-- Auto Fish GUI (FOR YOUR OWN GAME) local player = game.Players.LocalPlayer local autoFishing = false -- GUI local gui = Instance.new("ScreenGui") gui.Name = "AutoFishGui" gui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 120) frame.Position = UDim2.new(0.5, -100, 0.5, -60) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.Parent = gui local corner = Instance.new("UICorner", frame) corner.CornerRadius = UDim.new(0, 12) local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 40) title.BackgroundTransparency = 1 title.Text = "Auto Fish" title.TextColor3 = Color3.new(1,1,1) title.TextScaled = true title.Parent = frame local button = Instance.new("TextButton") button.Size = UDim2.new(0.8, 0, 0, 40) button.Position = UDim2.new(0.1, 0, 0.55, 0) button.Text = "OFF" button.BackgroundColor3 = Color3.fromRGB(170, 0, 0) button.TextColor3 = Color3.new(1,1,1) button.TextScaled = true button.Parent = frame Instance.new("UICorner", button) -- Auto fish loop task.spawn(function() while true do if autoFishing then -- CALL local fishTable = { {Name = "Shark", Chance = 100}, -- 100% if you want }