-- [[ GHOST V15 - BRUTAL OBFUSCATED EDITION ]] -- Status: FULL RAGE / NO STEALTH / INSTANT KILL -- Mode: Deep Memory Hijack & Origin Spoofing local _0x1 = game:GetService("\80\108\97\121\101\114\115") local _0x2 = _0x1["\76\111\99\97\108\80\108\97\121\101\114"] local _0x3 = game:GetService("\82\117\110\83\101\114\118\105\99\101") local _0x4 = workspace["\67\117\114\114\101\110\116\67\97\109\101\114\97"] _G.BRUTAL_FOV = 180 local _0x5 = "\71\104\111\115\116\95\86\49\53" -- [[ BRUTAL DRAWING ]] local _0x6 = Drawing.new("\67\105\114\99\108\101") _0x6["\86\105\115\105\98\108\101"] = true _0x6["\67\111\108\111\114"] = Color3.fromRGB(255, 0, 0) -- Merah Darah buat mode Brutal _0x6["\84\104\105\99\107\110\101\115\115"] = 2 _0x6["\82\97\100\105\117\115"] = _G.BRUTAL_FOV _0x6["\70\105\108\108\101\100"] = false -- [[ BRUTAL TARGETING ]] local function _0x7() local _target = nil local _dist = _G.BRUTAL_FOV local _mPos = Vector2.new(_0x4.ViewportSize.X / 2, _0x4.ViewportSize.Y / 2) for _, _p in pairs(_0x1:GetPlayers()) do if _p ~= _0x2 and _p.Character and _p.Character:FindFirstChild("\72\101\97\100") then local _h = _p.Character["\72\101\97\100"] local _screen, _on = _0x4:WorldToViewportPoint(_h.Position) if _on then local _mag = (Vector2.new(_screen.X, _screen.Y) - _mPos).Magnitude if _mag < _dist then _dist = _mag _target = _h end end end end return _target end -- [[ GUI FRAME (OBFUSCATED) ]] local _0xG = Instance.new("\83\99\114\101\101\110\71\117\105", game:GetService("\67\111\114\101\71\117\105")) local _0xF = Instance.new("\70\114\97\109\101", _0xG) local _0xI = Instance.new("\84\101\120\116\66\111\120", _0xF) local _0xB = Instance.new("\84\101\120\116\66\117\116\116\111\110", _0xF) _0xF.Size = UDim2.new(0, 200, 0, 120) _0xF.Position = UDim2.new(0, 50, 0.4, 0) _0xF.BackgroundColor3 = Color3.fromRGB(15, 0, 0) _0xF.Active = true _0xF.Draggable = true _0xI.Size = UDim2.new(0.8, 0, 0, 30) _0xI.Position = UDim2.new(0.1, 0, 0.3, 0) _0xI.Text = tostring(_G.BRUTAL_FOV) _0xI.BackgroundColor3 = Color3.fromRGB(40, 0, 0) _0xI.TextColor3 = Color3.new(1, 1, 1) _0xB.Size = UDim2.new(0.8, 0, 0, 35) _0xB.Position = UDim2.new(0.1, 0, 0.65, 0) _0xB.Text = "\65\80\80\76\89\32\82\65\71\69" -- APPLY RAGE _0xB.BackgroundColor3 = Color3.fromRGB(150, 0, 0) _0xB.TextColor3 = Color3.new(1, 1, 1) _0xB.MouseButton1Click:Connect(function() local v = tonumber(_0xI.Text) if v then _G.BRUTAL_FOV = v _0x6.Radius = v end end) -- [[ BRUTAL SCANNER ]] local function _0x8() for _, _f in pairs(getgc()) do if type(_f) == "\102\117\110\99\116\105\111\110" and not isexecutorclosure(_f) then local _env = getfenv(_f) if _env.script and (_env.script.Name:find("\71\117\110") or _env.script.Name:find("\71\108\111\99\107")) then local _u = debug.getupvalues(_f) for _idx, _val in pairs(_u) do -- BRUTAL SILENT AIM (FORCE TELEPORT) if type(_val) == "\102\117\110\99\116\105\111\110" and debug.info(_val, "\110"):find("\67\97\115\116") then debug.setupvalue(_f, _idx, function(...) local _t = _0x7() if _t then return _t.Position end return _val(...) end) end -- NO RECOIL / NO SPREAD / NO SWAY if type(_val) == "\116\97\98\108\101" and rawget(_val, "\115") then _val.s, _val.d = 0, 0 if _val.p then _val.p, _val.v, _val.t = _val.p*0, _val.v*0, _val.t*0 end end end end end end end -- [[ RUNTIME ]] _0x3.RenderStepped:Connect(function() _0x6.Position = Vector2.new(_0x4.ViewportSize.X / 2, _0x4.ViewportSize.Y / 2) end) task.spawn(function() while true do _0x8() task.wait(0.5) end -- Scan super agresif tiap 0.5 detik end) print("\123\32\71\72\79\83\84\32\86\49\53\32\66\82\85\84\65\76\32\65\67\84\73\86\69\32\125")