game.ReplicatedStorage.Events.IDBody:FireServer("id", { Identified = {Value = false}, Name = "$ Server hacked by ImNotRetard $", Role = {Value = "Winning backdoor"} }) a=1 while a==1 do wait(1) local IDBody = game:GetService("ReplicatedStorage").Events.IDBody IDBody:FireServer("id", {Identified = workspace.Status.CanRespawn}) -- you can now respawn infinitely!!!!! game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = workspace.Status.CanRespawn}) game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = game.ReplicatedStorage.Warmup}) for i,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do if v:FindFirstChild("Auto") then game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = v.Auto}) end if v:FindFirstChild("FireRate") then game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = v.FireRate}) end if v:FindFirstChild("Spread") then game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = v.Spread}) end if v:FindFirstChild("Recoil") then game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = v.Recoil.AngleX}) game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = v.Recoil.AngleY}) end end end local mt = getrawmetatable(game) local oldNamecall = mt.__namecall local oldIndex = mt.__index local oldNewIndex = mt.__newindex setreadonly(mt,false) mt.__namecall = function(self, ...) local method = tostring(getnamecallmethod()) local args = {...} if method == "Kick" then return end end