local Workspace = game:GetService("Workspace") local Lighting = game:GetService("Lighting") Workspace.Terrain.WaterTransparency = 1 Workspace.Terrain.WaterColor = Color3.fromRGB(255, 255, 255) Workspace.Terrain.WaterWaveSize = 0 Workspace.Terrain.WaterWaveSpeed = 0 local camera = Workspace.CurrentCamera for _, v in pairs(camera:GetChildren()) do if v:IsA("PostEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") then v:Destroy() end end if _G.OceanClearLoop then _G.OceanClearLoop:Disconnect() end _G.OceanClearLoop = game:GetService("RunService").RenderStepped:Connect(function() Workspace.Terrain.WaterTransparency = 1 Workspace.Terrain.WaterColor = Color3.fromRGB(255, 255, 255) local cc = camera:FindFirstChildOfClass("ColorCorrectionEffect") or Lighting:FindFirstChildOfClass("ColorCorrectionEffect") if cc then cc.Brightness = 0.1 cc.Contrast = 0.1 cc.Saturation = -0.5 cc.Tint = Color3.fromRGB(255, 255, 255) end end) local Lighting = game:GetService("Lighting") for _, v in pairs(Lighting:GetChildren()) do if v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") or v:IsA("DepthOfFieldEffect") then v:Destroy() end end Lighting.FogEnd = 999999 Lighting.FogStart = 999999 Lighting.Ambient = Color3.fromRGB(220, 220, 220) if _G.ClarityLoop then _G.ClarityLoop:Disconnect() end _G.ClarityLoop = game:GetService("RunService").RenderStepped:Connect(function() Lighting.FogEnd = 999999 local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect") if cc then cc.Brightness = 0 cc.Contrast = 0 cc.Saturation = -0.2 cc.Tint = Color3.fromRGB(255, 255, 255) end end) for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Highlight") then v:Destroy() elseif v:IsA("BasePart") and (v.Name:lower():find("leviathan") or v.Name:lower():find("monster")) then if v.Color == Color3.fromRGB(0, 0, 255) or v.Material == Enum.Material.Glass then v.Transparency = 1 end end end local Lighting = game:GetService("Lighting") for _, v in pairs(Lighting:GetChildren()) do if v:IsA("ColorCorrectionEffect") or v:IsA("Atmosphere") or v:IsA("DepthOfFieldEffect") then v:Destroy() end end Lighting.FogEnd = 999999 Lighting.FogStart = 999999 Lighting.Ambient = Color3.fromRGB(200, 200, 200) if _G.ClarityLoop then _G.ClarityLoop:Disconnect() end _G.ClarityLoop = game:GetService("RunService").RenderStepped:Connect(function() Lighting.FogEnd = 999999 local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect") if cc then cc.Brightness = 0.1 cc.Contrast = 0.1 cc.Saturation = 0 cc.Tint = Color3.fromRGB(255, 255, 255) end end) local Lighting = game:GetService("Lighting") for _, effect in pairs(Lighting:GetChildren()) do if effect:IsA("Atmosphere") or effect:IsA("BlurEffect") or effect:IsA("DepthOfFieldEffect") then effect:Destroy() end end Lighting.FogEnd = 999999 Lighting.FogStart = 999999 Lighting.Ambient = Color3.fromRGB(128, 128, 128) Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) if _G.FogLoop then _G.FogLoop:Disconnect() end _G.FogLoop = game:GetService("RunService").RenderStepped:Connect(function() Lighting.FogEnd = 999999 local atmos = Lighting:FindFirstChildOfClass("Atmosphere") if atmos then atmos.Density = 0 end end) local workspace = game:GetService("Workspace") for _, object in pairs(workspace:GetDescendants()) do if object:IsA("ParticleEmitter") or object:IsA("Smoke") or object:IsA("Clouds") then object:Destroy() end end for _, part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") then local nameLower = part.Name:lower() if nameLower:find("fog") or nameLower:find("weather") or nameLower:find("mist") or nameLower:find("storm") then part.Transparency = 1 part.CanCollide = false end end end local Lighting = game:GetService("Lighting") for _, effect in pairs(Lighting:GetChildren()) do if effect:IsA("Atmosphere") or effect:IsA("BlurEffect") or effect:IsA("ColorCorrectionEffect") or effect:IsA("DepthOfFieldEffect") then effect:Destroy() end end Lighting.FogEnd = 999999 Lighting.FogStart = 999999 Lighting.Ambient = Color3.fromRGB(255, 255, 255) Lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255) game:GetService("RunService").RenderStepped:Connect(function() Lighting.FogEnd = 999999 local atmos = Lighting:FindFirstChildOfClass("Atmosphere") if atmos then atmos.Density = 0 end local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect") if cc then cc.Brightness = 0 cc.Contrast = 0 cc.Tint = Color3.fromRGB(255, 255, 255) end end)