repeat task.wait(1) local Car = nil workspace:WaitForChild("__THINGS"):WaitForChild("__REMOTES"):WaitForChild("vehicle_spawn"):InvokeServer() for i,v in pairs(workspace.__THINGS.Vehicles:GetChildren()) do if v:GetAttribute("OwnerId") == game.Players.LocalPlayer.UserId then Car = v end end repeat task.wait(.2) until Car ~= nil if Car then Car:PivotTo(CFrame.new(175, -115, -9e32)) end task.wait(.3) workspace:WaitForChild("__THINGS"):WaitForChild("__REMOTES"):WaitForChild("vehicle_stop"):InvokeServer() until ass == false