local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local gui = Instance.new("ScreenGui") gui.Name = "RainbowEdgeGui" gui.ResetOnSpawn = false gui.Parent = PlayerGui local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 320, 0, 90) frame.Position = UDim2.new(0.5, -160, 0.5, -45) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 12) local topBar = Instance.new("Frame", frame) topBar.Size = UDim2.new(1, 0, 0, 35) topBar.BackgroundColor3 = Color3.fromRGB(30, 30, 30) topBar.BorderSizePixel = 0 Instance.new("UICorner", topBar).CornerRadius = UDim.new(0, 12) local function addRainbowGradient(parent) local grad = Instance.new("UIGradient", parent) grad.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 0, 0)), ColorSequenceKeypoint.new(0.2, Color3.fromRGB(255, 127, 0)), ColorSequenceKeypoint.new(0.4, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(0.6, Color3.fromRGB(0, 255, 0)), ColorSequenceKeypoint.new(0.8, Color3.fromRGB(0, 0, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(139, 0, 255)), } grad.Rotation = 45 local tweenService = game:GetService("TweenService") local info = TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, -1, true) tweenService:Create(grad, info, {Rotation = 405}):Play() end addRainbowGradient(frame) addRainbowGradient(topBar) local discordLabel = Instance.new("TextLabel", topBar) discordLabel.Size = UDim2.new(0, 200, 1, 0) discordLabel.Position = UDim2.new(0, 10, 0, 0) discordLabel.BackgroundTransparency = 1 discordLabel.Text = "discord:1w69" discordLabel.TextColor3 = Color3.fromRGB(255, 255, 255) discordLabel.Font = Enum.Font.SourceSansBold discordLabel.TextSize = 16 discordLabel.TextXAlignment = Enum.TextXAlignment.Left local closeBtn = Instance.new("TextButton", topBar) closeBtn.Size = UDim2.new(0, 30, 0, 30) closeBtn.Position = UDim2.new(1, -40, 0, 2) closeBtn.BackgroundColor3 = Color3.fromRGB(180, 30, 30) closeBtn.Text = "❌" closeBtn.TextColor3 = Color3.new(1, 1, 1) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 20 Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 12) closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end) local buttonHolder = Instance.new("Frame", frame) buttonHolder.Size = UDim2.new(1, 0, 0, 50) buttonHolder.Position = UDim2.new(0, 0, 0, 35) buttonHolder.BackgroundTransparency = 1 local UIList = Instance.new("UIListLayout", buttonHolder) UIList.Padding = UDim.new(0, 10) UIList.HorizontalAlignment = Enum.HorizontalAlignment.Center UIList.SortOrder = Enum.SortOrder.LayoutOrder local function randomValue() return math.random(1, 10000) end local function createButton(text) local btn = Instance.new("TextButton") btn.Size = UDim2.new(0.8, 0, 0, 40) btn.BackgroundColor3 = Color3.fromRGB(40, 70, 120) btn.TextColor3 = Color3.fromRGB(255, 255, 255) btn.Font = Enum.Font.SourceSansBold btn.TextSize = 18 btn.Text = text Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 12) addRainbowGradient(btn) btn.Parent = buttonHolder return btn end local btn1 = createButton("kill all") btn1.MouseButton1Click:Connect(function() local paths = { "ItemModels.VipTools.GodBlaster.Activate.send", "ItemModels.VipTools.GodBlaster.Activate.force", "ItemModels.VipTools.GodMode.LocalScript.send", "ItemModels.VipTools.GrappleGun.Activate.send", "ItemModels.VipTools.GrappleGun.Activate.remove", "ItemModels.VipTools.Jetpack.acti.send", "ItemModels.VipTools.Jetpack.acti.rem", "ItemModels.VipTools.JumpBoost.LocalScript.send", "ItemModels.VipTools.SpeedBoost.LocalScript.send", "ItemModels.VipTools.Telekenesis.Activate.send", "ItemModels.VipTools.Telekenesis.Activate.force", "ItemModels.VipTools.Telekenesis.Activate.coordinates", "ItemModels.VipTools.Taser.Activate.send", "ItemModels.VipTools.Taser.Activate.remove", "ItemModels.VipTools.Taser.Activate.fire", "Marketplace.DevProduct", "Marketplace.gamepasses", "NetworkFolder.Morph", "NetworkFolder.GroupEvent", "NetworkFolder.RemoteFunction", "NetworkFolder.SendCharacter", "NetworkFolder.RewardEvent", "NetworkFolder.SendRewardMsg", "NetworkFolder.KillAll", "NetworkFolder.Jevent", "NetworkFolder.RequestRandomGamepass", "NetworkFolder.Loc", "NetworkFolder.StatsUpdate", "NetworkFolder.GetSpawnVal", "tpToSpawn" } for _, path in ipairs(paths) do local remote = ReplicatedStorage for _, part in ipairs(path:split(".")) do remote = remote:FindFirstChild(part) if not remote then break end end if remote then pcall(function() if remote:IsA("RemoteEvent") then remote:FireServer(randomValue(), randomValue()) elseif remote:IsA("RemoteFunction") then remote:InvokeServer(randomValue(), randomValue()) end end) end end end) LocalPlayer.CharacterAdded:Connect(function() wait(1) if not gui.Parent then gui.Parent = PlayerGui end end)