-- @build-failed -- kill all (Human Team), killaura (Transfured Team) -------------- clean old connections -------------- if getgenv().connections then for i, conn in pairs(getgenv().connections) do if typeof(conn) == "RBXScriptConnection" and conn.Connected then conn:Disconnect() end getgenv().connections[i] = nil end end ---------- vars ---------- local getservice, findfirstchild, findfirstchildofclass = game.GetService, game.FindFirstChild, game.FindFirstChildOfClass local replicatedstorage, players, runservice = getservice(game, "ReplicatedStorage"), getservice(game, "Players"), getservice(game, "RunService") local localplayer = players.LocalPlayer ---------- anti cheat bypass ---------- do local remotesfolder = replicatedstorage.DLW_ReplicatedStorage.Remotes local anticheat_eventnames = { "DetectedNoClip", "DetectedPlatform", "DetectedSpeedHack", } for _, eventname in anticheat_eventnames do local remote = findfirstchild(remotesfolder, eventname) if not remote then continue end remote:Destroy() end end getgenv().connections = {} getgenv().connections.killaura = runservice.Heartbeat:Connect(function() for _, player in players:GetPlayers() do if not player then continue end ; if player == localplayer then continue end ; if player.Team == localplayer.Team then continue end local character = player.Character local hitpart = findfirstchild(character, "HumanoidRootPart") ; if not hitpart then continue end local localcharacter = localplayer.Character ; if not localcharacter then continue end local tool = findfirstchildofclass(localcharacter, "Tool") ; if not tool then continue end if localplayer.Team.Name ~= "Human" then local humanoid = findfirstchild(character, "Humanoid") ; if not humanoid then continue end local hitposition = hitpart.Position local remote = findfirstchild(tool, "Remote") ; if not remote then continue end local hitEvent = findfirstchild(remote, "Hit") ; if not hitEvent then continue end hitEvent:FireServer(hitpart, humanoid, hitposition) else local ApplyDamageEvent = findfirstchild(tool, "ApplyDamage") ; if not ApplyDamageEvent then continue end ApplyDamageEvent:FireServer(hitpart) end end end)