local meshId = "http://www.roblox.com/asset/?id=115983648" -- Mesh ID local textureId = "http://www.roblox.com/asset/?id=115983592" -- Texture ID local function applyEffects(character) -- Wait for essential parts to load local head = character:WaitForChild("Head") local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") -- Create a SpecialMesh and attach it to the Head local specialMesh = Instance.new("SpecialMesh") specialMesh.MeshId = meshId specialMesh.TextureId = textureId specialMesh.Parent = head specialMesh.Scale = Vector3.new(1, 1, 1) -- Make the body invisible except for the head for _, part in ipairs(character:GetChildren()) do if part:IsA("BasePart") and part ~= head then part.Transparency = 1 part.CanCollide = false end end -- Make the mesh visible head.Transparency = 0 -- Teleport the player slightly up local targetPosition = humanoidRootPart.Position + Vector3.new(0, 10, 0) character:SetPrimaryPartCFrame(CFrame.new(targetPosition)) -- Lock the player in place local bodyPosition = Instance.new("BodyPosition") bodyPosition.MaxForce = Vector3.new(400000, 400000, 400000) bodyPosition.D = 1000 bodyPosition.P = 10000 bodyPosition.Position = targetPosition bodyPosition.Parent = humanoidRootPart wait(3) -- Remove the BodyPosition and unlock the player bodyPosition:Destroy() -- Apply floating effect local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(400000, 400000, 400000) bodyVelocity.Velocity = Vector3.new(0, 50, 0) bodyVelocity.Parent = humanoidRootPart -- Stabilize floating local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(400000, 400000, 400000) bodyGyro.CFrame = humanoidRootPart.CFrame bodyGyro.Parent = humanoidRootPart -- Remove all animations local animator = humanoid:FindFirstChild("Animator") if animator then for _, track in ipairs(animator:GetPlayingAnimationTracks()) do track:Stop() end end -- Add fire effect to the torso (HumanoidRootPart) local fire = Instance.new("Fire") fire.Size = 15 -- Adjust the size of the fire fire.Heat = 10 -- Adjust heat intensity fire.Color = Color3.fromRGB(255, 85, 0) -- Orange fire color fire.SecondaryColor = Color3.fromRGB(255, 0, 0) -- Red inner fire color fire.Parent = humanoidRootPart end -- Apply to all existing players for _, player in ipairs(game.Players:GetPlayers()) do if player.Character then applyEffects(player.Character) end -- Apply effects when a new character is added player.CharacterAdded:Connect(applyEffects) end -- Apply to new players joining game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(applyEffects) end)