local toggleKey = Enum.KeyCode.T local toggled = false local uis = game:GetService("UserInputService") local rs = game:GetService("RunService") local remote = game:GetService("ReplicatedStorage").src.Packages.Knit.Services.GameService.RE.HandleClick local args = {3} uis.InputBegan:Connect(function(i,g) if not g and i.KeyCode == toggleKey then toggled = not toggled end end) rs.RenderStepped:Connect(function() if toggled then remote:FireServer(unpack(args)) end end)