local P=game:GetService("Players") local LP=P.LocalPlayer local W=workspace local T={"StaminaRegen","Stamina","CombatStamina"} local PID=13977939077 local function patch(S) for _,n in ipairs(T) do local o=S:FindFirstChild(n) if o then o.Value=100 o:GetPropertyChangedSignal("Value"):Connect(function()o.Value=100 end) end end end local function watch(F) local S=F:FindFirstChild("Stats") if S then patch(S) end F.ChildAdded:Connect(function(c)if c.Name=="Stats"then patch(c)end end) end local function setup() local _=LP.Character or LP.CharacterAdded:Wait() local F=W:WaitForChild(LP.Name) watch(F) end task.delay(3,function() if game.PlaceId~=PID then return end setup() LP.CharacterAdded:Connect(function() local F=W:WaitForChild(LP.Name) watch(F) end) end) -- JAI -- 09 02 25