getgenv().Necessary = { ["Auto Open Base"] = true, --// auto open base on executing script --["No Base Move"] = true --// keeps all your base parts unmoved if moved ["Equipment Tools"] = { --// gears that will be equipped upon execution, goes GearName = AssetId ["Diamond Blade Sword"] = 173755801, ["RocketJumper"] = 169602103, ["DragonSword&Shield"] = 172298750, ["KorbloxSwordAndShield"] = 68539623, ["StepGun"] = 34898883, ["HadesStaff"] = 69210321 } } getgenv().Config = { ["Combat"] = { ["Attack"] = { ["Diamond Blade"] = false, ["Rocket Jumper"] = false, ["Auto Void"] = false, ["Auto Blind"] = false, ["Cbring"] = false, ["CbringAnchorCheck"] = false }, ["Hitlist"] = { 2839473960, 10752356332 } ["Enabled"] = false } }, ["Protection"] = { ["Godmode"] = { ["Diamond Blade"] = false, ["Dragon Shield"] = false, ["InfAll"] = false, ["BatFFOnRespawn"] = false }, ["Base Protection"] = { ["Protect Base"] = false, ["Protection Range"] = 35, ["Whitelist Enabled"] = false } }, ["Misc"] = { ["Miscellaneous"] = { ["Use Heal Pads"] = false, ["Remove Bases FF"] = false, ["Auto Enable Backpack"] = false, ["Anti Platforms"] = false, ["Anti Crash"] = false, ["Respawn Bind"] = "R" }, ["Tool Duper"] = { ["Auto Pickup"] = false, ["Cycle Amount"] = 1 }, ["Tool Giver"] = { ["Player Username"] = "" } }, ["AntiGear"] = { ["Gear Detection"] = { ["Diamond Blade Sword"] = false, ["Rocket Jumper"] = false, ["Dragon Shield"] = false, ["Custom Check"] = false }, ["Player Whitelist"] = { ["Enabled"] = false } }, ["Settings"] = { ["UI Settings"] = { ["Open/Close Bind"] = "RightShift", ["UI Toggle Button"] = false } } } local UIElements = {Toggles = {}, Sliders = {}, TextBoxes = {}, Keybinds = {}} UIElements.Sliders["Protection"] = {} UIElements.Sliders["Protection"]["Base Protection"] = {} UIElements.Keybinds["Misc"] = {} UIElements.Keybinds["Misc"]["Miscellaneous"] = {} UIElements.Keybinds["Settings"] = {} UIElements.Keybinds["Settings"]["UI Settings"] = {} UIElements.TextBoxes["Misc"] = {} UIElements.TextBoxes["Misc"]["Tool Duper"] = {} UIElements.TextBoxes["Misc"]["Tool Giver"] = {} UIElements.TextBoxes["AntiGear"] = {} UIElements.TextBoxes["AntiGear"]["Gear Detection"] = {} UIElements.TextBoxes["AntiGear"]["Player Whitelist"] = {} UIElements.Toggles["Combat"] = {} UIElements.Toggles["Combat"]["Attack"] = {} UIElements.Toggles["Combat"]["Hitlist"] = {} UIElements.Toggles["Protection"] = {} UIElements.Toggles["Protection"]["Godmode"] = {} UIElements.Toggles["Protection"]["Base Protection"] = {} UIElements.Toggles["Misc"] = {} UIElements.Toggles["Misc"]["Miscellaneous"] = {} UIElements.Toggles["Misc"]["Tool Duper"] = {} UIElements.Toggles["AntiGear"] = {} UIElements.Toggles["AntiGear"]["Gear Detection"] = {} UIElements.Toggles["AntiGear"]["Player Whitelist"] = {} UIElements.Toggles["Settings"] = {} UIElements.Toggles["Settings"]["UI Settings"] = {} local ContinueScript = game.PlaceId == 26838733 if not ContinueScript then loadstring(game:HttpGet("https://raw.githubusercontent.com/w1nsense/main/refs/heads/main/Hello-World.lua"))() return end if CHVar then for ConnectionName, Connection in CHVar.Connections do if typeof(Connection) == "RBXScriptConnection" and Connection.Connected then Connection:Disconnect() Connection = nil print("Disconnected", ConnectionName) end end CHVar = nil end getgenv().CHVar = { AttackList = {}, Hitlist = {}, BaseWhitelist = {}, BlacklistedGears = {}, GearWhitelistedPlayers = {}, --BlindedPlayers = {}, Connections = { BatFF = nil, Respawn = nil, WorkspaceTrashWatcher = nil --PlayerRemoving = nil } } getgenv().setclipboard = setclipboard or toclipboard or set_clipboard or (Clipboard and Clipboard.set) getgenv().isnetworkowner = isnetworkowner or function(Part) if not Part:IsA("BasePart") then return end return Part.ReceiveAge == 0 end local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local UserInputService = game:GetService("UserInputService") local HttpService = game:GetService("HttpService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local MyBase = workspace:WaitForChild(LocalPlayer.Name .. "'s Cloud") local FFLeverEvent = ReplicatedStorage.Remotes.ToggleForceField local BlacklistedNames = {"Humanoid", "Sound", "Animate", "Head", "HumanoidRootPart", "Left Arm", "Left Leg", "Right Arm", "Right Leg", "Torso", "ForceField", "LeftFoot", "LeftHand", "LeftLowerArm", "LeftLowerLeg", "LeftUpperArm", "LeftUpperLeg", "LowerTorso", "RightFoot", "RightHand", "RightLowerArm", "RightLowerLeg", "RightUpperArm", "RightUpperLeg", "UpperTorso", "LeftWing", "RightWing"} pcall(function() if not isfolder("Catalog Heaven Private") then makefolder("Catalog Heaven Private") end if not isfolder("Catalog Heaven Private/Auto Config") then makefolder("Catalog Heaven Private/Auto Config") end if not isfolder("Catalog Heaven Private/Gear Blacklist") then makefolder("Catalog Heaven Private/Gear Blacklist") end if not isfile("Catalog Heaven Private/Auto Config/Config.txt") then writefile("Catalog Heaven Private/Auto Config/Config.txt", HttpService:JSONEncode(Config)) end if isfile("Catalog Heaven Private/Hitlist.txt") then CHVar.Hitlist = HttpService:JSONDecode(readfile("Catalog Heaven Private/Hitlist.txt")) end if isfile("Catalog Heaven Private/BaseWhitelist.txt") then CHVar.BaseWhitelist = HttpService:JSONDecode(readfile("Catalog Heaven Private/BaseWhitelist.txt")) end if isfile("Catalog Heaven Private/Gear Blacklist/BlacklistedGears.txt") then CHVar.BlacklistedGears = HttpService:JSONDecode(readfile("Catalog Heaven Private/Gear Blacklist/BlacklistedGears.txt")) end if isfile("Catalog Heaven Private/Gear Blacklist/GearWhitelistedPlayers.txt") then CHVar.GearWhitelistedPlayers = HttpService:JSONDecode(readfile("Catalog Heaven Private/Gear Blacklist/GearWhitelistedPlayers.txt")) end end) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/w1nsense/main/main/ui-library.lua"))() local Window = Library.new("dark_theme", "Catalog Fun") Window.ChangeToggleKey(Enum.KeyCode.RightShift) local Home = Window:Category("Home") local Combat = Window:Category("Combat") local Protection = Window:Category("S'more Phully Hot Pockets?") local Misc = Window:Category("Misc") local AntiGear = Window:Category("Anti Gear") local Fun = Window:Category("Fun") local Settings = Window:Category("I am a Fat Pdough") local ScriptInfo = Home:Sector("Information") ScriptInfo:DarkStorm("Label", "Script developed by @ErklingEntropy and @IdkSapling") ScriptInfo:DarkStorm("Label", "Contributed to by kdospapaj while his underage girlfriend Zoey helped feed him pepperoni and cheesesticks to keep up his energy!") local Attack = Combat:Sector("Attack") UIElements.Toggles["Combat"]["Attack"]["Diamond Blade"] = Attack:DarkStorm("Toggle", "Use Diamond Blade", function(Value) Config["Combat"]["Attack"]["Diamond Blade"] = Value end) UIElements.Toggles["Combat"]["Attack"]["Rocket Jumper"] = Attack:DarkStorm("Toggle", "Use Rocket Jumper", function(Value) Config["Combat"]["Attack"]["Rocket Jumper"] = Value end) UIElements.Toggles["Combat"]["Attack"]["Auto Void"] = Attack:DarkStorm("Toggle", "Auto Void", function(Value) Config["Combat"]["Attack"]["Auto Void"] = Value end) UIElements.Toggles["Combat"]["Attack"]["Auto Blind"] = Attack:DarkStorm("Toggle", "Auto Blind", function(Value) Config["Combat"]["Attack"]["Auto Blind"] = Value end) UIElements.Toggles["Combat"]["Attack"]["Cbring"] = Attack:DarkStorm("Toggle", "Use Cbring", function(Value) Config["Combat"]["Attack"]["Cbring"] = Value end) UIElements.Toggles["Combat"]["Attack"]["CbringAnchorCheck"] = Attack:DarkStorm("Toggle", "Cbring Anchor Check", function(Value) Config["Combat"]["Attack"]["CbringAnchorCheck"] = Value end) local AttackListDropdown = Attack:DarkStorm("Dropdown", "Player List", function(Option) CHVar.AttackList = Option end, { list = {}, placeholder = {"Select Target(s)", "Targets"}, playerlist = true, multiselect = true }) local Hitlist = Combat:Sector("Hitlist") UIElements.Toggles["Combat"]["Hitlist"]["Enabled"] = Hitlist:DarkStorm("Toggle", "Enabled", function(Value) Config["Combat"]["Hitlist"]["Enabled"] = Value end) local HitlistUserIdTextbox = Hitlist:DarkStorm("TextBox", "", function() end, {placeholder = "Insert User ID"}) local HitlistOutputLabel = nil Hitlist:DarkStorm("Button", "Add", function() local InputedID = tostring(HitlistUserIdTextbox:GetValue()) if InputedID and InputedID ~= "" then local Username = getUser(InputedID) repeat task.wait() Username = getUser(InputedID) until Username if not CHVar.Hitlist[InputedID] then CHVar.Hitlist[InputedID] = Username HitlistOutputLabel:SetText("Output: Successfully Added " .. Username) else HitlistOutputLabel:SetText("Output: Error, " .. Username .. " Already Exists!") end end writefile("Catalog Heaven Private/Hitlist.txt", HttpService:JSONEncode(CHVar.Hitlist)) end, {text = "Click", ConfigElement = false}) Hitlist:DarkStorm("Button", "Remove", function() local InputedID = tostring(HitlistUserIdTextbox:GetValue()) if InputedID and InputedID ~= "" then local Username = getUser(InputedID) repeat task.wait() Username = getUser(InputedID) until Username if CHVar.Hitlist[InputedID] then CHVar.Hitlist[InputedID] = nil HitlistOutputLabel:SetText("Output: Successfully Removed " .. Username) else HitlistOutputLabel:SetText("Output: Error, " .. Username .. " Not Exists!") end end writefile("Catalog Heaven Private/Hitlist.txt", HttpService:JSONEncode(CHVar.Hitlist)) end, {text = "Click", ConfigElement = false}) HitlistOutputLabel = Hitlist:DarkStorm("Label", "Output: Hello World") local Godmode = Protection:Sector("Godmode") UIElements.Toggles["Protection"]["Godmode"]["Diamond Blade"] = Godmode:DarkStorm("Toggle", "Diamond Blade", function(Value) Config["Protection"]["Godmode"]["Diamond Blade"] = Value end) UIElements.Toggles["Protection"]["Godmode"]["Dragon Shield"] = Godmode:DarkStorm("Toggle", "Dragon Shield", function(Value) Config["Protection"]["Godmode"]["Dragon Shield"] = Value end) UIElements.Toggles["Protection"]["Godmode"]["InfAll"] = Godmode:DarkStorm("Toggle", "Infinite Health All", function(Value) Config["Protection"]["Godmode"]["InfAll"] = Value end) UIElements.Toggles["Protection"]["Godmode"]["BatFFOnRespawn"] = Godmode:DarkStorm("Toggle", "Bat FF On Respawn", function(Value) Config["Protection"]["Godmode"]["BatFFOnRespawn"] = Value end) Godmode:DarkStorm("Button", "Bat Knight Force Field", function() BatFF() end, {text = "Click", ConfigElement = false}) local BaseProtection = Protection:Sector("Base Protection") UIElements.Toggles["Protection"]["Base Protection"]["Protect Base"] = BaseProtection:DarkStorm("Toggle", "Protect Base", function(Value) Config["Protection"]["Base Protection"]["Protect Base"] = Value end) UIElements.Sliders["Protection"]["Base Protection"]["Protection Range"] = BaseProtection:DarkStorm("Slider", "Protection Range", function(Value) Config["Protection"]["Base Protection"]["Protection Range"] = tonumber(Value) end, {default = 35, min = 35, max = 85, precise = 0}) BaseProtection:DarkStorm("Label", "Base Whitelist") BaseProtection:DarkStorm("Label", "⤷ Allows Whitelisted Users stay on the base") UIElements.Toggles["Protection"]["Base Protection"]["Whitelist Enabled"] = BaseProtection:DarkStorm("Toggle", "Enabled", function(Value) Config["Protection"]["Base Protection"]["Whitelist Enabled"] = Value end) local BaseUserIdTextbox = BaseProtection:DarkStorm("TextBox", "", function() end, {placeholder = "Insert User ID"}) local BaseOutputLabel = nil BaseProtection:DarkStorm("Button", "Add", function() local InputedID = tostring(BaseUserIdTextbox:GetValue()) if InputedID and InputedID ~= "" then local Username = getUser(InputedID) repeat task.wait() Username = getUser(InputedID) until Username if not CHVar.BaseWhitelist[InputedID] then CHVar.BaseWhitelist[InputedID] = Username BaseOutputLabel:SetText("Output: Successfully Added " .. Username) else BaseOutputLabel:SetText("Output: Error, " .. Username .. " Already Exists!") end end writefile("Catalog Heaven Private/BaseWhitelist.txt", HttpService:JSONEncode(CHVar.BaseWhitelist)) end, {text = "Click", ConfigElement = false}) BaseProtection:DarkStorm("Button", "Remove", function() local InputedID = tostring(BaseUserIdTextbox:GetValue()) if InputedID and InputedID ~= "" then local Username = getUser(InputedID) repeat task.wait() Username = getUser(InputedID) until Username if CHVar.BaseWhitelist[InputedID] then CHVar.BaseWhitelist[InputedID] = nil BaseOutputLabel:SetText("Output: Successfully Removed " .. Username) else BaseOutputLabel:SetText("Output: Error, " .. Username .. " Not Exists!") end end writefile("Catalog Heaven Private/BaseWhitelist.txt", HttpService:JSONEncode(CHVar.BaseWhitelist)) end, {text = "Click", ConfigElement = false}) BaseOutputLabel = BaseProtection:DarkStorm("Label", "Output: Hello World") local Miscellaneous = Misc:Sector("Miscellaneous") UIElements.Toggles["Misc"]["Miscellaneous"]["Use Heal Pads"] = Miscellaneous:DarkStorm("Toggle", "Use Heal Pads", function(Value) Config["Misc"]["Miscellaneous"]["Use Heal Pads"] = Value end) UIElements.Toggles["Misc"]["Miscellaneous"]["Remove Bases FF"] = Miscellaneous:DarkStorm("Toggle", "Remove Bases FFs", function(Value) Config["Misc"]["Miscellaneous"]["Remove Bases FF"] = Value end) UIElements.Toggles["Misc"]["Miscellaneous"]["Auto Enable Backpack"] = Miscellaneous:DarkStorm("Toggle", "Auto Enable Backpack", function(Value) Config["Misc"]["Miscellaneous"]["Auto Enable Backpack"] = Value end) UIElements.Toggles["Misc"]["Miscellaneous"]["Anti Platforms"] = Miscellaneous:DarkStorm("Toggle", "Anti Platforms (must have good ping)", function(Value) Config["Misc"]["Miscellaneous"]["Anti Platforms"] = Value end) UIElements.Toggles["Misc"]["Miscellaneous"]["Anti Crash"] = Miscellaneous:DarkStorm("Toggle", "Anti Crash Server", function(Value) Config["Misc"]["Miscellaneous"]["Anti Crash"] = Value end) Miscellaneous:DarkStorm("Button", "Binoculray Stack", function() local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:FindFirstChild("Humanoid") if not Character then return end if not Humanoid then return end local Binoculray = Backpack:FindFirstChild("Binoculray") or Character:FindFirstChild("Binoculray") if not Binoculray then ToggleAsset(27133214) Binoculray = Backpack:WaitForChild("Binoculray") end if Humanoid then for i=1,500 do Humanoid:UnequipTools() Humanoid:EquipTool(Binoculray) end end end, {text = "Click", ConfigElement = false}) Miscellaneous:DarkStorm("Button", "Anchor Self", function() local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local StaffOfPitFire = Backpack:FindFirstChild("StaffOfPitFire") if not Character then return end if not StaffOfPitFire then ToggleAsset(49491808) end StaffOfPitFire = Backpack:WaitForChild("StaffOfPitFire") if not StaffOfPitFire.Enabled then ToggleAsset(49491808) ToggleAsset(49491808) end StaffOfPitFire = Backpack:WaitForChild("StaffOfPitFire") StaffOfPitFire.Parent = Character Character:WaitForChild("StaffOfPitFire"):Activate() ToggleAsset(49491808) ToggleAsset(49491808) end, {text = "Click", ConfigElement = false}) Miscellaneous:DarkStorm("Button", "Devoid All (fix velocity)", function() for i, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("Union") then v.Velocity = Vector3.zero end end end, {text = "Click", ConfigElement = false}) Miscellaneous:DarkStorm("Button", "CRASH SERVER", function() local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Tools = { ["SillyGuitar"] = 57229371, ["WhiteGoldBlueFlowerSword"] = 226205948, ["ChartreusePeriastron"] = 80661504, ["DragonSword&Shield"] = 172298750, ["TrollPet"] = 88143060, ["Balligator"] = 292969458, ["SpaceSword"] = 170903610 } for i, v in Tools do if not Backpack:FindFirstChild(i) or Character:FindFirstChild(i) then ToggleAsset(v) end end task.wait(2) local CharCFrame = Character:GetPivot() Character:PivotTo(CharCFrame * CFrame.new(0, 20, 0)) DragonHeal() for i, v in Backpack:GetChildren() do if not string.find(v.Name, "Diamond") then v.Parent = Character v.Parent = Backpack end end Backpack.SillyGuitar.Parent = Character Backpack:WaitForChild("Balligator"):WaitForChild("Remote"):WaitForChild("Spawn"):InvokeServer() Character:WaitForChild("Balligator"):PivotTo(CFrame.new(12e12, 12e12, 12e12)) Backpack.SpaceSword:WaitForChild("ControlFunction"):InvokeServer("KeyDown", "q") end, {text = "Click", ConfigElement = false}) UIElements.Keybinds["Misc"]["Miscellaneous"]["Respawn Bind"] = Miscellaneous:DarkStorm("KeyBind", "Respawn Bind", function(Value) Config["Misc"]["Miscellaneous"]["Respawn Bind"] = Value end, {placeholder = "R"}) local Dupe = Misc:Sector("Tool Duper") UIElements.Toggles["Misc"]["Tool Duper"]["Auto Pickup"] = Dupe:DarkStorm("Toggle", "Auto Pick up Duped Tools", function(Value) Config["Misc"]["Tool Duper"]["Auto Pickup"] = Value end) UIElements.TextBoxes["Misc"]["Tool Duper"]["Cycle Amount"] = Dupe:DarkStorm("TextBox", "Amount of Cycles", function(Value) Config["Misc"]["Tool Duper"]["Cycle Amount"] = tonumber(Value) end, {placeholder = "Input Number"}) Dupe:DarkStorm("Button", "Start Dupe", function() local Cycles = Config["Misc"]["Tool Duper"]["Cycle Amount"] local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() if not Character then return end local CharCFrame = Character:GetPivot() Character:PivotTo(CFrame.new(12e12, 12e12, 12e12)) task.wait(1) local Head = Character:FindFirstChild("Head") if not Head then return end if Head:FindFirstChild("BodyVelocity") then Head.BodyVelocity:Destroy() end local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.Parent = Head BodyVelocity.Velocity = Vector3.zero for i=0, Cycles do Dupe() task.wait() end Character:PivotTo(CharCFrame) BodyVelocity:Destroy() end, {text = "Click", ConfigElement = false}) local Give = Misc:Sector("Tool Giver") Give:DarkStorm("Label", "Gives all Tools in Workspace under your Network Ownership to given Player.") Give:DarkStorm("Label", "**Auto Pick up Duped Tools needs to be Disabled for this.**") UIElements.TextBoxes["Misc"]["Tool Giver"]["Player Username"] = Give:DarkStorm("TextBox", "Player Username", function(Value) Config["Misc"]["Tool Giver"]["Player Username"] = Value end, {placeholder = "Input Username"}) Give:DarkStorm("Button", "Give Tools", function() local Player = Players:FindFirstChild(Config["Misc"]["Tool Giver"]["Player Username"]) if not Player then return end local Character = Player.Character or Player.CharacterAdded:Wait() if not Character then return end for i,v in workspace:GetChildren() do if v:IsA("Tool") then local Handle = v:FindFirstChild("Handle") if Handle then if isnetworkowner(Handle) then v:PivotTo(Character:GetPivot()) end end end end end, {text = "Click", ConfigElement = false}) local GearDetection = AntiGear:Sector("Gear Detection") GearDetection:DarkStorm("Label", "Blacklist certain gears from use.") UIElements.Toggles["AntiGear"]["Gear Detection"]["Diamond Blade Sword"] = GearDetection:DarkStorm("Toggle", "Diamond Blade Sword", function(Value) Config["AntiGear"]["Gear Detection"]["Diamond Blade Sword"] = Value end) UIElements.Toggles["AntiGear"]["Gear Detection"]["Rocket Jumper"] = GearDetection:DarkStorm("Toggle", "Rocket Jumper", function(Value) Config["AntiGear"]["Gear Detection"]["Rocket Jumper"] = Value end) UIElements.Toggles["AntiGear"]["Gear Detection"]["Dragon Shield"] = GearDetection:DarkStorm("Toggle", "Dragon Shield", function(Value) Config["AntiGear"]["Gear Detection"]["Dragon Shield"] = Value end) GearDetection:DarkStorm("Label", "") UIElements.Toggles["AntiGear"]["Gear Detection"]["Custom Check"] = GearDetection:DarkStorm("Toggle", "Custom Gear Check", function(Value) Config["AntiGear"]["Gear Detection"]["Custom Check"] = Value end) local CustomGearTextBox = GearDetection:DarkStorm("TextBox", "Custom Gear", function(Value) end, {placeholder = "Gear Name"}) local CustomGearOutputLabel = nil GearDetection:DarkStorm("Button", "Add", function() local InputedName = tostring(CustomGearTextBox:GetValue()) if InputedName and InputedName ~= "" then if not table.find(CHVar.BlacklistedGears, InputedName) then table.insert(CHVar.BlacklistedGears, InputedName) CustomGearOutputLabel:SetText("Output: Successfully Added " .. InputedName) else CustomGearOutputLabel:SetText("Output: Error, " .. InputedName .. " Already Blacklisted!") end end writefile("Catalog Heaven Private/Gear Blacklist/BlacklistedGears.txt", HttpService:JSONEncode(CHVar.BlacklistedGears)) end, {text = "Click", ConfigElement = false}) GearDetection:DarkStorm("Button", "Remove", function() local InputedName = tostring(CustomGearTextBox:GetValue()) if InputedName and InputedName ~= "" then if table.find(CHVar.BlacklistedGears, InputedName) then table.remove(CHVar.BlacklistedGears, table.find(CHVar.BlacklistedGears, InputedName)) CustomGearOutputLabel:SetText("Output: Successfully Removed " .. InputedName) else CustomGearOutputLabel:SetText("Output: Error, " .. InputedName .. " Not Exists!") end end writefile("Catalog Heaven Private/Gear Blacklist/BlacklistedGears.txt", HttpService:JSONEncode(CHVar.BlacklistedGears)) end, {text = "Click", ConfigElement = false}) CustomGearOutputLabel = GearDetection:DarkStorm("Label", "Output: Hello World") GearDetection:DarkStorm("Label", "") GearDetection:DarkStorm("Label", "This one should be useful;") GearDetection:DarkStorm("Label", "Copy Equipped Tool Name.") GearDetection:DarkStorm("Button", "Copy Name", function() local Character = LocalPlayer.Character if Character then local Tool = Character:FindFirstChildOfClass("Tool") if Tool then setclipboard(Tool.Name) end end end, {text = "Click", ConfigElement = false}) local PlayerWhitelist = AntiGear:Sector("Player Whitelist") UIElements.Toggles["AntiGear"]["Player Whitelist"]["Enabled"] = PlayerWhitelist:DarkStorm("Toggle", "Enabled", function(Value) Config["AntiGear"]["Player Whitelist"]["Enabled"] = Value end) PlayerWhitelist:DarkStorm("Label", "Add/Remove Players to bypass list.") local PlayerWhitelistUserIdTextbox = PlayerWhitelist:DarkStorm("TextBox", "", function() end, {placeholder = "Insert User ID"}) local PlayerWhitelistOutputLabel = nil PlayerWhitelist:DarkStorm("Button", "Add", function() local InputedID = tostring(PlayerWhitelistUserIdTextbox:GetValue()) if InputedID and InputedID ~= "" then local Username = getUser(InputedID) repeat task.wait() Username = getUser(InputedID) until Username if not CHVar.GearWhitelistedPlayers[InputedID] then CHVar.GearWhitelistedPlayers[InputedID] = Username PlayerWhitelistOutputLabel:SetText("Output: Successfully Added " .. Username) else PlayerWhitelistOutputLabel:SetText("Output: Error, " .. Username .. " Already Exists!") end end writefile("Catalog Heaven Private/Gear Blacklist/GearWhitelistedPlayers.txt", HttpService:JSONEncode(CHVar.GearWhitelistedPlayers)) end, {text = "Click", ConfigElement = false}) PlayerWhitelist:DarkStorm("Button", "Remove", function() local InputedID = tostring(PlayerWhitelistUserIdTextbox:GetValue()) if InputedID and InputedID ~= "" then local Username = getUser(InputedID) repeat task.wait() Username = getUser(InputedID) until Username if CHVar.GearWhitelistedPlayers[InputedID] then CHVar.GearWhitelistedPlayers[InputedID] = nil PlayerWhitelistOutputLabel:SetText("Output: Successfully Removed " .. Username) else PlayerWhitelistOutputLabel:SetText("Output: Error, " .. Username .. " Not Exists!") end end writefile("Catalog Heaven Private/Gear Blacklist/GearWhitelistedPlayers.txt", HttpService:JSONEncode(CHVar.GearWhitelistedPlayers)) end, {text = "Click", ConfigElement = false}) PlayerWhitelistOutputLabel = PlayerWhitelist:DarkStorm("Label", "Output: Hello World") local Sound = Fun:Sector("Sound Troll") Sound:DarkStorm("Button", "Play all Sounds", function() for i,v in game:GetDescendants() do if v:IsA("Sound") then v:Play() end end end, {text = "Click", ConfigElement = false}) Sound:DarkStorm("Button", "Stop all Sounds", function() for i,v in game:GetDescendants() do if v:IsA("Sound") then v:Stop() end end end, {text = "Click", ConfigElement = false}) local SettingsUI = Settings:Sector("UI Settings") UIElements.Keybinds["Settings"]["UI Settings"]["Open/Close Bind"] = SettingsUI:DarkStorm("KeyBind", "Open/Close Bind", function(Value) Window.ChangeToggleKey(Enum.KeyCode[Value]) Config["Settings"]["UI Settings"]["Open/Close Bind"] = Value end, {placeholder = "RightShift"}) UIElements.Toggles["Settings"]["UI Settings"]["UI Toggle Button"] = SettingsUI:DarkStorm("Toggle", "UI Toggle Button", function(Value) Window.ChangeToggleButton("Visible", Value) Config["Settings"]["UI Settings"]["UI Toggle Button"] = Value end) local SettingsConfig = Settings:Sector("Config Settings") SettingsConfig:DarkStorm("Button", "", function() writefile("Catalog Heaven Private/Auto Config/Config.txt", HttpService:JSONEncode(Config)) end, {text = "Save Auto Config", ConfigElement = false}) SettingsConfig:DarkStorm("Button", "", function() writefile("Catalog Heaven Private/Auto Config/Config.txt", HttpService:JSONEncode({ ["Combat"] = { ["Attack"] = { ["Diamond Blade"] = false, ["Rocket Jumper"] = false, ["Auto Void"] = false, ["Auto Blind"] = false, ["Cbring"] = false, ["CbringAnchorCheck"] = false }, ["Hitlist"] = { ["Enabled"] = false } }, ["Protection"] = { ["Godmode"] = { ["Diamond Blade"] = false, ["Dragon Shield"] = false, ["InfAll"] = false, ["BatFFOnRespawn"] = false }, ["Base Protection"] = { ["Protect Base"] = false, ["Protection Range"] = 35, ["Whitelist Enabled"] = false } }, ["Misc"] = { ["Miscellaneous"] = { ["Use Heal Pads"] = false, ["Remove Bases FF"] = false, ["Auto Enable Backpack"] = false, ["Anti Platforms"] = false, ["Anti Crash"] = false, ["Respawn Bind"] = "R" }, ["Tool Duper"] = { ["Auto Pickup"] = false, ["Cycle Amount"] = 1 }, ["Tool Giver"] = { ["Player Username"] = "" } }, ["AntiGear"] = { ["Gear Detection"] = { ["Diamond Blade Sword"] = false, ["Rocket Jumper"] = false, ["Dragon Shield"] = false, ["Custom Check"] = false }, ["Player Whitelist"] = { ["Enabled"] = false } }, ["Settings"] = { ["UI Settings"] = { ["Open/Close Bind"] = "RightShift", ["UI Toggle Button"] = false } } })) end, {text = "Reset Auto Config", ConfigElement = false}) pcall(function() Config = game:GetService("HttpService"):JSONDecode(readfile("Catalog Heaven Private/Auto Config/Config.txt")) local Range = Config["Protection"]["Base Protection"]["Protection Range"] for i,v in pairs(UIElements) do for b,x in pairs(v) do if Config[b] then if type(Config[b]) == "table" then for d,f in pairs(x) do if type(Config[b][d]) == "table" then for p,j in pairs(f) do j:SetValue(Config[b][d][p]) end else f:SetValue(Config[b][d]) end end else x:SetValue(Config[b]) end end end end task.wait(0.1) Config["Protection"]["Base Protection"]["Protection Range"] = Range end) workspace.FallenPartsDestroyHeight = -50000 function ToggleAsset(AssetId: number) if not AssetId then return end local ToggleAsset = ReplicatedStorage.Remotes:FindFirstChild("ToggleAsset") if ToggleAsset then pcall(function() ToggleAsset:InvokeServer(AssetId) end) end end function Touch(Part: BasePart, Part2: BasePart, Toggle: boolean | number) --// made just for shorten fti lol if firetouchinterest then firetouchinterest(Part, Part2, Toggle) end end function Anchored() local Character = LocalPlayer.Character local Output = false for i, v in Character:GetChildren() do if v:IsA("BasePart") then if v.Anchored then Output = true return Output else Output = false end end end return Output end function LookForNewPart(Target: Model) if not Target then return end local Founded = false for i, v in Target:GetChildren() do if not v:IsA("Tool") and not v:IsA("Accessory") and not v:IsA("Shirt") and not v:IsA("Pants") and not v:IsA("MeshPart") and not v:IsA("Shirt Graphic") and not v:IsA("LocalScript") then if not table.find(BlacklistedNames, v.Name) then Founded = true end end end return Founded end function getUser(ID) local response = HttpService:JSONDecode(game:HttpGet("https://users.roblox.com/v1/users/"..ID)) if response then return response.name end end function Diamond(Target: Model, WantedDamage: number) if not Target then return end if (not WantedDamage or not type(WantedDamage) == "number") then return end local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local DiamondBladeSword = Backpack:FindFirstChild("Diamond Blade Sword") or Character:FindFirstChild("Diamond Blade Sword") if not DiamondBladeSword then return end local Humanoid = Target:FindFirstChildWhichIsA("Humanoid") if not Humanoid then return end if Target:FindFirstChildWhichIsA("ForceField") then -- stop targetting ff users, no sense return end if Humanoid.Health > 0 or tostring(Humanoid.Health) == "inf" then local Controller = DiamondBladeSword.GearScript:FindFirstChild("Controller") if Controller then pcall(function() Controller:InvokeServer(7, Humanoid, WantedDamage) end) end end end function Rocket(Target) if not Target then return end local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local RocketJumper = Backpack:FindFirstChild("RocketJumper") or Character:FindFirstChild("RocketJumper") if not RocketJumper then return end local Humanoid = Target:FindFirstChildWhichIsA("Humanoid") if not Humanoid then return end local Head = Target:FindFirstChild("Head") if not Head then return end if Humanoid:GetState() ~= Enum.HumanoidStateType.Dead then local FireRocket = RocketJumper:FindFirstChild("FireRocket") if FireRocket then pcall(function() FireRocket:FireServer(Head.Position+Vector3.new(0, -10, 0), Head.Position) end) end end end function PlatformVoid(Target) if not Target then return end local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local StepGun = Backpack:FindFirstChild("StepGun") or Character:FindFirstChild("StepGun") if not StepGun then return end local Humanoid = Target:FindFirstChildWhichIsA("Humanoid") if not Humanoid then return end if Humanoid:GetState() ~= Enum.HumanoidStateType.Dead then if Target:FindFirstChild("Head") then if StepGun.Parent == Backpack then StepGun.Parent = Character end local Shoot = StepGun:FindFirstChild("Shoot") if Shoot then pcall(function() Shoot:FireServer(Vector3.new(12e12, 12e12, 12e12)) end) end StepGun.Parent = Backpack local ContactReporter = LocalPlayer.PlayerGui:WaitForChild("ContactReporter") if ContactReporter then local Report = ContactReporter:FindFirstChild("Report") if Report then local succ, err = pcall(function() Report:FireServer(CFrame.new(-12e12, -12e12, -12e12), Target:FindFirstChildOfClass("Part")) end) if succ then ContactReporter:Destroy() end end end end end end function Cbring(Target: Model) if not Target then return end local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local KorbloxSwordAndShield = Backpack:FindFirstChild("KorbloxSwordAndShield") or Character:FindFirstChild("KorbloxSwordAndShield") if not Character then return end if not KorbloxSwordAndShield then return end local Humanoid = Target:FindFirstChildWhichIsA("Humanoid") if not Humanoid then return end local Handle = KorbloxSwordAndShield:FindFirstChild("Handle") if not Handle then return end if not Anchored() then if Humanoid:GetState() ~= Enum.HumanoidStateType.Dead then if KorbloxSwordAndShield.Parent == Backpack then KorbloxSwordAndShield.Parent = Character end KorbloxSwordAndShield:Activate() for i, v in Target:GetChildren() do if v:IsA("BasePart") then Touch(Handle, v, 0) Touch(Handle, v, 1) end end end end end function Blind(Target: Model) if not Target then return end for i, v in workspace:GetChildren() do if v:IsA("Part") then if isnetworkowner(v) then local Mesh = v:FindFirstChild("Mesh") if Mesh and Mesh.MeshId == "http://www.roblox.com/asset/?id=66877034" then Touch(v, Target:FindFirstChildOfClass("Part"), 0) Touch(v, Target:FindFirstChildOfClass("Part"), 1) end end end end end function DragonHeal() local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local DragonShield = Backpack:FindFirstChild("DragonSword&Shield") or Character:FindFirstChild("DragonSword&Shield") if not DragonShield then return end local GearLib = DragonShield.GearScript.GearLibrary if GearLib.Disabled then return end GearLib.Disabled = true if DragonShield.Parent == Backpack then DragonShield.Parent = Character end local Blocking = DragonShield:FindFirstChild("Blocking") if Blocking then pcall(function() Blocking:FireServer(true) end) end DragonShield.Parent = Backpack end function Dupe() local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() if not Character then return end if Anchored() then return end if Config["Misc"]["Tool Duper"]["Auto Pickup"] then for i, v in workspace:GetChildren() do if v:IsA("Tool") then local Handle = v:FindFirstChild("Handle") if Handle then if isnetworkowner(Handle) then Touch(Character:FindFirstChildOfClass("Part"), Handle, 0) task.wait() Touch(Character:FindFirstChildOfClass("Part"), Handle, 1) end end end end end for i, v in workspace:GetChildren() do if v:IsA("Part") and v:FindFirstChild("RandomEgg") then if v.RandomEgg:FindFirstChild("Creator") and v.RandomEgg:FindFirstChild("Creator").Value == LocalPlayer then Touch(Character:FindFirstChildOfClass("Part"), v, 0) task.wait() Touch(Character:FindFirstChildOfClass("Part"), v, 1) end end end local Joyful = Backpack:FindFirstChild("JoyfulPeriastron") or Character:FindFirstChild("JoyfulPeriastron") if not Joyful then ToggleAsset(233520257) Joyful = Backpack:WaitForChild("JoyfulPeriastron") end Joyful.Parent = Character pcall(function() Joyful:WaitForChild("Remote"):FireServer(Enum.KeyCode.Q) end) for i=1, 2 do ToggleAsset(233520257) end end function BatFF() local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() if not Character then return end if Character:FindFirstChildWhichIsA("ForceField") then return end local BatKnightBatSword = Backpack:FindFirstChild("BatKnightBatSword") or Character:FindFirstChild("BatKnightBatSword") if not BatKnightBatSword then ToggleAsset(17680660) BatKnightBatSword = Backpack:WaitForChild("BatKnightBatSword") end local Root = Character:FindFirstChild("HumanoidRootPart") local Torso = Character:FindFirstChild("Torso") local FFStatus = MyBase:FindFirstChild("ForceField") if not Root then return end if not Torso then return end repeat task.wait() until not Anchored() or not Character if FFStatus then Touch(FFStatus:FindFirstChild("FF"), Root, 0) task.wait() Touch(FFStatus:FindFirstChild("FF"), Root, 1) end if not FFStatus then pcall(function() FFLeverEvent:FireServer() end) FFStatus = MyBase:WaitForChild("ForceField") Touch(FFStatus:FindFirstChild("FF"), Root, 0) task.wait() Touch(FFStatus:FindFirstChild("FF"), Root, 1) task.wait(0.1) pcall(function() FFLeverEvent:FireServer() end) end local FakeRoot = Root:Clone() Root.AncestryChanged:Wait() if BatKnightBatSword.Parent == Backpack then BatKnightBatSword.Parent = Character end Character:WaitForChild("BatKnightBatSword") Torso.Anchored = true pcall(function() BatKnightBatSword:WaitForChild("Remote"):FireServer(Enum.KeyCode.Q) end) BatKnightBatSword.Parent = Backpack local NewTorso = Instance.new("Part") NewTorso.Parent = Character NewTorso.Transparency = 1 NewTorso.Name = Torso.Name NewTorso:Destroy() Torso.Anchored = false FakeRoot.Massless = true FakeRoot.Parent = Character end function kill(Character) if not Character then return end pcall(function() if Config["Combat"]["Attack"]["Diamond Blade"] then Diamond(Character, 1/0) end if Config["Combat"]["Attack"]["Rocket Jumper"] then Rocket(Character) end if Config["Combat"]["Attack"]["Auto Void"] then PlatformVoid(Character) end if Config["Combat"]["Attack"]["Auto Blind"] then Blind(Character) end if Config["Combat"]["Attack"]["Cbring"] then local Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("UpperTorso") if Torso then if Config["Combat"]["Attack"]["CbringAnchorCheck"] then if Torso.Anchored then Cbring(Character) end else Cbring(Character) end end end end) end function Attack() pcall(function() for i, v in Players:GetPlayers() do if v ~= LocalPlayer then if table.find(CHVar.AttackList, v.Name) or (CHVar.Hitlist[tostring(v.UserId)] and Config["Combat"]["Hitlist"]["Enabled"]) then local Character = v.Character or v.CharacterAdded:Wait() if Character then kill(Character) end end end end end) end function BaseProtect() pcall(function() local Range = Config["Protection"]["Base Protection"]["Protection Range"] local Backpack = LocalPlayer.Backpack local MyCharacter = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local SpawnLocation = MyBase:FindFirstChild("SpawnLocation") if Config["Protection"]["Base Protection"]["Protect Base"] then if Config["Protection"]["Base Protection"]["Whitelist Enabled"] then for i, v in Players:GetPlayers() do if v ~= LocalPlayer then if not CHVar.BaseWhitelist[tostring(v.UserId)] then local Character = v.Character or v.CharacterAdded:Wait() if Character then local Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("UpperTorso") if Torso then if (Torso.Position - SpawnLocation.Position).Magnitude <= Range then if MyCharacter then local Humanoid = MyCharacter:FindFirstChildWhichIsA("Humanoid") if Humanoid:GetState() ~= Enum.HumanoidStateType.Dead and MyCharacter:FindFirstChild("Head") then Cbring(Character) else if not Torso.Anchored then Rocket(Character) Diamond(Character, 1/0) end end end end end end end end end else for i, v in Players:GetPlayers() do if v ~= LocalPlayer then local Character = v.Character or v.CharacterAdded:Wait() if Character then local Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("UpperTorso") if Torso then if (Torso.Position - SpawnLocation.Position).Magnitude <= Range then if MyCharacter then local Humanoid = MyCharacter:FindFirstChildWhichIsA("Humanoid") if Humanoid:GetState() ~= Enum.HumanoidStateType.Dead and MyCharacter:FindFirstChild("Head") then Cbring(Character) else if not Torso.Anchored then Rocket(Character) Diamond(Character, 1/0) end end end end end end end end end end end) end function Protection() pcall(function() local MyCharacter = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() if Config["Protection"]["Godmode"]["Diamond Blade"] then Diamond(MyCharacter, -1/0) end if Config["Protection"]["Godmode"]["Dragon Shield"] then DragonHeal() end if Config["Protection"]["Godmode"]["InfAll"] then for i, v in Players:GetPlayers() do if v ~= LocalPlayer then if not table.find(CHVar.AttackList, v.Name) and not CHVar.Hitlist[tostring(v.UserId)] then local Character = v.Character or v.CharacterAdded:Wait() if Character then Diamond(Character, -1/0) end end end end end end) end function Miscellaneous() pcall(function() local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() if Config["Misc"]["Miscellaneous"]["Use Heal Pads"] then for i, v in Players:GetPlayers() do local HealPad = workspace[v.Name.."'s Cloud"]:FindFirstChild("HealingPad") if HealPad then if Character then if not Anchored() then Touch(Character:FindFirstChildOfClass("Part"), HealPad, 0) Touch(Character:FindFirstChildOfClass("Part"), HealPad, 1) end end end end end if Config["Misc"]["Miscellaneous"]["Remove Bases FF"] then for i, v in Players:GetPlayers() do if v ~= LocalPlayer then local ForceField = workspace[v.Name.."'s Cloud"]:FindFirstChild("ForceField") if ForceField then ForceField:Destroy() end end end local ForceField = MyBase:FindFirstChild("ForceField") if ForceField then for i, v in ForceField:GetChildren() do if v:IsA("BasePart") then v.CFrame = CFrame.new(9e9, 9e9, 9e9) end end end end if Config["Misc"]["Miscellaneous"]["Anti Platforms"] then for i, v in workspace:GetChildren() do if v.Name == "StickyStep" then local Player = Players:FindFirstChild(tostring(v:WaitForChild("creator").Value)) if (Player and Player ~= LocalPlayer) and (Player.Character) then local ContactReporter = LocalPlayer.PlayerGui:WaitForChild("ContactReporter") if ContactReporter then local Report = ContactReporter:FindFirstChild("Report") if Report then local succ, err = pcall(function() Report:FireServer(CFrame.new(-12e12, -12e12, -12e12), Player.Character:FindFirstChildOfClass("Part")) end) if succ then LocalPlayer.PlayerGui.ContactReporter:Destroy() end end end end end end end if Config["Misc"]["Miscellaneous"]["Anti Crash"] then for i, v in Players:GetPlayers() do if v ~= LocalPlayer then local Character = v.Character or v.CharacterAdded:Wait() if Character then if v.Backpack:FindFirstChild("WhiteGoldBlueFlowerSword") or Character:FindFirstChild("WhiteGoldBlueFlowerSword") then if v.Backpack:FindFirstChild("SledgeHammer") or Character:FindFirstChild("SledgeHammer") then Cbring(Character) Diamond(Character, 1/0) end end if v.Backpack:FindFirstChild("SpaceSword") or Character:FindFirstChild("SpaceSword") then if LookForNewPart(Character) then --//look for char model expand Cbring(Character) Diamond(Character, 1/0) end end end end end end for i,v in LocalPlayer.PlayerGui:GetChildren() do if v.Name == "VolleyballScreenGui" or v.Name == "DarknessGui" then v.Enabled = false end end if Config["Misc"]["Miscellaneous"]["Auto Enable Backpack"] then game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) end end) end function AntiGear() -- ts is so ugly pcall(function() for i, v in Players:GetPlayers() do if v ~= LocalPlayer then local Character = v.Character or v.CharacterAdded:Wait() if Character then if Config["AntiGear"]["Player Whitelist"]["Enabled"] then if not CHVar.GearWhitelistedPlayers[tostring(v.UserId)] then if v.Backpack:FindFirstChild("Diamond Blade Sword") then if Config["AntiGear"]["Gear Detection"]["Diamond Blade Sword"] then kill(Character) end end if v.Backpack:FindFirstChild("RocketJumper") then if Config["AntiGear"]["Gear Detection"]["Rocket Jumper"] then kill(Character) end end if v.Backpack:FindFirstChild("DragonSword&Shield") then if Config["AntiGear"]["Gear Detection"]["Dragon Shield"] then kill(Character) end end if Config["AntiGear"]["Gear Detection"]["Custom Check"] then for i, v in v.Backpack:GetChildren() do if table.find(CHVar.BlacklistedGears, v.Name) then kill(Character) break end end end end else if v.Backpack:FindFirstChild("Diamond Blade Sword") then if Config["AntiGear"]["Gear Detection"]["Diamond Blade Sword"] then kill(Character) end end if v.Backpack:FindFirstChild("RocketJumper") then if Config["AntiGear"]["Gear Detection"]["Rocket Jumper"] then kill(Character) end end if v.Backpack:FindFirstChild("DragonSword&Shield") then if Config["AntiGear"]["Gear Detection"]["Dragon Shield"] then kill(Character) end end if Config["AntiGear"]["Gear Detection"]["Custom Check"] then for i, v in ipairs(v.Backpack:GetChildren()) do if table.find(CHVar.BlacklistedGears, v.Name) then kill(Character) break end end end end end end end end) end CHVar.Connections.BatFF = LocalPlayer.CharacterAdded:Connect(function(Character) if Config["Protection"]["Godmode"]["BatFFOnRespawn"] then task.delay(1, BatFF) end end) CHVar.Connections.Respawn = UserInputService.InputBegan:Connect(function(input, typing) if input.KeyCode == Enum.KeyCode[Config["Misc"]["Miscellaneous"]["Respawn Bind"]] and not typing then local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() if not Character then return end local CharCFrame = Character:GetPivot() local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if not Humanoid then return end local SetRigType = ReplicatedStorage.Remotes:FindFirstChild("SetRigType") if SetRigType then local succ, err = pcall(function() SetRigType:FireServer(Humanoid.RigType) end) if succ then LocalPlayer.CharacterAdded:Wait() repeat task.wait(1) until LocalPlayer.Character LocalPlayer.Character:PivotTo(CharCFrame) end end end end) CHVar.Connections.WorkspaceTrashWatcher = workspace.ChildAdded:Connect(function(Child) if Child:IsA("Explosion") then task.defer(function() Child:Destroy() end) end end) --[[CHVar.Connections.PlayerRemoving = Players.PlayerRemoving:Connect(function(Player) if table.find(CHVar.BlindedPlayers, Player.Name) then print('founded') local succ, no = pcall(function() table.remove(CHVar.BlindedPlayers, table.find(CHVar.BlindedPlayers, Player.Name)) end) print(succ) end end)]] game:GetService("RunService"):UnbindFromRenderStep("BeforeCamera") game:GetService("RunService"):UnbindFromRenderStep("Attack") game:GetService("RunService"):UnbindFromRenderStep("Protection") game:GetService("RunService"):UnbindFromRenderStep("BaseProtect") game:GetService("RunService"):UnbindFromRenderStep("Miscellaneous") game:GetService("RunService"):UnbindFromRenderStep("AntiGear") game:GetService("RunService"):BindToRenderStep("Attack", 0, Attack) game:GetService("RunService"):BindToRenderStep("Protection", 0, Protection) game:GetService("RunService"):BindToRenderStep("BaseProtect", 0, BaseProtect) game:GetService("RunService"):BindToRenderStep("Miscellaneous", 0, Miscellaneous) game:GetService("RunService"):BindToRenderStep("AntiGear", 0, AntiGear) local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() for i, v in Necessary["Equipment Tools"] do if not Backpack:FindFirstChild(i) and not Character:FindFirstChild(i) then ToggleAsset(v) end end if MyBase:FindFirstChild("ForceField") and Necessary["Auto Open Base"] then pcall(function() FFLeverEvent:FireServer() end) end