while wait() do function getNil(name,class) for _,v in next, getnilinstances() do if v.ClassName==class and v.Name==name then return v;end end end local args = { [1] = { ["HitPos"] = Vector3.new(2998.27685546875, 622.9461059570312, -362.22381591796875), ["TreeInstance"] = getNil("tree1", "Model"), ["IsExplodeDiamond"] = true, ["AutoCut"] = true, ["AutoCutEquip"] = true, ["isExplodeEquip"] = true } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("HitTreesRE"):FireServer(unpack(args)) end