-- HIT THE SELECTED KEYBIND WHILE CARRYING SMN TO VOID/KICK THEM local bool = true if bool then game.Workspace.FallenPartsDestroyHeight = 0 / 0 else game.Workspace.FallenPartsDestroyHeight = -500 end local keybind = Enum.KeyCode.F -- feel free to change, I recommend F as it's the default carry keybind local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == keybind and not gameProcessed and not UserInputService:GetFocusedTextBox() then wait(0.3) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-989889989898989, -989879898998988, -98999898989899898) wait(0.3) game.Players.LocalPlayer.Character.Humanoid.Health = 0 end end)