local player = game.Players.LocalPlayer local uis = game:GetService("UserInputService") local runService = game:GetService("RunService") local autoFarmEnabled = false local correctKey = "admin123" -- Teleport positions local firstLocation = Vector3.new(-1409.6813, 4.515, 31.7327) local secondLocation = Vector3.new(-1384.8696, 3.4075, 23.1454) -- Key System GUI local keyGui = Instance.new("ScreenGui") keyGui.Parent = player:WaitForChild("PlayerGui") local keyFrame = Instance.new("Frame") keyFrame.Size = UDim2.new(0, 300, 0, 150) keyFrame.Position = UDim2.new(0.5, -150, 0.5, -75) keyFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) keyFrame.AnchorPoint = Vector2.new(0.5, 0.5) keyFrame.Parent = keyGui keyFrame.BorderSizePixel = 3 -- thicker border keyFrame.ClipsDescendants = true local function makeDraggable(frame) local dragging = false local dragInput, startPos, startPosFrame local function update(input) local delta = input.Position - startPos frame.Position = UDim2.new(startPosFrame.X.Scale, startPosFrame.X.Offset + delta.X, startPosFrame.Y.Scale, startPosFrame.Y.Offset + delta.Y) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true startPos = input.Position startPosFrame = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) uis.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end makeDraggable(keyFrame) local keyLabel = Instance.new("TextLabel") keyLabel.Size = UDim2.new(0, 280, 0, 50) keyLabel.Position = UDim2.new(0, 10, 0, 10) keyLabel.Text = "Enter Key:" keyLabel.BackgroundTransparency = 1 keyLabel.TextColor3 = Color3.fromRGB(255,255,255) keyLabel.Font = Enum.Font.SourceSansBold keyLabel.TextSize = 24 keyLabel.Parent = keyFrame local keyBox = Instance.new("TextBox") keyBox.Size = UDim2.new(0, 280, 0, 40) keyBox.Position = UDim2.new(0, 10, 0, 60) keyBox.PlaceholderText = "Key..." keyBox.Text = "" keyBox.ClearTextOnFocus = false keyBox.Font = Enum.Font.SourceSans keyBox.TextSize = 20 keyBox.TextColor3 = Color3.fromRGB(255,255,255) keyBox.BackgroundColor3 = Color3.fromRGB(60,60,60) keyBox.Parent = keyFrame local keyButton = Instance.new("TextButton") keyButton.Size = UDim2.new(0, 280, 0, 30) keyButton.Position = UDim2.new(0, 10, 0, 110) keyButton.Text = "Submit" keyButton.BackgroundColor3 = Color3.fromRGB(100,100,255) keyButton.TextColor3 = Color3.fromRGB(255,255,255) keyButton.Font = Enum.Font.SourceSansBold keyButton.TextSize = 20 keyButton.Parent = keyFrame -- Main GUI local mainGui = Instance.new("ScreenGui") mainGui.Parent = player:WaitForChild("PlayerGui") mainGui.Enabled = false local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 240, 0, 140) mainFrame.Position = UDim2.new(0.5, -120, 0.5, -70) mainFrame.BackgroundColor3 = Color3.fromRGB(45,45,45) mainFrame.BorderSizePixel = 4 -- thicker border mainFrame.Parent = mainGui makeDraggable(mainFrame) -- Rainbow text label local rainbowLabel = Instance.new("TextLabel") rainbowLabel.Size = UDim2.new(1, 0, 0, 30) rainbowLabel.Position = UDim2.new(0, 0, 0, 0) rainbowLabel.Text = "Made by Charlie" rainbowLabel.Font = Enum.Font.SourceSansBold rainbowLabel.TextSize = 22 rainbowLabel.BackgroundTransparency = 1 rainbowLabel.TextColor3 = Color3.fromRGB(255,0,0) rainbowLabel.Parent = mainFrame -- Auto Farm Button local autoFarmButton = Instance.new("TextButton") autoFarmButton.Size = UDim2.new(0, 200, 0, 50) autoFarmButton.Position = UDim2.new(0, 20, 0, 40) autoFarmButton.Text = "Auto Farm: OFF" autoFarmButton.BackgroundColor3 = Color3.fromRGB(100,100,255) autoFarmButton.TextColor3 = Color3.fromRGB(255,255,255) autoFarmButton.Font = Enum.Font.SourceSansBold autoFarmButton.TextSize = 20 autoFarmButton.Parent = mainFrame -- TP to Job Button local tpJobButton = Instance.new("TextButton") tpJobButton.Size = UDim2.new(0, 200, 0, 50) tpJobButton.Position = UDim2.new(0, 20, 0, 95) tpJobButton.Text = "TP to Job" tpJobButton.BackgroundColor3 = Color3.fromRGB(100,255,100) tpJobButton.TextColor3 = Color3.fromRGB(255,255,255) tpJobButton.Font = Enum.Font.SourceSansBold tpJobButton.TextSize = 20 tpJobButton.Parent = mainFrame -- Key system submit keyButton.MouseButton1Click:Connect(function() if keyBox.Text == correctKey then keyGui:Destroy() mainGui.Enabled = true else keyBox.Text = "" keyBox.PlaceholderText = "Wrong Key!" end end) -- Functions local function findGarbage() for _, tool in ipairs(player.Backpack:GetChildren()) do if tool:IsA("Tool") and tool.Name == "Garbage" then return tool end end if player.Character then for _, tool in ipairs(player.Character:GetChildren()) do if tool:IsA("Tool") and tool.Name == "Garbage" then return tool end end end return nil end local function equipGarbage(tool) if player.Character and not player.Character:FindFirstChild(tool.Name) then tool.Parent = player.Character end end local function teleportTo(pos) if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = CFrame.new(pos) end end local function handlePrompt() local prompt = workspace:WaitForChild("Job System"):WaitForChild("GarbageJob"):WaitForChild("BOX1"):WaitForChild("ProximityPrompt") prompt.HoldDuration = 0.1 while not prompt.Enabled do wait(0.1) end wait(5) fireproximityprompt(prompt) end -- Rainbow text effect spawn(function() local colorIndex = 0 while mainGui.Enabled do local hue = (tick() * 0.5) % 1 rainbowLabel.TextColor3 = Color3.fromHSV(hue, 1, 1) wait(0.03) end end) -- Auto Farm toggle autoFarmButton.MouseButton1Click:Connect(function() autoFarmEnabled = not autoFarmEnabled autoFarmButton.Text = autoFarmEnabled and "Auto Farm: ON" or "Auto Farm: OFF" end) -- TP to Job button tpJobButton.MouseButton1Click:Connect(function() teleportTo(secondLocation) end) -- Auto Farm loop spawn(function() while true do if autoFarmEnabled then local garbage = findGarbage() if garbage then equipGarbage(garbage) teleportTo(firstLocation) wait(1) handlePrompt() teleportTo(secondLocation) end end wait(0.5) end end)