local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer -- MET local function onCharacterAdded(character) local humanoid = character:WaitForChild("Humanoid") -- STOP humanoid:GetPropertyChangedSignal("JumpPower"):Connect(function() if humanoid.JumpPower ~= 0 then humanoid.JumpPower = 24.3 end end) -- STEALING local connection connection = RunService.Heartbeat:Connect(function() if humanoid.Parent then if humanoid.JumpPower ~= 0 and humanoid.JumpPower ~= 24.3 then humanoid.JumpPower = 24.3 end else connection:Disconnect() end end) end -- GAMES if player.Character then onCharacterAdded(player.Character) end player.CharacterAdded:Connect(onCharacterAdded)