game:GetService("ReplicatedStorage").Main.Data.RemoteEvents.AddSingleStat:FireServer(table.unpack({ [1] = "Coin", [2] = math.huge, })) game:GetService("ReplicatedStorage").Main.Data.RemoteEvents.AddSingleStat:FireServer(table.unpack({ [1] = "Trophy", [2] = math.huge, }))