0,
BackgroundTransparency = 1,
Name = "UI",
Parent = EventLogContainer,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(0, 2, 1, 0),
ZIndex = 30
})
local Hue, Sat, Val = RGBtoHSV(UIStyle.UIcolors.Accent)
local BackGroundAccentStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromHSV(Hue, Sat, Val - 0.1)),
ColorSequenceKeypoint.new(1, Color3.new(UIStyle.UIcolors.Accent.R, UIStyle.UIcolors.Accent.G, UIStyle.UIcolors.Accent.B))
}),
Rotation = 180,
Parent = BackGroundAccent
})
local BackGroundText = UIUtilities:Create("TextLabel", {
AnchorPoint = Vector2.new(1, 0),
BackgroundTransparency = 1,
Position = UDim2.new(1, 0, 0, 0),
Parent = EventLogContainer,
Size = UDim2.new(1, -6, 1, 0),
ZIndex = 31,
Font = UIStyle.HeaderFont.Font,
LineHeight = 1.1,
Text = "idiot",
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.HeaderFont.WatermarkTxtSize,
TextTransparency = 1,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 1,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center
})
local currentTrans = 1
local hoverTime = 0
local bounds = Vector2.new(0, 0)
local objectPos = Vector2.new(0, 0)
local loop; loop = RunService.Heartbeat:Connect(function(deltaTime)
local hovering = Mouse.X > objectPos.X and Mouse.X < objectPos.X + bounds.X and Mouse.Y > objectPos.Y and Mouse.Y < objectPos.Y + bounds.Y and not (isColorThingOpen or isColorThingOpen2 or isDropDownOpen)
if hovering then
if hoverTime > 2 then
currentTrans = math.max(0, currentTrans - deltaTime * 4)
else
hoverTime = hoverTime + deltaTime
currentTrans = 1
end
else
hoverTime = 0
currentTrans = math.min(1, currentTrans + deltaTime * 8)
end
EventLogContainer.BackgroundTransparency = currentTrans
BackGroundAccent.BackgroundTransparency = currentTrans
BackGroundText.TextTransparency = currentTrans
fuckingThing.BackgroundTransparency = currentTrans
fuckingOtherThing.BackgroundTransparency = currentTrans
if currentTrans >= 1 then
return
end
BackGroundAccentStyling.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromHSV(Hue, Sat, Val - 0.1)),
ColorSequenceKeypoint.new(1, Color3.new(UIStyle.UIcolors.Accent.R, UIStyle.UIcolors.Accent.G, UIStyle.UIcolors.Accent.B))
})
end)
function UILibrary.CallToolTip(msg, showAt, pos, showInside)
objectPos = showAt
bounds = showInside
local Message = msg
local maxWidth = 30
local text = Message
local msgsize = TextService:GetTextSize(Message, UIStyle.HeaderFont.WatermarkTxtSize, UIStyle.HeaderFont.Font, Vector2.new(9999999999999999999999999999999, 0))
do -- WARNING !! ALAN CODE AHEAD!!
local split = text:split("")
local lastspaceidx = 0 -- the text idx that the last space is
local charinline = 0
for i, v in next, (split) do
charinline = charinline + 1
if v == " " then
lastspaceidx = i
end
if charinline >= maxWidth then
split[lastspaceidx] = "\n" -- insert a thing
charinline = 0
end
end
text = ""
for i, v in next, (split) do
text = text .. v
end
end
-- ok most of the gayness is over
local split = text:split("\n")
local textlinelength = {}
local verticalLength = 8
for i, v in next, (split) do
local d = TextService:GetTextSize(v, UIStyle.HeaderFont.WatermarkTxtSize, UIStyle.HeaderFont.Font, Vector2.new(9999999999999999999999999999999, 0))
textlinelength[i] = d.x
verticalLength = verticalLength + d.y
end
table.sort(textlinelength, function(a, b) return a > b end)
local longestthing = textlinelength[1]
FakeBackGround.Size = UDim2.new(0, longestthing + 12, 0, verticalLength)
FakeBackGround.Position = UDim2.new(0, pos.x, 0, pos.y)
BackGroundText.Text = text
end
end
local function CreateColorThing(Parameters)
local fakeFlagsShit = {}
local dropKickFlag
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance] = {}
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"] = Parameters.StartColor
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance].Save = function()
local garbageshit = {}
for anim, data in next, fakeFlagsShit do
garbageshit[anim] = {}
for name, values in next, data do
garbageshit[anim][name] = {}
if fakeFlagsShit[anim][name]["Value"] then
garbageshit[anim][name]["Value"] = fakeFlagsShit[anim][name]["Value"]
elseif fakeFlagsShit[anim][name]["Color"] then
garbageshit[anim][name]["Color"] = {r = fakeFlagsShit[anim][name]["Color"].r, g = fakeFlagsShit[anim][name]["Color"].g, b = fakeFlagsShit[anim][name]["Color"].b}
if Parameters.StartTrans and fakeFlagsShit[anim][name]["Transparency"] then
garbageshit[anim][name]["Transparency"] = fakeFlagsShit[anim][name]["Transparency"]
end
end
end
end
return {
["Color"] = {r = Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"].r, g = Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"].g, b = Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"].b},
["Transparency"] = Parameters.StartTrans and Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] or nil,
["Animation Selection"] = {["Value"] = dropKickFlag["Value"]},
["Animations"] = garbageshit,
}
end
local TransparencySlider = false
if Parameters.StartTrans then
TransparencySlider = true
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] = Parameters.StartTrans
end
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance].Changed = Signal.new()
local ColorProxy = Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]
local ColorH, ColorS, ColorV = RGBtoHSV(Parameters.StartColor)
local ColorP = UIUtilities:Create("ImageButton", {
Name = "ColorP" .. Parameters.Stance,
Parent = Parameters.Parented,
AnchorPoint = Vector2.new(1, 0.5),
BackgroundColor3 = Parameters.StartColor,
BorderColor3 = Color3.fromRGB(255, 0, 0),
BorderSizePixel = 2,
BackgroundTransparency = Parameters.StartTrans or 0,
BorderMode = Enum.BorderMode.Inset,
Position = UDim2.new(1, Parameters.Pos, 0.5, 0),
Size = UDim2.new(0, 24, 0, 10),
ZIndex = 28
})
local actualtrans
if Parameters.StartTrans then
actualtrans = UIUtilities:Create("NumberValue", {
Parent = ColorP,
Value = Parameters.StartTrans,
Name = "actual"
})
end
local Alpha = UIUtilities:Create("ImageButton", {
Name = "Alpha",
Parent = ColorP,
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
BackgroundTransparency = 1,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 4, 1, 4),
ScaleType = "Tile",
ZIndex = 27,
Image = "rbxassetid://3887014957"
})
AutoApplyBorder(Alpha, "COLORPBACK", 27, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH, true)
local inDented = 20
local YBounds = 190
if not Parameters.StartTrans then
YBounds = YBounds - 16
end
local MasterFrame = UIUtilities:Create("Frame", {
Name = "Picker",
Parent = ColorP,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = Color3.fromRGB(27, 27, 27),
Position = UDim2.new(0, -5, 0, -1),
Size = UDim2.new(0, -300, 0, YBounds + inDented),
BackgroundTransparency = 1,
Visible = false,
ZIndex = 30,
})
AutoApplyAccent(MasterFrame, "", 34)
AutoApplyBorder(MasterFrame, "COLORBACK", 25, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local Frame = UIUtilities:Create("Frame", {
Name = "Picker",
Parent = MasterFrame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = Color3.fromRGB(27, 27, 27),
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, 0),
Visible = true,
ZIndex = 30,
})
local otherFrame = UIUtilities:Create("Frame", {
Name = "Picker2",
Parent = MasterFrame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = Color3.fromRGB(27, 27, 27),
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, 0),
Visible = false,
Transparency = 0,
ZIndex = 30,
})
local imHungover = {
Rainbow = {
{
type = "slider",
name = "Speed",
max = 1000,
min = 1,
suffix = "%"
}
},
Linear = {
{
type = "color",
name = "Keyframe 1"
},
{
type = "color",
name = "Keyframe 2"
},
{
type = "slider",
name = "Speed",
max = 1000,
min = 1,
suffix = "%"
}
},
Oscillating = {
{
type = "color",
name = "Keyframe 1"
},
{
type = "color",
name = "Keyframe 2"
},
{
type = "slider",
name = "Speed",
max = 1000,
min = 1,
suffix = "%"
}
},
Sawtooth = {
{
type = "color",
name = "Keyframe 1"
},
{
type = "color",
name = "Keyframe 2"
},
{
type = "slider",
name = "Speed",
max = 1000,
min = 1,
suffix = "%"
}
},
Strobe = {
{
type = "color",
name = "Keyframe 1"
},
{
type = "color",
name = "Keyframe 2"
},
{
type = "slider",
name = "Speed",
max = 1000,
min = 1,
suffix = "%"
}
}
}
for fix, hangover in next, imHungover do
local faggot = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
Name = fix,
Parent = otherFrame,
BackgroundColor3 = Color3.fromRGB(0, 0, 0),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Position = UDim2.new(0.5, 0, 0, 72),
Size = UDim2.new(1, 0, 1, -72),
ZIndex = 20 + 22,
Visible = false
})
local i_hate_this = UIUtilities:Create("UIListLayout", {
Padding = UDim.new(0, 8),
Parent = faggot,
FillDirection = Enum.FillDirection.Vertical,
HorizontalAlignment = Enum.HorizontalAlignment.Center,
SortOrder = Enum.SortOrder.LayoutOrder,
VerticalAlignment = Enum.VerticalAlignment.Top
})
fakeFlagsShit[fix] = {}
local whoresFucked = 0
for bullshit, data in next, hangover do
local fakeFlagNigger
if data.type == "color" then
local whoreCoonNig = UIUtilities:Create("Frame", {
BackgroundTransparency = 1,
Name = "nigga",
Parent = faggot,
Size = UDim2.new(1, 0, 0, 8),
Visible = true,
ZIndex = 19
})
local TextGarbage = UIUtilities:Create("TextLabel", {
AnchorPoint = Vector2.new(1, 0),
BackgroundTransparency = 1,
Parent = whoreCoonNig,
Position = UDim2.new(1, 0, 0, 0),
Size = UDim2.new(1, -10, 1, 0),
ZIndex = 20 + 28,
Text = data.name,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.05,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center
})
local garbageParameters = table.clone(Parameters)
garbageParameters.Pos = -1 * (((1 - 1) * 24) + (10 * 1 - 1))
garbageParameters.Stance = whoresFucked
whoresFucked = whoresFucked + 1
garbageParameters.ObjectName = data.name
fakeFlagNigger = {}
fakeFlagNigger["Color"] = garbageParameters.StartColor
local TransparencySlider = false
if garbageParameters.StartTrans then
TransparencySlider = true
fakeFlagNigger["Transparency"] = garbageParameters.StartTrans
end
fakeFlagNigger.Changed = Signal.new()
local ColorProxy = fakeFlagNigger
local ColorH, ColorS, ColorV = RGBtoHSV(garbageParameters.StartColor)
local ColorP = UIUtilities:Create("ImageButton", {
Name = "ColorP" .. garbageParameters.Stance,
Parent = whoreCoonNig,
AnchorPoint = Vector2.new(1, 0.5),
BackgroundColor3 = garbageParameters.StartColor,
BorderColor3 = Color3.fromRGB(255, 0, 0),
BorderSizePixel = 2,
BackgroundTransparency = garbageParameters.StartTrans or 0,
BorderMode = Enum.BorderMode.Inset,
Position = UDim2.new(1, garbageParameters.Pos, 0.5, 0),
Size = UDim2.new(0, 24, 0, 10),
ZIndex = 22 + 28
})
local actualtrans
if garbageParameters.StartTrans then
actualtrans = UIUtilities:Create("NumberValue", {
Parent = ColorP,
Value = garbageParameters.StartTrans,
Name = "actual"
})
end
local Alpha = UIUtilities:Create("ImageButton", {
Name = "Alpha",
Parent = ColorP,
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
BackgroundTransparency = 1,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 4, 1, 4),
ScaleType = "Tile",
ZIndex = 22 + 27,
Image = "rbxassetid://3887014957"
})
AutoApplyBorder(Alpha, "COLORPBACK", 22 + 27, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local inDented = 20
local YBounds = 190
if not garbageParameters.StartTrans then
YBounds = YBounds - 16
end
local MasterFrame = UIUtilities:Create("Frame", {
Name = "Picker",
Parent = ColorP,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = Color3.fromRGB(27, 27, 27),
Position = UDim2.new(0, -5, 0, -1),
Size = UDim2.new(0, -300, 0, YBounds + inDented),
BackgroundTransparency = 1,
Visible = false,
ZIndex = 22 + 30,
})
AutoApplyAccent(MasterFrame, "", 22 + 34)
AutoApplyBorder(MasterFrame, "COLORBACK", 22 + 25, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local Frame = UIUtilities:Create("Frame", {
Name = "Picker",
Parent = MasterFrame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = Color3.fromRGB(27, 27, 27),
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, 0),
Visible = true,
ZIndex = 22 + 30,
})
local Colorpick = UIUtilities:Create("ImageButton", {
Name = "Colorpick",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorA,
ClipsDescendants = false,
BorderSizePixel = 0,
Position = UDim2.new(0, 8, 0, 10 + inDented),
Size = UDim2.new(0, 156, 0, 156),
AutoButtonColor = false,
Image = "rbxassetid://4155801252",
ImageColor3 = Color3.fromRGB(255, 0, 0),
ZIndex = 22 + 33
})
AutoApplyBorder(Colorpick, "Picker", 22 + 33, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local ColorDrag = UIUtilities:Create("Frame", {
Name = "ColorDrag",
Parent = Colorpick,
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = Color3.fromRGB(27, 27, 27),
Size = UDim2.new(0, 4, 0, 4),
ZIndex = 22 + 33
})
local backThing = UIUtilities:Create("Frame", {
Name = "thingy",
Parent = Frame,
BackgroundColor3 = UIStyle.UIcolors.ColorE,
BorderColor3 = Color3.fromRGB(27, 27, 27),
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1,
Visible = true,
ZIndex = 32,
})
local realThing = UIUtilities:Create("Frame", {
Name = "Picker",
Parent = backThing,
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = UIStyle.UIcolors.ColorA,
BorderColor3 = Color3.fromRGB(27, 27, 27),
BorderSizePixel = 0,
Position = UDim2.new(0.5, 1 * (-1), 0.5, 1),
Size = UDim2.new(1, -2, 1, -2),
BackgroundTransparency = 1,
Visible = true,
Active = true,
ZIndex = 22 + 33,
})
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local theText = UIUtilities:Create("TextLabel", {
Name = "theText",
Parent = realThing,
AnchorPoint = Vector2.new(0, 0),
Size = UDim2.new(1, 0, 1, 0),
Text = garbageParameters.ObjectName,
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 22 + 34,
Position = UDim2.new(0, 8, 0, 4),
TextSize = UIStyle.TextFont.TxtSize,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Top,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
})
local Huepick = UIUtilities:Create("ImageButton", {
Name = "Huepick",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorA,
ClipsDescendants = false,
BorderSizePixel = 0,
Position = UDim2.new(0, 172, 0, 10 + inDented),
Size = UDim2.new(0, 14, 0, 156),
AutoButtonColor = false,
Image = "rbxassetid://3641079629",
ImageColor3 = Color3.fromRGB(255, 0, 0),
ImageTransparency = 1,
BackgroundTransparency = 0,
ZIndex = 22 + 33
})
AutoApplyBorder(Huepick, "Picker", 22 + 33, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local Huedrag = UIUtilities:Create("Frame", {
Name = "Huedrag",
Parent = Huepick,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorA,
Size = UDim2.new(1, 0, 0, 2),
ZIndex = 22 + 33
})
local HueFrameGradient = UIUtilities:Create("UIGradient", {
Rotation = 90,
Name = "HueFrameGradient",
Parent = Huepick,
Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17, Color3.fromRGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.50, Color3.fromRGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.67, Color3.fromRGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.83, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))
},
})
local Transpick, Transcolor, Transdrag
if TransparencySlider then
Transpick = UIUtilities:Create("ImageButton", {
Name = "Transpick",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorA,
Position = UDim2.new(0, 8, 0, 172 + inDented),
Size = UDim2.new(0, 156, 0, 12),
AutoButtonColor = false,
Image = "rbxassetid://3887014957",
ScaleType = Enum.ScaleType.Tile,
TileSize = UDim2.new(0, 10, 0, 10),
ZIndex = 22 + 33
})
AutoApplyBorder(Transpick, "Picker", 22 + 33, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
Transcolor = UIUtilities:Create("ImageLabel", {
Name = "Transcolor",
Parent = Transpick,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Image = "rbxassetid://3887017050",
ImageColor3 = ColorP.BackgroundColor3,
ZIndex = 22 + 33,
})
Transdrag = UIUtilities:Create("Frame", {
Name = "Transdrag",
Parent = Transcolor,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorA,
Position = UDim2.new(0, -1, 0, 0),
Size = UDim2.new(0, 2, 1, 0),
ZIndex = 22 + 33
})
end
local OldColorText = UIUtilities:Create("TextLabel", {
Name = "OldColorText",
Parent = Frame,
Size = UDim2.new(0, 16, 0, 14),
Text = "Old Color",
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 22 + 34,
Position = UDim2.new(0, 212, 0, 78 + inDented),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
})
local OldColor = UIUtilities:Create("Frame", {
Name = "OldColor",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
Position = UDim2.new(0, 196, 0, 94 + inDented),
Size = UDim2.new(0, 92, 0, 48),
ZIndex = 22 + 35,
})
local OldAlpha = UIUtilities:Create("ImageButton", {
Name = "OldAlpha",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
Position = UDim2.new(0, 196, 0, 94 + inDented),
BackgroundTransparency = 1,
Size = UDim2.new(0, 92, 0, 48),
ScaleType = "Tile",
ZIndex = 22 + 34,
Image = "rbxassetid://3887014957"
})
AutoApplyBorder(OldAlpha, "OldAlpha", 22 + 34, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local NewColorText = UIUtilities:Create("TextLabel", {
Name = "NewColorText",
Parent = Frame,
Size = UDim2.new(0, 16, 0, 14),
Text = "New Color",
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 22 + 34,
Position = UDim2.new(0, 212, 0, 6 + inDented),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
})
local NewColor = UIUtilities:Create("Frame", {
Name = "NewColor",
Parent = Frame,
BackgroundColor3 = garbageParameters.StartColor,
BackgroundTransparency = garbageParameters.StartTrans,
BorderColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
Position = UDim2.new(0, 196, 0, 22 + inDented),
Size = UDim2.new(0, 92, 0, 48),
ZIndex = 22 + 35,
})
local NewAlpha = UIUtilities:Create("ImageButton", {
Name = "NewAlpha",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
Position = UDim2.new(0, 196, 0, 22 + inDented),
BackgroundTransparency = 1,
Size = UDim2.new(0, 92, 0, 48),
ScaleType = "Tile",
ZIndex = 22 + 34,
Image = "rbxassetid://3887014957"
})
AutoApplyBorder(NewAlpha, "NewAlpha", 22 + 34, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local YOffset = -24
if garbageParameters.StartTrans then
YOffset = -22
end
local ApplyButton = UIUtilities:Create("TextButton", {
Name = "Apply",
AutoButtonColor = false,
Parent = Frame,
Size = UDim2.new(0, 52, 0, 16),
Text = "[ Apply ]",
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 22 + 34,
Position = UDim2.new(0, 196, 0, YBounds + YOffset + inDented),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
})
local okFrameBackGroundGradient = UIUtilities:Create("UIGradient",{
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.06, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = Frame
})
local CopyNewColor = UIUtilities:Create("TextButton", {
Name = "CopyNewColor",
Parent = NewColor,
AutoButtonColor = false,
Size = UDim2.new(1, 0, 0.5, 0),
Text = "Copy",
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
Visible = false,
LineHeight = 1.1,
ZIndex = 22 + 35,
Position = UDim2.new(0, 0, 0, 0),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center,
TextStrokeTransparency = 0.5,
})
local PasteNewColor = UIUtilities:Create("TextButton", {
Name = "PasteNewColor",
Parent = NewColor,
AnchorPoint = Vector2.new(0, 1),
AutoButtonColor = false,
Size = UDim2.new(1, 0, 0.5, 0),
Text = "Paste",
BackgroundTransparency = 1,
Visible = false,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 22 + 35,
Position = UDim2.new(0, 0, 1, 0),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center,
TextStrokeTransparency = 0.5,
})
local CopyOldColor = UIUtilities:Create("TextButton", {
Name = "PasteOldColor",
Parent = OldColor,
Size = UDim2.new(1, 0, 1, 0),
AutoButtonColor = false,
Text = "Copy",
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Visible = false,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 22 + 35,
Position = UDim2.new(0, 0, 0, 0),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center,
TextStrokeTransparency = 0.5,
})
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
MasterFrame.MouseEnter:Connect(function()
inCP = true
end)
MasterFrame.MouseLeave:Connect(function()
inCP = false
end)
NewColor.MouseEnter:Connect(function()
CopyNewColor.Visible = true
PasteNewColor.Visible = true
end)
NewColor.MouseLeave:Connect(function()
CopyNewColor.Visible = false
PasteNewColor.Visible = false
end)
OldColor.MouseEnter:Connect(function()
CopyOldColor.Visible = true
end)
OldColor.MouseLeave:Connect(function()
CopyOldColor.Visible = false
end)
local function UpdatePickers(Color)
ColorH, ColorS, ColorV = RGBtoHSV(Color)
ColorH = math.clamp(ColorH, 0, 1)
ColorS = math.clamp(ColorS, 0, 1)
ColorV = math.clamp(ColorV, 0, 1)
ColorDrag.Position = UDim2.new(1 - ColorS, 0, 1 - ColorV, 0)
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
Huedrag.Position = UDim2.new(0, 0, 1-ColorH, -1)
if Transcolor then
Transcolor.ImageColor3 = Color
end
end
UpdatePickers(ColorP.BackgroundColor3)
ColorP.MouseButton1Down:Connect(function()
if isColorThingOpen2 and isColorThingOpen2 ~= MasterFrame then
return
end
MasterFrame.Visible = not MasterFrame.Visible
if MasterFrame.Visible == false then
isColorThingOpen2 = nil
else
isColorThingOpen2 = MasterFrame
end
UpdatePickers(ColorP.BackgroundColor3)
if MasterFrame.Visible then
OldColor.BackgroundTransparency = ColorP.BackgroundTransparency
OldColor.BackgroundColor3 = ColorP.BackgroundColor3
end
end)
PasteNewColor.MouseButton1Down:Connect(function()
if ClipboardColor then
NewColor.BackgroundColor3 = ClipboardColor
UpdatePickers(NewColor.BackgroundColor3)
end
end)
CopyOldColor.MouseButton1Down:Connect(function()
ClipboardColor = OldColor.BackgroundColor3
end)
CopyNewColor.MouseButton1Down:Connect(function()
ClipboardColor = NewColor.BackgroundColor3
end)
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if not dragging and not abc and not inCP then
MasterFrame.Visible = false
isColorThingOpen2 = nil
end
end
end)
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local function updateColor()
local ColorX = (math.clamp(Mouse.X - Colorpick.AbsolutePosition.X, 0, Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
local ColorY = (math.clamp(Mouse.Y - Colorpick.AbsolutePosition.Y, 0, Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorDrag.Position = UDim2.new(ColorX, 0, ColorY, 0)
ColorS = 1-ColorX
ColorV = 1-ColorY
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
NewColor.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
if Transcolor then
Transcolor.ImageColor3 = NewColor.BackgroundColor3
end
end
local function updateHue()
local y = math.clamp(Mouse.Y - Huepick.AbsolutePosition.Y, 0, Huepick.AbsoluteSize.Y)
Huedrag.Position = UDim2.new(0, 0, 0, y)
hue = y/Huepick.AbsoluteSize.Y
ColorH = 1-hue
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
NewColor.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
if Transcolor then
Transcolor.ImageColor3 = NewColor.BackgroundColor3
end
end
local function updateTrans()
if Transcolor then
local x = math.clamp(Mouse.X - Transpick.AbsolutePosition.X, 0, Transpick.AbsoluteSize.X)
NewColor.BackgroundTransparency = x/Transpick.AbsoluteSize.X
Transdrag.Position = UDim2.new(0, x, 0, 0)
Transcolor.ImageColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
end
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
if Transcolor then
Transpick.MouseButton1Down:Connect(function()
updateTrans()
moveconnection = Mouse.Move:Connect(function()
updateTrans()
end)
releaseconnection = UserInputService.InputEnded:Connect(function(mouse)
if mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateTrans()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection = Mouse.Move:Connect(function()
updateColor()
end)
releaseconnection = UserInputService.InputEnded:Connect(function(mouse)
if mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
ApplyButton.MouseButton1Down:Connect(function()
ColorP.BackgroundColor3 = NewColor.BackgroundColor3
ColorP.BackgroundTransparency = NewColor.BackgroundTransparency
MasterFrame.Visible = false
isColorThingOpen = nil
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection = Mouse.Move:Connect(function()
updateHue()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(mouse)
if mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
ColorP.BorderColor3 = Color3.fromRGB(math.clamp((ColorP.BackgroundColor3.R * 255) - 40, 40, 255), math.clamp((ColorP.BackgroundColor3.G * 255) - 40, 40, 255), math.clamp((ColorP.BackgroundColor3.B * 255) - 40, 40, 255))
ColorP:GetPropertyChangedSignal("BackgroundColor3"):Connect(function()
local Hue, Sat, Val = RGBtoHSV(ColorP.BackgroundColor3)
fakeFlagNigger["Color"] = ColorP.BackgroundColor3
fakeFlagNigger.Changed:Fire(ColorP.BackgroundColor3, ColorP.BackgroundTransparency)
local Color = ColorP.BackgroundColor3
ColorP.BorderColor3 = Color3.fromRGB(math.clamp((Color.R * 255) - 40, 40, 255), math.clamp((Color.G * 255) - 40, 40, 255), math.clamp((Color.B * 255) - 40, 40, 255))
end)
if Parameters.StartTrans then
ColorP:GetPropertyChangedSignal("BackgroundTransparency"):Connect(function()
if fading == false then
fakeFlagNigger["Transparency"] = ColorP.BackgroundTransparency
fakeFlagNigger.Changed:Fire(ColorP.BackgroundColor3, ColorP.BackgroundTransparency)
actualtrans.Value = ColorP.BackgroundTransparency
end
end)
end
fakeFlagNigger = setmetatable({}, {
__index = function(self, i)
if ColorProxy[i] == nil then
if i == "Transparency" then
return ColorP.BackgroundTransparency
elseif i == "Color" then
return ColorP.BackgroundColor3
end
else
return ColorProxy[i]
end
end,
__newindex = function(self, i, v)
if i == "Color" then
if type(v) == "table" then
local af = Color3.new(v.r, v.g, v.b)
v = af
end
ColorP.BackgroundColor3 = v
elseif i == "Transparency" then
ColorP.BackgroundTransparency = v
end
ColorProxy[i] = v
end
})
elseif data.type == "slider" then
local garbageParameters = {
Name = data.name,
MinimumNumber = data.min,
MaximumNumber = data.max,
Suffix = data.suffix
}
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
fakeFlagNigger = {}
fakeFlagNigger.Changed = Signal.new()
local Proxy = fakeFlagNigger
if not garbageParameters.Suffix then
garbageParameters.Suffix = ""
end
local Slider = UIUtilities:Create("Frame", {
Name = garbageParameters.Name,
Parent = faggot,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
ZIndex = 20 + 22,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 20)
})
local TextLabel = UIUtilities:Create("TextButton", {
Parent = Slider,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
Position = UDim2.new(0, 8, 0, -4),
Size = UDim2.new(1, 0, 0, 15),
Font = UIStyle.TextFont.Font,
ZIndex = 20 + 22,
Text = garbageParameters.Name,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextStrokeColor3 = Color3.new(),
LineHeight = 1.2,
TextStrokeTransparency = 0.5,
TextSize = UIStyle.TextFont.TxtSize,
TextXAlignment = Enum.TextXAlignment.Left
})
local AddText = UIUtilities:Create("TextButton", {
Parent = Slider,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
Position = UDim2.new(1, -32, 0, -4),
Size = UDim2.new(0, 8, 0, 15),
Font = UIStyle.TextFont.Font,
ZIndex = 20 + 22,
Visible = false,
Text = "+",
TextColor3 = UIStyle.UIcolors.FullWhite,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextSize = UIStyle.TextFont.TxtSize,
TextXAlignment = Enum.TextXAlignment.Center
})
local SubtractText = UIUtilities:Create("TextButton", {
Parent = Slider,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
Position = UDim2.new(1, -22, 0, -4),
Size = UDim2.new(0, 8, 0, 15),
Font = UIStyle.TextFont.Font,
ZIndex = 20 + 22,
Visible = false,
Text = "-",
TextColor3 = UIStyle.UIcolors.FullWhite,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextSize = UIStyle.TextFont.TxtSize,
TextXAlignment = Enum.TextXAlignment.Center
})
local Button = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0.5, 0),
Name = "Button",
Parent = Slider,
BackgroundTransparency = 1,
BackgroundColor3 = UIStyle.UIcolors.ColorD,
BorderSizePixel = 0,
Position = UDim2.new(0.5, 0, 0, 12),
Size = UDim2.new(1, -18, 0, 8),
AutoButtonColor = false,
ZIndex = 20 + 21,
Text = ""
})
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local ButtonStyle = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
Name = "Button",
Parent = Button,
BackgroundTransparency = 0,
BackgroundColor3 = UIStyle.UIcolors.ColorD,
BorderSizePixel = 0,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 0, 1, 0),
ZIndex = 20 + 22
})
local ButtonStyleStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(180, 180, 180))
}),
Rotation = 90,
Parent = ButtonStyle
})
AutoApplyBorder(ButtonStyle, garbageParameters.Name, 20 + 22, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local Frame = UIUtilities:Create("Frame", {
Parent = Button,
BackgroundColor3 = UIStyle.UIcolors.Accent,
BorderSizePixel = 0,
ZIndex = 20 + 22,
Size = UDim2.new(0, 0, 1, 0)
})
table.insert(UIAccents, Frame)
local FrameStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(180, 180, 180))
}),
Rotation = 90,
Parent = Frame
})
local Value = UIUtilities:Create("TextLabel", {
AnchorPoint = Vector2.new(0.5, 0.5),
Name = "Value",
Parent = ButtonStyle,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 0, 0, 2),
LineHeight = 1.1,
Font = UIStyle.TextFont.Font,
Text = garbageParameters.MinimumText or garbageParameters.MinimumNumber .. garbageParameters.Suffix,
ZIndex = 20 + 24,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextSize = UIStyle.TextFont.TxtSize,
TextXAlignment = Enum.TextXAlignment.Center
})
local NumberValue = UIUtilities:Create("NumberValue", {
Value = garbageParameters.MinimumNumber,
Parent = Slider,
Name = garbageParameters.Name
})
fakeFlagNigger["Value"] = NumberValue.Value
local mouse = Mouse
local val
local Absolute = Button.AbsoluteSize.X
local Moving = false
Button.MouseButton1Down:Connect(function()
Absolute = Button.AbsoluteSize.X
if moveconnection then
moveconnection:Disconnect()
end
if releaseconnection then
releaseconnection:Disconnect() -- fixing the issue where if ur mouse goes off screen while dragging itll cancel it on click
end
Moving = true
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, Absolute), 1, 0)
val = math.floor(0.5 + (((garbageParameters.MaximumNumber - garbageParameters.MinimumNumber) / Absolute) * Frame.AbsoluteSize.X) + garbageParameters.MinimumNumber) or 0
NumberValue.Value = val
moveconnection = mouse.Move:Connect(function()
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, Absolute), 1, 0)
val = math.floor(0.5 + (((garbageParameters.MaximumNumber - garbageParameters.MinimumNumber) / Absolute) * Frame.AbsoluteSize.X) + garbageParameters.MinimumNumber)
NumberValue.Value = val
end)
releaseconnection = UserInputService.InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, Absolute), 1, 0)
val = (((garbageParameters.MaximumNumber - garbageParameters.MinimumNumber) / Absolute) * Frame.AbsoluteSize.X) + garbageParameters.MinimumNumber
moveconnection:Disconnect()
releaseconnection:Disconnect()
Moving = false
end
end)
end)
NumberValue.Changed:Connect(function()
Absolute = Button.AbsoluteSize.X
NumberValue.Value = math.clamp(NumberValue.Value, garbageParameters.MinimumNumber, garbageParameters.MaximumNumber)
if not Moving then
local Portion = 0.5
if garbageParameters.MinimumNumber > 0 then
Portion = ((NumberValue.Value - garbageParameters.MinimumNumber)) / (garbageParameters.MaximumNumber - garbageParameters.MinimumNumber)
else
Portion = (NumberValue.Value - garbageParameters.MinimumNumber) / (garbageParameters.MaximumNumber - garbageParameters.MinimumNumber)
end
Frame.Size = UDim2.new(Portion, 0, 1, 0) -- itll go back to offset when someone tries moving it
val = math.floor(0.5 + (((garbageParameters.MaximumNumber - garbageParameters.MinimumNumber) / Absolute) * Frame.AbsoluteSize.X) + garbageParameters.MinimumNumber) or 0
end
if NumberValue.Value == garbageParameters.MaximumNumber and garbageParameters.MaximumText ~= nil then
Value.Text = garbageParameters.MaximumText
elseif NumberValue.Value == garbageParameters.MinimumNumber and garbageParameters.MinimumText ~= nil then
Value.Text = garbageParameters.MinimumText
else
Value.Text = val .. garbageParameters.Suffix
end
fakeFlagNigger["Value"] = NumberValue.Value
if garbageParameters.Callback then
garbageParameters.Callback(NumberValue.Value)
end
fakeFlagNigger.Changed:Fire(NumberValue.Value)
end)
Slider.MouseEnter:Connect(function()
AddText.Visible = true
SubtractText.Visible = true
end)
Slider.MouseLeave:Connect(function()
AddText.Visible = false
SubtractText.Visible = false
end)
AddText.MouseEnter:Connect(function()
AddText.TextColor3 = UIStyle.UIcolors.Accent
end)
AddText.MouseLeave:Connect(function()
AddText.TextColor3 = UIStyle.UIcolors.FullWhite
end)
SubtractText.MouseEnter:Connect(function()
SubtractText.TextColor3 = UIStyle.UIcolors.Accent
end)
SubtractText.MouseLeave:Connect(function()
SubtractText.TextColor3 = UIStyle.UIcolors.FullWhite
end)
AddText.MouseButton1Down:Connect(function()
NumberValue.Value = NumberValue.Value + 1
end)
SubtractText.MouseButton1Down:Connect(function()
NumberValue.Value = NumberValue.Value - 1
end)
fakeFlagNigger = setmetatable({}, {
__index = function(self, i)
return Proxy[i]
end,
__newindex = function(self, i, v)
if i == "Value" then
NumberValue.Value = v
end
Proxy[i] = v
end
})
end
fakeFlagsShit[fix][data.name] = fakeFlagNigger
end
end
local reUpdate = function() end
do
local zindexBoost = 20
local fakeFlag = {}
local Proxy = fakeFlag
fakeFlag["Dropdown"] = {}
fakeFlag["Dropdown"].Changed = Signal.new()
local Parameters = {
Name = "Animation Type",
Values = {
"None",
"Rainbow",
"Linear",
"Oscillating",
"Strobe",
"Sawtooth"
}
}
local Contained = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
Name = Parameters.Name,
Parent = otherFrame,
BackgroundColor3 = Color3.fromRGB(0, 0, 0),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Position = UDim2.new(0.5, 0, 0, inDented + 8),
Size = UDim2.new(1, 0, 0, 32),
ZIndex = zindexBoost + 22,
})
local ValueContainer = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
Name = "ValueContainer",
Parent = Contained,
BackgroundTransparency = 1,
Position = UDim2.new(0.5, 0, 1, 4),
Size = UDim2.new(1, -18, 0, 16),
Visible = false,
ZIndex = zindexBoost + 23,
})
local FakeSelection = UIUtilities:Create("TextButton", {
Active = true,
AnchorPoint = Vector2.new(0.5, 1),
Name = "FAKE",
Parent = Contained,
BackgroundColor3 = Color3.fromRGB(44, 44, 44),
BackgroundTransparency = 1,
BorderColor3 = Color3.fromRGB(39, 39, 39),
BorderSizePixel = 3,
Position = UDim2.new(0.5, 0, 1, 0),
Selectable = true,
Size = UDim2.new(1, -18, 0, 20),
ZIndex = zindexBoost + 24,
Font = UIStyle.TextFont.Font,
ClipsDescendants = false,
LineHeight = 1.1,
Text = "",
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Left,
})
local Selection = UIUtilities:Create("TextButton", {
Active = true,
AnchorPoint = Vector2.new(0.5, 1),
Name = "Selection",
Parent = Contained,
BackgroundColor3 = Color3.fromRGB(44, 44, 44),
BackgroundTransparency = 1,
BorderColor3 = Color3.fromRGB(39, 39, 39),
BorderSizePixel = 3,
Position = UDim2.new(0.5, 0, 1, 0),
Selectable = true,
Size = UDim2.new(1, -18, 0, 20),
ZIndex = zindexBoost + 24,
Font = UIStyle.TextFont.Font,
ClipsDescendants = true,
LineHeight = 1.1,
Text = Parameters.Values[1],
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Left,
})
local DropDownTypeText = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0.5, 1),
Name = "TypeOf",
Parent = Contained,
BackgroundColor3 = Color3.fromRGB(44, 44, 44),
BackgroundTransparency = 1,
BorderColor3 = Color3.fromRGB(39, 39, 39),
BorderSizePixel = 3,
Position = UDim2.new(0.5, 0, 1, 0),
Size = UDim2.new(1, -32, 0, 18),
ZIndex = zindexBoost + 23,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
Text = "-",
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Right,
})
if Parameters.MultiChoice then
DropDownTypeText.Text = "..."
end
local Padding = UIUtilities:Create("UIPadding", {
Parent = Selection,
PaddingLeft = UDim.new(0, 12)
})
local Padding2 = UIUtilities:Create("UIPadding", {
Parent = FakeSelection,
PaddingLeft = UDim.new(0, 12)
})
local SelectionStyling = UIUtilities:Create("Frame", {
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
Parent = FakeSelection,
BorderSizePixel = 0,
Position = UDim2.new(0, -12, 0, 0),
Size = UDim2.new(1, 12, 1, 0),
ZIndex = zindexBoost + 23,
})
local SelectionStylingGradient = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.84, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = SelectionStyling
})
AutoApplyBorder(SelectionStyling, "SelectionStyling", 22 + zindexBoost, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local NameTag = UIUtilities:Create("TextLabel", {
Name = "NAMETAG",
Parent = Contained,
BackgroundTransparency = 1,
Position = UDim2.new(0, 8, 0, 0),
Size = UDim2.new(1, -12, 1, -24),
Font = UIStyle.TextFont.Font,
Text = Parameters.Name,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Left,
ZIndex = zindexBoost + 22
})
local Organizer = UIUtilities:Create("UIListLayout", {
Padding = UDim.new(0, 0),
Parent = ValueContainer,
HorizontalAlignment = Enum.HorizontalAlignment.Center,
SortOrder = Enum.SortOrder.LayoutOrder,
})
for iC, vC in next, (Parameters.Values) do
local Button = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0.5, 0),
Name = "Button",
Parent = ValueContainer,
AutoButtonColor = false,
BackgroundColor3 = UIStyle.UIcolors.ColorI,
BorderColor3 = UIStyle.UIcolors.ColorB,
BorderSizePixel = 0,
BackgroundTransparency = 0,
Position = UDim2.new(0.5, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 18),
ZIndex = zindexBoost + 32,
Font = UIStyle.TextFont.Font,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0,
Text = vC,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize
})
local valsthing = UIUtilities:Create("BoolValue", {
Parent = Button,
Value = false,
Name = "Selection"
})
if iC == 1 and Parameters.MultiChoice then
Button.TextColor3 = UIStyle.UIcolors.Accent
valsthing.Value = true
end
local ButtonStyling = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
Parent = Button,
BackgroundColor3 = UIStyle.UIcolors.ColorA,
BorderSizePixel = 1,
BorderColor3 = UIStyle.UIcolors.ColorB,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 0, 1, 0),
ZIndex = zindexBoost + 31
})
AutoApplyBorder(ButtonStyling, vC, 31 + zindexBoost, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
end
local closeconnection
local inDropDown = false
local mouseent, mouseext
local function trigger()
ValueContainer.Size = UDim2.new(1, -18, 0, #Parameters.Values * 18)
ValueContainer.Visible = not ValueContainer.Visible
if ValueContainer.Visible then
if not Parameters.MultiChoice then
for _, Button in next, (ValueContainer:GetChildren()) do
if Button:IsA("TextButton") then
if Button.Text == Selection.Text then
Button.TextColor3 = UIStyle.UIcolors.Accent
else
Button.TextColor3 = UIStyle.UIcolors.FullWhite
end
end
end
else
for _, Button in next, (ValueContainer:GetChildren()) do
if Button:IsA("TextButton") then
if table.find(fakeFlag["Value"], Button.Text) ~= nil then
Button.TextColor3 = UIStyle.UIcolors.Accent
else
Button.TextColor3 = UIStyle.UIcolors.FullWhite
end
end
end
end
task.wait()
mouseent = ValueContainer.MouseEnter:Connect(function()
inDropDown = true
end)
mouseext = ValueContainer.MouseLeave:Connect(function()
inDropDown = false
end)
closeconnection = UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if not inDropDown then
ValueContainer.Visible = false
closeconnection:Disconnect()
mouseent:Disconnect()
mouseext:Disconnect()
end
end
end)
else
if closeconnection then
closeconnection:Disconnect()
end
if mouseent then
mouseent:Disconnect()
end
if mouseext then
mouseext:Disconnect()
end
end
end
Selection.MouseButton1Down:Connect(trigger)
local function initialize()
if Parameters.MultiChoice then
fakeFlag["Value"] = {Parameters.Values[1]}
local function update()
local chosentext = {}
Selection.Text = ""
for cf, c in next, (ValueContainer:GetChildren()) do
if c:IsA("TextButton") then
if c:FindFirstChild("Selection") and c.Selection.Value == true then
table.insert(chosentext, c.Text)
end
end
end
for e = 1, #chosentext do
if e == #chosentext then
Selection.Text = Selection.Text .. chosentext[e]
else
Selection.Text = Selection.Text .. chosentext[e] .. ", "
end
end
end
for _, button in next, (ValueContainer:GetChildren()) do
if button:IsA("TextButton") then
button.MouseButton1Down:Connect(function()
button.TextColor3 = UIStyle.UIcolors.Accent
button.Selection.Value = not button.Selection.Value
if button:FindFirstChild("Selection") and button.Selection.Value == true then
button.TextColor3 = UIStyle.UIcolors.FullWhite
end
update()
end)
end
end
else
fakeFlag["Value"] = Parameters.Values[1]
for _, ButtonA in next, (ValueContainer:GetChildren()) do
if ButtonA:IsA("TextButton") then
ButtonA.MouseButton1Down:Connect(function()
Selection.Text = ButtonA.Text
trigger()
end)
end
end
end
end
initialize()
Selection:GetPropertyChangedSignal("Text"):Connect(function()
if Parameters.MultiChoice then
if ValueContainer.Visible == false then
local selectedvalues = (Selection.Text):split(", ")
for _, button in next, (ValueContainer:GetChildren()) do
if button:IsA("TextButton") then
if table.find(selectedvalues, button.Text) then
button.TextColor3 = UIStyle.UIcolors.Accent
else
button.TextColor3 = Color3.fromRGB(255, 255, 255)
end
end
end
fakeFlag["Value"] = selectedvalues
else
local selection = {}
for cf, c in next, (ValueContainer:GetChildren()) do
if c:IsA("TextButton") then
if c:FindFirstChild("Selection") and c.Selection.Value == true then
table.insert(selection, c.Text)
end
end
end
if selection[1] == nil then
Selection.Text = "None"
end
fakeFlag["Value"] = selection
end
else
fakeFlag["Value"] = Selection.Text
end
if Parameters.Callback then
Parameters.Callback(fakeFlag["Value"])
end
fakeFlag["Dropdown"].Changed:Fire(fakeFlag["Value"])
end)
fakeFlag.UpdateValues = function(NewValues)
if Parameters.MultiChoice then
fakeFlag["Value"] = {}
else
fakeFlag["Value"] = ""
end
for i, v in next, (ValueContainer:GetChildren()) do
if v ~= Organizer then
v:Destroy()
end
end
for iC, vC in next, (NewValues) do
local Button = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0.5, 0),
Name = "Button",
Parent = ValueContainer,
AutoButtonColor = false,
BackgroundColor3 = UIStyle.UIcolors.ColorI,
BorderColor3 = UIStyle.UIcolors.ColorB,
BorderSizePixel = 0,
BackgroundTransparency = 0,
Position = UDim2.new(0.5, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 18),
ZIndex = zindexBoost + 32,
Font = UIStyle.TextFont.Font,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0,
Text = vC,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize
})
if iC == 1 and Parameters.MultiChoice then
Button.TextColor3 = UIStyle.UIcolors.Accent
end
local ButtonStyling = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
Parent = Button,
BackgroundColor3 = UIStyle.UIcolors.ColorA,
BorderSizePixel = 1,
BorderColor3 = UIStyle.UIcolors.ColorB,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 0, 1, 0),
ZIndex = zindexBoost + 31
})
AutoApplyBorder(ButtonStyling, vC, 31 + zindexBoost, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
end
Parameters.Values = NewValues
Selection.Text = NewValues[1]
initialize()
end
fakeFlag = setmetatable({}, {
__index = function(self, i)
return Proxy[i]
end,
__newindex = function(self, i, v)
Proxy[i] = v
if i == "Value" then
if not Parameters.MultiChoice then
Selection.Text = v
else
for _, button in next, (ValueContainer:GetChildren()) do
if button:IsA("TextButton") then
if table.find(v, button.Text) then
button.Selection.Value = true
button.TextColor3 = UIStyle.UIcolors.Accent
else
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Selection.Value = false
end
end
end
end
end
end
})
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
fakeFlag["Dropdown"].Changed:Connect(function(value)
for i, v in next, otherFrame:GetChildren() do
for i2, v2 in next, imHungover do
if v.Name == i2 then
if v.Name == value then
v.Visible = true
else
v.Visible = false
end
end
end
end
reUpdate(value)
end)
dropKickFlag = fakeFlag
end
local okFrameBackGroundGradient = UIUtilities:Create("UIGradient",{
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.06, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = otherFrame
})
local TabHolder = UIUtilities:Create("Frame", {
Name = "Picker",
Parent = MasterFrame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = Color3.fromRGB(27, 27, 27),
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 0, inDented),
Visible = true,
ZIndex = 31,
})
AutoApplyBorder(TabHolder, "COLORBACK", 31, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local TabFrameBackGroundGradient = UIUtilities:Create("UIGradient",{
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.06, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = TabHolder
})
local toggleablethingos = {}
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
for i, v in next, {"Color", "Animation"} do
local textLeng = TextService:GetTextSize(v, UIStyle.TextFont.TxtSize, UIStyle.TextFont.Font, Vector2.new(900, 900)).X
local backThing = UIUtilities:Create("Frame", {
Name = "thingy",
Parent = TabHolder,
BackgroundColor3 = UIStyle.UIcolors.ColorE,
BorderColor3 = Color3.fromRGB(27, 27, 27),
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(0, textLeng + 10, 1, 0),
BackgroundTransparency = 1,
Visible = true,
ZIndex = 32,
})
local realThing = UIUtilities:Create("Frame", {
Name = "Picker",
Parent = backThing,
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = UIStyle.UIcolors.ColorA,
BorderColor3 = Color3.fromRGB(27, 27, 27),
BorderSizePixel = 0,
Position = UDim2.new(0.5, i * (-1), 0.5, 1),
Size = UDim2.new(1, -2, 1, -2),
BackgroundTransparency = 0,
Visible = true,
Active = true,
ZIndex = 33,
})
local theText = UIUtilities:Create("TextLabel", {
Name = "theText",
Parent = realThing,
AnchorPoint = Vector2.new(0.5, 0.5),
Size = UDim2.new(1, 0, 1, 0),
Text = v,
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 34,
Position = UDim2.new(0.5, 0, 0.5, 0),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
})
toggleablethingos[1 + #toggleablethingos] = {
backThing,
realThing,
theText
}
realThing.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
for i2, v2 in next, toggleablethingos do
v2[2].BackgroundColor3 = UIStyle.UIcolors.ColorA
end
realThing.BackgroundColor3 = UIStyle.UIcolors.ColorG
end
end)
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
for i2, v2 in next, toggleablethingos do
v2[2].BackgroundColor3 = UIStyle.UIcolors.ColorA
end
toggleablethingos[1][2].BackgroundColor3 = UIStyle.UIcolors.ColorG
toggleablethingos[1][2].InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
Frame.Visible = true
otherFrame.Visible = false
end
end)
toggleablethingos[2][2].InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
Frame.Visible = false
otherFrame.Visible = true
end
end)
local TabsOrganiser = UIUtilities:Create("UIListLayout", {
Parent = TabHolder,
FillDirection = Enum.FillDirection.Horizontal,
HorizontalAlignment = Enum.HorizontalAlignment.Left,
SortOrder = Enum.SortOrder.LayoutOrder,
VerticalAlignment = Enum.VerticalAlignment.Top
})
local FrameBackGroundGradient = UIUtilities:Create("UIGradient",{
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.06, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = Frame
})
local Colorpick = UIUtilities:Create("ImageButton", {
Name = "Colorpick",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorA,
ClipsDescendants = false,
BorderSizePixel = 0,
Position = UDim2.new(0, 8, 0, 10 + inDented),
Size = UDim2.new(0, 156, 0, 156),
AutoButtonColor = false,
Image = "rbxassetid://4155801252",
ImageColor3 = Color3.fromRGB(255, 0, 0),
ZIndex = 33
})
AutoApplyBorder(Colorpick, "Picker", 33, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local ColorDrag = UIUtilities:Create("Frame", {
Name = "ColorDrag",
Parent = Colorpick,
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = Color3.fromRGB(27, 27, 27),
Size = UDim2.new(0, 4, 0, 4),
ZIndex = 33
})
local Huepick = UIUtilities:Create("ImageButton", {
Name = "Huepick",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorA,
ClipsDescendants = false,
BorderSizePixel = 0,
Position = UDim2.new(0, 172, 0, 10 + inDented),
Size = UDim2.new(0, 14, 0, 156),
AutoButtonColor = false,
Image = "rbxassetid://3641079629",
ImageColor3 = Color3.fromRGB(255, 0, 0),
ImageTransparency = 1,
BackgroundTransparency = 0,
ZIndex = 33
})
AutoApplyBorder(Huepick, "Picker", 33, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local Huedrag = UIUtilities:Create("Frame", {
Name = "Huedrag",
Parent = Huepick,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorA,
Size = UDim2.new(1, 0, 0, 2),
ZIndex = 33
})
local HueFrameGradient = UIUtilities:Create("UIGradient", {
Rotation = 90,
Name = "HueFrameGradient",
Parent = Huepick,
Color = ColorSequence.new {
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)),
ColorSequenceKeypoint.new(0.17, Color3.fromRGB(255, 0, 255)),
ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 0, 255)),
ColorSequenceKeypoint.new(0.50, Color3.fromRGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.67, Color3.fromRGB(0, 255, 0)),
ColorSequenceKeypoint.new(0.83, Color3.fromRGB(255, 255, 0)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0))
},
})
local Transpick, Transcolor, Transdrag
if TransparencySlider then
Transpick = UIUtilities:Create("ImageButton", {
Name = "Transpick",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorA,
Position = UDim2.new(0, 8, 0, 172 + inDented),
Size = UDim2.new(0, 156, 0, 12),
AutoButtonColor = false,
Image = "rbxassetid://3887014957",
ScaleType = Enum.ScaleType.Tile,
TileSize = UDim2.new(0, 10, 0, 10),
ZIndex = 33
})
AutoApplyBorder(Transpick, "Picker", 33, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
Transcolor = UIUtilities:Create("ImageLabel", {
Name = "Transcolor",
Parent = Transpick,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Image = "rbxassetid://3887017050",
ImageColor3 = ColorP.BackgroundColor3,
ZIndex = 33,
})
Transdrag = UIUtilities:Create("Frame", {
Name = "Transdrag",
Parent = Transcolor,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorA,
Position = UDim2.new(0, -1, 0, 0),
Size = UDim2.new(0, 2, 1, 0),
ZIndex = 33
})
end
local OldColorText = UIUtilities:Create("TextLabel", {
Name = "OldColorText",
Parent = Frame,
Size = UDim2.new(0, 16, 0, 14),
Text = "Old Color",
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 34,
Position = UDim2.new(0, 212, 0, 78 + inDented),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
})
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local OldColor = UIUtilities:Create("Frame", {
Name = "OldColor",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
Position = UDim2.new(0, 196, 0, 94 + inDented),
Size = UDim2.new(0, 92, 0, 48),
ZIndex = 35,
})
local OldAlpha = UIUtilities:Create("ImageButton", {
Name = "OldAlpha",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
Position = UDim2.new(0, 196, 0, 94 + inDented),
BackgroundTransparency = 1,
Size = UDim2.new(0, 92, 0, 48),
ScaleType = "Tile",
ZIndex = 34,
Image = "rbxassetid://3887014957"
})
AutoApplyBorder(OldAlpha, "OldAlpha", 34, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local NewColorText = UIUtilities:Create("TextLabel", {
Name = "NewColorText",
Parent = Frame,
Size = UDim2.new(0, 16, 0, 14),
Text = "New Color",
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 34,
Position = UDim2.new(0, 212, 0, 6 + inDented),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
})
local NewColor = UIUtilities:Create("Frame", {
Name = "NewColor",
Parent = Frame,
BackgroundColor3 = Parameters.StartColor,
BackgroundTransparency = Parameters.StartTrans,
BorderColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
Position = UDim2.new(0, 196, 0, 22 + inDented),
Size = UDim2.new(0, 92, 0, 48),
ZIndex = 35,
})
local NewAlpha = UIUtilities:Create("ImageButton", {
Name = "NewAlpha",
Parent = Frame,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BorderColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
Position = UDim2.new(0, 196, 0, 22 + inDented),
BackgroundTransparency = 1,
Size = UDim2.new(0, 92, 0, 48),
ScaleType = "Tile",
ZIndex = 34,
Image = "rbxassetid://3887014957"
})
AutoApplyBorder(NewAlpha, "NewAlpha", 34, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local YOffset = -24
if Parameters.StartTrans then
YOffset = -22
end
local ApplyButton = UIUtilities:Create("TextButton", {
Name = "Apply",
AutoButtonColor = false,
Parent = Frame,
Size = UDim2.new(0, 52, 0, 16),
Text = "[ Apply ]",
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 34,
Position = UDim2.new(0, 196, 0, YBounds + YOffset + inDented),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
})
local CopyNewColor = UIUtilities:Create("TextButton", {
Name = "CopyNewColor",
Parent = NewColor,
AutoButtonColor = false,
Size = UDim2.new(1, 0, 0.5, 0),
Text = "Copy",
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
Visible = false,
LineHeight = 1.1,
ZIndex = 35,
Position = UDim2.new(0, 0, 0, 0),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center,
TextStrokeTransparency = 0.5,
})
local PasteNewColor = UIUtilities:Create("TextButton", {
Name = "PasteNewColor",
Parent = NewColor,
AnchorPoint = Vector2.new(0, 1),
AutoButtonColor = false,
Size = UDim2.new(1, 0, 0.5, 0),
Text = "Paste",
BackgroundTransparency = 1,
Visible = false,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 35,
Position = UDim2.new(0, 0, 1, 0),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center,
TextStrokeTransparency = 0.5,
})
local CopyOldColor = UIUtilities:Create("TextButton", {
Name = "PasteOldColor",
Parent = OldColor,
Size = UDim2.new(1, 0, 1, 0),
AutoButtonColor = false,
Text = "Copy",
BackgroundTransparency = 1,
TextColor3 = UIStyle.UIcolors.FullWhite,
Visible = false,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
ZIndex = 35,
Position = UDim2.new(0, 0, 0, 0),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center,
TextStrokeTransparency = 0.5,
})
local abc = false
local inCP = false
ColorP.MouseEnter:Connect(function()
abc = true
end)
ColorP.MouseLeave:Connect(function()
abc = false
end)
MasterFrame.MouseEnter:Connect(function()
inCP = true
end)
MasterFrame.MouseLeave:Connect(function()
inCP = false
end)
NewColor.MouseEnter:Connect(function()
CopyNewColor.Visible = true
PasteNewColor.Visible = true
end)
NewColor.MouseLeave:Connect(function()
CopyNewColor.Visible = false
PasteNewColor.Visible = false
end)
OldColor.MouseEnter:Connect(function()
CopyOldColor.Visible = true
end)
OldColor.MouseLeave:Connect(function()
CopyOldColor.Visible = false
end)
local function UpdatePickers(Color)
ColorH, ColorS, ColorV = RGBtoHSV(Color)
ColorH = math.clamp(ColorH, 0, 1)
ColorS = math.clamp(ColorS, 0, 1)
ColorV = math.clamp(ColorV, 0, 1)
ColorDrag.Position = UDim2.new(1 - ColorS, 0, 1 - ColorV, 0)
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
Huedrag.Position = UDim2.new(0, 0, 1-ColorH, -1)
if Transcolor then
Transcolor.ImageColor3 = Color
end
end
UpdatePickers(ColorP.BackgroundColor3)
ColorP.MouseButton1Down:Connect(function()
if isColorThingOpen and isColorThingOpen ~= MasterFrame then
return
end
MasterFrame.Visible = not MasterFrame.Visible
if MasterFrame.Visible == false then
isColorThingOpen = nil
else
isColorThingOpen = MasterFrame
end
UpdatePickers(ColorP.BackgroundColor3)
if MasterFrame.Visible then
OldColor.BackgroundTransparency = ColorP.BackgroundTransparency
OldColor.BackgroundColor3 = ColorP.BackgroundColor3
end
end)
PasteNewColor.MouseButton1Down:Connect(function()
if ClipboardColor then
NewColor.BackgroundColor3 = ClipboardColor
UpdatePickers(NewColor.BackgroundColor3)
end
end)
CopyOldColor.MouseButton1Down:Connect(function()
ClipboardColor = OldColor.BackgroundColor3
end)
CopyNewColor.MouseButton1Down:Connect(function()
ClipboardColor = NewColor.BackgroundColor3
end)
local function updateColor()
local ColorX = (math.clamp(Mouse.X - Colorpick.AbsolutePosition.X, 0, Colorpick.AbsoluteSize.X)/Colorpick.AbsoluteSize.X)
local ColorY = (math.clamp(Mouse.Y - Colorpick.AbsolutePosition.Y, 0, Colorpick.AbsoluteSize.Y)/Colorpick.AbsoluteSize.Y)
ColorDrag.Position = UDim2.new(ColorX, 0, ColorY, 0)
ColorS = 1-ColorX
ColorV = 1-ColorY
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
NewColor.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
if Transcolor then
Transcolor.ImageColor3 = NewColor.BackgroundColor3
end
end
local function updateHue()
local y = math.clamp(Mouse.Y - Huepick.AbsolutePosition.Y, 0, Huepick.AbsoluteSize.Y)
Huedrag.Position = UDim2.new(0, 0, 0, y)
hue = y/Huepick.AbsoluteSize.Y
ColorH = 1-hue
Colorpick.ImageColor3 = Color3.fromHSV(ColorH, 1, 1)
NewColor.BackgroundColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
if Transcolor then
Transcolor.ImageColor3 = NewColor.BackgroundColor3
end
end
local function updateTrans()
if Transcolor then
local x = math.clamp(Mouse.X - Transpick.AbsolutePosition.X, 0, Transpick.AbsoluteSize.X)
NewColor.BackgroundTransparency = x/Transpick.AbsoluteSize.X
Transdrag.Position = UDim2.new(0, x, 0, 0)
Transcolor.ImageColor3 = Color3.fromHSV(ColorH, ColorS, ColorV)
end
end
if Transcolor then
Transpick.MouseButton1Down:Connect(function()
updateTrans()
moveconnection = Mouse.Move:Connect(function()
updateTrans()
end)
releaseconnection = UserInputService.InputEnded:Connect(function(mouse)
if mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateTrans()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
end
Colorpick.MouseButton1Down:Connect(function()
updateColor()
moveconnection = Mouse.Move:Connect(function()
updateColor()
end)
releaseconnection = UserInputService.InputEnded:Connect(function(mouse)
if mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateColor()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
ApplyButton.MouseButton1Down:Connect(function()
ColorP.BackgroundColor3 = NewColor.BackgroundColor3
ColorP.BackgroundTransparency = NewColor.BackgroundTransparency
MasterFrame.Visible = false
isColorThingOpen = nil
end)
Huepick.MouseButton1Down:Connect(function()
updateHue()
moveconnection = Mouse.Move:Connect(function()
updateHue()
end)
releaseconnection = game:GetService("UserInputService").InputEnded:Connect(function(mouse)
if mouse.UserInputType == Enum.UserInputType.MouseButton1 then
updateHue()
moveconnection:Disconnect()
releaseconnection:Disconnect()
end
end)
end)
ColorP.BorderColor3 = Color3.fromRGB(math.clamp((ColorP.BackgroundColor3.R * 255) - 40, 40, 255), math.clamp((ColorP.BackgroundColor3.G * 255) - 40, 40, 255), math.clamp((ColorP.BackgroundColor3.B * 255) - 40, 40, 255))
ColorP:GetPropertyChangedSignal("BackgroundColor3"):Connect(function()
local Hue, Sat, Val = RGBtoHSV(ColorP.BackgroundColor3)
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"] = ColorP.BackgroundColor3
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance].Changed:Fire(ColorP.BackgroundColor3, ColorP.BackgroundTransparency)
local Color = ColorP.BackgroundColor3
ColorP.BorderColor3 = Color3.fromRGB(math.clamp((Color.R * 255) - 40, 40, 255), math.clamp((Color.G * 255) - 40, 40, 255), math.clamp((Color.B * 255) - 40, 40, 255))
end)
if Parameters.StartTrans then
ColorP:GetPropertyChangedSignal("BackgroundTransparency"):Connect(function()
if fading == false then
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] = ColorP.BackgroundTransparency
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance].Changed:Fire(ColorP.BackgroundColor3, ColorP.BackgroundTransparency)
actualtrans.Value = ColorP.BackgroundTransparency
end
end)
end
table.insert(OpenCloseItems, Alpha)
table.insert(OpenCloseItems, ColorP)
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Animations"] = fakeFlagsShit
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Animation Selection"] = dropKickFlag
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance] = setmetatable({}, {
__index = function(self, i)
return ColorProxy[i]
end,
__newindex = function(self, i, v)
if i == "Color" then
if type(v) == "table" then
v = Color3.new(v.r, v.g, v.b)
end
ColorP.BackgroundColor3 = v
elseif i == "Transparency" then
ColorP.BackgroundTransparency = v
elseif i == "Animations" then
for anim, data in next, v do
for name, values in next, data do
if v[anim][name]["Value"] then
fakeFlagsShit[anim][name]["Value"] = v["Value"]
elseif v[anim][name]["Color"] then
fakeFlagsShit[anim][name]["Color"] = Color3.new(v[anim][name]["Color"].r, v[anim][name]["Color"].g, v[anim][name]["Color"].b)
if v[anim][name]["Transparency"] then
fakeFlagsShit[anim][name]["Transparency"] = v[anim][name]["Transparency"]
end
end
end
end
end
ColorProxy[i] = v
end
})
local animationLoop
reUpdate = function(anim)
if animationLoop then
animationLoop:Disconnect()
end
if anim == "Rainbow" then
animationLoop = RunService.Stepped:Connect(function()
local oldhue, oldsat, oldval = Color3.toHSV(Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"])
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"] = (Color3.fromHSV((tick() * (fakeFlagsShit["Rainbow"]["Speed"]["Value"] / 100) - math.floor(tick() * (fakeFlagsShit["Rainbow"]["Speed"]["Value"] / 100))), oldsat, oldval))
end)
elseif anim == "Linear" then
animationLoop = RunService.Stepped:Connect(function()
local percentage = (tick() * (fakeFlagsShit["Linear"]["Speed"]["Value"] / 100) - math.floor(tick() * (fakeFlagsShit["Linear"]["Speed"]["Value"] / 100)))
if percentage > 0.5 then
percentage = percentage - 0.5
percentage = percentage * 2
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"] = fakeFlagsShit["Linear"]["Keyframe 2"]["Color"]:Lerp(fakeFlagsShit["Linear"]["Keyframe 1"]["Color"], percentage)
if Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] then
local a = fakeFlagsShit["Linear"]["Keyframe 2"]["Transparency"]
local b = fakeFlagsShit["Linear"]["Keyframe 1"]["Transparency"]
local c = percentage
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] = (a + (b - a)*c)
end
else
percentage = percentage * 2
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"] = (fakeFlagsShit["Linear"]["Keyframe 1"]["Color"]:Lerp(fakeFlagsShit["Linear"]["Keyframe 2"]["Color"], percentage))
if Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] then
local a = fakeFlagsShit["Linear"]["Keyframe 1"]["Transparency"]
local b = fakeFlagsShit["Linear"]["Keyframe 2"]["Transparency"]
local c = percentage
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] = (a + (b - a)*c)
end
end
end)
elseif anim == "Oscillating" then
animationLoop = RunService.Stepped:Connect(function()
local percentage = (tick() * (fakeFlagsShit["Oscillating"]["Speed"]["Value"] / 100) - math.floor(tick() * (fakeFlagsShit["Oscillating"]["Speed"]["Value"] / 100)))
if percentage > 0.5 then
percentage = percentage - 0.5
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"] = (fakeFlagsShit["Oscillating"]["Keyframe 2"]["Color"]:Lerp(fakeFlagsShit["Oscillating"]["Keyframe 1"]["Color"], math.sin(percentage * math.pi)))
if Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] then
local a = fakeFlagsShit["Oscillating"]["Keyframe 2"]["Transparency"]
local b = fakeFlagsShit["Oscillating"]["Keyframe 1"]["Transparency"]
local c = math.sin(percentage * math.pi)
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] = (a + (b - a)*c)
end
else
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"] = (fakeFlagsShit["Oscillating"]["Keyframe 1"]["Color"]:Lerp(fakeFlagsShit["Oscillating"]["Keyframe 2"]["Color"], math.sin(percentage * math.pi)))
if Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] then
local a = fakeFlagsShit["Oscillating"]["Keyframe 1"]["Transparency"]
local b = fakeFlagsShit["Oscillating"]["Keyframe 2"]["Transparency"]
local c = math.sin(percentage * math.pi)
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] = (a + (b - a)*c)
end
end
end)
elseif anim == "Strobe" then
animationLoop = RunService.Stepped:Connect(function()
local percentage = (tick() * (fakeFlagsShit["Strobe"]["Speed"]["Value"] / 100) - math.floor(tick() * (fakeFlagsShit["Strobe"]["Speed"]["Value"] / 100)))
if percentage > 0.5 then
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"] = fakeFlagsShit["Strobe"]["Keyframe 2"]["Color"]
if Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] then
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] = (fakeFlagsShit["Strobe"]["Keyframe 2"]["Transparency"])
end
else
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"] = fakeFlagsShit["Strobe"]["Keyframe 1"]["Color"]
if Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] then
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] = (fakeFlagsShit["Strobe"]["Keyframe 1"]["Transparency"])
end
end
end)
elseif anim == "Sawtooth" then
animationLoop = RunService.Stepped:Connect(function()
local percentage = (tick() * (fakeFlagsShit["Sawtooth"]["Speed"]["Value"] / 100) - math.floor(tick() * (fakeFlagsShit["Sawtooth"]["Speed"]["Value"] / 100)))
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Color"] = (fakeFlagsShit["Sawtooth"]["Keyframe 1"]["Color"]:Lerp(fakeFlagsShit["Sawtooth"]["Keyframe 2"]["Color"], percentage))
if Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] then
local a = fakeFlagsShit["Sawtooth"]["Keyframe 1"]["Transparency"]
local b = fakeFlagsShit["Sawtooth"]["Keyframe 2"]["Transparency"]
local c = percentage
Menu[Parameters.Tab][Parameters.Section][Parameters.ObjectName]["Color " .. Parameters.Stance]["Transparency"] = (a + (b - a)*c)
end
end)
end
end
end
local function CreateKeyBindThing(Parented, Default, Tab, Section, ObjectName)
local Options = {"Hold", "Toggle", "Hold Off", "Always"}
Menu[Tab][Section][ObjectName]["Bind"] = {}
Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"] = Options[1]
Menu[Tab][Section][ObjectName]["Bind"]["Key"] = Default
Menu[Tab][Section][ObjectName]["Bind"]["Active"] = false
Menu[Tab][Section][ObjectName]["Bind"].Changed = Signal.new()
local BindsProxy = Menu[Tab][Section][ObjectName]["Bind"]
UILibrary:AddKeyBindList(Section .. ": " .. ObjectName)
local corresponding = KeyBindList[Section .. ": " .. ObjectName]
corresponding.Text = ObjectName .. ": Disabled"
local Bind = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0, 0.5),
Name = "Bind",
BackgroundColor3 = UIStyle.UIcolors.ColorE,
BackgroundTransparency = 1,
BorderSizePixel = 0,
Position = UDim2.new(1, -44, 0.5, 0),
Parent = Parented,
Size = UDim2.new(0, 36, 1, 4),
ZIndex = 26,
Text = Default,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center
})
local FakeBind = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
Name = "Fake",
BackgroundColor3 = UIStyle.UIcolors.ColorE,
BackgroundTransparency = 0,
BorderSizePixel = 0,
Position = UDim2.new(0.5, 0, 0.5, 0),
Parent = Bind,
Size = UDim2.new(1, 0, 1, 0),
ZIndex = 25,
})
table.insert(OpenCloseItems, FakeBind)
local Val = UIUtilities:Create("StringValue", {
Name = "RealKey",
Parent = Bind,
Value = "None"
})
local a, b, c = AutoApplyBorder(Bind, "Bind", 24, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH, true)
local ActivationMethod = UIUtilities:Create("StringValue", {
Name = "BindType",
Parent = Bind,
Value = "Always"
})
local Dropdown = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
Parent = Bind,
Name = "Type",
BackgroundColor3 = UIStyle.UIcolors.ColorI,
Visible = false,
ZIndex = 31,
Size = UDim2.new(0, 68, 0, 6 + TextService:GetTextSize(Options[1], UIStyle.TextFont.TxtSize, UIStyle.TextFont.Font, Vector2.new(900, 900)).Y * 4),
Position = UDim2.new(0, 0, 1, 4),
BorderSizePixel = 0,
})
AutoApplyBorder(Dropdown, "Options Outline", 31, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
local inDropDown = false
Dropdown.MouseEnter:Connect(function()
inDropDown = true
end)
Dropdown.MouseLeave:Connect(function()
inDropDown = false
end)
local Connection
local UpdateConnection
Bind.MouseButton2Click:Connect(function()
for i, v in next, (Dropdown:GetChildren()) do
if v:IsA("TextButton") then
if v.Text == Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"] then
v.TextColor3 = UIStyle.UIcolors.Accent
else
v.TextColor3 = UIStyle.UIcolors.FullWhite
end
end
end
Dropdown.Visible = true
for i, v in next, (Dropdown:GetChildren()) do
if v:IsA("TextButton") then
if v.Text == Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"] then
v.TextColor3 = UIStyle.UIcolors.Accent
else
v.TextColor3 = UIStyle.UIcolors.FullWhite
end
end
end
Connection = UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if not inDropDown then
Dropdown.Visible = false
Connection:Disconnect()
end
end
end)
end)
for i, v in next, (Options) do
local Button = UIUtilities:Create("TextButton", {
Name = v,
BackgroundTransparency = 1,
Position = UDim2.new(0, 2, 0, (i - 1) * (TextService:GetTextSize(Options[1], UIStyle.TextFont.TxtSize, UIStyle.TextFont.Font, Vector2.new(900, 900)).Y + 2)),
Parent = Dropdown,
Size = UDim2.new(1, 0, 0, 18),
ZIndex = 31,
Text = v,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center
})
Button.MouseButton1Down:Connect(function()
Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"] = Button.Text
ActivationMethod.Value = Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"]
Dropdown.Visible = false
end)
end
table.insert(OpenCloseItems, Bind)
local thing = ObjectName
if thing == "Enabled" then
thing = Section
end
corresponding.Text = thing .. " - Disabled"
local function Updater()
if Connection then
Connection:Disconnect()
end
if AuxUpdateConnection then
AuxUpdateConnection:Disconnect()
end
if UpdateConnection then
UpdateConnection:Disconnect()
end
if Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"] ~= Options[2] then
UpdateConnection = RunService.Heartbeat:Connect(function()
if Menu[Tab][Section][ObjectName]["Toggle"]["Enabled"] then
if Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"] == Options[4] then
Menu[Tab][Section][ObjectName]["Bind"]["Active"] = true
Menu[Tab][Section][ObjectName]["Bind"].Changed:Fire(true)
corresponding.Text = Section .. " - " .. ObjectName
end
if Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"] == Options[1] then
if Bind.Text ~= "None" and UserInputService:IsKeyDown(tostring(Menu[Tab][Section][ObjectName]["Bind"]["Key"]):sub(14)) then
Menu[Tab][Section][ObjectName]["Bind"]["Active"] = true
Menu[Tab][Section][ObjectName]["Bind"].Changed:Fire(true)
corresponding.Text = Section .. " - " .. ObjectName
else
Menu[Tab][Section][ObjectName]["Bind"]["Active"] = false
Menu[Tab][Section][ObjectName]["Bind"].Changed:Fire(false)
corresponding.Text = thing .. " - Disabled"
end
end
if Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"] == Options[3] then
if Bind.Text ~= "None" and UserInputService:IsKeyDown(tostring(Menu[Tab][Section][ObjectName]["Bind"]["Key"]):sub(14)) then
corresponding.Text = thing .. " - Disabled"
Menu[Tab][Section][ObjectName]["Bind"]["Active"] = false
Menu[Tab][Section][ObjectName]["Bind"].Changed:Fire(false)
else
Menu[Tab][Section][ObjectName]["Bind"]["Active"] = true
Menu[Tab][Section][ObjectName]["Bind"].Changed:Fire(true)
corresponding.Text = Section .. " - " .. ObjectName
end
end
else
corresponding.Text = thing .. " - Disabled"
end
end)
else
UpdateConnection = UserInputService.InputBegan:Connect(function(Input, gameProcessed)
if Menu[Tab][Section][ObjectName]["Bind"]["Key"] == "None" then return end
if Input.UserInputType == Enum.UserInputType.Keyboard then
local keyPressed = Input.KeyCode
if Bind.Text ~= "None" and tostring(keyPressed) == tostring(Menu[Tab][Section][ObjectName]["Bind"]["Key"]) then
if Parameters.Callback ~= nil then
Parameters.Callback(Menu[Tab][Section][ObjectName]["Toggle"]["Enabled"], Menu[Tab][Section][ObjectName]["Bind"]["Active"])
end
Menu[Tab][Section][ObjectName]["Bind"]["Active"] = not Menu[Tab][Section][ObjectName]["Bind"]["Active"]
Menu[Tab][Section][ObjectName]["Bind"].Changed:Fire(Menu[Tab][Section][ObjectName]["Bind"]["Active"])
if Menu[Tab][Section][ObjectName]["Bind"]["Active"] then
corresponding.Text = Section .. " - " .. ObjectName
else
corresponding.Text = thing .. " - Disabled"
end
end
end
end)
end
end
Updater()
ActivationMethod.Changed:Connect(function()
Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"] = ActivationMethod.Value
Updater()
end)
local recording = false
UserInputService.InputBegan:Connect(function(Input, gameProcessed)
if recording == true and Input.UserInputType == Enum.UserInputType.Keyboard then
if Input.KeyCode.Value == 27 then
Val.Value = "None"
Menu[Tab][Section][ObjectName]["Bind"]["Key"] = "None"
Bind.Text = "None"
else
local key = tostring(Input.KeyCode)
Val.Value = key:sub(14)
Menu[Tab][Section][ObjectName]["Bind"]["Key"] = Input.KeyCode
Bind.Text = string.sub(string.upper(Val.Value), 1, 4)
end
recording = false
b.BackgroundColor3 = UIStyle.UIcolors.ColorG
end
end)
Val.Changed:Connect(function()
if not recording then
local key = Val.Value
if key == "" or key == "None" then
Menu[Tab][Section][ObjectName]["Bind"]["Key"] = "None"
Bind.Text = "None"
else
Menu[Tab][Section][ObjectName]["Bind"]["Key"] = Enum.KeyCode[key]
Bind.Text = string.upper(string.sub(key, 1, 4))
end
end
end)
local function onButtonActivated()
b.BackgroundColor3 = UIStyle.UIcolors.Accent
Bind.Text = "None"
recording = true
end
Bind.MouseButton1Down:Connect(onButtonActivated)
Menu[Tab][Section][ObjectName]["Bind"] = setmetatable({}, {
__index = function(self, i)
return BindsProxy[i]
end,
__newindex = function(self, i, v)
if i == "Key" and not recording then
Val.Value = tostring(v):sub(14)
elseif i == "Activation Type" then
ActivationMethod.Value = v
end
BindsProxy[i] = v
end
})
Menu[Tab][Section][ObjectName]["Bind"]["Activation Type"] = "Always"
end
local MessageLogs = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundTransparency = 1,
Parent = Core,
Position = UDim2.new(0, 12, 0, -2),
Size = UDim2.new(0, 317, 0, 532)
})
local MessageLogsListOrganizer = UIUtilities:Create("UIListLayout", {
Parent = MessageLogs,
FillDirection = Enum.FillDirection.Vertical,
HorizontalAlignment = Enum.HorizontalAlignment.Left,
SortOrder = Enum.SortOrder.LayoutOrder,
VerticalAlignment = Enum.VerticalAlignment.Top
})
UILibrary.Watermark = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 1),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BackgroundTransparency = 0,
BorderColor3 = UIStyle.UIcolors.FullWhite,
Visible = false,
BorderMode = Enum.BorderMode.Outline,
BorderSizePixel = 0,
Name = "Watermark",
Parent = Core,
Position = UDim2.new(0, 12, 0, -10),
Size = UDim2.new(0, 428, 0, 24),
ZIndex = 1
})
local WatermarkStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = UILibrary.Watermark
})
local WatermarkAccent = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BorderSizePixel = 0,
Name = "UI",
Parent = UILibrary.Watermark,
Position = UDim2.new(0.5, 0, 0, 1),
Size = UDim2.new(0, 0, 0, 2),
ZIndex = 2
})
local WatermarkAccentStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.new(UIStyle.UIcolors.Accent.R - (15/255), UIStyle.UIcolors.Accent.G - (15/255), UIStyle.UIcolors.Accent.B - (15/255))),
ColorSequenceKeypoint.new(1, Color3.new(UIStyle.UIcolors.Accent.R, UIStyle.UIcolors.Accent.G, UIStyle.UIcolors.Accent.B))
}),
Rotation = 0,
Parent = WatermarkAccent
})
table.insert(UIAccents, WatermarkAccentStyling)
local WatermarkText = UIUtilities:Create("TextLabel", {
AnchorPoint = Vector2.new(0, 0),
BackgroundTransparency = 1,
Position = UDim2.new(0, 0, 0, 0),
Parent = UILibrary.Watermark,
Size = UDim2.new(1, 0, 1, 0),
ZIndex = 2,
Font = UIStyle.HeaderFont.Font,
LineHeight = 1,
Text = "",
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.HeaderFont.WatermarkTxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 1,
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center,
})
UILibrary.Watermark.MouseEnter:Connect(function()
UIUtilities:Tween(UILibrary.Watermark, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 1, Active = false })
UIUtilities:Tween(WatermarkAccent, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 1, Active = false })
UIUtilities:Tween(WatermarkText, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { TextTransparency = 1, Active = false })
end)
UILibrary.Watermark.MouseLeave:Connect(function()
UIUtilities:Tween(UILibrary.Watermark, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 0, Active = true })
UIUtilities:Tween(WatermarkAccent, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { BackgroundTransparency = 0, Active = true })
UIUtilities:Tween(WatermarkText, TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.In), { TextTransparency = 0, Active = true })
end)
local months = {"Jan.","Feb.","Mar.","Apr.","May","Jun.","Jul.","Aug.","Sep.","Oct.","Nov.","Dec."}
local daysinmonth = {31,28,31,30,31,30,31,31,30,31,30,31}
local function getDate()
local time = os.time()
local year = math.floor(time/60/60/24/365.25+1970)
local day = math.ceil(time/60/60/24%365.25)
local month
for i=1, #daysinmonth do
if day > daysinmonth[i] then
day = day - daysinmonth[i]
else
month = i
break
end
end
return month, day, year
end
function UILibrary:EventLog(Message, Time) -- laziness below
--thread(function()
local MoveTime = 1
local FadeTime = 0.25
local TweenStyling = Enum.EasingStyle.Quint
local TweenDir = Enum.EasingDirection.Out
local maxWidth = 60
local text = Message
local msgsize = TextService:GetTextSize(Message, UIStyle.HeaderFont.WatermarkTxtSize, UIStyle.HeaderFont.Font, Vector2.new(9999999999999999999999999999999, 0))
do -- WARNING !! ALAN CODE AHEAD!!
local split = text:split("")
local lastspaceidx = 0 -- the text idx that the last space is
local charinline = 0
for i, v in next, (split) do
charinline = charinline + 1
if v == " " then
lastspaceidx = i
end
if charinline >= maxWidth then
split[lastspaceidx] = "\n" -- insert a thing
charinline = 0
end
end
text = ""
for i, v in next, (split) do
text = text .. v
end
end
-- ok most of the gayness is over
local split = text:split("\n")
local textlinelength = {}
local verticalLength = 8
for i, v in next, (split) do
local d = TextService:GetTextSize(v, UIStyle.HeaderFont.WatermarkTxtSize, UIStyle.HeaderFont.Font, Vector2.new(9999999999999999999999999999999, 0))
textlinelength[i] = d.x
verticalLength = verticalLength + d.y
end
table.sort(textlinelength, function(a, b) return a > b end)
local longestthing = textlinelength[1]
local FakeBackGround = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BackgroundTransparency = 1,
BorderColor3 = UIStyle.UIcolors.FullWhite,
BorderMode = Enum.BorderMode.Outline,
BorderSizePixel = 0,
Name = "Event",
Parent = MessageLogs,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(0, longestthing + 12, 0, verticalLength),
ZIndex = 1
})
local EventLogContainer = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BackgroundTransparency = 1,
BorderColor3 = UIStyle.UIcolors.FullWhite,
BorderMode = Enum.BorderMode.Outline,
BorderSizePixel = 0,
Name = "Event",
Parent = FakeBackGround,
Position = UDim2.new(0, -msgsize.X + 32, 0, 0),
Size = UDim2.new(1, 0, 1, -4),
ZIndex = 1
})
local BackGroundStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = EventLogContainer
})
local BackGroundAccent = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BorderSizePixel = 0,
BackgroundTransparency = 1,
Name = "UI",
Parent = EventLogContainer,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(0, 2, 1, 0),
ZIndex = 2
})
local Hue, Sat, Val = RGBtoHSV(UIStyle.UIcolors.Accent)
local BackGroundAccentStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromHSV(Hue, Sat, Val - 0.1)),
ColorSequenceKeypoint.new(1, Color3.new(UIStyle.UIcolors.Accent.R, UIStyle.UIcolors.Accent.G, UIStyle.UIcolors.Accent.B))
}),
Rotation = 180,
Parent = BackGroundAccent
})
local BackGroundText = UIUtilities:Create("TextLabel", {
AnchorPoint = Vector2.new(1, 0),
BackgroundTransparency = 1,
Position = UDim2.new(1, 0, 0, 0),
Parent = EventLogContainer,
Size = UDim2.new(1, -6, 1, 0),
ZIndex = 2,
Font = UIStyle.HeaderFont.Font,
LineHeight = 1.1,
Text = text,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.HeaderFont.WatermarkTxtSize,
TextTransparency = 1,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 1,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center
})
coroutine.wrap(function()
UIUtilities:Tween(
EventLogContainer,
TweenInfo.new(FadeTime, TweenStyling, TweenDir),
{BackgroundTransparency = 0}
)
UIUtilities:Tween(
BackGroundAccent,
TweenInfo.new(FadeTime, TweenStyling, TweenDir),
{BackgroundTransparency = 0}
)
UIUtilities:Tween(
BackGroundText,
TweenInfo.new(FadeTime, TweenStyling, TweenDir),
{TextTransparency = 0}
)
EventLogContainer:TweenPosition(
UDim2.new(0, 0, 0, 0),
TweenDir,
TweenStyling,
MoveTime
)
realWait(MoveTime)
realWait(Time)
MoveTime = 1
FadeTime = 0.75
TweenDir = Enum.EasingDirection.In
UIUtilities:Tween(
EventLogContainer,
TweenInfo.new(FadeTime, TweenStyling, TweenDir),
{BackgroundTransparency = 1}
)
UIUtilities:Tween(
BackGroundAccent,
TweenInfo.new(FadeTime, TweenStyling, TweenDir),
{BackgroundTransparency = 1}
)
UIUtilities:Tween(
BackGroundText,
TweenInfo.new(FadeTime, TweenStyling, TweenDir),
{TextTransparency = 1}
)
EventLogContainer:TweenPosition(
UDim2.new(0, -msgsize.X + 48, 0, 0),
TweenDir,
TweenStyling,
MoveTime
)
realWait(FadeTime)
FakeBackGround:Destroy()
end)()
--end)
end
local SpectatorList = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(1, 0),
BackgroundTransparency = 1,
Parent = Core,
Position = UDim2.new(1, -8, 0.2, 0),
Size = UDim2.new(0, 317, 0, 532)
})
local SpectatorListOrganizer = UIUtilities:Create("UIListLayout", {
Parent = SpectatorList,
FillDirection = Enum.FillDirection.Vertical,
HorizontalAlignment = Enum.HorizontalAlignment.Left,
SortOrder = Enum.SortOrder.LayoutOrder,
VerticalAlignment = Enum.VerticalAlignment.Top
})
UILibrary.KeyBindContainer = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundTransparency = 1,
Parent = Core,
Visible = false,
Position = UDim2.new(0, 8, 0.45, 0),
Size = UDim2.new(0, 256, 0, 532)
})
local KeyBindContainerOrganizer = UIUtilities:Create("UIListLayout", {
Parent = UILibrary.KeyBindContainer,
Padding = UDim.new(0, -18),
FillDirection = Enum.FillDirection.Vertical,
HorizontalAlignment = Enum.HorizontalAlignment.Left,
SortOrder = Enum.SortOrder.LayoutOrder,
VerticalAlignment = Enum.VerticalAlignment.Top
})
UILibrary.UseListSize = false
function UILibrary:AddKeyBindList(KeyBindName)
local KeyBindTitleFakeBackGround = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
Visible = true,
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BackgroundTransparency = 1,
BorderColor3 = UIStyle.UIcolors.FullWhite,
BorderMode = Enum.BorderMode.Outline,
BorderSizePixel = 0,
Name = KeyBindName,
Parent = UILibrary.KeyBindContainer,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 14),
ZIndex = 6
})
local KeyBindTitleEventLogContainer = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BackgroundTransparency = 0,
BorderColor3 = UIStyle.UIcolors.FullWhite,
BorderMode = Enum.BorderMode.Outline,
BorderSizePixel = 0,
Name = KeyBindName,
Parent = KeyBindTitleFakeBackGround,
Position = UDim2.new(0, 0, 0, 3),
Size = UDim2.new(1, 0, 0, 18),
ZIndex = 7
})
local KeyBindTitleBackGroundStyling
if KeyBindName == "Keybinds" then -- too lazy srry
local PercentageCover = 10/KeyBindTitleFakeBackGround.AbsoluteSize.Y
KeyBindTitleBackGroundStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(PercentageCover - PercentageCover/8, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = KeyBindTitleEventLogContainer
})
else
KeyBindTitleBackGroundStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 0,
Parent = KeyBindTitleEventLogContainer
})
end
local v1 = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = UIStyle.UIcolors.ColorC,
BorderSizePixel = 0,
Name = "v1",
Parent = KeyBindTitleEventLogContainer,
Position = UDim2.new(0.5, 0, 0.5, -1),
Size = UDim2.new(1, 2, 1, 3),
ZIndex = 5
})
local v2 = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = UIStyle.UIcolors.ColorB,
BorderSizePixel = 0,
Name = "v2",
Parent = v1,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 2, 1, 2),
ZIndex = v1.ZIndex - 1
})
local KeyBindTitleBackGroundAccent = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BorderSizePixel = 0,
BorderColor3 = UIStyle.UIcolors.ColorG,
BackgroundTransparency = 0,
Name = KeyBindName,
Parent = KeyBindTitleFakeBackGround,
Position = UDim2.new(0.5, 0, 0, 1),
Size = UDim2.new(0, 0, 0, 2),
ZIndex = 6
})
local KeyBindTitleBackGroundAccentBorder = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = UIStyle.UIcolors.ColorG,
BorderSizePixel = 0,
BorderColor3 = UIStyle.UIcolors.ColorG,
BackgroundTransparency = 0,
Name = "nut",
Parent = KeyBindTitleBackGroundAccent,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 1, 1, 1),
ZIndex = 4
})
local KeyBindTitleHue, KeyBindTitleSat, KeyBindTitleVal = RGBtoHSV(UIStyle.UIcolors.Accent)
local KeyBindTitleBackGroundAccentStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromHSV(KeyBindTitleHue, KeyBindTitleSat, KeyBindTitleVal - 0.1)),
ColorSequenceKeypoint.new(1, Color3.new(UIStyle.UIcolors.Accent.R, UIStyle.UIcolors.Accent.G, UIStyle.UIcolors.Accent.B))
}),
Rotation = 90,
Parent = KeyBindTitleBackGroundAccent
})
table.insert(UIAccents, KeyBindTitleBackGroundAccentStyling)
local KeyBindTitleBackGroundText = UIUtilities:Create("TextLabel", {
AnchorPoint = Vector2.new(1, 0.5),
BackgroundTransparency = 1,
Position = UDim2.new(1, 0, 0.5, 0),
Parent = KeyBindTitleEventLogContainer,
Name = "TEXTEFFECT",
Size = UDim2.new(1, -4, 1, 0),
Position = UDim2.new(1, 4, 0, 9),
ZIndex = 7,
Font = UIStyle.HeaderFont.Font,
LineHeight = 1,
Text = KeyBindName,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.HeaderFont.WatermarkTxtSize,
TextTransparency = 0,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 1,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center
})
KeyBindList[KeyBindName] = KeyBindTitleBackGroundText
KeyBindTitleFakeBackGround.Size = UDim2.new(0, TextService:GetTextSize(KeyBindName, UIStyle.HeaderFont.WatermarkTxtSize, UIStyle.HeaderFont.Font, Vector2.new(10000, 0)).X + 8, 0, 36)
local function UpdateSize()
if UILibrary.UseListSize then
for i, v in next, (KeyBindList) do
v.Parent.Parent.Size = UDim2.new(0, TextService:GetTextSize(v.Text, UIStyle.HeaderFont.WatermarkTxtSize, UIStyle.HeaderFont.Font, Vector2.new(10000, 0)).X + 8, 0, 36)
end
else
local biggest = 0
for i, v in next, (KeyBindList) do
local size = TextService:GetTextSize(v.Text, UIStyle.HeaderFont.WatermarkTxtSize, UIStyle.HeaderFont.Font, Vector2.new(10000, 0)).X + 8
if v.Visible and size > biggest then
biggest = size
end
end
KeyBindTitleBackGroundText.Size = UDim2.new(0, biggest, 0, 36)
for i, v in next, (KeyBindList) do
v.Parent.Parent.Size = UDim2.new(0, biggest, 0, 36)
end
end
end
KeyBindTitleBackGroundText:GetPropertyChangedSignal("Text"):Connect(function()
KeyBindTitleFakeBackGround.Size = UDim2.new(0, TextService:GetTextSize(KeyBindTitleBackGroundText.Text, UIStyle.HeaderFont.WatermarkTxtSize, UIStyle.HeaderFont.Font, Vector2.new(10000, 0)).X + 8, 0, 36)
UpdateSize()
end)
KeyBindTitleFakeBackGround:GetPropertyChangedSignal("Size"):Connect(function()
KeyBindTitleBackGroundText.Size = KeyBindTitleFakeBackGround.Size
end)
KeyBindTitleBackGroundText:GetPropertyChangedSignal("Visible"):Connect(function()
KeyBindTitleFakeBackGround.Visible = KeyBindTitleBackGroundText.Visible
UpdateSize()
end)
KeyBindTitleBackGroundText.Visible = false
end
UILibrary:AddKeyBindList("Keybinds")
KeyBindList["Keybinds"].Visible = true
local MainContainer = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BorderSizePixel = 0,
Name = "UI",
Parent = Core,
Position = UDim2.new(0.5, 0, 0.5, -18),
Size = UDim2.new(0, 498, 0, 632),
ZIndex = 6,
Active = true,
Selectable = true,
})
local MainContainerOutline, MainContainerOutlinev1, MainContainerOutlinev2 = AutoApplyBorder(MainContainer, "A", 6, UIStyle.UIcolors.ColorC, UIStyle.UIcolors.ColorB, true)
local MainContainerAccent, MainContainerAccentStyling = AutoApplyAccent(MainContainer, "A", 7, true)
table.insert(OpenCloseItems, MainContainer)
local MainContainerBackGroundGradient = UIUtilities:Create("UIGradient",{
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.06, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = MainContainer
})
UILibrary.CheatNameText = UIUtilities:Create("TextLabel", {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Position = UDim2.new(0, 0, 1, 4),
Size = UDim2.new(1, 0, 0, 14),
ZIndex = 8,
Font = UIStyle.TextFont.Font,
Text = UIStyle.CheatName,
Parent = MainContainerAccent,
TextColor3 = UIStyle.UIcolors.FullWhite,
LineHeight = 1.2,
TextSize = UIStyle.TextFont.CheatTextSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center
})
table.insert(OpenCloseItems, UILibrary.CheatNameText)
local CheatNameTextPadding = UIUtilities:Create("UIPadding", {
Parent = UILibrary.CheatNameText,
PaddingLeft = UDim.new(0, 4)
})
local stats = game.Players.LocalPlayer.Status
local function updateWatermark()
local kills = stats.Kills.Value
local deaths = stats.Deaths.Value
local kdr = deaths > 0 and math.round(kills / deaths, 2) or kills
local month, day, year = getDate()
local cheatName = tostring(UILibrary.CheatNameText.Text)
local message = cheatName .. " | " .. Parameters.UserType .. " | " .. tostring(months[month]) .. " " .. tostring(day) .. " " .. tostring(year).. " | Kills: " ..kills.. " | Deaths: " ..deaths.. " | KDR: " ..kdr
local fullsize = TextService:GetTextSize(message, UIStyle.HeaderFont.WatermarkTxtSize, UIStyle.HeaderFont.Font, Vector2.new(16000, 0))
UILibrary.Watermark.Size = UDim2.new(0, fullsize.X + 24, 0, fullsize.Y + 8)
WatermarkText.Text = message
end
-- live stat update
stats.Kills:GetPropertyChangedSignal("Value"):Connect(updateWatermark)
stats.Deaths:GetPropertyChangedSignal("Value"):Connect(updateWatermark)
-- live cheat name update
UILibrary.CheatNameText:GetPropertyChangedSignal("Text"):Connect(updateWatermark)
function UILibrary.Setwatermarkcheatname(text)
UILibrary.CheatNameText.Text = text
end
updateWatermark()
local MainTabsContainer = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BorderSizePixel = 0,
Name = "UI",
Parent = MainContainer,
Position = UDim2.new(0.5, 0, 0.5, 7),
Size = UDim2.new(1, -16, 1, -30),
ZIndex = 9,
})
local MainTabsContainerOutline, MainTabsContainerOutlinev1, MainTabsContainerOutlinev2 = AutoApplyBorder(MainTabsContainer, "B", 9, UIStyle.UIcolors.ColorC, UIStyle.UIcolors.ColorB, true)
local AccentB, AccentBStyling = AutoApplyAccent(MainTabsContainer, "B", 10, true)
table.insert(OpenCloseItems, MainTabsContainer)
local MainTabsContainerBackGroundGradient = UIUtilities:Create("UIGradient",{
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.06, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = MainTabsContainer
})
local TabsHolder = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Name = "UI",
Parent = MainTabsContainer,
Position = UDim2.new(0.5, 0, 0, 4),
Size = UDim2.new(1, 0, 0, 34),
ZIndex = 12
})
local TopBar = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundTransparency = 0,
BorderSizePixel = 0,
BackgroundColor3 = UIStyle.UIcolors.ColorF,
Name = "UI",
Parent = MainTabsContainer,
Position = UDim2.new(0.5, 0, 0, 2),
Size = UDim2.new(1, 0, 0, 2),
ZIndex = 12
})
table.insert(OpenCloseItems, TopBar)
local BottomBar = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundTransparency = 0,
BorderSizePixel = 0,
BackgroundColor3 = UIStyle.UIcolors.ColorF,
Name = "UI",
Parent = MainTabsContainer,
Position = UDim2.new(0.5, 0, 1, -1),
Size = UDim2.new(1, 0, 0, 1),
ZIndex = 12
})
table.insert(OpenCloseItems, BottomBar)
local LeftBar = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0.5),
BackgroundTransparency = 0,
BorderSizePixel = 0,
BackgroundColor3 = UIStyle.UIcolors.ColorF,
Name = "UI",
Parent = MainTabsContainer,
Position = UDim2.new(0, 0, 0.5, 0),
Size = UDim2.new(0, 1, 1, 0),
ZIndex = 9
})
table.insert(OpenCloseItems, LeftBar)
local RightBar = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0.5),
BackgroundTransparency = 0,
BorderSizePixel = 0,
BackgroundColor3 = UIStyle.UIcolors.ColorF,
Name = "UI",
Parent = MainTabsContainer,
Position = UDim2.new(1, -1, 0.5, 0),
Size = UDim2.new(0, 1, 1, 0),
ZIndex = 9
})
table.insert(OpenCloseItems, RightBar)
local UIListLayoutTabsHolder = UIUtilities:Create("UIListLayout", {
Padding = UDim.new(0, 4),
Parent = TabsHolder,
FillDirection = Enum.FillDirection.Horizontal,
HorizontalAlignment = Enum.HorizontalAlignment.Center,
SortOrder = Enum.SortOrder.LayoutOrder,
VerticalAlignment = Enum.VerticalAlignment.Center
})
local TabsContainer = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 1),
BackgroundTransparency = 1,
BorderSizePixel = 1,
Parent = MainTabsContainer,
Position = UDim2.new(0, 0, 1, -2),
Size = UDim2.new(1, 0, 1, -36),
Visible = true,
})
for k, v in next, UIStyle.Tabs do
local ClickAble = UIUtilities:Create("TextButton", {
Active = true,
BackgroundColor3 = UIStyle.UIcolors.ColorB,
BackgroundTransparency = 1,
BorderSizePixel = 0,
Name = v,
Parent = TabsHolder,
Selectable = true,
Size = UDim2.new(1/#UIStyle.Tabs, -4, 1, -4),
ZIndex = 12,
Font = UIStyle.TextFont.Font,
Text = v,
TextColor3 = Color3.fromHSV(0, 0, 0.7),
TextSize = UIStyle.TextFont.TabTextSize,
LineHeight = 1.38,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center
})
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
table.insert(OpenCloseItems, ClickAble)
local ClickAbleStyling = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = UIStyle.UIcolors.ColorE,
BorderColor3 = UIStyle.UIcolors.ColorF,
BorderMode = Enum.BorderMode.Middle,
BorderSizePixel = 2,
Name = "Out",
Parent = ClickAble,
Position = UDim2.new(0.5, 0, 0.5, -2),
Size = UDim2.new(1, 4, 1, 2),
ZIndex = 11
})
table.insert(OpenCloseItems, ClickAbleStyling)
local Button = ClickAble
local function OpenTab()
ClickAbleStyling.Visible = false
for k4, v4 in next, (TabsHolder:GetChildren()) do
if v4:FindFirstChild("Out") then
if v4.Text == ClickAble.Text then
v4.TextColor3 = UIStyle.UIcolors.FullWhite
else
v4.TextColor3 = Color3.fromHSV(0, 0, 0.8)
end
for k5, v5 in next, (v4:GetChildren()) do
if v4.Name == ClickAble.Text then
v5.Visible = false
else
v5.Visible = true
end
end
end
end
for k3, v3 in next, (CheatSections) do
if v3.Name == ClickAble.Text then
v3.Visible = true
else
v3.Visible = false
end
end
end
Button.MouseButton1Down:Connect(OpenTab)
if k == 1 then
thread(function()
realWait()
OpenTab()
end)
end
Menu[v] = {}
SubSections[v] = {}
end
for k2, v2 in next, UIStyle.Tabs do
local CorrespondingTab = UIUtilities:Create("Frame", {
BackgroundTransparency = 1,
Name = v2,
Parent = TabsContainer,
Size = UDim2.new(1, 0, 1, -4),
Visible = false,
ZIndex = 10
})
table.insert(CheatSections, CorrespondingTab)
local LeftSection = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundTransparency = 1,
Name = "L",
Parent = CorrespondingTab,
Position = UDim2.new(0, 8, 0, 10),
Size = UDim2.new(0.5, -14, 1, -12),
Visible = true,
ZIndex = 11
})
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local LStabilizer = UIUtilities:Create("UIListLayout", {
Padding = UDim.new(0, 8),
Parent = LeftSection,
FillDirection = Enum.FillDirection.Vertical,
HorizontalAlignment = Enum.HorizontalAlignment.Center,
SortOrder = Enum.SortOrder.LayoutOrder,
VerticalAlignment = Enum.VerticalAlignment.Top
})
local RightSection = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 0),
BackgroundTransparency = 1,
Name = "R",
Parent = CorrespondingTab,
Position = UDim2.new(0.5, 6, 0, 10),
Size = UDim2.new(0.5, -14, 1, -12),
Visible = true,
ZIndex = 11
})
local RStabilizer = UIUtilities:Create("UIListLayout", {
Padding = UDim.new(0, 8),
Parent = RightSection,
FillDirection = Enum.FillDirection.Vertical,
HorizontalAlignment = Enum.HorizontalAlignment.Center,
SortOrder = Enum.SortOrder.LayoutOrder,
VerticalAlignment = Enum.VerticalAlignment.Top
})
end
function UILibrary:CreateSubSection(CheatSection, Tag, SubSubSections, RightSide, Sizeing, Comp)
local Current, Side
if RightSide == true then
Side = "R"
else
Side = "L"
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
for k6, v6 in next, CheatSections do
if v6.Name == CheatSection then
Current = v6
end
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
if #SubSubSections <= 1 then
for k7, v7 in next, SubSubSections do
local Contained = UIUtilities:Create("Frame",{
AnchorPoint = Vector2.new(0, 0),
BackgroundTransparency = 0,
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
Name = Tag,
BorderSizePixel = 0,
Parent = Current[Side],
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, Sizeing, Comp),
Visible = true,
ZIndex = 18
})
table.insert(OpenCloseItems, Contained)
AutoApplyBorder(Contained, v7, 18, UIStyle.UIcolors.ColorC, UIStyle.UIcolors.ColorB, true)
AutoApplyAccent(Contained, v7, 18, UIStyle.UIcolors.ColorC, UIStyle.UIcolors.ColorB, true)
local SubTabTag = UIUtilities:Create("TextLabel",{
BackgroundTransparency = 1,
BorderSizePixel = 0,
Position = UDim2.new(0, 0, 0, 4),
Size = UDim2.new(1, 0, 0, 16),
ZIndex = 19,
Font = UIStyle.TextFont.Font,
Text = v7,
Parent = Contained,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center
})
table.insert(OpenCloseItems, SubTabTag)
local ContainedSection = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0, 1),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Name = v7,
Parent = Contained,
Position = UDim2.new(0, 0, 1, 0),
Size = UDim2.new(1, 0, 1, -26),
ZIndex = 19
})
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local ContainedSectionOrganizer = UIUtilities:Create("UIListLayout", {
Padding = UDim.new(0, 8),
Parent = ContainedSection,
SortOrder = Enum.SortOrder.LayoutOrder
})
local Absolute = Contained.AbsoluteSize
local YSize = Absolute.Y
local PercentageCover = 24/YSize
local ContainedStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(PercentageCover - PercentageCover/8, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = Contained
})
local CheatNameTextPadding = UIUtilities:Create("UIPadding", {
Parent = SubTabTag,
PaddingLeft = UDim.new(0, 6),
})
Menu[CheatSection][v7] = {}
SubSections[CheatSection][v7] = ContainedSection
end
else
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local Contained = UIUtilities:Create("Frame",{
AnchorPoint = Vector2.new(0, 0),
BackgroundTransparency = 0,
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
Name = Tag,
BorderSizePixel = 0,
Parent = Current[Side],
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, Sizeing, Comp),
Visible = true,
ZIndex = 18
})
table.insert(OpenCloseItems, Contained)
AutoApplyBorder(Contained, "G", 18, UIStyle.UIcolors.ColorC, UIStyle.UIcolors.ColorB, true)
AutoApplyAccent(Contained, "G", 19, UIStyle.UIcolors.ColorC, UIStyle.UIcolors.ColorB, true)
local Absolute = Contained.AbsoluteSize
local YSize = Absolute.Y
local PercentageCover = 24/YSize
local ContainedStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(54, 54, 54)),
ColorSequenceKeypoint.new(PercentageCover - PercentageCover/10, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = Contained
})
local Holder = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundColor3 = UIStyle.UIcolors.ColorB,
BackgroundTransparency = 1,
BorderSizePixel = 0,
Name = "Holder",
Parent = Contained,
Position = UDim2.new(0.5, 0, 0, 4),
Size = UDim2.new(1, -4, 0, 16),
ZIndex = 18
})
local HolderOrganizer = UIUtilities:Create("UIListLayout", {
Padding = UDim.new(0, 2),
Parent = Holder,
FillDirection = Enum.FillDirection.Horizontal,
HorizontalAlignment = Enum.HorizontalAlignment.Left,
SortOrder = Enum.SortOrder.LayoutOrder,
VerticalAlignment = Enum.VerticalAlignment.Center
})
local SubSectionsSizePixel = 0
for k7, v7 in next, SubSubSections do
local ElTextSize = UIStyle.TextFont.TxtSize
local TextSize = TextService:GetTextSize(
v7,
ElTextSize,
UIStyle.TextFont.Font,
Vector2.new(1000, 1000)
)
local ClickAble2 = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0, 0),
AutoButtonColor = false,
BackgroundColor3 = UIStyle.UIcolors.ColorE,
BackgroundTransparency = 1,
BorderColor3 = UIStyle.UIcolors.ColorF,
BorderSizePixel = 2,
Name = v7,
Parent = Holder,
Size = UDim2.new(0, TextSize.X + 8, 1, 0),
ZIndex = 19,
Font = UIStyle.TextFont.Font,
Text = v7,
TextColor3 = Color3.fromHSV(0, 0, 0.7),
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center
})
table.insert(OpenCloseItems, ClickAble2)
SubSectionsSizePixel = SubSectionsSizePixel + TextSize.X + 8
local Spacer = UIUtilities:Create("Frame", {
BackgroundColor3 = UIStyle.UIcolors.ColorE,
BackgroundTransparency = 0,
BorderColor3 = UIStyle.UIcolors.ColorF,
BorderSizePixel = 2,
Name = "Spacer",
Parent = ClickAble2,
Size = UDim2.new(1, 0, 1, 0),
ZIndex = 18
})
table.insert(OpenCloseItems, Spacer)
local SubSubSectionContainer = UIUtilities:Create("Frame", {
Active = false,
AnchorPoint = Vector2.new(0, 1),
BackgroundTransparency = 1,
Parent = Contained,
Name = v7,
Position = UDim2.new(0, 0, 1, 0),
Size = UDim2.new(1, 0, 1, -32),
Visible = false
})
local ContainedSectionOrganizer = UIUtilities:Create("UIListLayout", {
Padding = UDim.new(0, 8),
Parent = SubSubSectionContainer,
SortOrder = Enum.SortOrder.LayoutOrder
})
local Button = ClickAble2
function OpenSubSection()
for k8, v8 in next, (Holder:GetChildren()) do
if v8:FindFirstChild("Spacer") and v8:IsA("TextButton") then
for k9, v9 in next, (v8:GetChildren()) do
if v8.Text == ClickAble2.Text then
v8.TextColor3 = Color3.fromHSV(0, 0, 1)
else
v8.TextColor3 = Color3.fromHSV(0, 0, 0.8)
end
if v8.Name == ClickAble2.Text then
v9.Visible = false
else
v9.Visible = true
end
end
end
end
for kA, vA in next, (Contained:GetChildren()) do
if vA.Name == ClickAble2.Text and vA:IsA("Frame") then
vA.Visible = true
elseif vA.Name ~= ClickAble2.Text and vA:IsA("Frame") and vA.Name ~= "UI" and vA.Name ~= "Holder" then
vA.Visible = false
end
end
end
if k7 == 1 then
OpenSubSection()
end
Button.MouseButton1Down:Connect(OpenSubSection)
Menu[CheatSection][v7] = {}
SubSections[CheatSection][v7] = SubSubSectionContainer
end
local modify = 4
if #SubSubSections >= 3 then
modify = 4 + (2 * (#SubSubSections - 2))
end
local Filler = UIUtilities:Create("Frame", {
BackgroundColor3 = UIStyle.UIcolors.ColorE,
BackgroundTransparency = 0,
BorderColor3 = UIStyle.UIcolors.ColorF,
BorderSizePixel = 2,
Name = "FILLER",
Parent = Holder,
Size = UDim2.new(1, (-1 * SubSectionsSizePixel) - modify, 1, 0),
ZIndex = 18
})
table.insert(OpenCloseItems, Filler)
end
end
function UILibrary:CreateButton(Parameters)
Menu[Parameters.Tab][Parameters.Section][Parameters.Name] = {}
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"] = {}
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"].Changed = Signal.new()
Menu[Parameters.Tab][Parameters.Section][Parameters.Name].Save = function()
return Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Color 2"] and {
["Toggle"] = {
["Enabled"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"]
},
["Color 1"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Color 1"].Save(),
["Color 2"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Color 2"].Save(),
} or Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Color 1"] and {
["Toggle"] = {
["Enabled"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"]
},
["Color 1"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Color 1"].Save(),
} or Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Bind"] and {
["Toggle"] = {
["Enabled"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"]
},
["Bind"] = {
["Activation Type"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Bind"]["Activation Type"],
["Key"] = tostring(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Bind"]["Key"]),
}
} or {
["Toggle"] = {
["Enabled"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"]
}
}
end
local Proxy = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]
local Hitbox = UIUtilities:Create("TextButton", {
BackgroundTransparency = 1,
Name = Parameters.Name,
Parent = SubSections[Parameters.Tab][Parameters.Section],
Size = UDim2.new(1, 0, 0, 8),
Visible = true,
ZIndex = 19,
Text = ""
})
if Parameters.Tooltip then
Hitbox.MouseEnter:Connect(function()
UILibrary.CallToolTip(Parameters.Tooltip, Hitbox.AbsolutePosition, Hitbox.AbsolutePosition + Vector2.new(8, 16), Hitbox.AbsoluteSize)
end)
end
local Bool = UIUtilities:Create("BoolValue", {
Name = Parameters.Name,
Parent = Hitbox,
Value = false
})
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"] = Bool.Value
local ClickMask = UIUtilities:Create("Frame", {
BackgroundColor3 = UIStyle.UIcolors.ColorD,
BackgroundTransparency = 0,
AnchorPoint = Vector2.new(0, 0.5),
BorderSizePixel = 0,
Name = "ButtonMask",
Parent = Hitbox,
Position = UDim2.new(0, 8, 0.5, 0),
Size = UDim2.new(0, 8, 0, 8),
ZIndex = 24
})
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
table.insert(UIAccents, ClickMask)
table.insert(OpenCloseItems, ClickMask)
AutoApplyBorder(ClickMask, Parameters.Name, 24, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH, true)
local ClickMaskStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(160, 160, 160))
}),
Rotation = 90,
Parent = ClickMask
})
local TextBox = UIUtilities:Create("TextLabel", {
AnchorPoint = Vector2.new(1, 0),
BackgroundTransparency = 1,
Parent = Hitbox,
Position = UDim2.new(1, 0, 0, 0),
Size = UDim2.new(1, -22, 1, 0),
ZIndex = 19,
Text = Parameters.Name,
TextColor3 = UIStyle.UIcolors.FullWhite,
Font = UIStyle.TextFont.Font,
LineHeight = 1.05,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Left,
TextYAlignment = Enum.TextYAlignment.Center
})
table.insert(OpenCloseItems, TextBox)
if Parameters.Colors then
for i, v in next, (Parameters.Colors) do
CreateColorThing({Pos = -1 * (((i - 1) * 24) + (10 * i - 1)), Parented = Hitbox, Stance = i, StartColor = v, StartTrans = Parameters.Transparency and Parameters.Transparency[i], Tab = Parameters.Tab, ObjectName = Parameters.Name, Section = Parameters.Section})
end
else
if Parameters.KeyBind then
CreateKeyBindThing(Hitbox, Parameters.KeyBind, Parameters.Tab, Parameters.Section, Parameters.Name)
end
end
--[[Hitbox.MouseButton1Down:Connect(function()
Bool.Value = not Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"]
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"] = Bool.Value
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"].Changed:Fire(Bool.Value)
end)]]
Hitbox.MouseButton1Down:Connect(function()
if isColorThingOpen then return end
Bool.Value = not Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"]
end)
Bool.Changed:Connect(function()
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"] = Bool.Value
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"].Changed:Fire(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"])
if Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"] == true then
ClickMask.BackgroundColor3 = UIStyle.UIcolors.Accent
else
ClickMask.BackgroundColor3 = UIStyle.UIcolors.ColorD
end
if Parameters.KeyBind then
KeyBindList[Parameters.Section .. ": " .. Parameters.Name].Visible = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"]
if Parameters.Callback then
Parameters.Callback(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"], Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Bind"]["Active"])
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"].Changed:Fire(v, Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Bind"]["Active"])
else
if Parameters.Callback then
Parameters.Callback(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"])
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"].Changed:Fire(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"]["Enabled"])
end
end)
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Toggle"] = setmetatable({}, {
__index = function(self, i)
return Proxy[i]
end,
__newindex = function(self, i, v) -- so that you can do Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = true or false
if i == "Enabled" then-- if ur tryna set the value of the toggle
Bool.Value = v
end
Proxy[i] = v
end
})
end
function UILibrary:CreateSlider(Parameters) -- Parameters.MaximumNumber
Parameters.DefaultValue = Parameters.DefaultValue and math.max(math.min(Parameters.DefaultValue, Parameters.MaximumNumber), Parameters.MinimumNumber) or nil
Menu[Parameters.Tab][Parameters.Section][Parameters.Name] = {}
Menu[Parameters.Tab][Parameters.Section][Parameters.Name].Changed = Signal.new()
Menu[Parameters.Tab][Parameters.Section][Parameters.Name].Save = function()
return {["Value"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"]}
end
local Proxy = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]
if not Parameters.Suffix then
Parameters.Suffix = ""
end
local Slider = UIUtilities:Create("Frame", {
Name = Parameters.Name,
Parent = SubSections[Parameters.Tab][Parameters.Section],
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
ZIndex = 22,
Position = UDim2.new(0, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 20)
})
local TextLabel = UIUtilities:Create("TextButton", {
Parent = Slider,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
Position = UDim2.new(0, 8, 0, -4),
Size = UDim2.new(1, 0, 0, 15),
Font = UIStyle.TextFont.Font,
ZIndex = 22,
Text = Parameters.Name,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextStrokeColor3 = Color3.new(),
LineHeight = 1.2,
TextStrokeTransparency = 0.5,
TextSize = UIStyle.TextFont.TxtSize,
TextXAlignment = Enum.TextXAlignment.Left
})
local AddText = UIUtilities:Create("TextButton", {
Parent = Slider,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
Position = UDim2.new(1, -32, 0, -4),
Size = UDim2.new(0, 8, 0, 15),
Font = UIStyle.TextFont.Font,
ZIndex = 22,
Visible = false,
Text = "+",
TextColor3 = UIStyle.UIcolors.FullWhite,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextSize = UIStyle.TextFont.TxtSize,
TextXAlignment = Enum.TextXAlignment.Center
})
local SubtractText = UIUtilities:Create("TextButton", {
Parent = Slider,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
Position = UDim2.new(1, -22, 0, -4),
Size = UDim2.new(0, 8, 0, 15),
Font = UIStyle.TextFont.Font,
ZIndex = 22,
Visible = false,
Text = "-",
TextColor3 = UIStyle.UIcolors.FullWhite,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextSize = UIStyle.TextFont.TxtSize,
TextXAlignment = Enum.TextXAlignment.Center
})
table.insert(OpenCloseItems, TextLabel)
local Button = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0.5, 0),
Name = "Button",
Parent = Slider,
BackgroundTransparency = 1,
BackgroundColor3 = UIStyle.UIcolors.ColorD,
BorderSizePixel = 0,
Position = UDim2.new(0.5, 0, 0, 12),
Size = UDim2.new(1, -18, 0, 8),
AutoButtonColor = false,
ZIndex = 21,
Text = ""
})
local ButtonStyle = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
Name = "Button",
Parent = Button,
BackgroundTransparency = 0,
BackgroundColor3 = UIStyle.UIcolors.ColorD,
BorderSizePixel = 0,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 0, 1, 0),
ZIndex = 22
})
local ButtonStyleStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(180, 180, 180))
}),
Rotation = 90,
Parent = ButtonStyle
})
table.insert(OpenCloseItems, ButtonStyle)
AutoApplyBorder(ButtonStyle, Parameters.Name, 22, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH, true)
local Frame = UIUtilities:Create("Frame", {
Parent = Button,
BackgroundColor3 = UIStyle.UIcolors.Accent,
BorderSizePixel = 0,
ZIndex = 22,
Size = UDim2.new(0, (Parameters.DefaultValue and (Parameters.DefaultValue - Parameters.MinimumNumber) or 0) / (Parameters.MaximumNumber - Parameters.MinimumNumber) * Button.AbsoluteSize.X, 1, 0)
})
local FrameStyling = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(180, 180, 180))
}),
Rotation = 90,
Parent = Frame
})
table.insert(UIAccents, Frame)
table.insert(OpenCloseItems, Frame)
--local sliderText = (Parameters.DefaultValue and ((Parameters.MaximumText and Parameters.DefaultValue == Parameters.MaximumNumber) and Parameters.MaximumText) or ((Parameters.MinimumText and Parameters.DefaultValue == Parameters.MinimumNumber) and Parameters.MinimumText) or Parameters.DefaultValue) or (Parameters.MinimumText or Parameters.MinimumNumber .. Parameters.Suffix)
local Value = UIUtilities:Create("TextLabel", {
AnchorPoint = Vector2.new(0.5, 0.5),
Name = "Value",
Parent = ButtonStyle,
BackgroundColor3 = Color3.fromRGB(255, 255, 255),
BackgroundTransparency = 1,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 0, 0, 2),
LineHeight = 1.1,
Font = UIStyle.TextFont.Font,
Text = (Parameters.DefaultValue and ((Parameters.MaximumText and Parameters.DefaultValue == Parameters.MaximumNumber) and Parameters.MaximumText) or ((Parameters.MinimumText and Parameters.DefaultValue == Parameters.MinimumNumber) and Parameters.MinimumText) or Parameters.DefaultValue) or (Parameters.MinimumText or Parameters.MinimumNumber .. Parameters.Suffix), -- Text = Parameters.DefaultValue or Parameters.MinimumText or Parameters.MinimumNumber .. Parameters.Suffix,
ZIndex = 24,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextSize = UIStyle.TextFont.TxtSize,
TextXAlignment = Enum.TextXAlignment.Center
})
table.insert(OpenCloseItems, Value)
local NumberValue = UIUtilities:Create("NumberValue", {
Value = Parameters.DefaultValue or Parameters.MinimumNumber,
Parent = Slider,
Name = Parameters.Name
})
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = NumberValue.Value
local mouse = Mouse
local val
local Absolute = Button.AbsoluteSize.X
local Moving = false
if Parameters.Tooltip then
Button.MouseEnter:Connect(function()
UILibrary.CallToolTip(Parameters.Tooltip, Button.AbsolutePosition, Button.AbsolutePosition + Vector2.new(0, 16), Button.AbsoluteSize)
end)
end
Button.MouseButton1Down:Connect(function()
if moveconnection then
moveconnection:Disconnect()
end
if releaseconnection then
releaseconnection:Disconnect() -- fixing the issue where if ur mouse goes off screen while dragging itll cancel it on click
end
if isColorThingOpen then
return
end
Moving = true
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, Absolute), 1, 0)
val = math.floor(0.5 + (((Parameters.MaximumNumber - Parameters.MinimumNumber) / Absolute) * Frame.AbsoluteSize.X) + Parameters.MinimumNumber) or 0
NumberValue.Value = val
moveconnection = mouse.Move:Connect(function()
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, Absolute), 1, 0)
val = math.floor(0.5 + (((Parameters.MaximumNumber - Parameters.MinimumNumber) / Absolute) * Frame.AbsoluteSize.X) + Parameters.MinimumNumber)
NumberValue.Value = val
end)
releaseconnection = UserInputService.InputEnded:Connect(function(Mouse)
if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then
Frame.Size = UDim2.new(0, math.clamp(mouse.X - Frame.AbsolutePosition.X, 0, Absolute), 1, 0)
val = (((Parameters.MaximumNumber - Parameters.MinimumNumber) / Absolute) * Frame.AbsoluteSize.X) + Parameters.MinimumNumber
moveconnection:Disconnect()
releaseconnection:Disconnect()
Moving = false
end
end)
end)
NumberValue.Changed:Connect(function()
NumberValue.Value = math.clamp(NumberValue.Value, Parameters.MinimumNumber, Parameters.MaximumNumber)
if not Moving then
local Portion = 0.5
if Parameters.MinimumNumber > 0 then
Portion = ((NumberValue.Value - Parameters.MinimumNumber)) / (Parameters.MaximumNumber - Parameters.MinimumNumber)
else
Portion = (NumberValue.Value - Parameters.MinimumNumber) / (Parameters.MaximumNumber - Parameters.MinimumNumber)
end
Frame.Size = UDim2.new(Portion, 0, 1, 0) -- itll go back to offset when someone tries moving it
val = math.floor(0.5 + (((Parameters.MaximumNumber - Parameters.MinimumNumber) / Absolute) * Frame.AbsoluteSize.X) + Parameters.MinimumNumber) or 0
end
if NumberValue.Value == Parameters.MaximumNumber and Parameters.MaximumText ~= nil then
Value.Text = Parameters.MaximumText
elseif NumberValue.Value == Parameters.MinimumNumber and Parameters.MinimumText ~= nil then
Value.Text = Parameters.MinimumText
else
Value.Text = val .. Parameters.Suffix
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = NumberValue.Value
if Parameters.Callback then
Parameters.Callback(NumberValue.Value)
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name].Changed:Fire(NumberValue.Value)
end)
Slider.MouseEnter:Connect(function()
AddText.Visible = true
SubtractText.Visible = true
end)
Slider.MouseLeave:Connect(function()
AddText.Visible = false
SubtractText.Visible = false
end)
AddText.MouseEnter:Connect(function()
AddText.TextColor3 = UIStyle.UIcolors.Accent
end)
AddText.MouseLeave:Connect(function()
AddText.TextColor3 = UIStyle.UIcolors.FullWhite
end)
SubtractText.MouseEnter:Connect(function()
SubtractText.TextColor3 = UIStyle.UIcolors.Accent
end)
SubtractText.MouseLeave:Connect(function()
SubtractText.TextColor3 = UIStyle.UIcolors.FullWhite
end)
AddText.MouseButton1Down:Connect(function()
NumberValue.Value = NumberValue.Value + 1
end)
SubtractText.MouseButton1Down:Connect(function()
NumberValue.Value = NumberValue.Value - 1
end)
Menu[Parameters.Tab][Parameters.Section][Parameters.Name] = setmetatable({}, {
__index = function(self, i)
return Proxy[i]
end,
__newindex = function(self, i, v)
if i == "Value" then
NumberValue.Value = v
end
Proxy[i] = v
end
})
end
function UILibrary:CreateDropdown(Parameters)
Menu[Parameters.Tab][Parameters.Section][Parameters.Name] = {}
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Dropdown"] = {}
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Dropdown"].Changed = Signal.new()
Menu[Parameters.Tab][Parameters.Section][Parameters.Name].Save = function()
return {
["Value"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"]
}
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local Contained = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
Name = Parameters.Name,
Parent = SubSections[Parameters.Tab][Parameters.Section],
BackgroundColor3 = Color3.fromRGB(0, 0, 0),
BackgroundTransparency = 1,
BorderSizePixel = 0,
Position = UDim2.new(0.5, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 32),
ZIndex = 22,
})
local ValueContainer = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
Name = "ValueContainer",
Parent = Contained,
BackgroundTransparency = 1,
Position = UDim2.new(0.5, 0, 1, 4),
Size = UDim2.new(1, -18, 0, 16),
Visible = false,
ZIndex = 23,
})
local FakeSelection = UIUtilities:Create("TextButton", {
Active = true,
AnchorPoint = Vector2.new(0.5, 1),
Name = "FAKE",
Parent = Contained,
BackgroundColor3 = Color3.fromRGB(44, 44, 44),
BackgroundTransparency = 1,
BorderColor3 = Color3.fromRGB(39, 39, 39),
BorderSizePixel = 3,
Position = UDim2.new(0.5, 0, 1, 0),
Selectable = true,
Size = UDim2.new(1, -18, 0, 20),
ZIndex = 24,
Font = UIStyle.TextFont.Font,
ClipsDescendants = false,
LineHeight = 1.1,
Text = "",
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Left,
})
local Selection = UIUtilities:Create("TextButton", {
Active = true,
AnchorPoint = Vector2.new(0.5, 1),
Name = "Selection",
Parent = Contained,
BackgroundColor3 = Color3.fromRGB(44, 44, 44),
BackgroundTransparency = 1,
BorderColor3 = Color3.fromRGB(39, 39, 39),
BorderSizePixel = 3,
Position = UDim2.new(0.5, 0, 1, 0),
Selectable = true,
Size = UDim2.new(1, -18, 0, 20),
ZIndex = 24,
Font = UIStyle.TextFont.Font,
ClipsDescendants = true,
LineHeight = 1.1,
Text = Parameters.Values[1],
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Left,
})
local DropDownTypeText = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0.5, 1),
Name = "TypeOf",
Parent = Contained,
BackgroundColor3 = Color3.fromRGB(44, 44, 44),
BackgroundTransparency = 1,
BorderColor3 = Color3.fromRGB(39, 39, 39),
BorderSizePixel = 3,
Position = UDim2.new(0.5, 0, 1, 0),
Size = UDim2.new(1, -32, 0, 18),
ZIndex = 23,
Font = UIStyle.TextFont.Font,
LineHeight = 1.1,
Text = "-",
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Right,
})
if Parameters.MultiChoice then
DropDownTypeText.Text = "..."
end
table.insert(OpenCloseItems, DropDownTypeText)
table.insert(OpenCloseItems, Selection)
local Padding = UIUtilities:Create("UIPadding", {
Parent = Selection,
PaddingLeft = UDim.new(0, 12)
})
local Padding2 = UIUtilities:Create("UIPadding", {
Parent = FakeSelection,
PaddingLeft = UDim.new(0, 12)
})
local SelectionStyling = UIUtilities:Create("Frame", {
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
Parent = FakeSelection,
BorderSizePixel = 0,
Position = UDim2.new(0, -12, 0, 0),
Size = UDim2.new(1, 12, 1, 0),
ZIndex = 23,
})
table.insert(OpenCloseItems, SelectionStyling)
local SelectionStylingGradient = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.84, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = SelectionStyling
})
AutoApplyBorder(SelectionStyling, "SelectionStyling", 22, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH, true)
local NameTag = UIUtilities:Create("TextLabel", {
Name = "NAMETAG",
Parent = Contained,
BackgroundTransparency = 1,
Position = UDim2.new(0, 8, 0, 0),
Size = UDim2.new(1, -12, 1, -24),
Font = UIStyle.TextFont.Font,
Text = Parameters.Name,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
TextXAlignment = Enum.TextXAlignment.Left,
ZIndex = 22
})
table.insert(OpenCloseItems, NameTag)
local Organizer = UIUtilities:Create("UIListLayout", {
Padding = UDim.new(0, 0),
Parent = ValueContainer,
HorizontalAlignment = Enum.HorizontalAlignment.Center,
SortOrder = Enum.SortOrder.LayoutOrder,
})
for iC, vC in next, (Parameters.Values) do
local Button = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0.5, 0),
Name = "Button",
Parent = ValueContainer,
AutoButtonColor = false,
BackgroundColor3 = UIStyle.UIcolors.ColorI,
BorderColor3 = UIStyle.UIcolors.ColorB,
BorderSizePixel = 0,
BackgroundTransparency = 0,
Position = UDim2.new(0.5, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 18),
ZIndex = 32,
Font = UIStyle.TextFont.Font,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0,
Text = vC,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize
})
local valsthing = UIUtilities:Create("BoolValue", {
Parent = Button,
Value = false,
Name = "Selection"
})
if iC == 1 and Parameters.MultiChoice then
Button.TextColor3 = UIStyle.UIcolors.Accent
valsthing.Value = true
end
local ButtonStyling = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
Parent = Button,
BackgroundColor3 = UIStyle.UIcolors.ColorA,
BorderSizePixel = 1,
BorderColor3 = UIStyle.UIcolors.ColorB,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 0, 1, 0),
ZIndex = 31
})
AutoApplyBorder(ButtonStyling, vC, 31, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
end
local closeconnection
local inDropDown = false
local mouseent, mouseext
local function trigger()
if isColorThingOpen then
return
end
if isDropDownOpen and isDropDownOpen ~= ValueContainer then
return
end
ValueContainer.Size = UDim2.new(1, -18, 0, #Parameters.Values * 18)
ValueContainer.Visible = not ValueContainer.Visible
isDropDownOpen = ValueContainer.Visible and ValueContainer or nil
if ValueContainer.Visible then
if not Parameters.MultiChoice then
for _, Button in next, (ValueContainer:GetChildren()) do
if Button:IsA("TextButton") then
if Button.Text == Selection.Text then
Button.TextColor3 = UIStyle.UIcolors.Accent
else
Button.TextColor3 = UIStyle.UIcolors.FullWhite
end
end
end
else
for _, Button in next, (ValueContainer:GetChildren()) do
if Button:IsA("TextButton") then
if Button.Selection.Value then
Button.TextColor3 = UIStyle.UIcolors.Accent
else
Button.TextColor3 = UIStyle.UIcolors.FullWhite
end
end
end
end
task.wait()
mouseent = ValueContainer.MouseEnter:Connect(function()
inDropDown = true
end)
mouseext = ValueContainer.MouseLeave:Connect(function()
inDropDown = false
end)
closeconnection = UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
if not inDropDown then
ValueContainer.Visible = false
closeconnection:Disconnect()
mouseent:Disconnect()
mouseext:Disconnect()
end
end
end)
else
if closeconnection then
closeconnection:Disconnect()
end
if mouseent then
mouseent:Disconnect()
end
if mouseext then
mouseext:Disconnect()
end
end
end
Selection.MouseButton1Down:Connect(trigger)
if Parameters.Tooltip then
Selection.MouseEnter:Connect(function()
UILibrary.CallToolTip(Parameters.Tooltip, Selection.AbsolutePosition, Selection.AbsolutePosition + Vector2.new(0, 24), Selection.AbsoluteSize)
end)
end
local function update()
local chosentext = {}
Selection.Text = ""
for cf, c in next, (ValueContainer:GetChildren()) do
if c:IsA("TextButton") then
if c:FindFirstChild("Selection") and c.Selection.Value == true then
table.insert(chosentext, c.Text)
end
end
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
for e = 1, #chosentext do
if e == #chosentext then
Selection.Text = Selection.Text .. chosentext[e]
else
Selection.Text = Selection.Text .. chosentext[e] .. ", "
end
end
end
local function initialize()
if Parameters.MultiChoice then
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = {Parameters.Values[1]}
for _, button in next, (ValueContainer:GetChildren()) do
if button:IsA("TextButton") then
button.MouseButton1Down:Connect(function()
button.Selection.Value = not button.Selection.Value
if button:FindFirstChild("Selection") and button.Selection.Value == true then
button.TextColor3 = UIStyle.UIcolors.Accent
else
button.TextColor3 = UIStyle.UIcolors.FullWhite
end
update()
local chosentext = {}
for cf, c in next, (ValueContainer:GetChildren()) do
if c:IsA("TextButton") then
if c:FindFirstChild("Selection") and c.Selection.Value == true then
table.insert(chosentext, c.Text)
end
end
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = chosentext
end)
end
end
else
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = Parameters.Values[1]
for _, ButtonA in next, (ValueContainer:GetChildren()) do
if ButtonA:IsA("TextButton") then
ButtonA.MouseButton1Down:Connect(function()
Selection.Text = ButtonA.Text
trigger()
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = Selection.Text
end)
end
end
end
end
initialize()
Selection:GetPropertyChangedSignal("Text"):Connect(function()
if Parameters.Callback then
Parameters.Callback(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"])
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Dropdown"].Changed:Fire(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"])
end)
Menu[Parameters.Tab][Parameters.Section][Parameters.Name].UpdateValues = function(NewValues)
if Parameters.MultiChoice then
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = {}
else
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = ""
end
for i, v in next, (ValueContainer:GetChildren()) do
if v ~= Organizer then
v:Destroy()
end
end
for iC, vC in next, (NewValues) do
local Button = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0.5, 0),
Name = "Button",
Parent = ValueContainer,
AutoButtonColor = false,
BackgroundColor3 = UIStyle.UIcolors.ColorI,
BorderColor3 = UIStyle.UIcolors.ColorB,
BorderSizePixel = 0,
BackgroundTransparency = 0,
Position = UDim2.new(0.5, 0, 0, 0),
Size = UDim2.new(1, 0, 0, 18),
ZIndex = 32,
Font = UIStyle.TextFont.Font,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0,
Text = vC,
TextColor3 = UIStyle.UIcolors.FullWhite,
TextSize = UIStyle.TextFont.TxtSize
})
if iC == 1 and Parameters.MultiChoice then
Button.TextColor3 = UIStyle.UIcolors.Accent
end
local ButtonStyling = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
Parent = Button,
BackgroundColor3 = UIStyle.UIcolors.ColorA,
BorderSizePixel = 1,
BorderColor3 = UIStyle.UIcolors.ColorB,
Position = UDim2.new(0.5, 0, 0.5, 0),
Size = UDim2.new(1, 0, 1, 0),
ZIndex = 31
})
AutoApplyBorder(ButtonStyling, vC, 31, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH)
end
Parameters.Values = NewValues
Selection.Text = NewValues[1]
initialize()
end
local Proxy = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]
Menu[Parameters.Tab][Parameters.Section][Parameters.Name] = setmetatable({}, {
__index = function(self, i)
return Proxy[i]
end,
__newindex = function(self, i, v)
Proxy[i] = v
if i == "Value" then
if Parameters.MultiChoice then
for _, button in next, (ValueContainer:GetChildren()) do
if button:IsA("TextButton") then
button.Selection.Value = false
end
end
for _, button in next, (ValueContainer:GetChildren()) do
if button:IsA("TextButton") then
for ball, sack in next, v do
if button.Text == sack then
button.Selection.Value = true
end
end
update()
end
end
if Parameters.Callback then
Parameters.Callback(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"])
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Dropdown"].Changed:Fire(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"])
else
Selection.Text = v
if Parameters.Callback then
Parameters.Callback(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"])
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Dropdown"].Changed:Fire(Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"])
end
end
end
})
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
function UILibrary:CreateTap(Parameters)
Menu[Parameters.Tab][Parameters.Section][Parameters.Name] = {}
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Button"] = {}
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Button"].Pressed = Signal.new()
local Hitbox = UIUtilities:Create("TextButton", {
BackgroundTransparency = 1,
Name = Parameters.Name,
Parent = SubSections[Parameters.Tab][Parameters.Section],
Size = UDim2.new(1, 0, 0, 20),
ZIndex = 24,
Font = UIStyle.TextFont.Font,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
Text = Parameters.Name,
TextSize = UIStyle.TextFont.TxtSize,
TextColor3 = UIStyle.UIcolors.FullWhite
})
table.insert(OpenCloseItems, Hitbox)
local HitboxStyling = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BorderSizePixel = 0,
Name = "Styling",
Parent = Hitbox,
Position = UDim2.new(0.5, 0, 0, 0),
Size = UDim2.new(1, -18, 1, 0),
ZIndex = 23
})
AutoApplyBorder(HitboxStyling, Parameters.Name, 21, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH, true)
table.insert(OpenCloseItems, HitboxStyling)
local HitboxStylingGradient = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.84, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = HitboxStyling
})
local releaseconnection
if Parameters.Tooltip then
Hitbox.MouseEnter:Connect(function()
UILibrary.CallToolTip(Parameters.Tooltip, Hitbox.AbsolutePosition, Hitbox.AbsolutePosition + Vector2.new(0, 24), Hitbox.AbsoluteSize)
end)
end
Hitbox.MouseButton1Down:Connect(function()
HitboxStylingGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(0.84, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
})
releaseconnection = UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
realWait()
HitboxStylingGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.84, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
})
releaseconnection:Disconnect()
end
end)
end)
local LastActivation
local connection
Hitbox.MouseButton1Down:Connect(function()
if Parameters.Confirmation then
if Hitbox.Text ~= "Confirm?" then
Hitbox.Text = "Confirm?"
Hitbox.TextColor3 = UIStyle.UIcolors.Accent
LastActivation = tick()
connection = RunService.Heartbeat:Connect(function()
if tick() - LastActivation > 2 then
Hitbox.Text = Parameters.Name
Hitbox.TextColor3 = UIStyle.UIcolors.FullWhite
LastActivation = tick()
connection:Disconnect()
end
end)
else
if Parameters.Callback then
Parameters.Callback()
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Button"].Pressed:Fire()
Hitbox.Text = Parameters.Name
Hitbox.TextColor3 = UIStyle.UIcolors.FullWhite
connection:Disconnect()
LastActivation = tick()
end
else
if Parameters.Callback then
Parameters.Callback()
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Button"].Pressed:Fire()
end
end)
end
function UILibrary:CreateTextBox(Parameters)
Menu[Parameters.Tab][Parameters.Section][Parameters.Name] = {}
local Proxy = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = Parameters.Default
Menu[Parameters.Tab][Parameters.Section][Parameters.Name].Changed = Signal.new()
Menu[Parameters.Tab][Parameters.Section][Parameters.Name].Save = function()
return {["Value"] = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"]}
end
local Hitbox = UIUtilities:Create("TextButton", {
BackgroundTransparency = 1,
Name = Parameters.Name,
Parent = SubSections[Parameters.Tab][Parameters.Section],
Size = UDim2.new(1, 0, 0, 20),
ZIndex = 24,
TextTruncate = Enum.TextTruncate.AtEnd,
Text = ""
})
table.insert(OpenCloseItems, Hitbox)
local HitboxStyling = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundColor3 = UIStyle.UIcolors.FullWhite,
BorderSizePixel = 0,
Name = "Styling",
Parent = Hitbox,
Size = UDim2.new(1, -18, 1, 0),
Position = UDim2.new(0.5, 0, 0.5, 0),
ZIndex = 24
})--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
AutoApplyBorder(HitboxStyling, Parameters.Name, 21, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH, true)
table.insert(OpenCloseItems, HitboxStyling)
local EntryBox = UIUtilities:Create("TextBox", {
ClearTextOnFocus = false,
AnchorPoint = Vector2.new(0.5, 0.5),
BackgroundTransparency = 1,
Parent = Hitbox,
Name = Parameters.Name,
Position = UDim2.new(0.5, 14, 0.5, 0),
Size = UDim2.new(1, -14, 1, 0),
ZIndex = 24,
Font = UIStyle.TextFont.Font,
TextXAlignment = Enum.TextXAlignment.Left,
TextColor3 = UIStyle.UIcolors.FullWhite,
LineHeight = 1.1,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
PlaceholderText = "...",
Text = Parameters.Default,
TextSize = UIStyle.TextFont.TxtSize
})
table.insert(OpenCloseItems, EntryBox)
local HitboxStylingGradient = UIUtilities:Create("UIGradient", {
Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, UIStyle.UIcolors.ColorD),
ColorSequenceKeypoint.new(0.84, UIStyle.UIcolors.ColorA),
ColorSequenceKeypoint.new(1, UIStyle.UIcolors.ColorA)
}),
Rotation = 90,
Parent = HitboxStyling
})
EntryBox.Focused:Connect(function()
EntryBox.TextColor3 = UIStyle.UIcolors.Accent
end)
EntryBox.FocusLost:Connect(function()
EntryBox.TextColor3 = UIStyle.UIcolors.FullWhite
end)
EntryBox:GetPropertyChangedSignal("Text"):Connect(function()
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = EntryBox.Text
Menu[Parameters.Tab][Parameters.Section][Parameters.Name].Changed:Fire()
end)
Menu[Parameters.Tab][Parameters.Section][Parameters.Name] = setmetatable({}, {
__index = function(self, i)
return Proxy[i]
end,
__newindex = function(self, i, v)
if i == "Value" then
EntryBox.Text = v
end
Proxy[i] = v
end
})
end
function UILibrary:CreateScrollingList(Parameters)
Menu[Parameters.Tab][Parameters.Section][Parameters.Name] = {}
local Proxy = Menu[Parameters.Tab][Parameters.Section][Parameters.Name]
local TotalMenu = {}
local OffsetThing = 0
local Bounds = UIUtilities:Create("Frame", {
BackgroundTransparency = 1,
Parent = SubSections[Parameters.Tab][Parameters.Section],
Name = Parameters.Name,
ZIndex = 26,
Size = UDim2.new(1, 0, 0, Parameters.Size),
})
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
if Parameters.Name ~= "" then
local NameTag = UIUtilities:Create("TextLabel", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundTransparency = 1,
Parent = Bounds,
Size = UDim2.new(1, -24, 0, 18),
Position = UDim2.new(0.5, 0, 0, -4),
ZIndex = 26,
Font = UIStyle.TextFont.Font,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
Text = Parameters.Name,
TextSize = UIStyle.TextFont.TxtSize,
TextXAlignment = Enum.TextXAlignment.Left,
TextColor3 = UIStyle.UIcolors.FullWhite
})
OffsetThing = 18
table.insert(OpenCloseItems, NameTag)
end
local OtherBounds = UIUtilities:Create("Frame", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundTransparency = 1,
Parent = Bounds,
Name = "Scrollerbound",
ZIndex = 26,
Size = UDim2.new(1, -16, 1, -1 * (OffsetThing - 2)),
Position = UDim2.new(0.5, 0, 0, OffsetThing - 2)
})
AutoApplyAccent(OtherBounds, " e", 26)
AutoApplyBorder(OtherBounds, " scroll", 26, UIStyle.UIcolors.ColorG, UIStyle.UIcolors.ColorH, true)
local ScrollableFrame = UIUtilities:Create("ScrollingFrame", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundColor3 = UIStyle.UIcolors.ColorA,
BorderSizePixel = 0,
Parent = OtherBounds,
ZIndex = 26,
ScrollBarThickness = 0,
CanvasSize = UDim2.new(1, 0, 0, #Parameters.Values * 18),
Size = UDim2.new(1, 0, 1, -2),
Position = UDim2.new(0.5, 0, 0, 2)
})
local Organizer = UIUtilities:Create("UIListLayout", {
Padding = UDim.new(0, 0),
Parent = ScrollableFrame,
HorizontalAlignment = Enum.HorizontalAlignment.Center,
SortOrder = Enum.SortOrder.LayoutOrder,
})
table.insert(OpenCloseItems, ScrollableFrame)
local Selection = UIUtilities:Create("StringValue", {
Value = "",
Name = "ScrollingListResult",
Parent = Bounds
})
for k, v in next, (Parameters.Values) do
local Hitbox = UIUtilities:Create("TextButton", {
AnchorPoint = Vector2.new(0.5, 0),
BackgroundTransparency = 1,
Name = v,
Parent = ScrollableFrame,
Size = UDim2.new(1, -16, 0, 18),
Position = UDim2.new(0.5, 0, 0, 0),
ZIndex = 26,
Font = UIStyle.TextFont.Font,
TextXAlignment = Enum.TextXAlignment.Left,
TextColor3 = UIStyle.UIcolors.FullWhite,
LineHeight = 1.1,
TextStrokeColor3 = Color3.new(),
TextStrokeTransparency = 0.5,
Text = v,
TextSize = UIStyle.TextFont.TxtSize,
TextTruncate = Enum.TextTruncate.AtEnd,
})
if k == 1 then
Hitbox.TextColor3 = UIStyle.UIcolors.Accent
end
table.insert(UIAccents, Hitbox)
table.insert(OpenCloseItems, Hitbox)
table.insert(TotalMenu, Hitbox)
Hitbox.MouseButton1Down:Connect(function()
Selection.Value = Hitbox.Text
for i, v in next, (TotalMenu) do
if v.Text == Hitbox.Text then
v.TextColor3 = UIStyle.UIcolors.Accent
else
v.TextColor3 = UIStyle.UIcolors.FullWhite
end
end
end)
end
Selection.Changed:Connect(function()
for i, v in next, (TotalMenu) do
if Selection.Value == v.Text then
v.TextColor3 = UIStyle.UIcolors.Accent
else
v.TextColor3 = UIStyle.UIcolors.FullWhite
end
end
Menu[Parameters.Tab][Parameters.Section][Parameters.Name]["Value"] = Selection.Value
end)
Menu[Parameters.Tab][Parameters.Section][Parameters.Name] = setmetatable({}, {
__index = function(self, i)
return Proxy[i]
end,
__newindex = function(self, i, v)
if i == "Value" then
Selection.Value = v
end
Proxy[i] = v
end
})
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
end
-- i went with the alan route, alr had this function from before the ui was even in use so im using this instead of utilizing the __newindex shit im doing
function UILibrary:OldSaveConfiguration()
local Configuration = {}
for i, v in next, (Core:GetDescendants()) do
if v:IsA("TextButton") then
if v:FindFirstChildOfClass("BoolValue") then
local SubConfiguration = {}
table.insert(SubConfiguration, "NewButton")
table.insert(SubConfiguration, v.Parent.Name)
for i2, v2 in next, (v:GetChildren()) do
if v2:IsA("BoolValue") then
table.insert(SubConfiguration, v2.Name)
table.insert(SubConfiguration, v2.Value)
end
if v2.Name == "Bind" then
table.insert(SubConfiguration, "Bind")
table.insert(SubConfiguration, v2.Text)
table.insert(SubConfiguration, v2.BindType.Value)
table.insert(SubConfiguration, v2.RealKey.Value)
end
if v2.Name == "ColorP1" then
table.insert(SubConfiguration, v2.Name)
table.insert(SubConfiguration, v2.BackgroundColor3.R)
table.insert(SubConfiguration, v2.BackgroundColor3.G)
table.insert(SubConfiguration, v2.BackgroundColor3.B)
table.insert(SubConfiguration, v2.BackgroundTransparency)
end
if v2.Name == "ColorP2" then
table.insert(SubConfiguration, v2.Name)
table.insert(SubConfiguration, v2.BackgroundColor3.R)
table.insert(SubConfiguration, v2.BackgroundColor3.G)
table.insert(SubConfiguration, v2.BackgroundColor3.B)
table.insert(SubConfiguration, v2.BackgroundTransparency)
end
end
table.insert(Configuration, SubConfiguration)
end
if v:FindFirstChildOfClass("TextBox") and v.Parent ~= SubSections["Settings"]["Configurations"] then -- ignore the configs section
local SubConfiguration = {}
table.insert(SubConfiguration, "NewTextEntry")
table.insert(SubConfiguration, v.Parent.Name)
table.insert(SubConfiguration, v.Name)
for i2, v2 in next, (v:GetChildren()) do
if v2:IsA("TextBox") then
table.insert(SubConfiguration, v2.Text)
end
end
table.insert(Configuration, SubConfiguration)
end
elseif v:IsA("Frame") and v.Parent ~= SubSections["Settings"]["Configurations"] then -- ignore the configs section
if v:FindFirstChildOfClass("NumberValue") then
local SubConfiguration = {}
table.insert(SubConfiguration, "NewSlider")
table.insert(SubConfiguration, v.Parent.Name)
for i2, v2 in next, (v:GetChildren()) do
if v2:IsA("NumberValue") then
table.insert(SubConfiguration, v2.Name)
table.insert(SubConfiguration, v2.Value)
end
end
table.insert(Configuration, SubConfiguration)
elseif v:FindFirstChild("Selection") then
local SubConfiguration = {}
table.insert(SubConfiguration, "NewDropDown")
table.insert(SubConfiguration, v.Parent.Name)
for i2, v2 in next, (v:GetChildren()) do
if v2.Name == "NAMETAG" then
table.insert(SubConfiguration, v2.Text)
end
if v2.Name == "Selection" then
table.insert(SubConfiguration, v2.Text)
end
end
table.insert(Configuration, SubConfiguration)
elseif v:FindFirstChildOfClass("StringValue") then
local SubConfiguration = {}
table.insert(SubConfiguration, "NewScrollingList")
table.insert(SubConfiguration, v.Name)
table.insert(SubConfiguration, v.Parent.Name)
table.insert(SubConfiguration, v.ScrollingListResult.Value)
table.insert(Configuration, SubConfiguration)
end
end
end
Configuration = HttpService:JSONEncode(Configuration)
return Configuration
end
function UILibrary:OldLoadConfiguration(Tbl)
local MainTable = HttpService:JSONDecode(Tbl)
local UIIndex = Core:GetDescendants()
for i, v in next, (UIIndex) do
if v:IsA("TextButton") then
if v:FindFirstChildOfClass("BoolValue") then
for index, SubConfiguration in next, (MainTable) do
if SubConfiguration[1] == "NewButton" then
if v.Parent.Name == SubConfiguration[2] then
if v.Name == SubConfiguration[3] then
for ObjectIndex, Object in next, (v:GetChildren()) do
if Object:IsA("BoolValue") then
Object.Value = SubConfiguration[4]
end
if Object.Name == "Bind" then
Object.Text = SubConfiguration[6]
Object:FindFirstChild("BindType").Value = SubConfiguration[7]
Object:FindFirstChild("RealKey").Value = SubConfiguration[8]
end
if Object.Name == "ColorP1" then
Object.BackgroundColor3 = Color3.new(SubConfiguration[6], SubConfiguration[7], SubConfiguration[8])
Object.BackgroundTransparency = SubConfiguration[9]
end
if Object.Name == "ColorP2" then
Object.BackgroundColor3 = Color3.new(SubConfiguration[11], SubConfiguration[12], SubConfiguration[13])
Object.BackgroundTransparency = SubConfiguration[14]
end
end
end
end
end
end
end
if v:FindFirstChildOfClass("TextBox") then
for index, SubConfiguration in next, (MainTable) do
if SubConfiguration[1] == "NewTextEntry" then
if v.Parent.Name == SubConfiguration[2] then
if v.Name == SubConfiguration[3] then
for ObjectIndex, Object in next, (v:GetChildren()) do
if Object:IsA("TextBox") then
Object.Text = SubConfiguration[4]
end
end
end
end
end
end
end
elseif v:IsA("Frame") then
if v:FindFirstChildOfClass("NumberValue") then
for index, SubConfiguration in next, (MainTable) do
if SubConfiguration[1] == "NewSlider" then
if v.Parent.Name == SubConfiguration[2] then
if v.Name == SubConfiguration[3] then
for ObjectIndex, Object in next, (v:GetChildren()) do
if Object:IsA("NumberValue") then
Object.Value = SubConfiguration[4]
end
end
end
end
end
end
elseif v:FindFirstChild("Selection") then
for index, SubConfiguration in next, (MainTable) do
if SubConfiguration[1] == "NewDropDown" then
if v.Parent.Name == SubConfiguration[2] then
if v.Name == SubConfiguration[4] then
for ObjectIndex, Object in next, (v:GetChildren()) do
if Object.Name == "Selection" then
Object.Text = SubConfiguration[3]
end
end
end
end
end
end
elseif v:FindFirstChildOfClass("StringValue") then
for index, SubConfiguration in next, (MainTable) do
if SubConfiguration[1] == "NewScrollingList" then
if v.Name == SubConfiguration[2] then
if v.Parent.Name == SubConfiguration[3] then
for ObjectIndex, Object in next, (v:GetChildren()) do
if Object.Name == "ScrollingListResult" then
Object.Value = SubConfiguration[4]
end
end
end
end
end
end
end
end
end
end
function UILibrary:SaveConfiguration()
local Configuration = {}
for tab, section in next, Menu do
if SubSections[tab] then
Configuration[tab] = {}
for panel, elements in next, section do
Configuration[tab][panel] = {}
if panel ~= "Configurations" then
for element, data in next, elements do
if data.Save then
Configuration[tab][panel][element] = {}
for key, value in next, data.Save() do
Configuration[tab][panel][element][key] = value
end
end
end
end
end
end
end
return HttpService:JSONEncode(Configuration)
end
function UILibrary:LoadConfiguration(Tbl)
local MainTable = HttpService:JSONDecode(Tbl)
for tab, section in next, MainTable do
if Menu[tab] then
for panel, elements in next, section do
if Menu[tab][panel] then
for element, data in next, elements do
if Menu[tab][panel][element] then
for k, v in next, data do
if type(v) == "table" and k ~= "Value" then
for k2, v2 in next, v do
if type(v2) == "table" and not v2.r then
if k2 == "Animation Selection" then
Menu[tab][panel][element][k][k2]["Value"] = v2["Value"]
elseif k2 == "Animations" then
local animdata = v2
for anim, data in next, animdata do
for name, values in next, data do
if animdata[anim][name]["Value"] then
Menu[tab][panel][element][k][k2][anim][name]["Value"] = animdata[anim][name]["Value"]
elseif animdata[anim][name]["Color"] then
Menu[tab][panel][element][k][k2][anim][name]["Color"] = {r = animdata[anim][name]["Color"].r, g = animdata[anim][name]["Color"].g, b = animdata[anim][name]["Color"].b}
if animdata[anim][name]["Transparency"] then
Menu[tab][panel][element][k][k2][anim][name]["Transparency"] = animdata[anim][name]["Transparency"]
end
end
end
end
end
else
-- minor error
Menu[tab][panel][element][k][k2] = v2
end
end
else
Menu[tab][panel][element][k] = v
end
end
end
end
end
end
end
end
end
-- UI Open/Close animation
local tweentime = 0
local OpenTweens = {}
local CloseTweens = {}
local OpenObjects = {}
local bullshit = {} -- yes i FUCKING had to do this bullshit
local tweenstyle = Enum.EasingStyle.Linear
local easingdir = Enum.EasingDirection.InOut
--integor was here
local backgroundTransShit = Instance.new("NumberValue")
backgroundTransShit.Value = 0
local imageEnabledShit = Instance.new("BoolValue");
imageEnabledShit.Value = true
local textTransShit = Instance.new("NumberValue")
textTransShit.Value = 0
local fadedconnections = {}
local function UpdateTweens()
for i = 1, #fadedconnections do
local conn = fadedconnections[i]
conn:Disconnect()
end
table.clear(bullshit)
for i = 1, #OpenCloseItems do
local val = OpenCloseItems[i]
if val:IsA("Frame") or val:IsA("ScrollingFrame") then
fadedconnections[1 + #fadedconnections] = backgroundTransShit.Changed:Connect(function()
val.BackgroundTransparency = backgroundTransShit.Value
end)
elseif val:IsA("ImageButton") then
if val.Name == "Alpha" then
fadedconnections[1 + #fadedconnections] = backgroundTransShit.Changed:Connect(function()
val.ImageTransparency = backgroundTransShit.Value
end)
end
if val.Name:match("ColorP") then
if val:FindFirstChild("actual") then
table.insert(bullshit, val)
else
fadedconnections[1 + #fadedconnections] = backgroundTransShit.Changed:Connect(function()
val.BackgroundTransparency = backgroundTransShit.Value
end)
end
end
elseif val:IsA("TextLabel") or val:IsA("TextButton") or val:IsA("TextBox") then
fadedconnections[1 + #fadedconnections] = textTransShit.Changed:Connect(function()
val.TextTransparency = textTransShit.Value
val.TextStrokeTransparency = textTransShit.Value
end)
end
end
end
UILibrary.updateFade = UpdateTweens
function OpenUI()
fading = true
easingdir = Enum.EasingDirection.Out
MainContainer.Visible = true
TweenService:Create(backgroundTransShit, TweenInfo.new(tweentime, tweenstyle, easingdir), {Value = 0}):Play()
TweenService:Create(textTransShit, TweenInfo.new(tweentime, tweenstyle, easingdir), {Value = 0}):Play()
for i, v in next, (bullshit) do
TweenService:Create(v, TweenInfo.new(tweentime, tweenstyle, easingdir), {BackgroundTransparency = v.actual.Value}):Play()
end
realWait(tweentime)
imageEnabledShit.Value = true
task.wait()
Menu.closed = false
fading = false
end
function CloseUI()
fading = true
easingdir = Enum.EasingDirection.In
imageEnabledShit.Value = false
TweenService:Create(backgroundTransShit, TweenInfo.new(tweentime, tweenstyle, easingdir), {Value = 1}):Play()
TweenService:Create(textTransShit, TweenInfo.new(tweentime, tweenstyle, easingdir), {Value = 1}):Play()
for i, v in next, (bullshit) do
TweenService:Create(v, TweenInfo.new(tweentime, tweenstyle, easingdir), {BackgroundTransparency = 1}):Play()
end
realWait(tweentime)
MainContainer.Visible = false
task.wait()
Menu.closed = true
fading = false
end
CloseUI()
realWait(0.2)
tweentime = 0.25
RunService.Heartbeat:Connect(function()
if MainContainer.Visible == true then
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
else
UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter
end
end)
--cursor
-- Create the triangle cursor
local CursorTriangle = Drawing.new("Triangle")
CursorTriangle.Filled = true
CursorTriangle.Color = UIStyle.UIcolors.Accent
CursorTriangle.Thickness = 1
CursorTriangle.Visible = MainContainer.Visible
local radius = 10
function UpdateCursor()
if MainContainer.Visible then
local mouse = UserInputService:GetMouseLocation()
local x, y = mouse.X, mouse.Y
local p1 = Vector2.new(x, y - radius)
local p2 = Vector2.new(x - radius * 0.866, y + radius / 2)
local p3 = Vector2.new(x + radius * 0.866, y + radius / 2)
CursorTriangle.PointA = p1
CursorTriangle.PointB = p2
CursorTriangle.PointC = p3
CursorTriangle.Visible = true
else
CursorTriangle.Visible = false
end
end
function UILibrary:Initialize()
MainContainer:GetPropertyChangedSignal("Visible"):Connect(UpdateCursor)
UserInputService.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
UpdateCursor()
end
end)
local gui = MainContainer
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
UpdateTweens()
-- retarded
task.wait()
OpenUI()
UserInputService.InputBegan:Connect(function(Input, gameProcessedEvent)
if Input.UserInputType == Enum.UserInputType.Keyboard then
if Input.KeyCode == Enum.KeyCode.Insert or Input.KeyCode == Enum.KeyCode.Delete or Input.KeyCode == Enum.KeyCode.Backquote then
if MainContainer.BackgroundTransparency == 0 and MainContainer.Visible == true then
CloseUI()
else
if MainContainer.BackgroundTransparency ~= 0 and MainContainer.Visible ~= true then
OpenUI()
end
end
end
end
end)
end
end
Library = {["UI"] = UILibrary, ["Menu"] = Menu, ["Accents"] = UIAccents, ["Subsections"] = SubSections, ["KeyBindList"] = KeyBindList, ["Signal"] = Signal, ["Utilities"] = UIUtilities}
end
env.Hack = Library
local spring = loadstring(game:HttpGet("https://raw.githubusercontent.com/Quenty/NevermoreEngine/5a429e871d54646ba54011c18321e77afa76d657/Modules/Shared/Physics/Spring.lua"))()
local Menu = Library.Menu
local UILibrary = Library.UI
local particleImages = {["Star"] = "rbxassetid://5946093983", ["Lightning"] = "rbxassetid://882168791", ["Flash"] = "rbxassetid://6673021984", ["Ring"] = "rbxassetid://6900421398"}
local particleImagesDropDown = {}
for i, v in next, particleImages do
particleImagesDropDown[1 + #particleImagesDropDown] = i
end
local forcefieldAnimations = {["Off"] = "rbxassetid://0",["Web"] = "rbxassetid://301464986",["Scan"] = "rbxassetid://5843010904",["Swirl"] = "rbxassetid://8133639623",["Checkerboard"] = "rbxassetid://5790215150",["Christmas"] = "rbxassetid://6853532738",["Player"] = "rbxassetid://4494641460",["Shield"] = "rbxassetid://361073795",["Dots"] = "rbxassetid://5830615971",["Bubbles"] = "rbxassetid://1461576423",["Matrix"] = "rbxassetid://10713189068",["Groove"] = "rbxassetid://10785404176",["Cloud"] = "rbxassetid://5176277457",["Sky"] = "rbxassetid://1494603972",["Smudge"] = "rbxassetid://6096634060",["Scrapes"] = "rbxassetid://6248583558",["Galaxy"] = "rbxassetid://1120738433",["Stars"] = "rbxassetid://598201818",["Rainbow"] = "rbxassetid://10037165803", ["Triangular"]="rbxassetid://4504368932", ["Wall"] = "rbxassetid://4271279"}
local forcefieldAnimationsDropDown = {}
for i, v in next, forcefieldAnimations do
forcefieldAnimationsDropDown[1 + #forcefieldAnimationsDropDown] = i
end
local Themes = {
default = {
FullWhite = Color3.fromRGB(255, 255, 255),
ColorA = Color3.fromRGB(36, 36, 36),
ColorB = Color3.fromRGB(0, 0, 0),
ColorC = Color3.fromRGB(20, 20, 20),
ColorD = Color3.fromRGB(50, 50, 50),
ColorE = Color3.fromRGB(30, 30, 30),
ColorF = Color3.fromRGB(20, 20, 20),
ColorG = Color3.fromRGB(10, 10, 10),
ColorH = Color3.fromRGB(32, 32, 32),
ColorI = Color3.fromRGB(40, 40, 40),
Accent = Color3.fromRGB(127, 72, 163)
},
kfcsenze = { -- i was kinda bored lol
FullWhite = Color3.fromRGB(220, 220, 220),
ColorA = Color3.fromRGB(4, 1, 11),
ColorB = Color3.fromRGB(28, 28, 28),
ColorC = Color3.fromRGB(15, 15, 15),
ColorD = Color3.fromRGB(32, 32, 32),
ColorE = Color3.fromRGB(10, 10, 10),
ColorF = Color3.fromRGB(20, 20, 20),
ColorG = Color3.fromRGB(8, 2, 22),
ColorH = Color3.fromRGB(16, 4, 44),
ColorI = Color3.fromRGB(28, 28, 28),
Accent = Color3.fromRGB(163, 254, 226)
},
}
local MenuParameters = {
Tabs = {
"Legit",
"Rage",
"ESP",
"Visuals",
"Misc",
"Settings"
},
CheatName = "đŠđŠđŠPoPoHaxxđŠđŠđŠ",
UserType = env.login and env.login.username or "đŠđŠđŠđŠđŠđŠđŠđŠđŠ",
UIcolors = Themes.default,
TextFont = {
CheatTextSize = 14,
TabTextSize = 14,
TxtSize = 14,
Font = Enum.Font.RobotoMono
},
HeaderFont = {
WatermarkTxtSize = 14.3,
Font = Enum.Font.Arial
},
}
UILibrary:Start(MenuParameters)
local function getconfigs()
local cfgs = {}
for i, v in next, (listfiles("bloxsense/bloxsense_configs")) do
cfgs[1 + #cfgs] = string.sub(v, 29, 256):sub(0, -5) -- remove the "bloxsense/bloxsense_configs" and the ".cfg"
end
return cfgs
end
-- ANCHOR pasted menu setup
do
-- Legit
UILibrary:CreateSubSection("Legit", "AimAssist", {"Aim Assist"}, false, 1, 0)
UILibrary:CreateSubSection("Legit", "Triggerbot", {"Trigger Bot"}, true, 0.5, 0)
UILibrary:CreateSubSection("Legit", "SilentAim", {"Bullet Redirection"}, true, 0.5, -8)
-- Rage
UILibrary:CreateSubSection("Rage", "Aimbot", {"Aimbot", "Settings", "Tracking"}, false, 0.5, 0)
UILibrary:CreateSubSection("Rage", "ExtraMisc", {"Sniper", "Auto", "Other"}, false, 0.5, -8)
UILibrary:CreateSubSection("Rage", "HvH", {"HvH", "Anti Aim", "Fake Lag", "Hitpart"}, true, 1, 0)
-- ESP
UILibrary:CreateSubSection("ESP", "Enemy ESP", {"Enemy ESP", "Team ESP"}, false, 1, 0)
UILibrary:CreateSubSection("ESP", "DroppedESP", {"ESP Settings"}, true, 0.6, 0)
UILibrary:CreateSubSection("ESP", "DroppedESP", {"Dropped ESP"}, true, 0.4, -8)
-- Visuals
UILibrary:CreateSubSection("Visuals", "ESP", {"Local"}, false, 1, 0)
UILibrary:CreateSubSection("Visuals", "CamViewModel", {"Camera", "Viewmodel", "Crosshair", "Particle", "Fumo", "Player"}, true, 0.44, 0)
UILibrary:CreateSubSection("Visuals", "RandomESP", {"World", "Bloom", "Atmosphere"}, true, 0.27, -8)
UILibrary:CreateSubSection("Visuals", "RandomESP2", {"Misc", "Extra", "Bullets", "Hits", "FOV"}, true, 0.29, -8)
-- Misc
UILibrary:CreateSubSection("Misc", "MovementTweaks", {"Movement", "Tweaks"}, false, 0.5)
UILibrary:CreateSubSection("Misc", "WeaponModifiers", {"Weapon Modifications"}, false, 0.5, -8)
UILibrary:CreateSubSection("Misc", "ExtraMisc", {"Extra", "Exploits"}, true, 1, 0)
-- Settings
UILibrary:CreateSubSection("Settings", "CheatSettings", {"Menu Settings"}, false, 0.32, 0)
UILibrary:CreateSubSection("Settings", "CheatSettings", {"Extra"}, false, 0.21, -8)
UILibrary:CreateSubSection("Settings", "Configurations", {"Configurations"}, false, 0.47, -8)
UILibrary:CreateSubSection("Settings", "Scripts", {"Scripts"}, true, 1, 0)
UILibrary:CreateButton({Name = "Enabled", Tab = "Legit", Section = "Aim Assist", Tooltip = "Master switch for assisting your aim"})
UILibrary:CreateSlider({Name = "Aimbot FOV", Tab = "Legit", Section = "Aim Assist", MinimumNumber = 0, MaximumNumber = 180, Suffix = "°", Tooltip = "Controls how close from the center of your screen an enemy must be before the aim assist considers aiming at them"})
UILibrary:CreateSlider({Name = "Speed", Tab = "Legit", Section = "Aim Assist", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%", Tooltip = "Controls how fast the aim assist will move your mouse to the target"})
UILibrary:CreateDropdown({Name = "Speed Type", Tab = "Legit", Section = "Aim Assist", Values = {"Linear", "Exponential"}, Tooltip = "Controls how the speed changes with remaining aiming distance"})
UILibrary:CreateSlider({Name = "Randomization", Tab = "Legit", Section = "Aim Assist", MinimumNumber = 0, MaximumNumber = 25, MinimumText = "Off", Tooltip = "Randomises where the aim assist will aim at"})
UILibrary:CreateSlider({Name = "Deadzone FOV", Tab = "Legit", Section = "Aim Assist", MinimumNumber = 0, MaximumNumber = 50, Suffix = "°", MinimumText = "Off", Tooltip = "Controls how close from the center of your screen an enemy must be before the aim assist stops aiming at them"})
UILibrary:CreateSlider({Name = "Target Switch Delay", Tab = "Legit", Section = "Aim Assist", MinimumNumber = 0, MaximumNumber = 2000, Suffix = "ms", Tooltip = "Controls how fast the aim assist will consider a new target after it has stopped aiming at the previous target"})
UILibrary:CreateSlider({Name = "Maximum Lock-On Time", Tab = "Legit", Section = "Aim Assist", MinimumNumber = 0, MaximumNumber = 8000, Suffix = "ms", MaximumText = "Inf", Tooltip = "Controls how long the aim assist will aim at a target before re-considering what to aim at"})
UILibrary:CreateSlider({Name = "Accuracy", Tab = "Legit", Section = "Aim Assist", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%", Tooltip = "Controls how often the Hitscan Priority will be considered first"})
UILibrary:CreateDropdown({Name = "Aimbot Key", Tab = "Legit", Section = "Aim Assist", Values = {"Mouse 1", "Mouse 2", "Always"}, Tooltip = "Controls when the aim assist will aim at a target, note it is always searching for a target"})
UILibrary:CreateDropdown({Name = "Hitscan Priority", Tab = "Legit", Section = "Aim Assist", Values = {"Head", "Body", "Closest"}, Tooltip = "Controls what the aim assist will consider first on an enemy"})
UILibrary:CreateDropdown({Name = "Hitscan Points", Tab = "Legit", Section = "Aim Assist", Values = {"Head", "Body", "Arms", "Legs"}, MultiChoice = true, Tooltip = "Controls what the aim assist will consider on an enemy at all"})
UILibrary:CreateSlider({Name = "Recoil Compesation Pitch", Tab = "Legit", Section = "Aim Assist", MinimumNumber = 0, MaximumNumber = 120, Suffix = "%", Tooltip = "Controls how hard the aim assist tries to compensate for recoil vertically"})
UILibrary:CreateSlider({Name = "Recoil Compesation Yaw", Tab = "Legit", Section = "Aim Assist", MinimumNumber = 0, MaximumNumber = 120, Suffix = "%", Tooltip = "Controls how hard the aim assist tries to compensate for recoil horizontally"})
UILibrary:CreateButton({Name = "Aim Through Flash", Tab = "Legit", Section = "Aim Assist", Tooltip = "Controls if the aim assist will continue aiming whilst flashed"})
UILibrary:CreateButton({Name = "Aim Through Smoke", Tab = "Legit", Section = "Aim Assist", Tooltip = "Controls if the aim assist will consider enemies obstructed by smoke"})
UILibrary:CreateButton({Name = "Aim At Backtrack", Tab = "Legit", Section = "Aim Assist", Tooltip = "Controls if the aim assist will consider aiming at backtracked parts"})
UILibrary:CreateButton({Name = "Require Mouse Movement", Tab = "Legit", Section = "Aim Assist", "Controls whether or not the aim assist requires mouse movement to aim"})
UILibrary:CreateButton({Name = "Enabled", Tab = "Legit", Section = "Trigger Bot", KeyBind = "None", Tooltip = "Master switch for automatically clicking when an enemy intersects your crosshair"})
UILibrary:CreateSlider({Name = "Reaction Time", Tab = "Legit", Section = "Trigger Bot", MinimumText = "Instant", Suffix = "ms", MinimumNumber = 0, MaximumNumber = 500, Tooltip = "Controls how long a hitbox must be tracked for before being automatically clicked on"})
UILibrary:CreateDropdown({Name = "Trigger Bot Hitboxes", Tab = "Legit", Section = "Trigger Bot", Values = {"Head", "Body", "Arms", "Legs"}, MultiChoice = true, Tooltip = "Controls what hitboxes the trigger bot will consider clicking on at all"})
UILibrary:CreateButton({Name = "Auto Wall", Tab = "Legit", Section = "Trigger Bot", Tooltip = "Controls if the trigger bot automatically clicks through walls if the enemy can be wallbanged"})
UILibrary:CreateSlider({Name = "Auto Wall Minimum Damage", Tab = "Legit", Section = "Trigger Bot", Suffix = "hp", MinimumNumber = 0, MaximumNumber = 105, Tooltip = "Controls how much damage must be done through a wallbang to automatically click"})
UILibrary:CreateButton({Name = "Magnet Triggerbot", Tab = "Legit", Section = "Trigger Bot", Tooltip = "Master switch for aim assisting with custom fov and speed on activation"})
UILibrary:CreateSlider({Name = "Magnet FOV", Tab = "Legit", Section = "Trigger Bot", MinimumNumber = 0, MaximumNumber = 90, Suffix = "°", Tooltip = "Controls the custom fov to be used for the aim assist on activation of the magnet triggerbot"})
UILibrary:CreateSlider({Name = "Magnet Speed", Tab = "Legit", Section = "Trigger Bot", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%", Tooltip = "Controls the custom speed to be used for the aim assist on activation of the magnet triggerbot"})
UILibrary:CreateDropdown({Name = "Magnet Priority", Tab = "Legit", Section = "Trigger Bot", Values = {"Head", "Body"}, MultiChoice = false, Tooltip = "Controls the custom Hitscan priority to be used for the aim assist on activation of the magnet triggerbot. Note this will override accuracy to 100% on activation"})
UILibrary:CreateButton({Name = "Silent Aim", Tab = "Legit", Section = "Bullet Redirection", Tooltip = "Master switch for redirecting bullets at a target"})
UILibrary:CreateSlider({Name = "Silent Aim FOV", Tab = "Legit", Section = "Bullet Redirection", MinimumNumber = 0, MaximumNumber = 180, Suffix = "°", Tooltip = "Controls how close from the center of your screen an enemy must be before the silent aim considers aiming at them"})
UILibrary:CreateSlider({Name = "Hit Chance", Tab = "Legit", Section = "Bullet Redirection", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%", Tooltip = "Controls the chance of a bullet being redirected at a target at all"})
UILibrary:CreateSlider({Name = "Accuracy", Tab = "Legit", Section = "Bullet Redirection", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%", Tooltip = "Controls how often the Hitscan Priority is considered first"})
UILibrary:CreateDropdown({Name = "Hitscan Priority", Tab = "Legit", Section = "Bullet Redirection", Values = {"Head", "Body", "Closest"}, Tooltip = "Controls what the silent aim will consider first on an enemy"})
UILibrary:CreateDropdown({Name = "Hitscan Points", Tab = "Legit", Section = "Bullet Redirection", Values = {"Head", "Body", "Arms", "Legs"}, MultiChoice = true, Tooltip = "Controls what the silent aim will consider on an enemy at all"})
UILibrary:CreateButton({Name = "Aim Through Flash", Tab = "Legit", Section = "Bullet Redirection", Tooltip = "Controls if the silent aim will continue aiming whilst flashed"})
UILibrary:CreateButton({Name = "Aim Through Smoke", Tab = "Legit", Section = "Bullet Redirection", Tooltip = "Controls if the silent aim will consider enemies obstructed by smoke"})
UILibrary:CreateButton({Name = "Auto Wall", Tab = "Legit", Section = "Bullet Redirection", Tooltip = "Controls if enemies behind walls will be considered if they may be wallbanged"})
--UILibrary:CreateButton({Name = "Aim At Backtrack", Tab = "Legit", Section = "Bullet Redirection"})
UILibrary:CreateButton({Name = "Enabled", Tab = "Rage", Section = "Aimbot", KeyBind = "None", Tooltip = "Master switch for aimbot"})
UILibrary:CreateButton({Name = "Silent Aim", Tab = "Rage", Section = "Aimbot", Tooltip = "Controls if the aimbot is locally visible"})
UILibrary:CreateButton({Name = "Rotate Viewmodel", Tab = "Rage", Section = "Aimbot", Tooltip = "Controls if your viewmodel will point to where the aimbot is shooting"})
UILibrary:CreateSlider({Name = "Aimbot FOV", Tab = "Rage", Section = "Aimbot", Suffix = "°", MinimumNumber = 0, MaximumNumber = 180, DefaultValue = 180, MaximumText = "Ignored", Tooltip = "Controls how close from the center of your screen an enemy must be before the aimbot considers aiming at them"})
UILibrary:CreateButton({Name = "Auto Wall", Tab = "Rage", Section = "Aimbot", Tooltip = "Controls if the aimbot considers people through walls that may be wallbanged"})
UILibrary:CreateButton({Name = "Auto Shoot", Tab = "Rage", Section = "Aimbot", Tooltip = "Controls if the aimbot shoots automatically once a target is found"})
UILibrary:CreateButton({Name = "Demonstrate Shooting Animation", Tab = "Rage", Section = "Settings", Tooltip = "Yeah, yeah,yea"})
UILibrary:CreateButton({Name = "Bypass Rate Limit", Tab = "Rage", Section = "Settings", Tooltip = "Yeah, yeah,yea"})
UILibrary:CreateSlider({Name = "Hit Per Second", Tab = "Rage", Section = "Settings", MinimumNumber = 1, MaximumNumber = 10, Suffix = " HPS", Tooltip = "yeh yeh yeh"})
UILibrary:CreateButton({Name = "Custom Gun Icon", Tab = "Rage", Section = "Settings", Tooltip = "Logs Who You Shot At (ragebot only)"})
UILibrary:CreateDropdown({Name = "Gun You Want To Change", Tab = "Rage", Section = "Settings", Values = {"Glock", "USP", "CZ", "DesertEagle", "R8", "AK47", "SG" ,"MP9", "P90", "Bizon", "Famas", "Galil", "AUG", "AWP", "Scout", "G3SG1", "CT Knife" ,"T Knife", "Banana", "Bayonet", "Butterfly Knife", "Cleaver", "Crowbar", "Falchion Knife", "Flip Knife", "Gut Knife", "Huntsman Knife", "Karambit", "Sickle", "Multimeter"}})
UILibrary:CreateButton({Name = "Hit Logs", Tab = "Rage", Section = "Settings", Tooltip = "Logs Who You Shot At (ragebot only)"})
UILibrary:CreateSlider({Name = "Hit Logs Delay", Tab = "Rage", Section = "Settings", MinimumNumber = 0, MaximumNumber = 10, Suffix = " .sec", Tooltip = "yeh yeh yeh"})
UILibrary:CreateDropdown({Name = "Double Tap", Tab = "Rage", Section = "Aimbot", Values = {"Off", "Fast", "Faster", "Fastest"}, Tooltip = "Controls if the aimbot may shoot two bullets in quick succession"})
UILibrary:CreateButton({Name = "Knife Bot", Tab = "Rage", Section = "Aimbot", KeyBind = "None", Tooltip = "Controls if the aimbot will aim with the knife"})
UILibrary:CreateSlider({Name = "Knife Bot Range", Tab = "Rage", Section = "Aimbot", MinimumNumber = 1, MaximumNumber = 256, Suffix = " st.", Tooltip = "Controls how close an enemy must be to you before being considered for being knifed"})
UILibrary:CreateDropdown({Name = "Knife Bot Type", Tab = "Rage", Section = "Aimbot", Values = {"Single Aura", "Multi Aura"}, Tooltip = "Controls the type of knife bot. Multi Aura rapidly stabs all targets at the same time within the radius regardless of obstruction."})
UILibrary:CreateSlider({Name = "Maximum Hitscanning Points", Tab = "Rage", Section = "HvH", Suffix = "", MinimumNumber = 8, MaximumNumber = 64, Tooltip = "Controls the maximum number of scans per frame the aimbot is allowed to do. Turn this down for better performance."})
UILibrary:CreateButton({Name = "Autowall Hitscan", Tab = "Rage", Section = "HvH", Tooltip = "Controls if the aimbot scans around your player for multiple places to shoot from other than your player. Not recommended for typical hack versus hack."})
UILibrary:CreateDropdown({Name = "Hitscan Points", Tab = "Rage", Section = "HvH", Values = {"Up", "Down", "Left", "Right", "Forward", "Backward", "Towards"}, MultiChoice = true, Tooltip = "Controls the directions that Autowall Hitscan will attempt to shoot from."})
UILibrary:CreateButton({Name = "Resolve Positions", Tab = "Rage", Section = "HvH", Tooltip = "Controls if the aimbot makes an attempt to resolve certain desync exploits. Disable if you are having issues with shooting nowhere near the enemy."})
UILibrary:CreateButton({Name = "Wait For Round Start", Tab = "Rage", Section = "HvH", Tooltip = "Controls if the aimbot waits for round start before finding targets."})
UILibrary:CreateButton({Name = "Auto Peek", Tab = "Rage", Section = "HvH", KeyBind = "None", Tooltip = "Hitscans from in front of your camera and teleports you to it if a target is found from it."})
UILibrary:CreateButton({Name = "Force Headshots", Tab = "Rage", Section = "HvH", Tooltip = "Controls if the aimbot will make every shot it fires a headshot regardless of the hitbox it really hit."})
UILibrary:CreateButton({Name = "Prediction", Tab = "Rage", Section = "HvH", Tooltip = "Controls if the aimbot shoots ahead of the enemy in the direction of their movement to increase the chance of the shot hitting."})
UILibrary:CreateDropdown({Name = "Prediction Type", Tab = "Rage", Section = "HvH", Values = {"Lag Compensation", "Exploit"}, Tooltip = "Controls the type of prediction the aimbot will use. Exploit hits every time and is highly recommended for hack versus hack."})
UILibrary:CreateSlider({Name = "Multiplier", Tab = "Rage", Section = "HvH", Suffix = "ms", MinimumNumber = 0, MaximumNumber = 2000, MinimumText = "Automatic", Tooltip = "Manually overrides how far ahead the prediction is"})
UILibrary:CreateButton({Name = "Back Tracking", Tab = "Rage", Section = "Tracking", Tooltip = "Standalone. Saves previous enemy positions and allows you to hit them."})
UILibrary:CreateSlider({Name = "Back Tracking Time", Tab = "Rage", Section = "Tracking", Suffix = "ms", MinimumNumber = 0, MaximumNumber = 4000, Tooltip = "Controls how far back in time the enemy positions are saved."})
UILibrary:CreateDropdown({Name = "Back Tracking Points", Tab = "Rage", Section = "Tracking", Values = {"Head", "Chest", "Pelvis", "Arms", "Legs", "Feet"}, MultiChoice = true, "Controls which backtrack hitboxes the aimbot will consider. Note that these hitboxes must also be selected in the weapon config."})
UILibrary:CreateButton({Name = "Extrapolation", Tab = "Rage", Section = "Tracking", Tooltip = "Controls if the aimbot extrapolates where the enemy is on their own screen and allows you to predict a shot such that the enemy runs into it. Useful for preventing people from peeking you successfully."})
UILibrary:CreateButton({Name = "Ignore walls", Tab = "Rage", Section = "Tracking"})
UILibrary:CreateSlider({Name = "Steps to Scan", Tab = "Rage", Section = "Tracking", Suffix = " ticks", MinimumNumber = 0, MaximumNumber = 100})
UILibrary:CreateSlider({Name = "Extrapolation Tuning", Tab = "Rage", Section = "Tracking", Suffix = "ms", MinimumNumber = 0, MaximumNumber = 4000, Tooltip = "Controls how much extra time ahead an enemy is extrapolated."})
UILibrary:CreateDropdown({Name = "Extrapolation Points", Tab = "Rage", Section = "Tracking", Values = {"Head", "Chest", "Pelvis", "Arms", "Legs", "Feet"}, MultiChoice = true, Tooltip = "Controls which extrapolated hitboxes the aimbot will consider. Note that these hitboxes must also be selected in the weapon config."})
UILibrary:CreateButton({Name = "Multi Point", Tab = "Rage", Section = "HvH", Tooltip = "Controls if the aimbot considers spots on the hitbox outside of the direct center."})
UILibrary:CreateSlider({Name = "Multi Point Scale", Tab = "Rage", Section = "HvH", MinimumNumber = 1, MaximumNumber = 8000, Suffix = "%", Tooltip = "Controls up to how far from the direct center of the hitbox the aimbot is allowed to consider shooting at."})
UILibrary:CreateDropdown({Name = "Multi Point Points", Tab = "Rage", Section = "HvH", Values = {"Head", "Chest", "Pelvis", "Arms", "Legs", "Feet"}, MultiChoice = true, Tooltip = "Controls which multipoint hitboxes the aimbot will consider. Note that these hitboxes must also be selected in the weapon config."})
UILibrary:CreateButton({Name = "Movement Track", Tab = "Rage", Section = "Tracking"})
UILibrary:CreateSlider({Name = "How Far", Tab = "Rage", Section = "Tracking", MinimumNumber = 1, MaximumNumber = 100, Suffix = "disc"})
UILibrary:CreateButton({Name = "Loop Kill", Tab = "Rage", Section = "Hitpart", Tooltip = "loop keel"})
UILibrary:CreateDropdown({Name = "Player in Focus", Tab = "Rage", Section = "Hitpart", Values = {}})
UILibrary:CreateButton({Name = "Wait For Round Start", Tab = "Rage", Section = "Hitpart", Tooltip = "Controls if the aimbot waits for round start before finding targets."})
local function getPlayerNames()
local tbl = {}
for _, player in next, game.Players:GetPlayers() do
if player ~= game.Players.LocalPlayer then
table.insert(tbl, player.Name)
end
end
return tbl
end
-- Function to update the dropdown values
local function updateDropdown()
local playerNames = getPlayerNames()
if #playerNames == 0 then
Menu["Rage"]["Hitpart"]["Player in Focus"].UpdateValues({"No Players To Focus"})
Menu["Rage"]["Hitpart"]["Player in Focus"]["Value"] = "No Players To Focus"
else
Menu["Rage"]["Hitpart"]["Player in Focus"].UpdateValues(playerNames)
-- Retain the old value if it exists in the updated list
local oldValue = Menu["Rage"]["Hitpart"]["Player in Focus"]["Value"]
if table.find(playerNames, oldValue) then
Menu["Rage"]["Hitpart"]["Player in Focus"]["Value"] = oldValue
else
Menu["Rage"]["Hitpart"]["Player in Focus"]["Value"] = playerNames[1] -- Set to first player if old value is not found
end
end
end
-- Initial dropdown update
updateDropdown()
-- When a player is added or removed, update the dropdown values
game.Players.PlayerAdded:Connect(function()
task.wait() -- Slight delay to ensure everything is ready
updateDropdown()
end)
game.Players.PlayerRemoving:Connect(function()
task.wait() -- Slight delay to ensure everything is ready
updateDropdown()
end)
for i, v in next, ({"Auto Sniper", "AWP", "Scout", "Rifle", "SMG", "LMG", "Shotgun", "Heavy Pistol", "Light Pistol"}) do
local Section = "Other"
if i <= 3 then
Section = "Sniper"
elseif i <= 6 then
Section = "Auto"
end
UILibrary:CreateDropdown({Name = v .. " Hitboxes", Tab = "Rage", Section = Section, Values = {"Head", "Chest", "Pelvis", "Arms", "Legs", "Feet"}, MultiChoice = true, Tooltip = "The hitboxes that will be targeted when this weapon is equipped"})
UILibrary:CreateSlider({Name = v .. " Minimum Damage", Tab = "Rage", Section = Section, MinimumNumber = 0, MaximumNumber = 115, Suffix = "hp", Tooltip = "The minimum damage that a shot must do before the aimbot considers aiming at them when this weapon is equipped"})
end
UILibrary:CreateDropdown({Name = "Pitch", Tab = "Rage", Section = "Anti Aim", Values = {"Off", "Default", "Up", "Zero", "Down", "Upside Down", "Roll Forward", "Roll Backward", "Random", "Bob", "Glitch"}, Tooltip = "Overrides your server pitch view angle."})
UILibrary:CreateDropdown({Name = "Yaw Base", Tab = "Rage", Section = "Anti Aim", Values = {"Local view", "At targets"}, Tooltip = "Controls where the Yaw will be in relation to."})
UILibrary:CreateDropdown({Name = "Yaw", Tab = "Rage", Section = "Anti Aim", Values = {"Off", "Forward", "Backward", "Spin", "Glitch Spin", "Stutter Spin"}, Tooltip = "Overrides your server yaw view angle."})
UILibrary:CreateDropdown({Name = "Yaw Jitter", Tab = "Rage", Section = "Anti Aim", Values = {"Off", "Random", "Offset", "Center"}, Tooltip = "Adds a jitter angle to the yaw."})
UILibrary:CreateDropdown({Name = "Freestanding", Tab = "Rage", Section = "Anti Aim", Values = {"Off", "Default"}, Tooltip = "Hides your head behind cover where possible, requires Yaw."})
--UILibrary:CreateDropdown({Name = "Fake angle", Tab = "Rage", Section = "Anti Aim", Values = {"Off", "Default", "Random", "Opposite", "Spin", "Jitter"}})
UILibrary:CreateSlider({Name = "Yaw angle", Tab = "Rage", Section = "Anti Aim", Suffix = "°", MinimumNumber = -180, MaximumNumber = 180, Tooltip = "Fine tunes yaw angle."})
UILibrary:CreateSlider({Name = "Yaw Jitter angle", Tab = "Rage", Section = "Anti Aim", Suffix = "°", MinimumNumber = -180, MaximumNumber = 180, Tooltip = "Fine tunes yaw jitter angle."})
UILibrary:CreateButton({Name = "Hide in Floor", Tab = "Rage", Section = "Anti Aim", Tooltip = "Lowers your body to be inside the floor."})
UILibrary:CreateButton({Name = "Pitch Extension", Tab = "Rage", Section = "Anti Aim", Tooltip = "Amplifies pitch angle."})
UILibrary:CreateButton({Name = "Slide Walk", Tab = "Rage", Section = "Anti Aim", Tooltip = "Overrides walking animations with empty ones."})
UILibrary:CreateButton({Name = "Prevent Replication", Tab = "Rage", Section = "Fake Lag", KeyBind = "None", Tooltip = "Freezes all your server movement, making you appear stuck in place."})
UILibrary:CreateButton({Name = "Enabled", Tab = "Rage", Section = "Fake Lag", Tooltip = "Master switch for fake lag."})
UILibrary:CreateSlider({Name = "Replication Delay", Tab = "Rage", Section = "Fake Lag", MinimumNumber = 0, MaximumNumber = 2048, Suffix = "ms", Tooltip = "Delays your server movment"})
UILibrary:CreateButton({Name = "Custom Triggers", Tab = "Rage", Section = "Fake Lag", Tooltip = "Controls if the fake lag is only working while certain conditions are met."})
UILibrary:CreateDropdown({Name = "Amount", Tab = "Rage", Section = "Fake Lag", Values = {"On Moving", "On Peek"}, MultiChoice = true, Tooltip = "Optional conditions for activating fake lag."})
UILibrary:CreateSlider({Name = "Limit", Tab = "Rage", Section = "Fake Lag", MinimumNumber = 0, MaximumNumber = 256, Tooltip = "Controls how long your server movement is frozen until it is refreshed. Each 64 ticks adds one second."})
UILibrary:CreateButton({Name = "Enabled", Tab = "ESP", Section = "Team ESP"})
UILibrary:CreateButton({Name = "Name", Tab = "ESP", Section = "Team ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Box", Tab = "ESP", Section = "Team ESP", Colors = {Color3.new(0, 1, 0)}})
UILibrary:CreateButton({Name = "Filled Box", Tab = "ESP", Section = "Team ESP", Colors = {Color3.new(0, 1, 0)}, Transparency = {220/255}})
UILibrary:CreateButton({Name = "Health Bar", Tab = "ESP", Section = "Team ESP", Colors = {Color3.new(0.4, 1, 0.4), Color3.new(1, 0.4, 0.4)}})
UILibrary:CreateButton({Name = "Gradient Health Bar", Tab = "ESP", Section = "Team ESP"})
UILibrary:CreateButton({Name = "Health Number", Tab = "ESP", Section = "Team ESP"}) --Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Held Weapon", Tab = "ESP", Section = "Team ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Held Weapon Icon", Tab = "ESP", Section = "Team ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Distance", Tab = "ESP", Section = "Team ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Armor", Tab = "ESP", Section = "Team ESP", Colors = {Color3.fromRGB(94, 150, 255)}})
UILibrary:CreateButton({Name = "Money", Tab = "ESP", Section = "Team ESP", Colors = {Color3.new(0, 1, 0)}})
UILibrary:CreateButton({Name = "Bomb", Tab = "ESP", Section = "Team ESP", Colors = {Color3.fromRGB(186, 252, 3)}})
UILibrary:CreateButton({Name = "Hostage", Tab = "ESP", Section = "Team ESP", Colors = {Color3.fromRGB(232, 151, 70)}})
UILibrary:CreateButton({Name = "Chams", Tab = "ESP", Section = "Team ESP", Colors = {Color3.fromRGB(0, 100, 0), Color3.fromRGB(0, 255, 0)}, Transparency = {155/255, 0/255}})
UILibrary:CreateButton({Name = "Skeleton", Tab = "ESP", Section = "Team ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Snap Lines", Tab = "ESP", Section = "Team ESP", Colors = {Color3.new(1, 1, 1)}, Transparency = {0/255}})
UILibrary:CreateButton({Name = "Enabled", Tab = "ESP", Section = "Enemy ESP"})
UILibrary:CreateButton({Name = "Name", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Box", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 0, 0)}})
UILibrary:CreateButton({Name = "Filled Box", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 0, 0)}, Transparency = {220/255}})
UILibrary:CreateButton({Name = "Health Bar", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(0.4, 1, 0.4), Color3.new(1, 0.4, 0.4)}})
UILibrary:CreateButton({Name = "Gradient Health Bar", Tab = "ESP", Section = "Enemy ESP"})
UILibrary:CreateButton({Name = "Health Number", Tab = "ESP", Section = "Enemy ESP"})
UILibrary:CreateButton({Name = "Held Weapon", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Held Weapon Icon", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Distance", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Armor", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.fromRGB(94, 150, 255)}})
UILibrary:CreateButton({Name = "Money", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(0, 1, 0)}})
UILibrary:CreateButton({Name = "Bomb", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.fromRGB(186, 252, 3)}})
UILibrary:CreateButton({Name = "Hostage", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.fromRGB(232, 151, 70)}})
UILibrary:CreateButton({Name = "Chams", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.fromRGB(100, 0, 0), Color3.fromRGB(255, 0, 0)}, Transparency = {155/255, 0/255}})
UILibrary:CreateButton({Name = "Skeleton", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Snap Lines", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 1, 1)}, Transparency = {0/255}})
UILibrary:CreateButton({Name = "Fake", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 0, 0)}})
--UILibrary:CreateButton({Name = "Lag Compensation", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 0, 0)}})
if not (executor == "ScriptWare" and platform == "Mac") then
UILibrary:CreateButton({Name = "Out of View Arrows", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateSlider({Name = "Arrow Distance", Tab = "ESP", Section = "Enemy ESP", MinimumNumber = 10, MaximumNumber = 100, Suffix = "%"})
UILibrary:CreateSlider({Name = "Arrow Size", Tab = "ESP", Section = "Enemy ESP", MinimumNumber = 4, MaximumNumber = 30, Suffix = ""})
UILibrary:CreateButton({Name = "Dynamic Arrow Size", Tab = "ESP", Section = "Enemy ESP"})
end
UILibrary:CreateButton({Name = "Show Resolved Position", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateButton({Name = "Show Backtrack Position", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.new(0, 0, 0)}, Transparency = {200/255}})
UILibrary:CreateButton({Name = "Show Extrapolation Position", Tab = "ESP", Section = "Enemy ESP", Colors = {Color3.fromRGB(113, 232, 70)}, Transparency = {0/255}})
UILibrary:CreateButton({Name = "Arm Chams", Tab = "Visuals", Section = "Local", Colors = {Color3.fromRGB(106, 136, 213), Color3.fromRGB(181, 179, 253)}, Transparency = {0/255, 0/255}})
UILibrary:CreateSlider({Name = "Arm Reflectivity", Tab = "Visuals", Section = "Local", MinimumNumber = 0, MaximumNumber = 240})
UILibrary:CreateSlider({Name = "Sleeve Reflectivity", Tab = "Visuals", Section = "Local", MinimumNumber = 0, MaximumNumber = 240})
UILibrary:CreateDropdown({Name = "Arm Cham Material", Tab = "Visuals", Section = "Local", Values = {"Ghost", "Flat", "Custom", "Reflective", "Metallic"}})
UILibrary:CreateDropdown({Name = "Arm Cham Animation", Tab = "Visuals", Section = "Local", Values = forcefieldAnimationsDropDown})
UILibrary:CreateButton({Name = "Weapon Chams", Tab = "Visuals", Section = "Local", Colors = {Color3.fromRGB(106, 136, 213)}, Transparency = {0/255}})
UILibrary:CreateSlider({Name = "Weapon Reflectivity", Tab = "Visuals", Section = "Local", MinimumNumber = 0, MaximumNumber = 240})
UILibrary:CreateDropdown({Name = "Weapon Cham Material", Tab = "Visuals", Section = "Local", Values = {"Ghost", "Flat", "Custom", "Reflective", "Metallic"}})
UILibrary:CreateDropdown({Name = "Weapon Cham Animation", Tab = "Visuals", Section = "Local", Values = forcefieldAnimationsDropDown})
UILibrary:CreateButton({Name = "Local Chams", Tab = "Visuals", Section = "Local", Colors = {Color3.fromRGB(106, 136, 213)}, Transparency = {0/255}})
UILibrary:CreateDropdown({Name = "Local Cham Material", Tab = "Visuals", Section = "Local", Values = {"Ghost", "Flat", "Custom", "Reflective", "Metallic"}})
UILibrary:CreateDropdown({Name = "Local Cham Animation", Tab = "Visuals", Section = "Local", Values = forcefieldAnimationsDropDown})
UILibrary:CreateSlider({Name = "Max HP Visibility Cap", Tab = "ESP", Section = "ESP Settings", MaximumNumber = 100, MinimumNumber = 0, Suffix = "hp", DefaultValue = 98})
UILibrary:CreateSlider({Name = "Text Size", Tab = "ESP", Section = "ESP Settings", MaximumNumber = 24, MinimumNumber = 8, DefaultValue = 13})
UILibrary:CreateDropdown({Name = "Text Case", Tab = "ESP", Section = "ESP Settings", Values = {"Normal", "UPPERCASE", "lowercase"}})
UILibrary:CreateDropdown({Name = "Text Font", Tab = "ESP", Section = "ESP Settings", Values = {"Plex", "Monospace", "UI", "System"}})
UILibrary:CreateSlider({Name = "Flag Text Size", Tab = "ESP", Section = "ESP Settings", MaximumNumber = 24, MinimumNumber = 8, DefaultValue = 13})
UILibrary:CreateDropdown({Name = "Flag Text Case", Tab = "ESP", Section = "ESP Settings", Values = {"Normal", "UPPERCASE", "lowercase"}})
UILibrary:CreateDropdown({Name = "Flag Text Font", Tab = "ESP", Section = "ESP Settings", Values = {"Plex", "Monospace", "UI", "System"}})
UILibrary:CreateButton({Name = "Highlight Aimbot Target", Tab = "ESP", Section = "ESP Settings", Colors = {Color3.new(1, 0, 0)}})
UILibrary:CreateButton({Name = "Override FOV", Tab = "Visuals", Section = "Camera"})
UILibrary:CreateSlider({Name = "FOV", Tab = "Visuals", Section = "Camera", MinimumNumber = 10, MaximumNumber = 120, Suffix = "°", DefaultValue = 80})
UILibrary:CreateButton({Name = "Disable Scope FOV", Tab = "Visuals", Section = "Camera"})
UILibrary:CreateButton({Name = "Disable Scope Border", Tab = "Visuals", Section = "Camera"})
UILibrary:CreateButton({Name = "Remove Camera Recoil", Tab = "Visuals", Section = "Camera"})
UILibrary:CreateButton({Name = "Disable Weapon Swaying", Tab = "Visuals", Section = "Camera"})
UILibrary:CreateButton({Name = "Hit Marker", Tab = "Visuals", Section = "Camera", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateDropdown({Name = "Hit Marker Type", Tab = "Visuals", Section = "Camera", Values = {"2D", "3D"}})
UILibrary:CreateButton({Name = "Third Person", Tab = "Visuals", Section = "Camera", KeyBind = "None"})
UILibrary:CreateSlider({Name = "Third Person Distance", Tab = "Visuals", Section = "Camera", MinimumNumber = 15, MaximumNumber = 150, DefaultValue = 90})
UILibrary:CreateButton({Name = "Offset Viewmodel", Tab = "Visuals", Section = "Viewmodel"})
UILibrary:CreateSlider({Name = "X Axis", Tab = "Visuals", Section = "Viewmodel", MinimumNumber = -270, MaximumNumber = 270, DefaultValue = 0})
UILibrary:CreateSlider({Name = "Y Axis", Tab = "Visuals", Section = "Viewmodel", MinimumNumber = -270, MaximumNumber = 270, DefaultValue = 0})
UILibrary:CreateSlider({Name = "Z Axis", Tab = "Visuals", Section = "Viewmodel", MinimumNumber = -270, MaximumNumber = 270, DefaultValue = 0})
UILibrary:CreateSlider({Name = "Pitch", Tab = "Visuals", Section = "Viewmodel", MinimumNumber = -180, MaximumNumber = 180, Suffix = "°"})
UILibrary:CreateSlider({Name = "Yaw", Tab = "Visuals", Section = "Viewmodel", MinimumNumber = -180, MaximumNumber = 180, Suffix = "°"})
UILibrary:CreateSlider({Name = "Roll", Tab = "Visuals", Section = "Viewmodel", MinimumNumber = -180, MaximumNumber = 180, Suffix = "°"})
UILibrary:CreateButton({Name = "Enable Fumo", Tab = "Visuals", Section = "Fumo"})
UILibrary:CreateButton({Name = "Highlight", Tab = "Visuals", Section = "Fumo", Colors = {Color3.fromRGB(255, 255, 255), Color3.fromRGB(128, 128, 128)}})
UILibrary:CreateSlider({Name = "Speed", Tab = "Visuals", Section = "Fumo", MinimumNumber = 0, MaximumNumber = 10, DefaultValue = 0})
UILibrary:CreateSlider({Name = "Distance", Tab = "Visuals", Section = "Fumo", MinimumNumber = 0, MaximumNumber = 5, DefaultValue = 0})
UILibrary:CreateButton({Name = "Name Changer", Tab = "Visuals", Section = "Player"})
UILibrary:CreateTextBox({Name = "Change To", Tab = "Visuals", Section = "Player", Default = "đŠđŠđŠPoPohaxxđŠđŠđŠ"})
UILibrary:CreateButton({Name = "Custom Crosshair", Tab = "Visuals", Section = "Crosshair", Colors = {Color3.fromRGB(255, 255, 255)}, Transparency = {0/255}})
UILibrary:CreateSlider({Name = "Crosshair Width", Tab = "Visuals", Section = "Crosshair", MinimumNumber = 0, MaximumNumber = 100, DefaultValue = 10})
UILibrary:CreateSlider({Name = "Crosshair Length", Tab = "Visuals", Section = "Crosshair", MinimumNumber = 0, MaximumNumber = 100, DefaultValue = 10})
UILibrary:CreateSlider({Name = "Crosshair Width Gap", Tab = "Visuals", Section = "Crosshair", MinimumNumber = 0, MaximumNumber = 100, DefaultValue = 5})
UILibrary:CreateSlider({Name = "Crosshair Length Gap", Tab = "Visuals", Section = "Crosshair", MinimumNumber = 0, MaximumNumber = 100, DefaultValue = 5})
UILibrary:CreateSlider({Name = "Crosshair Thickness", Tab = "Visuals", Section = "Crosshair", MinimumNumber = 1, MaximumNumber = 100, DefaultValue = 2})
UILibrary:CreateSlider({Name = "Crosshair Rotation", Tab = "Visuals", Section = "Crosshair", MinimumNumber = 0, MaximumNumber = 360})
UILibrary:CreateSlider({Name = "Crosshair Rotation Speed", Tab = "Visuals", Section = "Crosshair", MinimumNumber = -360, MaximumNumber = 360, DefaultValue = 0})
UILibrary:CreateButton({Name = "Enabled", Tab = "Visuals", Section = "Particle", Colors = {Color3.fromRGB(255, 255, 255), Color3.fromRGB(255, 0, 0)}, Transparency = {0/255, 0/255}})
UILibrary:CreateButton({Name = "Locked", Tab = "Visuals", Section = "Particle"})
UILibrary:CreateDropdown({Name = "Texture", Tab = "Visuals", Section = "Particle", Values = particleImagesDropDown})
UILibrary:CreateSlider({Name = "Speed", Tab = "Visuals", Section = "Particle", MinimumNumber = 1, MaximumNumber = 100, DefaultValue = 50})
UILibrary:CreateSlider({Name = "Rate", Tab = "Visuals", Section = "Particle", MinimumNumber = 1, MaximumNumber = 100, DefaultValue = 5})
UILibrary:CreateSlider({Name = "Life Time", Tab = "Visuals", Section = "Particle", MinimumNumber = 1, MaximumNumber = 10, DefaultValue = 2})
UILibrary:CreateSlider({Name = "Rotation Speed", Tab = "Visuals", Section = "Particle", MinimumNumber = -360, MaximumNumber = 360, DefaultValue = 0})
UILibrary:CreateSlider({Name = "Spread Angle", Tab = "Visuals", Section = "Particle", MinimumNumber = 0, MaximumNumber = 100, DefaultValue = 0})
UILibrary:CreateButton({Name = "Ambience", Tab = "Visuals", Section = "World", Colors = {Color3.fromRGB(117, 76, 236), Color3.fromRGB(117, 76, 236)}})
UILibrary:CreateButton({Name = "Force Time", Tab = "Visuals", Section = "World"})
UILibrary:CreateSlider({Name = "Custom Time", Tab = "Visuals", Section = "World", MinimumNumber = 0, MaximumNumber = 24})
UILibrary:CreateButton({Name = "Custom Saturation", Tab = "Visuals", Section = "World", Colors = {Color3.new(1, 1, 1)}})
UILibrary:CreateSlider({Name = "Saturation Density", Tab = "Visuals", Section = "World", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%"})
UILibrary:CreateButton({Name = "Custom Bloom", Tab = "Visuals", Section = "Bloom"})
UILibrary:CreateSlider({Name = "Bloom Intensity", Tab = "Visuals", Section = "Bloom", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%"})
UILibrary:CreateSlider({Name = "Bloom Size", Tab = "Visuals", Section = "Bloom", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%"})
UILibrary:CreateSlider({Name = "Bloom Threshold", Tab = "Visuals", Section = "Bloom", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%"})
UILibrary:CreateButton({Name = "Custom Atmosphere", Tab = "Visuals", Section = "Atmosphere", Colors = {Color3.fromRGB(50, 50, 50), Color3.fromRGB(30, 30, 30)}})
UILibrary:CreateSlider({Name = "Density", Tab = "Visuals", Section = "Atmosphere", MinimumNumber = 0, MaximumNumber = 100, DefaultValue = 50})
UILibrary:CreateSlider({Name = "Glare", Tab = "Visuals", Section = "Atmosphere", MinimumNumber = 0, MaximumNumber = 100, DefaultValue = 50})
UILibrary:CreateSlider({Name = "Haze", Tab = "Visuals", Section = "Atmosphere", MinimumNumber = 0, MaximumNumber = 100, DefaultValue = 20})
UILibrary:CreateButton({Name = "Custom Brightness", Tab = "Visuals", Section = "Misc"})
UILibrary:CreateDropdown({Name = "Brightness Mode", Tab = "Visuals", Section = "Misc", Values = {"Nightmode", "Fullbright"}})
UILibrary:CreateButton({Name = "Custom Skybox", Tab = "Visuals", Section = "Misc"})
UILibrary:CreateDropdown({Name = "Skybox choice", Tab = "Visuals", Section = "Misc", Values = {"Cloudy Skies", "Bob's Skybox", "Space", "Nebula", "Vivid Skies"}})
UILibrary:CreateButton({Name = "Ragdoll Chams", Tab = "Visuals", Section = "Extra", Colors = {Color3.new(0.282353, 0.427451, 0.737255)}, Transparency = {0/255}})
UILibrary:CreateDropdown({Name = "Ragdoll Cham Material", Tab = "Visuals", Section = "Extra", Values = {"Ghost", "Flat", "Custom", "Reflective", "Metallic"}})
UILibrary:CreateButton({Name = "Remove Flash", Tab = "Visuals", Section = "Extra"})
UILibrary:CreateButton({Name = "Remove Smoke", Tab = "Visuals", Section = "Extra"})
UILibrary:CreateButton({Name = "Hit Chams", Tab = "Visuals", Section = "Hits", Colors = {Color3.new(0.729412, 0.572549, 1)}, Transparency = {0/255}})
UILibrary:CreateSlider({Name = "Hit Cham Life Time", Tab = "Visuals", Section = "Hits", MinimumNumber = 1, MaximumNumber = 10, Suffix = " s"})
UILibrary:CreateSlider({Name = "Hit Cham Fade Time", Tab = "Visuals", Section = "Hits", MinimumNumber = 1, MaximumNumber = 10, Suffix = " s"})
UILibrary:CreateDropdown({Name = "Hit Cham Material", Tab = "Visuals", Section = "Hits", Values = {"Ghost", "Flat", "Custom", "Reflective", "Metallic"}})
UILibrary:CreateButton({Name = "Bullet Tracers", Tab = "Visuals", Section = "Bullets", Colors = {Color3.fromRGB(201, 69, 54)}, Transparency = {0/255}})
UILibrary:CreateSlider({Name = "Bullet Tracer Life Time", Tab = "Visuals", Section = "Bullets", MinimumNumber = 1, MaximumNumber = 10, Suffix = " s"})
UILibrary:CreateSlider({Name = "Bullet Tracer Fade Time", Tab = "Visuals", Section = "Bullets", MinimumNumber = 1, MaximumNumber = 10, Suffix = " s"})
--UILibrary:CreateDropdown({Name = "Bullet Tracer Origin", Tab = "Visuals", Section = "Bullets", Values = {"Automatic", "Barrel", "Camera"}})
UILibrary:CreateButton({Name = "Aim Assist FOV", Tab = "Visuals", Section = "FOV", Colors = {Color3.fromRGB(127, 72, 163)}, Transparency = {0/255}})
UILibrary:CreateButton({Name = "Aim Assist Deadzone FOV", Tab = "Visuals", Section = "FOV", Colors = {Color3.fromRGB(50, 50, 50)}, Transparency = {0/255}})
UILibrary:CreateButton({Name = "Magnet Triggerbot FOV", Tab = "Visuals", Section = "FOV", Colors = {Color3.fromRGB(85, 147, 201)}, Transparency = {0/255}})
UILibrary:CreateButton({Name = "Bullet Redirection FOV", Tab = "Visuals", Section = "FOV", Colors = {Color3.fromRGB(163, 72, 127)}, Transparency = {0/255}})
UILibrary:CreateButton({Name = "Aimbot FOV", Tab = "Visuals", Section = "FOV", Colors = {Color3.fromRGB(255, 210, 0)}, Transparency = {0/255}})
UILibrary:CreateButton({Name = "Weapon Names", Tab = "ESP", Section = "Dropped ESP", Colors = {Color3.fromRGB(255, 125, 255)}})
UILibrary:CreateButton({Name = "Weapon Ammo", Tab = "ESP", Section = "Dropped ESP", Colors = {Color3.fromRGB(61, 168, 235)}})
UILibrary:CreateButton({Name = "Bomb Warning", Tab = "ESP", Section = "Dropped ESP", Colors = {Color3.fromRGB(77, 89, 250), Color3.fromRGB(131, 68, 219)}})
--UILibrary:CreateButton({Name = "Grenade Warning", Tab = "ESP", Section = "Dropped ESP", Colors = {Color3.fromRGB(77, 89, 250), Color3.fromRGB(131, 68, 219)}})
--UILibrary:CreateButton({Name = "Bomb", Tab = "ESP", Section = "Dropped ESP", Colors = {Color3.fromRGB(61, 145, 235)}})
--UILibrary:CreateButton({Name = "Hostage", Tab = "ESP", Section = "Dropped ESP", Colors = {Color3.fromRGB(240, 161, 77)}})
UILibrary:CreateButton({Name = "Fly", Tab = "Misc", Section = "Movement", KeyBind = "None"})
UILibrary:CreateSlider({Name = "Fly Speed", Tab = "Misc", Section = "Movement", MinimumNumber = 0, MaximumNumber = 400, Suffix = " st/sec"})
UILibrary:CreateButton({Name = "Automatic Jump", Tab = "Misc", Section = "Movement"})
UILibrary:CreateButton({Name = "Speed", Tab = "Misc", Section = "Movement", KeyBind = "None"})
UILibrary:CreateSlider({Name = "Speed Factor", Tab = "Misc", Section = "Movement", MinimumNumber = 0, MaximumNumber = 400, Suffix = " st/sec"})
UILibrary:CreateDropdown({Name = "Speed Type", Tab = "Misc", Section = "Movement", Values = {"Velocity", "CFrame"}})
UILibrary:CreateButton({Name = "Circle Strafe", Tab = "Misc", Section = "Movement", KeyBind = "None"})
UILibrary:CreateSlider({Name = "Circle Strafe Radius", Tab = "Misc", Section = "Movement", MinimumNumber = 1, MaximumNumber = 100, Suffix = " st"})
UILibrary:CreateButton({Name = "Custom Gravity", Tab = "Misc", Section = "Tweaks"})
UILibrary:CreateSlider({Name = "Gravity Level", Tab = "Misc", Section = "Tweaks", MinimumNumber = 0, MaximumNumber = 600})
UILibrary:CreateButton({Name = "Remove Crouch Cooldown", Tab = "Misc", Section = "Tweaks"})
UILibrary:CreateButton({Name = "Bypass Fall Damage", Tab = "Misc", Section = "Tweaks"})
UILibrary:CreateButton({Name = "No Clip", Tab = "Misc", Section = "Tweaks", KeyBind = "None"})
UILibrary:CreateButton({Name = "Edge Jump", Tab = "Misc", Section = "Tweaks", KeyBind = "None"})
UILibrary:CreateButton({Name = "Enabled", Tab = "Misc", Section = "Weapon Modifications"})
UILibrary:CreateSlider({Name = "Fire Rate Scale", Tab = "Misc", Section = "Weapon Modifications", MinimumNumber = 100, MaximumNumber = 1200, Suffix = "%", MaximumText = "Rapid"})
UILibrary:CreateSlider({Name = "Recoil Scale", Tab = "Misc", Section = "Weapon Modifications", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%"})
UILibrary:CreateButton({Name = "Instant Equip", Tab = "Misc", Section = "Weapon Modifications"})
UILibrary:CreateButton({Name = "Instant Reload", Tab = "Misc", Section = "Weapon Modifications"})
UILibrary:CreateButton({Name = "Infinite Ammo", Tab = "Misc", Section = "Weapon Modifications"})
UILibrary:CreateButton({Name = "No Spread", Tab = "Misc", Section = "Weapon Modifications"})
UILibrary:CreateButton({Name = "Fully Automatic", Tab = "Misc", Section = "Weapon Modifications"})
UILibrary:CreateButton({Name = "Infinity Damage", Tab = "Misc", Section = "Weapon Modifications"})
UILibrary:CreateButton({Name = "Kill All", Tab = "Misc", Section = "Extra"})
UILibrary:CreateDropdown({Name = "Kill All Type", Tab = "Misc", Section = "Extra", Values = {"Rage", "HvH"}})
UILibrary:CreateButton({Name = "Uncensor Chat", Tab = "Misc", Section = "Extra"})
UILibrary:CreateButton({Name = "Infinite Money", Tab = "Misc", Section = "Extra"})
UILibrary:CreateButton({Name = "Bypass Molotov Damage", Tab = "Misc", Section = "Extra"})
UILibrary:CreateButton({Name = "Auto Buy Bot", Tab = "Misc", Section = "Extra"})
local allweapons = {}
if game:GetService("ReplicatedStorage"):FindFirstChild("Weapons") then
for i, v in next, (game:GetService("ReplicatedStorage").Weapons:GetChildren()) do
if (v:FindFirstChild("Primary") or v:FindFirstChild("Secondary")) and not v:FindFirstChild("Melee") then
allweapons[1 + #allweapons] = v.Name
end
end
end
UILibrary:CreateDropdown({Name = "Buy Bot Primary", Tab = "Misc", Section = "Extra", Values = allweapons})
UILibrary:CreateDropdown({Name = "Buy Bot Secondary", Tab = "Misc", Section = "Extra", Values = allweapons})
UILibrary:CreateTap({Name = "Buy Weapons", Tab = "Misc", Section = "Extra", Confirmation = true})
UILibrary:CreateButton({Name = "Hit Sound", Tab = "Misc", Section = "Extra"})
UILibrary:CreateSlider({Name = "Hit Sound Volume", Tab = "Misc", Section = "Extra", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%"})
UILibrary:CreateTextBox({Name = "Hit Sound ID", Tab = "Misc", Section = "Extra", Default = "5447626464"})
UILibrary:CreateButton({Name = "Kill Sound", Tab = "Misc", Section = "Extra"})
UILibrary:CreateSlider({Name = "Kill Sound Volume", Tab = "Misc", Section = "Extra", MinimumNumber = 0, MaximumNumber = 100, Suffix = "%"})
UILibrary:CreateTextBox({Name = "Kill Sound ID", Tab = "Misc", Section = "Extra", Default = ""})
UILibrary:CreateButton({Name = "Kill Say", Tab = "Misc", Section = "Extra"})
UILibrary:CreateDropdown({Name = "Kill Say Mode", Tab = "Misc", Section = "Extra", Values = {"Text Box", "File"}})
UILibrary:CreateTextBox({Name = "Kill Say Message", Tab = "Misc", Section = "Extra", Default = "sit nn dog"})
UILibrary:CreateButton({Name = "Remove Bullet Holes", Tab = "Misc", Section = "Extra"})
UILibrary:CreateButton({Name = "Remove Hit Effects", Tab = "Misc", Section = "Extra"})
--UILibrary:CreateButton({Name = "Remove Kill Bricks", Tab = "Misc", Section = "Extra"})
--UILibrary:CreateButton({Name = "Auto Martyrdom", Tab = "Misc", Section = "Extra"})
UILibrary:CreateTap({Name = "Join A New Game", Tab = "Misc", Section = "Extra", Confirmation = true})
UILibrary:CreateButton({Name = "Unlock Inventory", Tab = "Misc", Section = "Exploits"})
UILibrary:CreateButton({Name = "Shot players become mush", Tab = "Misc", Section = "Exploits"})
UILibrary:CreateButton({Name = "Ping Spoofer", Tab = "Misc", Section = "Exploits"})
UILibrary:CreateSlider({Name = "Minimum Ping", Tab = "Misc", Section = "Exploits", MinimumNumber = 2^31, MaximumNumber = 2^31, DefaultValue = 60, Suffix = "ms"})
UILibrary:CreateSlider({Name = "Maximum Ping", Tab = "Misc", Section = "Exploits", MinimumNumber = 2^31, MaximumNumber = 2^31, DefaultValue = 250, Suffix = "ms"})
--UILibrary:CreateButton({Name = "Replicate Skins", Tab = "Misc", Section = "Exploits"})
--UILibrary:CreateButton({Name = "Block Weapon Dropping On Death", Tab = "Misc", Section = "Exploits"})
--UILibrary:CreateTap({Name = "Crash Server", Tab = "Misc", Section = "Exploits", Confirmation = true})
--[[UILibrary:CreateDropdown({Name = "Player in Focus", Tab = "Misc", Section = "Exploits", Values = {}})
local function getnames()
local tbl = {}
for i, v in next, (game.Players:GetPlayers()) do
tbl[1 + #tbl] = v.Name
end
Menu["Misc"]["Exploits"]["Player in Focus"].UpdateValues(tbl)
end
getnames()
game.Players.PlayerRemoving:Connect(function()
task.wait()
local old = Menu["Misc"]["Exploits"]["Player in Focus"]["Value"]
getnames()
Menu["Misc"]["Exploits"]["Player in Focus"]["Value"] = old
end)
game.Players.PlayerAdded:Connect(function()
task.wait()
local old = Menu["Misc"]["Exploits"]["Player in Focus"]["Value"]
getnames()
Menu["Misc"]["Exploits"]["Player in Focus"]["Value"] = old
end)
UILibrary:CreateDropdown({Name = "Action", Tab = "Misc", Section = "Exploits", Values = {"Hold", "Bring", "Silent Kill", "Desync"}})
UILibrary:CreateTap({Name = "Apply action to focused player", Tab = "Misc", Section = "Exploits", Confirmation = true})
UILibrary:CreateTap({Name = "Apply action to all players", Tab = "Misc", Section = "Exploits", Confirmation = true})
UILibrary:CreateTap({Name = "Kick all players", Tab = "Misc", Section = "Exploits", Confirmation = true})
UILibrary:CreateTap({Name = "Crash Server", Tab = "Misc", Section = "Exploits", Confirmation = true})
UILibrary:CreateDropdown({Name = "Crash Server Option", Tab = "Misc", Section = "Exploits", Values = {"Packet", "Object"}})
UILibrary:CreateTap({Name = "God Mode", Tab = "Misc", Section = "Exploits", Confirmation = true})
UILibrary:CreateDropdown({Name = "God Mode Type", Tab = "Misc", Section = "Exploits", Values = {"Hostage", "Fall"}})
UILibrary:CreateTap({Name = "Instant Defuse", Tab = "Misc", Section = "Exploits", Confirmation = true})
UILibrary:CreateTap({Name = "Instant Plant", Tab = "Misc", Section = "Exploits", Confirmation = true})
UILibrary:CreateDropdown({Name = "Plant Position", Tab = "Misc", Section = "Exploits", Values = {"Bombsite", "Void", "Glitch"}})
--UILibrary:CreateButton({Name = "Block Vision", Tab = "Misc", Section = "Exploits"})
--UILibrary:CreateButton({Name = "Force Slow Walk", Tab = "Misc", Section = "Exploits"})
UILibrary:CreateTap({Name = "Map destroyer", Tab = "Misc", Section = "Exploits", Confirmation = true})
UILibrary:CreateButton({Name = "Fake Equip", Tab = "Misc", Section = "Exploits"})
UILibrary:CreateDropdown({Name = "Fake Slot", Tab = "Misc", Section = "Exploits", Values = {"Primary", "Secondary", "Melee"}})]]
--[[
UILibrary:CreateDropdown({Name = "Action", Tab = "Misc", Section = "Exploits", Values = {"Kill", "Broken Kill", "Grab", "Hold"}})
UILibrary:CreateTap({Name = "Apply action to focused player", Tab = "Misc", Section = "Exploits", Confirmation = true})
UILibrary:CreateTap({Name = "Apply action to all players", Tab = "Misc", Section = "Exploits", Confirmation = true})
UILibrary:CreateTap({Name = "Crash Server", Tab = "Misc", Section = "Exploits", Confirmation = true})
--UILibrary:CreateTap({Name = "Instant Defuse", Tab = "Misc", Section = "Exploits", Confirmation = true})
--UILibrary:CreateTap({Name = "Instant Plant", Tab = "Misc", Section = "Exploits", Confirmation = true})
--UILibrary:CreateDropdown({Name = "Plant Position", Tab = "Misc", Section = "Exploits", Values = {"Bombsite", "Void", "Glitch"}})
UILibrary:CreateButton({Name = "Fake Equip", Tab = "Misc", Section = "Exploits"})
UILibrary:CreateDropdown({Name = "Fake Slot", Tab = "Misc", Section = "Exploits", Values = {"Primary", "Secondary", "Melee"}})
UILibrary:CreateButton({Name = "Godmode", Tab = "Misc", Section = "Exploits"})
--UILibrary:CreateButton({Name = "Uncensored Chat", Tab = "Misc", Section = "Exploits"})
--UILibrary:CreateButton({Name = "Chat While Dead", Tab = "Misc", Section = "Exploits"})]]
UILibrary:CreateButton({Name = "Menu Accent", Tab = "Settings", Section = "Menu Settings", Colors = {Color3.fromRGB(127, 72, 163)}})
UILibrary:CreateButton({Name = "Watermark", Tab = "Settings", Section = "Menu Settings", Callback = function(toggled) Library.UI.Watermark.Visible = toggled end})
UILibrary:CreateButton({Name = "Aurora Watermark", Tab = "Settings", Section = "Menu Settings"})
local cur_date = os.date("*t")
local watermark = Instance.new("ScreenGui")
watermark.Name = "_watermark_"
watermark.DisplayOrder = 1.88e+09
watermark.ResetOnSpawn = false
local watermark1 = Instance.new("Frame")
watermark1.Name = "Watermark"
watermark1.Active = true
watermark1.BorderColor3 = Color3.fromRGB(0, 0, 0)
watermark1.BorderSizePixel = 0
watermark1.Position = UDim2.fromOffset(10, 10)
watermark1.Size = UDim2.fromOffset(362, 22)
watermark1.ZIndex = 200
local frame = Instance.new("Frame")
frame.Name = "Frame"
frame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
frame.BorderColor3 = Color3.fromRGB(22, 22, 22)
frame.Size = UDim2.fromScale(1.141, 1.14)
frame.ZIndex = 201
local frame1 = Instance.new("Frame")
frame1.Name = "Frame"
frame1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
frame1.BackgroundTransparency = 1
frame1.BorderSizePixel = 0
frame1.Position = UDim2.fromOffset(1, 1)
frame1.Size = UDim2.new(1, -2, 1, -2)
frame1.ZIndex = 202
local imageLabel = Instance.new("ImageLabel")
imageLabel.Name = "ImageLabel"
imageLabel.AnchorPoint = Vector2.new(0, 0.5)
imageLabel.BackgroundTransparency = 1
imageLabel.Image = "rbxassetid://140198300701593"
imageLabel.Position = UDim2.new(0, 5, 0.5, 0)
imageLabel.Size = UDim2.fromOffset(15, 15)
imageLabel.ZIndex = 203
imageLabel.Parent = frame1
local textLabel = Instance.new("TextLabel")
textLabel.Name = "TextLabel"
textLabel.BackgroundTransparency = 1
textLabel.Font = Enum.Font.SourceSans
textLabel.Position = UDim2.fromOffset(17, 0)
textLabel.RichText = true
textLabel.Size = UDim2.new(1, -28, 1, 0)
textLabel.TextColor3 = Color3.fromRGB(215, 215, 215)
textLabel.TextSize = 17
textLabel.TextXAlignment = Enum.TextXAlignment.Left
textLabel.ZIndex = 203
textLabel.Parent = frame1
frame1.Parent = frame
local frame2 = Instance.new("Frame")
frame2.Name = "Frame"
frame2.BackgroundColor3 = Color3.fromRGB(255, 37, 37)
frame2.BorderColor3 = Color3.fromRGB(255, 37, 37)
frame2.BorderSizePixel = 0
frame2.Position = UDim2.new(0, -1, 1, 0)
frame2.Size = UDim2.new(1, 2, 0, 2)
frame2.ZIndex = 202
frame2.Parent = frame
frame.Parent = watermark1
watermark1.Parent = watermark
watermark.Parent = gethui()
local rs = game:GetService("RunService")
local sts = game:GetService("Stats")
local frm = sts and sts:FindFirstChild("FrameRateManager")
local ra = frm and frm:FindFirstChild("RenderAverage")
local function GetFramerate(): number
return math.floor((1000 / ra:GetValue()) + 0.5)
end
rs.RenderStepped:Connect(function()
if Menu["Settings"]["Menu Settings"]["Aurora Watermark"]["Toggle"]["Enabled"] then
watermark.Enabled = true
textLabel.Text =
" Aurora Legacy v2.3.0 " ..
GetFramerate() .. " fps ãĄ" ..
math.floor(game:GetService("Players").LocalPlayer.Ping.Value) .. " ms ãĄ" ..
os.date("%I:%M") .. " ãĄ" ..
os.date("%A") .. ", " .. os.date("%B") .. " " .. cur_date.day
else
watermark.Enabled = false
end
end)
UILibrary:CreateButton({Name = "Keybinds", Tab = "Settings", Section = "Menu Settings", Callback = function(toggled) Library.UI.KeyBindContainer.Visible = toggled end})
UILibrary:CreateButton({Name = "Use List Size", Tab = "Settings", Section = "Menu Settings", Callback = function(toggled) Library.UI.UseListSize = toggled end})
UILibrary:CreateButton({Name = "Custom Menu Name", Tab = "Settings", Section = "Menu Settings"})
UILibrary:CreateTextBox({Name = "Custom Menu Name Text", Tab = "Settings", Section = "Menu Settings", Default = "đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ"})
UILibrary:CreateButton({Name = "Show Debug Info", Tab = "Settings", Section = "Menu Settings"})
UILibrary:CreateTap({Name = "Set Clipboard Game ID", Tab = "Settings", Section = "Extra", Callback = function() setclipboard('Roblox.GameLauncher.joinGameInstance('..game.PlaceId..',"'..game.JobId..'")') end})
UILibrary:CreateTap({Name = "Set Clipboard Teleport Code", Tab = "Settings", Section = "Extra", Callback = function() setclipboard('game:GetService("TeleportService"):TeleportToPlaceInstance('..game.PlaceId..',"'..game.JobId..'")') end})
UILibrary:CreateTap({Name = "Rejoin", Tab = "Settings", Section = "Extra", Confirmation = true, Callback = function() UILibrary:EventLog("Rejoining the game...", 5) game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId) end})
-- hit in(vaded)(teger)
if not isfolder("bloxsense") then
makefolder("bloxsense")
end
if not isfolder("bloxsense/bloxsense_configs") then
makefolder("bloxsense/bloxsense_configs")
end
if not isfolder("bloxsense/bloxsense_auto_exec") then
makefolder("bloxsense/bloxsense_auto_exec")
end
if not isfile("bloxsense/kill_say.txt") then
writefile("bloxsense/kill_say.txt", "{victim} was killed with a {weapon}\nsit nn dog")
end
UILibrary:CreateTextBox({Name = "Config Text", Tab = "Settings", Section = "Configurations", Default = getconfigs()[1]})
UILibrary:CreateDropdown({Name = "Configs", Tab = "Settings", Section = "Configurations", Values = getconfigs(), Callback = function(selection) Menu["Settings"]["Configurations"]["Config Text"]["Value"] = selection end})
UILibrary:CreateTap({Name = "Load Config", Tab = "Settings", Section = "Configurations", Confirmation = true, Callback = function() local old = Menu["Settings"]["Configurations"]["Config Text"]["Value"]; UILibrary:LoadConfiguration(readfile("bloxsense/bloxsense_configs/" .. Menu["Settings"]["Configurations"]["Config Text"]["Value"] .. ".cfg")); Library.UI:EventLog("Loaded " .. Menu["Settings"]["Configurations"]["Config Text"]["Value"] .. ".cfg!", 5); Menu["Settings"]["Configurations"]["Configs"].UpdateValues(getconfigs()); Menu["Settings"]["Configurations"]["Config Text"]["Value"] = old end})
UILibrary:CreateTap({Name = "Save Config", Tab = "Settings", Section = "Configurations", Confirmation = true, Callback = function() local old = Menu["Settings"]["Configurations"]["Config Text"]["Value"]; writefile("bloxsense/bloxsense_configs/" .. Menu["Settings"]["Configurations"]["Config Text"]["Value"] .. ".cfg", UILibrary:SaveConfiguration()); Library.UI:EventLog("Saved " .. Menu["Settings"]["Configurations"]["Config Text"]["Value"] .. ".cfg!", 5); Menu["Settings"]["Configurations"]["Configs"].UpdateValues(getconfigs()); Menu["Settings"]["Configurations"]["Config Text"]["Value"] = old end})
UILibrary:CreateTap({Name = "Delete Config", Tab = "Settings", Section = "Configurations", Confirmation = true, Callback = function() local old = Menu["Settings"]["Configurations"]["Config Text"]["Value"]; delfile("bloxsense/bloxsense_configs/" .. Menu["Settings"]["Configurations"]["Config Text"]["Value"] .. ".cfg"); Library.UI:EventLog("Deleted " .. Menu["Settings"]["Configurations"]["Config Text"]["Value"] .. ".cfg!", 5); Menu["Settings"]["Configurations"]["Configs"].UpdateValues(getconfigs()); Menu["Settings"]["Configurations"]["Config Text"]["Value"] = old end})
end
--ANCHOR Services (this formatting is dumb and im gonna fucking use it to define constants and services)
local workspace = workspace --GETGLOBAL IS A BITCH
local game = game
local math = math
local RaycastParams = RaycastParams
local table = table
local getnamecallmethod = getnamecallmethod
local task = task
local string = string
local next = next
local debug = debug
local Enum = Enum
local soundService = game.SoundService
local lighting = game.Lighting
local players = game:GetService("Players")
local runService = game:GetService("RunService")
local teleportService = game:GetService("TeleportService")
local userInputService = game:GetService("UserInputService")
local httpService = game:GetService("HttpService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local userSettings = UserSettings():GetService("UserGameSettings")
local tweenService = game:GetService("TweenService")
local physicsService = game:GetService("PhysicsService")
local ProximityPromptService = game:GetService("ProximityPromptService")
local networkClient = game:GetService("NetworkClient")
--ANCHOR Common objects
local materials = Enum.Material
local camera = workspace.CurrentCamera
local localPlayer = players.localPlayer
local mouse = localPlayer:GetMouse()
local client = getsenv(localPlayer:FindFirstChild("PlayerGui").Client)
local hitPart = replicatedStorage:WaitForChild("Events", 1/0):WaitForChild("HitPart", 1/0)
local replicateCamera = replicatedStorage:WaitForChild("Events", 1/0):WaitForChild("ReplicateCamera", 1/0)
local controlTurn = replicatedStorage:WaitForChild("Events", 1/0):WaitForChild("ControlTurn", 1/0)
local fallDamage = replicatedStorage:WaitForChild("Events", 1/0):WaitForChild("FallDamage", 1/0)
local playerChat = replicatedStorage:WaitForChild("Events", 1/0):WaitForChild("PlayerChatted", 1/0)
--[[do
local localScripts = {}
for i, v in next, localPlayer:FindFirstChild("PlayerGui"):GetChildren() do
if v.ClassName == "LocalScript" then
localScripts[v] = getprops(v)
end
end
task.wait(1)
for script, props in next, localScripts do
if props.Name ~= script.Name then
client = getsenv(script)
break
end
end
end]]
--ANCHOR Funny constants
--rth=-a-ts the sLaOmeL thing
-- LOL
-- nah fuck u
-- my cheat
--nigger
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local nan = math.sqrt(-1)
local inf = 1/0
local smallestNumber = -1.7*10^308
local highestNumber = -smallestNumber
local pi = math.pi
local tau = 2*pi
local toDeg = 180/pi
local toRad = pi/180
local emptyVec3 = Vector3.new()
local emptyVec2 = Vector2.new()
local emptyCf = CFrame.new()
local viewportSize = camera.ViewportSize
local xz = Vector3.one - Vector3.yAxis
local nanVec = Vector3.new(nan, nan, nan)
--ANCHOR Table storages
local cameraTasks = {tasks = {}} --this is used to re Connect connections if the camera gets destroyed(never but be safe than sorry)
local mathModule = {}
local timer = {}
local trajectory = {}
local ragebot = {}
local legitbot = {}
local misc = {}
local visuals = {}
local movement = {} --yes invaded MOVEMENT CHEAT IN BLOXSENSE!!!! (how to make ishpedo jealous)
local playerInfo = {}
local raycastUtils = {}
local exploits = {}
local menusettings = {}
--ANCHOR Cache functions
local fireServer = Instance.new("RemoteEvent").FireServer
local pointToObjectSpace = emptyCf.PointToObjectSpace
local newVector3 = Vector3.new
local newVector2 = Vector2.new
local newCframe = CFrame.new
local workspaceRaycast = workspace.Raycast
local findFirstChild = game.FindFirstChild
local robloxWorldToViewport = camera.WorldToViewportPoint
--ANCHOR Signals because cb is gay
local playerDied = Library.Signal.new()
local playerSpawned = Library.Signal.new()
--ANCHOR Magic Sex Drive Booster
networkClient:SetOutgoingKBPSLimit(0) --KYS
local function deepCopy(original)
local copy = {}
for k, v in pairs(original) do
if type(v) == "table" then
v = deepCopy(v)
end
copy[k] = v
end
return copy
end
do
local function apply(plr)
plr.CharacterAdded:Connect(function(character)
repeat
task.wait()
until plr.Status.Alive.Value
playerSpawned:Fire(plr, tick())
local hum = character:WaitForChild("Humanoid")
local sig; sig = hum.HealthChanged:Connect(function(newHealth)
if newHealth == newHealth and newHealth <= 0 then
sig:Disconnect()
sig = nil
playerDied:Fire(plr, tick())
end
end)
end)
end
for i,v in next, players:GetPlayers() do
apply(v)
end
players.PlayerAdded:Connect(apply)
end
do --ANCHOR Raycast stuff
--https://github.com/Quenty/NevermoreEngine/blob/2d2d3a22ecebe84ed1334eb997118418ce4f00d5/src/raycaster/src/Shared/RaycastUtils.lua
local empty = {}
raycastUtils.raycastParam = RaycastParams.new()
raycastUtils.exitParam = RaycastParams.new()
raycastUtils.exitParam.FilterType = Enum.RaycastFilterType.Whitelist
function raycastUtils.raycast(origin, direction, ignoreList, ignoreFunc, keepIgnoreListChanges, ignoreWater)
--origin describes the ray's origin
--direction describes the ray's direction
--everything in ignorelist will get ignored by the raycast
--will raycast indefinetely until a part thats not ignored by ignoreFunc is found or no parts are found
--since the function edits the ignorelist, it has a toggle to keep the added part or remove them
--ignorewater controls if the raycast will ignore water or not (dn)
--(psst u can cheat an autowall by ignoring the uncollideable object and thus not incrementing the wall count we'vepassed, barely noticeable)
local resultFinal
local initialIgnoreListLength = #ignoreList
raycastUtils.raycastParam.FilterDescendantsInstances = ignoreList
raycastUtils.raycastParam.IgnoreWater = ignoreWater and true or false
while true do
local result = workspaceRaycast(workspace, origin, direction, raycastUtils.raycastParam)
if ignoreFunc and result and ignoreFunc(result.Instance) then
table.insert(ignoreList, result.Instance)
raycastUtils.raycastParam.FilterDescendantsInstances = ignoreList
else
resultFinal = result
break
end
end
if not keepIgnoreListChanges then
for i = #ignoreList, initialIgnoreListLength + 1, -1 do
ignoreList[i] = nil
end
end
raycastUtils.raycastParam.FilterDescendantsInstances = empty
raycastUtils.raycastParam.IgnoreWater = false
return resultFinal
end
function raycastUtils.raycastSingleExit(origin, direction, part)
raycastUtils.exitParam.FilterDescendantsInstances = {part}
local resultFinal = workspaceRaycast(workspace, origin + direction, -direction, raycastUtils.exitParam)
raycastUtils.exitParam.FilterDescendantsInstances = empty
return resultFinal
end
end
do --ANCHOR cameraTasks
function cameraTasks:addTask(getSignal, callback)
local data = {
getSignal = getSignal,
callback = callback
}
local index = #self.tasks + 1
self.tasks[index] = data
return data, index
end
function cameraTasks.onCameraAdded()
for i = 1, #cameraTasks.tasks do
local task = cameraTasks.tasks[i]
if task then
task.connection = task.getSignal():Connect(task.callback)
end
end
end
function cameraTasks.unload()
for i = #cameraTasks.tasks, 1, -1 do --reverse because remove shiftes the table
local task = table.remove(cameraTasks.tasks, i)
if task and task.connection then
task.connection:Disconnnect()
end
end
table.clear(cameraTasks.tasks) --make sure
cameraTasks = {} --this is cringe
end
end
--ANCHOR Camera updating signals (incase)
workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function()
camera = workspace.CurrentCamera
cameraTasks.onCameraAdded()
end)
do --ANCHOR mathModule
--Misc
function mathModule.truncateNumber(number, decimalPlaces)
local d = 10^decimalPlaces
return math.floor(number*d)/d
end
function mathModule.map(x, start0, stop0, start1, stop1)
return (x - start0)/(stop0 - start0)*(stop1 - start1) + start1
end
function mathModule.safeUnit(vec, epsilon)
--will safely unitize a vector3or2 if the magnitude is lower than epsilon (this function makes sure that it doesnt return nan)
local magnitude = vec.magnitude
if magnitude > (epsilon or 1e-10) then
return vec/magnitude
end
return typeof(vec) == "Vector2" and emptyVec2 or emptyVec3
end
--Vector3s
function mathModule.angleBetweenVector3(vec1, vec2)
--abit slow but numerically more stable, and u dont have to unitize them :smiley:
local angle = math.atan2(vec1:Cross(vec2).magnitude, vec1:Dot(vec2))
if angle < 0 then
angle = tau - angle
end
return angle
end
function mathModule.pitchYawToLookVec(pitch, yaw)
local cx = math.cos(pitch)
return newVector3(-cx*math.sin(yaw), math.sin(pitch), -cx*math.cos(yaw))
end
function mathModule.lookVecToPitchYaw(lookVec)
local x, y, z = lookVec.x, lookVec.y, lookVec.z
return math.atan2(y, (x*x + z*z)^0.5), math.atan2(-x, -z)
end
--Vector2s
function mathModule.angleBetweenVector2(vec1, vec2)
--trust me i hate arccos
local ang = math.acos(mathModule.safeUnit(vec1):Dot(mathModule.safeUnit(vec2)))
if ang < 0 then
ang = tau - ang
end
return ang
end
function mathModule.rotationMatrix(vec, angle)
--https://en.wikipedia.org/wiki/Rotation_matrix
local mag = vec.Magnitude
vec = mathModule.safeUnit(vec)
local co, si = math.cos(angle), math.sin(angle)
local x, y = vec.x, vec.y
return mathModule.safeUnit(newVector2(x*co - y*si, x*si + y*co))*mag
end
function mathModule.normalizeAngle(angle)
return ((angle + pi) % (2*pi)) - pi
end
do --ANCHOR mathModule for visuals (wtsp)
local fov
local viewportX, viewportY
local frustumYScale
local frustumXScale
local rScaleX, rScaleY
local function refresh()
viewportSize = camera.ViewportSize
fov = camera.FieldOfView * toRad
viewportX, viewportY = viewportSize.x, viewportSize.y
frustumYScale = math.tan(fov/2)
frustumXScale = viewportX/viewportY * frustumYScale
rScaleX = (1 + frustumXScale*frustumXScale)^0.5
rScaleY = (1 + frustumYScale*frustumYScale)^0.5
end
refresh()
cameraTasks:addTask(function()
return camera:GetPropertyChangedSignal("FieldOfView")
end, refresh)
cameraTasks:addTask(function()
return camera:GetPropertyChangedSignal("ViewportSize")
end, refresh)
--hello future skidders (incase this gets leaked which i doubt), if you're wondering what the fuck is this for, use ur brain and STOP PASTING STORMY :)
-- https://cdn.discordapp.com/attachments/847345559132045352/890095011348234270/caption.gif
function mathModule.worldToViewportPoint(worldPosition, clampEdge, clampOffset)
local projectedPosition = pointToObjectSpace(camera.CFrame, worldPosition)
local pX, pY, pZ = projectedPosition.x, projectedPosition.y, -projectedPosition.z
local screenX = viewportX * (0.5 + pX/(2*pZ*frustumXScale))
local screenY = viewportY * (0.5 - pY/(2*pZ*frustumYScale))
local onScreen = pZ > 0 and screenX >= 0 and screenX <= viewportX and screenY >= 0 and screenY <= viewportY
if not clampEdge then
return newVector3(screenX, screenY, pZ), onScreen
end
if onScreen then
return newVector3(screenX, screenY, pZ), true
end
local widthEdge, heightEdge = pX < 0 and clampOffset or viewportX - clampOffset, -pY < 0 and clampOffset or viewportY - clampOffset
local m = 0.5*(pY*viewportX + pX*viewportY)
local newY = (m - pY*widthEdge)/pX
if newY > clampOffset and newY < (viewportY - clampOffset) then
return newVector3(widthEdge, newY, pZ), false
else
local newX = (m - pX*heightEdge)/pY
return newVector3(newX, heightEdge, pZ), false
end
end
--scales the camera's frustum size according to the radius, useful to know if a character is fully offscreen or no
function mathModule.spherePoint(worldPosition, radius)
local projectedPosition = pointToObjectSpace(camera.CFrame, worldPosition)
local pX, pY, pZ = projectedPosition.x, projectedPosition.y, -projectedPosition.z
local rX = rScaleX*radius
local rY = rScaleY*radius
return -pZ*frustumXScale < pX+rX and pX-rX < pZ*frustumXScale and -pZ*frustumYScale < pY+rY and pY-rY < pZ*frustumYScale and pZ > -radius
end
end
do -- timer class and trajectory bullshit (pasted)
timer.__index = timer
function timer.new(startTime)
local self = setmetatable({}, timer)
self.Active = false
self.StartTime = startTime
self.Time = startTime
self.Events = {}
self.timerEvent = runService.RenderStepped:Connect(function(dt)
if (self.Active) then
self.Time = self.Time + dt
local events = self.Events
for i = #events, 1, -1 do
if (self.Time >= events[i][1]) then
events[i][2](self.Time)
table.remove(events, i)
end
end
end
end)
return self
end
function timer:SetActive(bool)
self.Active = bool
end
function timer:FireOntimereached(t, f)
table.insert(self.Events, {t, f})
end
function timer:Destroy()
self.timerEvent:Disconnect()
end
end
do -- ok ok heres trajectory
-- if u read this fuck u
trajectory.__index = trajectory
local nadelinestorage = workspace.Terrain
local basebeam = Instance.new("Beam")
basebeam.Color = ColorSequence.new(Color3.new(0, 1, 0))
basebeam.Transparency = NumberSequence.new(0)
basebeam.FaceCamera = true
basebeam.Segments = 100
basebeam.Width0 = 0.05
basebeam.Width1 = 0.05
local basepart = Instance.new("Part")
basepart.Color = Color3.new(1, 0, 0)
basepart.Anchored = true
basepart.CanCollide = false
basepart.Size = newVector3(0.15, 0.15, 0.15)
basepart.Material = materials.SmoothPlastic
local function reflect(v, n)
return -2*v.Dot(v, n)*n + v
end
trajectory.reflect = reflect
local function drawBeamProjectile(g, v0, x0, t, visible, color, bounce)
local c = 0.5*0.5*0.5
local p3 = 0.5*g*t*t + v0*t + x0
local p2 = p3 - (g*t*t + v0*t)/3
local p1 = (c*g*t*t + 0.5*v0*t + x0 - c*(x0+p3))/(3*c) - p2
local curve0 = (p1 - x0).Magnitude
local curve1 = (p2 - p3).Magnitude
local b = (x0 - p3).unit
local r1 = (p1 - x0).unit
local u1 = r1:Cross(b).unit
local r2 = (p2 - p3).unit
local u2 = r2:Cross(b).unit
b = u1:Cross(r1).unit
local cfA = CFrame.fromMatrix(x0, r1, u1, b)
local cfB = CFrame.fromMatrix(p3, r2, u2, b)
local A0 = Instance.new("Attachment")
local A1 = Instance.new("Attachment")
local Beam = basebeam:Clone()
local Bounce = basepart:Clone()
A0.CFrame = cfA
A0.Parent = nadelinestorage
A1.CFrame = cfB
A1.Parent = nadelinestorage
Beam.Color = ColorSequence.new(color)
Beam.Attachment0 = A0
Beam.Attachment1 = A1
Beam.CurveSize0 = curve0
Beam.CurveSize1 = -curve1
Beam.Parent = nadelinestorage
Beam.Enabled = visible
Bounce.Color = bounce
Bounce.Transparency = visible and 0 or 1
Bounce.Position = A1.CFrame.p
Bounce.Parent = nadelinestorage
return A0, A1, Beam, Bounce
end
function trajectory.new(Parameters)
local self = setmetatable({}, trajectory)
self.Gravity = Parameters.gravity
self.TimeStep = Parameters.step
self.MaxTime = Parameters.time
self.MaxBounce = Parameters.bounces
return self
end
function trajectory:Velocity(v0, t)
-- g*t + v0
return self.Gravity*t + v0
end
function trajectory:Position(x0, v0, t)
-- 0.5*g*t^2 + v0*t + x0
return 0.5*self.Gravity*t*t + v0*t + x0
end
function trajectory:PlaneQuadraticIntersection(x0, v0, p, n)
local a = (0.5*self.Gravity):Dot(n)
local b = v0:Dot(n)
local c = (x0 - p):Dot(n)
if (a ~= 0) then
local d = math.sqrt(b*b - 4*a*c)
return (-b - d)/(2*a)
else
return -c / b
end
end
function trajectory:CalculateSingle(x0, v0, ignoreList)
local t = 0
local hit, pos, normal, material
repeat
local p0 = self:Position(x0, v0, t)
local p1 = self:Position(x0, v0, t + self.TimeStep)
t = t + self.TimeStep
local ray = Ray.new(p0, p1 - p0)
hit, pos, normal, material = workspace:FindPartOnRayWithIgnoreList(ray, ignoreList, false, true)
until ((hit and hit.CanCollide == true) or t >= self.MaxTime)
if (hit and hit.CanCollide == true) then
local t = self:PlaneQuadraticIntersection(x0, v0, pos, normal)
local x1 = self:Position(x0, v0, t)
return t, normal, PhysicalProperties.new(material)
end
end
function trajectory:Cast(Parameters)
local bounces = 0
local t, x1, normal, pB
local pA = Parameters.physics
local path = {}
local x0, v0 = Parameters.start, Parameters.velocity
while (bounces <= self.MaxBounce) do
t, normal, pB = self:CalculateSingle(x0, v0, Parameters.ignores)
if (t) then
path[1 + #path] = {x0, v0, t}
local elasticity = (pA.Elasticity*pA.ElasticityWeight + pB.Elasticity*pB.ElasticityWeight)/(pA.ElasticityWeight+pB.ElasticityWeight)
local friction = (pA.Friction*pA.FrictionWeight + pB.Friction*pB.FrictionWeight)/(pA.FrictionWeight+pB.FrictionWeight)
-- check the weighting https://developer.roblox.com/en-us/api-reference/datatype/PhysicalProperties
local dotprod = 1 - math.abs(v0.Unit:Dot(normal))
x0 = self:Position(x0, v0, t)
v0 = reflect(self:Velocity(v0, t), normal) * elasticity + v0 * friction * dotprod
if normal.Y > normal.X and normal.Y > normal.Z then -- the surface is prob a floor
bounces = bounces + 1
end
else
bounces = self.MaxBounce + 1
end
end
return path
end
function trajectory:Travel(part, path)
local t = 0
local timer = timer.new(0)
local x0, v0, dt = unpack(path[1])
part.CFrame = CFrame.new(x0, x0 + v0)
for i = 1, #path do
local x0, v0, dt = unpack(path[i])
timer:FireOnTimeReached(t, function(currentTime)
part.Velocity = v0
end)
t = t + dt
end
timer:FireOnTimeReached(t, function(currentTime)
timer:Destroy()
end)
timer:SetActive(true)
end
function trajectory:Draw(Parameters)
local things = {}
local pathtodraw = Parameters.trail
for i = 1, #pathtodraw do
local x0, v0, t = unpack(pathtodraw[i])
local a, b, c, d = drawBeamProjectile(self.Gravity, v0, x0, t, Parameters.visible, Parameters.color, Parameters.bounce)
things[1 + #things] = {a, b, c, d}
end
return things
end
end
end
do --ANCHOR playerinfo module
playerInfo.storage = {}
local function refreshEnemyType(data)
data.enemy = replicatedStorage.gametype.Value == "deathmatch" or (data.player ~= localPlayer and data.player.Team ~= localPlayer.Team)
end
localPlayer:GetPropertyChangedSignal("Team"):Connect(function()
for player,data in next, playerInfo.storage do
refreshEnemyType(data)
end
end)
function playerInfo.add(player)
local data = {}
data.player = player
data.lastVelocity = emptyVec3
data.velocity = emptyVec3
data.character = nil
data.god = false
data.currentPosition = emptyVec3
data.lastPosition = emptyVec3
data.lastcameracf = emptyCf
data.camcf = emptyCf
data.updates = {}
data.enemy = replicatedStorage.gametype.Value == "deathmatch" or (player ~= localPlayer and player.Team ~= localPlayer.Team)
player:GetPropertyChangedSignal("Team"):Connect(function()
refreshEnemyType(data)
end)
data.step = runService.Stepped:Connect(function(delta)
--debug.profilebegin(player.Name .. " pInfo update")
--so this is supposed to give an accurate result of what roblox physics would calculate as they run in 60 fps, if this doesnt exist then the velocity result we get would be much higher if we have fps unlocker, before u scream "wouldnt that make our forward track beter", yes but scummy
--which is what this line below fix, it wont forward track too far :)
--lol
local char = player.Character
data.character = char
data.humanoid = char and char:FindFirstChild("Humanoid")
data.head = char and char:FindFirstChild("Head")
data.rootpart = char and char:FindFirstChild("HumanoidRootPart")
data.god = data.humanoid and data.humanoid.Health ~= data.humanoid.Health
data.alive = (char and data.humanoid and data.humanoid.Parent and data.humanoid.Health > 0 and data.humanoid.Health == data.humanoid.Health and data.rootpart)
if data.god or data.alive then
data.protected = char and char:FindFirstChildOfClass("ForceField") ~= nil
if data.currentPosition then
data.lastPosition = data.currentPosition
end
data.currentPosition = data.rootpart and data.rootpart.Position
if data.camcf then
data.lastcameracf = data.camcf
end
data.camcf = player:FindFirstChild("CameraCF") and player:FindFirstChild("CameraCF").Value or emptyCf
table.insert(data.updates, 1, {position = data.currentPosition, velocity = data.velocity, time = tick()})
local samples = 5
local totalDelta = 0
local totalDistance = emptyVec3
for i = 2, math.min(samples, #data.updates) do
local now = data.updates[i]
local prev = data.updates[i - 1]
totalDelta = totalDelta + (now.time - prev.time)
totalDistance = totalDistance + (now.position - prev.position)
end
data.velocity = totalDistance / totalDelta
else
table.clear(data.updates)
data.protected = false
data.character = nil
data.alive = false
data.lastVelocity = emptyVec3
data.velocity = emptyVec3
data.currentPosition = emptyVec3
data.lastPosition = emptyVec3
data.humanoid = nil
data.head = nil
data.rootpart = nil
end
--debug.profileend()
end)
playerInfo.storage[player] = data
end
function playerInfo.remove(player)
if playerInfo.storage[player] then
playerInfo.storage[player].step:Disconnect()
table.clear(playerInfo.storage[player])
playerInfo.storage[player] = nil
end
end
function playerInfo.unload()
for player,data in next, playerInfo.storage do
playerInfo.remove(player)
end
table.clear(playerInfo)
playerInfo = {}
end
for i,v in next, players:GetPlayers() do
if v ~= localPlayer then
playerInfo.add(v)
end
end
players.PlayerAdded:Connect(playerInfo.add)
players.PlayerRemoving:Connect(playerInfo.remove)
end
do --ANCHOR Visuals
visuals.chamsFolder = Instance.new("Folder", game:GetService("CoreGui"))
visuals.espObjects = {}
visuals.allDrawingObjects = {}
visuals.tracerObjects = {}
visuals.lastragdollupdate = tick()
visuals.lastcolorupdate = tick()
visuals.droppedWeaponStorage = {}
visuals.ragdollobjects = {}
visuals.chammedbody = false
visuals.imagecache = {}
visuals.grenadetrajectories = {}
visuals.particleemitter = nil -- particle thing
visuals.chammedobjects = {
["Clothing"] = {},
["Arms"] = {},
["Weapon Objects"] = {},
["Colored Arms"] = {},
["Colored Weapons"] = {},
["Colored Body"] = {},
["Original"] = {},
["Original Body"] = {} -- dn
}
visuals.materials = {
["Ghost"] = materials.ForceField,
["Flat"] = materials.Neon,
["Custom"] = materials.SmoothPlastic,
["Reflective"] = materials.Glass, -- this one will have reflectance set to 1
["Metallic"] = materials.Glass,
["Magic"] = materials.SmoothPlastic
}
visuals.forcefieldAnimations = forcefieldAnimations
visuals.particleImages = particleImages
visuals.skyboxes = {
["Cloudy Skies"] = {
SkyboxLf = "rbxassetid://151165191",
SkyboxBk = "rbxassetid://151165214",
SkyboxDn = "rbxassetid://151165197",
SkyboxFt = "rbxassetid://151165224",
SkyboxRt = "rbxassetid://151165206",
SkyboxUp = "rbxassetid://151165227",
},
["Space"] = {
SkyboxLf = "rbxassetid://159454286",
SkyboxBk = "rbxassetid://159454299",
SkyboxDn = "rbxassetid://159454296",
SkyboxFt = "rbxassetid://159454293",
SkyboxRt = "rbxassetid://159454300",
SkyboxUp = "rbxassetid://159454288",
},
["Nebula"] = {
SkyboxLf = "rbxassetid://149397684",
SkyboxBk = "rbxassetid://149397692",
SkyboxDn = "rbxassetid://149397686",
SkyboxFt = "rbxassetid://149397697",
SkyboxRt = "rbxassetid://149397688",
SkyboxUp = "rbxassetid://149397702",
},
["Vivid Skies"] = {
SkyboxLf = "rbxassetid://271042310",
SkyboxBk = "rbxassetid://271042516",
SkyboxDn = "rbxassetid://271077243",
SkyboxFt = "rbxassetid://271042556",
SkyboxRt = "rbxassetid://271042467",
SkyboxUp = "rbxassetid://271077958",
},
["Bob's Skybox"] = {
SkyboxLf = "rbxassetid://7264789109",
SkyboxBk = "rbxassetid://7264789737",
SkyboxDn = "rbxassetid://7264789487",
SkyboxFt = "rbxassetid://7264789309",
SkyboxRt = "rbxassetid://7264788930",
SkyboxUp = "rbxassetid://7264788734",
}
}
visuals.defaultlighting = { -- fuck it
["de_dust2"] = {
Ambient = Color3.fromRGB(90, 74, 62),
OutdoorAmbient = Color3.fromRGB(165, 156, 140),
ClockTime = 13
},
["de_seaside"] = {
Ambient = Color3.fromRGB(211, 237, 255),
OutdoorAmbient = Color3.fromRGB(180, 180, 180),
ClockTime = 14
},
["de_train"] = {
Ambient = Color3.fromRGB(130, 118, 95),
OutdoorAmbient = Color3.fromRGB(163, 161, 146),
ClockTime = 9.5
},
["de_mirage"] = {
Ambient = Color3.fromRGB(214, 214, 214),
OutdoorAmbient = Color3.fromRGB(165, 156, 140),
ClockTime = 15
},
["de_cache"] = {
Ambient = Color3.fromRGB(214, 214, 214),
OutdoorAmbient = Color3.fromRGB(165, 156, 140),
ClockTime = 14
},
["de_nuke"] = {
Ambient = Color3.fromRGB(90, 74, 62),
OutdoorAmbient = Color3.fromRGB(165, 156, 140),
ClockTime = 13
},
["de_vertigo"] = {
Ambient = Color3.fromRGB(255, 255, 255),
OutdoorAmbient = Color3.fromRGB(255, 255, 255),
ClockTime = 15
},
["de_inferno"] = {
Ambient = Color3.fromRGB(130, 118, 95),
OutdoorAmbient = Color3.fromRGB(163, 161, 146),
ClockTime = 9.5
},
["de_aztec"] = {
Ambient = Color3.fromRGB(149, 175, 179),
OutdoorAmbient = Color3.fromRGB(149, 159, 191),
ClockTime = 15
}
}
visuals.thirdPersonConnections = {}
function visuals.createDrawing(type, prop)
local obj = Drawing.new(type)
if prop then
for index,value in next, prop do
obj[index] = value
end
end
table.insert(visuals.allDrawingObjects, obj)
return obj
end
do --esp and chams
visuals.gradentHealthBarSegments = 16
visuals.defaultProp = {
outlineBox = {
Visible = false,
Transparency = 0.7,
Color = Color3.fromRGB(10, 10, 10),
Thickness = 3,
Filled = false
},
box = {
Visible = false,
Transparency = 1,
Color = Color3.fromRGB(255, 255, 255),
Thickness = 1,
Filled = false
},
boxFilled = {
Visible = false,
Transparency = 0.1,
Color = Color3.fromRGB(255, 255, 255),
Filled = true
},
healthBarOutline = {
Visible = false,
Transparency = 0.7,
Color = Color3.fromRGB(10, 10, 10),
Thickness = 1,
Filled = true
},
healthBarOutlineOutline = {
Visible = false,
Transparency = 0.7,
Color = Color3.fromRGB(10, 10, 10),
Thickness = 1,
Filled = false
},
healthBar = {
Visible = false,
Transparency = 1,
Color = Color3.fromRGB(0, 255, 0),
Thickness = 1,
Filled = true
},
nameTag = {
Visible = false,
Size = 13,
Font = Drawing.Fonts.Plex,
Color = Color3.fromRGB(255, 255, 255),
Transparency = 1,
Center = true,
Outline = true
},
heldWeapon = {
Visible = false,
Size = 13,
Font = 2,
Color = Color3.fromRGB(255, 255, 255),
Transparency = 1,
Center = true,
Outline = true
},
heldWeaponIcon = {
Visible = false,
Data = visuals.imagecache["C4"],
Size = newVector2(56, 22),
Rounding = 2,
Transparency = 1,
},
healthNumber = {
Visible = false,
Size = 13,
Font = Drawing.Fonts.Plex,
Color = Color3.fromRGB(255, 255, 255),
Transparency = 1,
Center = true,
Outline = true
},
distanceTag = {
Visible = false,
Size = 13,
Font = 2,
Color = Color3.fromRGB(255, 255, 255),
Transparency = 1,
Center = true,
Outline = true
},
oofArrow = {
Visible = false,
Filled = true,
Color = Color3.fromRGB(255, 0, 255),
Thickness = 2,
Transparency = 1
},
oofArrowOutline = {
Visible = false,
Filled = false,
Color = Color3.fromRGB(255, 255, 255),
Thickness = 4,
Transparency = 0.9,
},
cameraCircle = {
Visible = false,
Thickness = 1,
Radius = 3,
Transparency = 1,
Filled = false
},
snapLine = {
Thickness = 1,
Color = Color3.fromRGB(255, 255, 255),
Transparency = 1,
Visible = false
},
flags = {
Visible = false,
Size = 13,
Font = Drawing.Fonts.Plex,
Color = Color3.fromRGB(255, 255, 255),
Transparency = 1,
Center = true,
Outline = true
},
}
function visuals.initializeDrawingObjects(onScreen, offScreen, general)
onScreen.outlineBox = {
object = visuals.createDrawing("Square", visuals.defaultProp.outlineBox),
originalTransparency = visuals.defaultProp.outlineBox.Transparency
}
onScreen.box = {
object = visuals.createDrawing("Square", visuals.defaultProp.box),
originalTransparency = visuals.defaultProp.box.Transparency
}
onScreen.boxFilled = {
object = visuals.createDrawing("Square", visuals.defaultProp.boxFilled),
originalTransparency = visuals.defaultProp.boxFilled.Transparency
}
onScreen.healthBarOutline = {
object = visuals.createDrawing("Square", visuals.defaultProp.healthBarOutline),
originalTransparency = visuals.defaultProp.healthBarOutline.Transparency
}
onScreen.healthBarOutlineOutline = {
object = visuals.createDrawing("Square", visuals.defaultProp.healthBarOutlineOutline),
originalTransparency = visuals.defaultProp.healthBarOutline.Transparency
}
onScreen.healthBar = {
object = visuals.createDrawing("Square", visuals.defaultProp.healthBar),
originalTransparency = visuals.defaultProp.healthBar.Transparency
}
for i = 1, visuals.gradentHealthBarSegments do
onScreen["healthBarSegment" .. i] = {
object = visuals.createDrawing("Square", visuals.defaultProp.healthBar),
originalTransparency = visuals.defaultProp.healthBar.Transparency
}
end
onScreen.nameTag = {
object = visuals.createDrawing("Text", visuals.defaultProp.nameTag),
originalTransparency = visuals.defaultProp.nameTag.Transparency
}
onScreen.heldWeapon = {
object = visuals.createDrawing("Text", visuals.defaultProp.heldWeapon),
originalTransparency = visuals.defaultProp.heldWeapon.Transparency
}
onScreen.heldWeaponIcon = {
object = visuals.createDrawing("Image", visuals.defaultProp.heldWeaponIcon),
originalTransparency = visuals.defaultProp.heldWeaponIcon.Transparency
}
onScreen.healthNumber = {
object = visuals.createDrawing("Text", visuals.defaultProp.healthNumber),
originalTransparency = visuals.defaultProp.healthNumber.Transparency
}
onScreen.distanceTag = {
object = visuals.createDrawing("Text", visuals.defaultProp.distanceTag),
originalTransparency = visuals.defaultProp.distanceTag.Transparency
}
onScreen.armorTag = {
object = visuals.createDrawing("Text", visuals.defaultProp.flags),
originalTransparency = visuals.defaultProp.flags.Transparency
}
onScreen.bombTag = {
object = visuals.createDrawing("Text", visuals.defaultProp.flags),
originalTransparency = visuals.defaultProp.flags.Transparency
}
onScreen.hostageTag = {
object = visuals.createDrawing("Text", visuals.defaultProp.flags),
originalTransparency = visuals.defaultProp.flags.Transparency
}
onScreen.moneyTag = {
object = visuals.createDrawing("Text", visuals.defaultProp.flags),
originalTransparency = visuals.defaultProp.flags.Transparency
}
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
onScreen.fakeTag = {
object = visuals.createDrawing("Text", visuals.defaultProp.flags),
originalTransparency = visuals.defaultProp.flags.Transparency
}
offScreen.oofArrow = {
object = visuals.createDrawing("Triangle", visuals.defaultProp.oofArrow),
originalTransparency = visuals.defaultProp.oofArrow.Transparency
}
offScreen.oofArrowOutline = {
object = visuals.createDrawing("Triangle", visuals.defaultProp.oofArrowOutline),
originalTransparency = visuals.defaultProp.oofArrowOutline.Transparency
}
onScreen.cameraCircle = {
object = visuals.createDrawing("Circle", visuals.defaultProp.cameraCircle),
originalTransparency = visuals.defaultProp.cameraCircle.Transparency
}
general.snapLine = {
object = visuals.createDrawing("Line", visuals.defaultProp.snapLine),
originalTransparency = visuals.defaultProp.snapLine.Transparency
}
for i = 1, 12 do
general["lagCompLine" .. i] = {
object = visuals.createDrawing("Line", visuals.defaultProp.snapLine),
originalTransparency = visuals.defaultProp.snapLine.Transparency
}
end
end
function visuals.getBoundingBox(rootCf, headCf, rootSize, headSize, hipHeight, cacheTable)
if cacheTable and rootCf then
cacheTable.rootCf = rootCf
cacheTable.headCf = headCf
cacheTable.rootSize = rootSize
cacheTable.headSize = headSize
cacheTable.hipHeight = hipHeight
elseif not rootCf then
rootCf = cacheTable.rootCf
headCf = cacheTable.headCf
rootSize = cacheTable.rootSize
headSize = cacheTable.headSize
hipHeight = cacheTable.hipHeight
end
local th = headCf * newVector3(0, headSize.y*0.5 + 0.5, 0)
local bf = rootCf * newVector3(0, -(rootSize.y*0.5 + hipHeight + 0.5), 0)
local td = (th - rootCf.p).Magnitude
local bd = (rootCf.p - bf).Magnitude
local up = rootCf.UpVector
local tp = rootCf.p + up*td
local bp = rootCf.p - up*bd
local top = mathModule.worldToViewportPoint(tp)
local bottom = mathModule.worldToViewportPoint(bp)
local width = math.abs(top.x - bottom.x)
local height = math.max(math.abs(top.y - bottom.y), width / 1.75)
local size = newVector2(math.floor(math.max(height / 1.7, width * 2.5)), math.floor(height))
local pos = newVector2(math.floor((bottom.x - size.x + top.x) / 2), math.floor(math.min(top.y, bottom.y)))
return Rect.new(pos, pos + size)
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
function visuals.applyEsp(player)
repeat task.wait() until playerInfo.storage[player]
task.wait(1)
local this = {}
this.drawingObjects = {
drawOnScreen = {},
drawOffScreen = {},
drawGeneral = {}, --everything in general will always draw if the condition is met
stoppedRenderingOnScreen = true,
stoppedRenderingOffScreen = true,
lastData = { --data needed for calculating getboundingbox to preserve the rotation
headPos = nil,
torsoCf = nil,
health = nil,
maxHealth = nil
},
}
this.transparencyEvent = Instance.new("BindableEvent")
this.healthPercentageSpring = spring.new()
this.healthPercentageSpring.s = 24
this.timePassed = 0
this.chamsObjects = {}
this.skeletons = {}
this.chamsTransConnections = {}
this.updatechams = false -- homo!!
this.transConnections = {}
this.theirpInfo = playerInfo.storage[player]
visuals.initializeDrawingObjects(this.drawingObjects.drawOnScreen, this.drawingObjects.drawOffScreen, this.drawingObjects.drawGeneral)
for i,v in next, this.drawingObjects.drawOnScreen do
table.insert(this.transConnections, this.transparencyEvent.Event:Connect(function(transparency)
v.object.Transparency = v.originalTransparency * (1 - transparency)
end))
end
for i,v in next, this.drawingObjects.drawOffScreen do
table.insert(this.transConnections, this.transparencyEvent.Event:Connect(function(transparency)
v.object.Transparency = v.originalTransparency * (1 - transparency)
end))
end
for i,v in next, this.drawingObjects.drawGeneral do
table.insert(this.transConnections, this.transparencyEvent.Event:Connect(function(transparency)
v.object.Transparency = v.originalTransparency * (1 - transparency)
end))
end
function this.chamsremoved(character)
for i = #this.chamsObjects, 1, -1 do
local object = table.remove(this.chamsObjects, i)
if object then
object:Destroy()
object = nil
end
end
for i = #this.skeletons, 1, -1 do
local v = table.remove(this.skeletons, i)
if v then
v.step:Disconnect()
v.step = nil
v.line:Remove()
v.line = nil
v.weld = nil
end
end
end
local transparencyFix = function()
local character = player.Character
if not character then
return
end
local pInfo = playerInfo.storage[player]
if not pInfo then
return
end
local section = this and this.theirpInfo and this.theirpInfo.enemy and "Enemy ESP" or "Team ESP"
local childs = character:GetChildren()
for i = 1, #childs do
local accessory = childs[i]
if accessory and accessory.ClassName == "Accessory" then
local c = accessory:GetChildren()
for j = 1, #c do
local part = c[j]
if part and part:IsA("BasePart") then
part.Transparency = Menu["ESP"][section]["Chams"]["Toggle"]["Enabled"] and 1 or 0
end
end
end
end
end
function this.chamsadded(character)
repeat
task.wait()
until character ~= nil
local humanoid = character:WaitForChild("Humanoid", 1/0)
local humanoidRootPart = character:WaitForChild("HumanoidRootPart", 1/0)
if humanoid.Health <= 0 then
return
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local pInfo = playerInfo.storage[player]
if not pInfo then
repeat
pInfo = playerInfo.storage[player]
task.wait()
until pInfo
end
--what the dog doing
local section = this and this.theirpInfo and this.theirpInfo.enemy and "Enemy ESP" or "Team ESP"
humanoidRootPart.AncestryChanged:Connect(function(child, new)
if new == nil then
this.chamsremoved()
end
end)
local yeah = tick()
local loop
loop = runService.Stepped:Connect(function()
if tick() - yeah > 5 then
loop:Disconnect()
loop = nil
end
transparencyFix()
end)
for i,v in next, character:GetChildren() do
if v:IsA("MeshPart") or v:IsA("BasePart") and v:FindFirstChildOfClass("Motor6D") and (v.Transparency ~= 1 or v.Name == "Head") then
if v.Name == "BackC4" then return end
local weld = v:FindFirstChildOfClass("Motor6D")
if weld.Part0 == character.HumanoidRootPart or weld.Part1 == character.HumanoidRootPart then
else
if weld and weld.Part0 and weld.Part1 then
local data = {}
data.weld = weld
data.line = visuals.createDrawing("Line", {
Thickness = 1,
Color = Menu["ESP"][section]["Skeleton"]["Color 1"]["Color"],
Visible = false,
Transparency = 0.5
})
local hasBeenHidden = false
data.step = runService.Stepped:Connect(function()
local section = this and this.theirpInfo and this.theirpInfo.enemy and "Enemy ESP" or "Team ESP"
if Menu["ESP"][section]["Enabled"]["Toggle"]["Enabled"] and Menu["ESP"][section]["Skeleton"]["Toggle"]["Enabled"] then
hasBeenHidden = false
local p0, v0 = mathModule.worldToViewportPoint(data.weld.Part0.Position)
local p1, v1 = mathModule.worldToViewportPoint(data.weld.Part1.Position)
if v0 and v1 then
data.line.From = newVector2(math.floor(p0.x), math.floor(p0.y))
data.line.To = newVector2(math.floor(p1.x), math.floor(p1.y))
data.line.Color = Menu["ESP"][section]["Skeleton"]["Color 1"]["Color"]
data.line.Visible = true
else
data.line.Visible = false
end
else
if hasBeenHidden ~= true then
data.line.Visible = false
hasBeenHidden = true
end
end
end)
table.insert(this.skeletons, data)
end
end
end
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Gun" and v.Name ~= "BackC4" and v.Name ~= "HeadHB" and v.Name ~= "Head" then
local isHead = v.Name == "FakeHead"
local inner = Instance.new(isHead and "CylinderHandleAdornment" or "BoxHandleAdornment")
local outline = inner:Clone()
-- dn
-- is 1 the inner or outline?
-- 1 inner
inner.Name = "inner"
inner.AlwaysOnTop = true
inner.Color3 = Menu["ESP"][section]["Chams"]["Color 1"]["Color"]
inner.Transparency = Menu["ESP"][section]["Chams"]["Color 1"]["Transparency"]
inner.Visible = Menu["ESP"][section]["Chams"]["Toggle"]["Enabled"]
inner.ZIndex = 2
inner.Adornee = v
inner.Parent = visuals.chamsFolder
outline.Name = "outer"
outline.AlwaysOnTop = false
outline.Color3 = Menu["ESP"][section]["Chams"]["Color 2"]["Color"]
outline.Transparency = Menu["ESP"][section]["Chams"]["Color 2"]["Transparency"]
outline.Visible = inner.Visible
outline.ZIndex = -1
outline.Adornee = v
outline.Parent = visuals.chamsFolder
if isHead then
inner.CFrame = CFrame.Angles(pi / 2, 0, 0)
inner.Radius = v.Size.x * 0.58 + 0.001
inner.Height = v.Size.y + 0.17
outline.CFrame = inner.CFrame
outline.Radius = v.Size.x * 0.58 + 0.15
outline.Height = v.Size.y + 0.32
else
inner.Size = v.Size + newVector3(0.001, 0.001, 0.001)
outline.Size = v.Size + newVector3(0.15, 0.15, 0.15)
end
table.insert(this.chamsObjects, inner)
table.insert(this.chamsObjects, outline)
end
end
end
function this.updateInnerChams()
if not this or not this.theirpInfo then return end
local section = this and this.theirpInfo and this.theirpInfo.enemy and "Enemy ESP" or "Team ESP"
local chamsEnabled = Menu["ESP"][section]["Chams"]["Toggle"]["Enabled"] and Menu["ESP"][section]["Enabled"]["Toggle"]["Enabled"]
if this.chamsObjects then
for i, v in next, this.chamsObjects do
v.Visible = Menu["ESP"][section]["Chams"]["Toggle"]["Enabled"]
if v.Name == "inner" then
v.Color3 = Menu["ESP"][section]["Chams"]["Color 1"]["Color"]
v.Transparency = chamsEnabled and Menu["ESP"][section]["Chams"]["Color 1"]["Transparency"] or 1
end
end
end
end
function this.updateOuterChams()
if not this or not this.theirpInfo then return end
local section = this and this.theirpInfo and this.theirpInfo.enemy and "Enemy ESP" or "Team ESP"
local chamsEnabled = Menu["ESP"][section]["Chams"]["Toggle"]["Enabled"] and Menu["ESP"][section]["Enabled"]["Toggle"]["Enabled"]
if this.chamsObjects then
for i, v in next, this.chamsObjects do
v.Visible = Menu["ESP"][section]["Chams"]["Toggle"]["Enabled"]
if v.Name == "outer" then
v.Color3 = Menu["ESP"][section]["Chams"]["Color 2"]["Color"]
v.Transparency = chamsEnabled and Menu["ESP"][section]["Chams"]["Color 2"]["Transparency"] or 1
end
end
end
end
function this.updateChams()
if not this or not this.theirpInfo then return end
local section = this and this.theirpInfo and this.theirpInfo.enemy and "Enemy ESP" or "Team ESP"
local chamsEnabled = Menu["ESP"][section]["Chams"]["Toggle"]["Enabled"] and Menu["ESP"][section]["Enabled"]["Toggle"]["Enabled"]
if this.chamsObjects then
for i, v in next, this.chamsObjects do
v.Visible = Menu["ESP"][section]["Chams"]["Toggle"]["Enabled"]
if v.Name == "inner" then
v.Color3 = Menu["ESP"][section]["Chams"]["Color 1"]["Color"]
v.Transparency = chamsEnabled and Menu["ESP"][section]["Chams"]["Color 1"]["Transparency"] or 1
elseif v.Name == "outer" then
v.Color3 = Menu["ESP"][section]["Chams"]["Color 2"]["Color"]
v.Transparency = chamsEnabled and Menu["ESP"][section]["Chams"]["Color 2"]["Transparency"] or 1
end
end
transparencyFix()
end
end
for i,section in next, {"Team ESP", "Enemy ESP"} do
Menu["ESP"][section]["Enabled"]["Toggle"].Changed:Connect(this.updateChams)
Menu["ESP"][section]["Chams"]["Toggle"].Changed:Connect(this.updateChams)
Menu["ESP"][section]["Chams"]["Color 1"].Changed:Connect(this.updateInnerChams)
Menu["ESP"][section]["Chams"]["Color 2"].Changed:Connect(this.updateOuterChams)
end
function this.renderOnScreen(info)
--debug.profilebegin(player.Name .. " esp render on screen")
if info.pInfo then
this.drawingObjects.lastData.pInfo = info.pInfo
else
info.pInfo = this.drawingObjects.lastData.pInfo
end
local health = info.health
local maxHealth = info.maxHealth
local section = ((this and this.theirpInfo and this.theirpInfo.enemy and "Enemy") or "Team") .. " ESP"
local boundingRect = info.boundingRect
local drawOnScreen = this.drawingObjects.drawOnScreen
local boxOutline = drawOnScreen.outlineBox.object
local box = drawOnScreen.box.object
local boxFilled = drawOnScreen.boxFilled.object
local healthBar = drawOnScreen.healthBar.object
local healthBarOutline = drawOnScreen.healthBarOutline.object
local healthBarOutlineOutline = drawOnScreen.healthBarOutlineOutline.object
local healthNumber = drawOnScreen.healthNumber.object
local heldWeapon = drawOnScreen.heldWeapon.object
local heldWeaponIcon = drawOnScreen.heldWeaponIcon.object
local distanceTag = drawOnScreen.distanceTag.object
local nameTag = drawOnScreen.nameTag.object
local armorTag = drawOnScreen.armorTag.object
local moneyTag = drawOnScreen.moneyTag.object
local fakeTag = drawOnScreen.fakeTag.object
local bombTag = drawOnScreen.bombTag.object
local hostageTag = drawOnScreen.hostageTag.object
local fakeindicator = 0
local flagoffset = 0 -- yeah yeah this is gay but fuck off ty!
local textCase = Menu["ESP"]["ESP Settings"]["Text Case"]["Value"]
local textSize = Menu["ESP"]["ESP Settings"]["Text Size"]["Value"]
local textFont = Drawing.Fonts[Menu["ESP"]["ESP Settings"]["Text Font"]["Value"]]
local textFlagCase = Menu["ESP"]["ESP Settings"]["Flag Text Case"]["Value"]
local textFlagSize = Menu["ESP"]["ESP Settings"]["Flag Text Size"]["Value"]
local textFlagFont = Drawing.Fonts[Menu["ESP"]["ESP Settings"]["Flag Text Font"]["Value"]]
this.healthPercentageSpring.t = info.pInfo.god == true and 0 or health/maxHealth
if info.pInfo.character and findFirstChild(info.pInfo.character, "EquippedTool") then
this.drawingObjects.lastData.weapon = textCase == "lowercase" and info.pInfo.character.EquippedTool.Value:lower() or textCase == "UPPERCASE" and info.pInfo.character.EquippedTool.Value:upper() or info.pInfo.character.EquippedTool.Value
end
--debug.profilebegin(player.Name .. " esp render on screen box")
if Menu["ESP"][section]["Box"]["Toggle"]["Enabled"] then
box.Position = boundingRect.Min
box.Size = boundingRect.Max - boundingRect.Min
boxOutline.Position = box.Position
boxOutline.Size = box.Size
box.Color = Menu["ESP"][section]["Box"]["Color 1"]["Color"]
boxFilled.Color = Menu["ESP"][section]["Filled Box"]["Color 1"]["Color"]
boxFilled.Transparency = 1 - Menu["ESP"][section]["Filled Box"]["Color 1"]["Transparency"]
if Menu["ESP"][section]["Filled Box"]["Toggle"]["Enabled"] then
boxFilled.Position = box.Position + newVector2(math.floor(box.Thickness / 2) + 1, math.floor(box.Thickness / 2) + 1)
boxFilled.Size = box.Size - newVector2(box.Thickness + 1, box.Thickness + 1)
boxFilled.Visible = true
else
boxFilled.Visible = false
end
box.Visible = true
boxOutline.Visible = true
else
box.Visible = false
boxFilled.Visible = false
boxOutline.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen health bar")
if Menu["ESP"][section]["Health Bar"]["Toggle"]["Enabled"] then
local hpMax = Menu["ESP"][section]["Health Bar"]["Color 1"]["Color"]
local hpLow = Menu["ESP"][section]["Health Bar"]["Color 2"]["Color"]
local healthPercentage = this.healthPercentageSpring.p
local fullSize = boundingRect.Height
local chunk = fullSize * healthPercentage
healthBar.Size = newVector2(2, chunk)
healthBar.Position = boundingRect.Min + newVector2(-5, fullSize - chunk)
healthBarOutline.Size = newVector2(4, fullSize + 2)
healthBarOutline.Position = boundingRect.Min + newVector2(-6, -1)
healthBarOutlineOutline.Size = healthBarOutline.Size
healthBarOutlineOutline.Position = healthBarOutline.Position
healthBar.Color = hpLow:Lerp(hpMax, healthPercentage)
local isGradient = Menu["ESP"][section]["Gradient Health Bar"]["Toggle"]["Enabled"]
healthBar.Visible = not isGradient
healthBarOutline.Visible = true
healthBarOutlineOutline.Visible = true
if isGradient then
local sizePerSegment = math.ceil(fullSize / visuals.gradentHealthBarSegments)
local maxSegments = fullSize / sizePerSegment + 1
local minSegments = chunk / sizePerSegment + 1
local skipped = maxSegments - minSegments
local healthPos = healthBar.Position
local healthSizeX = healthBar.Size.x
local healthSizeY = healthBar.Size.y
for i = 1, visuals.gradentHealthBarSegments do
local segment = drawOnScreen["healthBarSegment" .. i].object
local projectedPosMin = newVector2(0, (i-1) * sizePerSegment)
local ProjectedPosMax = projectedPosMin + newVector2(0, sizePerSegment)
if projectedPosMin.y > chunk then
segment.Visible = false
else
segment.Visible = true
segment.Position = healthPos + projectedPosMin
segment.Size = newVector2(healthSizeX, ProjectedPosMax.y - healthSizeY > 0 and sizePerSegment - (ProjectedPosMax.y - healthSizeY) or sizePerSegment)
segment.Color = hpMax:Lerp(hpLow, (i + skipped)/maxSegments)
end
end
else
if drawOnScreen["healthBarSegment1"].object.Visible == true then
for i = 1, visuals.gradentHealthBarSegments do
drawOnScreen["healthBarSegment" .. i].object.Visible = false
end
end
end
else
healthBar.Visible = false
healthBarOutline.Visible = false
healthBarOutlineOutline.Visible = false
if drawOnScreen["healthBarSegment1"].object.Visible == true then
for i = 1, visuals.gradentHealthBarSegments do
drawOnScreen["healthBarSegment" .. i].object.Visible = false
end
end
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen health bar number")
if Menu["ESP"][section]["Health Bar"]["Toggle"]["Enabled"] and ((Menu["ESP"][section]["Health Number"]["Toggle"]["Enabled"] and health <= Menu["ESP"]["ESP Settings"]["Max HP Visibility Cap"]["Value"]) or info.pInfo.god) then
local godded = info.pInfo.god
healthNumber.Text = godded and "God" or tostring(math.floor((this.healthPercentageSpring.p * maxHealth) + 0.5))
local offset = godded and 0 or (2 * this.healthPercentageSpring.p) - 1
healthNumber.Position = godded and boundingRect.Min + newVector2(-5 - healthBar.Size.x - (healthNumber.TextBounds.X/2), (boundingRect.Height*0.5) - healthNumber.TextBounds.Y/2 + (offset * (healthNumber.Size/4)) - (offset * 1)) or healthBar.Position + newVector2(-healthBar.Size.x - (healthNumber.TextBounds.X/2) - 1, -healthNumber.TextBounds.Y/2) + newVector2(0, (offset * (healthNumber.Size + 1) * 0.25))
healthNumber.Color = Color3.new(1, 1, 1)
healthNumber.Visible = true
else
healthNumber.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen held weapon")
local theOffsetBullshit = 0
if Menu["ESP"][section]["Held Weapon"]["Toggle"]["Enabled"] then
heldWeapon.Text = this.drawingObjects.lastData.weapon
heldWeapon.Size = textSize
heldWeapon.Font = textFont
heldWeapon.Position = boundingRect.Min + newVector2(math.floor(boundingRect.Width / 2), boundingRect.Height + 2)
heldWeapon.Color = Menu["ESP"][section]["Held Weapon"]["Color 1"]["Color"]
heldWeapon.Visible = true
theOffsetBullshit = theOffsetBullshit + textSize
else
heldWeapon.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen held weapon icon")
if Menu["ESP"][section]["Held Weapon Icon"]["Toggle"]["Enabled"] then
local data = info.pInfo.character and findFirstChild(info.pInfo.character, "EquippedTool") and findFirstChild(info.pInfo.character, "EquippedTool").Value or this.drawingObjects.lastData.lastHeldWeapon
if this.drawingObjects.lastData.lastHeldWeapon ~= data then
heldWeaponIcon.Data = visuals.imagecache[data] or visuals.imagecache["C4"]
end
this.drawingObjects.lastData.lastHeldWeapon = data
heldWeaponIcon.Position = boundingRect.Min + newVector2(math.floor((boundingRect.Width / 2) - (heldWeaponIcon.Size.X / 2)), boundingRect.Height + theOffsetBullshit + 2)
heldWeaponIcon.Color = Menu["ESP"][section]["Held Weapon Icon"]["Color 1"]["Color"]
heldWeaponIcon.Visible = true
theOffsetBullshit = theOffsetBullshit + heldWeaponIcon.Size.Y
else
heldWeaponIcon.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen distance")
if Menu["ESP"][section]["Distance"]["Toggle"]["Enabled"] then
distanceTag.Text = mathModule.truncateNumber((this.drawingObjects.lastData.headCf.p - camera.CFrame.p).Magnitude, 1) .. (textCase == "lowercase" and " st" or textCase == "UPPERCASE" and " ST" or " st")
distanceTag.Position = boundingRect.Min + newVector2(math.floor(boundingRect.Width / 2), boundingRect.Height + theOffsetBullshit + 2)
distanceTag.Size = textSize
distanceTag.Font = textFont
distanceTag.Color = Menu["ESP"][section]["Distance"]["Color 1"]["Color"]
distanceTag.Visible = true
else
distanceTag.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen name")
if Menu["ESP"][section]["Name"]["Toggle"]["Enabled"] then
nameTag.Color = Menu["ESP"][section]["Name"]["Color 1"]["Color"]
nameTag.Text = textCase == "lowercase" and player.Name:lower() or textCase == "UPPERCASE" and player.Name:upper() or player.Name
nameTag.Position = boundingRect.Min + newVector2(math.floor(boundingRect.Width / 2), -2 - nameTag.TextBounds.y)
nameTag.Size = textSize
nameTag.Font = textFont
nameTag.Visible = true
else
nameTag.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen armor")
if Menu["ESP"][section]["Armor"]["Toggle"]["Enabled"] then
armorTag.Color = Menu["ESP"][section]["Armor"]["Color 1"]["Color"]
local str = ""
if player:FindFirstChild("Helmet") then
str = str .. "H"
end
if player:FindFirstChild("Kevlar") then
str = str .. "K"
end
local rawText = str
local rawTextSplit = string.split(rawText:lower(), "")
if rawTextSplit[1] then
rawTextSplit[1] = rawTextSplit[1]:upper()
for i, char in next, rawTextSplit do
if ((char == " " or char == "-") and i < #rawTextSplit) then
rawTextSplit[i + 1] = rawTextSplit[i + 1]:upper()
end
end
end
local fixedText = table.concat(rawTextSplit)
armorTag.Text = textFlagCase == "lowercase" and str:lower() or textFlagCase == "UPPERCASE" and str:upper() or fixedText
armorTag.Position = boundingRect.Min + newVector2(math.floor(boundingRect.Width) + (armorTag.TextBounds.X / 2) + 2, -3)
if str ~= "" then
flagoffset = flagoffset + armorTag.TextBounds.Y
end
armorTag.Visible = true
armorTag.Font = textFlagFont
armorTag.Size = textFlagSize
else
armorTag.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen money")
if Menu["ESP"][section]["Money"]["Toggle"]["Enabled"] then
moneyTag.Color = Menu["ESP"][section]["Money"]["Color 1"]["Color"]
moneyTag.Text = tostring(player.Cash.Value) .. "$"
moneyTag.Font = textFlagFont
moneyTag.Size = textFlagSize
moneyTag.Position = boundingRect.Min + newVector2(math.floor(boundingRect.Width) + (moneyTag.TextBounds.X / 2) + 2, -3 + flagoffset)
flagoffset = flagoffset + moneyTag.TextBounds.Y
moneyTag.Visible = true
else
moneyTag.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen fake")
local cameraCf = findFirstChild(player, "CameraCF")
local desync = (cameraCf.Value.p - this.drawingObjects.lastData.headCf.p).Magnitude
fakeindicator = (0.1 * desync - 1.2)
if section == "Enemy ESP" and Menu["ESP"][section]["Fake"]["Toggle"]["Enabled"] and cameraCf.Value ~= emptyCf and cameraCf.Value == cameraCf.Value and desync > 12 and fakeindicator > 0 then
fakeTag.Color = Menu["ESP"][section]["Fake"]["Color 1"]["Color"]
fakeTag.Text = textFlagCase == "lowercase" and "fake" or textFlagCase == "UPPERCASE" and "FAKE" or "Fake"
fakeTag.Transparency = fakeindicator
fakeTag.Position = boundingRect.Min + newVector2(math.floor(boundingRect.Width) + (fakeTag.TextBounds.X / 2) + 2, -3 + flagoffset)
flagoffset = flagoffset + fakeTag.TextBounds.Y
fakeTag.Visible = true
else
fakeTag.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen bomb")
if workspace:FindFirstChild("Status") and workspace.Status:FindFirstChild("HasBomb") and workspace.Status.HasBomb.Value == player.Name then
this.drawingObjects.lastData.hadBomb = true
else
this.drawingObjects.lastData.hadBomb = false
end
if Menu["ESP"][section]["Bomb"]["Toggle"]["Enabled"] and this.drawingObjects.lastData.hadBomb then
bombTag.Color = Menu["ESP"][section]["Bomb"]["Color 1"]["Color"]
bombTag.Text = textFlagCase == "lowercase" and "bomb" or textFlagCase == "UPPERCASE" and "BOMB" or "Bomb"
bombTag.Position = boundingRect.Min + newVector2(math.floor(boundingRect.Width) + (bombTag.TextBounds.X / 2) + 2, -3 + flagoffset)
flagoffset = flagoffset + bombTag.TextBounds.Y
bombTag.Visible = true
else
bombTag.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen hostage")
if workspace:FindFirstChild("Ray_Ignore") and workspace.Ray_Ignore:FindFirstChild(player.Name) and workspace.Ray_Ignore[player.Name]:FindFirstChild("Hostage") then
this.drawingObjects.lastData.hadHostage = true
else
this.drawingObjects.lastData.hadHostage = false
end
if Menu["ESP"][section]["Hostage"]["Toggle"]["Enabled"] and this.drawingObjects.lastData.hadHostage then
hostageTag.Color = Menu["ESP"][section]["Hostage"]["Color 1"]["Color"]
hostageTag.Text = textFlagCase == "lowercase" and "hostage" or textFlagCase == "UPPERCASE" and "HOSTAGE" or "Hostage"
hostageTag.Position = boundingRect.Min + newVector2(math.floor(boundingRect.Width) + (hostageTag.TextBounds.X / 2) + 2, -3 + flagoffset)
flagoffset = flagoffset + hostageTag.TextBounds.Y
hostageTag.Visible = true
else
hostageTag.Visible = false
end
--debug.profileend()
--debug.profilebegin(player.Name .. " esp render on screen hightlight")
if (ragebot and ragebot.currenttarget and ragebot.currenttarget.player == player or legitbot and legitbot.aimassisttarget and legitbot.aimassisttarget.player == player) and Menu["ESP"]["ESP Settings"]["Highlight Aimbot Target"]["Toggle"]["Enabled"] then
for i, v in next, this.chamsObjects do
if v.Name == "inner" then
local color = Menu["ESP"]["ESP Settings"]["Highlight Aimbot Target"]["Color 1"]["Color"]
v.Color3 = Color3.fromRGB(math.clamp((color.R * 255) - 75, 0, 255), math.clamp((color.G * 255) - 75, 0, 255), math.clamp((color.B * 255) - 75, 0, 255))
else
v.Color3 = Menu["ESP"]["ESP Settings"]["Highlight Aimbot Target"]["Color 1"]["Color"]
end
end
this.updatechams = true
for i, v in next, drawOnScreen do
if v.object == healthBarOutline or v.object == healthBarOutlineOutline or v.object == boxOutline then
else
v.object.Color = Menu["ESP"]["ESP Settings"]["Highlight Aimbot Target"]["Color 1"]["Color"]
end
end
else
if this.updatechams == true then
this.updateChams()
this.updatechams = false
end
end
--debug.profileend()
--make visible
this.drawingObjects.stoppedRenderingOnScreen = false
if not this.drawingObjects.stoppedRenderingOffScreen then
this.drawingObjects.stoppedRenderingOffScreen = true
for i,v in next, this.drawingObjects.drawOffScreen do
v.object.Visible = false
end
end
--debug.profileend()
end
function this.renderOffScreen(info)
--debug.profilebegin(player.Name .. " esp render off screen")
local pos = CFrame.lookAt(camera.CFrame.p, camera.CFrame.p + camera.CFrame.LookVector * newVector3(1, 0, 1)):PointToObjectSpace(info.position)
--arrow
if not (executor == "ScriptWare" and platform == "Mac") then
local oofArrow = this.drawingObjects.drawOffScreen.oofArrow.object
local oofArrowOutline = this.drawingObjects.drawOffScreen.oofArrowOutline.object
if Menu["ESP"]["Enemy ESP"]["Out of View Arrows"]["Toggle"]["Enabled"] and this and this.theirpInfo and this.theirpInfo.enemy then
local angle = math.atan2(pos.z, pos.x)
local cx, sy = math.cos(angle), math.sin(angle)
local cx1, sy1 = math.cos(angle + pi/2), math.sin(angle + pi/2)
local cx2, sy2 = math.cos(angle + pi/2*3), math.sin(angle + pi/2*3)
local viewport = camera.ViewportSize
local bigger = math.max(viewport.x, viewport.y)
local smaller = math.min(viewport.x, viewport.y)
local arrowSize = math.clamp(Menu["ESP"]["Enemy ESP"]["Dynamic Arrow Size"]["Toggle"]["Enabled"] and mathModule.map((info.position - camera.CFrame.p).Magnitude, 1, 100, 30, 10) or Menu["ESP"]["Enemy ESP"]["Arrow Size"]["Value"], 4, 1/0)
local arrowPercentage = Menu["ESP"]["Enemy ESP"]["Arrow Distance"]["Value"]
local arrowOrigin = viewport/2 + (Vector2.new(cx, sy) * Vector2.new(bigger * arrowPercentage/200, smaller * arrowPercentage/200))
oofArrow.PointA = arrowOrigin + Vector2.new(arrowSize*2 * cx, arrowSize*2 * sy)
oofArrow.PointB = arrowOrigin + Vector2.new(arrowSize * cx1, arrowSize * sy1)
oofArrow.PointC = arrowOrigin + Vector2.new(arrowSize * cx2, arrowSize * sy2)
oofArrow.Color = Menu["ESP"]["Enemy ESP"]["Out of View Arrows"]["Color 1"]["Color"]
oofArrowOutline.PointA = oofArrow.PointA
oofArrowOutline.PointB = oofArrow.PointB
oofArrowOutline.PointC = oofArrow.PointC
oofArrowOutline.Color = Color3.new(math.max(0, Menu["ESP"]["Enemy ESP"]["Out of View Arrows"]["Color 1"]["Color"].r * 0.5), math.max(0, Menu["ESP"]["Enemy ESP"]["Out of View Arrows"]["Color 1"]["Color"].g * 0.5), math.max(0, Menu["ESP"]["Enemy ESP"]["Out of View Arrows"]["Color 1"]["Color"].b * 0.5))
local trans = ((math.cos(tick() * 2 * pi) * (0.75 - (0.25 * (math.cos(tick() * 2 * pi))))) / 2) + 0.75
this.drawingObjects.drawOffScreen.oofArrow.originalTransparency = trans
this.drawingObjects.drawOffScreen.oofArrowOutline.originalTransparency = trans
oofArrow.Transparency = trans
oofArrowOutline.Transparency = trans
oofArrow.Visible = true
oofArrowOutline.Visible = true
else
oofArrowOutline.Visible = false
oofArrow.Visible = false
end
end
this.drawingObjects.stoppedRenderingOffScreen = false
if not this.drawingObjects.stoppedRenderingOnScreen then
this.drawingObjects.stoppedRenderingOnScreen = true
for i,v in next, this.drawingObjects.drawOnScreen do
v.object.Visible = false
end
end
--debug.profileend()
end
function this.renderGeneral(info)
--debug.profilebegin(player.Name .. " esp render general")
local snapLine = this.drawingObjects.drawGeneral.snapLine.object
local pos, onScreen = mathModule.worldToViewportPoint(info.position, false, 50)
if not onScreen then
local angle
local centerX, centerY = viewportSize.x/2, viewportSize.y/2
if pos.z > 0 then
angle = math.atan2(pos.y - centerY, pos.x - centerX)
else
angle = math.atan2(centerY - pos.y, centerX - pos.x)
end
local x = math.cos(angle)
local y = math.sin(angle)
local slope = y/x
local xEdge, yEdge = viewportSize.x, viewportSize.y
if y < 0 then
yEdge = 0
end
if x < 0 then
xEdge = 0
end
local newY = slope*xEdge + centerY - slope*centerX
if newY > 0 and newY < viewportSize.y then
pos = Vector2.new(xEdge, newY)
else
pos = Vector2.new((yEdge - centerY + slope*centerX)/slope, yEdge)
end
end
local section = (this and this.theirpInfo and this.theirpInfo.enemy and "Enemy" or "Team") .. " ESP"
if Menu["ESP"][section]["Snap Lines"]["Toggle"]["Enabled"] then
local trans = (1 - Menu["ESP"][section]["Snap Lines"]["Color 1"]["Transparency"]) * (onScreen and 1 or 0.5)
snapLine.From = newVector2(math.floor(viewportSize.x / 2), math.floor(viewportSize.y - 50))
snapLine.To = Vector2.new(pos.x, pos.y)
snapLine.Transparency = trans
snapLine.Color = Menu["ESP"][section]["Snap Lines"]["Color 1"]["Color"]
snapLine.Visible = true
else
snapLine.Visible = false
end
local cameraCircle = this.drawingObjects.drawOnScreen.cameraCircle.object
local cameraCf = findFirstChild(player, "CameraCF")
local desync = (cameraCf.Value.p - info.position).Magnitude
fakeindicator = (0.1 * desync - 1.2)
if section:find("Enemy") and Menu["ESP"]["Enemy ESP"]["Show Resolved Position"]["Toggle"]["Enabled"] and findFirstChild(player, "CameraCF") and this.timePassed == 0 then
if cameraCf.Value ~= emptyCf and cameraCf.Value == cameraCf.Value and desync > 12 then
local pos, onScreen = mathModule.worldToViewportPoint(cameraCf.Value.p)
if onScreen then
cameraCircle.Position = newVector2(math.floor(pos.x), math.floor(pos.y))
cameraCircle.Transparency = fakeindicator
cameraCircle.Color = Menu["ESP"]["Enemy ESP"]["Show Resolved Position"]["Color 1"]["Color"]
cameraCircle.Visible = true
else
cameraCircle.Visible = false
end
else
cameraCircle.Visible = false
end
else
cameraCircle.Visible = false
end
if section:find("Enemy") and Menu["ESP"]["Enemy ESP"]["Show Extrapolation Position"]["Toggle"]["Enabled"] and Menu["Rage"]["Tracking"]["Extrapolation"]["Toggle"]["Enabled"] and player.Character and player.Character:FindFirstChild("Humanoid") and this.timePassed == 0 and info.pInfo.velocity.Magnitude > 0.01 then
local extrapolatedparam = RaycastParams.new()
extrapolatedparam.IgnoreWater = true
extrapolatedparam.FilterType = Enum.RaycastFilterType.Whitelist
extrapolatedparam.FilterDescendantsInstances = {workspace.Map} -- this cannot be moved through under normal circumstances
local cf = CFrame.new(info.pInfo.currentPosition)
local size = Vector3.new(2, 6, 2)
local extrapolateby = info.pInfo.velocity * ((Menu["Rage"]["Tracking"]["Extrapolation Tuning"]["Value"] + (game.Stats.PerformanceStats.Ping:GetValue() * 2)) / 1000) -- this is how far ahead in time we are extrapolating
local cast = workspaceRaycast(workspace, cf.p, extrapolateby, extrapolatedparam)
local extrapolated = cast and cast.Position or cf.p + extrapolateby
-- this is terrible but i need to do this asap
local currentColor = Menu["ESP"]["Enemy ESP"]["Show Extrapolation Position"]["Color 1"]["Color"]
do
local verticee1 = extrapolated + Vector3.new(size.x / 2, size.y / 2, size.z / 2)
local verticee2 = extrapolated + Vector3.new(size.x / 2, -size.y / 2, size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine1.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
do
local verticee1 = extrapolated + Vector3.new(-size.x / 2, size.y / 2, size.z / 2)
local verticee2 = extrapolated + Vector3.new(-size.x / 2, -size.y / 2, size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine2.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
do
local verticee1 = extrapolated + Vector3.new(-size.x / 2, size.y / 2, -size.z / 2)
local verticee2 = extrapolated + Vector3.new(-size.x / 2, -size.y / 2, -size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine3.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
do
local verticee1 = extrapolated + Vector3.new(size.x / 2, size.y / 2, -size.z / 2)
local verticee2 = extrapolated + Vector3.new(size.x / 2, -size.y / 2, -size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine4.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
-- animated bits (tits)
local upper = math.sin(tick() * 2)
do
local verticee1 = extrapolated + Vector3.new(size.x / 2, size.y / 2 * upper, size.z / 2)
local verticee2 = extrapolated + Vector3.new(-size.x / 2, size.y / 2 * upper, size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine5.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
do
local verticee1 = extrapolated + Vector3.new(size.x / 2, size.y / 2 * upper, size.z / 2)
local verticee2 = extrapolated + Vector3.new(size.x / 2, size.y / 2 * upper, -size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine6.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
do
local verticee1 = extrapolated + Vector3.new(-size.x / 2, size.y / 2 * upper, -size.z / 2)
local verticee2 = extrapolated + Vector3.new(-size.x / 2, size.y / 2 * upper, size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine7.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
do
local verticee1 = extrapolated + Vector3.new(-size.x / 2, size.y / 2 * upper, -size.z / 2)
local verticee2 = extrapolated + Vector3.new(size.x / 2, size.y / 2 * upper, -size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine8.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
upper = -upper
do
local verticee1 = extrapolated + Vector3.new(size.x / 2, size.y / 2 * upper, size.z / 2)
local verticee2 = extrapolated + Vector3.new(-size.x / 2, size.y / 2 * upper, size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine9.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
do
local verticee1 = extrapolated + Vector3.new(size.x / 2, size.y / 2 * upper, size.z / 2)
local verticee2 = extrapolated + Vector3.new(size.x / 2, size.y / 2 * upper, -size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine10.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
do
local verticee1 = extrapolated + Vector3.new(-size.x / 2, size.y / 2 * upper, -size.z / 2)
local verticee2 = extrapolated + Vector3.new(-size.x / 2, size.y / 2 * upper, size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine11.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
do
local verticee1 = extrapolated + Vector3.new(-size.x / 2, size.y / 2 * upper, -size.z / 2)
local verticee2 = extrapolated + Vector3.new(size.x / 2, size.y / 2 * upper, -size.z / 2)
local pos1, onScreen1 = mathModule.worldToViewportPoint(verticee1)
local pos2, onScreen2 = mathModule.worldToViewportPoint(verticee2)
local segment = this.drawingObjects.drawGeneral.lagCompLine12.object
if onScreen1 and onScreen2 then
segment.From = newVector2(pos1.x, pos1.y)
segment.To = newVector2(pos2.x, pos2.y)
segment.Color = currentColor
segment.Visible = true
else
segment.Visible = false
end
end
else
for i = 1, 12 do
local segment = this.drawingObjects.drawGeneral["lagCompLine" .. i].object
segment.Visible = false
end
end
--debug.profileend()
end
function this.onSpawned()
local pInfo = playerInfo.storage[player]
repeat
task.wait()
until pInfo and pInfo.alive -- FUCK INTEGER HARD
if this.step then
this.step:Disconnect()
this.step = nil
end
this.transparencyEvent:Fire(0)
this.fadefinished = true
this.step = runService.Stepped:Connect(function(upTime, deltaTime)
--debug.profilebegin(player.Name .. " esp spawned render")
if pInfo and (pInfo.alive or pInfo.god) then
local section = pInfo.enemy and "Enemy" or "Team"
local health, maxHealth = pInfo.humanoid.Health, pInfo.humanoid.MaxHealth
this.drawingObjects.lastData.health = health
this.drawingObjects.lastData.maxHealth = maxHealth
local enabled = Menu["ESP"][section .. " ESP"]["Enabled"]["Toggle"]["Enabled"]
if enabled then
this.timePassed = 0
local onScreen = mathModule.spherePoint(pInfo.head.Position, 4)
if onScreen then
this.renderOnScreen({
boundingRect = visuals.getBoundingBox(pInfo.rootpart.CFrame, pInfo.head.CFrame, pInfo.rootpart.Size, pInfo.head.Size, pInfo.humanoid.HipHeight, this.drawingObjects.lastData),
pInfo = pInfo,
health = health,
maxHealth = maxHealth
})
else
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
this.renderOffScreen({
position = pInfo.currentPosition
})
end
this.renderGeneral({
position = pInfo.currentPosition,
pInfo = pInfo
})
else
this.timePassed = 1
if not this.drawingObjects.stoppedRenderingOnScreen then
this.drawingObjects.stoppedRenderingOnScreen = true
for i,v in next, this.drawingObjects.drawOnScreen do
v.object.Visible = false
end
end
if not this.drawingObjects.stoppedRenderingOffScreen then
this.drawingObjects.stoppedRenderingOffScreen = true
for i,v in next, this.drawingObjects.drawOffScreen do
v.object.Visible = false
end
end
for i,v in next, this.drawingObjects.drawGeneral do
v.object.Visible = false
end
end
else
if this and this.onDied then
this.onDied()
end
end
--debug.profileend()
end)
end
function this.onDied()
local pInfo = playerInfo.storage[player]
if this.step then
this.step:Disconnect()
this.step = nil
end
this.fadefinished = false
this.timePassed = 0
this.step = runService.Stepped:Connect(function(upTime, deltaTime)
--debug.profilebegin(player.Name .. " esp died render")
if not this.timePassed then
this.timePassed = 1
end
this.timePassed = this.timePassed + (deltaTime * 4)
if this.timePassed >= 1 then
if this.step then
this.step:Disconnect()
end
for i,v in next, this.drawingObjects.drawOnScreen do
v.object.Visible = false
end
for i,v in next, this.drawingObjects.drawOffScreen do
v.object.Visible = false
end
for i,v in next, this.drawingObjects.drawGeneral do
v.object.Visible = false
end
this.drawingObjects.stoppedRenderingOffScreen = true
this.drawingObjects.stoppedRenderingOnScreen = true
for i = #this.chamsTransConnections, 1, -1 do
local con = table.remove(this.chamsTransConnections, i)
if con then
con:Disconnect()
con = nil
end
end
for i = #this.chamsObjects, 1, -1 do
local object = table.remove(this.chamsObjects, i)
if object then
object:Destroy()
object = nil
end
end
if this.step then
this.step:Disconnect()
this.step = nil
end
this.transparencyEvent:Fire(0)
this.fadefinished = true
else
this.transparencyEvent:Fire(mathModule.map(this.timePassed, 0, 1, 0, 1))
local section = pInfo.enemy and "Enemy" or "Team"
local enabled = Menu["ESP"][section .. " ESP"]["Enabled"]["Toggle"]["Enabled"]
if enabled and this.drawingObjects.lastData.headCf then
local onScreen = mathModule.spherePoint(this.drawingObjects.lastData.headCf.p, 4)
if onScreen then
this.renderOnScreen({
boundingRect = visuals.getBoundingBox(nil, nil, nil, nil, nil, this.drawingObjects.lastData),
health = 0,
maxHealth = this.drawingObjects.lastData.maxHealth
})
else
this.renderOffScreen({
position = this.drawingObjects.lastData.headCf.p
})
end
this.renderGeneral({
position = this.drawingObjects.lastData.headCf.p
})
else
if not this.drawingObjects.stoppedRenderingOnScreen then
this.drawingObjects.stoppedRenderingOnScreen = true
for i,v in next, this.drawingObjects.drawOnScreen do
v.object.Visible = false
end
end
if not this.drawingObjects.stoppedRenderingOffScreen then
this.drawingObjects.stoppedRenderingOffScreen = true
for i,v in next, this.drawingObjects.drawOffScreen do
v.object.Visible = false
end
end
for i,v in next, this.drawingObjects.drawGeneral do
v.object.Visible = false
end
end
end
--debug.profileend()
end)
end
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
this.onSpawned()
this.chamsadded(player.Character)
end
visuals.espObjects[player] = this
end
function visuals.removeEsp(player)
local this = visuals.espObjects[player]
if this then
if this.step then
this.step:Disconnect()
end
for i,v in next, this.drawingObjects.drawOnScreen do
v.object:Remove()
v.object = nil
table.clear(v)
end
for i,v in next, this.drawingObjects.drawOffScreen do
v.object:Remove()
v.object = nil
table.clear(v)
end
for i,v in next, this.drawingObjects.drawGeneral do
v.object:Remove()
v.object = nil
table.clear(v)
end
for i = #this.chamsTransConnections, 1, -1 do
local con = table.remove(this.chamsTransConnections, i)
if con then
con:Disconnect()
con = nil
end
end
for i = #this.transConnections, 1, -1 do
local con = table.remove(this.transConnections, i)
if con then
con:Disconnect()
con = nil
end
end
this.transparencyEvent:Destroy()
this.healthPercentageSpring = nil
table.clear(this)
visuals.espObjects[player] = nil
this = nil
end
end
playerSpawned:Connect(function(plr, tick)
local this = visuals.espObjects[plr]
if this then
this.chamsadded(plr.Character)
this.onSpawned()
end
end)
end
function visuals.saveViewmodel()
visuals.chammedobjects["Weapon Objects"] = {} -- guns are not re used
visuals.chammedobjects["Arms"] = {}
visuals.chammedobjects["Clothing"] = {}
visuals.chammedobjects["Original"] = {}
if localPlayer.Status.Alive.Value == false then
return
end
if camera:FindFirstChild("Arms") then
for i, v in next, (camera.Arms:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("Right Arm") and v:FindFirstChild("Left Arm") then
table.insert(visuals.chammedobjects["Arms"], v["Right Arm"])
table.insert(visuals.chammedobjects["Arms"], v["Left Arm"])
table.insert(visuals.chammedobjects["Clothing"], v["Right Arm"]:FindFirstChild("RGlove") or v["Right Arm"]:FindFirstChild("Glove"))
table.insert(visuals.chammedobjects["Clothing"], v["Left Arm"]:FindFirstChild("LGlove") or v["Left Arm"]:FindFirstChild("Glove"))
table.insert(visuals.chammedobjects["Clothing"], v["Right Arm"]:FindFirstChild("Sleeve"))
table.insert(visuals.chammedobjects["Clothing"], v["Left Arm"]:FindFirstChild("Sleeve"))
elseif (v:IsA("BasePart") or v:IsA("MeshPart") or v:IsA("SpecialMesh") or v:IsA("SurfaceAppearance")) and v.Transparency == 0 or v.Name == "HumanoidRootPart" then
if v.Name == "HumanoidRootPart" then -- fixing rolve issue
v.Transparency = 1
else
table.insert(visuals.chammedobjects["Weapon Objects"], v)
if v:FindFirstChild("SurfaceAppearance") then
table.insert(visuals.chammedobjects["Weapon Objects"], v:FindFirstChild("SurfaceAppearance"))
end
end
end
end
else
return
end
-- FUCK YOU NIGGER I HATE THIS SO FUCKING MUCH IF U READ THIS FUCK YOU
for idx, objects in next, ({visuals.chammedobjects["Arms"], visuals.chammedobjects["Clothing"], visuals.chammedobjects["Weapon Objects"]}) do
for i, v in next, (objects) do
if v:IsA("BasePart") or v:IsA("MeshPart") or v:IsA("SpecialMesh") then
local property = { -- i would getprops(v) but that shits laggy
Color = v.Color,
Material = v.Material,
Reflectance = v.Reflectance,
Transparency = v.Transparency
}
if v:IsA("MeshPart") then
property.TextureID = v.TextureID
elseif v:IsA("SpecialMesh") then
property.TextureId = v.TextureId
end
visuals.chammedobjects["Original"][v] = property
if v:FindFirstChildOfClass("MeshPart") or v:FindFirstChildOfClass("SpecialMesh") then
local HiddenMesh = v:FindFirstChildOfClass("MeshPart") or v:FindFirstChildOfClass("SpecialMesh")
if HiddenMesh:IsA("MeshPart") then
visuals.chammedobjects["Original"][HiddenMesh] = {
TextureID = HiddenMesh.TextureID
}
else
visuals.chammedobjects["Original"][HiddenMesh] = {
TextureId = HiddenMesh.TextureId,
VertexColor = HiddenMesh.VertexColor
}
end
end
elseif v:IsA("SurfaceAppearance") then
visuals.chammedobjects["Original"][v] = {
Parent = v.Parent
}
end
end
end
end
function visuals.updatelocalobjects(char) -- fucking hell man
visuals.chammedobjects["Original Body"] = {}
for i, v in next, (char:GetChildren()) do
if v:IsA("BasePart") or v:IsA("MeshPart") or v:IsA("SpecialMesh") then
if not (v.Name == "HumanoidRootPart" or v.Name == "BackC4" or v.Name == "___") then
local property = {
Transparency = v.Transparency,
Color = v.Color,
Material = v.Material
}
if v:IsA("MeshPart") then
property.TextureID = v.TextureID
elseif v:IsA("SpecialMesh") then
property.TextureId = v.TextureId
end
visuals.chammedobjects["Original Body"][v] = property
end
elseif v:IsA("Accessory") and v:FindFirstChild("Handle") then
for i2, v2 in next, (v:GetChildren()) do
if v2:IsA("BasePart") or v2:IsA("MeshPart") or v2:IsA("SpecialMesh") then
local property2 = {
Transparency = v2.Transparency,
Color = v2.Color,
Material = v2.Material
}
if v2:IsA("MeshPart") then
property2.TextureID = v2.TextureID
elseif v2:IsA("SpecialMesh") then
property2.TextureId = v2.TextureId
end
visuals.chammedobjects["Original Body"][v2] = property2
local HiddenMesh = --[[v2:FindFirstChildOfClass("MeshPart") or]] v2:FindFirstChildOfClass("SpecialMesh") or nil
if HiddenMesh ~= nil then
local hiddenmeshproperty = {}
if HiddenMesh:IsA("MeshPart") then
hiddenmeshproperty.TextureID = HiddenMesh.TextureID
else
hiddenmeshproperty.TextureId = HiddenMesh.TextureId
end
hiddenmeshproperty.VertexColor = HiddenMesh.VertexColor
visuals.chammedobjects["Original Body"][HiddenMesh] = hiddenmeshproperty
end
end
end
elseif v:IsA("Shirt") or v:IsA("Pants") then
visuals.chammedobjects["Original Body"][v] = {Parent = v.Parent}
end
end
end
function visuals.updateWeaponChams()
for i, v in next, (visuals.chammedobjects["Colored Weapons"]) do
local originalproperties = visuals.chammedobjects["Original"][v]
if originalproperties then
for i2, v2 in next, (originalproperties) do
v[i2] = v2
end
end
end
visuals.chammedobjects["Colored Weapons"] = {} -- shit aint colored no more
if Menu["Visuals"]["Local"]["Weapon Chams"]["Toggle"]["Enabled"] then
local Animation = ""
local thing = visuals.chammedobjects["Colored Weapons"] -- save the shit that we colored
if Menu["Visuals"]["Local"]["Weapon Cham Material"]["Value"] == "Ghost" or Menu["Visuals"]["Local"]["Weapon Cham Material"]["Value"] == "Magic" then
Animation = visuals.forcefieldAnimations[Menu["Visuals"]["Local"]["Weapon Cham Animation"]["Value"]]
end
for i, v in next, (visuals.chammedobjects["Weapon Objects"]) do
if Menu["Visuals"]["Local"]["Arm Cham Material"]["Value"] == "Magic" then
else
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("SpecialMesh") then
thing[1 + #thing] = v
v.Transparency = Menu["Visuals"]["Local"]["Weapon Chams"]["Color 1"]["Transparency"]
if v.Name ~= "Dot" then
v.Color = Menu["Visuals"]["Local"]["Weapon Chams"]["Color 1"]["Color"]
v.Material = visuals.materials[Menu["Visuals"]["Local"]["Weapon Cham Material"]["Value"]]
v.Reflectance = Menu["Visuals"]["Local"]["Weapon Reflectivity"]["Value"]
if v:IsA("MeshPart") then
v.TextureID = Animation
end
if v:IsA("SpecialMesh") then
v.TextureId = Animation
end
local HiddenMesh = v:FindFirstChildOfClass("MeshPart") or v:FindFirstChildOfClass("SpecialMesh")
if HiddenMesh ~= nil then
if HiddenMesh:IsA("MeshPart") then
HiddenMesh.TextureID = Animation
HiddenMesh.Color = v.Color
HiddenMesh.Material = v.Material
HiddenMesh.Reflectance = v.Reflectance
else
HiddenMesh.TextureId = Animation
HiddenMesh.VertexColor = newVector3(v.Color.r, v.Color.g, v.Color.b)
end
thing[1 + #thing] = HiddenMesh
end
end
elseif v:IsA("SurfaceAppearance") then
thing[1 + #thing] = v
v.Parent = nil
end
end
end
end
end
--
--
getgenv().playername = game:GetService("Players").LocalPlayer.Name
local Players = game:GetService("Players")
local localPlayer = Players.LocalPlayer
local playerId = Players:GetUserIdFromNameAsync(getgenv().playername)
getgenv().newpfp = playerId
local function getNewName()
return Menu["Visuals"]["Player"]["Change To"]["Value"]
end
local GUI
if game.GameId == 115797356 then
GUI = localPlayer:WaitForChild("PlayerGui"):FindFirstChild("GUI")
end
local mt = getrawmetatable(game)
local __oldNewIndex = mt.__newindex
if setreadonly then setreadonly(mt, false) else make_writeable(mt) end
mt.__newindex = newcclosure(function(self, k, v)
local toggle = Menu["Visuals"]["Player"]["Name Changer"]["Toggle"]["Enabled"]
if toggle then
local newname = getNewName()
if (game.IsA(self, "TextLabel") or game.IsA(self, "TextButton")) and k == "Text" and string.find(v, getgenv().playername) then
return __oldNewIndex(self, k, string.gsub(v, getgenv().playername, newname))
elseif (game.IsA(self, "ImageLabel") or game.IsA(self, "ImageButton")) and k == "Image" then
if string.find(v, tostring(playerId)) then
return __oldNewIndex(self, k, string.gsub(v, tostring(playerId), tostring(getgenv().newpfp)))
elseif string.find(v, getgenv().playername) then
return __oldNewIndex(self, k, string.gsub(v, getgenv().playername, Players:GetNameFromUserIdAsync(playerId)))
end
end
end
return __oldNewIndex(self, k, v)
end)
if setreadonly then setreadonly(mt, true) else make_readonly(mt) end
local function patchText(v)
if v:IsA("TextLabel") or v:IsA("TextButton") then
local function update()
local toggle = Menu["Visuals"]["Player"]["Name Changer"]["Toggle"]["Enabled"]
local newname = getNewName()
if toggle then
v.Text = string.gsub(v.Text, getgenv().playername, newname)
else
v.Text = string.gsub(v.Text, newname, getgenv().playername)
end
end
update()
v:GetPropertyChangedSignal("Text"):Connect(update)
end
end
for _, v in pairs(game:GetDescendants()) do
patchText(v)
end
game.DescendantAdded:Connect(patchText)
if GUI then
for _, v in pairs(GUI.TopRight:GetChildren()) do
if v:FindFirstChild("Killer") and v:FindFirstChild("Victim") then
v.Killer:GetPropertyChangedSignal("Text"):Connect(function()
local toggle = Menu["Visuals"]["Player"]["Name Changer"]["Toggle"]["Enabled"]
local newname = getNewName()
if toggle and string.find(v.Killer.Text, newname) then
v.Outline.Visible = true
end
end)
v.Outline:GetPropertyChangedSignal("Visible"):Connect(function()
local toggle = Menu["Visuals"]["Player"]["Name Changer"]["Toggle"]["Enabled"]
local newname = getNewName()
if toggle and (string.find(v.Killer.Text, newname) or string.find(v.Victim.Text, newname)) then
v.Outline.Visible = true
end
end)
end
end
end
function visuals.updateArmChams() -- call this when we feel like it
for i, v in next, (visuals.chammedobjects["Colored Arms"]) do
local originalproperties = visuals.chammedobjects["Original"][v]
if originalproperties then
for i2, v2 in next, (originalproperties) do
v[i2] = v2
end
end
end
visuals.chammedobjects["Colored Arms"] = {}
if Menu["Visuals"]["Local"]["Arm Chams"]["Toggle"]["Enabled"] then
local thing = visuals.chammedobjects["Colored Arms"] -- save the shit that we colored
local Animation = ""
if Menu["Visuals"]["Local"]["Arm Cham Material"]["Value"] == "Ghost" or Menu["Visuals"]["Local"]["Arm Cham Material"]["Value"] == "Magic" then
Animation = visuals.forcefieldAnimations[Menu["Visuals"]["Local"]["Arm Cham Animation"]["Value"]]
end
for idx, objects in next, ({visuals.chammedobjects["Arms"], visuals.chammedobjects["Clothing"]}) do
for i, v in next, (objects) do
if Menu["Visuals"]["Local"]["Arm Cham Material"]["Value"] == "Magic" then
-- FUCK FEMMI FUCK FEMMI FUCK FEMMI FUCK FEMMI FUCK FEMMI FUCK FEMMI
else
if v:IsA("BasePart") or v:IsA("MeshPart") or v:IsA("SpecialMesh") then
v.Color = Menu["Visuals"]["Local"]["Arm Chams"]["Color " .. idx]["Color"]
v.Transparency = Menu["Visuals"]["Local"]["Arm Chams"]["Color " .. idx]["Transparency"]
v.Material = visuals.materials[Menu["Visuals"]["Local"]["Arm Cham Material"]["Value"]]
thing[1 + #thing] = v
v.Reflectance = idx == 1 and Menu["Visuals"]["Local"]["Arm Reflectivity"]["Value"] or Menu["Visuals"]["Local"]["Sleeve Reflectivity"]["Value"]
if --[[v:IsA("MeshPart") or]] v:IsA("SpecialMesh") then
v.VertexColor = newVector3(v.Color.r, v.Color.g, v.Color.b)
if v:IsA("MeshPart") then
v.TextureID = Animation
else
v.TextureId = Animation
end
end
if v:FindFirstChildOfClass("MeshPart") or v:FindFirstChildOfClass("SpecialMesh") then
local HiddenMesh = v:FindFirstChildOfClass("MeshPart") or v:FindFirstChildOfClass("SpecialMesh")
thing[1 + #thing] = HiddenMesh
if HiddenMesh:IsA("MeshPart") then
HiddenMesh.TextureID = Animation
else
HiddenMesh.VertexColor = newVector3(v.Color.r, v.Color.g, v.Color.b)
HiddenMesh.TextureId = Animation
end
end
end
end
end
end
end
end
local haltLocalChams = false
camera.ChildAdded:Connect(function()
haltLocalChams = true
task.wait()
visuals.saveViewmodel()
haltLocalChams = false
end)
function visuals.updatelocalplayerchams()
if (Menu["Visuals"]["Camera"]["Third Person"]["Toggle"]["Enabled"] and Menu["Visuals"]["Camera"]["Third Person"]["Bind"]["Active"]) and Menu["Visuals"]["Local"]["Local Chams"]["Toggle"]["Enabled"] and visuals.chammedbody == true and localPlayer.Character then
local thing = visuals.chammedobjects["Colored Body"]
local texture = ""
if Menu["Visuals"]["Local"]["Local Cham Material"]["Value"] == "Ghost" then
texture = visuals.forcefieldAnimations[Menu["Visuals"]["Local"]["Local Cham Animation"]["Value"]]
end
for i, v in next, (localPlayer.Character:GetChildren()) do
if v:IsA("BasePart") or v:IsA("MeshPart") or v:IsA("SpecialMesh") then
if not (v.Name == "HumanoidRootPart" or v.Name == "BackC4" or v.Name == "___") then
v.Color = Menu["Visuals"]["Local"]["Local Chams"]["Color 1"]["Color"]
v.Material = visuals.materials[Menu["Visuals"]["Local"]["Local Cham Material"]["Value"]]
v.Transparency = Menu["Visuals"]["Local"]["Local Chams"]["Color 1"]["Tranparency"]
if v:IsA("MeshPart") then
v.TextureID = texture
elseif v:IsA("SpecialMesh") then
v.TextureId = texture
end
if v.Name == "FakeHead" or v.Name == "HeadHB" then
v.Transparency = 1
end
thing[1 + #thing] = v
end
elseif v:IsA("Accessory") and v:FindFirstChild("Handle") then
for i2, v2 in next, (v:GetChildren()) do
if v2:IsA("BasePart") or v2:IsA("MeshPart") or v2:IsA("SpecialMesh") then
v2.Transparency = Menu["Visuals"]["Local"]["Local Chams"]["Color 1"]["Transparency"]
v2.Color = Menu["Visuals"]["Local"]["Local Chams"]["Color 1"]["Color"]
v2.Material = visuals.materials[Menu["Visuals"]["Local"]["Local Cham Material"]["Value"]]
if v2:IsA("MeshPart") then
v2.TextureID = texture
elseif v2:IsA("SpecialMesh") then
v2.TextureId = texture
end
thing[1 + #thing] = v2
local HiddenMesh = v2:FindFirstChildOfClass("MeshPart") or v2:FindFirstChildOfClass("SpecialMesh") or nil
if HiddenMesh ~= nil then
if HiddenMesh:IsA("MeshPart") then
HiddenMesh.TextureID = texture
HiddenMesh.Color = v.Color
HiddenMesh.Material = v.Material
HiddenMesh.Reflectance = v.Reflectance
HiddenMesh.TextureID = texture
else
HiddenMesh.VertexColor = newVector3(v2.Color.r, v2.Color.g, v2.Color.b)
HiddenMesh.TextureId = texture
end
thing[1 + #thing] = HiddenMesh
end
end
end
elseif v:IsA("Shirt") or v:IsA("Pants") then
v.Parent = nil -- eh
thing[1 + #thing] = v
end
end
else
for i, v in next, (visuals.chammedobjects["Colored Body"]) do
local originalproperties = visuals.chammedobjects["Original Body"][v]
if originalproperties then
for i2, v2 in next, (originalproperties) do
if i2 == "TextureId" or i2 == "TextureID" or i2 == "Material" or i2 == "Color" or i2 == "VertexColor" or i2 == "Reflectance" or i2 == "Transparency" or i2 == "Parent" then
v[i2] = v2
end
end
end
end
visuals.chammedobjects["Colored Body"] = {}
end
end
Menu["Visuals"]["Local"]["Local Chams"]["Toggle"].Changed:Connect(visuals.updatelocalplayerchams)
local lastLocalChamColor = tick()
Menu["Visuals"]["Local"]["Local Cham Material"]["Dropdown"].Changed:Connect(visuals.updatelocalplayerchams)
Menu["Visuals"]["Local"]["Local Cham Animation"]["Dropdown"].Changed:Connect(visuals.updatelocalplayerchams)
Menu["Visuals"]["Camera"]["Third Person"]["Toggle"].Changed:Connect(visuals.updatelocalplayerchams)
Menu["Visuals"]["Camera"]["Third Person"]["Bind"].Changed:Connect(visuals.updatelocalplayerchams)
local everyOther = 0
local everyEveryOther = 2
runService.Stepped:Connect(function()
everyEveryOther = everyEveryOther + 1
if (Menu["Visuals"]["Camera"]["Third Person"]["Toggle"]["Enabled"] and Menu["Visuals"]["Camera"]["Third Person"]["Bind"]["Active"]) then
if everyEveryOther > 4 then
visuals.updatelocalplayerchams()
everyEveryOther = 0
end
return
end
if haltLocalChams == true then
return
end
everyOther = everyOther + 1
if everyOther > 4 then
visuals.updateArmChams()
everyOther = 0
end
visuals.updateWeaponChams()
end)
localPlayer.CharacterAdded:Connect(function()
visuals.chammedobjects["Original Body"] = {}
repeat
task.wait(.1)
until localPlayer.Character and localPlayer.Character:FindFirstChild("Humanoid") and localPlayer.Character.Humanoid.Health > 0
visuals.updatelocalobjects(localPlayer.Character)
task.wait()
visuals.chammedbody = true
visuals.updatelocalplayerchams()
end)
if localPlayer.Character then
visuals.chammedbody = true
visuals.updatelocalobjects(localPlayer.Character)
end
localPlayer.CharacterRemoving:Connect(function()
visuals.chammedbody = false
visuals.chammedobjects["Original Body"] = {}
end)
local oldads = client.updateads
client.updateads = function(...)
coroutine.wrap(function()
task.wait()
if localPlayer.Character ~= nil then
for i, v in next, (localPlayer.Character:GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") then
if v.Transparency ~= 1 then
v.Transparency = localPlayer.Character:FindFirstChild("AIMING") and 0.75 or 0
end
end
if v:IsA("Accessory") then
v.Handle.Transparency = localPlayer.Character:FindFirstChild("AIMING") and 0.75 or 0
end
end
end
end)()
return oldads(...)
end
local oldNewIndex
oldNewIndex = hookmetamethod(game, "__newindex", newcclosure(function(self, key, value)
if not checkcaller() and self == camera and key == "FieldOfView" then
if Menu["Visuals"]["Camera"]["Override FOV"]["Toggle"]["Enabled"] then
return -- Block FOV override by the game
end
end
return oldNewIndex(self, key, value)
end))
-- Keep enforcing custom FOV using RunService Heartbeat
runService.Heartbeat:Connect(function()
if Menu["Visuals"]["Camera"]["Override FOV"]["Toggle"]["Enabled"] then
camera.FieldOfView = Menu["Visuals"]["Camera"]["FOV"]["Value"]
end
end)
-- Prevent FOV change when scoping (i.e. game tries to modify it via internal methods)
camera:GetPropertyChangedSignal("FieldOfView"):Connect(function()
if Menu["Visuals"]["Camera"]["Disable Scope FOV"]["Toggle"]["Enabled"]
and Menu["Visuals"]["Camera"]["Override FOV"]["Toggle"]["Enabled"] then
camera.FieldOfView = Menu["Visuals"]["Camera"]["FOV"]["Value"]
end
end)
function visuals.updateScope(bool)
for i, v in next, (localPlayer.PlayerGui.GUI.Crosshairs:GetChildren()) do
if v.Name:match("Frame") then
v.BackgroundTransparency = bool and 1 or 0
elseif v.Name:match("Scope") then
v.ImageTransparency = bool and 1 or 0
end
end
end
Menu["Visuals"]["Camera"]["Disable Scope Border"]["Toggle"].Changed:Connect(visuals.updateScope)
for i,v in next, players:GetPlayers() do
if v ~= localPlayer then
task.spawn(visuals.applyEsp, v)
end
end
players.PlayerAdded:Connect(visuals.applyEsp)
players.PlayerRemoving:Connect(visuals.removeEsp)
visuals.crosshair = {}
visuals.crosshair.drawingObjects = {}
visuals.crosshair.drawingObjects.outlines = {}
for i = 1, 4 do
visuals.crosshair.drawingObjects.outlines[i] = visuals.createDrawing("Line", {
Thickness = 3,
Color = Color3.fromRGB(0, 0, 0),
Transparency = 1,
Visible = true
})
end
visuals.crosshair.drawingObjects.objects = {}
for i = 1, 4 do
visuals.crosshair.drawingObjects.objects[i] = visuals.createDrawing("Line", {
Thickness = 1,
Color = Color3.fromRGB(255, 255, 255),
Transparency = 1,
Visible = true
})
end
visuals.crosshair.currentaddedrotation = 0
visuals.crosshair.currentrotation = 0
function visuals.updateGUI(upTime, deltaTime) -- pasted from vaderhaxx
local customCrosshair = Menu["Visuals"]["Crosshair"]["Custom Crosshair"]["Toggle"]["Enabled"] and not (Menu["Visuals"]["Camera"]["Third Person"]["Toggle"]["Enabled"] and Menu["Visuals"]["Camera"]["Third Person"]["Bind"]["Active"])
if customCrosshair then
local crosshairColor = Menu["Visuals"]["Crosshair"]["Custom Crosshair"]["Color 1"]["Color"]
local crosshairTrans = Menu["Visuals"]["Crosshair"]["Custom Crosshair"]["Color 1"]["Transparency"]
local crosshairThickness = Menu["Visuals"]["Crosshair"]["Crosshair Thickness"].Value
local crosshairOutline = false -- not enough space for toggle :(
for _, frame in next, localPlayer.PlayerGui.GUI.Crosshairs.Crosshair:GetChildren() do
if frame:IsA("ImageLabel") then
else
frame.BackgroundTransparency = 1
end
end
local screenPos = newVector2(math.floor(camera.ViewportSize.x / 2), math.floor(camera.ViewportSize.y / 2))
for i, v in next, visuals.crosshair.drawingObjects.objects do
v.Visible = customCrosshair
v.Color = crosshairColor
v.Thickness = crosshairThickness
v.Transparency = localPlayer.PlayerGui.GUI.Crosshairs.Scope.Visible and 0 or 1 - crosshairTrans
visuals.crosshair.drawingObjects.outlines[i].Visible = v.Visible and crosshairOutline or false
visuals.crosshair.drawingObjects.outlines[i].Thickness = v.Thickness + 2
end
local width = Menu["Visuals"]["Crosshair"]["Crosshair Width"].Value
local length = Menu["Visuals"]["Crosshair"]["Crosshair Length"].Value
local widthgap = Menu["Visuals"]["Crosshair"]["Crosshair Width Gap"].Value
local lengthgap = Menu["Visuals"]["Crosshair"]["Crosshair Length Gap"].Value
local rotation = Menu["Visuals"]["Crosshair"]["Crosshair Rotation"].Value
local rotationspeed = Menu["Visuals"]["Crosshair"]["Crosshair Rotation Speed"].Value
visuals.crosshair.currentaddedrotation = (rotationspeed ~= 0) and visuals.crosshair.currentaddedrotation + (rotationspeed * deltaTime) or 0
visuals.crosshair.currentrotation = pi/180 * (rotation + visuals.crosshair.currentaddedrotation)
local cx, sy = math.sin(visuals.crosshair.currentrotation), math.cos(visuals.crosshair.currentrotation)
local from = (newVector2(cx, sy) * newVector2(widthgap, lengthgap))
local to = from + (newVector2(cx, sy) * newVector2(width, length))
local outfrom = (newVector2(cx, sy) * newVector2(widthgap - 1, lengthgap - 1))
local outto = outfrom + (newVector2(cx, sy) * newVector2(width + 1, length + 1))
local cx2, sy2 = math.sin(visuals.crosshair.currentrotation + pi/2), math.cos(visuals.crosshair.currentrotation + pi/2)
local from2 = (newVector2(cx2, sy2) * newVector2(widthgap, lengthgap))
local to2 = from2 + (newVector2(cx2, sy2) * newVector2(width, length))
local outfrom2 = (newVector2(cx2, sy2) * newVector2(widthgap - 1, lengthgap - 1))
local outto2 = outfrom2 + (newVector2(cx2, sy2) * newVector2(width + 1, length + 1))
local a, a1 = visuals.crosshair.drawingObjects.objects[1], visuals.crosshair.drawingObjects.outlines[1]
a.From = newVector2(screenPos.x - from.x, screenPos.y - from.y)
a.To = newVector2(screenPos.x - to.x, screenPos.y - to.y)
a1.From = newVector2(screenPos.x - outfrom.x, screenPos.y - outfrom.y)
a1.To = newVector2(screenPos.x - outto.x, screenPos.y - outto.y)
local b, b1 = visuals.crosshair.drawingObjects.objects[2], visuals.crosshair.drawingObjects.outlines[2]
b.From = newVector2(screenPos.x + from.x, screenPos.y + from.y)
b.To = newVector2(screenPos.x + to.x, screenPos.y + to.y)
b1.From = newVector2(screenPos.x + outfrom.x, screenPos.y + outfrom.y)
b1.To = newVector2(screenPos.x + outto.x, screenPos.y + outto.y)
local c, c1 = visuals.crosshair.drawingObjects.objects[3], visuals.crosshair.drawingObjects.outlines[3]
c.From = newVector2(screenPos.x - from2.x, screenPos.y - from2.y)
c.To = newVector2(screenPos.x - to2.x, screenPos.y - to2.y)
c1.From = newVector2(screenPos.x - outfrom2.x, screenPos.y - outfrom2.y)
c1.To = newVector2(screenPos.x - outto2.x, screenPos.y - outto2.y)
local d, d1 = visuals.crosshair.drawingObjects.objects[4], visuals.crosshair.drawingObjects.outlines[4]
d.From = newVector2(screenPos.x + from2.x, screenPos.y + from2.y)
d.To = newVector2(screenPos.x + to2.x, screenPos.y + to2.y)
d1.From = newVector2(screenPos.x + outfrom2.x, screenPos.y + outfrom2.y)
d1.To = newVector2(screenPos.x + outto2.x, screenPos.y + outto2.y)
else
for i, v in next, visuals.crosshair.drawingObjects.objects do
v.Visible = false
visuals.crosshair.drawingObjects.outlines[i].Visible = false
end
end
end
visuals.updaterGUI = runService.Stepped:Connect(visuals.updateGUI)
Menu["Visuals"]["Crosshair"]["Custom Crosshair"]["Toggle"].Changed:Connect(function()
if not Menu["Visuals"]["Crosshair"]["Custom Crosshair"]["Toggle"]["Enabled"] and not (Menu["Visuals"]["Camera"]["Third Person"]["Toggle"]["Enabled"] and Menu["Visuals"]["Camera"]["Third Person"]["Bind"]["Active"]) then
for _, frame in next, localPlayer.PlayerGui.GUI.Crosshairs.Crosshair:GetChildren() do
if frame:IsA("ImageLabel") then else frame.BackgroundTransparency = 0 end
end
end
end)
visuals.particleEmitterUpdate = function()
if not Menu["Visuals"]["Particle"]["Enabled"]["Toggle"]["Enabled"] then return end
if localPlayer.Character and ragebot.realhrp then
if ragebot.realhrp:FindFirstChild("_p") then -- _p_p_p_p
visuals.particleemitter = ragebot.realhrp["_p"]
else
visuals.particleemitter = Instance.new("ParticleEmitter", ragebot.realhrp)
visuals.particleemitter.Name = "_p" -- so secret!
visuals.particleemitter.Size = NumberSequence.new(0.35)
visuals.particleemitter.Brightness = 10
visuals.particleemitter.LightEmission = 1
visuals.particleemitter.LightInfluence = 1
end
visuals.particleemitter.Texture = visuals.particleImages[Menu["Visuals"]["Particle"]["Texture"]["Value"] ]
visuals.particleemitter.Color = ColorSequence.new{ColorSequenceKeypoint.new(0, Menu["Visuals"]["Particle"]["Enabled"]["Color 2"]["Color"]), ColorSequenceKeypoint.new(1, Menu["Visuals"]["Particle"]["Enabled"]["Color 1"]["Color"])}
visuals.particleemitter.Transparency = not (Menu["Visuals"]["Camera"]["Third Person"]["Toggle"]["Enabled"] and Menu["Visuals"]["Camera"]["Third Person"]["Bind"]["Active"]) and NumberSequence.new(1) or NumberSequence.new{NumberSequenceKeypoint.new(0, Menu["Visuals"]["Particle"]["Enabled"]["Color 2"]["Transparency"]), NumberSequenceKeypoint.new(1, Menu["Visuals"]["Particle"]["Enabled"]["Color 1"]["Transparency"])}
visuals.particleemitter.Speed = NumberRange.new(Menu["Visuals"]["Particle"]["Speed"].Value, Menu["Visuals"]["Particle"]["Speed"].Value)
visuals.particleemitter.Rate = Menu["Visuals"]["Particle"]["Rate"].Value * 10
visuals.particleemitter.Rotation = Menu["Visuals"]["Particle"]["Rotation Speed"].Value ~= 0 and NumberRange.new(-180, 180) or NumberRange.new(0, 0)
visuals.particleemitter.RotSpeed = NumberRange.new(-Menu["Visuals"]["Particle"]["Rotation Speed"].Value, Menu["Visuals"]["Particle"]["Rotation Speed"].Value)
visuals.particleemitter.Lifetime = NumberRange.new(1, Menu["Visuals"]["Particle"]["Life Time"].Value)
visuals.particleemitter.SpreadAngle = Vector2.new(Menu["Visuals"]["Particle"]["Spread Angle"].Value, Menu["Visuals"]["Particle"]["Spread Angle"].Value)
visuals.particleemitter.LockedToPart = Menu["Visuals"]["Particle"]["Locked"]["Toggle"]["Enabled"]
end
end
visuals.particleEmitterUpdater = runService.RenderStepped:Connect(visuals.particleEmitterUpdate)
Menu["Visuals"]["Particle"]["Enabled"]["Toggle"].Changed:Connect(function(state)
if not state then if localPlayer.Character and ragebot.realhrp and visuals.particleemitter then visuals.particleemitter:Destroy() end end
end)
Instance.new("BloomEffect", camera)
local customAtmosphere = Instance.new("Atmosphere", lighting)
local updateWorldColorStop = tick()
function visuals.updateworldcolor()
if tick() - updateWorldColorStop < 1/20 then
return
end
updateWorldColorStop = tick()
--debug.profilebegin("world color update")
if Menu["Visuals"]["World"]["Ambience"]["Toggle"]["Enabled"] then
lighting.OutdoorAmbient = Menu["Visuals"]["World"]["Ambience"]["Color 1"]["Color"]
lighting.Ambient = Menu["Visuals"]["World"]["Ambience"]["Color 1"]["Color"]
else
if findFirstChild(workspace, "Map") and findFirstChild(workspace.Map, "Origin") then
if visuals.defaultlighting[workspace.Map.Origin.Value] ~= nil then
for i, v in next, (visuals.defaultlighting[workspace.Map.Origin.Value]) do
lighting[i] = v
end
end
else
lighting.OutdoorAmbient = Color3.new(0.647059, 0.611765, 0.54902) -- dust II
lighting.Ambient = Color3.new(0.509804, 0.462745, 0.372549) -- dust II
end
end
if Menu["Visuals"]["World"]["Force Time"]["Toggle"]["Enabled"] then
lighting.ClockTime = Menu["Visuals"]["World"]["Custom Time"]["Value"]
else
lighting.ClockTime = 9
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
if Menu["Visuals"]["World"]["Custom Saturation"]["Toggle"]["Enabled"] then -- this colorcorrection effect doesnt get removed ever
camera.ColorCorrection.TintColor = Menu["Visuals"]["World"]["Custom Saturation"]["Color 1"]["Color"]
camera.ColorCorrection.Saturation = Menu["Visuals"]["World"]["Saturation Density"]["Value"] / 100
else
camera.ColorCorrection.Saturation = 0
camera.ColorCorrection.TintColor = Color3.new(1, 1, 1)
end
camera.Bloom.Enabled = Menu["Visuals"]["Bloom"]["Custom Bloom"]["Toggle"]["Enabled"]
if Menu["Visuals"]["Bloom"]["Custom Bloom"]["Toggle"]["Enabled"] then
camera.Bloom.Intensity = Menu["Visuals"]["Bloom"]["Bloom Intensity"]["Value"] / 100
camera.Bloom.Size = Menu["Visuals"]["Bloom"]["Bloom Size"]["Value"] * 14 / 25
camera.Bloom.Threshold = Menu["Visuals"]["Bloom"]["Bloom Threshold"]["Value"] / 400
else
camera.Bloom.Intensity = 0
camera.Bloom.Size = 0
camera.Bloom.Threshold = 0
end
if Menu["Visuals"]["Atmosphere"]["Custom Atmosphere"]["Toggle"]["Enabled"] then
customAtmosphere.Color = Menu["Visuals"]["Atmosphere"]["Custom Atmosphere"]["Color 1"]["Color"]
customAtmosphere.Decay = Menu["Visuals"]["Atmosphere"]["Custom Atmosphere"]["Color 2"]["Color"]
customAtmosphere.Density = Menu["Visuals"]["Atmosphere"]["Density"]["Value"] / 100
customAtmosphere.Glare = Menu["Visuals"]["Atmosphere"]["Glare"]["Value"] / 10
customAtmosphere.Haze = Menu["Visuals"]["Atmosphere"]["Haze"]["Value"] / 10
else
customAtmosphere.Density = 0
customAtmosphere.Glare = 0
customAtmosphere.Haze = 0
end
if Menu["Visuals"]["Misc"]["Custom Brightness"]["Toggle"]["Enabled"] then
if Menu["Visuals"]["Misc"]["Brightness Mode"]["Value"] == "Fullbright" then
lighting.Brightness = 1
lighting.GlobalShadows = false
else
lighting.Brightness = 0
end
else
lighting.GlobalShadows = true
lighting.Brightness = 1 -- fixes inferno
end
--debug.profileend()
end
visuals.updateworldcolors = runService.Stepped:Connect(visuals.updateworldcolor)
function visuals.updatesky()
if lighting:FindFirstChildOfClass("Sky") then
lighting:FindFirstChildOfClass("Sky"):Destroy()
end
if Menu["Visuals"]["Misc"]["Custom Skybox"]["Toggle"]["Enabled"] then
local sky = lighting:FindFirstChildOfClass("Sky")
if sky == nil then
sky = Instance.new("Sky", lighting)
end
for i, v in next, (visuals.skyboxes[Menu["Visuals"]["Misc"]["Skybox choice"]["Value"]]) do
sky[i] = v
end
end
end
Menu["Visuals"]["Misc"]["Custom Skybox"]["Toggle"].Changed:Connect(visuals.updatesky)
Menu["Visuals"]["Misc"]["Skybox choice"]["Dropdown"].Changed:Connect(visuals.updatesky)
lighting.ChildAdded:Connect(visuals.updatesky)
function visuals.addWeaponESP(weapon)
if weapon:IsA("Part") and weapon:FindFirstChild("GunDrop") then
local ammoShit = weapon:WaitForChild("Ammo")
local storedammoShit = weapon:WaitForChild("StoredAmmo")
visuals.droppedWeaponStorage[weapon] = {
weaponName = visuals.createDrawing("Text", {
Font = 2,
Text = string.upper(weapon.Name),
Visible = false,
Position = newVector2(),
Size = 13,
Transparency = 1,
Color = Color3.new(1, 1, 1),
Center = true,
Outline = true,
}),
weaponAmmo = visuals.createDrawing("Text", {
Font = 2,
Text = tostring(ammoShit.Value),
Visible = false,
Position = newVector2(),
Size = 13,
Transparency = 1,
Color = Color3.new(1, 1, 1),
Center = true,
Outline = true
})
}
local referenceWeapName = visuals.droppedWeaponStorage[weapon].weaponName
local referenceWeapAmmo = visuals.droppedWeaponStorage[weapon].weaponAmmo
visuals.droppedWeaponStorage[weapon].step = runService.Stepped:Connect(function()
--debug.profilebegin(weapon.Name .. " esp")
if Menu["ESP"]["Dropped ESP"]["Weapon Names"]["Toggle"]["Enabled"] or Menu["ESP"]["Dropped ESP"]["Weapon Ammo"]["Toggle"]["Enabled"] then
local distance = (weapon.Position - camera.CFrame.p).Magnitude
if distance <= 80 then
local weaponPosition, weaponOnScreen = mathModule.worldToViewportPoint(weapon.Position, true, 50)
local gunTrans = 1
if distance >= 50 then
gunTrans = math.max(gunTrans - ((distance - 50)/30), 0)
end
referenceWeapName.Color = Menu["ESP"]["Dropped ESP"]["Weapon Names"]["Color 1"]["Color"]
referenceWeapAmmo.Color = Menu["ESP"]["Dropped ESP"]["Weapon Ammo"]["Color 1"]["Color"]
referenceWeapName.Transparency = gunTrans
referenceWeapName.Position = newVector2(math.floor(weaponPosition.x), math.floor(weaponPosition.y + 11))
referenceWeapAmmo.Transparency = gunTrans
referenceWeapAmmo.Position = newVector2(math.floor(weaponPosition.x), math.floor(weaponPosition.y))
referenceWeapAmmo.Text = "[ " .. tostring(ammoShit.Value) .. " / " .. tostring(storedammoShit.Value).. " ]"
referenceWeapName.Visible = Menu["ESP"]["Dropped ESP"]["Weapon Names"]["Toggle"]["Enabled"]
referenceWeapAmmo.Visible = Menu["ESP"]["Dropped ESP"]["Weapon Ammo"]["Toggle"]["Enabled"]
else
referenceWeapName.Visible = false
referenceWeapAmmo.Visible = false
end
else
referenceWeapName.Visible = false
referenceWeapAmmo.Visible = false
end
--debug.profileend()
end)
end
end
function visuals.removeWeaponESP(weapon)
if visuals.droppedWeaponStorage[weapon] then
visuals.droppedWeaponStorage[weapon].step:Disconnect()
visuals.droppedWeaponStorage[weapon].weaponName:Remove()
visuals.droppedWeaponStorage[weapon].weaponAmmo:Remove()
visuals.droppedWeaponStorage[weapon].weaponName = nil
visuals.droppedWeaponStorage[weapon].weaponAmmo = nil
table.clear(visuals.droppedWeaponStorage[weapon])
visuals.droppedWeaponStorage[weapon] = nil
end
end
function visuals.addRagdollChamObjects(ragdoll)
if ragdoll:IsA("Model") and players:FindFirstChild(ragdoll.Name) then
visuals.ragdollobjects[ragdoll.Name] = {}
for i, v in next, (ragdoll:GetChildren()) do
table.insert(visuals.ragdollobjects[ragdoll.Name], v)
end
end
end
for i, child in next, (workspace.Debris:GetChildren()) do
visuals.addRagdollChamObjects(child)
end
function visuals.updateRagdollChams()
if tick() - visuals.lastragdollupdate > 0.1 then
visuals.lastragdollupdate = tick()
if Menu["Visuals"]["Extra"]["Ragdoll Chams"]["Toggle"]["Enabled"] then
local Animation = ""
if Menu["Visuals"]["Extra"]["Ragdoll Cham Material"]["Value"] == "Ghost" then
Animation = visuals.forcefieldAnimations["Off"]
end
for i, v in next, (players:GetPlayers()) do
if visuals.ragdollobjects[v.Name] then
for i2, v2 in next, (visuals.ragdollobjects[v.Name]) do
if v2:IsA("Accessory") or v2:IsA("Shirt") or v2:IsA("Pants") then
v2:Destroy()
elseif v2:IsA("BasePart") or v2:IsA("MeshPart") and v2.Transparency < 1 and not (v2.Name == "BackC4") then
v2.Transparency = Menu["Visuals"]["Extra"]["Ragdoll Chams"]["Color 1"]["Transparency"]
v2.Color = Menu["Visuals"]["Extra"]["Ragdoll Chams"]["Color 1"]["Color"]
v2.Material = visuals.materials[Menu["Visuals"]["Extra"]["Ragdoll Cham Material"]["Value"]]
if v2:IsA("MeshPart") or v2:IsA("SpecialMesh") then
if v2:IsA("MeshPart") then
v2.TextureID = Animation
else
v2.TextureId = Animation
end
end
local HiddenMesh = v2:FindFirstChildOfClass("MeshPart") or v2:FindFirstChildOfClass("SpecialMesh") or nil
if HiddenMesh then
if HiddenMesh:IsA("MeshPart") then
HiddenMesh.TextureID = Animation
else
HiddenMesh.TextureId = Animation
end
end
end
end
end
end
end
else
return
end
end
--[[
I love how feminine I feel wearing my thigh highs while coding
]]
visuals.ragdollChamsUpdater = runService.Stepped:Connect(function()
--debug.profilebegin("ragdoll chams")
visuals.updateRagdollChams()
--debug.profileend()
end)
workspace.Debris.ChildAdded:Connect(function(child)
task.wait()
visuals.addWeaponESP(child) -- there
visuals.addRagdollChamObjects(child)
end)
workspace.Debris.ChildRemoved:Connect(visuals.removeWeaponESP)
for i,v in next, workspace.Debris:GetChildren() do
visuals.addWeaponESP(v)
end
function visuals.addBombESP(child)
if child.Name == "C4" then -- ok i made this awful because initially it wasnt done with circles n icons in mind
local ExplosionTime = tick() + 40
local elNig = tick()
local thisStuff = {}
thisStuff["C4"] = {}
thisStuff["C4"]["Drawings"] = {}
thisStuff["C4"]["Drawings"]["BackerCircle"] = visuals.createDrawing("Circle", {
Visible = false,
Transparency = 1,
Color = Color3.fromRGB(24, 24, 24),
NumSides = 360,
Radius = 38,
Filled = true,
Position = newVector2(),
})
thisStuff["C4"]["Drawings"]["BackCircle"] = visuals.createDrawing("Circle", {
Visible = false,
Transparency = 1,
Color = Color3.fromRGB(64, 64, 64),
NumSides = 360,
Radius = 36,
Filled = true,
Position = newVector2(),
})
local radius = 36
local lines = 2 * pi * radius
for i = 1, lines do -- i am so sorry
thisStuff["C4"]["Drawings"][tostring(i)] = visuals.createDrawing("Line", {
Thickness = 2,
Visible = true,
Color = Color3.fromRGB(255, 0, 0),
})
end
thisStuff["C4"]["Drawings"]["FrontCircle"] = visuals.createDrawing("Circle", {
Visible = false,
Transparency = 1,
Color = Color3.fromRGB(24, 24, 24),
NumSides = 360,
Radius = 34,
Filled = true,
Position = newVector2(),
})
thisStuff["C4"]["Drawings"]["Icon"] = visuals.createDrawing("Image", {
Data = visuals.imagecache["C4"],
Size = newVector2(90, 32),
Transparency = 1,
})
thisStuff["C4"]["Drawings"]["NameText"] = visuals.createDrawing("Text", {
Font = 2,
Text = child.Name,
Visible = false,
Position = newVector2(),
Size = 13,
Transparency = 1,
Color = Color3.new(1, 1, 1),
Center = true,
Outline = true,
})
thisStuff["C4"]["Drawings"]["DamageText"] = visuals.createDrawing("Text", {
Font = 2,
Text = "100",
Visible = false,
Position = newVector2(),
Size = 13,
Transparency = 1,
Color = Color3.new(1, 1, 1),
Center = true,
Outline = true,
})
thisStuff["C4"].step = runService.Stepped:Connect(function()
--debug.profilebegin("c4 esp")
if child.Parent ~= workspace or not child.PrimaryPart or not child.PrimaryPart.Position then -- get rid of this shit
thisStuff["C4"].step:Disconnect()
for i, v in next, (thisStuff["C4"]["Drawings"]) do
v.Visible = false
--v:Remove() -- unstable??? tf??
v = nil
end
thisStuff["C4"]["Drawings"] = nil
thisStuff["C4"] = nil
return
else
if Menu["ESP"]["Dropped ESP"]["Bomb Warning"]["Toggle"]["Enabled"] then
local bombPosition, bombOnScreen = mathModule.worldToViewportPoint(child.PrimaryPart.Position, true, 50)
local bombDamage = math.ceil(math.max(254 - ((((child.PrimaryPart.Position - camera.CFrame.p).Magnitude)/120)*254), 0)) + 1
local percentagetime = workspace.Status.Defused.Value == false and ((ExplosionTime - tick()) / 40) or 1
local percentagetoexplode = workspace.Status.Defused.Value == false and math.clamp(((tick() - ExplosionTime) / 40), -1, 0) or -1
local lower = Menu["ESP"]["Dropped ESP"]["Bomb Warning"]["Color 1"]["Color"]
local upper = Menu["ESP"]["Dropped ESP"]["Bomb Warning"]["Color 2"]["Color"]
bombPosition = newVector2(math.floor(bombPosition.x), math.floor(bombPosition.y))
thisStuff["C4"]["Drawings"].BackerCircle.Color = Color3.fromRGB(24, 24, 24)
thisStuff["C4"]["Drawings"].BackCircle.Color = Color3.fromRGB(0, 0, 0)
thisStuff["C4"]["Drawings"].FrontCircle.Color = Color3.fromRGB(24, 24, 24)
thisStuff["C4"]["Drawings"].DamageText.Color = Color3.new(1, 1, 1)
if workspace.Status.Defused.Value == false then
if ExplosionTime - tick() > 0 then
thisStuff["C4"]["Drawings"].NameText.Text = tostring(mathModule.truncateNumber(ExplosionTime - tick(), 1)) .. "s"
else
thisStuff["C4"]["Drawings"].NameText.Text = "Exploding"
end
if (localPlayer.Character and localPlayer.Character:FindFirstChild("Humanoid")) then
thisStuff["C4"]["Drawings"].DamageText.Text = tostring(bombDamage)
if bombDamage <= 1 then
thisStuff["C4"]["Drawings"].DamageText.Text = "Safe"
elseif bombDamage > localPlayer.Character.Humanoid.Health then
thisStuff["C4"]["Drawings"].DamageText.Text = "Lethal"
thisStuff["C4"]["Drawings"].DamageText.Color = Color3.new(1, 0.2, 0.2)
end
else
thisStuff["C4"]["Drawings"].DamageText.Text = "Safe"
end
else
thisStuff["C4"]["Drawings"].NameText.Text = "0.0s"
thisStuff["C4"]["Drawings"].DamageText.Text = "Defused"
end
thisStuff["C4"]["Drawings"].Icon.Position = bombPosition - newVector2(math.floor(thisStuff["C4"]["Drawings"].Icon.Size.X / 2), 30)
thisStuff["C4"]["Drawings"].NameText.Position = bombPosition + newVector2(0, 1)
thisStuff["C4"]["Drawings"].DamageText.Position = bombPosition + newVector2(0, 15)
thisStuff["C4"]["Drawings"].BackerCircle.Position = bombPosition
thisStuff["C4"]["Drawings"].BackCircle.Position = bombPosition
thisStuff["C4"]["Drawings"].FrontCircle.Position = bombPosition
thisStuff["C4"]["Drawings"].Icon.Visible = true
thisStuff["C4"]["Drawings"].NameText.Visible = true
thisStuff["C4"]["Drawings"].DamageText.Visible = true
thisStuff["C4"]["Drawings"].BackerCircle.Visible = true
thisStuff["C4"]["Drawings"].BackCircle.Visible = true
thisStuff["C4"]["Drawings"].FrontCircle.Visible = true
local percent = (tick() - elNig) / (ExplosionTime - elNig)
local lerpcolor = lower:lerp(upper, percent)
local toshow = thisStuff["C4"]["Drawings"].DamageText.Text == "Defused" and lines * 1 or math.floor(lines * percent)
local centerpos = thisStuff["C4"]["Drawings"].FrontCircle.Position
for i = 1, lines do
local the = tostring(i)
local elLine = thisStuff["C4"]["Drawings"][the]
if elLine then
if i < toshow then
elLine.Visible = false
else
elLine.Visible = true
local mangle = (i / lines) * 360
local cx, cy = math.sin(toRad * mangle), math.cos(toRad * mangle)
elLine.From = centerpos
elLine.To = centerpos + newVector2(math.floor(cx * radius), math.floor(cy * radius))
elLine.Color = lerpcolor
end
end
end
else
for i, v in next, (thisStuff["C4"]["Drawings"]) do
v.Visible = false
end
end
end
--debug.profileend()
end)
end
end
workspace.ChildAdded:Connect(function(child)
task.wait()
visuals.addBombESP(child)
end)
do --ANCHOR Bullet Tracer
visuals.tracerParent = Instance.new("Part", workspace:WaitForChild("Terrain", 1/0))
visuals.tracerParent.Anchored = true
visuals.tracerParent.CanCollide = false
visuals.tracerParent.Transparency = 1
for i = 1, 10 do
visuals.tracerObjects[i] = {
beam = Instance.new("Beam"),
a0 = Instance.new("Attachment"),
a1 = Instance.new("Attachment"),
used = false
}
end
visuals.shotIndex = 0
function visuals.bulletTracer(origin, target)
visuals.shotIndex = visuals.shotIndex + 1
if visuals.shotIndex > 10 then
for i = 1, 10 do
visuals.tracerObjects[i] = {
beam = Instance.new("Beam"),
a0 = Instance.new("Attachment"),
a1 = Instance.new("Attachment"),
used = false
}
end
visuals.shotIndex = 1
end
local object = visuals.tracerObjects[visuals.shotIndex]
object.used = true
local m = "Camera"
if origin == nil then
local cameraCf = camera.CFrame
if Menu["Visuals"]["Camera"]["Third Person"]["Toggle"]["Enabled"] and Menu["Visuals"]["Camera"]["Third Person"]["Bind"]["Active"] then
cameraCf = cameraCf * newCframe(0, 0, -Menu["Visuals"]["Camera"]["Third Person Distance"].Value/10)
end
if m == "Automatic" then
--u want it to use barrel if its not ads, if its ads then use camera cf
if getupvalue(client.updateads, 1) then
origin = localPlayer.Character.HumanoidRootPart.Position -- exactly how i want it
elseif Menu["Visuals"]["Camera"]["Third Person"]["Toggle"]["Enabled"] and Menu["Visuals"]["Camera"]["Third Person"]["Bind"]["Active"] then
origin = cameraCf.p
else
local arms = camera:FindFirstChild("Arms")
if arms then
local flash = arms:FindFirstChild("Flash")
if flash then
origin = flash.Position
else
origin = cameraCf.p --never what the fuck
end
end
end -- done
elseif m == "Barrel" then
local arms = camera:FindFirstChild("Arms")
if arms then
local flash = arms:FindFirstChild("Flash")
if flash then
origin = flash.Position
else
origin = cameraCf.p --never what the fuck
end
end
elseif m == "Camera" then
origin = cameraCf.p
end
end
object.a0.WorldPosition = origin
object.a1.WorldPosition = target
object.beam.Attachment0 = object.a0
object.beam.Attachment1 = object.a1
object.beam.FaceCamera = true
object.beam.LightInfluence = 0
object.beam.Color = ColorSequence.new(Menu["Visuals"]["Bullets"]["Bullet Tracers"]["Color 1"]["Color"])
object.beam.Transparency = NumberSequence.new(Menu["Visuals"]["Bullets"]["Bullet Tracers"]["Color 1"]["Transparency"])
object.beam.Texture = "rbxassetid://446111271"
object.beam.TextureLength = 12
object.beam.TextureSpeed = 6
object.beam.ZOffset = -1
object.beam.TextureMode = Enum.TextureMode.Wrap
object.a0.Parent = visuals.tracerParent
object.a1.Parent = visuals.tracerParent
object.beam.Parent = visuals.tracerParent
task.delay(Menu["Visuals"]["Bullets"]["Bullet Tracer Life Time"]["Value"], function()
local originalWidth0 = object.beam.Width0
local originalWidth1 = object.beam.Width1
local passed = 0
while passed < Menu["Visuals"]["Bullets"]["Bullet Tracer Fade Time"]["Value"] do
object.beam.Width0 = originalWidth0 * (Menu["Visuals"]["Bullets"]["Bullet Tracer Fade Time"]["Value"] - passed)
object.beam.Width1 = originalWidth1 * (Menu["Visuals"]["Bullets"]["Bullet Tracer Fade Time"]["Value"] - passed)
passed = passed + task.wait()
end
object.beam.Destroy(object.beam)
object.a0.Destroy(object.a0)
object.a1.Destroy(object.a1)
table.clear(object)
visuals.tracerObjects[visuals.shotIndex] = nil
object = nil
end)
end
function visuals.updateTracerProperties()
for i,v in next, visuals.tracerParent:GetChildren() do
if v.ClassName == "Beam" then
v.Color = ColorSequence.new(Menu["Visuals"]["Bullets"]["Bullet Tracers"]["Color 1"]["Color"])
v.Transparency = NumberSequence.new(not Menu["Visuals"]["Bullets"]["Bullet Tracers"]["Toggle"]["Enabled"] and 1 or Menu["Visuals"]["Bullets"]["Bullet Tracers"]["Color 1"]["Transparency"])
end
end
end
Menu["Visuals"]["Bullets"]["Bullet Tracers"]["Color 1"].Changed:Connect(visuals.updateTracerProperties)
Menu["Visuals"]["Bullets"]["Bullet Tracers"]["Toggle"].Changed:Connect(visuals.updateTracerProperties)
end
-- dn
function visuals.createHitChams(character)
local old = getthreadidentity()
setthreadidentity(8)
character.Archivable = true
local cloned = character:Clone()
cloned.Parent = workspace.Ray_Ignore
cloned:SetPrimaryPartCFrame(character:GetPrimaryPartCFrame())
if cloned:FindFirstChildOfClass("Humanoid") then
cloned:FindFirstChildOfClass("Humanoid"):Destroy()
end
--yo whats like the fucking delay sldier or sum shit idfk
-- idk
-- 1 sec
-- fuck it for now
-- no iwan finish this
-- fuck u i have to make a whole new section
local transNumber = Instance.new("NumberValue")
for i,v in next, cloned:GetDescendants() do
if v:IsA("BasePart") then -- ue
v.CanCollide = false
v.Anchored = true
if v.Transparency ~= 1 then
v.Material = visuals.materials[Menu["Visuals"]["Hits"]["Hit Cham Material"]["Value"]]
v.Color = Menu["Visuals"]["Hits"]["Hit Chams"]["Color 1"]["Color"]
v.Transparency = Menu["Visuals"]["Hits"]["Hit Chams"]["Color 1"]["Transparency"]
if Menu["Visuals"]["Hits"]["Hit Cham Material"]["Value"] == "Reflective" then -- dn
v.Reflectance = 1
end
transNumber:GetPropertyChangedSignal("Value"):Connect(function()
v.Transparency = transNumber.Value
end)
end
elseif v:IsA("MeshPart") then
v.CanCollide = false
end
if v.Name == "HeadHB" or v:IsA("Shirt") or v:IsA("Pants") then -- nigga
v:Destroy()
end
if v:IsA("MeshPart") then
v.TextureID = visuals.forcefieldAnimations["Off"] -- local function __llll(_, __ll_, _l_l)
end
end
task.delay(Menu["Visuals"]["Hits"]["Hit Cham Life Time"].Value, function()
local tween = tweenService:Create(transNumber, TweenInfo.new(Menu["Visuals"]["Hits"]["Hit Cham Fade Time"].Value), {
Value = 1
})
tween:Play()
--ik this looks dumb but trust me this is better as it loops in the c++ side so its faster (proof = ur ui tweening is done like this)
-- okayy
--also its kinda multithreaded so everything will go like, instantly and not just one prat and then move on yk
--downside = might cause memory leak but like for a while
tween.Completed:Wait()
tween:Destroy()
cloned:Destroy()
transNumber:Destroy()
end)
setthreadidentity(old)
end
function visuals.unload()
visuals.espStepConnection:Disconnect()
for i = #visuals.allDrawingObjects, 1, -1 do
local draw = visuals.allDrawingObjects[i]
if draw then
pcall(function()
draw.Visible = false
draw.Transparency = 0
draw:Remove()
draw = nil
end)
end
end
table.clear(visuals.allDrawingObjects)
table.clear(visuals.espObjects)
visuals = {}
end
function visuals.RemoveFlash()
localPlayer.PlayerGui.Blnd.Blind.Visible = not Menu["Visuals"]["Extra"]["Remove Flash"]["Toggle"]["Enabled"]
end
Menu["Visuals"]["Extra"]["Remove Flash"]["Toggle"].Changed:Connect(visuals.RemoveFlash)
function visuals.ModifySmoke(smoke)
local particleemitter = smoke:WaitForChild("ParticleEmitter", 1/0)
if particleemitter.Enabled ~= Menu["Visuals"]["Extra"]["Remove Smoke"]["Toggle"]["Enabled"] then
if Menu["Visuals"]["Extra"]["Remove Smoke"]["Toggle"]["Enabled"] then
particleemitter:Clear()
else
particleemitter:Emit(10)
end
end
particleemitter.Enabled = not Menu["Visuals"]["Extra"]["Remove Smoke"]["Toggle"]["Enabled"]
end
function visuals.ModifySmokes()
for i, v in next, (workspace.Ray_Ignore.Smokes:GetChildren()) do
visuals.ModifySmoke(v)
end
end
local lastSmokeModification = tick()
runService.Stepped:Connect(function()
if tick() - lastSmokeModification > 1/10 then
--debug.profilebegin("smoke modifier")
lastSmokeModification = tick()
visuals.ModifySmokes()
--debug.profileend()
end
end)
--[[function visuals.nadewarning(nade)
local bodyforce = emptyVec3
local grenadetype
local handle = nade:FindFirstChild("Handle2")
if handle == nil then return end
local nadetexture = handle.TextureID
local nadedata = {}
for i, v in next, (replicatedStorage.Weapons:GetChildren()) do
if v:FindFirstChild("Grenade") then
local model = v:FindFirstChild("Model")
if nadetexture == model.Handle2.TextureID then -- FUCK ROLVE FUCK ROLVE
grenadetype = v.Name
end
end
end
if nade:FindFirstChild("GunDrop") then return end -- ok this is a dropped one, not one that has been thrown
for i, v in next, (replicatedStorage.Weapons:FindFirstChild(grenadetype):GetChildren()) do
if v:IsA("NumberValue") or v:IsA("IntValue") then
nadedata[v.Name] = v.Value
end
end
local predict = trajectory.new({
gravity = newVector3(0, -workspace.Gravity, 0), -- #fuck rolve
step = 1/60, -- just a thousand steps, were good here
time = 2.5, -- look, rolve nades are really fucking convoluted
bounces = (grenadetype == "Molotov" or grenadetype == "Incendiary Grenade") and 0 or 4,
})
local ignorelist = { -- ignore this fuck
findFirstChild(workspace.Map, "Clips"),
findFirstChild(workspace.Map, "SpawnPoints"),
camera,
findFirstChild(workspace, "Debris"),
findFirstChild(workspace, "Ray_Ignore"),
}
for i, v in next, (nade:GetDescendants()) do
ignorelist[1 + #ignorelist] = v
end
for i, v in next, (players:GetPlayers()) do
if v.Character then
ignorelist[1 + #ignorelist] = v.Character
end
end
local origin = nade.Handle2.CFrame.p
local vel = nade:FindFirstChild("Velocity2").Value
local pA = nade.CustomPhysicalProperties
local path = predict:Cast({
start = origin,
velocity = vel,
physics = pA,
ignores = ignorelist
})
local objects = predict:Draw({
trail = path,
visible = true,
color = Color3.new(0, 1, 0),
bounce = Color3.new(1, 0, 0)
})
local endpos = objects[#objects][4].Position + newVector3(0, 1, 0)
--create the actual warning
local esp = {}
esp.drawings = {
["backcircle"] = visuals.createDrawing("Circle", {
Visible = false,
Transparency = 0.25,
Color = Color3.fromRGB(64, 64, 64),
NumSides = 360,
Radius = 32,
Filled = true,
Position = newVector2(),
}),
["frontcircle"] = visuals.createDrawing("Circle", {
Visible = false,
Transparency = 0.25,
Color = Color3.fromRGB(24, 24, 24),
NumSides = 360,
Radius = 30,
Filled = true,
Position = newVector2(),
}),
["icon"] = visuals.createDrawing("Image", {
Data = visuals.imagecache[grenadetype],
Size = grenadetype:match("HE") and newVector2(100, 38) or newVector2(128, 50),
Transparency = 0.25,
}),
}
local remove = false
esp.updater = runService.RenderStepped:Connect(function(dt)
local nadeposition, nadeonscreen = mathModule.worldToViewportPoint(endpos, true, 50)
local center = newVector2(nadeposition.X, nadeposition.Y)
esp.drawings.backcircle.Position = center
esp.drawings.frontcircle.Position = center
esp.drawings.backcircle.Color = Color3.fromRGB(64, 64, 64)
esp.drawings.frontcircle.Color = Color3.fromRGB(24, 24, 24)
esp.drawings.icon.Position = center - newVector2(esp.drawings.icon.Size.x / 2, esp.drawings.icon.Size.y / 2) -- preserve it
if nade:FindFirstChild("Handle2") == nil or nade.Handle2.Transparency > 0 or nade.Parent ~= workspace.Debris or remove == true then
remove = true
else
if Menu["ESP"]["Dropped ESP"]["Grenade Warning"]["Toggle"]["Enabled"] then
for i, v in next, (esp.drawings) do
v.Visible = true
end
local ignores = { -- ignore this
findFirstChild(workspace.Map, "Clips"),
findFirstChild(workspace.Map, "SpawnPoints"),
camera,
localPlayer.Character,
findFirstChild(workspace, "Debris"),
findFirstChild(workspace, "Ray_Ignore"),
}
local hit, pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(camera.CFrame.p, endpos - camera.CFrame.p), ignores, false, true)
if pos == endpos then
-- its visible
for i, v in next, (esp.drawings) do
v.Transparency = math.clamp(v.Transparency + (dt * 2), 0.25, 1)
end
if grenadetype:match("HE") or grenadetype == "Molotov" or grenadetype == "Incendiary Grenade" then -- keep ur distance from these
if localPlayer.Character and localPlayer.Character:FindFirstChild("Humanoid") then
if (camera.CFrame.p - endpos).Magnitude < nadedata.MaxStudsForMaxDmg then
local safety = (camera.CFrame.p - endpos).Magnitude / nadedata.MaxStudsForMaxDmg
local result1 = Color3.fromRGB(245, 0, 0):lerp(Color3.fromRGB(64, 64, 64), safety)
local result2 = Color3.fromRGB(205, 0, 0):lerp(Color3.fromRGB(24, 24, 24), safety)
esp.drawings.backcircle.Color = result1
esp.drawings.frontcircle.Color = result2
end
end
elseif grenadetype:match("Flash") then -- just look away
local angle = math.clamp(((math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, endpos).LookVector)))) * 2) / 180), 0, 1)
local result1 = Color3.fromRGB(245, 0, 0):lerp(Color3.fromRGB(64, 64, 64), angle)
local result2 = Color3.fromRGB(205, 0, 0):lerp(Color3.fromRGB(24, 24, 24), angle)
esp.drawings.backcircle.Color = result1
esp.drawings.frontcircle.Color = result2
end
else
for i, v in next, (esp.drawings) do
v.Transparency = math.clamp(v.Transparency - (dt * 2), 0.25, 1)
end
end
else
for i, v in next, (esp.drawings) do
v.Visible = false
end
end
end
if remove == true then
for i, v in next, (esp.drawings) do
v.Transparency = v.Transparency - (dt * 4)
end
if esp.drawings.backcircle.Transparency < 0 then
esp.updater:Disconnect()
for i, v in next, (esp.drawings) do
v.Visible = false
v = nil
end
for i, v in next, (objects) do
for i2, v2 in next, (v) do
v2:Destroy()
end
end
end
end
end)
visuals.grenadetrajectories[1 + #visuals.grenadetrajectories] = {predict, path, objects, esp}
end
workspace.Debris.ChildAdded:Connect(function(child)
task.wait()
if child:FindFirstChild("Explode") then
visuals.nadewarning(child)
end
end)]]
visuals.fovCircles = {}
do
local fovCircles = {}
fovCircles.circles = {}
for i = 1, 5 do
local circle1 = visuals.createDrawing("Circle", {
Visible = false,
Thickness = 1,
Radius = 3,
Transparency = 1,
Filled = false
})
local circle2 = visuals.createDrawing("Circle", {
Visible = false,
Thickness = 3,
Color = Color3.new(),
Radius = 3,
Transparency = 0.25,
Filled = false
})
fovCircles.circles[i] = {
colored = circle1,
outline = circle2
}
end
local refreshedFovCircles = tick()
fovCircles.loop = runService.Stepped:Connect(function()
if tick() - refreshedFovCircles < 1/5 then
return
end
--debug.profilebegin("fov circles")
refreshedFovCircles = tick()
camFov = camera.FieldOfView * 2
local screenSize = camera.ViewportSize
local centerScreen = newVector2(math.floor(screenSize.x / 2), math.floor(screenSize.y / 2))
for iter, v in next, {"Aim Assist FOV", "Aim Assist Deadzone FOV", "Magnet Triggerbot FOV", "Bullet Redirection FOV", "Aimbot FOV"} do
local enabled = Menu["Visuals"]["FOV"][v]["Toggle"]["Enabled"]
local color = Menu["Visuals"]["FOV"][v]["Color 1"]["Color"]
for o, c in next, fovCircles.circles[iter] do
c.Visible = enabled
if o == "colored" then
c.Color = color
end
c.Position = centerScreen
end
end
fovCircles.circles[1].colored.Radius = Menu["Legit"]["Aim Assist"]["Aimbot FOV"]["Value"] / camFov * screenSize.x
fovCircles.circles[1].outline.Radius = fovCircles.circles[1].colored.Radius
fovCircles.circles[2].colored.Radius = Menu["Legit"]["Aim Assist"]["Deadzone FOV"]["Value"] / camFov * screenSize.x
fovCircles.circles[2].outline.Radius = fovCircles.circles[2].colored.Radius
fovCircles.circles[3].colored.Radius = Menu["Legit"]["Trigger Bot"]["Magnet FOV"]["Value"] / camFov * screenSize.x
fovCircles.circles[3].outline.Radius = fovCircles.circles[3].colored.Radius
fovCircles.circles[4].colored.Radius = Menu["Legit"]["Bullet Redirection"]["Silent Aim FOV"]["Value"] / camFov * screenSize.x
fovCircles.circles[4].outline.Radius = fovCircles.circles[4].colored.Radius
fovCircles.circles[5].colored.Radius = Menu["Rage"]["Aimbot"]["Aimbot FOV"]["Value"] / camFov * screenSize.x
fovCircles.circles[5].outline.Radius = fovCircles.circles[5].colored.Radius
--debug.profileend()
end)
visuals.fovCircles = fovCircles
end
end
do --ANCHOR Ragebot
ragebot.fakeanimation = Instance.new("Animation")
ragebot.fakeanimation.AnimationId = "rbxassetid://0"
ragebot.fakehrp = nil -- the one that u control
ragebot.realhrp = nil -- the one the server sees
ragebot.lasthrpCf = CFrame.new()
ragebot.returnpitch = false
ragebot.jitterone = false
ragebot.lastcrouch = tick()
ragebot.lastcameracf = emptyCf
ragebot.lastpitch = tick()
ragebot.lastpitchangle = 0
ragebot.lastcamupdate = tick()
ragebot.hrpfix = nil
ragebot.manualhrp = false
ragebot.lby = tick()
ragebot.autopeekrecovery = tick()
ragebot.lastupdate = tick()
ragebot.laststance = "Crouched"
ragebot.shotindex = 0
ragebot.lastreplicationtick = tick()
ragebot.lastdt = tick()
ragebot.lastshot = tick()
ragebot.lastreload = tick()
ragebot.triggerfl = false
ragebot.currentindex = 1
ragebot.hitboxes = {"Head", "UpperTorso", "LowerTorso", "LeftLowerArm", "RightLowerArm", "LeftLowerLeg", "RightLowerLeg", "LeftFoot", "RightFoot"}
ragebot.minimumDamage = 36
ragebot.shootSound = Instance.new("Sound", camera);
ragebot.currenttarget = {
player = nil,
instance = nil,
position = nil,
modifier = nil,
wallbang = nil,
pInfo = nil
}
ragebot.baseantiaimbotangles = {
pitch = {
["Default"] = -0.65,
["Up"] = 0.9,
["Down"] = -0.9,
["Zero"] = 0,
["Upside Down"] = -5,
["Roll Forward"] = 0,
["Roll Backward"] = 0,
["Random"] = 0,
["Bob"] = 0,
["Glitch"] = math.sqrt(-1)
},
yaw = {
["Forward"] = 0,
["Backward"] = 180,
["Spin"] = 0 ,
["Random"] = 0,
["Glitch Spin"] = 180,
["Stutter Spin"] = 180
},
}
function ragebot.restrictangle(angle)
if angle > 360 then
return angle - 360
elseif angle < 0 then
return angle + 360
else
return angle
end
end
ragebot.backtracks = {}
ragebot.allPartsForBacktrack = {}
ragebot.bodyParts = {
"Head", "UpperTorso", "LowerTorso", "LeftUpperArm", "LeftLowerArm", "LeftHand", "RightUpperArm", "RightLowerArm", "RightHand", "LeftUpperLeg", "LeftLowerLeg", "LeftFoot", "RightUpperLeg", "RightLowerLeg", "RightFoot"
}
function ragebot.setupbacktrack(player)
task.wait()
local this = {}
this.middlepoint = newVector3()
repeat task.wait() until playerInfo.storage[player] ~= nil
local pInfo = playerInfo.storage[player]
this.backtrackParts = {}
this.visualizations = {}
this.frameLogs = {}
this.tickLogs = {}
this.spawnParts = function(characterModel)
for i = 1, #ragebot.bodyParts do
local partName = ragebot.bodyParts[i]
local part = characterModel:FindFirstChild(partName)
if part and not this.backtrackParts[partName] then
local bPart = Instance.new("Part")
bPart.Size = part.Size
bPart.Name = "HeadHB" -- holy shit invaded is a genius, (if 1 > PartHit.Transparency or PartHit.Name == "HeadHB" then) cb decompile
bPart.Transparency = 1
bPart.Color = Color3.new(1, 1, 1)
bPart.Anchored = true
bPart.CanCollide = false
bPart.Parent = characterModel
--[[ fixes a dt issue where it would go thru backtrack then through their playermodel, this should make the game ignore their player model as well once the backtrack is shot
if PartHit and PartHit.Parent and PartHit.Parent.Name == "Hitboxes" or PartHit and PartHit.Parent and PartHit.Parent.Parent and PartHit.Parent.Parent:FindFirstChild("Humanoid2") or PartHit and PartHit.Parent and PartHit.Parent:FindFirstChild("Humanoid2") or PartHit and PartHit.Parent and PartHit.Parent:FindFirstChild("Humanoid") and (1 > PartHit.Transparency or PartHit.Name == "HeadHB") and PartHit.Parent:IsA("Model") then
table.insert(hitlist, PartHit.Parent)
else
table.insert(hitlist, PartHit)
end
]]
this.backtrackParts[partName] = bPart
ragebot.allPartsForBacktrack[bPart] = part
local vis = Instance.new("BoxHandleAdornment")
vis.Parent = visuals.chamsFolder
vis.ZIndex = 2
vis.Adornee = bPart
vis.Size = bPart.Size
vis.Visible = false
vis.AlwaysOnTop = true
this.visualizations[partName] = vis
end
end
end
this.onCharacterAdded = function(characterModel)
this.onCharacterRemoved()
this.spawnParts(characterModel)
end
this.updateBacktrack = function(upTime, deltaTime)
--debug.profilebegin(player.Name .. " backtrack")
local characterModel = player.Character
if not characterModel then
return
end
local thisTick = tick()
local backtrackTime = (Menu["Rage"]["Tracking"]["Back Tracking"]["Toggle"]["Enabled"] and (Menu["Rage"]["Tracking"]["Back Tracking Time"]["Value"] / 1000) or 0)
local backtrackedFrame
for i, time in next, this.tickLogs do
local behindBy = thisTick - time
if behindBy > backtrackTime then
backtrackedFrame = this.frameLogs[time]
break
end
end
local canShow = Menu["Rage"]["Tracking"]["Back Tracking"]["Toggle"]["Enabled"] and Menu["ESP"]["Enemy ESP"]["Show Backtrack Position"]["Toggle"]["Enabled"] and pInfo and pInfo.enemy and this.backtrackParts.LowerTorso ~= nil and characterModel:FindFirstChild("LowerTorso") and backtrackedFrame and backtrackedFrame.LowerTorso and (backtrackedFrame.LowerTorso.p - characterModel.LowerTorso.Position).Magnitude > 0.25
local colorShow = Menu["ESP"]["Enemy ESP"]["Show Backtrack Position"]["Color 1"]["Color"]
local transShow = Menu["ESP"]["Enemy ESP"]["Show Backtrack Position"]["Color 1"]["Transparency"]
for i = 1, #ragebot.bodyParts do -- for each body part
local d = ragebot.bodyParts[i]
local btPart = this.backtrackParts[d]
if btPart then
if backtrackedFrame and backtrackedFrame[d] and canShow then
btPart.CFrame = backtrackedFrame[d] -- move backtrack there
else
if btPart.Position ~= emptyVec3 then
btPart.Position = emptyVec3
end
end
local v = this.visualizations[d]
if v then
if canShow then
v.Color3 = colorShow
v.Transparency = transShow
v.Visible = true
else
if v.Visible == true then
v.Visible = false
v.Transparency = 1
end
end
end
else
this.onCharacterAdded(characterModel)
break
end
end
local thisFrame = {}
for i = 1, #ragebot.bodyParts do -- for each body part
local d = ragebot.bodyParts[i]
local part = characterModel:FindFirstChild(d)
if part then
thisFrame[d] = part.CFrame -- record this body part
end
end
table.insert(this.tickLogs, 1, thisTick)
this.frameLogs[thisTick] = thisFrame -- record the entire frame
--debug.profileend()
end
this.step = runService.Stepped:Connect(this.updateBacktrack)
this.onCharacterRemoved = function()
if this.frameLogs then
table.clear(this.frameLogs)
end
if this.tickLogs then
table.clear(this.tickLogs)
end
if this.backtrackParts then
for i, v in next, this.backtrackParts do
if ragebot.allPartsForBacktrack[v] then
ragebot.allPartsForBacktrack[v] = nil
end
v:Destroy()
end
table.clear(this.backtrackParts)
end
if this.visualizations then
for i,v in next, this.visualizations do
v:Destroy()
end
table.clear(this.visualizations)
end
end
if player.Character and player.Character:FindFirstChild("Humanoid") then
this.onCharacterAdded(player.Character)
end
player.CharacterAdded:Connect(this.onCharacterAdded)
ragebot.backtracks[player] = this
end
function ragebot.removebacktrack(player)
local this = ragebot.backtracks[player]
if this then
this.step:Disconnect()
this.step = nil
this.onCharacterRemoved()
if this.backtrackParts then
for i, v in next, this.backtrackParts do
if ragebot.allPartsForBacktrack[v] then
ragebot.allPartsForBacktrack[v] = nil
end
v:Destroy()
v = nil
end
table.clear(this.backtrackParts)
this.backtrackParts = nil
end
if ragebot.backtracks[player].visualizations then
for i,v in next, ragebot.backtracks[player].visualizations do
v:Destroy()
v = nil
end
table.clear(ragebot.backtracks[player].visualizations)
end
ragebot.backtracks[player] = nil
end
end
for i, v in next, players:GetPlayers() do
if v ~= localPlayer then
task.spawn(ragebot.setupbacktrack, v)
end
end
players.PlayerAdded:Connect(ragebot.setupbacktrack)
players.PlayerRemoving:Connect(ragebot.removebacktrack)
function ragebot.updatedynamicangles(delta) -- kinda scuffed but dn
if tick() - ragebot.lastupdate < 1/64 then return end
ragebot.lastupdate = tick()
ragebot.jitterone = not ragebot.jitterone
ragebot.baseantiaimbotangles.pitch["Roll Backward"] = ragebot.baseantiaimbotangles.pitch["Roll Backward"] + (delta * 24)
if ragebot.baseantiaimbotangles.pitch["Roll Backward"] > 4 then
ragebot.baseantiaimbotangles.pitch["Roll Backward"] = -4
end
ragebot.baseantiaimbotangles.pitch["Roll Forward"] = ragebot.baseantiaimbotangles.pitch["Roll Forward"] - (delta * 24)
if ragebot.baseantiaimbotangles.pitch["Roll Forward"] < -4 then
ragebot.baseantiaimbotangles.pitch["Roll Forward"] = 4
end
ragebot.baseantiaimbotangles.pitch.Random = math.random(-1000, 1000)/1000
ragebot.baseantiaimbotangles.pitch.Bob = 0.5 * math.cos(16*tick())
ragebot.baseantiaimbotangles.yaw.Spin = ragebot.restrictangle(ragebot.baseantiaimbotangles.yaw.Spin + ((Menu["Rage"]["Anti Aim"]["Yaw angle"]["Value"] * 30) * delta))
local upperbound, lowerbound, dir
if Menu["Rage"]["Anti Aim"]["Yaw angle"]["Value"] > 0 then
upperbound = Menu["Rage"]["Anti Aim"]["Yaw angle"]["Value"]
lowerbound = -1 * Menu["Rage"]["Anti Aim"]["Yaw angle"]["Value"]
dir = 1
else
upperbound = -1 * Menu["Rage"]["Anti Aim"]["Yaw angle"]["Value"]
lowerbound = Menu["Rage"]["Anti Aim"]["Yaw angle"]["Value"]
dir = -1
end
ragebot.baseantiaimbotangles.yaw["Glitch Spin"] = ragebot.restrictangle(ragebot.baseantiaimbotangles.yaw["Glitch Spin"] + ((Menu["Rage"]["Anti Aim"]["Yaw angle"]["Value"] + (math.cos(tick() * 16) * math.sin(tick() * 32) * math.random(8, 12) * dir * math.random(-lowerbound, upperbound)))))
ragebot.baseantiaimbotangles.yaw["Stutter Spin"] = ragebot.restrictangle(ragebot.baseantiaimbotangles.yaw["Stutter Spin"] + ((Menu["Rage"]["Anti Aim"]["Yaw angle"]["Value"] + (math.cos(tick() * 8) * 4 * dir * math.random(lowerbound, upperbound)))))
end
function ragebot.setweapons()
local primary = Menu["Misc"]["Extra"]["Buy Bot Primary"]["Value"]
local secondary = Menu["Misc"]["Extra"]["Buy Bot Secondary"]["Value"]
local replicatedStorage = game:GetService("ReplicatedStorage")
local selectedWeapon1 = Menu["Misc"]["Extra"]["Buy Bot Secondary"]["Value"]
if replicatedStorage:FindFirstChild("Weapons") then
local weaponData = replicatedStorage.Weapons[selectedWeapon1]
client.secondary = selectedWeapon1
client.secondaryowner = localPlayer.Name
client.secondaryskin = "đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ"
client.secondarystattrak = nil
-- client.realgun = selectedWeapon
client.vars.ammocount2 = weaponData.Ammo.Value
client.vars.secondarystored = weaponData.StoredAmmo.Value
client.updateInventory()
end
local replicatedStorage = game:GetService("ReplicatedStorage")
local selectedWeapon = Menu["Misc"]["Extra"]["Buy Bot Primary"]["Value"]
if replicatedStorage:FindFirstChild("Weapons") then
local weaponData = replicatedStorage.Weapons[selectedWeapon]
client.primary = selectedWeapon
client.primaryowner = localPlayer.Name
client.primaryskin = "đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ"
client.primarystattrak = nil
client.realgun = selectedWeapon
client.vars.ammocount = weaponData.Ammo.Value
client.vars.primarystored = weaponData.StoredAmmo.Value
client.updateInventory()
end
end
Menu["Misc"]["Extra"]["Buy Weapons"]["Button"].Pressed:Connect(function()
if ragebot.fakehrp then
ragebot.setweapons()
end
end)
function ragebot.nearesttocrosshair()
local lowest = inf
local nearest
for i, pInfo in next, (playerInfo.storage) do
if pInfo.alive and pInfo.enemy and not (pInfo.protected or pInfo.god) then
local angle = (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, pInfo.character.HumanoidRootPart.Position).LookVector))))) * 2 -- cope!!!
if angle < lowest then
lowest = angle
nearest = pInfo
end
end
end
return nearest
end
local targetThirdPersonDistance = 0
local timeSinceLast3p = 0
runService.RenderStepped:Connect(function(deltaTime)
if Menu["Visuals"]["Camera"]["Third Person"]["Toggle"]["Enabled"] and Menu["Visuals"]["Camera"]["Third Person"]["Bind"]["Active"] and localPlayer.Character and localPlayer.Character:FindFirstChild("Humanoid") then
local thingy = math.clamp((1 / (-2.71828 ^ (8 * math.clamp(timeSinceLast3p, 0, 2)))) + 1, 0, 1) * Menu["Visuals"]["Camera"]["Third Person Distance"]["Value"] / 10
targetThirdPersonDistance = thingy
timeSinceLast3p = timeSinceLast3p + deltaTime
else
timeSinceLast3p = 0
targetThirdPersonDistance = 0
end
end)
local oldNIndex; oldNIndex = hookmetamethod(game, "__newindex", function(self, k, v)
if self == camera and k == "CFrame" then
if tostring(getcallingscript()) == "Client" and Menu["Visuals"]["Camera"]["Remove Camera Recoil"]["Toggle"]["Enabled"] then
return
end
end
if Menu["Visuals"]["Camera"]["Disable Scope Border"]["Toggle"]["Enabled"] and self.Name == "Blur" and self.Parent.Name == "Scope" then
v = 0
end
return oldNIndex(self, k, v)
end)
local oldIndex; oldIndex = hookmetamethod(game, "__index", function(self, k)
if k == "Velocity" and self.Parent == localPlayer.Character and ragebot.fakehrp then
return oldIndex(ragebot.fakehrp, k)
end
return oldIndex(self, k)
end)
runService:BindToRenderStep("cameraFix", Enum.RenderPriority.Camera.Value + 1, function()
if Menu["Visuals"]["Camera"]["Third Person"]["Toggle"]["Enabled"] and Menu["Visuals"]["Camera"]["Third Person"]["Bind"]["Active"] then
local wall, pos, norm = workspace:FindPartOnRayWithWhitelist(Ray.new(camera.CFrame.p, (camera.CFrame * CFrame.new(0, 0, targetThirdPersonDistance).p) - camera.CFrame.p), {workspace.Map}, true)
camera.CFrame = camera.CFrame * CFrame.new(0, 0, (pos - camera.CFrame.p).Magnitude - (wall and 0.15 or 0))
if camera.CameraType ~= Enum.CameraType.Track and targetThirdPersonDistance > 0 then
camera.CameraType = Enum.CameraType.Track
end
else
if camera.CameraType ~= Enum.CameraType.Custom then
camera.CameraType = Enum.CameraType.Custom
end
end
end)
function ragebot.setupfakehrp(char)
local oldhrp = char:WaitForChild("HumanoidRootPart", 1/0)
ragebot.realhrp = oldhrp
ragebot.lasthrpCf = ragebot.realhrp.CFrame
ragebot.fakehrp = oldhrp:Clone() --then u are leaking fakelag
ragebot.realhrp.Name = "___"
ragebot.fakehrp.Name = "HumanoidRootPart"
ragebot.fakehrp.Parent = char
cache.replace(ragebot.realhrp, ragebot.fakehrp)
ragebot.fakehrp.CFrame = ragebot.lasthrpCf
ragebot.realhrp.CFrame = ragebot.lasthrpCf
physicsService:SetPartCollisionGroup(ragebot.fakehrp, "Debris")
end
ragebot.hrpfix = runService.Stepped:Connect(function(delta)
--debug.profilebegin("hrp fix")
local char = localPlayer.Character
if not ragebot.realhrp or not ragebot.fakehrp or not char then
return
end
if not ragebot.manualhrp then
ragebot.realhrp.CFrame = ragebot.lasthrpCf
end
ragebot.realhrp.AssemblyLinearVelocity = emptyVec3
--ragebot.realhrp.AssemblyLinearVelocity = newVector3(ragebot.realhrp.AssemblyLinearVelocity.x, 0, ragebot.realhrp.AssemblyLinearVelocity.z)
--[[if findFirstChild(char, "Gun") then
for i, v in next, (char.Gun:GetChildren()) do
if v.Name == "GunWeld" then
v.Part0 = nil
end
end
end]]
--debug.profileend()
end)
function ragebot.removefakehrp()
if ragebot.fakehrp == nil then return end
ragebot.fakehrp.Name = "___"
ragebot.realhrp.CFrame = ragebot.fakehrp.CFrame -- sync the fuck
ragebot.realhrp.Name = "HumanoidRootPart"
ragebot.fakehrp:Destroy()
ragebot.fakehrp = nil
ragebot.realhrp = nil
end
if localPlayer.Character then
ragebot.setupfakehrp(localPlayer.Character)
end
localPlayer.CharacterAdded:Connect(function()
repeat task.wait() until localPlayer.Character and localPlayer.Character:FindFirstChild("Humanoid") and localPlayer.Character.Humanoid.Health > 0
task.wait(.1)
if localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart") then
ragebot.setupfakehrp(localPlayer.Character)
if Menu["Misc"]["Extra"]["Auto Buy Bot"]["Toggle"]["Enabled"] then
ragebot.setweapons()
end
end
end)
localPlayer.CharacterRemoving:Connect(ragebot.removefakehrp)
local necko = CFrame.new(-5.96046448e-08, 0.799999952, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
local armo2 = CFrame.new(-1.24989128, 0.549999952, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
local armo1 = CFrame.new(1.24998045, 0.549999952, 1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1)
local uppat = CFrame.new(-1.1920929e-07, 0.550000072, 7.64462551e-20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
function ragebot.controlturn(player, ylookvector, climbing)
if player.Character and player.Character:FindFirstChild("UpperTorso") and player.Character:FindFirstChild("RightUpperArm") and player.Character:FindFirstChild("Head") and player.Character.Head:FindFirstChild("Neck") then
local neck = player.Character.Head.Neck
local arm = player.Character.LeftUpperArm.LeftShoulder
local arm2 = player.Character.RightUpperArm.RightShoulder
local waist = player.Character.UpperTorso.Waist
if waist then
local angle = ((pi / 3) * 1) * (ylookvector) * 0.6
waist.C0 = uppat * CFrame.Angles(angle, 0, 0)
end
if neck then
neck.C0 = necko * CFrame.Angles(((pi / 3) * 1) * ylookvector, 0, 0)
end
if arm then
arm.C0 = armo2 * CFrame.Angles(((pi / 3) * 1) * ylookvector * 0.5, 0, 0)
end
if arm2 then
arm2.C0 = armo1 * CFrame.Angles(((pi / 3) * 1) * ylookvector * 0.5, 0, 0)
end
if climbing then
waist.C0 = uppat
neck.C0 = necko
arm.C0 = armo2
arm2.C0 = armo1
end
end
end
--fakelagstart
ragebot.fakeLagging = false
local fakeReplicationUpdate = function(uptime, delta)
local delayedcf, pitch
if not ragebot.fakehrp or not ragebot.realhrp or not localPlayer.Status.Alive.Value or not localPlayer.Character then
return
end
if movement and movement.step then
movement.step(delta)
end
if ragebot.fakehrp and ragebot.realhrp then -- establish our un-fucked angles
delayedcf = ragebot.fakehrp.CFrame
local camerapitch, camerayaw = mathModule.lookVecToPitchYaw(camera.CFrame.LookVector)
pitch = toDeg * camerapitch / 90
-- shaky model fix
ragebot.realhrp.AssemblyLinearVelocity = emptyVec3
ragebot.controlturn(localPlayer, ragebot.lastpitchangle, lastClimbStatus)
end
ragebot.fakeLagging = false
-- we dont actually change the fakehrp shit, this makes climbing ladders n shit really easy
-- we just base the unfucked angles on fakehrp, manipulate that then set the realhrp cframe to the fucked one
if Menu["Rage"]["Fake Lag"]["Enabled"]["Toggle"]["Enabled"] then
task.wait(Menu["Rage"]["Fake Lag"]["Replication Delay"]["Value"]/1000)
ragebot.fakeLagging = true
end
if localPlayer.Character:FindFirstChild("HeadHB") and localPlayer.Character:FindFirstChild("FakeHead") then
if not localPlayer.Character.HeadHB:FindFirstChild("Weld") and not localPlayer.Character.FakeHead:FindFirstChild("Weld") then
localPlayer.Character.FakeHead.AssemblyLinearVelocity = newVector3()
localPlayer.Character.HeadHB.AssemblyLinearVelocity = newVector3()
localPlayer.Character.FakeHead.CFrame = localPlayer.Character.Head.CFrame
localPlayer.Character.HeadHB.CFrame = localPlayer.Character.Head.CFrame
end
end
-- prevent replication
if Menu["Rage"]["Fake Lag"]["Prevent Replication"]["Toggle"]["Enabled"] and Menu["Rage"]["Fake Lag"]["Prevent Replication"]["Bind"]["Active"] then
ragebot.fakeLagging = true
return
end
local triggerfl = false
if Menu["Rage"]["Fake Lag"]["Enabled"]["Toggle"]["Enabled"] then
if Menu["Rage"]["Fake Lag"]["Custom Triggers"]["Toggle"]["Enabled"] then
if table.find(Menu["Rage"]["Fake Lag"]["Amount"]["Value"], "On Moving") then
if ragebot.fakehrp.Velocity.Magnitude > 4 then
triggerfl = true
end
end
if table.find(Menu["Rage"]["Fake Lag"]["Amount"]["Value"], "On Peek") and trigger ~= true then
for i, v in next, (players:GetPlayers()) do
if v ~= localPlayer and trigger ~= true then
local pInfo = playerInfo.storage[v]
if pInfo and pInfo.alive and pInfo.enemy and pInfo.character and pInfo.character:FindFirstChild("HumanoidRootPart") and workspace:FindFirstChild("Map") then
local ignore = {
findFirstChild(workspace.Map, "Clips"),
findFirstChild(workspace.Map, "SpawnPoints"),
camera,
localPlayer.Character,
findFirstChild(workspace, "Debris"),
findFirstChild(workspace, "Ray_Ignore"),
pInfo.character
}
if ragebot.backtracks[v].backtrackParts then
for i2, v2 in next, (ragebot.backtracks[v].backtrackParts) do
ignore[1 + #ignore] = v2
end
end
local _, nextpos = workspace:FindPartOnRayWithIgnoreList(Ray.new(camera.CFrame.p, ragebot.fakehrp.Velocity * (Menu["Rage"]["Fake Lag"]["Limit"]["Value"] / 256)), ignore, false, true)
local _, pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(nextpos, pInfo.character.HumanoidRootPart.Position - nextpos), ignore, false, true)
local _, pos2 = workspace:FindPartOnRayWithIgnoreList(Ray.new(camera.CFrame.p, pInfo.character.HumanoidRootPart.Position - camera.CFrame.p), ignore, false, true)
if pos == pInfo.character.HumanoidRootPart.Position or pos2 == pInfo.character.HumanoidRootPart.Position then -- we WILL peek or we are alr visible
triggerfl = true
break
end
end
end
end
end
else
triggerfl = true
end
if triggerfl then
local timesincelastrefresh = tick() - ragebot.lastreplicationtick
local limit = Menu["Rage"]["Fake Lag"]["Limit"]["Value"] / 64
if timesincelastrefresh < limit then
ragebot.fakeLagging = true
return
end
end
end--FAKELAGEND
-- pitch
if Menu["Rage"]["Anti Aim"]["Pitch"]["Value"] ~= "Off" then
pitch = ragebot.baseantiaimbotangles.pitch[Menu["Rage"]["Anti Aim"]["Pitch"]["Value"]]
if Menu["Rage"]["Anti Aim"]["Pitch Extension"]["Toggle"]["Enabled"] then
pitch = pitch * 2
end
end
if Menu["Rage"]["Anti Aim"]["Yaw"]["Value"] ~= "Off" then
local closesttocross = ragebot.nearesttocrosshair()
local targetpos = ragebot.currenttarget.position and ragebot.currenttarget.position or closesttocross and closesttocross.character.HumanoidRootPart.Position or nil
if Menu["Rage"]["Anti Aim"]["Yaw Base"]["Value"] == "At targets" then
if targetpos then
-- correct our cf to face ragetarget or nearest player
delayedcf = newCframe(delayedcf.p, newVector3(targetpos.x, delayedcf.p.y, targetpos.z))
end
end
-- now that we have our target cf, apply the rotation to it
local realangle = (ragebot.baseantiaimbotangles.yaw[Menu["Rage"]["Anti Aim"]["Yaw"]["Value"]] + Menu["Rage"]["Anti Aim"]["Yaw angle"]["Value"])
if Menu["Rage"]["Anti Aim"]["Freestanding"]["Value"] ~= "Off" and targetpos then
local extraignored = {
findFirstChild(workspace.Map, "Clips"),
findFirstChild(workspace.Map, "SpawnPoints"),
camera,
localPlayer.Character,
findFirstChild(workspace, "Debris"),
findFirstChild(workspace, "Ray_Ignore"),
} -- ignoring every player model since that doesnt block bullets :sad:
for i, v in next, players:GetPlayers() do
if v.Character then
extraignored[1 + #extraignored] = v.Character
end
end
local shotfrom = targetpos
local maximumsim = 4
local shotFromDir = CFrame.new(delayedcf.p, newVector3(shotfrom.x, delayedcf.p.y, shotfrom.z))
local baseDirs = {}
local scanfrom = {}
local scores = {}
baseDirs[newVector3(1, 0, 0).unit] = {}
baseDirs[newVector3(-1, 0, 0).unit] = {}
baseDirs[newVector3(0, 0, 1).unit] = {}
baseDirs[newVector3(0, 0, -1).unit] = {}
for dir, from in next, baseDirs do
local thisPoint = (shotFromDir * (dir * maximumsim))
local trueDir = thisPoint - delayedcf.p
scanfrom[trueDir] = {}
scores[trueDir] = 0
local wall, point = workspace:FindPartOnRayWithWhitelist(Ray.new(delayedcf.p, thisPoint - delayedcf.p), {workspace.Map}, true)
if (point - delayedcf.p).Magnitude >= 1 then
for extendedBy = 1, maximumsim do
scanfrom[trueDir][1 + #scanfrom[trueDir]] = {point, (maximumsim / extendedBy) / 1.875} -- generate things as to simulate what would happen if our head was there, give it the importance amount too
end
else
scores[trueDir] = scores[trueDir] - 0.5
end
end
-- assuming this is where we are about to be shot from
for dir, points in next, scanfrom do
for i, data in next, points do
local origin = data[1]
local hit, damagemodifier, wallbang = ragebot.autowall(shotfrom, origin, extraignored, {maxPenetration = 3, maxWalls = 4})
-- the logic is that it tests how hard it is to shoot at our head if we are left or right, the side with more wall will be the one we hide our head behind
if hit then
scores[dir] = scores[dir] - (data[2] * damagemodifier)
else
scores[dir] = scores[dir] + data[2]
end
end
end
local idealFreestand
local min = inf
for dir, score in next, scores do
if score < min then
idealFreestand = dir
min = score
end
end
if idealFreestand then
delayedcf = newCframe(delayedcf.p, (delayedcf.p + idealFreestand)) -- freestand the opposite of the most dangerous vector
--[[if Menu["Rage"]["Anti Aim"]["Fake angle"]["Value"] ~= "Off" then
realangle = realangle + 180
if Menu["Rage"]["Anti Aim"]["Fake angle"]["Value"] == "Default" then
realangle = realangle + math.random(-45, 45)
elseif Menu["Rage"]["Anti Aim"]["Fake angle"]["Value"] == "Random" then
realangle = realangle + math.random(0, 360)
elseif Menu["Rage"]["Anti Aim"]["Fake angle"]["Value"] == "Spin" then
realangle = realangle + (-(2 * 45 / pi)) * math.atan(-math.tan((pi * tick()) / 0.5))
elseif Menu["Rage"]["Anti Aim"]["Fake angle"]["Value"] == "Jitter" then
realangle = realangle + (ragebot.jitterone and 45 or -45)
end
if localPlayer.Character.HeadHB:FindFirstChild("Weld") then
localPlayer.Character.HeadHB.Weld:Destroy()
end
if localPlayer.Character.FakeHead:FindFirstChild("Weld") then
localPlayer.Character.FakeHead.Weld:Destroy()
end
if tick() - ragebot.lby > 63/64 then
if tick() - ragebot.lby > 1 then
ragebot.lby = tick()
end
end
end]]
end
end
realangle = toDeg * mathModule.normalizeAngle(realangle * toRad)
--[[if localPlayer.Character:FindFirstChild("HeadHB") and localPlayer.Character:FindFirstChild("FakeHead") then
if not localPlayer.Character.HeadHB:FindFirstChild("Weld") and not localPlayer.Character.FakeHead:FindFirstChild("Weld") and Menu["Rage"]["Anti Aim"]["Fake angle"]["Value"] ~= "Off" and targetpos then
if tick() - ragebot.lby < 63/64 then
localPlayer.Character.LowerTorso.Root.C0 = CFrame.new(0, -0.649999976, 0) * CFrame.Angles(0, pi - (toRad * realangle), 0)
else
localPlayer.Character.LowerTorso.Root.C0 = CFrame.new(0, -0.649999976, 0) * CFrame.Angles(0, 0 -(toRad * realangle), 0)
end
else
localPlayer.Character.LowerTorso.Root.C0 = CFrame.new(0, -0.649999976, 0) * CFrame.Angles(0, 0, 0)
end
end]]
if Menu["Rage"]["Anti Aim"]["Yaw Jitter"]["Value"] ~= "Off" then
local jitterangle = Menu["Rage"]["Anti Aim"]["Yaw Jitter angle"]["Value"]
if jitterangle ~= 0 then
if Menu["Rage"]["Anti Aim"]["Yaw Jitter"]["Value"] == "Random" then
realangle = realangle + math.random(-1 * math.abs(jitterangle), math.abs(jitterangle))
elseif Menu["Rage"]["Anti Aim"]["Yaw Jitter"]["Value"] == "Offset" then
realangle = realangle + (ragebot.jitterone and jitterangle or 0)
elseif Menu["Rage"]["Anti Aim"]["Yaw Jitter"]["Value"] == "Center" then
realangle = realangle + ((ragebot.jitterone and jitterangle or -jitterangle) * 0.5)
end
end
end
-- now that we've finished choosing our real angle, change the delayed cf
delayedcf = delayedcf * CFrame.Angles(0, toRad * realangle, 0)
end
if Menu["Rage"]["Anti Aim"]["Hide in Floor"]["Toggle"]["Enabled"] then
delayedcf = delayedcf - newVector3(0, 4, 0)
end
ragebot.lasthrpCf = delayedcf
-- here we manipulate our cf n shit
ragebot.updatedynamicangles(tick() - ragebot.lastreplicationtick)
ragebot.lastreplicationtick = tick()
if localPlayer.Character:FindFirstChild("HeadHB") and localPlayer.Character:FindFirstChild("FakeHead") then
if not localPlayer.Character.HeadHB:FindFirstChild("Weld") and not localPlayer.Character.FakeHead:FindFirstChild("Weld") then
localPlayer.Character.FakeHead.AssemblyLinearVelocity = newVector3(0, 0, 0)
localPlayer.Character.HeadHB.AssemblyLinearVelocity = newVector3(0, 0, 0)
localPlayer.Character.FakeHead.CFrame = localPlayer.Character.Head.CFrame
localPlayer.Character.HeadHB.CFrame = localPlayer.Character.Head.CFrame
end
end
local viewheight = localPlayer.Character.Humanoid.CameraOffset
local targetpos = triggerfl and delayedcf.p or ragebot.fakehrp.Position
local realcameracf = newCframe((targetpos + newVector3(0, 1.35, 0) + viewheight), (targetpos + newVector3(0, 1.35, 0) + viewheight) + mathModule.pitchYawToLookVec(toRad * (pitch * 90), toRad * ragebot.realhrp.Orientation.Y))
if tick() - ragebot.lastshot < 1/2 and ragebot.currenttarget.position then
realcameracf = newCframe(realcameracf.p, ragebot.currenttarget.position)
end
if tick() - ragebot.lastcamupdate > 1/64 then
ragebot.lastcamupdate = tick()
ragebot.lastcameracf = realcameracf
end
if tick() - ragebot.lastpitch > 1/64 then
ragebot.lastpitch = tick()
ragebot.lastpitchangle = pitch
end
end
ragebot.fakeReplication = runService.Stepped:Connect(fakeReplicationUpdate)
--:nerd:
-- here we can see femboy doing his programming weird shit in his natural habitat so called man cave
-- fuck u
ragebot.hitgroups = {
["Head"] = {"Head"},
["Chest"] = {"UpperTorso"},
["Pelvis"] = {"LowerTorso"},
["Arms"] = {"LeftLowerArm", "RightLowerArm", "LeftUpperArm", "RightUpperArm"},
["Legs"] = {"LeftLowerLeg", "LeftUpperLeg", "RightLowerLeg", "RightUpperLeg"},
["Feet"] = {"LeftFoot", "RightFoot"}
}
ragebot.weaponconfigs = { -- kinda fucked this up
["Sniper"] = {
["Auto Sniper"] = {"G3SG1"},
["Scout"] = {"Scout"},
["AWP"] = {"AWP"},
},
["Auto"] = {
["Rifle"] = {"M4A4", "AK47", "Famas", "Galil", "AUG", "SG", "M4A1"},
["SMG"] = {"P90", "MAC10", "MP7", "Bizon", "MP9", "UMP", "MP7-SD"},
["LMG"] = {"Negev", "M249"},
},
["Other"] = {
["Light Pistol"] = {"USP", "P2000", "Glock", "DualBerettas", "P250", "FiveSeven", "Tec9", "CZ"}, --:nerd:
["Heavy Pistol"] = {"R8", "DesertEagle"},
["Shotgun"] = {"SawedOff", "Sawed-Off", "Sawed Off", "Nova", "MAG7", "XM"}
}
}
ragebot.multipointdirections = {}
for x = -1, 1 do
for y = -1, 1 do
for z = -1, 1 do
if x == 0 and y == 0 and z == 0 then
else
ragebot.multipointdirections[1 + #ragebot.multipointdirections] = {newVector3(x, y, z).unit, (x == 0 and "" or x > 0 and "+X, " or x < 0 and "-X, ") .. (y == 0 and "" or y > 0 and "+Y, " or y < 0 and "-Y, ") .. (z == 0 and "" or z > 0 and "+Z, " or z < 0 and "-Z, ")}
end
end
end
end
ragebot.hitmodifier = {
Head = 4,
FakeHead = 4,
HeadHB = 4,
UpperTorso = 1,
LowerTorso = 1.25,
LeftUpperArm = 1,
LeftLowerArm = 1,
LeftHand = 1,
RightUpperArm = 1,
RightLowerArm = 1,
RightHand = 1,
LeftUpperLeg = 0.75,
LeftLowerLeg = 0.75,
LeftFoot = 0.75,
RightUpperLeg = 0.75,
RightLowerLeg = 0.75,
RightFoot = 0.75
}
function ragebot.kevlardamage(armorpen, kevlar, helmet, headshot)
if not kevlar then return 1 end
if headshot and helmet then
return 0.01 * armorpen
else
return 0.01 * armorpen
end
end
function ragebot.distancedamagemodifier(distance, rangemodifier)
return math.clamp((rangemodifier / 100) ^ (distance / (500 * 0.0694)), 0.45, 1)
end
function ragebot.fakeshoot(Parameters)
local fireAnimation = debug.getupvalue(client.reloadwep, 9)
if fireAnimation and client.fgun ~= "none" then
fireAnimation:Play()
client.updateads()
replicatedStorage.Events.ReplicateAnimation:FireServer("Fire")
if localPlayer.Character:FindFirstChild("Gun") then
local soundData = findFirstChild(localPlayer.Character.Gun, "SShoot") or findFirstChild(localPlayer.Character.Gun, "Shoot") or findFirstChild(localPlayer.Character.Gun, "Shoot1") -- shoot1 for the knife swing sound
local newSound = ragebot.shootSound:Clone()
newSound.Parent = camera
newSound.SoundId = soundData.Value
newSound.PlayOnRemove = true
newSound:Destroy()
if findFirstChild(localPlayer.Character.Gun, "Flash") and findFirstChild(camera, "Arms") and findFirstChild(camera.Arms, "Flash") then
client.createparticle("muzzle", camera.Arms.Flash)
replicatedStorage.Events.RemoteEvent:FireServer({"createpiarticle", "muzzle", localPlayer.Character.Gun.Flash, nil})
if Parameters.walls then
for i, v in next, (Parameters.walls) do
client.hitobject(v["Hit"], v["Enter"], v["Normal"], client.fgun, false)
client.hitobject(v["Hit"], v["Exit"], -v["Normal"], client.fgun, false)
end
end
end
end
end
--local bodyFireAnimation = debug.getupvalue(client.usethatgun, 29)
--bodyFireAnimation:Play()
end
function ragebot.fire(Parameters) -- everything that takes place once someone CAN be shot
if client.fgun == "none" then
return
end
if not Menu["Rage"]["Aimbot"]["Silent Aim"]["Toggle"]["Enabled"] then
camera.CFrame = newCframe(camera.CFrame.p, ragebot.currenttarget.position)
end
if Menu["Rage"]["Aimbot"]["Auto Shoot"]["Toggle"]["Enabled"] then
local shotsPerSecond = 10
local delay = 1 / shotsPerSecond
for i = 0, Menu["Rage"]["Settings"]["Hit Per Second"]["Value"] do
hitPart:FireServer(
Menu["Rage"]["HvH"]["Force Headshots"]["Toggle"]["Enabled"] and Parameters.instance.Parent.Head or Parameters.instance,
Parameters.position,
not Menu["Rage"]["Settings"]["Custom Gun Icon"]["Toggle"]["Enabled"] and client.fgun.Name or Menu["Rage"]["Settings"]["Gun You Want To Change"]["Value"],
client.fgun.Range.Value,
localPlayer.Character:FindFirstChild("Gun"),
nil,
4,
false,
Parameters.wallbang,
Parameters.origin,
workspace.DistributedTime.Value,
emptyVec3,
true,
"r",
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil
)
if Menu["Rage"]["Settings"]["Bypass Rate Limit"]["Toggle"]["Enabled"] then
task.wait(delay)
end
end
end
if Menu["Rage"]["Settings"]["Demonstrate Shooting Animation"]["Toggle"]["Enabled"] then
ragebot.fakeshoot({walls = Parameters.walls})
end
if Parameters.origintype == "Auto Peek" then
localPlayer.Character.HumanoidRootPart.Position = Parameters.origin
end
-- Asscoder adds soudns
-- stop looking at my girl ragebot
if Menu["Rage"]["Settings"]["Hit Logs"]["Toggle"]["Enabled"] then
setthreadidentity(3)
Library.UI:EventLog("Astralclient Service: Shot at " .. ragebot.currenttarget.player.Name .. " for " .. tostring(math.floor(Parameters.damageInflicted + 0.5)) .. ", in the " .. ragebot.currenttarget.instance.Name .. "\n( " .. tostring(math.clamp(math.floor(Parameters.instance.Parent.Humanoid.Health - (Parameters.damageInflicted * client.gun.Bullets.Value) + 0.5), 0, 100)) .. " hp remaining)" .. " (type: " .. Parameters.type .. ", origin: " .. Parameters.origintype .. ")", Menu["Rage"]["Settings"]["Hit Logs Delay"]["Value"])
setthreadidentity(8)
end
end
--warning autowall is kinda scuffed it ,makes u look like stormy paste user
--nnvm i know how to fix fix
function ragebot.autowall(origin, target, ignored, gunstats) -- theres no simulations here, only headshots, also did this so u can simulate shot anywhere, instead of being limited to when u have a gun or whatever
local ignore = {unpack(ignored)} -- I AM SPEED
local maxPenetration = gunstats.maxPenetration
local maxWalls = gunstats.maxWalls
local penetrationPassed = 0
local wallsPenetrated = 0
local direction = (target - origin)
local unitdir = direction.unit
local enterParam = RaycastParams.new()
enterParam.FilterType = Enum.RaycastFilterType.Blacklist
enterParam.IgnoreWater = true
enterParam.FilterDescendantsInstances = ignore
local exitParam = RaycastParams.new()
exitParam.FilterType = Enum.RaycastFilterType.Whitelist
repeat
local enterresult = workspaceRaycast(workspace, origin, direction, enterParam)
if not enterresult then
return true, (1 - penetrationPassed / maxPenetration), wallsPenetrated > 0, emptyVec3
end
local wall = enterresult.Instance
local enter = enterresult.Position
local material = wall.Material
--add it to the ignore list so that autowall doesnt scan it next round
ignore[#ignore + 1] = wall
local modifier = 1 --a multiplier for the raw wall depth
-- save the materials shit like this, because once u get the material u cant change that
if wall.Name == "nowallbang" then
modifier = 100 --yo read #chatting its a fucking mess LMFAO
return -- this isnt wallbangable
end
if material == materials.DiamondPlate then --diamondplate
modifier = 3
elseif material == materials.CorrodedMetal or material == materials.Metal or material == materials.Concrete or material == materials.Brick then --corrodedmetal or metal or concrete or brick
modifier = 2 --hi check dms
elseif material == materials.Wood or material == materials.WoodPlanks then
modifier = 0.1
end
-- this shit is dynamic or whatever
if wall.Name == "Grate" or findFirstChild(wall.Parent, "Humanoid") then
if findFirstChild(wall.Parent, "Humanoid") then
ignore[1 + #ignore] = wall.Parent -- ignore their entire body
end
modifier = 0.1
end
if wall.Transparency == 1 or not wall.CanCollide or wall.Name == "Glass" or wall.Name == "Cardboard" or wall.Parent.Name == "Hitboxes" then
modifier = 0
end
local partModifier = findFirstChild(wall, "PartModifier")
if partModifier then
modifier = tonumber(partModifier.Value)
end
if modifier >= 100 then return end
if modifier > 0 then
--finds the exit position of the ray so we could find the wall depth
local penetrableDepth = math.min((maxPenetration - penetrationPassed) / modifier, (enter - target).Magnitude) -- optimization, this is the most we can penetrate with our remaining energy, if we dont hit the same wall with this depth, the wall is too thick
if penetrableDepth <= 0 then return end -- no remaining depth for our bulletssss$ (???)
exitParam.FilterDescendantsInstances = {wall}
local wallPenetration = (unitdir * penetrableDepth)
local exitresult = workspaceRaycast(workspace, enter + wallPenetration, -wallPenetration, exitParam)
if not exitresult then return end -- wall was too thick to penetrate
penetrationPassed = penetrationPassed + ((penetrableDepth - exitresult.Distance) * modifier) -- how much opposition the bullet encountered
wallsPenetrated = wallsPenetrated + 1
end
enterParam.FilterDescendantsInstances = ignore
until penetrationPassed >= maxPenetration or wallsPenetrated >= maxWalls
end
function ragebot.getwallspassed(origin, target, ignored, gunstats)
local ignore = table.clone(ignored) -- I AM SPEED
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local maxPenetration = gunstats.maxPenetration
local maxWalls = gunstats.maxWalls
local penetrationPassed = 0
local wallPassed = {}
local wallsPenetrated = 0
local direction = (target - origin)
local unitdir = direction.unit
local enterParam = RaycastParams.new()
enterParam.FilterType = Enum.RaycastFilterType.Blacklist
enterParam.FilterDescendantsInstances = ignore
enterParam.IgnoreWater = true
repeat
local enterresult = workspaceRaycast(workspace, origin, direction, enterParam)
if not enterresult then
return true, (1 - penetrationPassed / maxPenetration), wallsPenetrated > 0, emptyVec3, wallPassed
end
local wall = enterresult.Instance
local enter = enterresult.Position
local normalhit = enterresult.Normal
local material = wall.Material
--add it to the ignore list so that autowall doesnt scan it next round
ignore[#ignore + 1] = wall
local modifier = 1 --a multiplier for the raw wall depth
if wall.Name == "nowallbang" then
return
elseif material == materials.DiamondPlate then
modifier = 3
elseif material == materials.CorrodedMetal or material == materials.Metal or material == materials.Concrete or material == materials.Brick then
modifier = 2
elseif material == materials.Wood or material == materials.WoodPlanks then
modifier = 0.1
end
if wall.Name == "Grate" or findFirstChild(wall.Parent, "Humanoid") then
if findFirstChild(wall.Parent, "Humanoid") then
ignore[#ignore + 1] = wall.Parent
-- if we hit someones body, the game ignores the rest of their body after the first thing we hit
end
modifier = 0.1
end
if wall.Transparency == 1 or not wall.CanCollide or wall.Name == "Glass" or wall.Name == "Cardboard" or wall.Parent.Name == "Hitboxes" then
modifier = 0
end
if findFirstChild(wall, "PartModifier") then
modifier = tonumber(wall.PartModifier.Value) -- apparently its not a number sometimes??
end
enterParam.FilterDescendantsInstances = ignore
if modifier >= 100 then return end
if modifier <= 0 then
else
--finds the exit position of the ray so we could find the wall depth
local maxremainingdepth = (maxPenetration - penetrationPassed) / modifier -- optimization, this is the most we can penetrate with our remaining energy, if we dont hit the same wall with this depth, the wall is too thick
if maxremainingdepth <= 0 then return end -- no remaining depth for our bulletssss$
local exitParam = RaycastParams.new()
exitParam.FilterType = Enum.RaycastFilterType.Whitelist
exitParam.FilterDescendantsInstances = {wall}
local maxwallpenetration = (unitdir * maxremainingdepth)
local exitresult = workspaceRaycast(workspace, enter + maxwallpenetration, -maxwallpenetration, exitParam)
if not exitresult then return end -- wall was too thick to penetrate
local wallDepth = (maxremainingdepth - exitresult.Distance) * modifier -- HOW TO MAKE YOUR AUTOWALL LITERAL SPEED
penetrationPassed = penetrationPassed + wallDepth -- how much opposition the bullet encountered
wallsPenetrated = wallsPenetrated + 1
wallPassed[wallsPenetrated] = {Hit = wall, Enter = enter, Exit = exitresult.Position, Normal = normalhit} -- record the shit, (used for bullet holes)
end
until penetrationPassed >= maxPenetration or wallsPenetrated >= maxWalls
return
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
function ragebot.getweaponconfig(weapon)
local currentweapon = weapon.Name
for i, weapongroup in next, (ragebot.weaponconfigs) do
for i2, weapontype in next, (weapongroup) do
for i3, weapon in next, (weapontype) do
if currentweapon == weapon then
local hitParts = {}
for i4, v4 in next, (Menu["Rage"][i][i2 .. " Hitboxes"]["Value"]) do
for i5, v5 in next, (ragebot.hitgroups[v4]) do -- translated to dn
hitParts[1 + #hitParts] = v5
end
end
return hitParts, Menu["Rage"][i][i2 .. " Minimum Damage"]["Value"]
end
end
end
end
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
function ragebot.hitgrouptohitbox(hitboxes)
local chosenhitboxes = {}
for i, v in next, (hitboxes) do
for i2, v2 in next, (ragebot.hitgroups[v]) do -- translate the hitgroups
chosenhitboxes[1 + #chosenhitboxes] = v2
end
end
return chosenhitboxes
end
-- OMG DUDE
function ragebot.getorigins(toward)
local origins = {}
local from = localPlayer.Character.HumanoidRootPart.Position + newVector3(0, 1.4, 0) + localPlayer.Character.Humanoid.CameraOffset
origins[1 + #origins] = {from, "Base"}
local base = newCframe(from, from + camera.CFrame.LookVector.unit)
local factor = 10
if Menu["Rage"]["HvH"]["Autowall Hitscan"]["Toggle"]["Enabled"] then
local offsetOrigins = {}
if table.find(Menu["Rage"]["HvH"]["Hitscan Points"]["Value"], "Up") ~= nil then
offsetOrigins[1 + #offsetOrigins] = {(base * newCframe(0, factor, 0)).p, "Up"} -- up
end
if table.find(Menu["Rage"]["HvH"]["Hitscan Points"]["Value"], "Down") ~= nil then
offsetOrigins[1 + #offsetOrigins] = {(base * newCframe(0, -factor, 0)).p, "Down"} -- down
end
if table.find(Menu["Rage"]["HvH"]["Hitscan Points"]["Value"], "Left") ~= nil then
offsetOrigins[1 + #offsetOrigins] = {(base * newCframe(-factor, 0, 0)).p, "Left"} -- left
end
if table.find(Menu["Rage"]["HvH"]["Hitscan Points"]["Value"], "Right") ~= nil then
offsetOrigins[1 + #offsetOrigins] = {(base * newCframe(factor, 0, 0)).p, "Right"} -- right
end
if table.find(Menu["Rage"]["HvH"]["Hitscan Points"]["Value"], "Backward") ~= nil then
offsetOrigins[1 + #offsetOrigins] = {(base * newCframe(0, 0, factor)).p, "Backward"} -- backwards
end
if table.find(Menu["Rage"]["HvH"]["Hitscan Points"]["Value"], "Forward") ~= nil then
offsetOrigins[1 + #offsetOrigins] = {(base * newCframe(0, 0, -factor)).p, "Forward"} -- forwards
end
if table.find(Menu["Rage"]["HvH"]["Hitscan Points"]["Value"], "Towards") ~= nil then
offsetOrigins[1 + #offsetOrigins] = {(base + (newCframe(from, toward).LookVector.Unit * factor)).p, "Towards"} -- towards
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
for i = 1, #offsetOrigins do
local shootFromData = offsetOrigins[i]
local shootFrom = shootFromData[1]
--[[local dir = (shootFrom - base.p).unit
for pullFactor = 1, factor, 1 do
origins[1 + #origins] = {base.p + (dir * pullFactor), shootFromData}
end]]
origins[1 + #origins] = shootFromData
end
end
if Menu["Rage"]["HvH"]["Auto Peek"]["Toggle"]["Enabled"] and Menu["Rage"]["HvH"]["Auto Peek"]["Bind"]["Active"] then
local wallPassed, positionHit = workspace:FindPartOnRayWithWhitelist(Ray.new(from, camera.CFrame.LookVector.unit * 21), {workspace.Map}, true)
origins[1 + #origins] = {positionHit - camera.CFrame.LookVector.unit, "Auto Peek"}
end
return origins
end
function ragebot.getpoints(enemy)
local pInfo = enemy.pInfo -- their player info
local char = pInfo.character -- their char
local plr = pInfo.player -- the roblox player
local hitboxes, minimumDamage = ragebot.getweaponconfig(client.fgun) -- lets get the current weapons config
if not hitboxes or not minimumDamage then return end -- smth missing
local validinstances = {} -- what hitboxes are we considering
local scan = {} -- where to are we shooting
-- ok we have the origins moving on to the scanpoints
for i, v in next, hitboxes do
local point = findFirstChild(char, v) -- find this point on our enemy
if point then
scan[1 + #scan] = {point, point.Position, "Center"} -- record that we will be shooting the center position of this hitbox
validinstances[point.Name] = {point, point.Position} -- since we were scanning the center of this point, we have something to base the other points off
end -- this point doesnt exist in their character
end
-- camera$resolve$
if Menu["Rage"]["HvH"]["Resolve Positions"]["Toggle"]["Enabled"] then
local camerapos = plr.CameraCF.Value.p
if camerapos == camerapos and camerapos ~= emptyVec3 and pInfo.camcf ~= pInfo.lastcameracf and (camerapos - pInfo.rootpart.CFrame.p).Magnitude > 8 then -- if they have a valid camera pos
scan[1 + #scan] = {scan[1][1], camerapos, "Resolved"} -- add the camerapos and associate it with the hitbox of the first scanpoint
validinstances[scan[1][1].Name] = {scan[1][1], camerapos}
end
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- extrapolate from a center of a hitbox to the position they will be if we were to shoot at them right now
if Menu["Rage"]["Tracking"]["Extrapolation"]["Toggle"]["Enabled"] and pInfo.velocity.Magnitude > 0.01 then
local extrapolatedparam = RaycastParams.new()
extrapolatedparam.IgnoreWater = true
extrapolatedparam.FilterType = Enum.RaycastFilterType.Whitelist
extrapolatedparam.FilterDescendantsInstances = Menu["Rage"]["Tracking"]["Ignore walls"]["Toggle"]["Enabled"]
and {} or {workspace.Map}
local ping = game.Stats.PerformanceStats.Ping:GetValue() * 2
local extrapolatebase = pInfo.velocity * ((Menu["Rage"]["Tracking"]["Extrapolation Tuning"]["Value"] + ping) / 1000)
local steps = Menu["Rage"]["Tracking"]["Steps to Scan"]["Value"]
local extrapolatedpoints = ragebot.hitgrouptohitbox(Menu["Rage"]["Tracking"]["Extrapolation Points"]["Value"])
for step = 1, steps do
local step_fraction = step / steps
local extrapolateby = extrapolatebase * step_fraction
for i, v in next, extrapolatedpoints do
local correspondinginstance = validinstances[v]
if correspondinginstance then
local instance, center = correspondinginstance[1], correspondinginstance[2]
local cast = workspaceRaycast(workspace, center, extrapolateby, extrapolatedparam)
scan[#scan + 1] = {instance, cast and cast.Position or center + extrapolateby, "Extrapolated", step}
end
end
end
end
-- LOL LOL ODFL HDUJKL:DRUo2w7op3474tukmh
game:GetService("RunService").RenderStepped:Connect(function()
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if Menu["Rage"]["Tracking"]["Movement Track"]["Toggle"]["Enabled"] then
if alive == true and v.Team ~= game.Players.LocalPlayer.Team and v ~= game.Players.LocalPlayer then
v.Character.Head.Position = v.Character.HumanoidRootPart.Position + v.Character.Humanoid.MoveDirection * Menu["Rage"]["Tracking"]["How Far"]["Value"]
end
end
end
end)
-- since we have backtracking and are able to shoot at where the enemy was previously, try to scan their previous positions
if Menu["Rage"]["Tracking"]["Back Tracking"]["Toggle"]["Enabled"] then
local btpoints = ragebot.hitgrouptohitbox(Menu["Rage"]["Tracking"]["Back Tracking Points"]["Value"])
local enemybacktrack = ragebot and ragebot.backtracks and ragebot.backtracks[plr] and ragebot.backtracks[plr].backtrackParts
if enemybacktrack then
for i, v in next, btpoints do
local correspondinginstance = validinstances[v]
if correspondinginstance then
local instance = correspondinginstance[1]
local center = correspondinginstance[2]
local backtrackedtick = enemybacktrack[instance.Name == "HeadHB" and "Head" or instance.Name]
if backtrackedtick and (backtrackedtick.Position - center).Magnitude > 0.1 and (backtrackedtick.Position - emptyVec3).Magnitude > 0.1 then -- located their backtrack point
scan[1 + #scan] = {instance, backtrackedtick.Position, "Backtrack"}
end
end -- this doesnt have a valid centerpoint to base our thing off of
end
end
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- while the center of the hitbox is a reasonable spot to shoot at, shooting towards the edge of the hitbox could be useful
if Menu["Rage"]["HvH"]["Multi Point"]["Toggle"]["Enabled"] then
local maxPullFactor = Menu["Rage"]["HvH"]["Multi Point Scale"]["Value"] / 100
local instensity = 4
local multiPointScan = {}
local mppoints = ragebot.hitgrouptohitbox(Menu["Rage"]["HvH"]["Multi Point Points"]["Value"]) -- what hitboxes do the hitgroups in the dropdown allow
for i, v in next, mppoints do
local correspondinginstance = validinstances[v]
if correspondinginstance then
local instance = correspondinginstance[1]
local center = correspondinginstance[2]
local partcframe = instance.CFrame
local partsize = instance.Size
for i2, v2 in next, ragebot.multipointdirections do -- in each direction, add a scanpoint
local d = v2[1]
for scaled = instensity, 1, -1 do
local percentScale = scaled / instensity
local minScale = maxPullFactor * (scaled - 1) / instensity
local scale = math.random(minScale * 1000, maxPullFactor * percentScale * 1000) / 1000
multiPointScan[1 + #multiPointScan] = {instance, (partcframe * newCframe(partsize.X * 0.5 * scale * d.x, partsize.X * 0.5 * scale * d.y, partsize.X * 0.5 * scale * d.z)).p, "Multi Point"}
end
end
end -- this doesnt have a valid centerpoint to base our thing off of
end
for i = 1, math.min(#scan, #multiPointScan) do
local rand = #multiPointScan > 1 and math.random(#multiPointScan) or 1
scan[1 + #scan] = multiPointScan[rand]
multiPointScan[rand] = nil
end
end
-- return the points we gathered
return scan, minimumDamage
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
function ragebot.scan(enemy) -- calculates the highest damage point on a single target
local pInfo = enemy.pInfo -- their player info
local plr = pInfo.player -- the roblox player
local char = plr.Character -- their char
local origins = ragebot.getorigins(pInfo.currentPosition) -- where are we shooting from
if not origins then return end -- how are you going to shoot if you DONT HAVE A POINT TO SHOOT FROM
local points, minimumdamage = ragebot.getpoints(enemy) -- where are we shooting to
if not points then return end -- ok we arent even like
-- sorting of points for $$optimised$$
local scanGroups = {}
local hits = {} -- what can we actually hit
local gun = client.fgun
local ignored = { -- this is the stuff we dont want the autowall to attempt simulating
camera, -- ignore our camera as our viewmodel is stored here and bullets arent going to pass thru it
workspace.Map.Clips, -- the clips are to be ignored
workspace.Map.SpawnPoints, -- spawnpoints are to be ignored
localPlayer.Character, -- since the bullets are coming from us, ignore our own player model
workspace.Debris, -- the debris is to be ignored
workspace.Ray_Ignore, -- obvious
char -- ignore their entire playermodel as the autowall is position based not hit based
}
-- lil bit of logic
do
local groups = math.min(#origins, 8)
local pointsPerGroup = math.floor(Menu["Rage"]["HvH"]["Maximum Hitscanning Points"]["Value"] / groups)
for originGroup = 1, groups do
local scanOrigins = {}
local scanPoints = {}
local origin = #origins > 1 and math.random(#origins) or 1
local o = origins[origin]
for pointGroup = 1, math.min(#points, pointsPerGroup) do
local point = #points > 1 and math.random(#points) or 1
local mp = points[point]
scanPoints[1 + #scanPoints] = mp
table.remove(points, point)
end
scanOrigins[1 + #scanOrigins] = o
table.remove(origins, origin)
scanGroups[1 + #scanGroups] = {
origins = scanOrigins,
points = scanPoints
}
end
end
-- kevlar
local haskevlar = findFirstChild(plr, "Kevlar")
local hashelmet = haskevlar and findFirstChild(plr, "Helmet")
local armorpiercing = gun.ArmorPenetration.Value
-- damage drop off at range
local rangemodifier = gun.RangeModifier.Value
local weapondamage = gun.DMG.Value
local pellets = gun.Bullets.Value
local forcedHead = Menu["Rage"]["HvH"]["Force Headshots"]["Toggle"]["Enabled"]
local weaponstat = { -- this one is just for the autowall
maxPenetration = gun.Penetration.Value * 0.01, -- the equivalent of no penetration if the autowall is disabled
maxWalls = (Menu["Rage"]["Aimbot"]["Auto Wall"]["Toggle"]["Enabled"] == false) and 0 or 4, -- if our autowall isnt enabled then just simulate one wall, itll fail anyway
}
for groupI, group in next, scanGroups do
for i, origin in next, group.origins do
local from, fromdata = origin[1], origin[2]
for i2, point in next, group.points do
local instance, to, todata = point[1], point[2], point[3]
local ishead = forcedHead == true or instance.Name == "Head" or instance.Name == "FakeHead" or instance.Name == "HeadHB"
local penetrable, damagemodifier, wallbang = ragebot.autowall(from, to, ignored, weaponstat) -- theres no simulations here, only headshots
if penetrable then
local damage = pellets * weapondamage * damagemodifier * (ishead and 4 or ragebot.hitmodifier[instance.Name]) * ragebot.kevlardamage(armorpiercing, haskevlar, hashelmet, ishead) * ragebot.distancedamagemodifier((from - char.HumanoidRootPart.Position).Magnitude, rangemodifier)
if damage > minimumdamage then
hits[1 + #hits] = { -- record that we hit this
to = {to, todata},
from = {from, fromdata},
instance = instance,
damage = damage,
wallbang = wallbang,
damagemodifier = damagemodifier,
}
end
end -- this point cannot be hit, continue to the next one
end
end
end
if #hits < 1 then
return
end
if #hits > 1 then
table.sort(hits, function(a, b) return a.damage > b.damage end) -- sort for highest damage
end
local result = hits[1]
result.player = plr
result.pInfo = pInfo
local canPen, mod, wallbanged, norm, wallsPassed = ragebot.getwallspassed(result.from[1], result.to[1], ignored, weaponstat)
result.walls = wallsPassed and wallsPassed or {}
return result -- this is the highest damage point
end
function ragebot.knifebot()
local from = localPlayer.Character.HumanoidRootPart.Position + newVector3(0, 2, 0) + localPlayer.Character.Humanoid.CameraOffset
local enemies = {}
for i, pInfo in next, (playerInfo.storage) do
if pInfo.alive and pInfo.enemy and not (pInfo.protected or pInfo.god) then
if Menu["Rage"]["Aimbot"]["Aimbot FOV"]["Value"] == 180 or (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, pInfo.character.HumanoidRootPart.Position).LookVector))))) * 2 < Menu["Rage"]["Aimbot"]["Aimbot FOV"]["Value"] then
enemies[1 + #enemies] = {player = pInfo.player, pInfo = pInfo}
end
end
end
if #enemies < 1 then return end -- no enemies
if Menu["Rage"]["Aimbot"]["Knife Bot Type"]["Value"] == "Single Aura" then -- did u select single aura or multi aura?
local results = {}
for i, enemy in next, enemies do
local to = enemy.pInfo.currentPosition
if (to - from).Magnitude < Menu["Rage"]["Aimbot"]["Knife Bot Range"]["Value"] then
local Param = RaycastParams.new()
Param.FilterType = Enum.RaycastFilterType.Blacklist
Param.IgnoreWater = true
Param.FilterDescendantsInstances = { -- this is the stuff we dont want the autowall to attempt simulating
camera, -- ignore our camera as our viewmodel is stored here and bullets arent going to pass thru it
workspace.Map.Clips, -- the clips are to be ignored
workspace.Map.SpawnPoints, -- spawnpoints are to be ignored
localPlayer.Character, -- since the bullets are coming from us, ignore our own player model
workspace.Debris, -- the debris is to be ignored
workspace.Ray_Ignore, -- obvious
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
enemy.player.Character -- ignore their entire playermodel as the autowall is position based not hit based
}
local enterresult = workspaceRaycast(workspace, from, to - from, Param)
if not enterresult then
results[1 + #results] = enemy
end
end -- nope!
end
if #results < 1 then return end
if #results > 2 then
table.sort(results, function(a, b)
return (a.pInfo.currentPosition - from).Magnitude < (b.pInfo.currentPosition - from).Magnitude
end)
end
local nearest = results[1]
nearest.player = nearest.player
nearest.instance = nearest.player.Character.HumanoidRootPart
nearest.to = {nearest.pInfo.currentPosition, "Center"}
nearest.from = {localPlayer.Character.HumanoidRootPart.Position + newVector3(0, 2, 0) + localPlayer.Character.Humanoid.CameraOffset, "Base"}
nearest.position = nearest.pInfo.currentPosition
nearest.damagemodifier = 1
nearest.wallbang = false
nearest.pInfo = nearest.pInfo
nearest.damage = 33
nearest.normal = emptyVec3
nearest.walls = {}
return nearest
else -- we have selected multi aura
-- ok so if they are in our range
ragebot.currentindex = ragebot.currentindex + 1 -- okay lets move to the next idx in the enemies table (scan the next enemy)
if ragebot.currentindex > #enemies then -- okay that idx is too high so go back to 1
ragebot.currentindex = 1
end
local enemy = enemies[ragebot.currentindex]
if not ((enemy.pInfo.character.HumanoidRootPart.Position - from).Magnitude < Menu["Rage"]["Aimbot"]["Knife Bot Range"]["Value"]) then return end
ragebot.currenttarget.player = enemy.player
ragebot.currenttarget.instance = enemy.pInfo.character.HumanoidRootPart
ragebot.currenttarget.position = enemy.pInfo.character.HumanoidRootPart.Position
ragebot.currenttarget.modifier = 1
ragebot.currenttarget.wallbang = false
ragebot.currenttarget.pInfo = enemy.pInfo
hitPart:FireServer(
ragebot.currenttarget.instance, -- 1
ragebot.currenttarget.position, -- 2
client.fgun.Name,
client.fgun.Range.Value,
nil,
nil,
9,
false,
false,
localPlayer.Character.HumanoidRootPart.Position + newVector3(0, 2, 0) + localPlayer.Character.Humanoid.CameraOffset,
workspace.DistributedTime.Value,
Vector3.zero,
true,
"r", -- 14
nil, -- 15
nil, -- 16
nil,-- 17
nil,-- 18
nil,-- 19
nil,-- 20
nil,-- 21
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
nil,-- 22
nil,-- 23
nil, -- 24
nil,--25
nil--26
)
return
end
end
function ragebot.think() -- Invaded#5143 (girl)
if not (localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart") and Menu["Rage"]["Aimbot"]["Enabled"]["Toggle"]["Enabled"] and Menu["Rage"]["Aimbot"]["Enabled"]["Bind"]["Active"]) or not client.fgun or client.fgun == "none" or Menu["Misc"]["Extra"]["Kill All"]["Toggle"]["Enabled"] then
ragebot.currenttarget.player = nil
ragebot.currenttarget.instance = nil
ragebot.currenttarget.position = nil
ragebot.currenttarget.modifier = nil
ragebot.currenttarget.wallbang = nil
ragebot.currenttarget.origin = nil
ragebot.currenttarget.pInfo = nil
return -- we cannot shoot at all at this time
end
local gun = replicatedStorage.Weapons:FindFirstChild(client.fgun.Name);
if tick() - ragebot.lastshot < gun.FireRate.Value or tick() - ragebot.lastreload < gun.ReloadTime.Value then
return -- firerate restrikkt
end
ragebot.currenttarget.player = nil
ragebot.currenttarget.instance = nil
ragebot.currenttarget.position = nil
ragebot.currenttarget.modifier = nil
ragebot.currenttarget.wallbang = nil
ragebot.currenttarget.origin = nil
ragebot.currenttarget.pInfo = nil
if workspace.Status.Preparation.Value and Menu["Rage"]["HvH"]["Wait For Round Start"]["Toggle"]["Enabled"] then
return -- we are to wait until the round has started before doing anything
end
local enemies = {}
for i, pInfo in next, (playerInfo.storage) do
if pInfo.alive and pInfo.enemy and not (pInfo.protected or pInfo.god) then
if Menu["Rage"]["Aimbot"]["Aimbot FOV"]["Value"] == 180 or (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, pInfo.character.HumanoidRootPart.Position).LookVector))))) * 2 < Menu["Rage"]["Aimbot"]["Aimbot FOV"]["Value"] then
enemies[1 + #enemies] = {player = pInfo.player, pInfo = pInfo}
end
end
end
if #enemies < 1 then return end -- no enemies
local result
if gun:FindFirstChild("Melee") and Menu["Rage"]["Aimbot"]["Knife Bot"]["Toggle"]["Enabled"] then -- okay so we're holding our knifebot so we need to use our knifebot
result = ragebot.knifebot()
else -- okay no knife, ragebot.scan!!
ragebot.currentindex = ragebot.currentindex + 1 -- okay lets move to the next idx in the enemies table (scan the next enemy)
if ragebot.currentindex > #enemies then -- okay that idx is too high so go back to 1
ragebot.currentindex = 1
end
result = ragebot.scan(enemies[ragebot.currentindex])
end
if not result then return end -- couldnt hit
ragebot.currenttarget.player = result.player
ragebot.currenttarget.instance = result.instance
ragebot.currenttarget.position = result.to[1]
ragebot.currenttarget.modifier = result.damagemodifier
ragebot.currenttarget.wallbang = result.wallbang
ragebot.currenttarget.origin = result.from[1]
ragebot.currenttarget.pInfo = result.pInfo
if not gun:FindFirstChild("Melee") and (result.damage < result.pInfo.humanoid.health or Menu["Rage"]["Aimbot"]["Auto Shoot"]["Toggle"]["Enabled"] == false) then
ragebot.currentindex = ragebot.currentindex - 1 -- rescan this person as we did not deliver a lethal hit
end
ragebot.fire({ -- fire at them
origin = result.from[1],
instance = result.instance,
position = result.to[1],
damageMultiplier = result.damagemodifier,
wallbang = result.wallbang,
normal = emptyVec3,
damageInflicted = result.damage,
type = result.to[2],
origintype = result.from[2],
walls = result.walls
})
if Menu["Rage"]["Aimbot"]["Auto Shoot"]["Toggle"]["Enabled"] then
ragebot.lastshot = tick()
local shifting = Menu["Rage"]["Aimbot"]["Double Tap"]["Value"] == "Fast" and 10/64 or Menu["Rage"]["Aimbot"]["Double Tap"]["Value"] == "Faster" and 12/64 or Menu["Rage"]["Aimbot"]["Double Tap"]["Value"] == "Fastest" and 14/64
if shifting and tick() - ragebot.lastdt > shifting * 2 then -- ok we have dt and have another chance in a sec
ragebot.lastdt = tick()
ragebot.lastshot = tick() - shifting -- tickbase shifting simulation 2022
end
end
end
runService.Heartbeat:Connect(function(d)
--debug.profilebegin("ragebot think")
ragebot.think(d)
--debug.profileend()
end)
end
do --ANCHOR Misc
misc.oldmoney = 0
misc.oldweaponstats = {}
misc.lastchatmessage = tick()
misc.lastupdate = tick()
misc.hitsound = Instance.new("Sound", camera)
misc.killsound = Instance.new("Sound", camera)
misc.killsaylines = {Menu["Misc"]["Extra"]["Kill Say Message"]["Value"]}
misc.ammomodded = false
misc.olddamage = 0 -- i am not stormy (plays hit and kill sound when the total damage gets reset)
misc.oldkills = 0
misc.lastcheck = tick()
misc.killFeed = {}
misc.gunByIcon = {}
local imagesLoaded = 0
local constants = getconstants(require(replicatedStorage.GetIcon).getWeaponOfKiller)
local totalImages = #constants
local imagecache = {}
for i = 2, #constants + 1 do
coroutine.wrap(function()
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
local gun = constants[i-1]
local rbxassetid = constants[i]
if gun == "C4" or replicatedStorage.Weapons:FindFirstChild(gun) then
if rbxassetid and rbxassetid:find("rbxassetid") then
misc.gunByIcon[rbxassetid] = gun
end
end
imagesLoaded = imagesLoaded + 1
end)()
end
repeat task.wait() until imagesLoaded == totalImages
--[[misc.checkgoddedplrs = function()
if tick() - misc.lastcheck > 0.05 then
misc.lastcheck = tick()
if Menu["Misc"]["Extra"]["Auto Martyrdom"]["Toggle"]["Enabled"] then
for i, v in next, (players:GetPlayers()) do
if v ~= localPlayer then
local character = v.Character
if character ~= nil and character:FindFirstChild("Humanoid") then
if character:FindFirstChild("Hostage") or character.Humanoid.Health ~= character.Humanoid.Health then
replicatedStorage.Events.PlaySound:FireServer(character, replicatedStorage.Hostage.Head)
end
end
end
end
end
end
end
runService.Heartbeat:Connect(misc.checkgoddedplrs)]]
for i, v in next, (replicatedStorage.Weapons:GetChildren()) do
local gun = v
misc.oldweaponstats[gun.Name] = {}
for i2, v2 in next, (gun:GetChildren()) do
if (v2:IsA("NumberValue") or v2:IsA("IntValue") or v2:IsA("BoolValue")) and v2.Name ~= "MinDmg" then -- hehe int
misc.oldweaponstats[gun.Name][v2.Name] = v2.Value
end
end
end
misc.updateweaponstats = function()
local currentgun = client.fgun
if currentgun == "none" or not currentgun then return end
if misc.oldweaponstats[currentgun.Name] == nil or tick() - misc.lastupdate < 0.05 then return end
misc.lastupdate = tick()
-- Handle Weapon Modifications
if Menu["Misc"]["Weapon Modifications"]["Enabled"]["Toggle"]["Enabled"] then
for i, v in next, (misc.oldweaponstats[currentgun.Name]) do
local stat = client.fgun:FindFirstChild(i)
if stat then
local statname = i
if statname == "FireRate" then
stat.Value = Menu["Misc"]["Weapon Modifications"]["Fire Rate Scale"]["Value"] == 1200 and 0 or v / (Menu["Misc"]["Weapon Modifications"]["Fire Rate Scale"]["Value"]/100)
elseif statname == "ReloadTime" then
stat.Value = Menu["Misc"]["Weapon Modifications"]["Instant Reload"]["Toggle"]["Enabled"] and 0.00001 or v
elseif statname == "Auto" then
stat.Value = Menu["Misc"]["Weapon Modifications"]["Fully Automatic"]["Toggle"]["Enabled"] and true or v
else
stat.Value = v
end
end
end
end
-- Handle Infinite Ammo
if Menu["Misc"]["Weapon Modifications"]["Infinite Ammo"]["Toggle"]["Enabled"] then
game:GetService("Players").LocalPlayer.PlayerGui.GUI.AmmoGUI.AmmoClip.Text = 'Astral'
game:GetService("Players").LocalPlayer.PlayerGui.GUI.AmmoGUI.AmmoReserve.Text = 'haxx'
client.vars.ammocount = math.huge
client.vars.primarystored = math.huge
client.vars.ammocount2 = math.huge
client.vars.secondarystored = math.huge
else
-- Restore old weapon stats if infinite ammo is disabled
if misc.oldweaponstats[currentgun.Name] then
for i, v in next, misc.oldweaponstats[currentgun.Name] do
local stat = client.fgun:FindFirstChild(i)
if stat and (stat:IsA("NumberValue") or stat:IsA("IntValue") or stat:IsA("BoolValue")) then
stat.Value = v
end
end
end
end
end
runService.Stepped:Connect(function()
--debug.profilebegin("modify weapons")
misc.updateweaponstats()
--debug.profileend()
end)
misc.joinnewgame = function()
UILibrary:EventLog("Joining a new game...", 5)
local thing = httpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100"))
local jobid = thing.data[math.random(1, table.getn(thing.data))].id
teleportService:TeleportToPlaceInstance(game.PlaceId, jobid)
end
Menu["Misc"]["Extra"]["Join A New Game"]["Button"].Pressed:Connect(misc.joinnewgame)
runService.Heartbeat:Connect(function()
if Menu["Misc"]["Extra"]["Infinite Money"]["Toggle"]["Enabled"] then
game:GetService("Players").LocalPlayer.PlayerGui.GUI.Cash.Text = 'PoPo cheat leaked!'
task.wait(0.1)
localPlayer.Cash.Value = 12345
end
end)
function misc.updatemoney()
if Menu["Misc"]["Extra"]["Infinite Money"]["Toggle"]["Enabled"] then
misc.oldmoney = localPlayer.Cash.Value
task.wait()
localPlayer.Cash.Value = 12345
else
localPlayer.Cash.Value = misc.oldmoney
end
end
Menu["Misc"]["Extra"]["Infinite Money"]["Toggle"].Changed:Connect(misc.updatemoney)
function misc.hitplayer()
if localPlayer.Additionals.TotalDamage.Value > misc.olddamage then
if Menu["Misc"]["Extra"]["Hit Sound"]["Toggle"]["Enabled"] then
misc.hitsound.SoundId = "rbxassetid://" .. Menu["Misc"]["Extra"]["Hit Sound ID"]["Value"]
misc.hitsound.Volume = Menu["Misc"]["Extra"]["Hit Sound Volume"]["Value"] / 10
misc.hitsound:Play()
end
local dmgdealt = localPlayer.Additionals.TotalDamage.Value - misc.olddamage
if Menu["Visuals"]["Camera"]["Hit Marker"]["Toggle"]["Enabled"] then
local upper = 4
local lower = 8
if Menu["Visuals"]["Camera"]["Hit Marker Type"].Value == "2D" then
local transSignal = Library.Signal.new()
for i = 1, 4 do
local line = visuals.createDrawing("Line", {
Color = Color3.new(1, 1, 1),
Transparency = 1,
Thickness = 1,-- what the fuck
From = i == 1 and newVector2(viewportSize.x / 2 + upper, viewportSize.y / 2 + upper) or i == 2 and newVector2(viewportSize.x / 2 + upper, viewportSize.y / 2 - upper) or i == 3 and newVector2(viewportSize.x / 2 - upper, viewportSize.y / 2 - upper) or i == 4 and newVector2(viewportSize.x / 2 - upper, viewportSize.y / 2 + upper),
To = i == 1 and newVector2(viewportSize.x / 2 + lower, viewportSize.y / 2 + lower) or i == 2 and newVector2(viewportSize.x / 2 + lower, viewportSize.y / 2 - lower) or i == 3 and newVector2(viewportSize.x / 2 - lower, viewportSize.y / 2 - lower) or i == 4 and newVector2(viewportSize.x / 2 - lower, viewportSize.y / 2 + lower),
Visible = true
})
local loop; loop = runService.Stepped:Connect(function()
line.Color = Menu["Visuals"]["Camera"]["Hit Marker"]["Color 1"]["Color"]
end)
transSignal:Connect(function(newTrans)
if type(newTrans) == "number" then
line.Transparency = newTrans
else
loop:Disconnect()
loop = nil
line:Remove()
line = nil
end
end)
end
task.delay(1/2, function()
for i = 1, 0, -1/10 do
transSignal:Fire(i)
task.wait(0.01)
end
transSignal:Fire("nigger")
transSignal:Destroy()
transSignal = nil
end)
else
task.spawn(function()
repeat
until misc.lastHitpart
local data = {}
for i, v in next, (misc.lastHitpart) do
data[i] = v
end
misc.lastHitpart = nil
local posSignal = Library.Signal.new()
local transSignal = Library.Signal.new()
local step = runService.Stepped:Connect(function()
local pos, onScreen = mathModule.worldToViewportPoint(data[2])
if onScreen then
posSignal:Fire(pos)
else
transSignal:Fire(0)
end
end)
for i = 1, 4 do
local line = visuals.createDrawing("Line", {
Color = Color3.new(1, 1, 1),
Transparency = 1,
Thickness = 1,
Visible = true,
})
posSignal:Connect(function(pos)
line.From = i == 1 and newVector2(pos.x + upper, pos.y + upper) or i == 2 and newVector2(pos.x + upper, pos.y - upper) or i == 3 and newVector2(pos.x - upper, pos.y - upper) or i == 4 and newVector2(pos.x - upper, pos.y + upper)
line.To = i == 1 and newVector2(pos.x + lower, pos.y + lower) or i == 2 and newVector2(pos.x + lower, pos.y - lower) or i == 3 and newVector2(pos.x - lower, pos.y - lower) or i == 4 and newVector2(pos.x - lower, pos.y + lower)
line.Color = Menu["Visuals"]["Camera"]["Hit Marker"]["Color 1"]["Color"]
end)
transSignal:Connect(function(newTrans)
if type(newTrans) == "number" then
line.Transparency = newTrans
else
line:Remove()
line = nil
end
end)
end
local damagedealt = dmgdealt
local text = visuals.createDrawing("Text", {
Color = data[1].Name:match("Head") and Color3.new(1, 1, 1) or Color3.new(1, 1, 1),
Visible = true,
Text = "dealt: "..tostring(damagedealt).. "dmg",
Size = 13,
Center = true,
Outline = true,
Font = 2
})
posSignal:Connect(function(pos)
text.Position = newVector2(pos.x, pos.y - 20)
end)
transSignal:Connect(function(newTrans)
if type(newTrans) == "number" then
text.Transparency = newTrans
else
text:Remove()
text = nil
end
end)
task.delay(2, function()
for i = 1, 0, -1/10 do
transSignal:Fire(i)
task.wait(0.01)
end
step:Disconnect()
step = nil
transSignal:Fire("nigger")
transSignal:Destroy()
transSignal = nil
posSignal:Destroy()
posSignal = nil
end)
end)
end
end
end
misc.olddamage = localPlayer.Additionals.TotalDamage.Value
end
localPlayer.Additionals.TotalDamage.Changed:Connect(misc.hitplayer) -- not cuteware, not doing this on hitpart
--[[ misc.crosshairFix = runService.Stepped:Connect(function()
for i, v in next, localPlayer.PlayerGui.GUI.Crosshairs.Crosshair:GetChildren() do
if client.fgun ~= "none" and client.fgun:FindFirstChild("Scoped") and client.fgun:FindFirstChild("RifleThing") == nil then
v.Visible = false
else
v.Visible = true
if v.Name == "Dot" then
if localPlayer.PlayerGui.GUI.CrosshairCustom.dot.Text == "OFF" then
v.Visible = false
end
end
end
end
end)]]
function misc.getkillfeed()
task.wait(((350 + game.Stats.PerformanceStats.Ping:GetValue()) * 2) / 1000) -- idk why
misc.killFeed = {}
for i, v in next, workspace.KillFeed:GetChildren() do
misc.killFeed[i] = {
position = tonumber(v.Name),
killer = v.Killer.Value,
victim = v.Victim.Value,
weapon = v.Weapon.Value,
headshot = v.Weapon.Headshot.Value,
wallbang = v.Weapon.Wallbang.Value
}
end
table.sort(misc.killFeed, function(a, b) return a.position > b.position end)
end
function misc.refreshkillsayfile()
if isfile("bloxsense/kill_say.txt") then
misc.killsaylines = {}
for line in readfile("bloxsense/kill_say.txt"):gmatch("[^\n]+") do
if line:match("%S") then
table.insert(misc.killsaylines, line)
end
end
misc.killsaylines = #misc.killsaylines > 0 and misc.killsaylines or {Menu["Misc"]["Extra"]["Kill Say Message"]["Value"]}
end
end
Menu["Misc"]["Extra"]["Kill Say"]["Toggle"].Changed:Connect(misc.refreshkillsayfile)
Menu["Misc"]["Extra"]["Kill Say Mode"]["Dropdown"].Changed:Connect(misc.refreshkillsayfile)
function misc.killplayer()
if localPlayer.Status.Kills.Value > misc.oldkills then
if Menu["Misc"]["Extra"]["Kill Sound"]["Toggle"]["Enabled"] then
misc.killsound.SoundId = "rbxassetid://" .. Menu["Misc"]["Extra"]["Kill Sound ID"]["Value"]
misc.killsound.Volume = Menu["Misc"]["Extra"]["Kill Sound Volume"]["Value"] / 10
misc.killsound:Play()
end
if Menu["Misc"]["Extra"]["Kill Say"]["Toggle"]["Enabled"] then
misc.getkillfeed()
for _, kill in next, misc.killFeed do
if kill["killer"] == localPlayer.Name then
local killInfo = {
victim = kill["victim"],
weapon = kill["weapon"]
}
local allowedAbbreviation = {
["{victim}"] = killInfo["victim"],
["{weapon}"] = misc.gunByIcon[killInfo["weapon"]]
}
local message = Menu["Misc"]["Extra"]["Kill Say Mode"]["Value"] == "Text Box" and Menu["Misc"]["Extra"]["Kill Say Message"]["Value"] or misc.killsaylines[math.random(1, #misc.killsaylines)]
local message = message:gsub("{.-}", function(abbreviation)
local lowerAbbreviation = string.lower(abbreviation)
return allowedAbbreviation[lowerAbbreviation] or abbreviation
end)
playerChat:FireServer(message, false, false, true)
break
end
end
end
end
misc.oldkills = localPlayer.Status.Kills.Value
end
localPlayer.Status.Kills.Changed:Connect(misc.killplayer)
end
do --ANCHOR Movement
function movement.collisionFilter(instance)
return not instance.CanCollide
end
movement.basedir = -1
function movement.step(delta)
local localCharacter = localPlayer.Character
local flightmode = (Menu["Misc"]["Tweaks"]["No Clip"]["Toggle"]["Enabled"] and Menu["Misc"]["Tweaks"]["No Clip"]["Bind"]["Active"]) or (Menu["Misc"]["Movement"]["Fly"]["Toggle"]["Enabled"] and Menu["Misc"]["Movement"]["Fly"]["Bind"]["Active"])
if Menu["Misc"]["Tweaks"]["Custom Gravity"]["Toggle"]["Enabled"] then
workspace.Gravity = Menu["Misc"]["Tweaks"]["Gravity Level"]["Value"]
else
workspace.Gravity = 80
end
if localCharacter then
local humanoid = localCharacter:FindFirstChild("Humanoid")
local humanoidRootPart = localCharacter:FindFirstChild("HumanoidRootPart")
if humanoid and humanoidRootPart then
if userInputService:IsKeyDown("Space") and Menu["Misc"]["Movement"]["Automatic Jump"]["Toggle"]["Enabled"] and humanoid.FloorMaterial ~= materials.Air and localPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then
humanoid.Jump = true
end
local moveDirection = emptyVec3
local cfRel = flightmode and camera.CFrame or CFrame.lookAt(camera.CFrame.p, camera.CFrame.p + camera.CFrame.LookVector * xz)
if userInputService:IsKeyDown("W") then
moveDirection = moveDirection + cfRel.LookVector
end
if userInputService:IsKeyDown("S") then
moveDirection = moveDirection - cfRel.LookVector
end
if userInputService:IsKeyDown("D") then
moveDirection = moveDirection + cfRel.RightVector
end
if userInputService:IsKeyDown("A") then
moveDirection = moveDirection - cfRel.RightVector
end
if userInputService:IsKeyDown("LeftShift") then
moveDirection = moveDirection + cfRel.UpVector
end
if userInputService:IsKeyDown("LeftControl") then
moveDirection = moveDirection - cfRel.UpVector
end
if (Menu["Misc"]["Movement"]["Fly"]["Toggle"]["Enabled"] and Menu["Misc"]["Movement"]["Fly"]["Bind"]["Active"]) then
local speed = Menu["Misc"]["Movement"]["Fly Speed"]["Value"]
humanoidRootPart.AssemblyLinearVelocity = moveDirection * speed
elseif (Menu["Misc"]["Movement"]["Speed"]["Toggle"]["Enabled"] and Menu["Misc"]["Movement"]["Speed"]["Bind"]["Active"]) then
local speed = Menu["Misc"]["Movement"]["Speed Factor"]["Value"]
local mode = Menu["Misc"]["Movement"]["Speed Type"]["Value"]
if flightmode then
humanoidRootPart.AssemblyLinearVelocity = moveDirection * speed
else
if Menu["Misc"]["Movement"]["Circle Strafe"]["Toggle"]["Enabled"] and Menu["Misc"]["Movement"]["Circle Strafe"]["Bind"]["Active"] then
local radius = Menu["Misc"]["Movement"]["Circle Strafe Radius"]["Value"]
local direction
if userInputService:IsKeyDown("D") then
direction = 1
end
if userInputService:IsKeyDown("A") then
direction = -1
end
if not direction then
direction = movement.basedir
movement.basedir = direction
end
if not misc.angle then
misc.angle = 0
end
local myCframe = humanoidRootPart.CFrame
local middleCircle = myCframe.p - newVector3(radius * math.cos(toRad * misc.angle), 0, radius * math.sin(toRad * misc.angle))
local circumference = radius * 2 * pi
local degreesPerSec = (speed / circumference) * 360
local changeDegree = degreesPerSec * delta
misc.angle = misc.angle + (changeDegree * movement.basedir)
local moveTo = middleCircle + newVector3(radius * math.cos(toRad * misc.angle), 0, radius * math.sin(toRad * misc.angle))
local moveIn = (moveTo - myCframe.p).unit
local moveBy = moveIn * speed * delta
local wallHit, positionOnWall, normalOnWall = workspace:FindPartOnRayWithWhitelist(Ray.new(myCframe.p, moveBy), {workspace.Map}, true)
if not wallHit then
humanoidRootPart.Position = moveTo
else
movement.basedir = movement.basedir * -1
end
return
else
moveDirection = newVector3(moveDirection.x, 0, moveDirection.z)
moveDirection = mathModule.safeUnit(moveDirection) * speed
end
misc.angle = 0
if mode == "Velocity" then
humanoidRootPart.AssemblyLinearVelocity = newVector3(moveDirection.x, humanoidRootPart.AssemblyLinearVelocity.y, moveDirection.z)
elseif mode == "CFrame" then
local currentCf = humanoidRootPart.CFrame
local nextCf = currentCf + (moveDirection * xz) * delta
local wallPassed, pos, norm = workspace:FindPartOnRayWithWhitelist(Ray.new(currentCf.p, nextCf.p - currentCf.p), {workspace.Map}, true)
if wallPassed then
nextCf = nextCf - nextCf.p + pos + norm * 1.5
end
humanoidRootPart.CFrame = nextCf
end
end
end
if Menu["Misc"]["Tweaks"]["No Clip"]["Toggle"]["Enabled"] and Menu["Misc"]["Tweaks"]["No Clip"]["Bind"]["Active"] then
for i,v in next, (localCharacter:GetChildren()) do
if v:IsA("BasePart") and v.CanCollide == true then
v.CanCollide = false -- pastedS
end
end
else
if ragebot.fakehrp then
ragebot.fakehrp.CanCollide = true
end
end
if Menu["Misc"]["Tweaks"]["Remove Crouch Cooldown"]["Toggle"]["Enabled"] then
client.crouchcooldown = 0
end
if Menu["Misc"]["Tweaks"]["Edge Jump"]["Toggle"]["Enabled"] and Menu["Misc"]["Tweaks"]["Edge Jump"]["Bind"]["Active"] then
if localPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall and localPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then
coroutine.wrap(function()
runService.RenderStepped:Wait()
if localPlayer.Character ~= nil and localPlayer.Character:FindFirstChild("Humanoid") and localPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and localPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Jumping then
localPlayer.Character.Humanoid:ChangeState("Jumping")
end
end)()
end
end
end
end
end
end -- HIIII INTEGER
--nigger this code looks bad idk how to organize hooks
--hold on
do --ANCHOR Legitbot
legitbot.aimassisttarget = { -- writing legitbotzz at 4 am$$$$$$$$
player = nil,
instance = nil,
position = nil
}
legitbot.triggerbottarget = {
player = nil,
instance = nil,
hit = tick(), -- for reaction time
magnet = {
active = false,
player = nil,
instance = nil,
position = nil,
}
}
legitbot.hitgroups = {
["Head"] = {"HeadHB", "FakeHead"},
["Body"] = {"UpperTorso", "LowerTorso"},
["Arms"] = {"RightUpperArm", "RightLowerArm", "LeftUpperArm", "LeftLowerArm"},
["Legs"] = {"RightUpperLeg", "RightLowerLeg", "LeftUpperLeg", "LeftLowerLeg"}
}
legitbot.triggergroups = {
["Head"] = {"HeadHB", "FakeHead"},
["Body"] = {"UpperTorso", "LowerTorso"},
["Arms"] = {"RightUpperArm", "RightLowerArm", "RightHand", "LeftUpperArm", "LeftLowerArm", "LeftHand"},
["Legs"] = {"RightUpperLeg", "RightLowerLeg", "RightFoot", "LeftUpperLeg", "LeftLowerLeg", "LeftFoot"}
}
legitbot.weaponstats = {} -- so that u dont knife silent aim or some bullshit
legitbot.weaponstats.gunrange = 1
legitbot.weaponstats.penetration = 1
-- i have no clue what the fuck i am doing (3:56 am, 3/6/2022, Invaded)
--[[for reference:
legitbot.evaluatetarget({ -- if it wasnt for this i wouldve had to copy paste this func like 3 times (silent aim)
fov = 0,
deadzone = 0,
hitscanpoints = {"Head", "Body"},
hitscanpriority = "Head",
ignoresmoke = false,
ignoreflash = false,
accuracy = 100,
considerbacktrack = true
})
]]
legitbot.evaluatetarget = function(Parameters)
local possibletargets = {}
for i, v in next, (players:GetPlayers()) do
if v ~= localPlayer then
local pInfo = playerInfo.storage[v]
if pInfo and pInfo.alive and pInfo.enemy and pInfo.character and pInfo.character:FindFirstChild("HumanoidRootPart") and not pInfo.protected then
local angle = (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, pInfo.character.HumanoidRootPart.Position).LookVector))))) * 2 -- cope!!!
if angle < Parameters.fov and angle > Parameters.deadzone then
possibletargets[1 + #possibletargets] = {v, pInfo, v.Character, angle}
end
end
end
end
if #possibletargets < 1 then return end
table.sort(possibletargets, function(a, b) return a[4] > b[4] end) -- okay so lets get a table of the people in fov and the closest to crosshair
local currenttarget
for i, v in next, (possibletargets) do
if legitbot.aimassisttarget.player == nil then -- okay so we still dont have a valid target so lets scan the next person
local player = v[1]
local pInfo = v[2]
local char = v[3]
local potentialpoints = {}
for i, v in next, (Parameters.hitscanpoints) do
for i2, v2 in next, (legitbot.hitgroups[v]) do
local point = char:FindFirstChild(v2)
if ragebot.allPartsForBacktrack[point] then
point = ragebot.allPartsForBacktrack[point] -- this is actually a backtrack, switch to the real one
end
if point then
potentialpoints[1 + #potentialpoints] = point -- okay these are our hitscan points
if Parameters.considerbacktrack == true then
local btpart = point.Name
if btpart == "HeadHB" then
btpart = "Head"
end
if ragebot.backtracks[player].backtrackParts[btpart] then
potentialpoints[1 + #potentialpoints] = ragebot.backtracks[player].backtrackParts[btpart]
end
end
end
end
end
local ignore = {
workspace.Map
}
if Parameters.ignoresmoke == false then
ignore[1 + #ignore] = workspace.Ray_Ignore
end
if localPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.85 or Parameters.ignoreflash then
local bestpoints = {}
local priority = Parameters.hitscanpriority
if Parameters.accuracy >= math.random(1, 100) then -- if accuracy chance is met lets try hitscan priority
local currentpos, currentpart
if priority == "Closest" then -- ok!
local angles = {}
for i, v in next, (potentialpoints) do -- lets get the closest to crosshair out of all of the hitscan points
angles[1 + #angles] = {v, (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, v.Position).LookVector))))) * 2}
end
table.sort(angles, function(a, b)
return a[2] > b[2]
end)
for i, v in next, (angles) do
bestpoints[1 + #bestpoints] = v[1] -- ok so first idx of angles table is closest, so the closest will be scanned first
end
else
for i2, v2 in next, (legitbot.hitgroups[priority]) do -- ok so its just a simple change of priority here (scan hitscan priority first)
local point = char:FindFirstChild(v2)
bestpoints[1 + #bestpoints] = point
end
end
end
local copy = {} -- i dont really feel like head aiming 100% of the time if the accuracy chance isnt met so lets randomize this table
for i, v in next, (potentialpoints) do
copy[1 + #copy] = v
end
local j, temp
for i = #copy, 1, -1 do
j = math.random(i)
temp = copy[i]
copy[i] = copy[j]
copy[j] = temp
end
for i, v in next, (copy) do
bestpoints[1 + #bestpoints] = v
end
for i, v in next, (bestpoints) do -- ok now that our points are sorted, lets do a visible check
local ray = Ray.new(camera.CFrame.p, v.Position - camera.CFrame.p)
local hit, pos = workspace:FindPartOnRayWithWhitelist(ray, ignore, false, true)
if pos == v.Position then -- okay great, this point is visible, lets make currenttarget set to it
return {player = player, instance = v, position = v.Position}
end
end
end
end
end
end
legitbot.verifypoint = function(Parameters) -- {player, instance, position, fov, deadzone, ignoresmoke, ignoreflash}
local currentplayer = Parameters.player
local pInfo = playerInfo.storage[currentplayer]
if pInfo ~= nil then
local currentinstance = Parameters.instance
local currentpos = Parameters.position
if pInfo.alive and pInfo.enemy and (localPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.85 or Parameters.ignoreflash) then
local angle = (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, currentinstance.Position).LookVector))))) * 2
if angle < Parameters.fov and angle > Parameters.deadzone then -- ok they are still in fov
local ignore = {
workspace.Map
}
if Parameters.ignoresmoke == false then
ignore[1 + #ignore] = workspace.Ray_Ignore
end
local targetpos = currentinstance.Position
local ray = Ray.new(camera.CFrame.p, targetpos - camera.CFrame.p)
local hit, pos = workspace:FindPartOnRayWithWhitelist(ray, ignore, false, true)
if pos == targetpos then -- well that point isnt visible anymore so stop aiming there
return currentinstance.Position -- update the currenttarget.pos or we will aim at the same point forever
end
end
end
end
end
legitbot.aimingTime = 0
legitbot.previousDude = {
dude = nil,
lastAim = nil
}
legitbot.legitbotloop = runService.Stepped:Connect(function(delta)
--debug.profilebegin("legit bot")
if not client.fgun or client.fgun == "none" or not localPlayer.Character or (localPlayer.Character and not localPlayer.Character:FindFirstChild("Humanoid")) then -- hmm i wonder where ive seen this b4
legitbot.aimassisttarget.player = nil
legitbot.aimassisttarget.instance = nil
legitbot.aimassisttarget.position = nil
legitbot.triggerbottarget.player = nil
legitbot.triggerbottarget.instance = nil
legitbot.triggerbottarget.hit = nil
legitbot.triggerbottarget.magnet.active = false
legitbot.triggerbottarget.magnet.player = nil
legitbot.triggerbottarget.magnet.instance = nil
legitbot.triggerbottarget.magnet.hit = nil
else
legitbot.weaponstats.gunrange = client.fgun.Range.Value
legitbot.weaponstats.penetration = client.fgun.Penetration.Value
if client.fgun:FindFirstChild("Melee") then
return
end
if Menu["Legit"]["Trigger Bot"]["Enabled"]["Toggle"]["Enabled"] and Menu["Legit"]["Trigger Bot"]["Enabled"]["Bind"]["Active"] then
if legitbot.triggerbottarget.player ~= nil and legitbot.triggerbottarget.instance ~= nil then -- same procedure again
if Menu["Legit"]["Trigger Bot"]["Reaction Time"]["Value"] == 0 or (tick() - legitbot.triggerbottarget.hit) > (Menu["Legit"]["Trigger Bot"]["Reaction Time"]["Value"] / 1000) then -- ok so we've waited for the reaction time, lets see if its still a valid point
local currentplayer = legitbot.triggerbottarget.player
local pInfo = playerInfo.storage[currentplayer]
if pInfo ~= nil then
local currentinstance = legitbot.triggerbottarget.instance
local char = pInfo.character
if pInfo.alive and pInfo.enemy then -- ok they are still alive
local charchild = char:GetChildren()
local possiblepoints = {}
local plrReference = {}
for i, v in next, (Menu["Legit"]["Trigger Bot"]["Trigger Bot Hitboxes"]["Value"]) do
for i2, v2 in next, (legitbot.triggergroups[v]) do
for i3, v3 in next, (charchild) do
if v3 and ragebot.hitmodifier[v3.Name] ~= nil and v3.Name == v2 and ragebot.backtracks[currentplayer].backtrackParts[v3] == nil then
possiblepoints[v3] = true
end
end
for i3, v3 in next, (ragebot.backtracks[currentplayer].backtrackParts) do
if i3.Name == v2 or (i3 == "Head" and v2 == "HeadHB") then
possiblepoints[v3] = true
end
end
end
end
local ignorelist = { -- dumbed down qual thing here
localPlayer.Character,
workspace.Debris,
camera,
workspace.Map:WaitForChild("Clips"),
workspace.Map:WaitForChild("SpawnPoints"),
}
for i, v in next, (char:GetChildren()) do
if possiblepoints[v] ~= true then -- so thats not a hitbox, lets ignore it
ignorelist[1 + #ignorelist] = v
end
end
-- okay lets see if our ray hits a selected hitbox
local ray = Ray.new(camera.CFrame.p, camera.CFrame.LookVector.unit * 500) -- okay send a ray in the direction of my camera
if Menu["Legit"]["Trigger Bot"]["Auto Wall"]["Toggle"]["Enabled"] then
ignorelist[1 + #ignorelist] = workspace.Map
end
local hit, pos = workspace:FindPartOnRayWithIgnoreList(ray, ignorelist, false, true) -- lets see what it hits
if possiblepoints[hit] == true then -- ok so its still a valid point
local mayProceed = true
if Menu["Legit"]["Trigger Bot"]["Auto Wall"]["Toggle"]["Enabled"] then
mayProceed = false
local extraignored = {
findFirstChild(workspace.Map, "Clips"),
findFirstChild(workspace.Map, "SpawnPoints"),
camera,
localPlayer.Character,
findFirstChild(workspace, "Debris"),
findFirstChild(workspace, "Ray_Ignore"),
} -- ignoring every player model since that doesnt block bullets :sad:
for i, v in next, players:GetPlayers() do
if v.Character then
extraignored[1 + #extraignored] = v.Character
end
end
local weaponstat = {
maxPenetration = client.fgun.Penetration.Value * 0.01,
maxWalls = 4
}
local awallhit, damagemodifier, wallbang = ragebot.autowall(camera.CFrame.p, pos, extraignored, weaponstat)
if awallhit then
local gun = client.fgun
local haskevlar = findFirstChild(currentplayer, "Kevlar")
local hashelmet = haskevlar and findFirstChild(currentplayer, "Helmet")
local armorpiercing = gun.ArmorPenetration.Value
-- damage drop off at range
local rangemodifier = gun.RangeModifier.Value
local weapondamage = gun.DMG.Value
local pellets = gun.Bullets.Value
local ishead = hit.Name:match("Head")
local damage = pellets * weapondamage * damagemodifier * (ishead and 4 or ragebot.hitmodifier[hit.Name]) * ragebot.kevlardamage(armorpiercing, haskevlar, hashelmet, ishead) * ragebot.distancedamagemodifier((camera.CFrame.p - char.HumanoidRootPart.Position).Magnitude, rangemodifier)
if damage > Menu["Legit"]["Trigger Bot"]["Auto Wall Minimum Damage"]["Value"] or damage > pInfo.health then
mayProceed = true
end
end
end
if not client.vars.DISABLED and mayProceed == true then
client.firebullet()
legitbot.triggerbottarget.clicked = true
legitbot.triggerbottarget.player = nil
legitbot.triggerbottarget.instance = nil
legitbot.triggerbottarget.hit = nil
end
end
end
end
legitbot.triggerbottarget.clicked = true
legitbot.triggerbottarget.player = nil
legitbot.triggerbottarget.instance = nil
legitbot.triggerbottarget.hit = nil
end
else
local validtarget
local ignore = {
localPlayer.Character,
workspace.Debris,
camera,
workspace.Map:WaitForChild("Clips"),
workspace.Map:WaitForChild("SpawnPoints"),
}
local ray = Ray.new(camera.CFrame.p, camera.CFrame.LookVector.unit * 500) -- okay send a ray in the direction of my camera
if Menu["Legit"]["Trigger Bot"]["Auto Wall"]["Toggle"]["Enabled"] then
ignore[1 + #ignore] = workspace.Map
end
local hit, pos = workspace:FindPartOnRayWithIgnoreList(ray, ignore, false, true) -- lets see what it hits
if hit then
local playerhit = players:GetPlayerFromCharacter(hit.Parent)
if playerhit ~= nil then -- okay so i hit SOMEONE
local pInfo = playerInfo.storage[playerhit]
if pInfo and pInfo.enemy then
validtarget = {playerhit, pInfo}
end
end
if validtarget ~= nil then -- okay so this is an enemy and they are on our crosshair
local currentplayer = validtarget[1]
local pInfo = validtarget[2]
local char = pInfo.character
if char ~= nil then -- this errored once so dn
-- okay so now check if we are hitting a hitbox that is selected
local charchild = char:GetChildren()
local possiblepoints = {}
for i, v in next, (Menu["Legit"]["Trigger Bot"]["Trigger Bot Hitboxes"]["Value"]) do
for i2, v2 in next, (legitbot.triggergroups[v]) do
for i3, v3 in next, (charchild) do
if v3 and ragebot.hitmodifier[v3.Name] ~= nil and v3.Name == v2 and ragebot.backtracks[currentplayer].backtrackParts[v3] == nil then
possiblepoints[v3] = true
end
end
for i3, v3 in next, (ragebot.backtracks[currentplayer].backtrackParts) do
if i3.Name == v2 or (i3 == "Head" and v2 == "HeadHB") then
possiblepoints[v3] = true
end
end
end
end
local ignorelist = { -- dumbed down qual thing here
localPlayer.Character,
workspace.Debris,
camera,
workspace.Map:WaitForChild("Clips"),
workspace.Map:WaitForChild("SpawnPoints"),
}
for i, v in next, (char:GetChildren()) do
if possiblepoints[v] ~= true then -- so thats not a hitbox, lets ignore it
ignorelist[1 + #ignorelist] = v
end
end
-- okay lets see if our ray hits a selected hitbox
local ray = Ray.new(camera.CFrame.p, camera.CFrame.LookVector.unit * 500) -- okay send a ray in the direction of my camera
if Menu["Legit"]["Trigger Bot"]["Auto Wall"]["Toggle"]["Enabled"] then
ignorelist[1 + #ignorelist] = workspace.Map
end
local hit, pos = workspace:FindPartOnRayWithIgnoreList(ray, ignorelist, false, true) -- lets see what it hits
if possiblepoints[hit] == true then -- ok so its still a valid point
local mayProceed = true
if Menu["Legit"]["Trigger Bot"]["Auto Wall"]["Toggle"]["Enabled"] then
mayProceed = false
local extraignored = {
findFirstChild(workspace.Map, "Clips"),
findFirstChild(workspace.Map, "SpawnPoints"),
camera,
localPlayer.Character,
findFirstChild(workspace, "Debris"),
findFirstChild(workspace, "Ray_Ignore"),
} -- ignoring every player model since that doesnt block bullets :sad:
for i, v in next, players:GetPlayers() do
if v.Character then
extraignored[1 + #extraignored] = v.Character
end
end
local weaponstat = {
maxPenetration = client.fgun.Penetration.Value * 0.01,
maxWalls = 4
}
local awallhit, damagemodifier, wallbang = ragebot.autowall(camera.CFrame.p, pos, extraignored, weaponstat)
if awallhit then
local gun = client.fgun
local haskevlar = findFirstChild(currentplayer, "Kevlar")
local hashelmet = haskevlar and findFirstChild(currentplayer, "Helmet")
local armorpiercing = gun.ArmorPenetration.Value
-- damage drop off at range
local rangemodifier = gun.RangeModifier.Value
local weapondamage = gun.DMG.Value
local pellets = gun.Bullets.Value
local isHead = hit.Name:match("Head")
local damage = pellets * weapondamage * damagemodifier * (ishead and 4 or ragebot.hitmodifier[hit.Name]) * ragebot.kevlardamage(armorpiercing, haskevlar, hashelmet, ishead) * ragebot.distancedamagemodifier((camera.CFrame.p - char.HumanoidRootPart.Position).Magnitude, rangemodifier)
if damage > Menu["Legit"]["Trigger Bot"]["Auto Wall Minimum Damage"]["Value"] or damage > pInfo.health then
mayProceed = true
end
end
end
if mayProceed then -- would u look at that.... its a valid hitbox
legitbot.triggerbottarget.player = currentplayer
legitbot.triggerbottarget.instance = hit
legitbot.triggerbottarget.hit = tick()
end
end
end
end
end
end
end
if legitbot.triggerbottarget.magnet.player then
local result = legitbot.verifypoint({
player = legitbot.triggerbottarget.magnet.player,
instance = legitbot.triggerbottarget.magnet.instance,
position = legitbot.triggerbottarget.magnet.instance.Position,
fov = Menu["Legit"]["Trigger Bot"]["Magnet FOV"]["Value"],
deadzone = 0,
ignoresmoke = Menu["Legit"]["Aim Assist"]["Aim Through Smoke"]["Toggle"]["Enabled"],
ignoreflash = Menu["Legit"]["Aim Assist"]["Aim Through Flash"]["Toggle"]["Enabled"]
})
if result then
legitbot.triggerbottarget.magnet.position = result
else
legitbot.triggerbottarget.magnet.player = nil
legitbot.triggerbottarget.magnet.instance = nil
legitbot.triggerbottarget.magnet.position = nil
legitbot.triggerbottarget.magnet.active = false
end
else
legitbot.triggerbottarget.magnet.player = nil
legitbot.triggerbottarget.magnet.instance = nil
legitbot.triggerbottarget.magnet.position = nil
legitbot.triggerbottarget.magnet.active = false
local canSwitchToDude = not legitbot.previousDude.tick or (legitbot.previousDude.dude == legitbot.aimassisttarget.player or tick() - legitbot.previousDude.tick > (Menu["Legit"]["Aim Assist"]["Target Switch Delay"]["Value"] / 1000))
local canLockOn = Menu["Legit"]["Aim Assist"]["Maximum Lock-On Time"]["Value"] == 8000 or legitbot.aimingTime < Menu["Legit"]["Aim Assist"]["Maximum Lock-On Time"]["Value"]
if legitbot.aimassisttarget.player and canLockOn and canSwitchToDude then -- well, magnet was a no go so try the aim assist
local result = legitbot.verifypoint({
player = legitbot.aimassisttarget.player,
instance = legitbot.aimassisttarget.instance,
position = legitbot.aimassisttarget.instance.Position,
fov = Menu["Legit"]["Aim Assist"]["Aimbot FOV"]["Value"],
deadzone = Menu["Legit"]["Aim Assist"]["Deadzone FOV"]["Value"],
ignoresmoke = Menu["Legit"]["Aim Assist"]["Aim Through Smoke"]["Toggle"]["Enabled"],
ignoreflash = Menu["Legit"]["Aim Assist"]["Aim Through Flash"]["Toggle"]["Enabled"]
})
if result ~= nil then
legitbot.aimassisttarget.position = result
else -- that point is no longer viable
legitbot.aimingTime = 0
legitbot.aimassisttarget.player = nil
legitbot.aimassisttarget.instance = nil
legitbot.aimassisttarget.position = nil
end
else
legitbot.aimingTime = 0
legitbot.aimassisttarget.player = nil
legitbot.aimassisttarget.instance = nil
legitbot.aimassisttarget.position = nil
end
end
-- so the points have been verified lets move our mouse accordingle
if legitbot.aimassisttarget.player ~= nil or legitbot.triggerbottarget.magnet.player ~= nil then -- ok so there is a current point that can be aimed at
local aimposition, Speed
if legitbot.triggerbottarget.magnet.player ~= nil then -- ok so there is a magnet target
Speed = Menu["Legit"]["Trigger Bot"]["Magnet Speed"]["Value"]
aimposition = legitbot.triggerbottarget.magnet.position
else -- nvm we dont
local activation = Menu["Legit"]["Aim Assist"]["Aimbot Key"]["Value"]
Speed = Menu["Legit"]["Aim Assist"]["Speed"]["Value"]
if ((activation == "Mouse 1" and userInputService:IsMouseButtonPressed(0)) or (activation == "Mouse 2" and userInputService:IsMouseButtonPressed(1)) or activation == "Always") and Menu.closed == true and localPlayer.Character and localPlayer.Character:FindFirstChild("Humanoid") and (not Menu["Legit"]["Aim Assist"]["Require Mouse Movement"]["Toggle"]["Enabled"] or userInputService:GetMouseDelta().Magnitude > 0.01) then
aimposition = legitbot.aimassisttarget.position
end
end
if aimposition ~= nil then
local randomisation = Menu["Legit"]["Aim Assist"]["Randomization"]["Value"]
aimposition = aimposition + newVector3(math.noise(tick() * 0.1, 100) * randomisation, math.noise(tick() * 0.1, 200) * randomisation, math.noise(tick() * 0.1, 300) * randomisation)
local angle = (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, aimposition).LookVector))))) * 2
local speedtype = Menu["Legit"]["Aim Assist"]["Speed Type"]["Value"]
if speedtype == "Exponential" then
Speed = Speed / 500
else
Speed = (Speed / angle) / 100
end
local recoilY, recoilP, recoilZ = client.revert:toEulerAnglesXYZ()
recoilP = recoilP * 2 * Menu["Legit"]["Aim Assist"]["Recoil Compesation Pitch"]["Value"] / 100
recoilY = recoilY * 2 * Menu["Legit"]["Aim Assist"]["Recoil Compesation Yaw"]["Value"] / 100
camera.CFrame = camera.CFrame:Lerp(CFrame.new(camera.CFrame.p, aimposition) * CFrame.Angles(recoilY, recoilP, 0), Speed)
if legitbot.triggerbottarget.magnet.player == nil then
legitbot.aimingTime = legitbot.aimingTime + delta
legitbot.previousDude.dude = legitbot.aimassisttarget.player
legitbot.previousDude.tick = tick()
end
end
return
end
if Menu["Legit"]["Aim Assist"]["Enabled"]["Toggle"]["Enabled"] then
if Menu["Legit"]["Trigger Bot"]["Enabled"]["Bind"]["Active"] and Menu["Legit"]["Trigger Bot"]["Magnet Triggerbot"]["Toggle"]["Enabled"] then
legitbot.aimassisttarget.player = nil
legitbot.aimassisttarget.instance = nil
legitbot.aimassisttarget.position = nil
legitbot.aimingTime = 0
local result = legitbot.evaluatetarget({ -- if it wasnt for this i wouldve had to copy paste this func like 3 times (silent aim)
fov = Menu["Legit"]["Trigger Bot"]["Magnet FOV"]["Value"],
deadzone = 0,
hitscanpoints = {Menu["Legit"]["Trigger Bot"]["Magnet Priority"]["Value"]},
hitscanpriority = Menu["Legit"]["Trigger Bot"]["Magnet Priority"]["Value"],
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
ignoresmoke = Menu["Legit"]["Aim Assist"]["Aim Through Smoke"]["Toggle"]["Enabled"],
ignoreflash = Menu["Legit"]["Aim Assist"]["Aim Through Flash"]["Toggle"]["Enabled"],
accuracy = 100,
considerbacktrack = Menu["Legit"]["Aim Assist"]["Aim At Backtrack"]["Toggle"]["Enabled"]
})
if result ~= nil then
legitbot.triggerbottarget.magnet.player = result.player
legitbot.triggerbottarget.magnet.instance = result.instance
legitbot.triggerbottarget.magnet.position = result.position
legitbot.triggerbottarget.magnet.active = true
else
legitbot.triggerbottarget.magnet.player = nil
legitbot.triggerbottarget.magnet.instance = nil
legitbot.triggerbottarget.magnet.position = nil
legitbot.triggerbottarget.magnet.active = false
end
else
local result = legitbot.evaluatetarget({ -- if it wasnt for this i wouldve had to copy paste this func like 3 times (silent aim)
fov = Menu["Legit"]["Aim Assist"]["Aimbot FOV"]["Value"],
deadzone = Menu["Legit"]["Aim Assist"]["Deadzone FOV"]["Value"],
hitscanpoints = Menu["Legit"]["Aim Assist"]["Hitscan Points"]["Value"],
hitscanpriority = Menu["Legit"]["Aim Assist"]["Hitscan Priority"]["Value"],
ignoresmoke = Menu["Legit"]["Aim Assist"]["Aim Through Smoke"]["Toggle"]["Enabled"],
ignoreflash = Menu["Legit"]["Aim Assist"]["Aim Through Flash"]["Toggle"]["Enabled"],
accuracy = Menu["Legit"]["Aim Assist"]["Accuracy"]["Value"],
considerbacktrack = Menu["Legit"]["Aim Assist"]["Aim At Backtrack"]["Toggle"]["Enabled"]
})
if result ~= nil then
legitbot.aimassisttarget.player = result.player
legitbot.aimassisttarget.instance = result.instance
legitbot.aimassisttarget.position = result.position
legitbot.aimingTime = 0
legitbot.triggerbottarget.magnet.player = nil
legitbot.triggerbottarget.magnet.instance = nil
legitbot.triggerbottarget.magnet.position = nil
legitbot.triggerbottarget.magnet.active = false
else
legitbot.aimassisttarget.player = nil
legitbot.aimassisttarget.instance = nil
legitbot.aimassisttarget.position = nil
legitbot.aimingTime = 0
end
end
else
legitbot.aimassisttarget.player = nil
legitbot.aimassisttarget.instance = nil
legitbot.aimassisttarget.position = nil
legitbot.aimingTime = 0
legitbot.triggerbottarget.magnet.player = nil
legitbot.triggerbottarget.magnet.instance = nil
legitbot.triggerbottarget.magnet.position = nil
legitbot.triggerbottarget.magnet.active = false
end
end
--debug.profileend()
end)
end
do -- ANCHOR hooks n shitter
local localPing = game.Stats.PerformanceStats.Ping:GetValue()
runService.Stepped:Connect(function()
localPing = game.Stats.PerformanceStats.Ping:GetValue()
end)
-- inventory unlocker bullshit
local allSkins = {}
for i, v in next, game:GetService("StarterGui").Client.Rarities:GetChildren() do
if v.Name ~= "Banana_Stock" then
allSkins[1 + #allSkins] = {v.Name}
end
end
local inventorySelections = {}
local legitInventory = table.clone(client.CurrentInventory)
Menu["Misc"]["Exploits"]["Unlock Inventory"]["Toggle"].Changed:Connect(function()
if Menu["Misc"]["Exploits"]["Unlock Inventory"]["Toggle"]["Enabled"] then
client.CurrentInventory = allSkins
else
client.CurrentInventory = legitInventory
end
local TClone, CTClone = localPlayer.SkinFolder.TFolder:Clone(), localPlayer.SkinFolder.CTFolder:Clone()
localPlayer.SkinFolder.TFolder:Destroy()
localPlayer.SkinFolder.CTFolder:Destroy()
TClone.Parent = localPlayer.SkinFolder
CTClone.Parent = localPlayer.SkinFolder
end)
local CurrentKnives = {
"Bayonet",
"Huntsman Knife",
"Falchion Knife",
"Karambit",
"Gut Knife",
"Butterfly Knife",
"M9 Bayonet",
"Banana",
"Flip Knife",
"Sickle",
"Bearded Axe",
"Cleaver"
}
local CurrentGloves = {
"Sports Glove",
"Strapped Glove",
"Fingerless Glove",
"Handwraps"
}
local equipHook = client.equipitem
client.equipitem = function(invennum, team)
if Menu["Misc"]["Exploits"]["Unlock Inventory"]["Toggle"]["Enabled"] then
local item2equip = client.CurrentInventory[invennum]
local physicalitem = item2equip[1]
local splitter = string.split(physicalitem, "_")
local weapon = splitter[1]
local isKnife
for i = 1, #CurrentKnives do
if CurrentKnives[i] == weapon then
isKnife = true
end
end
local weapon = splitter[1]
local isGlove
for i = 1, #CurrentGloves do
if CurrentGloves[i] == weapon then
isGlove = true
end
end
inventorySelections[1 + #inventorySelections] = {
args = {invennum, team},
item2equip = item2equip,
physicalitem = physicalitem,
splitter = splitter,
weapon = splitter[1],
skin = splitter[2],
isKnife = isKnife,
isGlove = isGlove
}
local seenItems = {}
for i = #inventorySelections, 1, -1 do
local entry = inventorySelections[i]
local physicalItem = entry.weapon
if seenItems[physicalItem] then
if entry.skin ~= inventorySelections[seenItems[physicalItem]].skin then
inventorySelections[seenItems[physicalItem]].skin = entry.skin
end
table.remove(inventorySelections, i)
else
seenItems[physicalItem] = i
end
end
local knifeSeen
for i = #inventorySelections, 1, -1 do
local entry = inventorySelections[i]
local isKnife = entry.isKnife
if isKnife and knifeSeen then
table.remove(inventorySelections, i)
end
if isKnife then
knifeSeen = true
end
end
local gloveSeen
for i = #inventorySelections, 1, -1 do
local entry = inventorySelections[i]
local isGlove = entry.isGlove
if isGlove and gloveSeen then
table.remove(inventorySelections, i)
end
if isGlove then
gloveSeen = true
end
end
end
return equipHook(invennum, team)
end
Menu["Misc"]["Exploits"]["Inventory Data"] = {}
Menu["Misc"]["Exploits"]["Inventory Data"].Value = {}
Menu["Misc"]["Exploits"]["Inventory Data"].Save = function()
return {["Value"] = inventorySelections}
end
local inventoryProxy = Menu["Misc"]["Exploits"]["Inventory Data"]
Menu["Misc"]["Exploits"]["Inventory Data"] = setmetatable({}, {
__index = function(self, i)
return inventoryProxy[i]
end,
__newindex = function(self, i, v)
if i == "Value" and #v > 0 then
coroutine.wrap(function()
task.wait()
if Menu["Misc"]["Exploits"]["Unlock Inventory"]["Toggle"]["Enabled"] then
local oldPageGen = client.GeneratePage
client.GeneratePage = function() end
for d, a in next, v do
equipHook(unpack(a.args))
end
client.GeneratePage = oldPageGen
end
end)()
inventorySelections = v
end
inventoryProxy[i] = v
end
})
local isUnlocked
local fakeSkinOwner = {
SkinFolder = {
["CTFolder"] = {
},
["TFolder"] = {
},
["Funds"] = {Value = 1/0}
},
Status = {
Team = {
Value = "T"
}
}
}
local lastClimbStatus = false
local oldNamecall; oldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local args = {...}
local method = getnamecallmethod()
if method == "FireServer" then
if args[1] == localPlayer.UserId then
if Menu["Misc"]["Exploits"]["Unlock Inventory"]["Toggle"]["Enabled"] then
return
end
elseif string.len(tostring(self)) == 38 then
if Menu["Misc"]["Exploits"]["Unlock Inventory"]["Toggle"]["Enabled"] then
if not isUnlocked then
isUnlocked = true
for i,v in pairs(allSkins) do
local doSkip
for i2,v2 in pairs(args[1]) do
if v[1] == v2[1] then
doSkip = true
end
end
if not doSkip then
table.insert(args[1], v)
end
end
end
return
end
elseif self.Name == "DataEvent" and args[1][4] then
if Menu["Misc"]["Exploits"]["Unlock Inventory"]["Toggle"]["Enabled"] then
local currentModel = string.split(args[1][4][1], "_")[1]
local currentSkin = string.split(args[1][4][1], "_")[2]
if args[1][2] == "Both" then
localPlayer["SkinFolder"]["CTFolder"][args[1][3]].Value = currentSkin
localPlayer["SkinFolder"]["TFolder"][args[1][3]].Value = currentSkin
fakeSkinOwner["SkinFolder"]["CTFolder"][currentModel] = {Value = currentSkin}
fakeSkinOwner["SkinFolder"]["TFolder"][currentModel] = {Value = currentSkin}
else
localPlayer["SkinFolder"][args[1][2] .. "Folder"][currentModel].Value = currentSkin
fakeSkinOwner["SkinFolder"][args[1][2] .. "Folder"][currentModel] = {Value = currentSkin}
end
end
elseif self.Name == controlTurn.Name then
args[1] = ragebot.lastpitchangle
return oldNamecall(self, table.unpack(args,1,select("#",...)))
elseif self.Name == "ApplyGun" then
--if Menu["Misc"]["Exploits"]["Unlock Inventory"]["Toggle"]["Enabled"] and Menu["Misc"]["Exploits"]["Replicate Skins"]["Toggle"]["Enabled"] then
-- fakeSkinOwner.Status.Team.Value = tostring(localPlayer.Team) == "Terrorists" and "T" or "CT"
--args[2] = fakeSkinOwner
-- return oldNamecall(self, table.unpack(args,1,select("#",...)))
--end
elseif self.Name == "Drop" then
--if Menu["Misc"]["Exploits"]["Block Weapon Dropping On Death"]["Toggle"]["Enabled"] and (localPlayer.Character == nil or localPlayer.Character.Humanoid.Health <= 0) then
-- return
--end
--return oldNamecall(self, table.unpack(args,1,select("#",...)))
elseif self.Name == replicateCamera.Name then
args[1] = ragebot.lastcameracf
return oldNamecall(self, table.unpack(args,1,select("#",...)))
elseif self.Name == "UpdatePing" and Menu["Misc"]["Exploits"]["Ping Spoofer"]["Toggle"]["Enabled"] then
args[1] = math.random(math.min(Menu["Misc"]["Exploits"]["Minimum Ping"]["Value"], Menu["Misc"]["Exploits"]["Maximum Ping"]["Value"]), Menu["Misc"]["Exploits"]["Maximum Ping"]["Value"])/1000
return oldNamecall(self, table.unpack(args,1,select("#",...)))
elseif self.Name == "BURNME" and Menu["Misc"]["Extra"]["Bypass Molotov Damage"]["Toggle"]["Enabled"] then
return
elseif self.Name == "PlayerChatted" then
--args[3] = (args[3] == "Spectator" and Menu["Misc"]["Exploits"]["Chat While Dead"]["Toggle"]["Enabled"]) and "Innocent" or args[3]
--args[4] = not (not args[4] or (Menu["Misc"]["Exploits"]["Chat While Dead"]["Toggle"]["Enabled"]))
--args[5] = Menu["Misc"]["Exploits"]["Uncensored Chat"]["Toggle"]["Enabled"] and false or true
elseif self.Name == fallDamage.Name and Menu["Misc"]["Tweaks"]["Bypass Fall Damage"]["Toggle"]["Enabled"] and args[1] == args[1] then
return
elseif self.Name == hitPart.Name and not Menu["Misc"]["Extra"]["Kill All"]["Toggle"]["Enabled"] then
local x1,x2,x3,x4,x5,x6,x7,x8,x9,x10,x11,x12,x13,x14,x15,x16,x17,x18,x19,x20,x21,x22,x23,x24,x25,x26 = ...
local dude = ragebot.currenttarget.player
if ragebot.currenttarget.player ~= nil and Menu["Rage"]["Aimbot"]["Auto Shoot"]["Toggle"]["Enabled"] == false then
x1 = ragebot.currenttarget.instance
x2 = ragebot.currenttarget.position
x7 = ragebot.currenttarget.modifier
x9 = ragebot.currenttarget.wallbang
x14 = "r"
ragebot.currenttarget.player = nil -- breaks the first check so i dont do this shit like 4 times
end
if Menu["Misc"]["Weapon Modifications"]["Enabled"]["Toggle"]["Enabled"] then
if Menu["Misc"]["Weapon Modifications"]["Infinity Damage"]["Toggle"]["Enabled"] then
x7 = math.huge
end
end
local ya = x14 and ragebot.currenttarget.position or Vector3.new(((x2.X / 13 - 1325) / 4) + 74312, ((x2.Y + 4201432) / 4) - 3183421, (x2.Z / 2 + 581357) / 41)
local f = {...}
f[2] = ya
if Menu["Rage"]["Tracking"]["Back Tracking"]["Toggle"]["Enabled"] then -- ok its a backtrack part
local v = {
real = ragebot.allPartsForBacktrack[args[1]]
}
if ragebot.allPartsForBacktrack[args[1]] then
x1 = v.real
x2 = Vector3.new(((v.real.Position.x - 74312) * 4 + 1325) * 13, (v.real.Position.y + 3183421) * 4 - 4201432, (v.real.Position.z * 41 - 581357) * 2)
end
end
task.spawn(function() -- unstable or sm idk
local hitplayer = players:GetPlayerFromCharacter(x1.Parent)
if hitplayer and playerInfo.storage[hitplayer].enemy then
misc.lastHitpart = f -- okay this looks really cringe but try to do misc.lastHitpart = args
if Menu["Visuals"]["Hits"]["Hit Chams"]["Toggle"]["Enabled"] then
visuals.createHitChams(hitplayer.Character)
end
end
end)
if Menu["Visuals"]["Bullets"]["Bullet Tracers"]["Toggle"]["Enabled"] then -- nearly done"
task.spawn(visuals.bulletTracer, x14 and args[10] or nil, ya) -- can u like dn
end
if x14 == "r" then
if Menu["Rage"]["HvH"]["Prediction"]["Toggle"]["Enabled"] then
if Menu["Rage"]["HvH"]["Prediction Type"]["Value"] == "Exploit" then
x2 = {X = math.sqrt(-1), Y = math.sqrt(-1), Z = math.sqrt(-1)}
else
local pInfo = playerInfo.storage[dude]
if pInfo and pInfo.velocity.Magnitude > 1 and #pInfo.updates > 2 then
local configPing = Menu["Rage"]["HvH"]["Multiplier"]["Value"]
local simPing = configPing > 0 and configPing or localPing
local simVel = pInfo.velocity
x2 = pInfo.updates[1].position + (simVel * simPing / 1000) + (simVel * 1/60)
end
x2 = Vector3.new(((x2.x - 74312) * 4 + 1325) * 13, (x2.y + 3183421) * 4 - 4201432, (x2.z * 41 - 581357) * 2)
end
else
x2 = Vector3.new(((x2.x - 74312) * 4 + 1325) * 13, (x2.y + 3183421) * 4 - 4201432, (x2.z * 41 - 581357) * 2)
end
x14 = nil
return oldNamecall(self, x1,x2,x3,x4,x5,x6,x7,x8,x9,x10,x11,x12,x13,x14,x15,x16,x17,x18,x19,x20,x21,x22,x23,x24,x25,x26)
end
if Menu["Misc"]["Exploits"]["Shot players become mush"]["Toggle"]["Enabled"] then
x1 = x1.Parent.FindFirstChild(x1.Parent, "Head") or x1
x7 = 1
x3 = "AWP"
oldNamecall(self, x1,x2,x3,x4,x5,x6,x7,x8,x9,x10,x11,x12,x13,x14,x15,x16,x17,x18,x19,x20,x21,x22,x23,x24,x25,x26)
x3 = "Multimeter"
oldNamecall(self, x1,x2,x3,x4,x5,x6,x7,x8,x9,x10,x11,x12,x13,x14,x15,x16,x17,x18,x19,x20,x21,x22,x23,x24,x25,x26)
return
end
return oldNamecall(self, x1,x2,x3,x4,x5,x6,x7,x8,x9,x10,x11,x12,x13,x14,x15,x16,x17,x18,x19,x20,x21,x22,x23,x24,x25,x26)
end
elseif method == "Kick" and self == localPlayer then
return coroutine.yield()
elseif method == "FindPartOnRayWithIgnoreList" then -- for bullet redirection in the legitbotz
local passed = false
for i, v in next, args[2] do
if v.ClassName == "Accessory" then
passed = true
end
end
if passed then
if Menu["Misc"]["Weapon Modifications"]["Enabled"]["Toggle"]["Enabled"] and Menu["Misc"]["Weapon Modifications"]["No Spread"]["Toggle"]["Enabled"] then
args[1] = Ray.new(camera.CFrame.p, camera.CFrame.LookVector * client.gun.Range.Value)
end
if Menu["Legit"]["Bullet Redirection"]["Silent Aim"]["Toggle"]["Enabled"] and Menu["Legit"]["Bullet Redirection"]["Hit Chance"]["Value"] > math.random(0, 100) then -- ok is the chance met?
if legitbot.triggerbottarget.magnet.active == true and legitbot.triggerbottarget.magnet.player ~= nil and legitbot.triggerbottarget.magnet.instance ~= nil and (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, legitbot.triggerbottarget.magnet.player.Character.HumanoidRootPart.Position).LookVector))))) * 2 < Menu["Legit"]["Bullet Redirection"]["Silent Aim FOV"]["Value"] then
args[1] = Ray.new(camera.CFrame.p, (legitbot.triggerbottarget.magnet.position - camera.CFrame.p).unit * legitbot.weaponstats.gunrange * 0.0694)
elseif legitbot.aimassisttarget.player ~= nil and legitbot.aimassisttarget.instance ~= nil and legitbot.aimassisttarget.player ~= nil and (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, legitbot.aimassisttarget.player.Character.HumanoidRootPart.Position).LookVector))))) * 2 < Menu["Legit"]["Bullet Redirection"]["Silent Aim FOV"]["Value"] then -- ok so the aim assist is trying to pull my crosshair to a certain part, if its in fov then silent aim at it too
args[1] = Ray.new(camera.CFrame.p, (legitbot.aimassisttarget.position - camera.CFrame.p).unit * legitbot.weaponstats.gunrange * 0.0694)
else
local extraignored = {
findFirstChild(workspace.Map, "Clips"),
findFirstChild(workspace.Map, "SpawnPoints"),
camera,
localPlayer.Character,
findFirstChild(workspace, "Debris"),
findFirstChild(workspace, "Ray_Ignore"),
} -- ignoring every player model since that doesnt block bullets :sad:
for i, v in next, players:GetPlayers() do
if v.Character then
extraignored[1 + #extraignored] = v.Character
end
end
local weaponstat = { -- this one is just for the autowall
maxPenetration = legitbot.weaponstats.penetration * 0.01, -- the equivalent of no penetration if the autowall is disabled
maxWalls = 4, -- if our autowall isnt enabled then just simulate one wall, itll fail anyway
}
local possibletargets = {}
for i, v in next, (playerInfo.storage) do
local pInfo = v
if pInfo and pInfo.alive and pInfo.enemy and not pInfo.protected then
local angle = (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, pInfo.character.HumanoidRootPart.Position).LookVector))))) * 2 -- cope!!!
if angle < Menu["Legit"]["Bullet Redirection"]["Silent Aim FOV"]["Value"] then
possibletargets[1 + #possibletargets] = {pInfo.player, pInfo, pInfo.player.Character, angle}
end
end
end
table.sort(possibletargets, function(a, b) return a[4] < b[4] end)
local currenttarget
for i, v in next, (possibletargets) do
local player = v[1]
local pInfo = v[2]
local char = v[3]
local potentialpoints = {}
for i2, v2 in next, (Menu["Legit"]["Bullet Redirection"]["Hitscan Points"]["Value"]) do
for i3, v3 in next, (legitbot.hitgroups[v2]) do
local point = char:FindFirstChild(v3)
if ragebot.allPartsForBacktrack[point] then
point = ragebot.allPartsForBacktrack[point] -- this is actually a backtrack, switch to the real one
end
if point then
potentialpoints[1 + #potentialpoints] = point -- okay these are our hitscan points
end
end
end
local ignore = {workspace.Map}
if not Menu["Legit"]["Bullet Redirection"]["Aim Through Smoke"]["Toggle"]["Enabled"] then
ignore[1 + #ignore] = workspace.Ray_Ignore
end
if localPlayer.PlayerGui.Blnd.Blind.BackgroundTransparency > 0.85 or Menu["Legit"]["Bullet Redirection"]["Aim Through Flash"]["Toggle"]["Enabled"] then
local bestpoints = {}
if Menu["Legit"]["Bullet Redirection"]["Accuracy"]["Value"] >= math.random(1, 100) then
local priority = Menu["Legit"]["Bullet Redirection"]["Hitscan Priority"]["Value"]
local currentpos, currentpart
if priority == "Closest" then
local angles = {}
for i2, v2 in next, (potentialpoints) do
local point = v2
if point then
angles[1 + #angles] = {point, (math.abs(math.deg(math.acos((camera.CFrame.LookVector):Dot(newCframe(camera.CFrame.p, point.Position).LookVector))))) * 2}
end
end
table.sort(angles, function(a, b)
return a[2] < b[2]
end)
for i2, v2 in next, (angles) do
bestpoints[1 + #bestpoints] = v2[1]
end
else
for i2, v2 in next, (legitbot.hitgroups[Menu["Legit"]["Bullet Redirection"]["Hitscan Priority"]["Value"]]) do
local point = char:FindFirstChild(v2)
bestpoints[1 + #bestpoints] = point
end
end
end
local copy = {}
for i2, v2 in next, (potentialpoints) do
local point = char:FindFirstChild(v2)
if point then
copy[1 + #copy] = point
end
end
local j, temp
for f = #copy, 1, -1 do
j = math.random(f)
temp = copy[f]
copy[i] = copy[j]
copy[j] = temp
end
for i2, v2 in next, (copy) do
bestpoints[1 + #bestpoints] = v2
end
for i2, v2 in next, (bestpoints) do
if v2 ~= nil then
local ray = Ray.new(camera.CFrame.p, v2.Position - camera.CFrame.p)
local hit, pos = workspace:FindPartOnRayWithWhitelist(ray, ignore)
if hit and Menu["Legit"]["Bullet Redirection"]["Auto Wall"]["Toggle"]["Enabled"] then
local penetrable, damagemodifier, wallbang = ragebot.autowall(camera.CFrame.p, v2.Position, extraignored, weaponstat) -- theres no simulations here, only headshots
if penetrable then
hit = nil
end
end
if not hit then
local silentaimpoint = v2.Position
args[1] = Ray.new(camera.CFrame.p, (silentaimpoint - camera.CFrame.p).unit * legitbot.weaponstats.gunrange * 0.0694)
local enterParam = RaycastParams.new()
enterParam.FilterType = Enum.RaycastFilterType.Blacklist
enterParam.IgnoreWater = true
enterParam.FilterDescendantsInstances = args[2]
local resultOfDepressionAndLonliness = workspaceRaycast(workspace, args[1].Origin, args[1].Direction, enterParam)
return resultOfDepressionAndLonliness and resultOfDepressionAndLonliness.Instance or nil, resultOfDepressionAndLonliness and resultOfDepressionAndLonliness.Position or (args[1].Origin + args[1].Direction), resultOfDepressionAndLonliness and resultOfDepressionAndLonliness.Normal or emptyVec3, resultOfDepressionAndLonliness and resultOfDepressionAndLonliness.Material or nil
end
end
end
end
end
end
end
-- vaderrrr :c what is this emo shit doing here :sad:
local enterParam = RaycastParams.new()
enterParam.FilterType = Enum.RaycastFilterType.Blacklist
enterParam.IgnoreWater = true
enterParam.FilterDescendantsInstances = args[2]
local resultOfDepressionAndLonliness = workspaceRaycast(workspace, args[1].Origin, args[1].Direction, enterParam)
return resultOfDepressionAndLonliness and resultOfDepressionAndLonliness.Instance or nil, resultOfDepressionAndLonliness and resultOfDepressionAndLonliness.Position or (args[1].Origin + args[1].Direction), resultOfDepressionAndLonliness and resultOfDepressionAndLonliness.Normal or emptyVec3, resultOfDepressionAndLonliness and resultOfDepressionAndLonliness.Material or nil
end
elseif method == "SetPrimaryPartCFrame" then
if self.Name:find("Arms") and localPlayer.Character then
if Menu["Visuals"]["Camera"]["Disable Weapon Swaying"]["Toggle"]["Enabled"] then
args[1] = camera.CFrame
end
if Menu["Visuals"]["Viewmodel"]["Offset Viewmodel"]["Toggle"]["Enabled"] then
args[1] = args[1] * newCframe(toRad * Menu["Visuals"]["Viewmodel"]["X Axis"]["Value"], toRad * Menu["Visuals"]["Viewmodel"]["Y Axis"]["Value"], toRad * Menu["Visuals"]["Viewmodel"]["Z Axis"]["Value"]) * CFrame.Angles(toRad * Menu["Visuals"]["Viewmodel"]["Pitch"]["Value"], toRad * Menu["Visuals"]["Viewmodel"]["Yaw"]["Value"], toRad * Menu["Visuals"]["Viewmodel"]["Roll"]["Value"])
end
if Menu["Rage"]["Aimbot"]["Rotate Viewmodel"]["Toggle"]["Enabled"] and ragebot.currenttarget.position then
args[1] = CFrame.lookAt(args[1].p, ragebot.currenttarget.position)
end
if Menu["Visuals"]["Camera"]["Third Person"]["Toggle"]["Enabled"] and Menu["Visuals"]["Camera"]["Third Person"]["Bind"]["Active"] then
args[1] = args[1] * newCframe(10000, 10000, 10000)
end
return oldNamecall(self, args[1])
end
elseif method == "LoadAnimation" then
if (Menu["Misc"]["Movement"]["Automatic Jump"]["Toggle"]["Enabled"] and (Menu["Misc"]["Movement"]["Speed"]["Toggle"]["Enabled"] and Menu["Misc"]["Movement"]["Speed"]["Bind"]["Active"])) or Menu["Rage"]["Anti Aim"]["Slide Walk"]["Toggle"]["Enabled"] then
if string.match(args[1].Name, "Jump") then
args[1] = ragebot.fakeanimation
return oldNamecall(self, args[1])
end
end
elseif method == "InvokeServer" then
if self.Name == "Filter" and Menu["Misc"]["Extra"]["Uncensor Chat"]["Toggle"]["Enabled"] then
return args[1]
elseif self.Name == "Hugh" then
if Menu["Misc"]["Exploits"]["Unlock Inventory"]["Toggle"]["Enabled"] then
return
end
end
elseif method == "inverse" then
camRecoilAngle = self
end
return oldNamecall(self, ...)
end)
end
do --ANCHOR fixes
local oldBulletHole = client.createbullethole
client.createbullethole = function(part, pos, bloodsplatter)
if pos ~= pos then
pos = emptyVec3
end
if Menu["Misc"]["Extra"]["Remove Bullet Holes"]["Toggle"]["Enabled"] then
bloodsplatter = false
end
return oldBulletHole(part, pos, bloodsplatter)
end
local oldSplatter = client.splatterBlood
client.splatterBlood = function(origin, humanoid, dmg, startpos, pos)
if Menu["Misc"]["Extra"]["Remove Hit Effects"]["Toggle"] then
return
end
return oldSplatter(origin, humanoid, dmg, startpos, pos)
end
workspace.Debris.ChildAdded:Connect(function(child)
if child.Name == "Bullet" and Menu["Misc"]["Extra"]["Remove Bullet Holes"]["Toggle"]["Enabled"] then
task.spawn(child.Destroy, child)
end
end)
for i,v in next, workspace.Debris:GetChildren() do
if v.Name == "Bullet" and Menu["Misc"]["Extra"]["Remove Bullet Holes"]["Toggle"]["Enabled"] then
v:Destroy()
end
end
Menu["Misc"]["Extra"]["Remove Bullet Holes"]["Toggle"].Changed:Connect(function(bool)
if bool then
for i,v in next, workspace.Debris:GetChildren() do
if v.Name == "Bullet" and Menu["Misc"]["Extra"]["Remove Bullet Holes"]["Toggle"]["Enabled"] then
v:Destroy()
end
end
end
end)
do
local old = client.firebullet
client.firebullet = function(...)
if Menu.closed then
return old(...)
end
end
end
end
-- how about
-- dn
-- ?
--ANCHOR Exploits
do
-- Killall
exploits.killAll = {}
exploits.crashmessages = {
"đĨī¸đĨī¸đĨī¸ SERVER LOCKED đđđ",
"đĨī¸đĨī¸đĨī¸ SERVER LOCKED BY BLOXSENSE đđđ",
"âī¸âī¸âī¸ SERVER SMOKED âī¸âī¸âī¸",
"âī¸âī¸âī¸ SERVER SMOKED BY BLOXSENSE âī¸âī¸âī¸",
"đĨī¸đĨī¸đĨī¸ SERVER CLOSED đđđ",
"đđđ GOODBYE SERVER đđđ",
"đđđ GOODBYE đđđ",
"đ¨đ¨đ¨ SERVER GONE đ¨đ¨đ¨",
"đ¨đ¨đ¨ SERVER LOCKED đ¨đ¨đ¨",
"đĨī¸đĨī¸ SERVER SMOKED đĨī¸đĨī¸",
"đĨī¸đĨī¸ SERVER SMOKED BY BLOXSENSE đĨī¸đĨī¸",
"đ¤đ¤đ¤ SERVER GONE đ¤đ¤đ¤",
"â ī¸đ¨ RIP SERVER đ¨â ī¸",
"đ¤¤đ¤¤ Ahh~ Its so Hard~ Its time to pleasure Master~ đđ",
"đ¤¤đ¤¤ Its time to pleasure Master~",
"đ¤¤đ¤¤ Time to milk master~ UwU~ đđ",
"đ¤¤đ¤¤ Do you like this Master?~ đ¤¤đ¤¤",
"đ¨â ī¸đ¨ SERVER CLOSED FOR MAINTENANCE đ¨â ī¸đ¨",
"SERVER CLOSED BY BLOXSENSE",
"đąđą TIME TO TOUCH GRASS đąđą",
"Master gives me milk all day you wanna come with me?~ đđ",
"đ¨â ī¸ SERVER CLOSED UNTIL FURTHER NOTICE â ī¸đ¨",
"đđđđ SERVER LOCKED đđđđ",
"đđ NOOO DONT CRASH THE SERVER đđ",
"â ī¸ SERVER CLOSED â ī¸",
"âī¸âī¸ SERVER JUST WENT UP IN SMOKE âī¸âī¸",
"*POOF* SERVER GONE *POOF*",
"āļ āļ āļ āļ āļ āļ āļ",
}
--[[function exploits.crashserver() -- 30 seconds
local last = tick()
if localPlayer.Status.Alive.Value then
Library.UI:EventLog("Attempting to crash the server...", 32)
runService.Stepped:Connect(function()
for i, v in next, (playerInfo.storage) do
local pInfo = v
if pInfo.Alive then
if pInfo.character:FindFirstChild("Gun"):FindFirstChild("Mag") then
for i = 1, 15 do
replicatedStorage.Events.DropMag:FireServer(pInfo.character.Gun.Mag)
end
end
end
end
if localPlayer.Character:FindFirstChild("Gun"):FindFirstChild("Mag") then
for i = 1, 15 do
replicatedStorage.Events.DropMag:FireServer(localPlayer.Character.Gun.Mag)
end
end
end)
end
end]]
--Menu["Misc"]["Exploits"]["Crash Server"]["Button"].Pressed:Connect(exploits.crashserver)
--[[function exploits.crashserver() -- 30 seconds
local coon = tick()
runService.Stepped:Connect(function()
local dudes = {}
for i, v in next, players:GetPlayers() do
if v ~= localPlayer and v.Character then
dudes[1 + #dudes] = v
end
end
if #dudes > 1 then
for i = 1, 2 do
local a = dudes[math.random(#dudes)].Character.Head.Position
local b = dudes[math.random(#dudes)].Character.Head.Position
game.ReplicatedStorage.Events.Trail:FireServer(a, b - a, {})
end
end
end)
end
Menu["Misc"]["Exploits"]["Crash Server"]["Button"].Pressed:Connect(exploits.crashserver)]]
runService.Stepped:Connect(function()
if Menu["Misc"]["Extra"]["Kill All"]["Toggle"]["Enabled"] then
for i, v in next, players:GetPlayers() do
if v ~= localPlayer then
local pInfo = playerInfo.storage[v]
if pInfo and pInfo.alive and pInfo.head and localPlayer.Character and pInfo.enemy then
alive = true
else
alive = false
end
local fullpower = Menu["Misc"]["Extra"]["Kill All Type"]["Value"] == "HvH"
if alive == true then
local args = {
}
if fullpower then -- ??? helps???
for i = 1, 200 do
args[1 + #args] = "`"
task.wait(0.78)
end
end
game.ReplicatedStorage.Events.UpdatePing:FireServer(-0)
hitPart:FireServer(
v.Character.HumanoidRootPart,
{X = 0/0, Y = 0/0, Z = 0/0},
"G3SG1",
0,
localPlayer.Character:FindFirstChild("Gun"),
nil,
4,
false,
false,
newVector3(),
0,
newVector3(),
true,
nil, -- 14
nil, -- 15
nil, -- 16
nil,-- 17
nil,-- 18
nil,-- 19
nil,-- 20
nil,-- 21
nil,-- 22
nil,-- 23
nil,-- 24
nil,--25
nil--26
)
if Menu["Misc"]["Exploits"]["Shot players become mush"]["Toggle"]["Enabled"] then
hitPart:FireServer(
v.Character.HumanoidRootPart,
{X = 0/0, Y = 0/0, Z = 0/0},
"Multimeter",
0,
localPlayer.Character:FindFirstChild("Gun"),
nil,
4,
false,
false,
Vector3.new(),
0,
Vector3.new(),
true,
nil, -- 14
nil, -- 15
nil, -- 16
nil,-- 17
nil,-- 18
nil,-- 19
nil,-- 20
nil,-- 21
nil,-- 22
nil,-- 23
nil, -- 24
nil, --25
nil -- 26
)
end
end
end
end
end
end)
runService.Stepped:Connect(function()
if workspace.Status.Preparation.Value and Menu["Rage"]["Hitpart"]["Wait For Round Start"]["Toggle"]["Enabled"] then
return
end
if Menu["Rage"]["Hitpart"]["Loop Kill"]["Toggle"]["Enabled"] then
for i = 1, 100 do
local targetPlayer = game:GetService("Players")[Menu["Rage"]["Hitpart"]["Player in Focus"]["Value"]]
local target = targetPlayer.Character.HumanoidRootPart
hitPart:FireServer(
target,
{X = 0/0, Y = 0/0, Z = 0/0},
not Menu["Rage"]["Settings"]["Custom Gun Icon"]["Toggle"]["Enabled"] and client.fgun.Name or Menu["Rage"]["Hitpart"]["Gun You Want To Change"]["Value"], -- 3,
0,
localPlayer.Character:FindFirstChild("Gun"),
nil,
math.huge,
false,
false,
Vector3.new(),
0,
Vector3.new(),
true,
nil, -- 14
nil, -- 15
nil, -- 16
nil, -- 17
nil, -- 18
nil, -- 19
nil, -- 20
nil, -- 21
nil, -- 22
nil, -- 23
nil, -- 24
nil, -- 25
nil -- 26
)
task.wait(0.6)
end
end
end)
--[[function exploits.plantc4()
if workspace.Map.Gamemode.Value == "defusal" and not workspace:FindFirstChild("C4") and localPlayer.Status.Alive.Value then
UILibrary:EventLog("Planting the bomb...", 5)
ragebot.manualhrp = true
local connection = runService.Stepped:Connect(function()
ragebot.realhrp.CFrame = workspace.Map.SpawnPoints.C4Plant.CFrame + newVector3(0, 1, 0)
ragebot.realhrp.Velocity = emptyVec3
end)
task.wait(0.25)
local plantedcf = Menu["Misc"]["Exploits"]["Plant Position"]["Value"] == "Void" and CFrame.new(0/0, 0/0, 0/0) or Menu["Misc"]["Exploits"]["Plant Position"]["Value"] == "Bombsite" and workspace.Map.SpawnPoints.C4Plant.CFrame or Menu["Misc"]["Exploits"]["Plant Position"]["Value"] == "Glitch" and ""
replicatedStorage.Events.PlantC4:FireServer(plantedcf, "B")
task.wait(0.25)
ragebot.manualhrp = false
connection:Disconnect()
else
UILibrary:EventLog("Cannot plant at this time", 5)
end
end
Menu["Misc"]["Exploits"]["Instant Plant"]["Button"].Pressed:Connect(exploits.plantc4)
function exploits.defusec4()
if workspace.Map.Gamemode.Value == "defusal" and workspace:FindFirstChild("C4") and localPlayer.Status.Alive.Value and (workspace.C4.Handle.CFrame.p - localPlayer.Character.HumanoidRootPart.Position).Magnitude < 290 then
UILibrary:EventLog("Defusing...", 5)
ragebot.manualhrp = true
local connection = runService.Stepped:Connect(function()
ragebot.realhrp.CFrame = workspace.C4.Handle.CFrame + newVector3(0, 1, 0)
ragebot.realhrp.Velocity = emptyVec3
end)
task.wait(0.25)
localPlayer.Backpack.PressDefuse:FireServer(workspace.C4)
task.wait()
localPlayer.Backpack.Defuse:FireServer(workspace.C4)
task.wait(0.25)
ragebot.manualhrp = false
connection:Disconnect()
else
UILibrary:EventLog("Cannot defuse at this time", 5)
end
end
Menu["Misc"]["Exploits"]["Instant Defuse"]["Button"].Pressed:Connect(exploits.defusec4)]]
-- Fake Equip
--[[function exploits.updateFakeEquip()
-- !
local isActive = Menu["Misc"]["Exploits"]["Fake Equip"]["Toggle"]["Enabled"]
if isActive and localPlayer.Character then
-- Set fake gun (WHY DOES INTERGER DEFINE SHIT AFTER FFS)
local slot = Menu["Misc"]["Exploits"]["Fake Slot"]["Value"]
local fakeGunName = (slot == "C4" and "C4") or (slot == "Primary" and getupvalue(client.usethatgun, 13)) or (slot == "Secondary" and getupvalue(client.usethatgun, 14)) or (slot == "Melee" and getupvalue(client.usethatgun, 15)) -- sadly im pretty sure this upvalue shit is the most reliable way to get the gun
local fakeGun = findFirstChild(replicatedStorage.Weapons, fakeGunName)
-- Check if its ya
if fakeGun then
replicatedStorage.Events.ApplyGun:FireServer(fakeGun, localPlayer)
end
end
end
Menu["Misc"]["Exploits"]["Fake Equip"]["Toggle"].Changed:Connect(exploits.updateFakeEquip)
Menu["Misc"]["Exploits"]["Fake Slot"]["Dropdown"].Changed:Connect(exploits.updateFakeEquip)
function exploits.god()
if localPlayer and localPlayer.Character then
if Menu["Misc"]["Exploits"]["God Mode Type"]["Value"] == "Hostage" then
if localPlayer.Character:FindFirstChild("Hostage") then
UILibrary:EventLog("You are already godded", 5)
else
local real = replicatedStorage.Weapons:FindFirstChild(client.fgun.Name)
local fake = getprops(real)
for i, v in next, real:GetChildren() do
fake[v.Name] = v
end
fake.Model = replicatedStorage.Hostage.Hostage -- basically ur telling the game ur a hostage
replicatedStorage.Events.ApplyGun:FireServer(tostring(fake), localPlayer, "this is funny")
replicatedStorage.Events.ApplyGun:FireServer(tostring(real), localPlayer, "this is funny")
repeat
task.wait()
until localPlayer.Character:FindFirstChild("Hostage")
UILibrary:EventLog("You are godded and can kill others", 5)
end
else
if localPlayer.Character.Humanoid.Health >= 0 then
replicatedStorage.Events.FallDamage:FireServer(0/0)
UILibrary:EventLog("You are godded but cannot kill others", 5)
else
UILibrary:EventLog("You are already godded", 5)
end
end
else
UILibrary:EventLog("You are not alive", 5)
end
end
Menu["Misc"]["Exploits"]["God Mode"]["Button"].Pressed:Connect(exploits.god)
function exploits.cloneInstance(original: Instance): boolean
-- Check if we can do it
if localPlayer.Character and client.fgun then
-- WOW! IPhone!!! WOW!!!!!
local fakeGun = {}
for i, v in next, client.fgun:GetChildren() do
fakeGun[v.Name] = v
end
fakeGun.Model = original
-- Fire the remote jeffery
replicatedStorage.Events.ApplyGun:FireServer(fakeGun)
return true
end
-- Faliure
UILibrary:EventLog("Unable to grab player", 5)
return false
end
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
function exploits.grabCharacter(character: Model): boolean
if Menu["Misc"]["Exploits"]["Action"]["Value"] == "Hold" then
-- Check if we are alive niggaaaaaaaaaaaa
if localPlayer.Character and localPlayer.Character:FindFirstChild("Gun") then
-- Don't want to mistake this for the real fake
localPlayer.Character.Gun:Destroy()
UILibrary:EventLog("Grabbed " .. character.Name, 5)
else
-- Do it
UILibrary:EventLog("Unable to grab " .. character.Name, 5)
return
end
end
-- Check if it is able to be grabbered
if character and character:FindFirstChild("UpperTorso") and exploits.cloneInstance(character.Head) then
-- Cloned their UpperTorso!
localPlayer.Character:WaitForChild("Gun"):WaitForChild("GunWeld")
replicatedStorage.Events.DropMag:FireServer(localPlayer.Character.Gun)
task.wait(((50 + game.Stats.PerformanceStats.Ping:GetValue()) * 2) / 1000)
exploits.cloneInstance(workspace.Ray_Ignore)
localPlayer.Character.Gun:Destroy()
replicatedStorage.Events.ApplyGun:FireServer(client.fgun, localPlayer)
end
if Menu["Misc"]["Exploits"]["Action"]["Value"] == "Bring" then
UILibrary:EventLog("Attempted to grab " .. character.Name, 5)
return
end
-- Faliure
return
end
local function grabCallback()
-- El bruhino
local playerName = Menu["Misc"]["Exploits"]["Player in Focus"]["Value"]
local player = players:FindFirstChild(playerName)
if player and player ~= localPlayer then
if player.Character and player.Character:FindFirstChild("UpperTorso") then
-- Grab that nn
exploits.grabCharacter(player.Character)
else
UILibrary:EventLog(player.Name .. " is not alive at this time", 5)
end
else
UILibrary:EventLog("Cannot grab yourself", 5)
end
end
Menu["Misc"]["Exploits"]["Apply action to focused player"]["Button"].Pressed:Connect(function()
local action = Menu["Misc"]["Exploits"]["Action"]["Value"]
local player = players:FindFirstChild(Menu["Misc"]["Exploits"]["Player in Focus"]["Value"])
if player.Character and player.Character:FindFirstChild("Humanoid") then
if action == "Hold" or action == "Bring" then
grabCallback()
elseif action == "Silent Kill" then
replicatedStorage.Events.PlaySound:FireServer(player.Character, replicatedStorage.Hostage.Head)
elseif action == "Desync" then
replicatedStorage.Events.PlaySound:FireServer(player.Character, player.Character.PrimaryPart)
end
else
UILibrary:EventLog(player.Name .. " is not alive at this time", 5)
end
end)
Menu["Misc"]["Exploits"]["Apply action to all players"]["Button"].Pressed:Connect(function()
local action = Menu["Misc"]["Exploits"]["Action"]["Value"]
local targets = {}
for i, v in next, (players:GetPlayers()) do
if v ~= localPlayer and v.Character and v.Character:FindFirstChild("UpperTorso") then
targets[1 + #targets] = v
end
end
for i, v in next, (targets) do
if action == "Hold" or action == "Bring" then
exploits.grabCharacter(v.Character)
task.wait(((50 + game.Stats.PerformanceStats.Ping:GetValue()) * 2) / 1000) -- MAXIMUM SPEED!!!
elseif action == "Silent Kill" then
replicatedStorage.Events.PlaySound:FireServer(v.Character, replicatedStorage.Hostage.Head)
elseif action == "Desync" then
replicatedStorage.Events.PlaySound:FireServer(v.Character, v.Character.PrimaryPart)
end
end
end)
function exploits.blockvision()
if localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart") then
for i, v in next, (players:GetPlayers()) do
if v ~= localPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
local char = v.Character
for i2, v2 in next, (char:GetChildren()) do
if ragebot.hitmodifier[v2.Name] then
replicatedStorage.Events.DropMag:FireServer(v2)
end
end
end
end
end
end
function exploits.kickeveryone()
local ragdollpiece
for i, v in next, (players:GetPlayers()) do
if v:FindFirstChild("Ragdoll") and v.Ragdoll:FindFirstChild("Head") then
ragdollpiece = v.Ragdoll.Head
break
end
end
if ragdollpiece then
for i, v in next, (players:GetPlayers()) do
if v ~= localPlayer then
if v.Character and v.Character:FindFirstChild("Humanoid") then
replicatedStorage.Events.PlaySound:FireServer(v.Character, ragdollpiece)
end
end
end
replicatedStorage.Events.PlaySound:FireServer(game.StarterPlayer.StarterCharacter, ragdollpiece)
repeat
task.wait()
until game.StarterPlayer.StarterCharacter:FindFirstChild("Head")
UILibrary:EventLog("The next time someone will spawn, they will be kicked", 5)
else
UILibrary:EventLog("Cannot kick everyone at this time", 5)
end
end
Menu["Misc"]["Exploits"]["Kick all players"]["Button"].Pressed:Connect(exploits.kickeveryone) ]]
end
--ANCHOR settings
do
menusettings.oldaccent = MenuParameters.UIcolors.Accent
function menusettings.rgbtohsv(Color)
local color = Color3.new(Color.R, Color.G, Color.B)
local h, s, v = color:ToHSV()
return h, s, v
end
function menusettings.updatecheattext()
if Menu["Settings"]["Menu Settings"]["Custom Menu Name"]["Toggle"]["Enabled"] == true then
Library.UI.CheatNameText.Text = Menu["Settings"]["Menu Settings"]["Custom Menu Name Text"]["Value"]
Library.UI.Setwatermarkcheatname(Menu["Settings"]["Menu Settings"]["Custom Menu Name Text"]["Value"])
else
Library.UI.Setwatermarkcheatname(MenuParameters.CheatName)
Library.UI.CheatNameText.Text = MenuParameters.CheatName
end
end
Menu["Settings"]["Menu Settings"]["Custom Menu Name"]["Toggle"].Changed:Connect(menusettings.updatecheattext)
Menu["Settings"]["Menu Settings"]["Custom Menu Name Text"].Changed:Connect(menusettings.updatecheattext)
function menusettings.updatecheataccent()
local newcolor = menusettings.oldaccent
if Menu["Settings"]["Menu Settings"]["Menu Accent"]["Toggle"]["Enabled"] then
newcolor = Menu["Settings"]["Menu Settings"]["Menu Accent"]["Color 1"]["Color"]
end
MenuParameters.UIcolors.Accent = newcolor
for cf, c in next, (Library.Accents) do
if c:IsA("UIGradient") then
local Hue, Sat, Val = menusettings.rgbtohsv(newcolor)
local color = newcolor
c.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromHSV(Hue, Sat, Val)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(math.clamp(color.R * 255 - 40, 0, 255), math.clamp(color.G * 255 - 40, 0, 255), math.clamp(color.B * 255 - 40, 0, 255)))
})
elseif c:IsA("TextButton") and c.TextColor3 ~= MenuParameters.UIcolors.FullWhite then
c.TextColor3 = newcolor
else
if c.BackgroundColor3 ~= MenuParameters.UIcolors.ColorD then
c.BackgroundColor3 = newcolor
end
end
end
end
Menu["Settings"]["Menu Settings"]["Menu Accent"]["Toggle"].Changed:Connect(menusettings.updatecheataccent)
Menu["Settings"]["Menu Settings"]["Menu Accent"]["Color 1"].Changed:Connect(menusettings.updatecheataccent)
end
cameraTasks.onCameraAdded()
local LogService = game:GetService("LogService")
LogService.MessageOut:Connect(function(message, messageType)
if messageType == Enum.MessageType.MessageError and message:match("kicked") then
runService.Stepped:Connect(function()
game:GetService("GuiService"):ClearError()
end)
Library.UI:EventLog("You were kicked from the game for: " .. message, 15)
end
end)
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
env.Hack.mathModule = mathModule
env.Hack.timer = timer
env.Hack.trajectory = trajectory
env.Hack.ragebot = ragebot
env.Hack.legitbot = legitbot
env.Hack.misc = misc
env.Hack.visuals = visuals
env.Hack.movement = movement
env.Hack.playerInfo = playerInfo
env.Hack.raycastUtils = raycastUtils
-- weird shit smei asked me to mak
Library.UI:EventLog(string.format("Loaded in %s second(s)!", tostring(mathModule.truncateNumber(os.clock() - cheatLoadingStartTick, 3))), 5)
UILibrary:Initialize()
Library.UI:EventLog("Press INSERT or DELETE to open / close the Menu!", 5)
Menu["Settings"]["Menu Settings"]["Watermark"]["Toggle"]["Enabled"] = true
Menu["Settings"]["Menu Settings"]["Keybinds"]["Toggle"]["Enabled"] = false
writefile("bloxsense/bloxsense_configs/" .. "off" .. ".cfg", UILibrary:SaveConfiguration());
Menu["Settings"]["Configurations"]["Configs"].UpdateValues(getconfigs())
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
--đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- đŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠđŠ
-- hey chez don't be mad your shittyhaxx get leaked đ°đ°đ°đ°
-- but who care right?
-- cuz Raven.cc best leaker đ
-- hmmm jal hello i think you too here so fuck you paster!
-- fuck yall đĨ°