while wait() do pcall(function() local props = game:GetService("Workspace").Debris.Props:GetDescendants() for i = 1, #props do local prop = props[i] if prop.Name == "Green" then if prop.Parent.Orientation.Y > -3162 then if not prop:FindFirstChild("BoxHandleAdornment") then local clues = Instance.new("BoxHandleAdornment") local BillboardGui = Instance.new("BillboardGui") local TextLabel = Instance.new("TextLabel") clues.Transparency = 0.3 clues.Color = BrickColor.new(1020) clues.Parent = prop clues.Size = prop.Parent.Size clues.ZIndex = 0 clues.Adornee = prop.Parent clues.AlwaysOnTop = true BillboardGui.Adornee = prop.Parent BillboardGui.Name = "Loot" BillboardGui.Parent = prop BillboardGui.Size = UDim2.new(0, 100, 0, 150) BillboardGui.StudsOffset = Vector3.new(0, 1, 0) BillboardGui.AlwaysOnTop = true TextLabel.Parent = BillboardGui TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0, -50) TextLabel.Size = UDim2.new(0, 100, 0, 100) TextLabel.Font = Enum.Font.SourceSansSemibold TextLabel.TextSize = 20 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextStrokeTransparency = 0 TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom TextLabel.Text = 'Loot' end end end end end) end -- yes this script looks really ugly pls dont attack me :<