--!strict local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local MarketplaceService = game:GetService("MarketplaceService") local Debris = game:GetService("Debris") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() -- Destroy anti-cheat remotes local ReplicatedStorage = game:GetService("ReplicatedStorage") local detectionRemotes = ReplicatedStorage:FindFirstChild("DetectionRemotes") if detectionRemotes then detectionRemotes:Destroy() end local antiCheatEvents = ReplicatedStorage:FindFirstChild("AntiCheatEvents") if antiCheatEvents then antiCheatEvents:Destroy() end -- // CONFIGURATION local CONFIG = { Theme = { Background = Color3.fromRGB(15, 15, 25), Surface = Color3.fromRGB(25, 25, 40), Accent = Color3.fromRGB(180, 0, 255), Text = Color3.fromRGB(240, 240, 255), TextMuted = Color3.fromRGB(150, 150, 170), Close = Color3.fromRGB(237, 66, 69), Minimize = Color3.fromRGB(88, 101, 242), Shadow = Color3.fromRGB(0, 0, 0), Selected = Color3.fromRGB(180, 0, 255), Unselected = Color3.fromRGB(60, 60, 80) }, Animation = { Speed = 0.35, Easing = Enum.EasingStyle.Quart, Direction = Enum.EasingDirection.Out }, Size = { Main = Vector2.new(280, 400), HeaderOnly = 45 } } local POWERS = { {Name = "FLING", ID = 3539517715, Color = Color3.fromRGB(0, 200, 255), Icon = "💨"}, {Name = "KILL", ID = 3539517717, Color = Color3.fromRGB(255, 60, 60), Icon = "💀"}, {Name = "SHAKE SCREEN", ID = 3539517712, Color = Color3.fromRGB(255, 220, 0), Icon = "📳"}, {Name = "FREEZE", ID = 3539517714, Color = Color3.fromRGB(100, 255, 255), Icon = "❄️"}, {Name = "BURN", ID = 3539517720, Color = Color3.fromRGB(255, 150, 0), Icon = "🔥"}, {Name = "NO KILL ALL", ID = 67, Color = Color3.fromRGB(180, 0, 255), Icon = "🛡️"} } local CurrentIndex = 1 local HoveredChar = nil local IsSystemActive = true local isMinimized = false -- // SMART TARGETING local function GetCharFromMouse() local target = Mouse.Target if not target then return nil end local current = target while current and current ~= game do if current:FindFirstChild("Humanoid") then local player = Players:GetPlayerFromCharacter(current) if player and current ~= LocalPlayer.Character then return current end end current = current.Parent end return nil end -- // CHAMS SETUP local SelectionHighlight = Instance.new("Highlight") SelectionHighlight.FillTransparency = 0.6 SelectionHighlight.OutlineTransparency = 0 SelectionHighlight.Enabled = false SelectionHighlight.Parent = game:GetService("CoreGui") -- // GUI CONSTRUCTION local playerGui = LocalPlayer:WaitForChild("PlayerGui") local existingGui = playerGui:FindFirstChild("TheFnuuy_Exploit") if existingGui then existingGui:Destroy() end local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "TheFnuuy_Exploit" ScreenGui.ResetOnSpawn = false ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.Parent = playerGui -- Shadow local Shadow = Instance.new("ImageLabel") Shadow.Name = "Shadow" Shadow.Parent = ScreenGui Shadow.AnchorPoint = Vector2.new(0.5, 0.5) Shadow.Position = UDim2.new(0.5, 0, 0.5, 0) Shadow.Size = UDim2.new(0, CONFIG.Size.Main.X + 20, 0, CONFIG.Size.Main.Y + 20) Shadow.BackgroundTransparency = 1 Shadow.Image = "rbxassetid://1316045217" Shadow.ImageColor3 = CONFIG.Theme.Shadow Shadow.ImageTransparency = 0.6 Shadow.ScaleType = Enum.ScaleType.Slice Shadow.SliceCenter = Rect.new(10, 10, 118, 118) Shadow.ZIndex = 0 -- Main Frame local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Parent = ScreenGui MainFrame.AnchorPoint = Vector2.new(0.5, 0.5) MainFrame.Position = UDim2.new(0.5, 0, 0.5, 0) MainFrame.Size = UDim2.new(0, CONFIG.Size.Main.X, 0, CONFIG.Size.Main.Y) MainFrame.BackgroundColor3 = CONFIG.Theme.Background MainFrame.BorderSizePixel = 0 MainFrame.ClipsDescendants = true MainFrame.ZIndex = 1 local MainCorner = Instance.new("UICorner") MainCorner.Parent = MainFrame MainCorner.CornerRadius = UDim.new(0, 12) local MainStroke = Instance.new("UIStroke") MainStroke.Parent = MainFrame MainStroke.Color = CONFIG.Theme.Accent MainStroke.Thickness = 2 -- Header local Header = Instance.new("Frame") Header.Name = "Header" Header.Parent = MainFrame Header.Size = UDim2.new(1, 0, 0, 50) Header.BackgroundColor3 = CONFIG.Theme.Surface Header.BorderSizePixel = 0 Header.ZIndex = 2 local HeaderCorner = Instance.new("UICorner") HeaderCorner.Parent = Header HeaderCorner.CornerRadius = UDim.new(0, 12) local HeaderFix = Instance.new("Frame") HeaderFix.Parent = Header HeaderFix.Size = UDim2.new(1, 0, 0.5, 0) HeaderFix.Position = UDim2.new(0, 0, 0.5, 0) HeaderFix.BackgroundColor3 = CONFIG.Theme.Surface HeaderFix.BorderSizePixel = 0 HeaderFix.ZIndex = 2 -- Drag Handle local DragHandle = Instance.new("Frame") DragHandle.Name = "DragHandle" DragHandle.Parent = Header DragHandle.Size = UDim2.new(1, -100, 1, 0) DragHandle.BackgroundTransparency = 1 DragHandle.Active = true DragHandle.ZIndex = 3 -- Status Indicator (Active/Inactive) local StatusIndicator = Instance.new("Frame") StatusIndicator.Name = "Status" StatusIndicator.Parent = Header StatusIndicator.Size = UDim2.new(0, 12, 0, 12) StatusIndicator.Position = UDim2.new(0, 15, 0.5, 0) StatusIndicator.AnchorPoint = Vector2.new(0, 0.5) StatusIndicator.BackgroundColor3 = CONFIG.Theme.Accent StatusIndicator.BorderSizePixel = 0 StatusIndicator.ZIndex = 4 local StatusCorner = Instance.new("UICorner") StatusCorner.Parent = StatusIndicator StatusCorner.CornerRadius = UDim.new(1, 0) local StatusGlow = Instance.new("UIStroke") StatusGlow.Parent = StatusIndicator StatusGlow.Color = CONFIG.Theme.Accent StatusGlow.Thickness = 2 StatusGlow.Transparency = 0.5 -- Title local TitleText = Instance.new("TextLabel") TitleText.Name = "Title" TitleText.Parent = Header TitleText.Size = UDim2.new(1, -120, 1, 0) TitleText.Position = UDim2.new(0, 35, 0, 0) TitleText.BackgroundTransparency = 1 TitleText.Text = "The Fnuuy" TitleText.TextColor3 = CONFIG.Theme.Text TitleText.Font = Enum.Font.GothamBold TitleText.TextSize = 18 TitleText.TextXAlignment = Enum.TextXAlignment.Left TitleText.ZIndex = 3 -- Controls local Controls = Instance.new("Frame") Controls.Name = "Controls" Controls.Parent = Header Controls.Size = UDim2.new(0, 80, 0, 30) Controls.Position = UDim2.new(1, -90, 0.5, 0) Controls.AnchorPoint = Vector2.new(0, 0.5) Controls.BackgroundTransparency = 1 Controls.ZIndex = 3 local ControlsLayout = Instance.new("UIListLayout") ControlsLayout.Parent = Controls ControlsLayout.FillDirection = Enum.FillDirection.Horizontal ControlsLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right ControlsLayout.SortOrder = Enum.SortOrder.LayoutOrder ControlsLayout.Padding = UDim.new(0, 8) -- Minimize Button local MinimizeBtn = Instance.new("TextButton") MinimizeBtn.Name = "Minimize" MinimizeBtn.Parent = Controls MinimizeBtn.Size = UDim2.new(0, 30, 0, 30) MinimizeBtn.BackgroundColor3 = CONFIG.Theme.Minimize MinimizeBtn.Text = "−" MinimizeBtn.TextColor3 = CONFIG.Theme.Text MinimizeBtn.Font = Enum.Font.GothamBold MinimizeBtn.TextSize = 20 MinimizeBtn.AutoButtonColor = false MinimizeBtn.LayoutOrder = 1 MinimizeBtn.ZIndex = 4 local MinimizeCorner = Instance.new("UICorner") MinimizeCorner.Parent = MinimizeBtn MinimizeCorner.CornerRadius = UDim.new(0, 8) -- Close Button local CloseBtn = Instance.new("TextButton") CloseBtn.Name = "Close" CloseBtn.Parent = Controls CloseBtn.Size = UDim2.new(0, 30, 0, 30) CloseBtn.BackgroundColor3 = CONFIG.Theme.Close CloseBtn.Text = "×" CloseBtn.TextColor3 = CONFIG.Theme.Text CloseBtn.Font = Enum.Font.GothamBold CloseBtn.TextSize = 18 CloseBtn.AutoButtonColor = false CloseBtn.LayoutOrder = 2 CloseBtn.ZIndex = 4 local CloseCorner = Instance.new("UICorner") CloseCorner.Parent = CloseBtn CloseCorner.CornerRadius = UDim.new(0, 8) -- Content Container local Content = Instance.new("Frame") Content.Name = "Content" Content.Parent = MainFrame Content.Size = UDim2.new(1, -20, 1, -70) Content.Position = UDim2.new(0, 10, 0, 60) Content.BackgroundTransparency = 1 Content.ZIndex = 1 local ContentLayout = Instance.new("UIListLayout") ContentLayout.Parent = Content ContentLayout.SortOrder = Enum.SortOrder.LayoutOrder ContentLayout.Padding = UDim.new(0, 10) -- Target Info Panel local TargetPanel = Instance.new("Frame") TargetPanel.Name = "TargetPanel" TargetPanel.Parent = Content TargetPanel.Size = UDim2.new(1, 0, 0, 60) TargetPanel.BackgroundColor3 = CONFIG.Theme.Surface TargetPanel.BorderSizePixel = 0 TargetPanel.LayoutOrder = 0 TargetPanel.ZIndex = 2 local TargetCorner = Instance.new("UICorner") TargetCorner.Parent = TargetPanel TargetCorner.CornerRadius = UDim.new(0, 10) local TargetLabel = Instance.new("TextLabel") TargetLabel.Name = "Label" TargetLabel.Parent = TargetPanel TargetLabel.Size = UDim2.new(1, 0, 0, 20) TargetLabel.Position = UDim2.new(0, 0, 0, 5) TargetLabel.BackgroundTransparency = 1 TargetLabel.Text = "TARGET" TargetLabel.TextColor3 = CONFIG.Theme.TextMuted TargetLabel.Font = Enum.Font.GothamSemibold TargetLabel.TextSize = 11 TargetLabel.ZIndex = 3 local TargetName = Instance.new("TextLabel") TargetName.Name = "Name" TargetName.Parent = TargetPanel TargetName.Size = UDim2.new(1, -10, 0, 30) TargetName.Position = UDim2.new(0, 5, 0, 25) TargetName.BackgroundTransparency = 1 TargetName.Text = "None" TargetName.TextColor3 = CONFIG.Theme.Text TargetName.Font = Enum.Font.GothamBold TargetName.TextSize = 16 TargetName.TextTruncate = Enum.TextTruncate.AtEnd TargetName.ZIndex = 3 -- Power Selection List (ScrollingFrame) local PowerListContainer = Instance.new("Frame") PowerListContainer.Name = "PowerListContainer" PowerListContainer.Parent = Content PowerListContainer.Size = UDim2.new(1, 0, 0, 200) PowerListContainer.BackgroundColor3 = CONFIG.Theme.Surface PowerListContainer.BorderSizePixel = 0 PowerListContainer.LayoutOrder = 1 PowerListContainer.ZIndex = 2 local ContainerCorner = Instance.new("UICorner") ContainerCorner.Parent = PowerListContainer ContainerCorner.CornerRadius = UDim.new(0, 10) local PowerList = Instance.new("ScrollingFrame") PowerList.Name = "PowerList" PowerList.Parent = PowerListContainer PowerList.Size = UDim2.new(1, -10, 1, -10) PowerList.Position = UDim2.new(0, 5, 0, 5) PowerList.BackgroundTransparency = 1 PowerList.BorderSizePixel = 0 PowerList.ScrollBarThickness = 4 PowerList.ScrollBarImageColor3 = CONFIG.Theme.Accent PowerList.CanvasSize = UDim2.new(0, 0, 0, #POWERS * 55) PowerList.ZIndex = 3 local ListLayout = Instance.new("UIListLayout") ListLayout.Parent = PowerList ListLayout.SortOrder = Enum.SortOrder.LayoutOrder ListLayout.Padding = UDim.new(0, 5) -- Create Power Buttons local PowerButtons = {} for i, power in ipairs(POWERS) do local btn = Instance.new("TextButton") btn.Name = power.Name btn.Parent = PowerList btn.Size = UDim2.new(1, 0, 0, 50) btn.BackgroundColor3 = (i == 1) and power.Color or CONFIG.Theme.Unselected btn.Text = "" btn.AutoButtonColor = false btn.LayoutOrder = i btn.ZIndex = 4 local btnCorner = Instance.new("UICorner") btnCorner.Parent = btn btnCorner.CornerRadius = UDim.new(0, 8) local btnStroke = Instance.new("UIStroke") btnStroke.Parent = btn btnStroke.Color = (i == 1) and power.Color or CONFIG.Theme.Unselected btnStroke.Thickness = 1 btnStroke.Transparency = 0.5 -- Icon local icon = Instance.new("TextLabel") icon.Parent = btn icon.Size = UDim2.new(0, 30, 0, 30) icon.Position = UDim2.new(0, 10, 0.5, 0) icon.AnchorPoint = Vector2.new(0, 0.5) icon.BackgroundTransparency = 1 icon.Text = power.Icon icon.TextSize = 20 icon.ZIndex = 5 -- Name local nameLabel = Instance.new("TextLabel") nameLabel.Parent = btn nameLabel.Size = UDim2.new(1, -50, 1, 0) nameLabel.Position = UDim2.new(0, 45, 0, 0) nameLabel.BackgroundTransparency = 1 nameLabel.Text = power.Name nameLabel.TextColor3 = CONFIG.Theme.Text nameLabel.Font = Enum.Font.GothamBold nameLabel.TextSize = 14 nameLabel.TextXAlignment = Enum.TextXAlignment.Left nameLabel.ZIndex = 5 -- Hotkey hint local hotkey = Instance.new("TextLabel") hotkey.Parent = btn hotkey.Size = UDim2.new(0, 30, 0, 20) hotkey.Position = UDim2.new(1, -35, 0.5, 0) hotkey.AnchorPoint = Vector2.new(0, 0.5) hotkey.BackgroundColor3 = CONFIG.Theme.Background hotkey.Text = tostring(i) hotkey.TextColor3 = CONFIG.Theme.TextMuted hotkey.Font = Enum.Font.GothamBold hotkey.TextSize = 12 hotkey.ZIndex = 5 local hotkeyCorner = Instance.new("UICorner") hotkeyCorner.Parent = hotkey hotkeyCorner.CornerRadius = UDim.new(0, 4) table.insert(PowerButtons, { Button = btn, Stroke = btnStroke, NameLabel = nameLabel, Power = power }) -- Click to select btn.MouseButton1Click:Connect(function() if not IsSystemActive then return end SpinTo(i) end) -- Hover effects btn.MouseEnter:Connect(function() if CurrentIndex ~= i and IsSystemActive then TweenService:Create(btn, TweenInfo.new(0.2), { BackgroundColor3 = power.Color:Lerp(CONFIG.Theme.Unselected, 0.7) }):Play() end end) btn.MouseLeave:Connect(function() if CurrentIndex ~= i then TweenService:Create(btn, TweenInfo.new(0.2), { BackgroundColor3 = CONFIG.Theme.Unselected }):Play() end end) end -- Instructions Panel local InstructionsPanel = Instance.new("Frame") InstructionsPanel.Name = "Instructions" InstructionsPanel.Parent = Content InstructionsPanel.Size = UDim2.new(1, 0, 0, 50) InstructionsPanel.BackgroundColor3 = CONFIG.Theme.Surface InstructionsPanel.BorderSizePixel = 0 InstructionsPanel.LayoutOrder = 2 InstructionsPanel.ZIndex = 2 local InstrCorner = Instance.new("UICorner") InstrCorner.Parent = InstructionsPanel InstrCorner.CornerRadius = UDim.new(0, 10) local InstrText = Instance.new("TextLabel") InstrText.Parent = InstructionsPanel InstrText.Size = UDim2.new(1, -10, 1, 0) InstrText.Position = UDim2.new(0, 5, 0, 0) InstrText.BackgroundTransparency = 1 InstrText.Text = "Click player to troll • Keys 1-6 to switch" InstrText.TextColor3 = CONFIG.Theme.TextMuted InstrText.Font = Enum.Font.GothamSemibold InstrText.TextSize = 11 InstrText.TextWrapped = true InstrText.ZIndex = 3 -- // SYSTEM FUNCTIONS local function UpdatePowerVisuals(index) local power = POWERS[index] local targetColor = IsSystemActive and power.Color or CONFIG.Theme.Unselected -- Update all buttons for i, btnData in ipairs(PowerButtons) do local isSelected = (i == index) local targetBg = isSelected and btnData.Power.Color or CONFIG.Theme.Unselected local targetStroke = isSelected and btnData.Power.Color or CONFIG.Theme.Unselected TweenService:Create(btnData.Button, TweenInfo.new(0.3), { BackgroundColor3 = targetBg }):Play() TweenService:Create(btnData.Stroke, TweenInfo.new(0.3), { Color = targetStroke, Transparency = isSelected and 0 or 0.5 }):Play() end -- Update main accent colors TweenService:Create(MainStroke, TweenInfo.new(0.3), { Color = targetColor }):Play() TweenService:Create(StatusIndicator, TweenInfo.new(0.3), { BackgroundColor3 = targetColor }):Play() TweenService:Create(StatusGlow, TweenInfo.new(0.3), { Color = targetColor }):Play() end function SpinTo(index) CurrentIndex = index UpdatePowerVisuals(index) -- Auto-scroll to selected local targetBtn = PowerButtons[index].Button local absoluteY = targetBtn.AbsolutePosition.Y - PowerList.AbsolutePosition.Y local scrollPos = math.max(0, absoluteY - 75) TweenService:Create(PowerList, TweenInfo.new(0.3), { CanvasPosition = Vector2.new(0, scrollPos) }):Play() end -- // HOVER ENGINE RunService.RenderStepped:Connect(function() if not IsSystemActive then SelectionHighlight.Enabled = false TargetName.Text = "None" TargetName.TextColor3 = CONFIG.Theme.TextMuted return end local char = GetCharFromMouse() if char then HoveredChar = char local player = Players:GetPlayerFromCharacter(char) SelectionHighlight.Adornee = char SelectionHighlight.FillColor = POWERS[CurrentIndex].Color SelectionHighlight.OutlineColor = POWERS[CurrentIndex].Color SelectionHighlight.Enabled = true TargetName.Text = player and player.Name or "Unknown" TargetName.TextColor3 = POWERS[CurrentIndex].Color else SelectionHighlight.Enabled = false HoveredChar = nil TargetName.Text = "None" TargetName.TextColor3 = CONFIG.Theme.TextMuted end end) -- // INPUT HANDLING UserInputService.InputBegan:Connect(function(input, gpe) if gpe then return end -- Number keys 1-6 local keys = { [Enum.KeyCode.One] = 1, [Enum.KeyCode.Two] = 2, [Enum.KeyCode.Three] = 3, [Enum.KeyCode.Four] = 4, [Enum.KeyCode.Five] = 5, [Enum.KeyCode.Six] = 6 } if keys[input.KeyCode] then SpinTo(keys[input.KeyCode]) end -- Click to execute if input.UserInputType == Enum.UserInputType.MouseButton1 and IsSystemActive and HoveredChar then local TrollRemote = LocalPlayer.PlayerGui:FindFirstChild("GamepassShop", true) and LocalPlayer.PlayerGui.GamepassShop.Main.TrollBtn.LocalScript:FindFirstChild("RemoteEvent") if TrollRemote then local playerName = Players:GetPlayerFromCharacter(HoveredChar).Name TrollRemote:FireServer(playerName) -- Spoof purchase MarketplaceService:SignalPromptProductPurchaseFinished(LocalPlayer.UserId, POWERS[CurrentIndex].ID, true) -- Flash effect SelectionHighlight.FillTransparency = 0 TweenService:Create(SelectionHighlight, TweenInfo.new(0.4), { FillTransparency = 0.6 }):Play() -- Visual feedback on target panel local flash = Instance.new("Frame") flash.Parent = TargetPanel flash.Size = UDim2.new(1, 0, 1, 0) flash.BackgroundColor3 = POWERS[CurrentIndex].Color flash.BackgroundTransparency = 0.8 flash.BorderSizePixel = 0 flash.ZIndex = 10 local flashCorner = Instance.new("UICorner") flashCorner.Parent = flash flashCorner.CornerRadius = TargetCorner.CornerRadius TweenService:Create(flash, TweenInfo.new(0.3), { BackgroundTransparency = 1 }):Play() Debris:AddItem(flash, 0.3) else warn("Troll RemoteEvent not found in LocalPlayer.PlayerGui") end end end) -- Toggle system on/off by clicking status indicator StatusIndicator.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then IsSystemActive = not IsSystemActive UpdatePowerVisuals(CurrentIndex) -- Pulse animation TweenService:Create(StatusIndicator, TweenInfo.new(0.1), { Size = UDim2.new(0, 8, 0, 8) }):Play() task.delay(0.1, function() TweenService:Create(StatusIndicator, TweenInfo.new(0.1), { Size = UDim2.new(0, 12, 0, 12) }):Play() end) end end) -- // DRAG FUNCTIONALITY local isDragging = false local dragStart, startPos DragHandle.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then isDragging = true dragStart = input.Position startPos = MainFrame.Position ScreenGui.DisplayOrder = ScreenGui.DisplayOrder + 1 input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then isDragging = false end end) end end) UserInputService.InputChanged:Connect(function(input) if isDragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart local newPos = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) MainFrame.Position = newPos Shadow.Position = newPos end end) -- // BUTTON HOVER EFFECTS local function setupButtonHover(btn: TextButton, normalColor: Color3) btn.MouseEnter:Connect(function() TweenService:Create(btn, TweenInfo.new(0.2), { BackgroundColor3 = normalColor:Lerp(Color3.new(1, 1, 1), 0.15) }):Play() end) btn.MouseLeave:Connect(function() TweenService:Create(btn, TweenInfo.new(0.2), { BackgroundColor3 = normalColor }):Play() end) end setupButtonHover(MinimizeBtn, CONFIG.Theme.Minimize) setupButtonHover(CloseBtn, CONFIG.Theme.Close) -- // MINIMIZE / MAXIMIZE local originalSize = UDim2.new(0, CONFIG.Size.Main.X, 0, CONFIG.Size.Main.Y) local originalShadowSize = UDim2.new(0, CONFIG.Size.Main.X + 20, 0, CONFIG.Size.Main.Y + 20) local minimizedSize = UDim2.new(0, CONFIG.Size.Main.X, 0, CONFIG.Size.HeaderOnly) local minimizedShadowSize = UDim2.new(0, CONFIG.Size.Main.X + 20, 0, CONFIG.Size.HeaderOnly + 20) local function maximizeGUI() if not isMinimized then return end isMinimized = false MinimizeBtn.Text = "−" Content.Visible = true TweenService:Create(MainFrame, TweenInfo.new(CONFIG.Animation.Speed, Enum.EasingStyle.Back, Enum.EasingDirection.Out), { Size = originalSize }):Play() TweenService:Create(Shadow, TweenInfo.new(CONFIG.Animation.Speed, Enum.EasingStyle.Back, Enum.EasingDirection.Out), { Size = originalShadowSize }):Play() -- Fade in content for _, child in ipairs(Content:GetChildren()) do if child:IsA("GuiObject") then child.BackgroundTransparency = 0 for _, sub in ipairs(child:GetDescendants()) do if sub:IsA("TextLabel") or sub:IsA("TextButton") then sub.TextTransparency = 0 elseif sub:IsA("Frame") and sub ~= child then sub.BackgroundTransparency = 0 end end end end end MinimizeBtn.MouseButton1Click:Connect(function() if isMinimized then maximizeGUI() return end isMinimized = true MinimizeBtn.Text = "+" -- Fade out content for _, child in ipairs(Content:GetChildren()) do if child:IsA("GuiObject") then for _, sub in ipairs(child:GetDescendants()) do if sub:IsA("TextLabel") or sub:IsA("TextButton") then sub.TextTransparency = 1 elseif sub:IsA("Frame") and sub ~= child then sub.BackgroundTransparency = 1 end end child.BackgroundTransparency = 1 end end TweenService:Create(MainFrame, TweenInfo.new(CONFIG.Animation.Speed, CONFIG.Animation.Easing), { Size = minimizedSize }):Play() TweenService:Create(Shadow, TweenInfo.new(CONFIG.Animation.Speed, CONFIG.Animation.Easing), { Size = minimizedShadowSize }):Play() task.delay(CONFIG.Animation.Speed * 0.5, function() if isMinimized then Content.Visible = false end end) end) -- // CLOSE CloseBtn.MouseButton1Click:Connect(function() TweenService:Create(MainFrame, TweenInfo.new(0.25, Enum.EasingStyle.Quart, Enum.EasingDirection.In), { Size = UDim2.new(0, 0, 0, 0), Position = UDim2.new(MainFrame.Position.X.Scale, MainFrame.Position.X.Offset, MainFrame.Position.Y.Scale, MainFrame.Position.Y.Offset + 200) }):Play() TweenService:Create(Shadow, TweenInfo.new(0.25), { ImageTransparency = 1, Size = UDim2.new(0, 0, 0, 0) }):Play() for _, obj in ipairs({Header, TitleText, StatusIndicator, MinimizeBtn, CloseBtn}) do TweenService:Create(obj, TweenInfo.new(0.2), {BackgroundTransparency = 1}):Play() if obj:IsA("TextLabel") or obj:IsA("TextButton") then TweenService:Create(obj, TweenInfo.new(0.2), {TextTransparency = 1}):Play() end end task.delay(0.3, function() ScreenGui:Destroy() SelectionHighlight:Destroy() end) end) -- // INTRO ANIMATION MainFrame.Size = UDim2.new(0, CONFIG.Size.Main.X, 0, 0) Shadow.Size = UDim2.new(0, CONFIG.Size.Main.X + 20, 0, 0) Shadow.ImageTransparency = 1 TweenService:Create(Shadow, TweenInfo.new(0.5), { ImageTransparency = 0.6, Size = originalShadowSize }):Play() TweenService:Create(MainFrame, TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out), { Size = originalSize }):Play() -- Staggered content reveal for i, child in ipairs(Content:GetChildren()) do if child:IsA("GuiObject") then local originalSize = child.Size child.Size = UDim2.new(originalSize.X.Scale, originalSize.X.Offset, 0, 0) task.delay(0.1 + (i * 0.08), function() TweenService:Create(child, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), { Size = originalSize }):Play() end) end end -- Initialize SpinTo(1) print("✅ The Fnuuy GUI loaded successfully")