function DISMANTLE() local tool = game.Players.LocalPlayer.Character.Crowbar.Handle for _,v in ipairs(workspace.Vehicles:GetDescendants()) do if v:IsA("Part") then firetouchinterest(v,tool,0) firetouchinterest(v,tool,1) end end end local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))(); local winvar = lib:NewWindow("sss"); local Tab = winvar:NewSection("thing"); local Ex1 = false Tab:CreateToggle("Dismantle",function(n) Ex1 = n while Ex1 do task.wait(0.1) pcall(function() DISMANTLE() end) if Ex1 == false then break end end end)