-- @build-failed -- crash server local runservice = game:GetService("RunService") local replicatedstorage = game:GetService("ReplicatedStorage") local SpawnVehicleEvent = replicatedstorage:WaitForChild("Events"):WaitForChild("SpawnVehicleEvent") for i = 1, 30 do runservice.Heartbeat:Connect(function() SpawnVehicleEvent:FireServer("Car87", CFrame.new(0,0,0)) end) end