for i, v in pairs(workspace.GameRope:GetChildren()) do if v.ClassName == "MeshPart" then v.CanCollide = false end end if workspace.GameRope.Hitbox:FindFirstChild("TouchInterest") then workspace.GameRope.Hitbox.TouchInterest:Destroy() end if workspace.KillPart:FindFirstChild("TouchInterest") then workspace.KillPart.TouchInterest:Destroy() end if workspace.RagdollPart:FindFirstChild("TouchInterest") then workspace.RagdollPart.TouchInterest:Destroy() end if workspace.RagdollPart2:FindFirstChild("TouchInterest") then workspace.RagdollPart2.TouchInterest:Destroy() end while task.wait() do if game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("Minigame") then game:GetService("Players").LocalPlayer.PlayerGui.Minigame:Destroy() end end