local args = { [1] = "Stone" } local destroyedBlockCoroutine = coroutine.create(function() while true do game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("PlotService"):WaitForChild("RE"):WaitForChild("DestroyedBlock"):FireServer(unpack(args)) wait(0.05) end end) local clickCoroutine = coroutine.create(function() while true do game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("Click"):InvokeServer() wait(0.05) end end) coroutine.resume(destroyedBlockCoroutine) coroutine.resume(clickCoroutine)