-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local ImageLabel = Instance.new("ImageLabel") local TextLabel = Instance.new("TextLabel") local ScrollingFrame = Instance.new("ScrollingFrame") local skyboxbutton = Instance.new("TextButton") local UICorner = Instance.new("UICorner") local skyboxbutton_2 = Instance.new("TextButton") local UICorner_2 = Instance.new("UICorner") local skyboxbutton_3 = Instance.new("TextButton") local UICorner_3 = Instance.new("UICorner") local animatedskyboxbutton = Instance.new("TextButton") local UICorner_4 = Instance.new("UICorner") local particlesbutton = Instance.new("TextButton") local UICorner_5 = Instance.new("UICorner") local decalbutton = Instance.new("TextButton") local UICorner_6 = Instance.new("UICorner") local SoundButton = Instance.new("TextButton") local UICorner_7 = Instance.new("UICorner") local SoundButton_2 = Instance.new("TextButton") local UICorner_8 = Instance.new("UICorner") local HintButton = Instance.new("TextButton") local UICorner_9 = Instance.new("UICorner") local HintButton_2 = Instance.new("TextButton") local UICorner_10 = Instance.new("UICorner") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ImageLabel.Parent = ScreenGui ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ImageLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) ImageLabel.BorderSizePixel = 0 ImageLabel.Position = UDim2.new(0.20714286, -27, 0.124246083, 35) ImageLabel.Size = UDim2.new(0, 675, 0, 547) ImageLabel.Image = "rbxassetid://12963983466" TextLabel.Parent = ImageLabel TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.0977777764, 0, -0.091407679, 0) TextLabel.Size = UDim2.new(0, 543, 0, 263) TextLabel.Font = Enum.Font.Unknown TextLabel.Text = "ANDROID GUI" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true ScrollingFrame.Parent = ImageLabel ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollingFrame.BorderColor3 = Color3.fromRGB(0, 0, 0) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(0.088888891, 0, 0.283363789, 0) ScrollingFrame.Size = UDim2.new(0, 519, 0, 262) ScrollingFrame.CanvasPosition = Vector2.new(0, 130) skyboxbutton.Name = "skyboxbutton" skyboxbutton.Parent = ScrollingFrame skyboxbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) skyboxbutton.BorderColor3 = Color3.fromRGB(0, 0, 0) skyboxbutton.BorderSizePixel = 0 skyboxbutton.Position = UDim2.new(0.542358875, 0, 0.0228640269, 0) skyboxbutton.Size = UDim2.new(0, 200, 0, 50) skyboxbutton.Font = Enum.Font.Unknown skyboxbutton.Text = "Skybox 2" skyboxbutton.TextColor3 = Color3.fromRGB(0, 0, 0) skyboxbutton.TextScaled = true skyboxbutton.TextSize = 14.000 skyboxbutton.TextWrapped = true UICorner.Parent = skyboxbutton skyboxbutton_2.Name = "skyboxbutton" skyboxbutton_2.Parent = ScrollingFrame skyboxbutton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) skyboxbutton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) skyboxbutton_2.BorderSizePixel = 0 skyboxbutton_2.Position = UDim2.new(0.0105669023, 0, 0.0228640269, 0) skyboxbutton_2.Size = UDim2.new(0, 200, 0, 50) skyboxbutton_2.Font = Enum.Font.Unknown skyboxbutton_2.Text = "Skybox 1" skyboxbutton_2.TextColor3 = Color3.fromRGB(0, 0, 0) skyboxbutton_2.TextScaled = true skyboxbutton_2.TextSize = 14.000 skyboxbutton_2.TextWrapped = true UICorner_2.Parent = skyboxbutton_2 skyboxbutton_3.Name = "skyboxbutton" skyboxbutton_3.Parent = ScrollingFrame skyboxbutton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) skyboxbutton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) skyboxbutton_3.BorderSizePixel = 0 skyboxbutton_3.Position = UDim2.new(0.010566961, 0, 0.0850212499, 0) skyboxbutton_3.Size = UDim2.new(0, 200, 0, 50) skyboxbutton_3.Font = Enum.Font.Unknown skyboxbutton_3.Text = "Skybox 3" skyboxbutton_3.TextColor3 = Color3.fromRGB(0, 0, 0) skyboxbutton_3.TextScaled = true skyboxbutton_3.TextSize = 14.000 skyboxbutton_3.TextWrapped = true UICorner_3.Parent = skyboxbutton_3 animatedskyboxbutton.Name = "animatedskyboxbutton" animatedskyboxbutton.Parent = ScrollingFrame animatedskyboxbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) animatedskyboxbutton.BorderColor3 = Color3.fromRGB(0, 0, 0) animatedskyboxbutton.BorderSizePixel = 0 animatedskyboxbutton.Position = UDim2.new(0.542358875, 0, 0.0850212499, 0) animatedskyboxbutton.Size = UDim2.new(0, 200, 0, 50) animatedskyboxbutton.Font = Enum.Font.Unknown animatedskyboxbutton.Text = "Animated Skybox" animatedskyboxbutton.TextColor3 = Color3.fromRGB(0, 0, 0) animatedskyboxbutton.TextScaled = true animatedskyboxbutton.TextSize = 14.000 animatedskyboxbutton.TextWrapped = true UICorner_4.Parent = animatedskyboxbutton particlesbutton.Name = "particlesbutton" particlesbutton.Parent = ScrollingFrame particlesbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) particlesbutton.BorderColor3 = Color3.fromRGB(0, 0, 0) particlesbutton.BorderSizePixel = 0 particlesbutton.Position = UDim2.new(0.010566961, 0, 0.146264389, 0) particlesbutton.Size = UDim2.new(0, 200, 0, 50) particlesbutton.Font = Enum.Font.Unknown particlesbutton.Text = "Particles" particlesbutton.TextColor3 = Color3.fromRGB(0, 0, 0) particlesbutton.TextScaled = true particlesbutton.TextSize = 14.000 particlesbutton.TextWrapped = true UICorner_5.Parent = particlesbutton decalbutton.Name = "decalbutton" decalbutton.Parent = ScrollingFrame decalbutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) decalbutton.BorderColor3 = Color3.fromRGB(0, 0, 0) decalbutton.BorderSizePixel = 0 decalbutton.Position = UDim2.new(0.541108549, 0, 0.146264389, 0) decalbutton.Size = UDim2.new(0, 200, 0, 50) decalbutton.Font = Enum.Font.Unknown decalbutton.Text = "Decals" decalbutton.TextColor3 = Color3.fromRGB(0, 0, 0) decalbutton.TextScaled = true decalbutton.TextSize = 14.000 decalbutton.TextWrapped = true UICorner_6.Parent = decalbutton SoundButton.Name = "SoundButton" SoundButton.Parent = ScrollingFrame SoundButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SoundButton.BorderColor3 = Color3.fromRGB(0, 0, 0) SoundButton.BorderSizePixel = 0 SoundButton.Position = UDim2.new(0.00864017941, 0, 0.203851223, 0) SoundButton.Size = UDim2.new(0, 200, 0, 50) SoundButton.Font = Enum.Font.Unknown SoundButton.Text = "Sound" SoundButton.TextColor3 = Color3.fromRGB(0, 0, 0) SoundButton.TextScaled = true SoundButton.TextSize = 14.000 SoundButton.TextWrapped = true UICorner_7.Parent = SoundButton SoundButton_2.Name = "SoundButton" SoundButton_2.Parent = ScrollingFrame SoundButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SoundButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) SoundButton_2.BorderSizePixel = 0 SoundButton_2.Position = UDim2.new(0.540432096, 0, 0.205679387, 0) SoundButton_2.Size = UDim2.new(0, 200, 0, 50) SoundButton_2.Font = Enum.Font.Unknown SoundButton_2.Text = "Theme" SoundButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) SoundButton_2.TextScaled = true SoundButton_2.TextSize = 14.000 SoundButton_2.TextWrapped = true UICorner_8.Parent = SoundButton_2 HintButton.Name = "HintButton" HintButton.Parent = ScrollingFrame HintButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) HintButton.BorderColor3 = Color3.fromRGB(0, 0, 0) HintButton.BorderSizePixel = 0 HintButton.Position = UDim2.new(0.010566961, 0, 0.257781774, 0) HintButton.Size = UDim2.new(0, 200, 0, 50) HintButton.Font = Enum.Font.Unknown HintButton.Text = "Hint" HintButton.TextColor3 = Color3.fromRGB(0, 0, 0) HintButton.TextScaled = true HintButton.TextSize = 14.000 HintButton.TextWrapped = true UICorner_9.Parent = HintButton HintButton_2.Name = "HintButton" HintButton_2.Parent = ScrollingFrame HintButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) HintButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) HintButton_2.BorderSizePixel = 0 HintButton_2.Position = UDim2.new(0.542196095, 0, 0.256867737, 0) HintButton_2.Size = UDim2.new(0, 200, 0, 50) HintButton_2.Font = Enum.Font.Unknown HintButton_2.Text = "Message" HintButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) HintButton_2.TextScaled = true HintButton_2.TextSize = 14.000 HintButton_2.TextWrapped = true UICorner_10.Parent = HintButton_2 -- Scripts: local function YVNMTJJ_fake_script() -- skyboxbutton.LocalScript local script = Instance.new('LocalScript', skyboxbutton) local button = script.Parent local skyboxId = 1516386536 local function createSkybox() -- Remove any existing sky local existingSky = game.Lighting:FindFirstChild("CustomSky") if existingSky then existingSky:Destroy() end -- Create new Sky object local sky = Instance.new("Sky") sky.Name = "CustomSky" sky.SkyboxBk = "rbxassetid://" .. skyboxId sky.SkyboxDn = "rbxassetid://" .. skyboxId sky.SkyboxFt = "rbxassetid://" .. skyboxId sky.SkyboxLf = "rbxassetid://" .. skyboxId sky.SkyboxRt = "rbxassetid://" .. skyboxId sky.SkyboxUp = "rbxassetid://" .. skyboxId -- Add to Lighting service sky.Parent = game.Lighting end -- Connect to button click button.MouseButton1Click:Connect(createSkybox) end coroutine.wrap(YVNMTJJ_fake_script)() local function ASSCB_fake_script() -- skyboxbutton_2.LocalScript local script = Instance.new('LocalScript', skyboxbutton_2) local button = script.Parent local skyboxId = 12963983466 local function createSkybox() -- Remove any existing sky local existingSky = game.Lighting:FindFirstChild("CustomSky") if existingSky then existingSky:Destroy() end -- Create new Sky object local sky = Instance.new("Sky") sky.Name = "CustomSky" sky.SkyboxBk = "rbxassetid://" .. skyboxId sky.SkyboxDn = "rbxassetid://" .. skyboxId sky.SkyboxFt = "rbxassetid://" .. skyboxId sky.SkyboxLf = "rbxassetid://" .. skyboxId sky.SkyboxRt = "rbxassetid://" .. skyboxId sky.SkyboxUp = "rbxassetid://" .. skyboxId -- Add to Lighting service sky.Parent = game.Lighting end -- Connect to button click button.MouseButton1Click:Connect(createSkybox) end coroutine.wrap(ASSCB_fake_script)() local function IZJAAO_fake_script() -- skyboxbutton_3.LocalScript local script = Instance.new('LocalScript', skyboxbutton_3) local button = script.Parent local skyboxId = 143767938 local function createSkybox() -- Remove any existing sky local existingSky = game.Lighting:FindFirstChild("CustomSky") if existingSky then existingSky:Destroy() end -- Create new Sky object local sky = Instance.new("Sky") sky.Name = "CustomSky" sky.SkyboxBk = "rbxassetid://" .. skyboxId sky.SkyboxDn = "rbxassetid://" .. skyboxId sky.SkyboxFt = "rbxassetid://" .. skyboxId sky.SkyboxLf = "rbxassetid://" .. skyboxId sky.SkyboxRt = "rbxassetid://" .. skyboxId sky.SkyboxUp = "rbxassetid://" .. skyboxId -- Add to Lighting service sky.Parent = game.Lighting end -- Connect to button click button.MouseButton1Click:Connect(createSkybox) end coroutine.wrap(IZJAAO_fake_script)() local function LZULJMH_fake_script() -- animatedskyboxbutton.LocalScript local script = Instance.new('LocalScript', animatedskyboxbutton) local button = script.Parent local animationConnection = nil local currentSky = nil -- Animation frames in order local frames = { 105108051249861, 135307918672900, 88941595976759, 133641549760305, 95292863193763, 113580217757344, 90768708809613, 129087842115750, 126969204567490 } local function stopAnimation() if animationConnection then animationConnection:Disconnect() animationConnection = nil end if currentSky then currentSky:Destroy() currentSky = nil end end local function createAnimatedSkybox() -- Stop any existing animation stopAnimation() -- Create new Sky object currentSky = Instance.new("Sky") currentSky.Name = "AnimatedSky" currentSky.Parent = game.Lighting local frameIndex = 1 -- Animation loop animationConnection = task.spawn(function() while true do local currentFrame = frames[frameIndex] -- Update all skybox faces with current frame currentSky.SkyboxBk = "rbxassetid://" .. currentFrame currentSky.SkyboxDn = "rbxassetid://" .. currentFrame currentSky.SkyboxFt = "rbxassetid://" .. currentFrame currentSky.SkyboxLf = "rbxassetid://" .. currentFrame currentSky.SkyboxRt = "rbxassetid://" .. currentFrame currentSky.SkyboxUp = "rbxassetid://" .. currentFrame -- Move to next frame frameIndex = frameIndex + 1 if frameIndex > #frames then frameIndex = 1 end -- Wait 2 seconds before next frame task.wait(2) end end) end -- Connect to button click button.MouseButton1Click:Connect(createAnimatedSkybox)local button = script.Parent local skyboxId = 1516386539 local function createSkybox() -- Remove any existing sky local existingSky = game.Lighting:FindFirstChild("CustomSky") if existingSky then existingSky:Destroy() end -- Create new Sky object local sky = Instance.new("Sky") sky.Name = "CustomSky" sky.SkyboxBk = "rbxassetid://" .. skyboxId sky.SkyboxDn = "rbxassetid://" .. skyboxId sky.SkyboxFt = "rbxassetid://" .. skyboxId sky.SkyboxLf = "rbxassetid://" .. skyboxId sky.SkyboxRt = "rbxassetid://" .. skyboxId sky.SkyboxUp = "rbxassetid://" .. skyboxId -- Add to Lighting service sky.Parent = game.Lighting end -- Connect to button click button.MouseButton1Click:Connect(createSkybox) end coroutine.wrap(LZULJMH_fake_script)() local function IXZZ_fake_script() -- particlesbutton.LocalScript local script = Instance.new('LocalScript', particlesbutton) local button = script.Parent local particleId = 135912632 local existingParticles = {} local function createParticlesOnObject(object) -- Create 10 particle emitters for i = 1, 10 do local particle = Instance.new("ParticleEmitter") particle.Name = "EffectParticle" .. i particle.Texture = "rbxassetid://" .. particleId particle.Rate = 1000 -- High rate for lots of particles particle.Lifetime = NumberRange.new(5, 10) particle.Speed = NumberRange.new(5, 15) particle.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 2), NumberSequenceKeypoint.new(1, 0.5) }) particle.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1) }) particle.Acceleration = Vector3.new(0, -5, 0) particle.SpreadAngle = Vector2.new(180, 180) particle.Parent = object -- Track the particle for cleanup table.insert(existingParticles, particle) end end local function createParticlesEverywhere() -- Clean up existing particles first for _, particle in existingParticles do if particle and particle.Parent then particle:Destroy() end end existingParticles = {} -- Get all objects in Workspace for _, object in game.Workspace:GetDescendants() do createParticlesOnObject(object) end -- Get all objects in Lighting for _, object in game.Lighting:GetDescendants() do createParticlesOnObject(object) end end -- Connect to button click button.MouseButton1Click:Connect(createParticlesEverywhere)local button = script.Parent local skyboxId = 143767938 local function createSkybox() -- Remove any existing sky local existingSky = game.Lighting:FindFirstChild("CustomSky") if existingSky then existingSky:Destroy() end -- Create new Sky object local sky = Instance.new("Sky") sky.Name = "CustomSky" sky.SkyboxBk = "rbxassetid://" .. skyboxId sky.SkyboxDn = "rbxassetid://" .. skyboxId sky.SkyboxFt = "rbxassetid://" .. skyboxId sky.SkyboxLf = "rbxassetid://" .. skyboxId sky.SkyboxRt = "rbxassetid://" .. skyboxId sky.SkyboxUp = "rbxassetid://" .. skyboxId end -- Connect to button click button.MouseButton1Click:Connect(createSkybox) end coroutine.wrap(IXZZ_fake_script)() local function XCRK_fake_script() -- decalbutton.LocalScript local script = Instance.new('LocalScript', decalbutton) local button = script.Parent local decalId = "rbxassetid://12963983466" local function addDecalsToPart(part) -- Check if it's a BasePart (Part, MeshPart, WedgePart, etc.) if not part:IsA("BasePart") then return end -- Remove existing decals on this part for _, child in part:GetChildren() do if child:IsA("Decal") then child:Destroy() end end -- Create decals for all 6 faces local faces = {"Front", "Back", "Top", "Bottom", "Left", "Right"} for _, face in faces do local decal = Instance.new("Decal") decal.Name = face .. "Decal" decal.Texture = decalId decal.Face = Enum.NormalId[face] decal.Transparency = 0 decal.Parent = part end end local function addDecalsEverywhere() -- Add decals to all parts in Workspace for _, object in game.Workspace:GetDescendants() do addDecalsToPart(object) end -- Add decals to all parts in Lighting for _, object in game.Lighting:GetDescendants() do addDecalsToPart(object) end end -- Connect to button click button.MouseButton1Click:Connect(addDecalsEverywhere)local button = script.Parent end coroutine.wrap(XCRK_fake_script)() local function GADWUX_fake_script() -- SoundButton.LocalScript local script = Instance.new('LocalScript', SoundButton) local button = script.Parent local soundId = "rbxassetid://81732585930870" local function playSound() -- Create a new Sound instance local sound = Instance.new("Sound") sound.SoundId = soundId sound.Volume = 10 sound.Looped = true sound.Parent = game.Workspace -- Add distortion effect local distortion = Instance.new("DistortionSoundEffect") distortion.Level = 1 distortion.Parent = sound -- Parent the sound to SoundService so it plays globally -- Play the sound sound:Play() -- Clean up the sound when it finishes sound.Ended:Connect(function() sound:Destroy() end) end -- Connect to button click button.MouseButton1Click:Connect(playSound) end coroutine.wrap(GADWUX_fake_script)() local function HLTI_fake_script() -- SoundButton_2.LocalScript local script = Instance.new('LocalScript', SoundButton_2) local button = script.Parent local soundId = "rbxassetid://1839029219" local function playSound() -- Create a new Sound instance local sound = Instance.new("Sound") sound.SoundId = soundId sound.Volume = 10 sound.Looped = true sound.Parent = game.Workspace -- Add distortion effect local distortion = Instance.new("DistortionSoundEffect") distortion.Level = 1 distortion.Parent = sound -- Parent the sound to SoundService so it plays globally -- Play the sound sound:Play() -- Clean up the sound when it finishes sound.Ended:Connect(function() sound:Destroy() end) end -- Connect to button click button.MouseButton1Click:Connect(playSound) end coroutine.wrap(HLTI_fake_script)() local function IKCG_fake_script() -- HintButton.LocalScript local script = Instance.new('LocalScript', HintButton) local button = script.Parent local hintMessage = "ANDROID HAS TAKEN OVER THE GAME" local function createHint() -- Create a new Hint object local hint = Instance.new("Hint") hint.Text = hintMessage hint.Parent = game.Workspace -- Remove the hint after 10 seconds (optional) end -- Connect to button click button.MouseButton1Click:Connect(createHint)local button = script.Parent end coroutine.wrap(IKCG_fake_script)() local function SVWE_fake_script() -- HintButton_2.LocalScript local script = Instance.new('LocalScript', HintButton_2) local button = script.Parent local hintMessage = "ANDROID HAS TAKEN OVER THE GAME" local function createHint() -- Create a new Hint object local hint = Instance.new("Message") hint.Text = hintMessage hint.Parent = game.Workspace -- Remove the hint after 10 seconds (optional) end -- Connect to button click button.MouseButton1Click:Connect(createHint)local button = script.Parent end coroutine.wrap(SVWE_fake_script)() local function ILWDV_fake_script() -- ImageLabel.LocalScript local script = Instance.new('LocalScript', ImageLabel) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(ILWDV_fake_script)()