local remote = game:GetService("ReplicatedStorage"):WaitForChild("RE"):WaitForChild("1RPNam1eTex1t") local mensagens = { "{●executed}", "Loading", "comun : Version" } for _, mensagem in ipairs(mensagens) do remote:FireServer("RolePlayBio", mensagem) wait(0.7) end local redzlib = loadstring(game:HttpGet("https://raw.githubusercontent.com/tbao143/Library-ui/refs/heads/main/Redzhubui"))() local Window = redzlib:MakeWindow({ Title = "AnexedHub | BROOKHAVEN🏡", SubTitle = "by Packj0 e Dailly", SaveFolder = "ConfigFolder" }) Window:AddMinimizeButton({ Button = { Image = "rbxassetid://127317281814903", BackgroundTransparency = 0 }, Corner = { CornerRadius = UDim.new(35, 1) }, }) -- Aba Home local Tab1 = Window:MakeTab({ "Home", "rbxassetid://10723415903" }) Tab1:AddDiscordInvite({ Name = "Chaos hub ", Description = "Me patrocína chaos hub", Logo = "rbxassetid://18751483361", Invite = "https://discord.gg/Tz2kut3x" }) local Paragraph = Tab1:AddParagraph({"Studio Anexed", "obrigado por ler"}) local Paragraph = Tab1:AddParagraph({"Num Cumpensa OWNER", "maioria dos scripts meu"}) local Paragraph = Tab1:AddParagraph({"Dailly 10 then EHouse = Lot break end end end end local BuyDetector = EHouse:FindFirstChild("BuyHouse") Pos = BuyDetector.Position if BuyDetector and BuyDetector:IsA("BasePart") then RootPart.CFrame = BuyDetector.CFrame + Vector3.new(0,-6,0) task.wait(.5) local ClickDetector = BuyDetector:FindFirstChild("ClickDetector") if ClickDetector then fireclickdetector(ClickDetector) end end end task.wait(0.5) local PreHouse = Houses:FindFirstChild(Player.Name .. "House") if PreHouse then task.wait(0.5) local Number for i,x in pairs(PreHouse:GetDescendants()) do if x.Name == "Number" and x:IsA("NumberValue") then Number = x end end task.wait(0.5) game:GetService("ReplicatedStorage").RE:FindFirstChild("1Gettin1gHous1e"):FireServer("PickingCustomHouse","052_House", Number.Value) end task.wait(0.5) local PCar = Vehicles:FindFirstChild(Player.Name.."Car") if not PCar then if Check() then RootPart.CFrame = CFrame.new(1118.81, 75.998, -1138.61) task.wait(0.5) game:GetService("ReplicatedStorage").RE:FindFirstChild("1Ca1r"):FireServer("PickingCar","SchoolBus") task.wait(0.5) local PCar = Vehicles:FindFirstChild(Player.Name.."Car") task.wait(0.5) local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat") if Seat then repeat task.wait() RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0) until Humanoid.Sit end end end task.wait(0.5) local PCar = Vehicles:FindFirstChild(Player.Name.."Car") if PCar then if not Humanoid.Sit then local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat") if Seat then repeat task.wait() RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0) until Humanoid.Sit end end local Target = game.Players:FindFirstChild(selectedPlayer) local TargetC = Target.Character local TargetH = TargetC:FindFirstChildOfClass("Humanoid") local TargetRP = TargetC:FindFirstChild("HumanoidRootPart") if TargetC and TargetH and TargetRP then if not TargetH.Sit then while not TargetH.Sit do task.wait() local Fling = function(alvo,pos,angulo) PCar:SetPrimaryPartCFrame(CFrame.new(alvo.Position) * pos * angulo) end Angles = Angles + 100 Fling(TargetRP,CFrame.new(0, 1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0)) Fling(TargetRP,CFrame.new(0, -1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0)) Fling(TargetRP,CFrame.new(2.25, 1.5, -2.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0)) Fling(TargetRP,CFrame.new(-2.25, -1.5, 2.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0)) Fling(TargetRP,CFrame.new(0, 1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0)) Fling(TargetRP,CFrame.new(0, -1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10,CFrame.Angles(math.rad(Angles), 0, 0)) end task.wait(0.2) local House = Houses:FindFirstChild(Player.Name.."House") PCar:SetPrimaryPartCFrame(CFrame.new(House.HouseSpawnPosition.Position)) task.wait(0.2) local pedro = Region3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position - Vector3.new(30,30,30),game.Players.LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(30,30,30)) local a = workspace:FindPartsInRegion3(pedro,game.Players.LocalPlayer.Character.HumanoidRootPart,math.huge) for i,v in pairs(a) do if v.Name == "HumanoidRootPart" then local b = game:GetService("Players"):FindFirstChild(v.Parent.Name) local args = { [1] = "BanPlayerFromHouse", [2] = b, [3] = v.Parent } game:GetService("ReplicatedStorage").RE:FindFirstChild("1Playe1rTrigge1rEven1t"):FireServer(unpack(args)) -- Excluir todos os veículos imediatamente após o banimento: local args = { [1] = "DeleteAllVehicles" } game:GetService("ReplicatedStorage").RE:FindFirstChild("1Ca1r"):FireServer(unpack(args)) end end end end end end end }) TabPlayers:AddButton({ Name = "Car - Kill", Callback = function() -- Verifique se há um jogador selecionado if not selectedPlayer then warn("Nenhum jogador selecionado!") return end local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character:FindFirstChildOfClass("Humanoid") local RootPart = Character:FindFirstChild("HumanoidRootPart") local Vehicles = game.Workspace:FindFirstChild("Vehicles") local OldPos = RootPart.CFrame if not Humanoid then return end -- Spawn do carro, caso não exista local PCar = Vehicles:FindFirstChild(Player.Name.."Car") if not PCar then if RootPart then RootPart.CFrame = CFrame.new(1118.81, 75.998, -1138.61) -- Posição inicial task.wait(0.5) game:GetService("ReplicatedStorage").RE:FindFirstChild("1Ca1r"):FireServer("PickingCar", "SchoolBus") task.wait(0.5) PCar = Vehicles:FindFirstChild(Player.Name.."Car") task.wait(0.5) local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat") if Seat then repeat task.wait() RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0) until Humanoid.Sit end end end -- Verifique novamente após um tempo task.wait(0.5) PCar = Vehicles:FindFirstChild(Player.Name.."Car") if PCar and not Humanoid.Sit then local Seat = PCar:FindFirstChild("Body") and PCar.Body:FindFirstChild("VehicleSeat") if Seat then repeat task.wait() RootPart.CFrame = Seat.CFrame * CFrame.new(0, math.random(-1, 1), 0) until Humanoid.Sit end end -- Encontre o jogador selecionado local TargetPlayer = game.Players:FindFirstChild(selectedPlayer) if TargetPlayer then local TargetC = TargetPlayer.Character local TargetH = TargetC and TargetC:FindFirstChildOfClass("Humanoid") local TargetRP = TargetC and TargetC:FindFirstChild("HumanoidRootPart") if TargetC and TargetH and TargetRP then if not TargetH.Sit then while not TargetH.Sit do task.wait() -- Gera rotações aleatórias local randomX = math.random(-360, 360) local randomY = math.random(-360, 360) local randomZ = math.random(-360, 360) -- Função para movimentar o carro ao redor do alvo local kill = function(alvo, pos, angulo) PCar:SetPrimaryPartCFrame(CFrame.new(alvo.Position) * pos * angulo) end -- Movimentos do carro ao redor do alvo com rotações aleatórias kill(TargetRP, CFrame.new(0, 1, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ))) kill(TargetRP, CFrame.new(0, -2.25, 5) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ))) kill(TargetRP, CFrame.new(0, 2.25, 0.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ))) kill(TargetRP, CFrame.new(-2.25, -1.5, 2.25) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.10, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ))) kill(TargetRP, CFrame.new(0, 1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ))) kill(TargetRP, CFrame.new(0, -1.5, 0) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / 1.05, CFrame.Angles(math.rad(randomX), math.rad(randomY), math.rad(randomZ))) end -- Quando o alvo sentar, mover o carro para longe e voltar à posição original task.wait(0.1) PCar:SetPrimaryPartCFrame(CFrame.new(0, -470, 0)) -- Mover o carro para longe task.wait(0.2) -- Finalização Humanoid.Sit = false task.wait(0.1) RootPart.CFrame = OldPos -- Retornar à posição original end end end end }) TabPlayers:AddButton({ Name = "Car - Bring", Callback = function() bringPlayer() end })