local Players = game:GetService("Players") local player = Players.LocalPlayer local swatspawn = workspace:FindFirstChild("Swatspawn") if swatspawn then repeat local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") firetouchinterest(hrp, swatspawn, 0) firetouchinterest(hrp, swatspawn, 1) task.wait(2) until player.Team and player.Team.Name == "S.W.A.T." end task.wait(1) while true do local model = workspace:FindFirstChild("Model") if model then local ball = model:FindFirstChild("Ball") if ball then local ballBall = ball:FindFirstChild("Ball") if ballBall then local owner = ballBall:FindFirstChild("Owner") if ballBall.Transparency == 0 and (not owner or owner.Value == nil) then local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if hrp and ballBall then firetouchinterest(hrp, ballBall, 0) task.wait(0.1) firetouchinterest(hrp, ballBall, 1) task.wait(0.5) local vault = ball:FindFirstChild("VaultSWAT") if vault and hrp then firetouchinterest(hrp, vault, 0) task.wait(0.1) firetouchinterest(hrp, vault, 1) end end end end else print("Ball deleted, game over. Waiting 60 seconds...") task.wait(60) local swatspawn = workspace:FindFirstChild("Swatspawn") if swatspawn then local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if hrp then firetouchinterest(hrp, swatspawn, 0) task.wait(0.1) firetouchinterest(hrp, swatspawn, 1) end end end end task.wait(0.5) end