local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/Library.lua"))() local ThemeManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/addons/ThemeManager.lua"))() local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/addons/SaveManager.lua"))() local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Lighting = game:GetService("Lighting") local VirtualInputManager = game:GetService("VirtualInputManager") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local Camera = Workspace.CurrentCamera local Window = Library:CreateWindow({ AutoShow = true, Title = "SWAGA SHIT | no TG LOL XD", MenuFadeTime = 0.001, TabPadding = 0.8, Center = true }) local MainTab = Window:AddTab("!") local ESPTab = Window:AddTab("ESP") local SurvivorTab = Window:AddTab("Выживший") local KillerTab = Window:AddTab("Киллер") local FunctionsTab = Window:AddTab("Функции") local VisualTab = Window:AddTab("Visual") local TeleportTab = Window:AddTab("Teleport") local CombatTab = Window:AddTab("Combat") local FunTab = Window:AddTab("Fun") local UITab = Window:AddTab("UI") -- ========== ВСПОМОГАТЕЛЬНЫЕ ФУНКЦИИ ========== local function GetCharacter() return LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() end local function GetHumanoid() local char = GetCharacter() return char and char:FindFirstChildOfClass("Humanoid") end local function GetHumanoidRootPart() local char = GetCharacter() return char and char:FindFirstChild("HumanoidRootPart") end local function GetTeamName() return LocalPlayer.Team and LocalPlayer.Team.Name or "" end local function IsSurvivor() return GetTeamName():lower():find("survivor") ~= nil end local function IsKiller() return GetTeamName():lower():find("killer") ~= nil end local function GetPlayers() local list = {} for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then table.insert(list, player) end end return list end local function GetNearestPlayer(radius) local hrp = GetHumanoidRootPart() if not hrp then return nil end local nearest, dist = nil, radius or math.huge for _, player in ipairs(GetPlayers()) do local targetHrp = player.Character:FindFirstChild("HumanoidRootPart") if targetHrp then local d = (targetHrp.Position - hrp.Position).Magnitude if d < dist then dist = d nearest = player end end end return nearest, dist end local function IsPlayerVisible(player) if not player or not player.Character then return false end local hrp = player.Character:FindFirstChild("HumanoidRootPart") if not hrp then return false end local origin = Camera.CFrame.Position local direction = (hrp.Position - origin).Unit local ray = Ray.new(origin, direction * 1000) local hit, pos = Workspace:FindPartOnRay(ray, LocalPlayer.Character) if hit then local hitPlayer = Players:GetPlayerFromCharacter(hit.Parent) return hitPlayer == player end return true end local function GetViewportCenter() return Camera.ViewportSize / 2 end -- ========== ПЕРЕМЕННЫЕ ДЛЯ ТОГГЛОВ ========== local Toggles = {} local Options = {} getgenv().Toggles = Toggles getgenv().Options = Options local Connections = {} local Running = true -- ========== СОЗДАНИЕ ВКЛАДОК И ГРУПП ========== local InfoLeft = MainTab:AddLeftGroupbox("Информация") local InfoRight = MainTab:AddRightGroupbox("Действия") InfoLeft:AddLabel("SWAGA SHIT") InfoLeft:AddLabel("Версия: DeepSeek") InfoLeft:AddLabel("Telegram: @swagashits") InfoLeft:AddLabel("Интерфейс: Linoria Lib") InfoLeft:AddDivider() InfoLeft:AddLabel("Статус: Система активна") InfoRight:AddButton("Скопировать Telegram", function() setclipboard("https://t.me/swagashits") Library:Notify("Telegram скопирован: @swagashits", 4) end) InfoRight:AddButton("Проверить обновления", function() Library:Notify("Версия DeepSeek (последняя)", 3) end) InfoRight:AddButton("Быстрый перезапуск", function() Library:Notify("У разраба SWAGA SCRIPT не хватило ума поменять ссылку на собственную! Лол!", 3) end) -- ========== ВКЛАДКА ВЫЖИВШИЙ ========== local SurvivorLeft = SurvivorTab:AddLeftGroupbox("Авто-победа") local SurvivorRight = SurvivorTab:AddRightGroupbox("Защита") local SurvivorLeft2 = SurvivorTab:AddLeftGroupbox("Парри") local SurvivorRight2 = SurvivorTab:AddRightGroupbox("Прочее") -- Авто-победа SurvivorLeft:AddToggle("AutoVictory", { Text = "Авто-победа (телепорт)", Default = false, Callback = function(val) Toggles.AutoVictory = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.AutoVictory then conn:Disconnect() return end local hrp = GetHumanoidRootPart() if hrp then local map = Workspace:FindFirstChild("Map") if map and map:FindFirstChild("RooftopHitbox") then local pos = Vector3.new(3098.16, 454.04, -4918.74) hrp.CFrame = CFrame.new(pos + Vector3.new(0, 3, 0)) end end end) table.insert(Connections, conn) end end }) SurvivorLeft:AddToggle("AutoVictoryV2", { Text = "Авто-победа V2 (сигнал)", Default = false, Callback = function(val) Toggles.AutoVictoryV2 = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.AutoVictoryV2 then conn:Disconnect() return end pcall(function() local showresults = ReplicatedStorage:FindFirstChild("Remotes") and ReplicatedStorage.Remotes:FindFirstChild("Game") and ReplicatedStorage.Remotes.Game:FindFirstChild("showresults") if showresults then showresults:FireServer() end end) end) table.insert(Connections, conn) end end }) -- Защита SurvivorRight:AddToggle("NoSlowdown", { Text = "No Slowdown (без замедлений)", Default = false, Callback = function(val) Toggles.NoSlowdown = val local conn = RunService.Heartbeat:Connect(function() if Toggles.NoSlowdown then local hum = GetHumanoid() if hum then hum:SetAttribute("NoSlowdown", true) hum.WalkSpeed = 16 end else conn:Disconnect() end end) table.insert(Connections, conn) end }) SurvivorRight:AddToggle("NoFall", { Text = "No Fall (нет урона от падения)", Default = false, Callback = function(val) Toggles.NoFall = val if val then local FallRemote = ReplicatedStorage:FindFirstChild("Remotes") and ReplicatedStorage.Remotes:FindFirstChild("Mechanics") and ReplicatedStorage.Remotes.Mechanics:FindFirstChild("Fall") if FallRemote then local mt = getrawmetatable(game) local oldNamecall = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(self, ...) if self == FallRemote then return end return oldNamecall(self, ...) end) setreadonly(mt, true) end end end }) SurvivorRight:AddToggle("NoHitbox", { Text = "No Hitbox (нельзя задеть)", Default = false, Callback = function(val) Toggles.NoHitbox = val local conn = RunService.Heartbeat:Connect(function() if Toggles.NoHitbox then local char = GetCharacter() if char then for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.CanTouch = false end end end else conn:Disconnect() end end) table.insert(Connections, conn) end }) -- Парри SurvivorLeft2:AddToggle("AutoParry", { Text = "Авто-парри (по анимациям)", Default = false, Callback = function(val) Toggles.AutoParry = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.AutoParry then conn:Disconnect() return end for _, player in ipairs(GetPlayers()) do if player.Character then local humanoid = player.Character:FindFirstChildOfClass("Humanoid") if humanoid then local animator = humanoid:FindFirstChildOfClass("Animator") if animator then for _, track in ipairs(animator:GetPlayingAnimationTracks()) do if track.Animation and track.Animation.AnimationId then local id = track.Animation.AnimationId:lower() if id:find("attack") or id:find("swing") or id:find("slash") then pcall(function() local remotes = ReplicatedStorage:FindFirstChild("Remotes") if remotes and remotes.Attacks and remotes.Attacks.Parry then remotes.Attacks.Parry:FireServer() end end) end end end end end end end end) table.insert(Connections, conn) end end }) SurvivorLeft2:AddSlider("ParryRange", { Text = "Дальность парри", Default = 10, Min = 0, Max = 20, Rounding = 1, Callback = function(val) Options.ParryRange = val end }) SurvivorLeft2:AddToggle("AutoParryV2", { Text = "Авто-парри V2 (по движению руки)", Default = false, Callback = function(val) Toggles.AutoParryV2 = val if val then local lastPositions = {} local conn = RunService.Heartbeat:Connect(function() if not Toggles.AutoParryV2 then conn:Disconnect() return end for _, player in ipairs(GetPlayers()) do if player.Character then local rightArm = player.Character:FindFirstChild("Right Arm") or player.Character:FindFirstChild("RightHand") or player.Character:FindFirstChild("Handle") if rightArm then local pos = rightArm.Position if lastPositions[player] then local speed = (pos - lastPositions[player]).Magnitude / 0.05 if speed > 30 then pcall(function() local remotes = ReplicatedStorage:FindFirstChild("Remotes") if remotes and remotes.Attacks and remotes.Attacks.Parry then remotes.Attacks.Parry:FireServer() end end) end end lastPositions[player] = pos end end end end) table.insert(Connections, conn) end end }) SurvivorLeft2:AddSlider("ParryV2Range", { Text = "Дальность V2", Default = 20, Min = 0, Max = 30, Rounding = 1, Callback = function(val) Options.ParryV2Range = val end }) SurvivorLeft2:AddToggle("FakeParry", { Text = "Фейк-парри (анимация)", Default = false, Callback = function(val) Toggles.FakeParry = val if val then local function PlayParryAnim() local hum = GetHumanoid() if hum then local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://127096285501517" local track = hum:LoadAnimation(anim) if track then track:Play() track.Stopped:Connect(function() if Toggles.FakeParry then track:Play() end end) end end end PlayParryAnim() local conn = CharacterAdded:Connect(function() task.wait(0.5) if Toggles.FakeParry then PlayParryAnim() end end) table.insert(Connections, conn) end end }) SurvivorRight2:AddToggle("TwistSilentAim", { Text = "Twist Silent Aim", Default = false, Callback = function(val) Toggles.TwistSilentAim = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.TwistSilentAim then conn:Disconnect() return end local target, dist = GetNearestPlayer() if target and dist < 50 and target.Team and target.Team.Name == "Killer" then pcall(function() local twist = ReplicatedStorage:FindFirstChild("Remotes") and ReplicatedStorage.Remotes:FindFirstChild("Items") and ReplicatedStorage.Remotes.Items:FindFirstChild("Twist of Fate") if twist then local fire = twist:FindFirstChild("Fire") if fire then fire:FireServer() end end end) end end) table.insert(Connections, conn) end end }) SurvivorRight2:AddToggle("ParryCircleVisual", { Text = "Визуальная дальность парри", Default = false, Callback = function(val) Toggles.ParryCircleVisual = val if val then local circle = Instance.new("Part") circle.Name = "ParryCircle" circle.Anchored = true circle.CanCollide = false circle.CastShadow = false circle.Material = Enum.Material.Neon circle.Color = Color3.fromRGB(0, 255, 80) circle.Transparency = 0.58 circle.Shape = Enum.PartType.Cylinder circle.Parent = Workspace local billboard = Instance.new("BillboardGui") billboard.Size = UDim2.new(0, 200, 0, 32) billboard.StudsOffset = Vector3.new(0, 4, 0) billboard.AlwaysOnTop = true billboard.Parent = circle local label = Instance.new("TextLabel", billboard) label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.TextColor3 = Color3.fromRGB(0, 255, 80) label.TextStrokeTransparency = 0 label.Font = Enum.Font.GothamBold label.TextSize = 14 local conn = RunService.RenderStepped:Connect(function() if not Toggles.ParryCircleVisual then circle:Destroy() conn:Disconnect() return end local hrp = GetHumanoidRootPart() if hrp then local radius = Options.ParryRange or 10 circle.CFrame = CFrame.new(hrp.Position.X, hrp.Position.Y - 2.9, hrp.Position.Z) * CFrame.Angles(0, 0, math.pi/2) circle.Size = Vector3.new(0.2, radius * 2, radius * 2) local killerName = "---" for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Team and player.Team.Name == "Killer" and player.Character then local targetHrp = player.Character:FindFirstChild("HumanoidRootPart") if targetHrp then local d = (targetHrp.Position - hrp.Position).Magnitude if d < radius then killerName = player.Name circle.Color = Color3.fromRGB(255, 50, 50) label.TextColor3 = Color3.fromRGB(255, 80, 80) end end end end label.Text = string.format("r: %.1f | killer: %s", radius, killerName) end end) table.insert(Connections, conn) end end }) -- ========== ВКЛАДКА КИЛЛЕР ========== local KillerLeft = KillerTab:AddLeftGroupbox("Основное") local KillerRight = KillerTab:AddRightGroupbox("Бой и способности") local KillerLeft2 = KillerTab:AddLeftGroupbox("Утилиты") local MaskedGroup = KillerTab:AddRightGroupbox("Маски (Masked)") KillerLeft:AddToggle("SpearCrosshair", { Text = "Прицел для копья (Veil)", Default = false, Callback = function(val) Toggles.SpearCrosshair = val if val then local gui = Instance.new("ScreenGui") gui.Name = "SpearCrosshair" gui.ResetOnSpawn = false gui.Parent = LocalPlayer:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Name = "CrosshairFrame" frame.BackgroundTransparency = 1 frame.Size = UDim2.new(0, 40, 0, 40) frame.Position = UDim2.new(0.5, -20, 0.5, -20) frame.Parent = gui local x = Instance.new("Frame") x.Name = "CrosshairX" x.BackgroundColor3 = Color3.fromRGB(255, 0, 0) x.BorderSizePixel = 0 x.Size = UDim2.new(1, 0, 0, 2) x.Position = UDim2.new(0, 0, 0.5, -1) x.Parent = frame local y = Instance.new("Frame") y.Name = "CrosshairY" y.BackgroundColor3 = Color3.fromRGB(255, 0, 0) y.BorderSizePixel = 0 y.Size = UDim2.new(0, 2, 1, 0) y.Position = UDim2.new(0.5, -1, 0, 0) y.Parent = frame local function UpdateCrosshair() local char = GetCharacter() if char then local mode = char:GetAttribute("spearmode") frame.Visible = (mode == "spearing") end end local conn1 = RunService.RenderStepped:Connect(UpdateCrosshair) table.insert(Connections, conn1) local char = GetCharacter() if char then local conn2 = char:GetAttributeChangedSignal("spearmode"):Connect(UpdateCrosshair) table.insert(Connections, conn2) end end end }) KillerLeft:AddToggle("NoSlowdownKiller", { Text = "No Slowdown (киллер)", Default = false, Callback = function(val) Toggles.NoSlowdownKiller = val local conn = RunService.Heartbeat:Connect(function() if Toggles.NoSlowdownKiller then local hum = GetHumanoid() if hum then hum:SetAttribute("NoSlowdown", true) hum.WalkSpeed = 16 end else conn:Disconnect() end end) table.insert(Connections, conn) end }) KillerLeft:AddToggle("ThirdPersonKiller", { Text = "Третье лицо (киллер)", Default = false, Callback = function(val) Toggles.ThirdPersonKiller = val if val then Camera.CameraType = Enum.CameraType.Follow Camera.Focus = CFrame.new(GetHumanoidRootPart().Position) else Camera.CameraType = Enum.CameraType.Custom end end }) KillerLeft:AddToggle("AntiBlind", { Text = "Анти-ослепление", Default = false, Callback = function(val) Toggles.AntiBlind = val if val then local mt = getrawmetatable(game) local oldNamecall = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(self, ...) local method = getnamecallmethod() if method and string.lower(method):find("blind") then return end return oldNamecall(self, ...) end) setreadonly(mt, true) end end }) -- Бой KillerRight:AddToggle("NoPalletStun", { Text = "Нет оглушения от паллет", Default = false, Callback = function(val) Toggles.NoPalletStun = val if val then local conn = RunService.Heartbeat:Connect(function() if Toggles.NoPalletStun then local hum = GetHumanoid() if hum then hum:SetAttribute("NoStun", true) end else conn:Disconnect() end end) table.insert(Connections, conn) end end }) KillerRight:AddToggle("BeatGame", { Text = "Beat Game (авто-охота)", Default = false, Callback = function(val) Toggles.BeatGame = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.BeatGame then conn:Disconnect() return end local target, dist = GetNearestPlayer() if target and dist < 50 then local hrp = GetHumanoidRootPart() if hrp then local targetHrp = target.Character:FindFirstChild("HumanoidRootPart") if targetHrp then local dir = (targetHrp.Position - hrp.Position).Unit hrp.Velocity = dir * 50 end end end end) table.insert(Connections, conn) end end }) KillerRight:AddToggle("SpearAimbot", { Text = "Аимбот для копья", Default = false, Callback = function(val) Toggles.SpearAimbot = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.SpearAimbot then conn:Disconnect() return end local target, dist = GetNearestPlayer() if target and dist < 100 then local targetHrp = target.Character:FindFirstChild("HumanoidRootPart") if targetHrp then local pos, onScreen = Camera:WorldToScreenPoint(targetHrp.Position) if onScreen then pcall(function() local remotes = ReplicatedStorage:FindFirstChild("Remotes") if remotes and remotes.Killers and remotes.Killers.Veil then local spear = remotes.Killers.Veil:FindFirstChild("Spearthrow") if spear then spear:FireServer(targetHrp.Position) end end end) end end end end) table.insert(Connections, conn) end end }) KillerRight:AddToggle("AutoAttack", { Text = "Auto Attack (авто-атака)", Default = false, Callback = function(val) Toggles.AutoAttack = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.AutoAttack then conn:Disconnect() return end local target, dist = GetNearestPlayer(Options.AutoAttackRange or 12) if target then pcall(function() local remotes = ReplicatedStorage:FindFirstChild("Remotes") if remotes and remotes.Attacks and remotes.Attacks.BasicAttack then remotes.Attacks.BasicAttack:FireServer(false) end end) task.wait(0.2) end end) table.insert(Connections, conn) end end }) KillerRight:AddSlider("AutoAttackRange", { Text = "Дальность атаки", Default = 12, Min = 5, Max = 25, Rounding = 1, Callback = function(val) Options.AutoAttackRange = val end }) KillerRight:AddToggle("DoubleLunge", { Text = "Double Lunge (ускоренный рывок)", Default = false, Callback = function(val) Toggles.DoubleLunge = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.DoubleLunge then conn:Disconnect() return end local hrp = GetHumanoidRootPart() if hrp then local target, dist = GetNearestPlayer() if target and dist < 20 then local dir = (target.Character.HumanoidRootPart.Position - hrp.Position).Unit hrp.Velocity = dir * 100 task.wait(0.1) hrp.Velocity = dir * 100 end end end) table.insert(Connections, conn) end end }) KillerRight:AddToggle("AutoHook", { Text = "Auto Hook (подбор на крюк)", Default = false, Callback = function(val) Toggles.AutoHook = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.AutoHook then conn:Disconnect() return end local hrp = GetHumanoidRootPart() if hrp then for _, hook in ipairs(Workspace:GetDescendants()) do if hook:IsA("BasePart") and hook.Name:lower():find("hook") then if (hook.Position - hrp.Position).Magnitude < 5 then pcall(function() local remotes = ReplicatedStorage:FindFirstChild("Remotes") if remotes and remotes.Killers then for _, child in ipairs(remotes.Killers:GetChildren()) do if child.Name:lower():find("hook") then child:FireServer(hook) end end end end) end end end end end) table.insert(Connections, conn) end end }) -- Утилиты KillerLeft2:AddToggle("UseFakeSaw", { Text = "Фейковая пила (Masked)", Default = false, Callback = function(val) Toggles.UseFakeSaw = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.UseFakeSaw then conn:Disconnect() return end local char = GetCharacter() if char then local saw = char:FindFirstChild("SawEffect") if not saw then saw = Instance.new("Part") saw.Name = "SawEffect" saw.Size = Vector3.new(2, 0.5, 2) saw.Material = Enum.Material.Neon saw.Color = Color3.fromRGB(255, 0, 0) saw.Anchored = false saw.CanCollide = false saw.Transparency = 0.5 saw.Parent = char local weld = Instance.new("Weld") weld.Part0 = char:FindFirstChild("HumanoidRootPart") weld.Part1 = saw weld.C0 = CFrame.new(0, 0, 0) weld.Parent = saw end saw.Transparency = math.sin(tick() * 10) * 0.3 + 0.5 end end) table.insert(Connections, conn) end end }) KillerLeft2:AddToggle("AbysswalkerCorrupt", { Text = "Abysswalker Corrupt (без КД, клавиша Q)", Default = false, Callback = function(val) Toggles.AbysswalkerCorrupt = val if val then local conn = UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.Q and Toggles.AbysswalkerCorrupt then pcall(function() local remotes = ReplicatedStorage:FindFirstChild("Remotes") if remotes and remotes.Killers then for _, child in ipairs(remotes.Killers:GetChildren()) do if child.Name:lower():find("activatepower") or child.Name:lower():find("ability") then child:FireServer() end end end end) end end) table.insert(Connections, conn) end end }) -- Маски local maskedList = {"Alex", "Tony", "Brandon", "Jake", "Richter", "Graham", "Richard"} for _, name in ipairs(maskedList) do MaskedGroup:AddButton(name, function() if IsKiller() then pcall(function() local remotes = ReplicatedStorage:FindFirstChild("Remotes") if remotes and remotes.Killers and remotes.Killers.Masked and remotes.Killers.Masked.Activatepower then remotes.Killers.Masked.Activatepower:FireServer(name) Library:Notify("Активирована маска: " .. name, 2) end end) else Library:Notify("Вы должны быть киллером!", 3) end end) end -- ========== ВКЛАДКА ESP ========== local ESPLeft = ESPTab:AddLeftGroupbox("Настройки ESP") local ESPRight = ESPTab:AddRightGroupbox("Объекты ESP") local ESPColors = ESPTab:AddLeftGroupbox("Цвета") ESPLeft:AddToggle("SurvivorESP", { Text = "ESP Выживших", Default = false, Callback = function(val) Toggles.SurvivorESP = val end }) ESPLeft:AddToggle("KillerESP", { Text = "ESP Убийцы", Default = false, Callback = function(val) Toggles.KillerESP = val end }) ESPLeft:AddToggle("Tracers", { Text = "Трейсеры (сверху экрана)", Default = false, Callback = function(val) Toggles.Tracers = val end }) ESPRight:AddToggle("GeneratorESP", { Text = "Подсветка генераторов", Default = false, Callback = function(val) Toggles.GeneratorESP = val local conn = RunService.Heartbeat:Connect(function() if Toggles.GeneratorESP then for _, desc in ipairs(Workspace:GetDescendants()) do if desc.Name:lower():find("generator") and desc:IsA("Model") then local hl = desc:FindFirstChild("GenHL") if not hl then hl = Instance.new("Highlight") hl.Name = "GenHL" hl.FillColor = Options.GenColor or Color3.fromRGB(0, 255, 255) hl.OutlineColor = Color3.new(1, 1, 1) hl.FillTransparency = 0.5 hl.Adornee = desc hl.Parent = desc end end end else for _, desc in ipairs(Workspace:GetDescendants()) do if desc:IsA("Model") then local hl = desc:FindFirstChild("GenHL") if hl then hl:Destroy() end end end end end) table.insert(Connections, conn) end }) ESPRight:AddToggle("PalletESP", { Text = "Подсветка паллет", Default = false, Callback = function(val) Toggles.PalletESP = val local conn = RunService.Heartbeat:Connect(function() if Toggles.PalletESP then for _, desc in ipairs(Workspace:GetDescendants()) do if desc.Name:lower():find("pallet") and desc:IsA("Model") then local hl = desc:FindFirstChild("PalletHL") if not hl then hl = Instance.new("Highlight") hl.Name = "PalletHL" hl.FillColor = Options.PalletColor or Color3.fromRGB(127, 0, 255) hl.OutlineColor = Color3.new(1, 1, 1) hl.FillTransparency = 0.4 hl.Adornee = desc hl.Parent = desc end end end else for _, desc in ipairs(Workspace:GetDescendants()) do if desc:IsA("Model") then local hl = desc:FindFirstChild("PalletHL") if hl then hl:Destroy() end end end end end) table.insert(Connections, conn) end }) ESPRight:AddToggle("GenProgress", { Text = "Показывать % ремонта генераторов", Default = false, Callback = function(val) Toggles.GenProgress = val local conn = RunService.Heartbeat:Connect(function() if Toggles.GenProgress then for _, desc in ipairs(Workspace:GetDescendants()) do if desc.Name:lower():find("generator") and desc:IsA("Model") then local progress = desc:GetAttribute("RepairProgress") if progress then local gui = desc:FindFirstChild("GenProgressUI") if not gui then gui = Instance.new("BillboardGui") gui.Name = "GenProgressUI" gui.Size = UDim2.new(0, 100, 0, 40) gui.StudsOffset = Vector3.new(0, 8, 0) gui.AlwaysOnTop = true gui.Parent = desc local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.Font = Enum.Font.GothamBold label.TextSize = 16 label.TextColor3 = Options.ProgressColor or Color3.fromRGB(255, 255, 255) label.Parent = gui end local label = gui:FindFirstChild("TextLabel") if label then label.Text = string.format("%.0f%%", progress * 100) end end end end else for _, desc in ipairs(Workspace:GetDescendants()) do if desc:IsA("Model") then local gui = desc:FindFirstChild("GenProgressUI") if gui then gui:Destroy() end end end end end) table.insert(Connections, conn) end }) -- Цвета ESPColors:AddLabel("Цвет выживших"):AddColorPicker("SurvivorColor", { Default = Color3.fromRGB(0, 255, 0), Title = "Цвет выживших", Callback = function(col) Options.SurvivorColor = col end }) ESPColors:AddLabel("Цвет убийцы"):AddColorPicker("KillerColor", { Default = Color3.fromRGB(255, 0, 0), Title = "Цвет убийцы", Callback = function(col) Options.KillerColor = col end }) ESPColors:AddLabel("Цвет генераторов"):AddColorPicker("GenColor", { Default = Color3.fromRGB(0, 255, 255), Title = "Цвет генераторов", Callback = function(col) Options.GenColor = col end }) ESPColors:AddLabel("Цвет паллет"):AddColorPicker("PalletColor", { Default = Color3.fromRGB(127, 0, 255), Title = "Цвет паллет", Callback = function(col) Options.PalletColor = col end }) ESPColors:AddLabel("Цвет процентов"):AddColorPicker("ProgressColor", { Default = Color3.fromRGB(255, 255, 255), Title = "Цвет процентов", Callback = function(col) Options.ProgressColor = col end }) -- ========== ВКЛАДКА ФУНКЦИИ ========== local FuncLeft = FunctionsTab:AddLeftGroupbox("Движение") local FuncRight = FunctionsTab:AddRightGroupbox("Боевые функции") local FuncRight2 = FunctionsTab:AddRightGroupbox("Утилиты") local FuncCamera = FunctionsTab:AddLeftGroupbox("Камера") -- Движение FuncLeft:AddToggle("Fly", { Text = "Полёт", Default = false, Callback = function(val) Toggles.Fly = val local bv, bg if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.Fly then if bv then bv:Destroy() end if bg then bg:Destroy() end conn:Disconnect() return end local hrp = GetHumanoidRootPart() if not hrp then return end if not bv then bv = Instance.new("BodyVelocity") bv.MaxForce = Vector3.new(40000, 40000, 40000) bv.P = 1e4 bv.Parent = hrp bg = Instance.new("BodyGyro") bg.MaxTorque = Vector3.new(40000, 40000, 40000) bg.P = 1e4 bg.D = 1e3 bg.Parent = hrp end local speed = Options.FlySpeed or 60 local move = Vector3.new() if UserInputService:IsKeyDown(Enum.KeyCode.W) then move = move + Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then move = move - Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then move = move - Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then move = move + Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then move = move + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then move = move - Vector3.new(0, 1, 0) end if move.Magnitude > 0 then bv.Velocity = move.Unit * speed else bv.Velocity = Vector3.new(0, 0, 0) end bg.CFrame = CFrame.new(hrp.Position, hrp.Position + Camera.CFrame.LookVector) end) table.insert(Connections, conn) end end }) FuncLeft:AddSlider("FlySpeed", { Text = "Скорость полёта", Default = 60, Min = 20, Max = 200, Rounding = 1, Callback = function(val) Options.FlySpeed = val end }) FuncLeft:AddToggle("NoClip", { Text = "NoClip", Default = false, Callback = function(val) Toggles.NoClip = val local conn = RunService.Heartbeat:Connect(function() if Toggles.NoClip then local char = GetCharacter() if char then for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end else conn:Disconnect() end end) table.insert(Connections, conn) end }):AddKeyPicker("NoClipKey", { Text = "Клавиша NoClip", Mode = "Toggle", Default = "V", SyncToggleState = true }) FuncLeft:AddToggle("Spinbot", { Text = "Spinbot", Default = false, Callback = function(val) Toggles.Spinbot = val local angle = 0 local conn = RunService.RenderStepped:Connect(function() if Toggles.Spinbot then local hrp = GetHumanoidRootPart() if hrp then angle = angle + (Options.SpinbotSpeed or 10) * 0.01 hrp.CFrame = CFrame.new(hrp.Position) * CFrame.Angles(0, angle, 0) end else conn:Disconnect() end end) table.insert(Connections, conn) end }) FuncLeft:AddSlider("SpinbotSpeed", { Text = "Скорость вращения", Default = 10, Min = 1, Max = 50, Rounding = 1, Callback = function(val) Options.SpinbotSpeed = val end }) FuncLeft:AddToggle("Moonwalk", { Text = "Мунволк (зажми S, чтобы вилять)", Default = false, Callback = function(val) Toggles.Moonwalk = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.Moonwalk then if conn then conn:Disconnect() end return end if UserInputService:IsKeyDown(Enum.KeyCode.S) then VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.A, false, game) task.wait(0.07) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.A, false, game) VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.D, false, game) task.wait(0.07) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.D, false, game) end end) table.insert(Connections, conn) end end }):AddKeyPicker("MoonwalkKey", { Text = "Клавиша Moonwalk", Mode = "Toggle", Default = "M", SyncToggleState = true }) FuncLeft:AddToggle("SpeedGlitch", { Text = "Speed Glitch", Default = false, Callback = function(val) Toggles.SpeedGlitch = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.SpeedGlitch then conn:Disconnect() return end local hrp = GetHumanoidRootPart() if hrp then local move = Vector3.new() if UserInputService:IsKeyDown(Enum.KeyCode.W) then move = move + Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then move = move - Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then move = move + Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then move = move - Camera.CFrame.LookVector end if move.Magnitude > 0 then hrp.Velocity = move.Unit * (Options.SpeedGlitchValue or 60) end end end) table.insert(Connections, conn) end end }) FuncLeft:AddSlider("SpeedGlitchValue", { Text = "Скорость Glitch", Default = 60, Min = 16, Max = 300, Rounding = 1, Callback = function(val) Options.SpeedGlitchValue = val end }) FuncLeft:AddToggle("SuperJump", { Text = "Super Jump", Default = false, Callback = function(val) Toggles.SuperJump = val if val then local conn = RunService.Heartbeat:Connect(function() if Toggles.SuperJump then local hum = GetHumanoid() if hum and hum.Jump then local hrp = GetHumanoidRootPart() if hrp then hrp.Velocity = Vector3.new(hrp.Velocity.X, Options.SuperJumpPower or 100, hrp.Velocity.Z) end end else conn:Disconnect() end end) table.insert(Connections, conn) end end }) FuncLeft:AddSlider("SuperJumpPower", { Text = "Сила прыжка", Default = 100, Min = 50, Max = 500, Rounding = 1, Callback = function(val) Options.SuperJumpPower = val end }) -- Боевые функции FuncRight:AddToggle("GodMode", { Text = "GodMode", Default = false, Callback = function(val) Toggles.GodMode = val local conn = RunService.Heartbeat:Connect(function() if Toggles.GodMode then local hum = GetHumanoid() if hum then hum:SetAttribute("godmode", true) hum.Health = hum.MaxHealth end else conn:Disconnect() end end) table.insert(Connections, conn) end }) FuncRight:AddButton("Восстановить здоровье", function() local hum = GetHumanoid() if hum then hum.Health = hum.MaxHealth Library:Notify("Здоровье восстановлено", 2) end end) -- Утилиты FuncRight2:AddToggle("TeleportForward", { Text = "Телепорт вперёд", Default = false, Callback = function(val) Toggles.TeleportForward = val if val then local conn = UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.T and Toggles.TeleportForward then local hrp = GetHumanoidRootPart() if hrp then hrp.CFrame = hrp.CFrame + hrp.CFrame.LookVector * (Options.TeleportDistance or 50) end end end) table.insert(Connections, conn) end end }):AddKeyPicker("TeleportKey", { Text = "Клавиша телепорта", Mode = "Press", Default = "T", SyncToggleState = false }) FuncRight2:AddSlider("TeleportDistance", { Text = "Дистанция", Default = 50, Min = 10, Max = 200, Rounding = 1, Callback = function(val) Options.TeleportDistance = val end }) FuncRight2:AddSlider("WalkSpeed", { Text = "Скорость бега", Default = 16, Min = 16, Max = 500, Rounding = 1, Callback = function(val) Options.WalkSpeed = val local hum = GetHumanoid() if hum then hum.WalkSpeed = val end end }) FuncRight2:AddSlider("VaultSpeed", { Text = "Скорость перепрыгивания окон", Default = 1, Min = 1, Max = 20, Rounding = 1, Callback = function(val) Options.VaultSpeed = val local char = GetCharacter() if char then char:SetAttribute("vaultspeed", val) end Library:Notify("Скорость перепрыгивания: " .. val, 2) end }) FuncRight2:AddToggle("AutoSkillcheck", { Text = "Auto Skillcheck (Great)", Default = false, Callback = function(val) Toggles.AutoSkillcheck = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.AutoSkillcheck then conn:Disconnect() return end local screenGui = LocalPlayer.PlayerGui:FindFirstChild("Skillcheck") if screenGui then local frame = screenGui:FindFirstChild("Frame") if frame then local indicator = frame:FindFirstChild("Indicator") if indicator and indicator.Visible then VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.Space, false, game) task.wait(0.05) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.Space, false, game) end end end end) table.insert(Connections, conn) end end }) FuncRight2:AddButton("Установка всех бустов в 100", function() local char = GetCharacter() if char then char:SetAttribute("repairboost", 100) char:SetAttribute("speedboost", 100) char:SetAttribute("healboost", 100) char:SetAttribute("bleedboost", 100) Library:Notify("Все бусты установлены в 100", 2) end end) -- Камера FuncCamera:AddToggle("ShiftLock", { Text = "Shift Lock", Default = false, Callback = function(val) Toggles.ShiftLock = val if val then UserInputService.MouseBehavior = Enum.MouseBehavior.LockCurrentPosition else UserInputService.MouseBehavior = Enum.MouseBehavior.Default end end }):AddKeyPicker("ShiftLockKey", { Text = "Клавиша Shift Lock", Mode = "Toggle", Default = "LeftShift", SyncToggleState = true }) -- ========== ВКЛАДКА VISUAL ========== local VisLeft = VisualTab:AddLeftGroupbox("Визуальные эффекты") local VisRight = VisualTab:AddRightGroupbox("Окружение") local VisRight2 = VisualTab:AddRightGroupbox("Эффекты трейлов") local VisRight3 = VisualTab:AddRightGroupbox("Аура эффекты") local VisLeft2 = VisualTab:AddLeftGroupbox("Прочие визуалы") local VisLeft3 = VisualTab:AddLeftGroupbox("Камера") VisLeft:AddToggle("FOV", { Text = "Увеличенный FOV", Default = false, Callback = function(val) Toggles.FOV = val if val then Camera.FieldOfView = Options.FOVValue or 90 else Camera.FieldOfView = 70 end end }) VisLeft:AddSlider("FOVValue", { Text = "Значение FOV", Default = 90, Min = 70, Max = 120, Rounding = 1, Callback = function(val) Options.FOVValue = val if Toggles.FOV then Camera.FieldOfView = val end end }) VisLeft:AddToggle("Crosshair", { Text = "Прицел", Default = false, Callback = function(val) Toggles.Crosshair = val if val then local gui = Instance.new("ScreenGui") gui.Name = "CrosshairGUI" gui.Parent = LocalPlayer:WaitForChild("PlayerGui") gui.ResetOnSpawn = false local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 8, 0, 8) frame.Position = UDim2.new(0.5, -4, 0.5, -4) frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) frame.BorderSizePixel = 0 frame.BackgroundTransparency = 0.3 local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(1, 0) corner.Parent = frame frame.Parent = gui end end }) VisLeft:AddToggle("PinkParticles", { Text = "Розовые частички", Default = false, Callback = function(val) Toggles.PinkParticles = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.PinkParticles then conn:Disconnect() return end local hrp = GetHumanoidRootPart() if hrp then local particle = Instance.new("ParticleEmitter") particle.Texture = "rbxassetid://3993571700" particle.Color = ColorSequence.new(Color3.fromRGB(255, 0, 255)) particle.Rate = 100 particle.Lifetime = NumberRange.new(1) particle.SpreadAngle = Vector2.new(360, 360) particle.VelocityInheritance = 0 particle.Parent = hrp task.wait(0.1) particle:Destroy() end end) table.insert(Connections, conn) end end }) VisLeft:AddToggle("Rainbow", { Text = "Радужный персонаж", Default = false, Callback = function(val) Toggles.Rainbow = val local hue = 0 local conn = RunService.RenderStepped:Connect(function() if Toggles.Rainbow then local char = GetCharacter() if char then hue = hue + (Options.RainbowSpeed or 5) * 0.001 if hue > 1 then hue = 0 end for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.Color = Color3.fromHSV(hue, 1, 1) end end end else conn:Disconnect() end end) table.insert(Connections, conn) end }) VisLeft:AddSlider("RainbowSpeed", { Text = "Скорость смены цвета", Default = 5, Min = 1, Max = 20, Rounding = 1, Callback = function(val) Options.RainbowSpeed = val end }) -- Трейлы VisRight2:AddToggle("ShadowTrail", { Text = "Тень-трейл", Default = false, Callback = function(val) Toggles.ShadowTrail = val local trailParts = {} local conn = RunService.RenderStepped:Connect(function() if not Toggles.ShadowTrail then for _, p in ipairs(trailParts) do p:Destroy() end trailParts = {} conn:Disconnect() return end local hrp = GetHumanoidRootPart() if hrp then local p = Instance.new("Part") p.Size = Vector3.new(1, 0.2, 1) p.CFrame = hrp.CFrame p.Anchored = true p.CanCollide = false p.Material = Enum.Material.SmoothPlastic p.Color = Options.ShadowColor or Color3.fromRGB(0, 0, 0) p.Transparency = Options.ShadowTransparency or 0.7 p.Parent = Workspace table.insert(trailParts, p) if #trailParts > (Options.ShadowLength or 10) then trailParts[1]:Destroy() table.remove(trailParts, 1) end end end) table.insert(Connections, conn) end }) VisRight2:AddSlider("ShadowTrailLength", { Text = "Длина трейла", Default = 10, Min = 5, Max = 30, Rounding = 1, Callback = function(val) Options.ShadowLength = val end }) VisRight2:AddSlider("ShadowTrailTransparency", { Text = "Прозрачность", Default = 0.7, Min = 0.1, Max = 0.9, Rounding = 2, Callback = function(val) Options.ShadowTransparency = val end }) VisRight2:AddLabel("Цвет тени"):AddColorPicker("ShadowColor", { Default = Color3.fromRGB(0, 0, 0), Title = "Цвет тени", Callback = function(col) Options.ShadowColor = col end }) -- Аура VisRight3:AddToggle("Aura", { Text = "Аура", Default = false, Callback = function(val) Toggles.Aura = val local sphere local conn = RunService.Heartbeat:Connect(function() if not Toggles.Aura then if sphere then sphere:Destroy() end return end local hrp = GetHumanoidRootPart() if not hrp then return end if not sphere then sphere = Instance.new("Part") sphere.Name = "AuraSphere" sphere.Shape = Enum.PartType.Ball sphere.Material = Enum.Material.Neon sphere.Anchored = true sphere.CanCollide = false sphere.Parent = Workspace end sphere.Size = Vector3.new(Options.AuraRadius or 10, Options.AuraRadius or 10, Options.AuraRadius or 10) sphere.Position = hrp.Position sphere.Transparency = Options.AuraTransparency or 0.3 sphere.Color = Options.AuraColor or Color3.fromRGB(255, 255, 0) end) table.insert(Connections, conn) end }) VisRight3:AddSlider("AuraRadius", { Text = "Радиус ауры", Default = 10, Min = 5, Max = 25, Rounding = 1, Callback = function(val) Options.AuraRadius = val end }) VisRight3:AddSlider("AuraTransparency", { Text = "Прозрачность", Default = 0.3, Min = 0.1, Max = 0.8, Rounding = 2, Callback = function(val) Options.AuraTransparency = val end }) VisRight3:AddLabel("Цвет ауры"):AddColorPicker("AuraColor", { Default = Color3.fromRGB(255, 255, 0), Title = "Цвет ауры", Callback = function(col) Options.AuraColor = col end }) VisRight3:AddButton("Случайный цвет ауры", function() Options.AuraColor = Color3.fromRGB(math.random(0, 255), math.random(0, 255), math.random(0, 255)) Library:Notify("Цвет ауры изменён", 2) end) -- Окружение VisRight:AddToggle("TimeChange", { Text = "Изменение времени", Default = false, Callback = function(val) Toggles.TimeChange = val if val then Lighting.ClockTime = Options.TimeValue or 0 end end }) VisRight:AddSlider("TimeValue", { Text = "Время (часы)", Default = 0, Min = 0, Max = 24, Rounding = 0, Callback = function(val) Options.TimeValue = val if Toggles.TimeChange then Lighting.ClockTime = val end end }) VisRight:AddToggle("Sky", { Text = "Красивое небо", Default = false, Callback = function(val) Toggles.Sky = val if val then local sky = Lighting:FindFirstChildOfClass("Sky") if not sky then sky = Instance.new("Sky") sky.Parent = Lighting end sky.MoonTextureId = "rbxassetid://2939736288" sky.SunTextureId = "rbxassetid://5265134585" sky.StarCount = 1000 else local sky = Lighting:FindFirstChildOfClass("Sky") if sky then sky:Destroy() end end end }) VisRight:AddToggle("NoFog", { Text = "No Fog (туман)", Default = false, Callback = function(val) Toggles.NoFog = val if val then Lighting.FogEnd = 1e6 Lighting.FogStart = 0 for _, obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("Atmosphere") then obj:Destroy() end end else Lighting.FogEnd = 100000 Lighting.FogStart = 0 end end }) VisRight:AddToggle("Fullbright", { Text = "Fullbright (полная яркость)", Default = false, Callback = function(val) Toggles.Fullbright = val if val then Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.GlobalShadows = false else Lighting.Brightness = 1 Lighting.GlobalShadows = true end end }) VisRight:AddToggle("NoShadow", { Text = "No Shadow (без теней)", Default = false, Callback = function(val) Toggles.NoShadow = val Lighting.GlobalShadows = not val for _, light in ipairs(Lighting:GetDescendants()) do if light:IsA("Light") then light.Shadows = not val end end end }) VisRight:AddToggle("RektskyAmbience", { Text = "Rektsky Ambience (кислотный свет)", Default = false, Callback = function(val) Toggles.RektskyAmbience = val local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect") if val then if not cc then cc = Instance.new("ColorCorrectionEffect") cc.Parent = Lighting end cc.Enabled = true cc.TintColor = Color3.fromRGB(0, 255, 255) cc.Brightness = 1.5 else if cc then cc:Destroy() end end end }) -- Прочие визуалы VisLeft2:AddToggle("ChinaHat", { Text = "China Hat (вращающаяся шляпа)", Default = false, Callback = function(val) Toggles.ChinaHat = val if val then local function CreateHat() local head = GetCharacter():FindFirstChild("Head") if head then local hat = Instance.new("Part") hat.Name = "ChinaHat" hat.Size = Vector3.new(2, 0.25, 2) hat.CanCollide = false hat.Anchored = false hat.Material = Enum.Material.ForceField hat.Color = Color3.fromRGB(255, 0, 255) local mesh = Instance.new("SpecialMesh") mesh.MeshId = "rbxassetid://84530303562911" mesh.TextureId = "rbxassetid://89342168321397" mesh.MeshType = Enum.MeshType.FileMesh mesh.Parent = hat local weld = Instance.new("Weld") weld.Part0 = head weld.Part1 = hat weld.C0 = CFrame.new(0, 0.35, 0) weld.Parent = hat hat.Parent = GetCharacter() end end CreateHat() local conn = CharacterAdded:Connect(function() task.wait(0.5) if Toggles.ChinaHat then CreateHat() end end) table.insert(Connections, conn) end end }) VisLeft2:AddToggle("ChamsSelf", { Text = "Chams (свой персонаж)", Default = false, Callback = function(val) Toggles.ChamsSelf = val local conn = RunService.Heartbeat:Connect(function() if Toggles.ChamsSelf then local char = GetCharacter() if char then for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "ChinaHat" then part.Material = Enum.Material.ForceField part.Color = Color3.fromRGB(255, 0, 255) end end end else local char = GetCharacter() if char then for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "ChinaHat" then part.Material = Enum.Material.Plastic part.Color = Color3.new(1, 1, 1) end end end end end) table.insert(Connections, conn) end }) VisLeft2:AddToggle("ChamsOthers", { Text = "Chams (другие игроки)", Default = false, Callback = function(val) Toggles.ChamsOthers = val local conn = RunService.Heartbeat:Connect(function() if Toggles.ChamsOthers then for _, player in ipairs(GetPlayers()) do if player.Character then for _, part in ipairs(player.Character:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "ChinaHat" then part.Material = Enum.Material.ForceField part.Color = Color3.fromRGB(255, 0, 255) end end end end else for _, player in ipairs(GetPlayers()) do if player.Character then for _, part in ipairs(player.Character:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "ChinaHat" then part.Material = Enum.Material.Plastic part.Color = Color3.new(1, 1, 1) end end end end end end) table.insert(Connections, conn) end }) VisLeft2:AddToggle("ESP_simple", { Text = "ESP (простой highlight)", Default = false, Callback = function(val) Toggles.ESP_simple = val local conn = RunService.Heartbeat:Connect(function() if Toggles.ESP_simple then for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local hl = player.Character:FindFirstChild("Highlight") if not hl then hl = Instance.new("Highlight") hl.FillColor = Color3.fromRGB(255, 0, 255) hl.OutlineColor = Color3.new(1, 1, 1) hl.FillTransparency = 0.3 hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop hl.Adornee = player.Character hl.Parent = player.Character end end end else for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local hl = player.Character:FindFirstChild("Highlight") if hl then hl:Destroy() end end end end end) table.insert(Connections, conn) end }) VisLeft2:AddToggle("WorldTint", { Text = "World Tint (цвет мира)", Default = false, Callback = function(val) Toggles.WorldTint = val local cc = Lighting:FindFirstChildOfClass("ColorCorrectionEffect") if val then if not cc then cc = Instance.new("ColorCorrectionEffect") cc.Parent = Lighting end cc.Enabled = true cc.TintColor = Color3.new( Options.TintRed or 1, Options.TintGreen or 0.784, Options.TintBlue or 0.784 ) cc.Brightness = Options.TintBrightness or 1 else if cc then cc:Destroy() end end end }) VisLeft2:AddSlider("TintRed", { Text = "Красный", Default = 255, Min = 0, Max = 255, Rounding = 0, Callback = function(val) Options.TintRed = val / 255 end }) VisLeft2:AddSlider("TintGreen", { Text = "Зелёный", Default = 200, Min = 0, Max = 255, Rounding = 0, Callback = function(val) Options.TintGreen = val / 255 end }) VisLeft2:AddSlider("TintBlue", { Text = "Синий", Default = 200, Min = 0, Max = 255, Rounding = 0, Callback = function(val) Options.TintBlue = val / 255 end }) VisLeft2:AddSlider("TintBrightness", { Text = "Яркость", Default = 1, Min = 0, Max = 5, Rounding = 1, Callback = function(val) Options.TintBrightness = val end }) -- Камера VisLeft3:AddToggle("FreeCamera", { Text = "Free Camera (свободная камера)", Default = false, Callback = function(val) Toggles.FreeCamera = val if val then UserInputService.MouseBehavior = Enum.MouseBehavior.LockCenter UserInputService.MouseIconEnabled = false local speed = Options.FreeCameraSpeed or 50 local yaw, pitch = 0, 0 local pos = Camera.CFrame.Position local conn = UserInputService.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then yaw = yaw - input.Delta.X * 0.002 pitch = math.clamp(pitch - input.Delta.Y * 0.002, -1.5, 1.5) end end) table.insert(Connections, conn) local conn2 = RunService.RenderStepped:Connect(function() if not Toggles.FreeCamera then conn2:Disconnect() UserInputService.MouseBehavior = Enum.MouseBehavior.Default UserInputService.MouseIconEnabled = true return end local dir = Vector3.new() if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then dir = dir - Vector3.new(0, 1, 0) end if dir.Magnitude > 0 then pos = pos + dir.Unit * speed * 0.05 end local cf = CFrame.new(pos) * CFrame.Angles(pitch, yaw, 0) Camera.CFrame = cf end) table.insert(Connections, conn2) end end }) VisLeft3:AddSlider("FreeCamera_Speed", { Text = "Скорость камеры", Default = 50, Min = 10, Max = 200, Rounding = 1, Callback = function(val) Options.FreeCameraSpeed = val end }) -- ========== ВКЛАДКА ТЕЛЕПОРТ (ИСПРАВЛЕНА) ========== local TeleLeft = TeleportTab:AddLeftGroupbox("Телепорт к игрокам") local TeleLeft2 = TeleportTab:AddLeftGroupbox("Быстрые телепорты") local TeleRight = TeleportTab:AddRightGroupbox("Телепорт к объектам") local TeleRight2 = TeleportTab:AddRightGroupbox("Троллинг функции") -- Дропдаун для выбора игрока local playerDropdown = TeleLeft:AddDropdown("PlayerList", { Text = "Выберите игрока", Multi = false, Values = {}, Default = 1, Callback = function(val) Options.TeleportTarget = val end }) -- Обновление списка игроков local function UpdatePlayerList() local list = {} for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then table.insert(list, player.Name) end end playerDropdown:SetValues(list) if #list > 0 then playerDropdown:SetValue(list[1]) Options.TeleportTarget = list[1] end Library:Notify("Список игроков обновлён", 2) end TeleLeft:AddButton("Обновить список", function() UpdatePlayerList() end) TeleLeft:AddButton("Телепорт к игроку", function() local targetName = Options.TeleportTarget if not targetName then Library:Notify("Сначала обновите список игроков!", 3) return end local hrp = GetHumanoidRootPart() if not hrp then return end for _, player in ipairs(Players:GetPlayers()) do if player.Name == targetName and player.Character then local targetHrp = player.Character:FindFirstChild("HumanoidRootPart") if targetHrp then hrp.CFrame = targetHrp.CFrame Library:Notify("Телепорт к " .. targetName, 2) return end end end Library:Notify("Игрок не найден или без персонажа", 3) end) -- Обновляем список при запуске UpdatePlayerList() -- Авто-обновление списка при добавлении игроков Players.PlayerAdded:Connect(function() UpdatePlayerList() end) Players.PlayerRemoving:Connect(function() UpdatePlayerList() end) TeleLeft2:AddToggle("TpLobby", { Text = "TP Lobby (с возвратом)", Default = false, Callback = function(val) Toggles.TpLobby = val if val then local conn = UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.L and Toggles.TpLobby then local hrp = GetHumanoidRootPart() if hrp then if not Options.LastPosition then Options.LastPosition = hrp.Position hrp.CFrame = CFrame.new(0, 100, 0) Library:Notify("Телепорт в лобби", 2) else hrp.CFrame = CFrame.new(Options.LastPosition) Options.LastPosition = nil Library:Notify("Возврат", 2) end end end end) table.insert(Connections, conn) end end }) TeleLeft2:AddDropdown("ExitPoint", { Text = "Выберите точку выхода", Values = {"Лобби (исходная)", "Замок (выход)", "Аутласт (выход)", "Клуб", "Крыша", "Море", "Деревня"}, Default = 1, Callback = function(val) Options.ExitPoint = val end }) TeleLeft2:AddButton("Телепорт на выбранную точку", function() local points = { Vector3.new(0, 0, 0), Vector3.new(-943, 153, -7564), Vector3.new(-1833, 172, -3319), Vector3.new(1997, 144, -720), Vector3.new(3022, 454, -5410), Vector3.new(-1360, 59, -1340), Vector3.new(761, -20, -78) } local hrp = GetHumanoidRootPart() if hrp and Options.ExitPoint then local idx = Options.ExitPoint if type(idx) == "string" then for i, name in ipairs({"Лобби (исходная)", "Замок (выход)", "Аутласт (выход)", "Клуб", "Крыша", "Море", "Деревня"}) do if name == idx then idx = i break end end end hrp.CFrame = CFrame.new(points[tonumber(idx)] or Vector3.new(0, 0, 0)) Library:Notify("Телепорт выполнен", 2) end end) TeleRight:AddButton("Teleport to Nearest Generator", function() local hrp = GetHumanoidRootPart() if not hrp then return end local nearest, dist = nil, math.huge for _, desc in ipairs(Workspace:GetDescendants()) do if desc:IsA("BasePart") and desc.Name:lower():find("generator") then local d = (desc.Position - hrp.Position).Magnitude if d < dist then dist = d nearest = desc end end end if nearest then hrp.CFrame = CFrame.new(nearest.Position + Vector3.new(0, Options.TP_Offset or 3, 0)) Library:Notify("Телепорт к генератору", 2) end end) TeleRight:AddButton("Teleport to Nearest Gate", function() local hrp = GetHumanoidRootPart() if not hrp then return end local nearest, dist = nil, math.huge for _, desc in ipairs(Workspace:GetDescendants()) do if desc:IsA("BasePart") and desc.Name:lower():find("gate") then local d = (desc.Position - hrp.Position).Magnitude if d < dist then dist = d nearest = desc end end end if nearest then hrp.CFrame = CFrame.new(nearest.Position + Vector3.new(0, Options.TP_Offset or 3, 0)) Library:Notify("Телепорт к воротам", 2) end end) TeleRight:AddButton("Teleport to Nearest Hook", function() local hrp = GetHumanoidRootPart() if not hrp then return end local nearest, dist = nil, math.huge for _, desc in ipairs(Workspace:GetDescendants()) do if desc:IsA("BasePart") and desc.Name:lower():find("hook") then local d = (desc.Position - hrp.Position).Magnitude if d < dist then dist = d nearest = desc end end end if nearest then hrp.CFrame = CFrame.new(nearest.Position + Vector3.new(0, Options.TP_Offset or 3, 0)) Library:Notify("Телепорт к крюку", 2) end end) TeleRight:AddSlider("TP_Offset", { Text = "Высота телепортации", Default = 3, Min = 0, Max = 10, Rounding = 1, Callback = function(val) Options.TP_Offset = val end }) TeleRight2:AddToggle("HeadStalker", { Text = "HeadStalker", Default = false, Callback = function(val) Toggles.HeadStalker = val local conn = RunService.Heartbeat:Connect(function() if not Toggles.HeadStalker then conn:Disconnect() return end local target, _ = GetNearestPlayer() if target and target.Character then local head = target.Character:FindFirstChild("Head") local hrp = GetHumanoidRootPart() if head and hrp then hrp.CFrame = CFrame.new(head.Position + Vector3.new(0, Options.HeadStalkerHeight or 3, 0)) end end end) table.insert(Connections, conn) end }) TeleRight2:AddSlider("HeadStalkerHeight", { Text = "Высота над головой", Default = 3, Min = 1, Max = 10, Rounding = 1, Callback = function(val) Options.HeadStalkerHeight = val end }) TeleRight2:AddToggle("BackStalker", { Text = "BackStalker", Default = false, Callback = function(val) Toggles.BackStalker = val local conn = RunService.Heartbeat:Connect(function() if not Toggles.BackStalker then conn:Disconnect() return end local target, _ = GetNearestPlayer() if target and target.Character then local hrp2 = target.Character:FindFirstChild("HumanoidRootPart") local hrp = GetHumanoidRootPart() if hrp2 and hrp then local dir = -hrp2.CFrame.LookVector local pos = hrp2.Position + dir * (Options.BackStalkerDistance or 5) + Vector3.new(0, Options.BackStalkerHeight or 2, 0) hrp.CFrame = CFrame.new(pos) end end end) table.insert(Connections, conn) end }) TeleRight2:AddSlider("BackStalkerDistance", { Text = "Дистанция от маньяка", Default = 5, Min = 2, Max = 10, Rounding = 1, Callback = function(val) Options.BackStalkerDistance = val end }) TeleRight2:AddSlider("BackStalkerHeight", { Text = "Высота от маньяка", Default = 2, Min = 0, Max = 5, Rounding = 1, Callback = function(val) Options.BackStalkerHeight = val end }) TeleRight2:AddLabel("Информация:") TeleRight2:AddLabel("HeadStalker: На голову маньяка") TeleRight2:AddLabel("BackStalker: За спину маньяка") TeleRight2:AddLabel("При выключении - рандомный телепорт") -- ========== ВКЛАДКА КОМБАТ (АИМБОТ ИСПРАВЛЕН) ========== local CombatLeft = CombatTab:AddLeftGroupbox("Aimbot & Combat") local CombatRight = CombatTab:AddRightGroupbox("Visual Combat") CombatLeft:AddToggle("Aimbot", { Text = "Aimbot", Default = false, Callback = function(val) Toggles.Aimbot = val if val then local conn = RunService.RenderStepped:Connect(function() if not Toggles.Aimbot then conn:Disconnect() return end local target, dist = GetNearestPlayer(Options.AimbotFOV or 50) if not target or not target.Character then return end local targetHrp = target.Character:FindFirstChild("HumanoidRootPart") if not targetHrp then return end -- Проверка видимости if Options.AimbotVisibleCheck and not IsPlayerVisible(target) then return end -- Проверка команды if Options.AimbotTeamCheck then if not target.Team or target.Team.Name ~= "Killer" then return end end local pos, onScreen = Camera:WorldToScreenPoint(targetHrp.Position) if not onScreen then return end local center = GetViewportCenter() local delta = Vector2.new(pos.X - center.X, pos.Y - center.Y) local smoothness = Options.AimbotSmoothness or 10 if delta.Magnitude > 0 then -- Плавное наведение мыши local newPos = Vector2.new( Mouse.X + delta.X / smoothness, Mouse.Y + delta.Y / smoothness ) -- Используем mousemoverel для плавного наведения local moveX = delta.X / smoothness local moveY = delta.Y / smoothness Mouse.Move(Vector2.new(Mouse.X + moveX, Mouse.Y + moveY)) end end) table.insert(Connections, conn) end end }) CombatLeft:AddSlider("AimbotSmoothness", { Text = "Плавность", Default = 10, Min = 1, Max = 50, Rounding = 1, Callback = function(val) Options.AimbotSmoothness = val end }) CombatLeft:AddSlider("AimbotFOV", { Text = "FOV", Default = 50, Min = 10, Max = 300, Rounding = 1, Callback = function(val) Options.AimbotFOV = val end }) CombatLeft:AddToggle("AimbotTeamCheck", { Text = "Только маньяки", Default = true, Callback = function(val) Options.AimbotTeamCheck = val end }) CombatLeft:AddToggle("AimbotVisibleCheck", { Text = "Проверка видимости", Default = true, Callback = function(val) Options.AimbotVisibleCheck = val end }) CombatRight:AddToggle("ChamsCombat", { Text = "Chams (Highlight)", Default = false, Callback = function(val) Toggles.ChamsCombat = val local conn = RunService.Heartbeat:Connect(function() if Toggles.ChamsCombat then for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local hl = player.Character:FindFirstChild("CombatChams") if not hl then hl = Instance.new("Highlight") hl.Name = "CombatChams" hl.FillColor = Options.ChamsColor or Color3.fromRGB(255, 0, 255) hl.OutlineColor = Color3.new(1, 1, 1) hl.FillTransparency = Options.ChamsTransparency or 0.3 hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop hl.Adornee = player.Character hl.Parent = player.Character end end end else for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local hl = player.Character:FindFirstChild("CombatChams") if hl then hl:Destroy() end end end end end) table.insert(Connections, conn) end }) CombatRight:AddLabel("Цвет Chams"):AddColorPicker("ChamsColor", { Default = Color3.fromRGB(255, 0, 255), Title = "Цвет Chams", Callback = function(col) Options.ChamsColor = col end }) CombatRight:AddSlider("ChamsTransparency", { Text = "Прозрачность", Default = 0.3, Min = 0, Max = 1, Rounding = 2, Callback = function(val) Options.ChamsTransparency = val end }) CombatRight:AddToggle("CustomCrosshair", { Text = "Custom Crosshair", Default = false, Callback = function(val) Toggles.CustomCrosshair = val if val then local gui = Instance.new("ScreenGui") gui.Name = "CustomCrosshair" gui.ResetOnSpawn = false gui.Parent = LocalPlayer:WaitForChild("PlayerGui") local size = Options.CrosshairSize or 8 local color = Options.CrosshairColor or Color3.fromRGB(255, 0, 0) local thickness = Options.CrosshairThickness or 1 local gap = Options.CrosshairGap or 3 local outline = Options.CrosshairOutline or false local outlineColor = Options.CrosshairOutlineColor or Color3.fromRGB(0, 0, 0) local function CreateCrosshair(type) for _, child in ipairs(gui:GetChildren()) do child:Destroy() end local frame = Instance.new("Frame") frame.Size = UDim2.new(0, size * 4, 0, size * 4) frame.Position = UDim2.new(0.5, -size * 2, 0.5, -size * 2) frame.BackgroundTransparency = 1 frame.Parent = gui if type == "Dot" then local dot = Instance.new("Frame") dot.Size = UDim2.new(0, thickness * 2, 0, thickness * 2) dot.Position = UDim2.new(0.5, -thickness, 0.5, -thickness) dot.BackgroundColor3 = color dot.BackgroundTransparency = 0 dot.BorderSizePixel = 0 if outline then local outlineDot = Instance.new("Frame") outlineDot.Size = UDim2.new(0, thickness * 4, 0, thickness * 4) outlineDot.Position = UDim2.new(0.5, -thickness * 2, 0.5, -thickness * 2) outlineDot.BackgroundColor3 = outlineColor outlineDot.BackgroundTransparency = 0 outlineDot.BorderSizePixel = 0 outlineDot.Parent = frame end dot.Parent = frame elseif type == "Cross" then local h = Instance.new("Frame") h.Size = UDim2.new(0, size * 2, 0, thickness) h.Position = UDim2.new(0.5, -size, 0.5, -thickness/2) h.BackgroundColor3 = color h.BackgroundTransparency = 0 h.BorderSizePixel = 0 h.Parent = frame local v = Instance.new("Frame") v.Size = UDim2.new(0, thickness, 0, size * 2) v.Position = UDim2.new(0.5, -thickness/2, 0.5, -size) v.BackgroundColor3 = color v.BackgroundTransparency = 0 v.BorderSizePixel = 0 v.Parent = frame if outline then local h2 = h:Clone() h2.Size = UDim2.new(0, size * 2 + 2, 0, thickness + 2) h2.Position = UDim2.new(0.5, -size - 1, 0.5, -thickness/2 - 1) h2.BackgroundColor3 = outlineColor h2.BackgroundTransparency = 0 h2.Parent = frame h2.ZIndex = -1 local v2 = v:Clone() v2.Size = UDim2.new(0, thickness + 2, 0, size * 2 + 2) v2.Position = UDim2.new(0.5, -thickness/2 - 1, 0.5, -size - 1) v2.BackgroundColor3 = outlineColor v2.BackgroundTransparency = 0 v2.Parent = frame v2.ZIndex = -1 end elseif type == "Circle" then local circle = Instance.new("Frame") circle.Size = UDim2.new(0, size * 2, 0, size * 2) circle.Position = UDim2.new(0.5, -size, 0.5, -size) circle.BackgroundColor3 = color circle.BackgroundTransparency = 0.5 circle.BorderSizePixel = 2 circle.BorderColor3 = color circle.Parent = frame if outline then local o = circle:Clone() o.Size = UDim2.new(0, size * 2 + 4, 0, size * 2 + 4) o.BackgroundColor3 = outlineColor o.BorderColor3 = outlineColor o.Parent = frame o.ZIndex = -1 end elseif type == "Square" then local square = Instance.new("Frame") square.Size = UDim2.new(0, size, 0, size) square.Position = UDim2.new(0.5, -size/2, 0.5, -size/2) square.BackgroundColor3 = color square.BackgroundTransparency = 0.3 square.BorderSizePixel = 2 square.BorderColor3 = color square.Parent = frame if outline then local o = square:Clone() o.Size = UDim2.new(0, size + 4, 0, size + 4) o.BackgroundColor3 = outlineColor o.BorderColor3 = outlineColor o.Parent = frame o.ZIndex = -1 end end end CreateCrosshair(Options.CrosshairType or "Dot") local conn = RunService.RenderStepped:Connect(function() if not Toggles.CustomCrosshair then gui:Destroy() conn:Disconnect() end end) table.insert(Connections, conn) end end }) CombatRight:AddDropdown("CrosshairType", { Values = {"Dot", "Cross", "Circle", "Square"}, Text = "Тип прицела", Multi = false, Default = "Dot", Callback = function(val) Options.CrosshairType = val if Toggles.CustomCrosshair then Toggles.CustomCrosshair = false task.wait(0.1) Toggles.CustomCrosshair = true local callback = nil for _, toggle in ipairs(CombatRight:GetChildren()) do if toggle:IsA("Toggle") and toggle.Name == "CustomCrosshair" then callback = toggle.Callback break end end if callback then callback(true) end end end }) CombatRight:AddSlider("CrosshairSize", { Text = "Размер", Default = 8, Min = 4, Max = 20, Rounding = 1, Callback = function(val) Options.CrosshairSize = val end }) CombatRight:AddLabel("Цвет прицела"):AddColorPicker("CrosshairColor", { Default = Color3.fromRGB(255, 0, 0), Title = "Цвет прицела", Callback = function(col) Options.CrosshairColor = col end }) CombatRight:AddToggle("CrosshairOutline", { Text = "Обводка", Default = true, Callback = function(val) Options.CrosshairOutline = val end }) CombatRight:AddLabel("Цвет обводки"):AddColorPicker("CrosshairOutlineColor", { Default = Color3.fromRGB(0, 0, 0), Title = "Цвет обводки", Callback = function(col) Options.CrosshairOutlineColor = col end }) CombatRight:AddSlider("CrosshairGap", { Text = "Зазор", Default = 3, Min = 0, Max = 10, Rounding = 1, Callback = function(val) Options.CrosshairGap = val end }) CombatRight:AddSlider("CrosshairThickness", { Text = "Толщина", Default = 1, Min = 1, Max = 5, Rounding = 1, Callback = function(val) Options.CrosshairThickness = val end }) CombatRight:AddButton("Сбросить настройки", function() Options.CrosshairType = "Dot" Options.CrosshairSize = 8 Options.CrosshairColor = Color3.fromRGB(255, 0, 0) Options.CrosshairOutline = true Options.CrosshairOutlineColor = Color3.fromRGB(0, 0, 0) Options.CrosshairGap = 3 Options.CrosshairThickness = 1 Library:Notify("Настройки сброшены", 2) end) -- ========== ВКЛАДКА FUN ========== local FunLeft = FunTab:AddLeftGroupbox("Основные функции") local FunLeft2 = FunTab:AddLeftGroupbox("Флинг и защита") local FunRight = FunTab:AddRightGroupbox("Разное") FunLeft:AddToggle("KillAura", { Text = "Kill Aura", Default = false, Callback = function(val) Toggles.KillAura = val if val then local conn = RunService.Heartbeat:Connect(function() if not Toggles.KillAura then conn:Disconnect() return end local target, dist = GetNearestPlayer(10) if target then pcall(function() local remotes = ReplicatedStorage:FindFirstChild("Remotes") if remotes and remotes.Attacks and remotes.Attacks.BasicAttack then remotes.Attacks.BasicAttack:FireServer(false) end end) end end) table.insert(Connections, conn) end end }) FunLeft:AddToggle("AntiFling", { Text = "Анти-флинг (защита)", Default = false, Callback = function(val) Toggles.AntiFling = val local conn = RunService.Heartbeat:Connect(function() if Toggles.AntiFling then local hrp = GetHumanoidRootPart() if hrp and hrp.Velocity.Y > 200 then hrp.Velocity = Vector3.new(hrp.Velocity.X, 0, hrp.Velocity.Z) end else conn:Disconnect() end end) table.insert(Connections, conn) end }) FunLeft2:AddButton("Fling Nearest Player", function() local target, dist = GetNearestPlayer() if target and target.Character then local hrp = target.Character:FindFirstChild("HumanoidRootPart") local myHrp = GetHumanoidRootPart() if hrp and myHrp then local dir = (hrp.Position - myHrp.Position).Unit hrp.Velocity = dir * (Options.FlingStrength or 10000) Library:Notify("Флинг выполнен", 2) end end end) FunLeft2:AddButton("Fling All", function() for _, player in ipairs(GetPlayers()) do if player.Character then local hrp = player.Character:FindFirstChild("HumanoidRootPart") local myHrp = GetHumanoidRootPart() if hrp and myHrp then local dir = (hrp.Position - myHrp.Position).Unit hrp.Velocity = dir * (Options.FlingStrength or 10000) end end end Library:Notify("Флинг всех выполнен", 2) end) FunLeft2:AddToggle("FlingToggle", { Text = "Включить флинг (для кнопок)", Default = false, Callback = function(val) Toggles.FlingToggle = val end }) FunLeft2:AddSlider("FlingStrength", { Text = "Сила флинга", Default = 10000, Min = 1000, Max = 50000, Rounding = 100, Callback = function(val) Options.FlingStrength = val end }) FunLeft2:AddToggle("AutoFling", { Text = "Auto Fling (авто-кидание)", Default = false, Callback = function(val) Toggles.AutoFling = val local conn = RunService.Heartbeat:Connect(function() if Toggles.AutoFling and Toggles.FlingToggle then for _, player in ipairs(GetPlayers()) do if player.Character then local hrp = player.Character:FindFirstChild("HumanoidRootPart") local myHrp = GetHumanoidRootPart() if hrp and myHrp then local dir = (hrp.Position - myHrp.Position).Unit hrp.Velocity = dir * (Options.FlingStrength or 10000) end end end else conn:Disconnect() end end) table.insert(Connections, conn) end }) -- ========== РЕЖИМ 4:3 (ИСПРАВЛЕН) ========== FunRight:AddToggle("Aspect43", { Text = "Режим 4:3", Default = false, Callback = function(val) Toggles.Aspect43 = val if val then local aspectMatrix = CFrame.new( 0, 0, 0, 1, 0, 0, 0, 0.70, 0, 0, 0, 1 ) local savedCFrame = Camera.CFrame local conn = RunService.RenderStepped:Connect(function() if not Toggles.Aspect43 then conn:Disconnect() Camera.CFrame = savedCFrame return end local currentCF = Camera.CFrame local pos = currentCF.Position local lookVector = currentCF.LookVector local newLook = Vector3.new( lookVector.X, lookVector.Y * 0.70, lookVector.Z ) local newCF = CFrame.new(pos, pos + newLook) * aspectMatrix Camera.CFrame = newCF end) table.insert(Connections, conn) end end }) FunRight:AddButton("Rejoin Game (перезаход)", function() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, game.JobId, LocalPlayer) end) FunRight:AddButton("Suicide (убиться)", function() local hum = GetHumanoid() if hum then hum.Health = 0 end end) -- ========== ВКЛАДКА UI ========== local UILeft = UITab:AddLeftGroupbox("Меню") UILeft:AddButton("Выгрузить", function() Library:Unload() for _, conn in ipairs(Connections) do pcall(conn.Disconnect, conn) end end) UILeft:AddLabel("Клавиша меню"):AddKeyPicker("MenuKeybind", { NoUI = true, Default = "RightShift", Text = "Клавиша меню" }) Library.ToggleKeybind = Options.MenuKeybind -- ========== ТЕМЫ И СОХРАНЕНИЯ ========== ThemeManager:SetLibrary(Library) SaveManager:SetLibrary(Library) SaveManager:IgnoreThemeSettings() SaveManager:SetIgnoreIndexes({"MenuKeybind"}) ThemeManager:SetFolder("SwagaShit") SaveManager:SetFolder("SwagasShit/config") SaveManager:BuildConfigSection(UITab) -- ========== ВОДЯНОЙ ЗНАК ========== Library:SetWatermark("SWAGA SHIT | @swagashits") Library.KeybindFrame.Visible = true -- ========== ЗАГРУЗКА КОНФИГА ========== task.wait(2) SaveManager:LoadAutoloadConfig() Library:Notify("SWAGA SHIT загружен! Автор худший!", 8) print([[ ======================================== Cracked Shit | Telegram: @swagashits ======================================== ]]) -- ========== ОСНОВНОЙ ЦИКЛ ========== local function MainLoop() while Running do task.wait() end end task.spawn(MainLoop)