local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer -- CONFIG local COUNTDOWN_TIME = 5 local SKIP_KEY = Enum.KeyCode.X local TOTAL_TELEPORTS = 44 -- TELEPORT POSITIONS (A2) local teleportSpots = { Vector3.new(150.80, 3.51, -593.91), Vector3.new(238.72, 29.21, -668.57), Vector3.new(230.43, 6.66, -473.82), Vector3.new(151.40, 6.66, -483.53), Vector3.new(337.02, 6.66, -542.40), Vector3.new(141.98, 3.51, -436.25), Vector3.new(190.91, 3.51, -443.39), Vector3.new(162.28, 6.76, -410.59), Vector3.new(277.98, 3.82, -642.71), Vector3.new(273.40, 3.97, -658.00), Vector3.new(246.12, 3.51, -539.64), Vector3.new(229.53, 6.66, -532.19), Vector3.new(229.92, 6.66, -535.13), Vector3.new(244.87, 3.51, -714.41), Vector3.new(289.80, 6.66, -714.90), Vector3.new(322.43, 3.51, -412.83), Vector3.new(-813.45, 82.18, -877.43), Vector3.new(-814.50, 82.18, -882.40), Vector3.new(321.84, 3.51, -733.34), Vector3.new(324.15, 6.66, -765.32), Vector3.new(235.29, 3.74, -594.78), Vector3.new(-1219.15, 53.83, -1157.76), Vector3.new(-1225.69, 53.83, -1163.33), Vector3.new(-810.50, 82.18, -868.40), Vector3.new(-787.64, 85.67, -868.71), Vector3.new(149.73, 3.51, -637.32), Vector3.new(153.38, 6.66, -658.18), Vector3.new(153.64, 6.66, -654.08), Vector3.new(306.84, 3.51, -474.54), Vector3.new(342.06, 6.66, -489.49), Vector3.new(264.71, 3.51, -564.82), Vector3.new(272.08, 6.66, -585.19), Vector3.new(268.21, 6.66, -584.36), Vector3.new(162.10, 3.51, -524.08), Vector3.new(-1190.39, 115.08, -584.11), Vector3.new(298.53, 4.57, -751.34), Vector3.new(229.89, -33.09, -738.56), Vector3.new(229.80, -37.49, -747.52), Vector3.new(189.83, 3.51, -421.30), Vector3.new(174.11, 6.76, -401.84), Vector3.new(370.96, 3.51, -642.68), Vector3.new(384.93, 6.66, -643.34), Vector3.new(129.00, 40.55, -2389.04), Vector3.new(-18.19, 3.51, -542.95) } -- TELEPORT NAMES (A2) local teleportNames = { "BRUSH1","BRUSH2","BRUSH3","BRUSH4","BRUSH5","BRUSH6", "REDOOR","SCREWDRIVER","VENT","ORANGEBUCKET","ORANGEDOOR","BRUSH7", "YELLOWBUCKET","YELLOWDOOR","DYNAMITE","BRICKWALL","BRUSH8","GREENBUCKET", "GREENDOOR","PICKAXE","DIRT","BRUSH9","TEALBUCKET","TEALDOOR", "BLUEBUCKET","BLUEDOOR","BRUSH10","TORCH","SPIDERWEB","PURPLEBUCKET", "PURPLEDOOR","BRUSH11","CARD","STAFFDOOR","CROWBAR","TRAPDOOR", "BRUSH12","PINKBUCKET","PINKDOOR","KEY","KEYDOOR","BRUSH13", "WHITEBUCKET","WHITEDOOR" } -- COLORS local colors = { outline = Color3.fromRGB(150,150,150), background = Color3.fromRGB(30,30,30), incomplete = Color3.fromRGB(255,0,0), stripeCycle = { Color3.fromRGB(255,0,0), Color3.fromRGB(0,0,255), Color3.fromRGB(255,165,0), Color3.fromRGB(0,255,0), Color3.fromRGB(255,255,0) }, percentText = Color3.fromRGB(0,255,255), globalText = Color3.fromRGB(0,255,0) } -- STATE local skip = false local stopped = false local running = false local paused = false local currentIndex = 1 local lastProgressPercent = -1 -- GOD MODE state local godMode = false local godConnection = nil local originalMaxHealth = nil -- HELPERS local function getCharacter() local char = player.Character or player.CharacterAdded:Wait() local hrp = char:FindFirstChild("HumanoidRootPart") or char:WaitForChild("HumanoidRootPart") local hum = char:FindFirstChildOfClass("Humanoid") or char:WaitForChild("Humanoid") return char, hrp, hum end local function enableGod(hum) if not hum then return end if not originalMaxHealth then originalMaxHealth = hum.MaxHealth or 100 end pcall(function() hum.MaxHealth = 1e9 hum.Health = hum.MaxHealth end) if godConnection then pcall(function() godConnection:Disconnect() end) end godConnection = hum.HealthChanged:Connect(function(newHealth) if godMode and hum and hum.Parent then if newHealth < hum.MaxHealth then pcall(function() hum.Health = hum.MaxHealth end) end end end) end local function disableGod(hum) if not hum then return end if godConnection then pcall(function() godConnection:Disconnect() end) end if originalMaxHealth then pcall(function() hum.MaxHealth = originalMaxHealth if hum.Health > originalMaxHealth then hum.Health = originalMaxHealth end end) originalMaxHealth = nil else pcall(function() hum.MaxHealth = 100 if hum.Health > 100 then hum.Health = 100 end end) end end -- Reapply god mode on respawn if active player.CharacterAdded:Connect(function(char) task.wait(0.1) if godMode then local hum = char:FindFirstChildOfClass("Humanoid") if hum then enableGod(hum) end end end) -- GUI CREATION local playerGui = player:WaitForChild("PlayerGui") local gui = Instance.new("ScreenGui") gui.Name = "TeleportUI" gui.ResetOnSpawn = false gui.Parent = playerGui -- PROGRESS BAR moved to TOP of screen local progressContainer = Instance.new("Frame", gui) progressContainer.Name = "ProgressContainer" progressContainer.AnchorPoint = Vector2.new(0.5,0) progressContainer.Position = UDim2.new(0.5,0,0,12) -- top of screen progressContainer.Size = UDim2.new(0,520,0,36) progressContainer.BackgroundTransparency = 1 local progressOutline = Instance.new("Frame", progressContainer) progressOutline.Name = "ProgressOutline" progressOutline.Size = UDim2.new(1,0,1,0) progressOutline.BackgroundColor3 = colors.outline progressOutline.BorderSizePixel = 0 local progressBackground = Instance.new("Frame", progressOutline) progressBackground.Name = "ProgressBackground" progressBackground.Size = UDim2.new(1,-6,1,-6) progressBackground.Position = UDim2.new(0,3,0,3) progressBackground.BackgroundColor3 = colors.background progressBackground.BorderSizePixel = 0 local completedFrame = Instance.new("Frame", progressBackground) completedFrame.Name = "Completed" completedFrame.Size = UDim2.new(0,0,1,0) completedFrame.Position = UDim2.new(0,0,0,0) completedFrame.BackgroundTransparency = 1 local stripeFrames = {} for i = 1, 5 do local s = Instance.new("Frame", completedFrame) s.Name = "Stripe"..i s.Size = UDim2.new(0.2,0,1,0) s.Position = UDim2.new((i-1)*0.2,0,0,0) s.BorderSizePixel = 0 s.BackgroundColor3 = colors.stripeCycle[((i-1) % #colors.stripeCycle) + 1] stripeFrames[i] = s end local incompleteFrame = Instance.new("Frame", progressBackground) incompleteFrame.Name = "Incomplete" incompleteFrame.Size = UDim2.new(1,0,1,0) incompleteFrame.Position = UDim2.new(0,0,0,0) incompleteFrame.BackgroundColor3 = colors.incomplete incompleteFrame.BorderSizePixel = 0 local percentLabel = Instance.new("TextLabel", progressBackground) percentLabel.Size = UDim2.new(0,120,1,0) percentLabel.Position = UDim2.new(0.5,-60,0,0) percentLabel.BackgroundTransparency = 1 percentLabel.Font = Enum.Font.SourceSansBold percentLabel.TextSize = 16 percentLabel.TextColor3 = colors.percentText percentLabel.Text = "0%" percentLabel.TextXAlignment = Enum.TextXAlignment.Center percentLabel.TextYAlignment = Enum.TextYAlignment.Center local fractionLabel = Instance.new("TextLabel", progressBackground) fractionLabel.Size = UDim2.new(0,80,1,0) fractionLabel.Position = UDim2.new(1,-84,0,0) fractionLabel.BackgroundTransparency = 1 fractionLabel.Font = Enum.Font.SourceSans fractionLabel.TextSize = 14 fractionLabel.TextColor3 = Color3.fromRGB(255,255,255) fractionLabel.Text = "0/" .. tostring(TOTAL_TELEPORTS) fractionLabel.TextXAlignment = Enum.TextXAlignment.Right -- MAIN PANEL (bottom center) local panel = Instance.new("Frame", gui) panel.Name = "ControlPanel" panel.BackgroundColor3 = Color3.fromRGB(255,0,0) panel.AnchorPoint = Vector2.new(0.5,1) panel.Position = UDim2.new(0.5,0,1,-80) -- bottom center panel.Size = UDim2.new(0,520,0,140) local title = Instance.new("TextLabel", panel) title.Size = UDim2.new(1,0,0,28) title.Position = UDim2.new(0,0,0,6) title.BackgroundTransparency = 1 title.Font = Enum.Font.SourceSansBold title.TextSize = 20 title.Text = "COLOR OR DIE AUTO WIN" title.TextColor3 = Color3.fromRGB(0,0,0) title.TextXAlignment = Enum.TextXAlignment.Center local bigNum = Instance.new("TextLabel", panel) bigNum.Name = "BigNum" bigNum.Size = UDim2.new(0,80,0,60) bigNum.Position = UDim2.new(0,12,0,36) bigNum.BackgroundTransparency = 1 bigNum.Font = Enum.Font.SourceSansBold bigNum.TextSize = 44 bigNum.TextColor3 = Color3.fromRGB(0,0,0) bigNum.Text = "0" bigNum.TextXAlignment = Enum.TextXAlignment.Center bigNum.TextYAlignment = Enum.TextYAlignment.Center local milliLabel = Instance.new("TextLabel", panel) milliLabel.Name = "MilliLabel" milliLabel.Size = UDim2.new(0,100,0,20) milliLabel.Position = UDim2.new(0,12,0,98) milliLabel.BackgroundTransparency = 1 milliLabel.Font = Enum.Font.SourceSansBold milliLabel.TextSize = 18 milliLabel.TextColor3 = Color3.fromRGB(0,170,255) milliLabel.Text = ".000" milliLabel.TextXAlignment = Enum.TextXAlignment.Center local indexLabel = Instance.new("TextLabel", panel) indexLabel.Name = "IndexLabel" indexLabel.BackgroundTransparency = 1 indexLabel.Size = UDim2.new(0,160,0,24) indexLabel.Position = UDim2.new(0,110,0,40) indexLabel.Font = Enum.Font.SourceSansBold indexLabel.TextSize = 18 indexLabel.TextColor3 = Color3.fromRGB(255,255,0) indexLabel.TextXAlignment = Enum.TextXAlignment.Left indexLabel.Text = "Teleport: 1" local nameLabel = Instance.new("TextLabel", panel) nameLabel.Name = "NameLabel" nameLabel.BackgroundTransparency = 1 nameLabel.Size = UDim2.new(0,260,0,24) nameLabel.Position = UDim2.new(0,110,0,68) nameLabel.Font = Enum.Font.SourceSansBold nameLabel.TextSize = 18 nameLabel.TextColor3 = colors.globalText nameLabel.TextXAlignment = Enum.TextXAlignment.Left nameLabel.Text = teleportNames[1] or "" local credit = Instance.new("TextLabel", panel) credit.Size = UDim2.new(0,180,0,18) credit.Position = UDim2.new(1,-200,1,-22) credit.BackgroundTransparency = 1 credit.Font = Enum.Font.SourceSans credit.TextSize = 12 credit.TextColor3 = Color3.fromRGB(0,0,0) credit.Text = "Made by hollowtale" -- Buttons helper local function makeButton(parent, text, pos, size, bg, fg) local b = Instance.new("TextButton", parent) b.Size = size or UDim2.new(0,110,0,28) b.Position = pos b.Font = Enum.Font.SourceSansBold b.TextSize = 14 b.Text = text b.TextColor3 = fg or Color3.fromRGB(0,0,0) b.BackgroundColor3 = bg or Color3.fromRGB(255,255,255) b.AutoButtonColor = true return b end -- Row 1 buttons (inside panel) local resetBtn = makeButton(panel, "RESET", UDim2.new(0,12,0,96), UDim2.new(0,90,0,28), Color3.fromRGB(255,80,80)) local pauseBtn = makeButton(panel, "PAUSE", UDim2.new(0,112,0,96), UDim2.new(0,90,0,28), Color3.fromRGB(200,200,200)) local unpauseBtn = makeButton(panel, "UNPAUSE", UDim2.new(0,212,0,96), UDim2.new(0,90,0,28), Color3.fromRGB(200,200,200)) local stopBtn = makeButton(panel, "STOP", UDim2.new(0,312,0,96), UDim2.new(0,90,0,28), Color3.fromRGB(255,140,0)) -- Row 2 buttons (inside panel) local startBtn = makeButton(panel, "START/RESTART", UDim2.new(0,12,0,126), UDim2.new(0,150,0,28), Color3.fromRGB(120,255,120)) local killBtn = makeButton(panel, "KILL SCRIPT", UDim2.new(0,172,0,126), UDim2.new(0,130,0,28), Color3.fromRGB(40,40,40), Color3.fromRGB(255,255,255)) local toggleBtn = makeButton(panel, "Open/Close", UDim2.new(0,312,0,126), UDim2.new(0,130,0,28), Color3.fromRGB(200,200,200)) -- GOD MODE (bottom-left near panel) local godBtn = Instance.new("TextButton", gui) godBtn.Name = "GodModeButton" godBtn.Size = UDim2.new(0,100,0,40) godBtn.AnchorPoint = Vector2.new(0,1) godBtn.Position = UDim2.new(0,8,1,-80) -- left of panel bottom godBtn.Font = Enum.Font.SourceSansBold godBtn.TextSize = 16 godBtn.Text = "GOD MODE: OFF" godBtn.TextColor3 = Color3.fromRGB(0,0,0) godBtn.BackgroundColor3 = Color3.fromRGB(255,230,0) -- Warning label above GOD MODE (moved above the yellow box) local godWarning = Instance.new("TextLabel", gui) godWarning.Name = "GodWarning" godWarning.Size = UDim2.new(0,300,0,18) godWarning.AnchorPoint = Vector2.new(0,1) godWarning.Position = UDim2.new(0,8,1,-124) -- above godBtn godWarning.BackgroundTransparency = 1 godWarning.Font = Enum.Font.SourceSansBold godWarning.TextSize = 14 godWarning.TextColor3 = Color3.fromRGB(0,0,0) godWarning.Text = "Reset will not work if God Mode is On" godWarning.TextXAlignment = Enum.TextXAlignment.Left -- Note under GOD MODE (same size as warning) local godNote = Instance.new("TextLabel", gui) godNote.Name = "GodNote" godNote.Size = UDim2.new(0,300,0,18) godNote.AnchorPoint = Vector2.new(0,1) godNote.Position = UDim2.new(0,8,1,-56) -- below godBtn godNote.BackgroundTransparency = 1 godNote.Font = Enum.Font.SourceSansBold godNote.TextSize = 14 godNote.TextColor3 = Color3.fromRGB(0,0,0) godNote.Text = "if you go invisible when monster kills you its fine" godNote.TextXAlignment = Enum.TextXAlignment.Left -- Hint and Chapter (bigger, centered near bottom) local hint = Instance.new("TextLabel", gui) hint.Name = "HintText" hint.Size = UDim2.new(0,520,0,22) hint.AnchorPoint = Vector2.new(0.5,0) hint.Position = UDim2.new(0.5,0,1,-40) -- centered, 40px above bottom hint.BackgroundTransparency = 1 hint.Font = Enum.Font.SourceSans hint.TextSize = 16 hint.TextColor3 = Color3.fromRGB(0,0,0) hint.Text = "Click X to skip countdown (teleport index and name shown). Made by hollowtale" hint.TextXAlignment = Enum.TextXAlignment.Center local chapter = Instance.new("TextLabel", gui) chapter.Name = "ChapterLabel" chapter.Size = UDim2.new(0,160,0,22) chapter.AnchorPoint = Vector2.new(0.5,0) chapter.Position = UDim2.new(0.5,0,1,-18) -- centered, 18px above bottom chapter.BackgroundTransparency = 1 chapter.Font = Enum.Font.SourceSansBold chapter.TextSize = 16 chapter.TextColor3 = Color3.fromRGB(0,0,0) chapter.Text = "CHAPTER 1" chapter.TextXAlignment = Enum.TextXAlignment.Center -- STYLE: initialize stripe colors for i=1,5 do stripeFrames[i].BackgroundColor3 = colors.stripeCycle[((i-1) % #colors.stripeCycle) + 1] end -- Input: skip key (no cooldown) UserInputService.InputBegan:Connect(function(input, gp) if gp then return end if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == SKIP_KEY then skip = true end end) -- BUTTON BEHAVIORS -- RESET: blocked while GOD MODE is ON. User must toggle GOD MODE off and press RESET again. resetBtn.MouseButton1Click:Connect(function() local ok, char, hrp, hum = pcall(function() return getCharacter() end) if godMode then local notice = Instance.new("TextLabel", panel) notice.Size = UDim2.new(0,260,0,18) notice.Position = UDim2.new(0,12,0,70) notice.BackgroundTransparency = 1 notice.Font = Enum.Font.SourceSansBold notice.TextSize = 14 notice.TextColor3 = Color3.fromRGB(255,255,255) notice.Text = "Reset blocked: disable God Mode first" notice.TextXAlignment = Enum.TextXAlignment.Left task.delay(2, function() if notice and notice.Parent then notice:Destroy() end end) return end if ok and char and hum then pcall(function() hum.Health = 0 end) else pcall(function() player:LoadCharacter() end) end end) -- PAUSE / UNPAUSE pauseBtn.MouseButton1Click:Connect(function() paused = true end) unpauseBtn.MouseButton1Click:Connect(function() paused = false end) -- STOP: reset the script state stopBtn.MouseButton1Click:Connect(function() stopped = true running = false paused = false currentIndex = 1 lastProgressPercent = -1 indexLabel.Text = "Teleport: 1" nameLabel.Text = teleportNames[1] or "" percentLabel.Text = "0%" completedFrame.Size = UDim2.new(0,0,1,0) incompleteFrame.Size = UDim2.new(1,0,1,0) bigNum.Text = "0" milliLabel.Text = ".000" end) -- START/RESTART startBtn.MouseButton1Click:Connect(function() if running then stopped = true running = false paused = false task.wait(0.06) currentIndex = 1 lastProgressPercent = -1 indexLabel.Text = "Teleport: 1" nameLabel.Text = teleportNames[1] or "" percentLabel.Text = "0%" completedFrame.Size = UDim2.new(0,0,1,0) incompleteFrame.Size = UDim2.new(1,0,1,0) bigNum.Text = "0" milliLabel.Text = ".000" task.wait(0.06) stopped = false StartSequence() else stopped = false paused = false currentIndex = 1 lastProgressPercent = -1 StartSequence() end end) -- KILL SCRIPT killBtn.MouseButton1Click:Connect(function() stopped = true running = false paused = false if godMode then local ok, char, hrp, hum = pcall(function() return getCharacter() end) if ok and hum then pcall(function() disableGod(hum) end) end godMode = false end pcall(function() gui:Destroy() end) end) -- Open/Close: toggle GUI visibility local guiHidden = false toggleBtn.MouseButton1Click:Connect(function() guiHidden = not guiHidden panel.Visible = not guiHidden progressContainer.Visible = not guiHidden godBtn.Visible = not guiHidden godWarning.Visible = not guiHidden godNote.Visible = not guiHidden hint.Visible = not guiHidden chapter.Visible = not guiHidden if guiHidden then local reopen = Instance.new("TextButton", gui) reopen.Name = "ReopenButton" reopen.Size = UDim2.new(0,100,0,30) reopen.Position = UDim2.new(1,-110,1,-40) reopen.AnchorPoint = Vector2.new(0,0) reopen.Font = Enum.Font.SourceSansBold reopen.TextSize = 14 reopen.Text = "Open GUI" reopen.Parent = gui reopen.MouseButton1Click:Connect(function() if reopen and reopen.Parent then reopen:Destroy() end panel.Visible = true progressContainer.Visible = true godBtn.Visible = true godWarning.Visible = true godNote.Visible = true hint.Visible = true chapter.Visible = true guiHidden = false end) else local existing = gui:FindFirstChild("ReopenButton") if existing then existing:Destroy() end end end) -- GOD MODE toggle godBtn.MouseButton1Click:Connect(function() godMode = not godMode local ok, char, hrp, hum = pcall(function() return getCharacter() end) if godMode then godBtn.Text = "GOD MODE: ON" godBtn.BackgroundColor3 = Color3.fromRGB(255,200,0) if ok and hum then enableGod(hum) end else godBtn.Text = "GOD MODE: OFF" godBtn.BackgroundColor3 = Color3.fromRGB(255,230,0) if ok and hum then disableGod(hum) end end end) -- PROGRESS FUNCTIONS local function rotateStripeCycle() local sc = colors.stripeCycle if #sc == 0 then return end local first = table.remove(sc,1) table.insert(sc, first) for i=1,5 do stripeFrames[i].BackgroundColor3 = sc[((i-1) % #sc) + 1] end end local function updateProgress(index) local totalWidth = progressBackground.AbsoluteSize.X if totalWidth <= 0 then task.wait() totalWidth = progressBackground.AbsoluteSize.X if totalWidth <= 0 then totalWidth = 520 end end local frac = math.clamp(index / TOTAL_TELEPORTS, 0, 1) local percent = math.floor(frac * 100) percentLabel.Text = tostring(percent) .. "%" fractionLabel.Text = tostring(index) .. "/" .. tostring(TOTAL_TELEPORTS) local completedWidth = math.floor(totalWidth * frac) completedFrame.Size = UDim2.new(0, completedWidth, 1, 0) local incompleteWidth = totalWidth - completedWidth incompleteFrame.Size = UDim2.new(0, incompleteWidth, 1, 0) incompleteFrame.Position = UDim2.new(0, completedWidth, 0, 0) incompleteFrame.BackgroundColor3 = colors.incomplete if percent > lastProgressPercent then rotateStripeCycle() end lastProgressPercent = percent end -- MAIN SEQUENCE function StartSequence() if running then return end stopped = false running = true task.spawn(function() local char, hrp, hum = getCharacter() if godMode and hum then enableGod(hum) end for i = currentIndex, TOTAL_TELEPORTS do if stopped then break end currentIndex = i indexLabel.Text = "Teleport: " .. i nameLabel.Text = teleportNames[i] or "" updateProgress(i) skip = false local start = tick() local pauseAccum = 0 local pauseStart = nil while true do if stopped then break end if paused then if not pauseStart then pauseStart = tick() end task.wait(0.1) continue else if pauseStart then pauseAccum = pauseAccum + (tick() - pauseStart) pauseStart = nil end end if skip then break end local elapsed = tick() - start - pauseAccum local remaining = COUNTDOWN_TIME - elapsed if remaining <= 0 then remaining = 0 end local sec = math.floor(remaining) local ms = math.floor((remaining - sec) * 1000) -- milliseconds if ms < 0 then ms = 0 end pcall(function() bigNum.Text = tostring(sec) end) pcall(function() milliLabel.Text = "." .. string.format("%03d", ms) end) if remaining <= 0 then break end task.wait(0.01) end if stopped then break end pcall(function() if hrp and hrp.Parent then hrp.CFrame = CFrame.new(teleportSpots[i]) else local _, newHrp = getCharacter() if newHrp then newHrp.CFrame = CFrame.new(teleportSpots[i]) end end end) local postWait = 1 local elapsed = 0 while elapsed < postWait do if stopped then break end if paused then task.wait(0.1) else task.wait(0.1); elapsed = elapsed + 0.1 end end end running = false if not stopped then task.wait(5) stopped = true running = false paused = false currentIndex = 1 lastProgressPercent = -1 indexLabel.Text = "Teleport: 1" nameLabel.Text = teleportNames[1] or "" percentLabel.Text = "0%" completedFrame.Size = UDim2.new(0,0,1,0) incompleteFrame.Size = UDim2.new(1,0,1,0) bigNum.Text = "0" milliLabel.Text = ".000" pcall(function() player:LoadCharacter() end) end end) end -- AUTO-START StartSequence()