local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local enabled = false UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.T then enabled = not enabled if enabled then print("Super Farmer ENABLED") task.spawn(function() _G.aqua = _G.aqua or {} _G.aqua.superfarmer = true game:GetService("CoreGui").PurchasePromptApp.Enabled = false for i = 1, 300 do task.spawn(function() while _G.aqua.superfarmer and task.wait() do ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("EventEvents"):WaitForChild("SpawnEvilEye"):InvokeServer() ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("EventEvents"):WaitForChild("KillEvilEye"):InvokeServer() end end) end for i = 1, 80 do task.spawn(function() while _G.aqua.superfarmer and task.wait() do ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("SpinEvents"):WaitForChild("PurchaseSpin"):InvokeServer() ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("SpinEvents"):WaitForChild("PerformSpin"):InvokeServer() end end) end end) else print("Super Farmer DISABLED") if _G.aqua then _G.aqua.superfarmer = false end end end end) print("Press T to toggle") --- All of the Prints are in the console Bro