while true do local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local rootPart = character:WaitForChild("HumanoidRootPart") local folder = workspace.obby.Badge local function bringItemsToPlayer() for _, item in ipairs(folder:GetChildren()) do if item:IsA("BasePart") then item.CFrame = rootPart.CFrame elseif item:IsA("Model") and item.PrimaryPart then item:SetPrimaryPartCFrame(rootPart.CFrame) end end end bringItemsToPlayer() wait(0.0) end